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Crypt of Sacrifices 3.12

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Sep 25th, 2020
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  1. Language = "English"
  2. Hideout Name = "Sanguine Hideout"
  3. Hideout Hash = 39182
  4.  
  5. Stash = { Hash=3230065491, X=458, Y=460, Rot=49471, Flip=0, Var=0 }
  6. Guild Stash = { Hash=139228481, X=393, Y=464, Rot=8436, Flip=0, Var=0 }
  7. Waypoint = { Hash=1224707366, X=448, Y=294, Rot=0, Flip=0, Var=1 }
  8. Crafting Bench = { Hash=2059629901, X=426, Y=387, Rot=16384, Flip=0, Var=6 }
  9. Map Device = { Hash=2306038834, X=425, Y=448, Rot=24577, Flip=0, Var=0 }
  10. Navali = { Hash=693228958, X=524, Y=418, Rot=13238, Flip=0, Var=0 }
  11. Einhar = { Hash=2684274993, X=343, Y=453, Rot=55854, Flip=0, Var=0 }
  12. Alva = { Hash=2115859440, X=494, Y=528, Rot=56160, Flip=0, Var=0 }
  13. Helena = { Hash=845403974, X=491, Y=273, Rot=61936, Flip=0, Var=0 }
  14. Niko = { Hash=2906227343, X=429, Y=630, Rot=3685, Flip=0, Var=0 }
  15. Jun = { Hash=3992724805, X=494, Y=368, Rot=46112, Flip=0, Var=0 }
  16. Zana = { Hash=3506797600, X=462, Y=484, Rot=59402, Flip=0, Var=0 }
  17. Sister Cassia = { Hash=10623884, X=511, Y=498, Rot=31085, Flip=0, Var=0 }
  18. Tane Octavius = { Hash=4285419720, X=346, Y=304, Rot=4347, Flip=0, Var=0 }
  19. Kirac = { Hash=2913423765, X=396, Y=479, Rot=3567, Flip=0, Var=0 }
  20. Oriathan Books = { Hash=3651586296, X=427, Y=450, Rot=31016, Flip=0, Var=13 }
  21. Oriathan Books = { Hash=3651586296, X=416, Y=448, Rot=43475, Flip=0, Var=11 }
  22. Ossuary Plaque = { Hash=2471773615, X=530, Y=484, Rot=8191, Flip=0, Var=0 }
  23. Interrogation Chair = { Hash=3518999610, X=418, Y=545, Rot=32768, Flip=0, Var=1 }
  24. Interrogation Chair = { Hash=3518999610, X=432, Y=545, Rot=32768, Flip=0, Var=1 }
  25. Fossilised Miners = { Hash=2694741641, X=545, Y=435, Rot=58418, Flip=0, Var=0 }
  26. Fossilised Miners = { Hash=2694741641, X=544, Y=460, Rot=59535, Flip=0, Var=2 }
  27. Innocence Candelabra = { Hash=2312143634, X=547, Y=478, Rot=0, Flip=0, Var=9 }
  28. Burned Bookcase = { Hash=1245835445, X=471, Y=323, Rot=49152, Flip=0, Var=1 }
  29. Ossuary Grave Marker = { Hash=3475504462, X=446, Y=482, Rot=57344, Flip=0, Var=4 }
  30. Sky Shrine Wall = { Hash=3137700392, X=521, Y=555, Rot=57344, Flip=0, Var=0 }
  31. Sky Shrine Wall = { Hash=3137700392, X=519, Y=341, Rot=8191, Flip=0, Var=0 }
  32. Water Fog = { Hash=4246487176, X=455, Y=582, Rot=0, Flip=0, Var=0 }
  33. Sky Shrine Wall = { Hash=3137700392, X=374, Y=415, Rot=49152, Flip=0, Var=0 }
  34. Thick Trees = { Hash=2603050131, X=368, Y=269, Rot=2276, Flip=0, Var=8 }
  35. Bone Sculpture = { Hash=4021475188, X=456, Y=302, Rot=49152, Flip=0, Var=0 }
  36. Ossuary Brazier = { Hash=975029275, X=462, Y=638, Rot=0, Flip=0, Var=7 }
  37. Scattered Books = { Hash=634450937, X=420, Y=440, Rot=550, Flip=0, Var=7 }
  38. Scattered Books = { Hash=634450937, X=427, Y=457, Rot=63965, Flip=0, Var=9 }
  39. Scattered Books = { Hash=634450937, X=438, Y=448, Rot=0, Flip=0, Var=0 }
  40. Ossuary Brazier = { Hash=975029275, X=412, Y=628, Rot=4620, Flip=0, Var=11 }
  41. Ossuary Pillar = { Hash=1971912066, X=434, Y=483, Rot=0, Flip=0, Var=2 }
  42. Lush Tree = { Hash=2130730425, X=334, Y=300, Rot=3490, Flip=0, Var=0 }
  43. Writing Desk = { Hash=1015730179, X=427, Y=444, Rot=29183, Flip=0, Var=5 }
  44. Ossuary Grave Marker = { Hash=3475504462, X=446, Y=415, Rot=57344, Flip=0, Var=4 }
  45. Relic Stand = { Hash=1318647182, X=425, Y=447, Rot=13803, Flip=0, Var=4 }
  46. Scattered Books = { Hash=634450937, X=420, Y=441, Rot=37376, Flip=0, Var=9 }
  47. Writing Desk = { Hash=1015730179, X=424, Y=449, Rot=20631, Flip=0, Var=1 }
  48. Sky Shrine Wall = { Hash=3137700392, X=374, Y=473, Rot=49152, Flip=0, Var=0 }
  49. Sky Shrine Wall = { Hash=3137700392, X=373, Y=517, Rot=49152, Flip=0, Var=0 }
  50. Ossuary Grave Marker = { Hash=3475504462, X=458, Y=427, Rot=57344, Flip=0, Var=11 }
  51. Bone Display = { Hash=1550652545, X=538, Y=407, Rot=39923, Flip=0, Var=3 }
  52. Ossuary Grave Marker = { Hash=3475504462, X=392, Y=467, Rot=40962, Flip=0, Var=11 }
  53. Ossuary Pillar = { Hash=1971912066, X=390, Y=457, Rot=0, Flip=0, Var=2 }
  54. Ossuary Grave Marker = { Hash=3475504462, X=405, Y=480, Rot=8191, Flip=0, Var=4 }
  55. Ossuary Pillar = { Hash=1971912066, X=460, Y=438, Rot=0, Flip=0, Var=0 }
  56. Bone Display = { Hash=1550652545, X=418, Y=392, Rot=0, Flip=0, Var=0 }
  57. Thick Trees = { Hash=2603050131, X=524, Y=293, Rot=6356, Flip=0, Var=0 }
  58. Ossuary Grave Marker = { Hash=3475504462, X=459, Y=469, Rot=8191, Flip=0, Var=11 }
  59. Ossuary Pillar = { Hash=1971912066, X=460, Y=458, Rot=0, Flip=0, Var=0 }
  60. Library Book Pile = { Hash=3868625855, X=451, Y=420, Rot=59911, Flip=0, Var=0 }
  61. Bone Display = { Hash=1550652545, X=427, Y=293, Rot=0, Flip=0, Var=0 }
  62. Tomb = { Hash=1394381242, X=520, Y=555, Rot=58511, Flip=0, Var=0 }
  63. Tomb = { Hash=1394381242, X=519, Y=343, Rot=9007, Flip=0, Var=0 }
  64. Tomb = { Hash=1394381242, X=415, Y=320, Rot=32768, Flip=0, Var=0 }
  65. Ruined Pillar = { Hash=3458229874, X=440, Y=413, Rot=7645, Flip=0, Var=0 }
  66. Ruined Pillar = { Hash=3458229874, X=460, Y=434, Rot=11174, Flip=0, Var=0 }
  67. Ruined Pillar = { Hash=3458229874, X=460, Y=463, Rot=46729, Flip=0, Var=0 }
  68. Ruined Pillar = { Hash=3458229874, X=439, Y=483, Rot=0, Flip=0, Var=0 }
  69. Church Wall = { Hash=384120639, X=417, Y=287, Rot=32768, Flip=0, Var=2 }
  70. Church Wall = { Hash=384120639, X=477, Y=287, Rot=32768, Flip=0, Var=2 }
  71. Ruined Pillar = { Hash=3458229874, X=412, Y=413, Rot=13077, Flip=0, Var=0 }
  72. Ruined Pillar = { Hash=3458229874, X=390, Y=434, Rot=12462, Flip=0, Var=0 }
  73. Ruined Pillar = { Hash=3458229874, X=390, Y=463, Rot=32085, Flip=0, Var=0 }
  74. Ruined Pillar = { Hash=3458229874, X=411, Y=483, Rot=54721, Flip=0, Var=0 }
  75. Axiom Pillar = { Hash=528617188, X=520, Y=367, Rot=49152, Flip=0, Var=0 }
  76. Axiom Pillar = { Hash=528617188, X=495, Y=335, Rot=0, Flip=0, Var=0 }
  77. Axiom Pillar = { Hash=528617188, X=387, Y=342, Rot=24231, Flip=0, Var=0 }
  78. Axiom Pillar = { Hash=528617188, X=446, Y=413, Rot=8191, Flip=0, Var=0 }
  79. Axiom Pillar = { Hash=528617188, X=459, Y=425, Rot=8191, Flip=0, Var=0 }
