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- This is a quick tutorial on editing the shiny rate of Platinum, Heart Gold or Soul Silver.
- Warning About Trades
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- Please note that shininess for Pokémon is calculated on the fly by the game. The base formula checks if the result of the PID combined with some other factors gives a result less than 8. This tutorial tells you how to change that 8 value to something else so the game you're editing will calculate shininess based off that. If the Pokémon is traded to a different game, it will be subject to the calculation of that game instead and may no longer be shiny.
- Changing The Shiny Rate
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- This tutorial directs you to find an "08" value in the arm9.bin so you can change it to your liking.
- By default, the way this byte is used effectively means that there's an 8/65536 (aka 1/8192) chance of a Pokémon being shiny.
- You can change the "08" to any hexadecimal number between "00" and "FF".
- "00" means a 0/65536 chance, i.e. no Pokémon will ever be shiny.
- "FF" is the highest rate you can do without more heavyweight changes, which will give you a 255/65536 or approximately 1/257 chance of a Pokémon being shiny. (There's no way to make everything always shiny through this method.)
- Some other common choices might be "80" for a 128/65536 or 1/512 chance as is the case in Pokémon GO for example, or "10" for a 16/65536 or 1/4096 chance which is the same chance as the Gen 6 and onwards games.
- Now, for finding the actual byte...
- Platinum
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- Open the arm9.bin file.
- Go to offset 0x75E50. You should see an "08" byte here.
- Change that "08" byte to whatever value you want between "00" and "FF".
- Heart Gold or Soul Silver
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- Open the decompressed arm9.bin file. (DSPRE will often do this for you, otherwise you can use blz).
- Go to offset 0x70080. You should see an "08" byte here.
- Change that "08" byte to whatever value you want between "00" and "FF".
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