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- Tia and Iris share 56 HP. The fight will switch from Tia to Iris upon depleting half of their health.
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- __Tia__
- =General Notes=
- -You may need to take damage during Iris' phase. Therefore, it's generally recommended to avoid taking damage during Tia's phase. You can tank up to 2 (or even 3 but it’s very difficult) hits in which one of those hits could be an 8 damage attack.
- -It’s possible to overkill Tia to get a head start on Iris but this isn’t necessarily faster.
- -Tia reduces all damage by 1 when she slides. She’ll generally slide away from you between her attacks if she’s near the center of the room or if you’re close to her when there’s plenty of space behind her.
- -I give damage guidelines for each attack but because Tia’s attack order is random, sometimes Pamela’s attacks for one of Tia’s patterns may overlap with the attack for another pattern or desync entirely. Exercise your own judgment.
- =Attacks=
- 1) Tia charges a large bullet followed by a wall of bullets.
- -Tia will always start with this attack. Her attacks afterwards are random.
- -Getting hit by the charged shot will hurt for 8 damage.
- -Tia will face towards you when she shoots the charged shot so you can’t jump behind her and have her shoot the wrong way.
- -There is a safe spot between Tia and her charged shot. However, positioning yourself there is somewhat precise and bumping into her will also hurt for 8 damage. Staying there will cause you to get hit by her follow up wall of bullets.
- -For the wall of bullets, Tia can either jump or stay on the ground. If she jumps, she’ll take more time before doing her next attack.
- -Generally you can do a charged slash after jumping over the charged shot and then another charged slash after passing through the wall of bullets for a total of 6 damage.
- -If you damage boost, you can do 3 triple slashes in which the triple after the damage boost does 3 damage for a total of 7 damage.
- 2) Tia can jump and shoot a green orb that will fly to your horizontal position and spiral out. Afterwards she’ll spiral out more green orbs from her own position.
- -Being close to Tia to cause the first green orb to spiral out sooner makes it easier to dodge. From the point when the first green orb expands, move back by approx one full dash.
- -Tia is capable of doing this attack consecutively.
- -If you charged early enough, you can do the charged slash after passing through the first spiral but before passing through the second. The triple slash after can do 3 damage for a total of 6 damage.
- -If you can’t charge in time, you can do a charged slash and a triple slash after passing through the second spiral. The triple slash after may do 2 to 0 damage depending on if you hit her when she’s standing or sliding or if you fail to hit her at all.
- -You can also stay close to her and let her jump over you, do a triple slash, damage boost off the green orbs, then do two more triple slashes in which the former does 3 damage for a total of 7 damage (the very first triple slash will probably do 2 damage from the boss invulnerability of your former attacks)
- 3) If Tia waits a bit before her next attack, she's going to shoot three waves of bullets that will home in at your position. This will cause the bullets to fan out at you if you try to move back.
- - You can hit Tia with a charged slashes at the end of this attack.
- -Alternatively you can damage boost off this attack and do two triple slashes for 5 damage. Don’t be too close to Tia when you attempt this or else you’ll get hit too early and get hit by the attack twice.
- 4) Tia can send down swords that will emit a pillar of lightning followed by her sliding across the room.
- -The swords won’t hurt you but the lightning will.
- -The swords can vary between two patterns: 4 or 5 swords.
- -Tia is capable of doing this attack consecutively.
- -If you’re close to Tia when she starts this attack you can get an extra triple slash before she slides.
- -When Tia slides, she moves towards you and you can manipulate her into sliding into a wall. Despite shortening her slide distance, her slide duration remains the same. However, remember that Tia reduces all damage by 1 during her slide.
- -You can charged slash Tia as she slides then do a 3 damage triple slash after her slide. Alternatively, you can wait until Tia finish her slide, then charged slash and triple slash her. Both methods deal 5 damage.
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- __Iris__
- =General Notes=
- -Charged slashes will damage Iris for 2 damage instead of 3.
- -After finishing the fight, Pamela will slowly walk to a specific position on the left side before the rest of the ending sequence plays. Because the end timing in a speedrun is after this, you want to finish the fight as close to this specific position as possible.
- -When Iris fades in at the start of each attack, it takes a moment before her hitbox actually materializes. Take care not to attack too early.
- =Attacks=
- Iris will perform the following attacks in order:
- 1) Iris will appear in one of five positions: two are low, two are mid height, and one is high.
- -With a high spawn, you can hit her with 3 charged slashes for a total of 6 damage.
- -With a middle spawn, it’s possible to do 3 charged slashes and an additional normal slash for a total of 7 damage. Her bullets are also more difficult to dodge so you’ll likely get hit once and do only 6 damage.
- -A low spawn is ideal as Pamela's triple slash can reach Iris, allowing you to deal 1 charged slash and 5 triple slashes for a total of 12 damage. Position yourself so that you finish a triple slash before you get hit. This can occur as 1 then 4 triple slashes or 2 then 3 triple slashes.
- -It's also possible to do a charged slash, 4 triple slashes, and then dodge the last attack and do another charged slash instead of tanking damage a second time. This is difficult to do but is faster if you use the additional hp to damage boost and do more damage during Tia’s phase.
- 2) Iris will appear in the center and then fly to the side opposite from your current position and then will attack with various bullet patterns.
- -If you got a low spawn in the previous attack, you'll want to manipulate her into flying to the left side.
- -When orbs are coming down from the top, they are aimed at your current position when they are spawned. Their spawn points are random. Generally you want to move away from your current position whenever an orb is spawned. If you get too close to one side of the room, you can turn around whenever an orb shoots past you. Make use of rising charged slashes to maintain your mobility.
- -The ending wall patterns can also be reversed.
- 3) Repeat of (1). With proper execution you'll at least finish Iris during this. Ideally Iris will spawn on the left side but if not try to kill her during dash movement so you can move quickly to the left.
- 4) Iris will attack with 3 sets of lightning at your current position followed by a large lightning occupying most of the center of the room. With proper execution you should never see this attack. Beware that the last large lightning does 10 damage to Pamela.
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