  80. Axiom Pillar = { Hash=528617188, X=434, Y=409, Rot=0, Flip=0, Var=0 }
  81. Axiom Pillar = { Hash=528617188, X=416, Y=410, Rot=0, Flip=0, Var=0 }
  82. Axiom Pillar = { Hash=528617188, X=404, Y=415, Rot=57344, Flip=0, Var=0 }
  83. Axiom Pillar = { Hash=528617188, X=392, Y=427, Rot=57344, Flip=0, Var=0 }
  84. Axiom Pillar = { Hash=528617188, X=387, Y=458, Rot=49152, Flip=0, Var=0 }
  85. Axiom Pillar = { Hash=528617188, X=387, Y=440, Rot=49152, Flip=0, Var=0 }
  86. Axiom Pillar = { Hash=528617188, X=391, Y=468, Rot=8191, Flip=0, Var=0 }
  87. Axiom Pillar = { Hash=528617188, X=404, Y=481, Rot=8191, Flip=0, Var=0 }
  88. Axiom Pillar = { Hash=528617188, X=460, Y=470, Rot=57344, Flip=0, Var=0 }
  89. Axiom Pillar = { Hash=528617188, X=448, Y=483, Rot=57346, Flip=0, Var=0 }
  90. Axiom Pillar = { Hash=528617188, X=434, Y=487, Rot=32768, Flip=0, Var=0 }
  91. Axiom Pillar = { Hash=528617188, X=416, Y=487, Rot=32768, Flip=0, Var=0 }
  92. Axiom Pillar = { Hash=528617188, X=373, Y=496, Rot=49152, Flip=0, Var=0 }
  93. Axiom Pillar = { Hash=528617188, X=495, Y=341, Rot=0, Flip=0, Var=0 }
  94. Axiom Pillar = { Hash=528617188, X=373, Y=532, Rot=45056, Flip=0, Var=0 }
  95. Axiom Pillar = { Hash=528617188, X=495, Y=555, Rot=32768, Flip=0, Var=0 }
  96. Fortification Door = { Hash=198423894, X=446, Y=595, Rot=0, Flip=0, Var=1 }
  97. Fortification Door = { Hash=198423894, X=463, Y=448, Rot=16385, Flip=0, Var=2 }
  98. Decrepit Fence = { Hash=3966771721, X=427, Y=405, Rot=32652, Flip=0, Var=8 }
  99. Decrepit Fence = { Hash=3966771721, X=423, Y=402, Rot=58078, Flip=0, Var=0 }
  100. Cannibal Sheet = { Hash=74066701, X=503, Y=426, Rot=11400, Flip=0, Var=2 }
  101. Cavia Porcellus Pile = { Hash=4292358939, X=324, Y=452, Rot=6219, Flip=0, Var=0 }
  102. Fellshrine Ruins = { Hash=981114828, X=383, Y=543, Rot=52881, Flip=0, Var=8 }
  103. Fellshrine Ruins = { Hash=981114828, X=385, Y=396, Rot=8404, Flip=0, Var=7 }
  104. Fellshrine Ruins = { Hash=981114828, X=366, Y=461, Rot=15966, Flip=0, Var=3 }
  105. Temple Arch = { Hash=1198326786, X=500, Y=373, Rot=49474, Flip=0, Var=2 }
  106. Temple Arch = { Hash=1198326786, X=494, Y=344, Rot=16385, Flip=0, Var=0 }
  107. Temple Arch = { Hash=1198326786, X=555, Y=456, Rot=57344, Flip=0, Var=2 }
  108. Temple Arch = { Hash=1198326786, X=510, Y=351, Rot=24577, Flip=0, Var=5 }
  109. Temple Arch = { Hash=1198326786, X=517, Y=367, Rot=32768, Flip=0, Var=0 }
  110. Temple Arch = { Hash=1198326786, X=489, Y=361, Rot=0, Flip=0, Var=3 }
  111. Temple Arch = { Hash=1198326786, X=489, Y=534, Rot=1, Flip=0, Var=2 }
  112. Temple Arch = { Hash=1198326786, X=478, Y=544, Rot=57344, Flip=0, Var=0 }
  113. Temple Arch = { Hash=1198326786, X=518, Y=529, Rot=32768, Flip=0, Var=0 }
  114. Temple Arch = { Hash=1198326786, X=380, Y=532, Rot=14335, Flip=0, Var=2 }
  115. Mossy Wall = { Hash=2903045040, X=442, Y=385, Rot=52742, Flip=0, Var=9 }
  116. Bush = { Hash=645016677, X=355, Y=316, Rot=0, Flip=0, Var=0 }
  117. Bush = { Hash=645016677, X=336, Y=278, Rot=61284, Flip=0, Var=9 }
  118. Bush = { Hash=645016677, X=372, Y=290, Rot=62250, Flip=0, Var=0 }
  119. Temple Arch = { Hash=1198326786, X=377, Y=390, Rot=12287, Flip=0, Var=2 }
  120. Crypt Rubble = { Hash=1237008312, X=469, Y=333, Rot=32768, Flip=0, Var=0 }
  121. Tombstone = { Hash=3083192695, X=446, Y=627, Rot=60234, Flip=0, Var=2 }
  122. Tombstone = { Hash=3083192695, X=416, Y=625, Rot=10848, Flip=0, Var=2 }
  123. Tombstone = { Hash=3083192695, X=459, Y=628, Rot=52119, Flip=0, Var=0 }
  124. Tombstone = { Hash=3083192695, X=442, Y=637, Rot=62025, Flip=0, Var=1 }
  125. Blown Grass = { Hash=1970218640, X=318, Y=457, Rot=0, Flip=0, Var=0 }
  126. Fortification = { Hash=3455345256, X=449, Y=565, Rot=14373, Flip=0, Var=8 }
  127. Thick Trees = { Hash=2603050131, X=402, Y=593, Rot=16686, Flip=0, Var=0 }
  128. Thick Trees = { Hash=2603050131, X=545, Y=584, Rot=52358, Flip=0, Var=0 }
  129. Syndicate Flag = { Hash=2224781460, X=361, Y=310, Rot=58455, Flip=0, Var=3 }
  130. Thick Trees = { Hash=2603050131, X=347, Y=367, Rot=3964, Flip=0, Var=0 }
  131. Thick Trees = { Hash=2603050131, X=354, Y=423, Rot=15332, Flip=0, Var=0 }
  132. Ryslatha Tree = { Hash=3256660423, X=465, Y=288, Rot=39925, Flip=0, Var=2 }
  133. Large Rocks = { Hash=47342018, X=464, Y=650, Rot=3953, Flip=0, Var=11 }
  134. Large Rocks = { Hash=47342018, X=424, Y=602, Rot=37380, Flip=0, Var=4 }
  135. Large Rocks = { Hash=47342018, X=287, Y=408, Rot=30834, Flip=0, Var=11 }
  136. Large Rocks = { Hash=47342018, X=333, Y=356, Rot=0, Flip=0, Var=11 }
  137. Large Rocks = { Hash=47342018, X=312, Y=381, Rot=62007, Flip=0, Var=10 }
  138. Large Rocks = { Hash=47342018, X=565, Y=308, Rot=54023, Flip=0, Var=11 }
  139. Assassin's Daggers = { Hash=1053366102, X=491, Y=431, Rot=16861, Flip=0, Var=0 }
  140. Syndicate Fortification = { Hash=2762781012, X=407, Y=499, Rot=49152, Flip=0, Var=0 }
  141. Bare Tree = { Hash=35527300, X=408, Y=608, Rot=1299, Flip=0, Var=0 }
  142. Manifesto Altar = { Hash=1107649594, X=537, Y=418, Rot=49152, Flip=0, Var=0 }
  143. Oriathan Child = { Hash=2808502392, X=413, Y=522, Rot=49187, Flip=0, Var=14 }
  144. Pirate Remains = { Hash=3979146041, X=458, Y=290, Rot=57075, Flip=0, Var=1 }
  145. Raging Fire = { Hash=1184604406, X=317, Y=355, Rot=0, Flip=0, Var=1 }
  146. Sky Shrine Wall = { Hash=3137700392, X=376, Y=351, Rot=52784, Flip=0, Var=0 }
  147. Sky Shrine Wall = { Hash=3137700392, X=396, Y=329, Rot=26337, Flip=0, Var=0 }
  148. Water Fog = { Hash=4246487176, X=432, Y=617, Rot=0, Flip=0, Var=0 }
  149. Kaom's Throne = { Hash=4242157986, X=510, Y=275, Rot=22529, Flip=0, Var=0 }
  150. Primeval Shrine = { Hash=651409704, X=431, Y=650, Rot=0, Flip=0, Var=0 }
  151. Syndicate Fortification = { Hash=2762781012, X=388, Y=500, Rot=49152, Flip=0, Var=0 }
  152. Syndicate Fortification = { Hash=2762781012, X=471, Y=442, Rot=49152, Flip=0, Var=0 }
  153. Syndicate Fortification = { Hash=2762781012, X=451, Y=396, Rot=49152, Flip=0, Var=0 }
  154. Verdant Tree = { Hash=853529689, X=316, Y=478, Rot=9342, Flip=0, Var=7 }
  155. Large Rocks = { Hash=47342018, X=522, Y=304, Rot=34829, Flip=0, Var=10 }
  156. Large Rocks = { Hash=47342018, X=448, Y=560, Rot=53477, Flip=0, Var=0 }
  157. Large Rocks = { Hash=47342018, X=418, Y=576, Rot=62876, Flip=0, Var=7 }
  158. Large Rocks = { Hash=47342018, X=393, Y=608, Rot=50116, Flip=0, Var=10 }
