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alestane

Swipe movement (execute)

Jan 2nd, 2014
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  1.     local function touchFunkx(event)
  2.         local xDistance, yDistance = event.x - event.xStart, event.y - event.yStart
  3.  
  4.         if event.phase == "ended" then
  5.             local distance = math.sqrt(xDistance * xDistance + yDistance * yDistance)
  6.             if distance >= 25 then
  7.                 local angle = (math.atan2(yDistance, xDistance) * 180 / math.pi + 45) % 360
  8.                 local dX, dY = 0, 0
  9.                 if angle < 90 then
  10.                     dX = 1
  11.                 elseif angle < 180 then
  12.                     dY = 1
  13.                 elseif angle < 270 then
  14.                     dX = -1
  15.                 else
  16.                     dY = -1
  17.                 end
  18.                 hero.i, hero.j = move(gameMap, hero.i, hero.j, dX, dY)
  19.             end
  20.         end
  21.     end
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