  159. Large Rocks = { Hash=47342018, X=396, Y=572, Rot=58735, Flip=0, Var=11 }
  160. Large Rocks = { Hash=47342018, X=460, Y=576, Rot=58572, Flip=0, Var=11 }
  161. Large Rocks = { Hash=47342018, X=547, Y=568, Rot=57592, Flip=0, Var=6 }
  162. Ruined Arch = { Hash=790724878, X=460, Y=483, Rot=57344, Flip=0, Var=0 }
  163. Bastinado = { Hash=2968645109, X=423, Y=539, Rot=59390, Flip=0, Var=0 }
  164. Bastinado = { Hash=2968645109, X=421, Y=540, Rot=59390, Flip=0, Var=0 }
  165. Bastinado = { Hash=2968645109, X=419, Y=541, Rot=59390, Flip=0, Var=0 }
  166. Bastinado = { Hash=2968645109, X=433, Y=543, Rot=0, Flip=0, Var=0 }
  167. Bastinado = { Hash=2968645109, X=435, Y=543, Rot=0, Flip=0, Var=0 }
  168. Bastinado = { Hash=2968645109, X=417, Y=542, Rot=59390, Flip=0, Var=0 }
  169. Bastinado = { Hash=2968645109, X=434, Y=544, Rot=0, Flip=0, Var=0 }
  170. Bastinado = { Hash=2968645109, X=431, Y=543, Rot=0, Flip=0, Var=0 }
  171. Oriath Curb = { Hash=3262927384, X=415, Y=438, Rot=16385, Flip=0, Var=5 }
  172. Bastinado = { Hash=2968645109, X=429, Y=543, Rot=0, Flip=0, Var=0 }
  173. Oriath Curb = { Hash=3262927384, X=435, Y=438, Rot=32768, Flip=0, Var=5 }
  174. Oriath Curb = { Hash=3262927384, X=435, Y=458, Rot=49152, Flip=0, Var=5 }
  175. Oriath Curb = { Hash=3262927384, X=415, Y=458, Rot=0, Flip=0, Var=5 }
  176. Ruined Column = { Hash=194048536, X=459, Y=416, Rot=57344, Flip=0, Var=6 }
  177. Fellshrine Ruins = { Hash=981114828, X=375, Y=508, Rot=65136, Flip=0, Var=0 }
  178. Fellshrine Ruins = { Hash=981114828, X=465, Y=552, Rot=12927, Flip=0, Var=8 }
  179. Fellshrine Ruins = { Hash=981114828, X=527, Y=354, Rot=28207, Flip=0, Var=0 }
  180. Fellshrine Ruins = { Hash=981114828, X=528, Y=368, Rot=60522, Flip=0, Var=7 }
  181. Fellshrine Ruins = { Hash=981114828, X=529, Y=536, Rot=23890, Flip=0, Var=7 }
  182. Ruined Column = { Hash=194048536, X=452, Y=409, Rot=57344, Flip=0, Var=6 }
  183. Fellshrine Ruins = { Hash=981114828, X=510, Y=565, Rot=7607, Flip=0, Var=0 }
  184. Fellshrine Ruins = { Hash=981114828, X=494, Y=570, Rot=11105, Flip=0, Var=7 }
  185. Ruined Column = { Hash=194048536, X=386, Y=410, Rot=8191, Flip=0, Var=6 }
  186. Fellshrine Ruins = { Hash=981114828, X=532, Y=508, Rot=4101, Flip=0, Var=8 }
  187. Stone Archway = { Hash=3635834173, X=455, Y=550, Rot=6143, Flip=0, Var=0 }
  188. Fellshrine Ruins = { Hash=981114828, X=407, Y=321, Rot=44685, Flip=0, Var=0 }
  189. Fellshrine Ruins = { Hash=981114828, X=372, Y=371, Rot=57232, Flip=0, Var=7 }
  190. Sky Shrine Door = { Hash=1678164433, X=448, Y=311, Rot=0, Flip=0, Var=2 }
  191. Ruined Column = { Hash=194048536, X=386, Y=418, Rot=8191, Flip=0, Var=6 }
  192. Syndicate Fortification = { Hash=2762781012, X=471, Y=462, Rot=49152, Flip=0, Var=0 }
  193. Syndicate Fortification = { Hash=2762781012, X=480, Y=434, Rot=0, Flip=0, Var=0 }
  194. Syndicate Fortification = { Hash=2762781012, X=469, Y=396, Rot=51198, Flip=0, Var=0 }
  195. Syndicate Fortification = { Hash=2762781012, X=479, Y=411, Rot=63488, Flip=0, Var=0 }
  196. Oriath Doorway = { Hash=4232074822, X=425, Y=549, Rot=0, Flip=0, Var=2 }
  197. Large Church Wall Arch = { Hash=1342523777, X=558, Y=448, Rot=49152, Flip=0, Var=0 }
  198. Sanctum Statue = { Hash=3560571848, X=522, Y=402, Rot=39886, Flip=0, Var=2 }
  199. Ruined Arch = { Hash=790724878, X=471, Y=423, Rot=49152, Flip=0, Var=0 }
  200. Sanctum Statue = { Hash=3560571848, X=493, Y=263, Rot=49298, Flip=0, Var=2 }
  201. Pit Post = { Hash=1061446041, X=499, Y=569, Rot=49152, Flip=0, Var=0 }
  202. Oriathan Child = { Hash=2808502392, X=393, Y=516, Rot=20834, Flip=0, Var=14 }
  203. Pit Post = { Hash=1061446041, X=538, Y=402, Rot=0, Flip=0, Var=0 }
  204. Blood Plane = { Hash=730206222, X=425, Y=397, Rot=0, Flip=0, Var=7 }
  205. Abyssal Ritual Circle = { Hash=2750405046, X=495, Y=529, Rot=0, Flip=0, Var=0 }
  206. Pit Post = { Hash=1061446041, X=551, Y=439, Rot=49152, Flip=0, Var=0 }
  207. Primeval Bench = { Hash=1910694571, X=480, Y=396, Rot=7052, Flip=0, Var=1 }
  208. Pit Post = { Hash=1061446041, X=551, Y=457, Rot=49152, Flip=0, Var=0 }
  209. Primeval Bench = { Hash=1910694571, X=487, Y=419, Rot=49152, Flip=0, Var=2 }
  210. Pit Post = { Hash=1061446041, X=547, Y=437, Rot=0, Flip=0, Var=0 }
  211. Primeval Bench = { Hash=1910694571, X=487, Y=407, Rot=49152, Flip=0, Var=1 }
  212. Primeval Bench = { Hash=1910694571, X=470, Y=392, Rot=757, Flip=0, Var=1 }
  213. Primeval Bench = { Hash=1910694571, X=456, Y=391, Rot=842, Flip=0, Var=2 }
  214. Syndicate Cabinet = { Hash=473392835, X=486, Y=431, Rot=15589, Flip=0, Var=3 }
  215. Sewer Ground = { Hash=2521957828, X=494, Y=506, Rot=0, Flip=0, Var=2 }
  216. Primeval Bench = { Hash=1910694571, X=484, Y=482, Rot=50887, Flip=0, Var=1 }
  217. Primeval Bench = { Hash=1910694571, X=485, Y=468, Rot=49152, Flip=0, Var=2 }
  218. Bare Tree = { Hash=35527300, X=313, Y=406, Rot=62346, Flip=0, Var=0 }
  219. Primeval Bench = { Hash=1910694571, X=486, Y=437, Rot=49152, Flip=0, Var=2 }
  220. Bare Tree = { Hash=35527300, X=333, Y=383, Rot=61040, Flip=0, Var=0 }
  221. Arctic Ground = { Hash=2825914735, X=384, Y=258, Rot=16385, Flip=0, Var=1 }
  222. Primeval Bench = { Hash=1910694571, X=517, Y=390, Rot=38201, Flip=0, Var=2 }
  223. Bare Tree = { Hash=35527300, X=498, Y=249, Rot=6008, Flip=0, Var=0 }
  224. Arctic Ground = { Hash=2825914735, X=453, Y=253, Rot=16385, Flip=0, Var=1 }
  225. Primeval Bench = { Hash=1910694571, X=384, Y=384, Rot=39579, Flip=0, Var=1 }
  226. Bare Tree = { Hash=35527300, X=380, Y=301, Rot=3958, Flip=0, Var=0 }
  227. Primeval Bench = { Hash=1910694571, X=395, Y=388, Rot=0, Flip=0, Var=2 }
  228. Bare Tree = { Hash=35527300, X=349, Y=317, Rot=0, Flip=0, Var=0 }
  229. Grass Patch = { Hash=3856837925, X=345, Y=299, Rot=51057, Flip=0, Var=17 }
  230. Bare Tree = { Hash=35527300, X=448, Y=650, Rot=50037, Flip=0, Var=1 }
  231. Overgrown Corpse = { Hash=3463979115, X=456, Y=643, Rot=4644, Flip=0, Var=2 }
  232. Overgrown Corpse = { Hash=3463979115, X=513, Y=464, Rot=36789, Flip=0, Var=2 }
  233. Lioneye's Watch Ground = { Hash=456645464, X=399, Y=470, Rot=0, Flip=0, Var=5 }
  234. Burned Bookcase = { Hash=1245835445, X=474, Y=335, Rot=1, Flip=0, Var=1 }
  235. Burned Bookcase = { Hash=1245835445, X=393, Y=392, Rot=49152, Flip=0, Var=1 }
  236. Burned Bookcase = { Hash=1245835445, X=401, Y=503, Rot=49152, Flip=0, Var=1 }
  237. Large Rocks = { Hash=47342018, X=534, Y=582, Rot=4679, Flip=0, Var=11 }
  238. Large Rocks = { Hash=47342018, X=374, Y=320, Rot=44067, Flip=0, Var=11 }
  239. Large Rocks = { Hash=47342018, X=367, Y=361, Rot=49236, Flip=0, Var=10 }
  240. Impaled Corpse = { Hash=3130894812, X=412, Y=522, Rot=50126, Flip=0, Var=0 }
  241. Large Rocks = { Hash=47342018, X=359, Y=339, Rot=36255, Flip=0, Var=2 }
  242. Impaled Corpse = { Hash=3130894812, X=398, Y=534, Rot=5540, Flip=0, Var=0 }
  243. Large Rocks = { Hash=47342018, X=352, Y=418, Rot=0, Flip=0, Var=0 }
  244. Impaled Corpse = { Hash=3130894812, X=520, Y=455, Rot=41641, Flip=0, Var=0 }
  245. Crypt Rubble = { Hash=1237008312, X=520, Y=405, Rot=33134, Flip=0, Var=0 }
  246. Large Rocks = { Hash=47342018, X=319, Y=463, Rot=55368, Flip=0, Var=0 }
  247. Impaled Corpse = { Hash=3130894812, X=500, Y=465, Rot=18203, Flip=0, Var=0 }
  248. Large Rocks = { Hash=47342018, X=342, Y=475, Rot=51762, Flip=0, Var=11 }
  249. Primeval Bench = { Hash=1910694571, X=479, Y=497, Rot=54983, Flip=0, Var=1 }
  250. Large Rocks = { Hash=47342018, X=369, Y=539, Rot=44535, Flip=0, Var=3 }
  251. Primeval Bench = { Hash=1910694571, X=470, Y=509, Rot=62123, Flip=0, Var=2 }
  252. Large Rocks = { Hash=47342018, X=363, Y=505, Rot=51871, Flip=0, Var=7 }
  253. Large Rocks = { Hash=47342018, X=466, Y=602, Rot=14148, Flip=0, Var=6 }
  254. Primeval Bench = { Hash=1910694571, X=440, Y=508, Rot=721, Flip=0, Var=1 }
  255. Large Rocks = { Hash=47342018, X=561, Y=339, Rot=29969, Flip=0, Var=10 }
  256. Primeval Bench = { Hash=1910694571, X=413, Y=509, Rot=32770, Flip=0, Var=2 }
  257. Primeval Bench = { Hash=1910694571, X=455, Y=510, Rot=1499, Flip=0, Var=2 }
  258. Primeval Bench = { Hash=1910694571, X=398, Y=509, Rot=0, Flip=0, Var=1 }
  259. Primeval Bench = { Hash=1910694571, X=390, Y=509, Rot=0, Flip=0, Var=0 }
  260. Primeval Bench = { Hash=1910694571, X=401, Y=542, Rot=0, Flip=0, Var=2 }
  261. Primeval Bench = { Hash=1910694571, X=456, Y=540, Rot=0, Flip=0, Var=1 }
  262. Primeval Bench = { Hash=1910694571, X=443, Y=540, Rot=0, Flip=0, Var=2 }
  263. Primeval Bench = { Hash=1910694571, X=471, Y=541, Rot=33359, Flip=0, Var=1 }
  264. Primeval Bench = { Hash=1910694571, X=529, Y=497, Rot=57344, Flip=0, Var=0 }
  265. Primeval Bench = { Hash=1910694571, X=542, Y=476, Rot=49152, Flip=0, Var=1 }
  266. Primeval Bench = { Hash=1910694571, X=539, Y=487, Rot=57344, Flip=0, Var=1 }
  267. Ruined Column = { Hash=194048536, X=395, Y=409, Rot=41491, Flip=0, Var=6 }
  268. Primeval Bench = { Hash=1910694571, X=529, Y=397, Rot=6143, Flip=0, Var=0 }
  269. Severed Heads = { Hash=1309180332, X=499, Y=424, Rot=0, Flip=0, Var=5 }
  270. Severed Heads = { Hash=1309180332, X=461, Y=377, Rot=46092, Flip=0, Var=3 }
  271. Webbed Tree = { Hash=123134105, X=350, Y=374, Rot=47106, Flip=0, Var=8 }
  272. Webbed Tree = { Hash=123134105, X=346, Y=389, Rot=0, Flip=0, Var=3 }
  273. Webbed Tree = { Hash=123134105, X=336, Y=405, Rot=0, Flip=0, Var=0 }
  274. Webbed Tree = { Hash=123134105, X=308, Y=478, Rot=1229, Flip=0, Var=9 }
  275. Iron Candelabra = { Hash=1047396527, X=412, Y=522, Rot=0, Flip=0, Var=2 }
  276. Webbed Tree = { Hash=123134105, X=323, Y=481, Rot=45537, Flip=0, Var=0 }
  277. Webbed Tree = { Hash=123134105, X=344, Y=504, Rot=10997, Flip=0, Var=9 }
  278. Iron Candelabra = { Hash=1047396527, X=394, Y=516, Rot=0, Flip=0, Var=2 }
  279. Webbed Tree = { Hash=123134105, X=351, Y=524, Rot=46595, Flip=0, Var=3 }
  280. Iron Candelabra = { Hash=1047396527, X=399, Y=532, Rot=0, Flip=0, Var=2 }
  281. Webbed Tree = { Hash=123134105, X=330, Y=522, Rot=0, Flip=0, Var=3 }
  282. Iron Candelabra = { Hash=1047396527, X=517, Y=476, Rot=0, Flip=0, Var=2 }
  283. Webbed Tree = { Hash=123134105, X=317, Y=515, Rot=51811, Flip=0, Var=3 }
  284. Iron Candelabra = { Hash=1047396527, X=404, Y=344, Rot=0, Flip=0, Var=2 }
  285. Iron Candelabra = { Hash=1047396527, X=399, Y=361, Rot=0, Flip=0, Var=2 }
  286. Blocking Volume = { Hash=1154126271, X=410, Y=249, Rot=49152, Flip=0, Var=26 }
  287. Blocking Volume = { Hash=1154126271, X=317, Y=278, Rot=32768, Flip=0, Var=26 }
  288. Blocking Volume = { Hash=1154126271, X=343, Y=273, Rot=49152, Flip=0, Var=26 }
  289. Blocking Volume = { Hash=1154126271, X=537, Y=319, Rot=45155, Flip=0, Var=23 }
  290. Blocking Volume = { Hash=1154126271, X=519, Y=292, Rot=21121, Flip=0, Var=23 }
  291. Tower Archway = { Hash=1357755685, X=386, Y=486, Rot=0, Flip=0, Var=0 }
  292. Blocking Volume = { Hash=1154126271, X=523, Y=269, Rot=0, Flip=0, Var=26 }
  293. Tower Archway = { Hash=1357755685, X=386, Y=485, Rot=49152, Flip=0, Var=0 }
  294. Blocking Volume = { Hash=1154126271, X=569, Y=303, Rot=0, Flip=0, Var=26 }
  295. Blocking Volume = { Hash=1154126271, X=532, Y=390, Rot=61664, Flip=0, Var=26 }
  296. Blocking Volume = { Hash=1154126271, X=405, Y=609, Rot=32768, Flip=0, Var=26 }
  297. Ruined Arch = { Hash=790724878, X=392, Y=478, Rot=8191, Flip=0, Var=0 }
  298. Blocking Volume = { Hash=1154126271, X=421, Y=635, Rot=26020, Flip=0, Var=26 }
  299. Blocking Volume = { Hash=1154126271, X=438, Y=643, Rot=16385, Flip=0, Var=26 }
  300. Blocking Volume = { Hash=1154126271, X=354, Y=607, Rot=32768, Flip=0, Var=26 }
  301. Ryslatha Tree = { Hash=3256660423, X=487, Y=291, Rot=55423, Flip=0, Var=0 }
  302. Blocking Volume = { Hash=1154126271, X=485, Y=560, Rot=16385, Flip=0, Var=25 }
  303. Ryslatha Tree = { Hash=3256660423, X=392, Y=296, Rot=4810, Flip=0, Var=1 }
  304. Blocking Volume = { Hash=1154126271, X=558, Y=587, Rot=15541, Flip=0, Var=26 }
  305. Oriathan Child = { Hash=2808502392, X=398, Y=534, Rot=4476, Flip=0, Var=14 }
  306. Blocking Volume = { Hash=1154126271, X=558, Y=566, Rot=61943, Flip=0, Var=26 }
  307. Weathered Crane = { Hash=3420945514, X=528, Y=360, Rot=16385, Flip=0, Var=0 }
  308. Oriathan Child = { Hash=2808502392, X=403, Y=343, Rot=30551, Flip=0, Var=14 }
  309. Blocking Volume = { Hash=1154126271, X=562, Y=451, Rot=0, Flip=0, Var=26 }
  310. Weathered Crane = { Hash=3420945514, X=404, Y=302, Rot=30721, Flip=0, Var=0 }
  311. Oriathan Child = { Hash=2808502392, X=399, Y=361, Rot=7301, Flip=0, Var=14 }
  312. Blocking Volume = { Hash=1154126271, X=540, Y=492, Rot=0, Flip=0, Var=26 }
  313. Burned Rug = { Hash=308093113, X=448, Y=343, Rot=0, Flip=0, Var=2 }
  314. Weathered Crane = { Hash=3420945514, X=402, Y=302, Rot=63488, Flip=0, Var=0 }
  315. Oriathan Child = { Hash=2808502392, X=419, Y=356, Rot=53230, Flip=0, Var=14 }
  316. Blocking Volume = { Hash=1154126271, X=539, Y=403, Rot=0, Flip=0, Var=26 }
  317. Weathered Crane = { Hash=3420945514, X=504, Y=286, Rot=57344, Flip=0, Var=0 }
  318. Sewer Ground = { Hash=2521957828, X=387, Y=375, Rot=0, Flip=0, Var=2 }
  319. Blocking Volume = { Hash=1154126271, X=298, Y=517, Rot=41876, Flip=0, Var=26 }
  320. Burned Rug = { Hash=308093113, X=444, Y=523, Rot=49152, Flip=0, Var=2 }
  321. Weathered Crane = { Hash=3420945514, X=506, Y=285, Rot=24577, Flip=0, Var=0 }
  322. Sewer Ground = { Hash=2521957828, X=469, Y=368, Rot=0, Flip=0, Var=2 }
  323. Blocking Volume = { Hash=1154126271, X=371, Y=541, Rot=17534, Flip=0, Var=25 }
  324. Sanctum Statue = { Hash=3560571848, X=524, Y=494, Rot=58332, Flip=0, Var=2 }
  325. Weathered Crane = { Hash=3420945514, X=376, Y=314, Rot=57344, Flip=0, Var=0 }
  326. Sewer Ground = { Hash=2521957828, X=490, Y=437, Rot=1, Flip=0, Var=2 }
  327. Blocking Volume = { Hash=1154126271, X=350, Y=536, Rot=28553, Flip=0, Var=26 }
  328. Weathered Crane = { Hash=3420945514, X=378, Y=312, Rot=24577, Flip=0, Var=0 }
  329. Sewer Ground = { Hash=2521957828, X=467, Y=391, Rot=0, Flip=0, Var=0 }
  330. Blocking Volume = { Hash=1154126271, X=459, Y=643, Rot=0, Flip=0, Var=26 }
  331. Weathered Crane = { Hash=3420945514, X=528, Y=534, Rot=16385, Flip=0, Var=0 }
  332. Sewer Ground = { Hash=2521957828, X=456, Y=329, Rot=0, Flip=0, Var=0 }
  333. Weathered Crane = { Hash=3420945514, X=528, Y=536, Rot=49152, Flip=0, Var=0 }
  334. Sewer Ground = { Hash=2521957828, X=465, Y=529, Rot=16385, Flip=0, Var=2 }
  335. Weathered Crane = { Hash=3420945514, X=479, Y=558, Rot=40960, Flip=0, Var=0 }
  336. Sewer Ground = { Hash=2521957828, X=471, Y=506, Rot=0, Flip=0, Var=0 }
  337. Weathered Crane = { Hash=3420945514, X=477, Y=556, Rot=8191, Flip=0, Var=0 }
  338. Sewer Ground = { Hash=2521957828, X=383, Y=561, Rot=0, Flip=0, Var=2 }
  339. Weathered Crane = { Hash=3420945514, X=528, Y=363, Rot=49152, Flip=0, Var=0 }
  340. Sewer Ground = { Hash=2521957828, X=419, Y=636, Rot=0, Flip=0, Var=2 }
  341. Weathered Crane = { Hash=3420945514, X=399, Y=546, Rot=0, Flip=0, Var=0 }
  342. Tower Archway = { Hash=1357755685, X=463, Y=486, Rot=49152, Flip=0, Var=0 }
  343. Fellshrine Ruins = { Hash=981114828, X=512, Y=250, Rot=51437, Flip=0, Var=7 }
  344. Tower Archway = { Hash=1357755685, X=463, Y=486, Rot=0, Flip=0, Var=0 }
  345. Fellshrine Ruins = { Hash=981114828, X=335, Y=271, Rot=65388, Flip=0, Var=3 }
  346. Fellshrine Ruins = { Hash=981114828, X=398, Y=246, Rot=30758, Flip=0, Var=2 }
  347. Fellshrine Ruins = { Hash=981114828, X=460, Y=246, Rot=14747, Flip=0, Var=0 }
  348. Fellshrine Ruins = { Hash=981114828, X=464, Y=412, Rot=64587, Flip=0, Var=6 }
  349. Fellshrine Ruins = { Hash=981114828, X=488, Y=321, Rot=45770, Flip=0, Var=7 }
  350. Fellshrine Ruins = { Hash=981114828, X=380, Y=312, Rot=35139, Flip=0, Var=7 }
  351. Fellshrine Ruins = { Hash=981114828, X=483, Y=303, Rot=43290, Flip=0, Var=8 }
  352. Blocking Volume = { Hash=1154126271, X=476, Y=249, Rot=49152, Flip=0, Var=26 }
  353. Impaled Corpse = { Hash=3130894812, X=399, Y=361, Rot=7392, Flip=0, Var=0 }
  354. Blocking Volume = { Hash=1154126271, X=498, Y=250, Rot=58341, Flip=0, Var=26 }
  355. Impaled Corpse = { Hash=3130894812, X=419, Y=356, Rot=51049, Flip=0, Var=0 }
  356. Blocking Volume = { Hash=1154126271, X=300, Y=352, Rot=31515, Flip=0, Var=26 }
  357. Impaled Corpse = { Hash=3130894812, X=403, Y=343, Rot=29601, Flip=0, Var=0 }
  358. Blocking Volume = { Hash=1154126271, X=300, Y=419, Rot=32768, Flip=0, Var=26 }
  359. Impaled Corpse = { Hash=3130894812, X=393, Y=516, Rot=22263, Flip=0, Var=0 }
  360. Overgrown Corpse = { Hash=3463979115, X=402, Y=523, Rot=6027, Flip=0, Var=2 }
  361. Labyrinth Plaque = { Hash=4824087, X=417, Y=283, Rot=0, Flip=0, Var=1 }
  362. Overgrown Corpse = { Hash=3463979115, X=408, Y=356, Rot=9289, Flip=0, Var=2 }
  363. Labyrinth Plaque = { Hash=4824087, X=425, Y=373, Rot=0, Flip=0, Var=0 }
  364. Labyrinth Plaque = { Hash=4824087, X=477, Y=283, Rot=0, Flip=0, Var=1 }
  365. Vestigial Organs = { Hash=3582005965, X=401, Y=523, Rot=61592, Flip=0, Var=2 }
  366. Labyrinth Corpses = { Hash=2041940320, X=547, Y=448, Rot=62699, Flip=0, Var=0 }
  367. Vestigial Organs = { Hash=3582005965, X=405, Y=356, Rot=4053, Flip=0, Var=5 }
  368. Labyrinth Corpses = { Hash=2041940320, X=530, Y=449, Rot=10754, Flip=0, Var=2 }
  369. Syndicate Fortification = { Hash=2762781012, X=480, Y=472, Rot=0, Flip=0, Var=0 }
  370. Syndicate Fortification = { Hash=2762781012, X=477, Y=488, Rot=2047, Flip=0, Var=0 }
  371. Ruined Arch = { Hash=790724878, X=384, Y=447, Rot=16385, Flip=0, Var=0 }
  372. Syndicate Fortification = { Hash=2762781012, X=479, Y=334, Rot=1, Flip=0, Var=0 }
  373. Laboratory Vats = { Hash=1536057916, X=534, Y=429, Rot=0, Flip=0, Var=1 }
  374. Thaumaturgy Pillar = { Hash=3766811383, X=403, Y=300, Rot=63488, Flip=0, Var=3 }
  375. Thaumaturgy Pillar = { Hash=3766811383, X=525, Y=514, Rot=57344, Flip=0, Var=4 }
  376. Iron Candelabra = { Hash=1047396527, X=418, Y=355, Rot=0, Flip=0, Var=2 }
  377. Thaumaturgy Pillar = { Hash=3766811383, X=414, Y=504, Rot=32768, Flip=0, Var=0 }
  378. Broken Spikes = { Hash=3584657822, X=430, Y=443, Rot=0, Flip=0, Var=7 }
  379. Thaumaturgy Pillar = { Hash=3766811383, X=437, Y=503, Rot=32768, Flip=0, Var=0 }
  380. Thaumaturgy Pillar = { Hash=3766811383, X=462, Y=507, Rot=30468, Flip=0, Var=4 }
  381. Broken Spikes = { Hash=3584657822, X=435, Y=420, Rot=0, Flip=0, Var=7 }
  382. Thaumaturgy Pillar = { Hash=3766811383, X=480, Y=485, Rot=20481, Flip=0, Var=4 }
  383. Broken Spikes = { Hash=3584657822, X=412, Y=420, Rot=0, Flip=0, Var=7 }
  384. Thaumaturgy Pillar = { Hash=3766811383, X=482, Y=422, Rot=16383, Flip=0, Var=4 }
  385. Broken Spikes = { Hash=3584657822, X=398, Y=443, Rot=0, Flip=0, Var=7 }
  386. Thaumaturgy Pillar = { Hash=3766811383, X=478, Y=398, Rot=8191, Flip=0, Var=0 }
  387. Broken Spikes = { Hash=3584657822, X=453, Y=443, Rot=0, Flip=0, Var=7 }
  388. Thaumaturgy Pillar = { Hash=3766811383, X=474, Y=345, Rot=49155, Flip=0, Var=4 }
  389. Broken Spikes = { Hash=3584657822, X=430, Y=452, Rot=0, Flip=0, Var=7 }
  390. Broken Spikes = { Hash=3584657822, X=453, Y=466, Rot=0, Flip=0, Var=7 }
  391. Thick Trees = { Hash=2603050131, X=293, Y=329, Rot=3961, Flip=0, Var=0 }
  392. Broken Spikes = { Hash=3584657822, X=407, Y=466, Rot=0, Flip=0, Var=7 }
  393. Thick Trees = { Hash=2603050131, X=388, Y=624, Rot=0, Flip=0, Var=0 }
  394. Broken Spikes = { Hash=3584657822, X=430, Y=475, Rot=0, Flip=0, Var=7 }
  395. Thick Trees = { Hash=2603050131, X=300, Y=449, Rot=64757, Flip=0, Var=0 }
  396. Bone Display = { Hash=1550652545, X=467, Y=291, Rot=1, Flip=0, Var=0 }
  397. Thick Trees = { Hash=2603050131, X=326, Y=486, Rot=58812, Flip=0, Var=0 }
  398. Crypt Fire Pit = { Hash=322083411, X=424, Y=446, Rot=0, Flip=0, Var=0 }
  399. Thick Trees = { Hash=2603050131, X=327, Y=406, Rot=11345, Flip=0, Var=0 }
  400. Bone Display = { Hash=1550652545, X=433, Y=392, Rot=0, Flip=0, Var=0 }
  401. Overgrown Boulder = { Hash=1135071839, X=340, Y=390, Rot=1355, Flip=0, Var=26 }
  402. Overgrown Boulder = { Hash=1135071839, X=308, Y=416, Rot=7263, Flip=0, Var=26 }
  403. Overgrown Boulder = { Hash=1135071839, X=357, Y=413, Rot=60982, Flip=0, Var=26 }
  404. Overgrown Boulder = { Hash=1135071839, X=316, Y=287, Rot=27562, Flip=0, Var=26 }
  405. Corpse Sculpture = { Hash=2212620880, X=316, Y=447, Rot=40232, Flip=0, Var=5 }
  406. Tomb = { Hash=1394381242, X=379, Y=338, Rot=57344, Flip=0, Var=0 }
  407. Dead Slave = { Hash=1280763833, X=538, Y=476, Rot=18905, Flip=0, Var=14 }
  408. Dead Slave = { Hash=1280763833, X=404, Y=524, Rot=958, Flip=0, Var=1 }
  409. Burned Bookcase = { Hash=1245835445, X=447, Y=505, Rot=49152, Flip=0, Var=1 }
  410. Dead Slave = { Hash=1280763833, X=471, Y=393, Rot=122, Flip=0, Var=11 }
  411. Burned Bookcase = { Hash=1245835445, X=462, Y=507, Rot=16637, Flip=0, Var=1 }
  412. Dead Slave = { Hash=1280763833, X=486, Y=534, Rot=45587, Flip=0, Var=12 }
  413. Burned Bookcase = { Hash=1245835445, X=477, Y=493, Rot=4356, Flip=0, Var=1 }
  414. Burned Bookcase = { Hash=1245835445, X=482, Y=470, Rot=0, Flip=0, Var=1 }
  415. Burned Bookcase = { Hash=1245835445, X=482, Y=436, Rot=0, Flip=0, Var=1 }
  416. Wounded Slave = { Hash=913496572, X=409, Y=356, Rot=1329, Flip=0, Var=11 }
  417. Weathered Skull Display = { Hash=2808253265, X=542, Y=431, Rot=0, Flip=0, Var=0 }
  418. Weathered Skull Display = { Hash=2808253265, X=541, Y=465, Rot=0, Flip=0, Var=0 }
  419. Winged Statue = { Hash=3013608332, X=405, Y=615, Rot=0, Flip=0, Var=0 }
  420. Thaumaturgy Pillar = { Hash=3766811383, X=547, Y=419, Rot=49154, Flip=0, Var=4 }
  421. Thaumaturgy Pillar = { Hash=3766811383, X=495, Y=290, Rot=57343, Flip=0, Var=3 }
  422. Syndicate Fortification = { Hash=2762781012, X=461, Y=500, Rot=47104, Flip=0, Var=0 }
  423. Thaumaturgy Pillar = { Hash=3766811383, X=509, Y=275, Rot=55750, Flip=0, Var=0 }
  424. Syndicate Fortification = { Hash=2762781012, X=442, Y=499, Rot=49152, Flip=0, Var=0 }
  425. Thaumaturgy Pillar = { Hash=3766811383, X=450, Y=544, Rot=0, Flip=0, Var=4 }
  426. Thaumaturgy Pillar = { Hash=3766811383, X=400, Y=544, Rot=0, Flip=0, Var=4 }
  427. Thaumaturgy Pillar = { Hash=3766811383, X=470, Y=545, Rot=278, Flip=0, Var=0 }
  428. Thaumaturgy Pillar = { Hash=3766811383, X=546, Y=478, Rot=49152, Flip=0, Var=0 }
  429. Thaumaturgy Pillar = { Hash=3766811383, X=393, Y=394, Rot=0, Flip=0, Var=4 }
  430. Thaumaturgy Pillar = { Hash=3766811383, X=459, Y=396, Rot=0, Flip=0, Var=4 }
  431. Vestigial Organs = { Hash=3582005965, X=511, Y=468, Rot=12487, Flip=0, Var=3 }
  432. Temple Arch = { Hash=1198326786, X=510, Y=512, Rot=24577, Flip=0, Var=0 }
  433. Temple Arch = { Hash=1198326786, X=495, Y=552, Rot=49152, Flip=0, Var=0 }
  434. Temple Arch = { Hash=1198326786, X=511, Y=545, Rot=40960, Flip=0, Var=5 }
  435. Temple Arch = { Hash=1198326786, X=500, Y=523, Rot=49152, Flip=0, Var=3 }
  436. Temple Arch = { Hash=1198326786, X=510, Y=383, Rot=40960, Flip=0, Var=0 }
  437. Temple Arch = { Hash=1198326786, X=555, Y=441, Rot=6143, Flip=0, Var=3 }
  438. Temple Arch = { Hash=1198326786, X=478, Y=351, Rot=8191, Flip=0, Var=0 }
  439. Mossy Wall = { Hash=2903045040, X=408, Y=387, Rot=29321, Flip=0, Var=9 }
  440. Pooling Blood = { Hash=2803069717, X=402, Y=524, Rot=55746, Flip=0, Var=7 }
  441. Pooling Blood = { Hash=2803069717, X=410, Y=356, Rot=64117, Flip=0, Var=7 }
  442. Pedestal Cage = { Hash=2918380234, X=436, Y=487, Rot=0, Flip=0, Var=5 }
  443. Slum Building = { Hash=602155830, X=478, Y=632, Rot=65328, Flip=0, Var=0 }
  444. Slum Building = { Hash=602155830, X=408, Y=646, Rot=4676, Flip=0, Var=0 }
  445. Large Church Wall Arch = { Hash=1342523777, X=426, Y=550, Rot=0, Flip=0, Var=0 }
  446. Large Church Wall Arch = { Hash=1342523777, X=507, Y=286, Rot=57488, Flip=0, Var=0 }
  447. Large Church Wall Arch = { Hash=1342523777, X=448, Y=315, Rot=0, Flip=0, Var=0 }
  448. Small Garden Statue = { Hash=3627945969, X=336, Y=465, Rot=63369, Flip=0, Var=3 }
  449. Weathered Skull Display = { Hash=2808253265, X=437, Y=536, Rot=49152, Flip=0, Var=0 }
  450. Abyssal Ritual Circle = { Hash=2750405046, X=493, Y=367, Rot=0, Flip=0, Var=0 }
  451. Mine Rock = { Hash=2837612749, X=449, Y=572, Rot=54527, Flip=0, Var=22 }
  452. Mine Rock = { Hash=2837612749, X=443, Y=628, Rot=52150, Flip=0, Var=20 }
  453. Mine Rock = { Hash=2837612749, X=441, Y=590, Rot=33774, Flip=0, Var=22 }
  454. Mine Rock = { Hash=2837612749, X=433, Y=573, Rot=2632, Flip=0, Var=22 }
  455. Mine Rock = { Hash=2837612749, X=439, Y=613, Rot=0, Flip=0, Var=21 }
  456. Mine Rock = { Hash=2837612749, X=456, Y=623, Rot=2108, Flip=0, Var=21 }
  457. Mine Rock = { Hash=2837612749, X=431, Y=615, Rot=57670, Flip=0, Var=22 }
  458. Mine Rock = { Hash=2837612749, X=454, Y=616, Rot=52985, Flip=0, Var=22 }
  459. Tomb = { Hash=1394381242, X=395, Y=325, Rot=59390, Flip=0, Var=0 }
  460. Mine Rock = { Hash=2837612749, X=338, Y=462, Rot=57971, Flip=0, Var=22 }
  461. Innocence Candelabra = { Hash=2312143634, X=400, Y=544, Rot=0, Flip=0, Var=9 }
  462. Innocence Candelabra = { Hash=2312143634, X=450, Y=544, Rot=0, Flip=0, Var=9 }
  463. Ryslatha Tree = { Hash=3256660423, X=423, Y=292, Rot=0, Flip=0, Var=0 }
  464. Innocence Candle = { Hash=1547125340, X=403, Y=524, Rot=0, Flip=0, Var=29 }
  465. Innocence Candle = { Hash=1547125340, X=409, Y=358, Rot=0, Flip=0, Var=29 }
  466. Severed Heads = { Hash=1309180332, X=425, Y=473, Rot=10375, Flip=0, Var=5 }
  467. Pooling Blood = { Hash=2803069717, X=505, Y=461, Rot=0, Flip=0, Var=1 }
  468. Decorated Trees = { Hash=3870093064, X=406, Y=623, Rot=12640, Flip=0, Var=0 }
  469. Decorated Trees = { Hash=3870093064, X=319, Y=357, Rot=63512, Flip=0, Var=0 }
  470. Iron Brazier = { Hash=1827159028, X=455, Y=383, Rot=151, Flip=0, Var=0 }
  471. Pedestal Cage = { Hash=2918380234, X=436, Y=409, Rot=0, Flip=0, Var=5 }
  472. Prison Bars = { Hash=1574056490, X=380, Y=448, Rot=209, Flip=0, Var=7 }
  473. Maraketh Lantern = { Hash=1546380709, X=371, Y=367, Rot=0, Flip=0, Var=0 }
  474. Kaom's Throne = { Hash=4242157986, X=547, Y=478, Rot=16385, Flip=0, Var=0 }
  475. Kaom's Throne = { Hash=4242157986, X=450, Y=544, Rot=32768, Flip=0, Var=0 }
  476. Kaom's Throne = { Hash=4242157986, X=400, Y=544, Rot=32768, Flip=0, Var=0 }
  477. Kaom's Throne = { Hash=4242157986, X=496, Y=291, Rot=26115, Flip=0, Var=0 }
  478. Kaom's Throne = { Hash=4242157986, X=403, Y=300, Rot=30638, Flip=0, Var=0 }
  479. Kaom's Throne = { Hash=4242157986, X=548, Y=419, Rot=16387, Flip=0, Var=0 }
  480. Ossuary Brazier = { Hash=975029275, X=425, Y=380, Rot=0, Flip=0, Var=10 }
  481. Pooling Blood = { Hash=2803069717, X=547, Y=448, Rot=54171, Flip=0, Var=12 }
  482. Dead Slave = { Hash=1280763833, X=353, Y=444, Rot=57208, Flip=0, Var=0 }
  483. Innocence Candelabra = { Hash=2312143634, X=548, Y=419, Rot=0, Flip=0, Var=9 }
  484. Innocence Candle = { Hash=1547125340, X=512, Y=464, Rot=0, Flip=0, Var=20 }
  485. Wounded Slave = { Hash=913496572, X=515, Y=464, Rot=1669, Flip=0, Var=7 }
  486. Weathered Crane = { Hash=3420945514, X=401, Y=546, Rot=32768, Flip=0, Var=0 }
  487. Weathered Crane = { Hash=3420945514, X=451, Y=546, Rot=32768, Flip=0, Var=0 }
  488. Ghostly Fog = { Hash=1095937131, X=407, Y=357, Rot=0, Flip=0, Var=0 }
  489. Weathered Crane = { Hash=3420945514, X=449, Y=546, Rot=0, Flip=0, Var=0 }
  490. Weathered Crane = { Hash=3420945514, X=549, Y=477, Rot=16385, Flip=0, Var=0 }
  491. Weathered Crane = { Hash=3420945514, X=549, Y=479, Rot=49152, Flip=0, Var=0 }
  492. Weathered Crane = { Hash=3420945514, X=550, Y=420, Rot=49152, Flip=0, Var=0 }
  493. Weathered Crane = { Hash=3420945514, X=550, Y=418, Rot=16385, Flip=0, Var=0 }
  494. Large Pillar = { Hash=2666431861, X=401, Y=393, Rot=0, Flip=0, Var=0 }
  495. Vaal Altar = { Hash=2484481250, X=520, Y=508, Rot=40960, Flip=0, Var=0 }
  496. Stone Archway = { Hash=3635834173, X=446, Y=549, Rot=59390, Flip=0, Var=0 }
  497. Church Wall Gate = { Hash=3838928866, X=425, Y=405, Rot=0, Flip=0, Var=0 }
  498. Large Pillar = { Hash=2666431861, X=407, Y=381, Rot=35659, Flip=0, Var=1 }
  499. Large Pillar = { Hash=2666431861, X=449, Y=391, Rot=53330, Flip=0, Var=0 }
  500. Large Pillar = { Hash=2666431861, X=419, Y=374, Rot=11888, Flip=0, Var=1 }
  501. Large Pillar = { Hash=2666431861, X=443, Y=379, Rot=53090, Flip=0, Var=1 }
  502. Large Pillar = { Hash=2666431861, X=431, Y=373, Rot=0, Flip=0, Var=1 }
  503. Large Pillar = { Hash=2666431861, X=447, Y=257, Rot=5270, Flip=0, Var=3 }
  504. Large Pillar = { Hash=2666431861, X=459, Y=294, Rot=14247, Flip=0, Var=0 }
  505. Large Pillar = { Hash=2666431861, X=436, Y=294, Rot=36989, Flip=0, Var=0 }
  506. Overgrown Arch = { Hash=2070218945, X=415, Y=298, Rot=63488, Flip=0, Var=1 }
  507. Overgrown Arch = { Hash=2070218945, X=481, Y=298, Rot=34816, Flip=0, Var=1 }
  508. Pedestal Cage = { Hash=2918380234, X=415, Y=409, Rot=0, Flip=0, Var=5 }
  509. Fellshrine Ruins = { Hash=981114828, X=416, Y=302, Rot=11441, Flip=0, Var=8 }
  510. Axiom Pillar = { Hash=528617188, X=522, Y=528, Rot=16028, Flip=0, Var=0 }
  511. Axiom Pillar = { Hash=528617188, X=495, Y=561, Rot=0, Flip=0, Var=0 }
  512. Ghostly Fog = { Hash=1095937131, X=403, Y=524, Rot=0, Flip=0, Var=0 }
  513. Catacomb Pillar = { Hash=115239068, X=478, Y=544, Rot=34816, Flip=0, Var=1 }
  514. Webbed Tree = { Hash=123134105, X=403, Y=589, Rot=34816, Flip=0, Var=0 }
  515. Tomb = { Hash=1394381242, X=386, Y=487, Rot=49152, Flip=0, Var=0 }
  516. Lighthouse Remains = { Hash=1117261148, X=289, Y=349, Rot=63574, Flip=0, Var=0 }
  517. Low Fire Pit = { Hash=160984751, X=411, Y=572, Rot=60205, Flip=0, Var=0 }
  518. Stone Archway = { Hash=3635834173, X=404, Y=549, Rot=6143, Flip=0, Var=0 }
  519. Stone Archway = { Hash=3635834173, X=462, Y=447, Rot=0, Flip=0, Var=1 }
  520. Moss Monster = { Hash=3349847476, X=362, Y=303, Rot=893, Flip=0, Var=1 }
  521. Stone Archway = { Hash=3635834173, X=397, Y=550, Rot=59390, Flip=0, Var=0 }
  522. Catacomb Pillar = { Hash=115239068, X=510, Y=512, Rot=0, Flip=0, Var=1 }
  523. Impaled Corpse = { Hash=3130894812, X=517, Y=475, Rot=58152, Flip=0, Var=0 }
  524. Catacomb Pillar = { Hash=115239068, X=476, Y=349, Rot=49152, Flip=0, Var=1 }
  525. Catacomb Pillar = { Hash=115239068, X=511, Y=384, Rot=0, Flip=0, Var=1 }
  526. Catacomb Pillar = { Hash=115239068, X=463, Y=320, Rot=0, Flip=0, Var=1 }
  527. Catacomb Pillar = { Hash=115239068, X=427, Y=321, Rot=0, Flip=0, Var=1 }
  528. Catacomb Pillar = { Hash=115239068, X=383, Y=338, Rot=16145, Flip=0, Var=1 }
  529. Fellshrine Ruins = { Hash=981114828, X=531, Y=387, Rot=16901, Flip=0, Var=8 }
  530. Stone Archway = { Hash=3635834173, X=550, Y=478, Rot=6143, Flip=0, Var=0 }
  531. Stone Archway = { Hash=3635834173, X=550, Y=477, Rot=59390, Flip=0, Var=0 }
  532. Stone Archway = { Hash=3635834173, X=551, Y=418, Rot=59390, Flip=0, Var=0 }
  533. Pedestal Cage = { Hash=2918380234, X=386, Y=436, Rot=0, Flip=0, Var=5 }
  534. Pedestal Cage = { Hash=2918380234, X=386, Y=458, Rot=0, Flip=0, Var=5 }
  535. Pedestal Cage = { Hash=2918380234, X=464, Y=436, Rot=0, Flip=0, Var=5 }
  536. Pedestal Cage = { Hash=2918380234, X=464, Y=460, Rot=32768, Flip=0, Var=5 }
  537. Pedestal Cage = { Hash=2918380234, X=414, Y=486, Rot=0, Flip=0, Var=5 }
  538. Ruined Fence = { Hash=3666457219, X=449, Y=645, Rot=58998, Flip=0, Var=1 }
  539. Ghostly Fog = { Hash=1095937131, X=512, Y=465, Rot=0, Flip=0, Var=0 }
  540. Stone Archway = { Hash=3635834173, X=552, Y=419, Rot=6143, Flip=0, Var=0 }
  541. Bush = { Hash=645016677, X=357, Y=456, Rot=10532, Flip=0, Var=0 }
  542. Bush = { Hash=645016677, X=393, Y=288, Rot=0, Flip=0, Var=1 }
  543. Bush = { Hash=645016677, X=360, Y=292, Rot=0, Flip=0, Var=0 }
  544. Bush = { Hash=645016677, X=375, Y=283, Rot=0, Flip=0, Var=1 }
  545. Bush = { Hash=645016677, X=345, Y=295, Rot=55033, Flip=0, Var=0 }
  546. Bush = { Hash=645016677, X=365, Y=278, Rot=0, Flip=0, Var=0 }
  547. Thick Trees = { Hash=2603050131, X=337, Y=492, Rot=0, Flip=0, Var=0 }
  548. Thick Trees = { Hash=2603050131, X=350, Y=532, Rot=64365, Flip=0, Var=0 }
  549. Stick With Skull = { Hash=1645277964, X=422, Y=634, Rot=28860, Flip=0, Var=2 }
  550. Thick Trees = { Hash=2603050131, X=386, Y=252, Rot=46491, Flip=0, Var=4 }
  551. Thick Trees = { Hash=2603050131, X=354, Y=330, Rot=63367, Flip=0, Var=8 }
  552. Thick Trees = { Hash=2603050131, X=326, Y=320, Rot=64481, Flip=0, Var=0 }
  553. Thick Trees = { Hash=2603050131, X=562, Y=322, Rot=38259, Flip=0, Var=0 }
  554. Corpse Sculpture = { Hash=2212620880, X=490, Y=491, Rot=20377, Flip=0, Var=0 }
  555. Weathered Skull Display = { Hash=2808253265, X=412, Y=536, Rot=49152, Flip=0, Var=0 }
  556. Raging Fire = { Hash=1184604406, X=309, Y=332, Rot=0, Flip=0, Var=1 }
  557. Ossuary Pillar = { Hash=1971912066, X=415, Y=482, Rot=49152, Flip=0, Var=0 }
  558. Charred Skeleton = { Hash=818177711, X=474, Y=357, Rot=39531, Flip=0, Var=1 }
  559. Iron Lantern = { Hash=2253722405, X=536, Y=491, Rot=57193, Flip=0, Var=7 }
  560. Iron Lantern = { Hash=2253722405, X=420, Y=560, Rot=16385, Flip=0, Var=15 }
  561. Oriathan Child = { Hash=2808502392, X=500, Y=465, Rot=19250, Flip=0, Var=14 }
  562. Oriathan Child = { Hash=2808502392, X=520, Y=455, Rot=43001, Flip=0, Var=14 }
  563. Oriathan Child = { Hash=2808502392, X=517, Y=475, Rot=59127, Flip=0, Var=14 }
  564. Iron Lantern = { Hash=2253722405, X=448, Y=565, Rot=37763, Flip=0, Var=14 }
  565. Iron Lantern = { Hash=2253722405, X=391, Y=464, Rot=14337, Flip=0, Var=4 }
  566. Iron Lantern = { Hash=2253722405, X=393, Y=433, Rot=22301, Flip=0, Var=4 }
  567. Iron Lantern = { Hash=2253722405, X=414, Y=417, Rot=31740, Flip=0, Var=4 }
  568. Iron Lantern = { Hash=2253722405, X=442, Y=415, Rot=32034, Flip=0, Var=4 }
  569. Iron Lantern = { Hash=2253722405, X=459, Y=434, Rot=45631, Flip=0, Var=4 }
  570. Iron Lantern = { Hash=2253722405, X=459, Y=463, Rot=53248, Flip=0, Var=4 }
  571. Iron Lantern = { Hash=2253722405, X=438, Y=481, Rot=61763, Flip=0, Var=4 }
  572. Iron Lantern = { Hash=2253722405, X=411, Y=481, Rot=4095, Flip=0, Var=4 }
  573. Iron Lantern = { Hash=2253722405, X=369, Y=532, Rot=44265, Flip=0, Var=7 }
  574. Iron Lantern = { Hash=2253722405, X=408, Y=321, Rot=61440, Flip=0, Var=7 }
  575. Iron Lantern = { Hash=2253722405, X=381, Y=336, Rot=55296, Flip=0, Var=7 }
  576. Heist Locker = { Hash=1894447409, X=454, Y=434, Rot=49152, Flip=0, Var=0 }
  577. Dead Slave = { Hash=1280763833, X=507, Y=397, Rot=7908, Flip=0, Var=9 }
  578. Pit Post = { Hash=1061446041, X=437, Y=544, Rot=49152, Flip=0, Var=0 }
  579. Pit Post = { Hash=1061446041, X=537, Y=493, Rot=0, Flip=0, Var=0 }
  580. Catherine Wheel = { Hash=3915809338, X=481, Y=483, Rot=39533, Flip=0, Var=0 }
  581. Iron Candelabra = { Hash=1047396527, X=501, Y=465, Rot=0, Flip=0, Var=2 }
  582. Iron Candelabra = { Hash=1047396527, X=519, Y=456, Rot=0, Flip=0, Var=2 }
  583. Broken Ornate Fence = { Hash=779267337, X=411, Y=618, Rot=57462, Flip=0, Var=10 }
  584. Pirate Remains = { Hash=3979146041, X=432, Y=291, Rot=1173, Flip=0, Var=1 }
  585. Burned Bookcase = { Hash=1245835445, X=482, Y=409, Rot=0, Flip=0, Var=1 }
  586. Burned Bookcase = { Hash=1245835445, X=469, Y=396, Rot=17298, Flip=0, Var=1 }
  587. Burned Bookcase = { Hash=1245835445, X=453, Y=395, Rot=16385, Flip=0, Var=1 }
  588. Pit Post = { Hash=1061446041, X=553, Y=436, Rot=16385, Flip=0, Var=0 }
  589. Pit Post = { Hash=1061446041, X=414, Y=545, Rot=16385, Flip=0, Var=0 }
  590. Pit Post = { Hash=1061446041, X=546, Y=459, Rot=0, Flip=0, Var=0 }
  591. Pit Post = { Hash=1061446041, X=441, Y=397, Rot=16385, Flip=0, Var=0 }
  592. Pit Post = { Hash=1061446041, X=408, Y=397, Rot=49152, Flip=0, Var=0 }
  593. Pit Post = { Hash=1061446041, X=523, Y=368, Rot=64914, Flip=0, Var=0 }
  594. Pit Post = { Hash=1061446041, X=487, Y=296, Rot=34198, Flip=0, Var=0 }
  595. Decorated Tree = { Hash=535646592, X=322, Y=415, Rot=0, Flip=0, Var=0 }
  596. Webbed Tree = { Hash=123134105, X=315, Y=313, Rot=45198, Flip=0, Var=3 }
  597. Web-Covered Tree = { Hash=4109224598, X=369, Y=456, Rot=36693, Flip=0, Var=0 }
  598. Burned Tree = { Hash=2125250715, X=397, Y=263, Rot=16909, Flip=0, Var=0 }
  599. Burned Tree = { Hash=2125250715, X=345, Y=273, Rot=4965, Flip=0, Var=0 }
  600. Burned Tree = { Hash=2125250715, X=306, Y=323, Rot=0, Flip=0, Var=4 }
  601. Burned Tree = { Hash=2125250715, X=325, Y=294, Rot=1240, Flip=0, Var=0 }
  602. Slave Post = { Hash=3899485502, X=514, Y=396, Rot=6496, Flip=0, Var=1 }
  603. Web-Covered Tree = { Hash=4109224598, X=371, Y=436, Rot=57549, Flip=0, Var=2 }
  604. Verdant Tree = { Hash=853529689, X=303, Y=420, Rot=0, Flip=0, Var=7 }
  605. Image of Catarina = { Hash=3573081403, X=566, Y=450, Rot=49152, Flip=0, Var=0 }
  606. Primeval Bench = { Hash=1910694571, X=470, Y=328, Rot=49152, Flip=0, Var=2 }
  607. Primeval Stand = { Hash=327731705, X=461, Y=638, Rot=0, Flip=0, Var=1 }
  608. Primeval Rubble = { Hash=2997925131, X=385, Y=289, Rot=46406, Flip=0, Var=8 }
  609. Primeval Rubble = { Hash=2997925131, X=410, Y=268, Rot=14335, Flip=0, Var=8 }
  610. Primeval Rubble = { Hash=2997925131, X=402, Y=290, Rot=47104, Flip=0, Var=8 }
  611. Primeval Rubble = { Hash=2997925131, X=488, Y=246, Rot=0, Flip=0, Var=8 }
  612. Primeval Rubble = { Hash=2997925131, X=466, Y=251, Rot=14195, Flip=0, Var=8 }
  613. Primeval Rubble = { Hash=2997925131, X=505, Y=267, Rot=34959, Flip=0, Var=8 }
  614. Primeval Rubble = { Hash=2997925131, X=490, Y=284, Rot=43006, Flip=0, Var=8 }
  615. Primeval Bench = { Hash=1910694571, X=471, Y=342, Rot=16385, Flip=0, Var=2 }
  616. Camp Rug = { Hash=3897195780, X=449, Y=602, Rot=63307, Flip=0, Var=0 }
  617. Camp Rug = { Hash=3897195780, X=428, Y=554, Rot=22448, Flip=0, Var=0 }
  618. Camp Rug = { Hash=3897195780, X=442, Y=571, Rot=63842, Flip=0, Var=0 }
  619. Oriath Lantern = { Hash=2325221726, X=508, Y=352, Rot=57346, Flip=0, Var=4 }
  620. Menagerie Cage Fence = { Hash=288294650, X=551, Y=440, Rot=16385, Flip=0, Var=0 }
  621. Oriath Lantern = { Hash=2325221726, X=341, Y=461, Rot=0, Flip=0, Var=4 }
  622. Oriath Lantern = { Hash=2325221726, X=510, Y=543, Rot=8191, Flip=0, Var=4 }
  623.  
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