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Aug 19th, 2018
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  1. DarkRP.createCategory{
  2. name = "Imperial Cadet Corps", -- The name of the category.
  3. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  4. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  5. color = Color(95, 158, 160), -- The color of the category header.
  6. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  7. sortOrder = 1, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  8. }
  9. DarkRP.createCategory{
  10. name = "Stormtrooper Corps", -- The name of the category.
  11. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  12. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  13. color = Color(112, 128, 144), -- The color of the category header.
  14. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  15. sortOrder = 2, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  16. }
  17. DarkRP.createCategory{
  18. name = "501st Vader's Fist", -- The name of the category.
  19. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  20. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  21. color = Color(70, 130, 180), -- The color of the category header.
  22. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  23. sortOrder = 3, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  24. }
  25. DarkRP.createCategory{
  26. name = "212th Attack Battalion", -- The name of the category.
  27. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  28. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  29. color = Color(255, 140, 0), -- The color of the category header.
  30. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  31. sortOrder = 4, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  32. }
  33. DarkRP.createCategory{
  34. name = "Galactic Marines", -- The name of the category.
  35. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  36. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  37. color = Color(138, 43, 226), -- The color of the category header.
  38. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  39. sortOrder = 5, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  40. }
  41. DarkRP.createCategory{
  42. name = "Scout Troopers", -- The name of the category.
  43. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  44. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  45. color = Color(0, 100, 0), -- The color of the category header.
  46. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  47. sortOrder = 6, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  48. }
  49. DarkRP.createCategory{
  50. name = "Imperial Engineers", -- The name of the category.
  51. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  52. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  53. color = Color(255, 127, 80), -- The color of the category header.
  54. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  55. sortOrder = 7, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  56. }
  57. DarkRP.createCategory{
  58. name = "Shock Troopers", -- The name of the category.
  59. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  60. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  61. color = Color(128, 0, 0), -- The color of the category header.
  62. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  63. sortOrder = 8, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  64. }
  65. DarkRP.createCategory{
  66. name = "Imperial Medics", -- The name of the category.
  67. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  68. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  69. color = Color(240, 128, 128), -- The color of the category header.
  70. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  71. sortOrder = 9, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  72. }
  73. DarkRP.createCategory{
  74. name = "Imperial Commandos", -- The name of the category.
  75. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  76. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  77. color = Color(255, 165, 0), -- The color of the category header.
  78. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  79. sortOrder = 10, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  80. }
  81. DarkRP.createCategory{
  82. name = "Imperial Navy", -- The name of the category.
  83. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  84. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  85. color = Color(128, 128, 128), -- The color of the category header.
  86. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  87. sortOrder = 15, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  88. }
  89. DarkRP.createCategory{
  90. name = "Imperial Security Bureau", -- The name of the category.
  91. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  92. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  93. color = Color(60, 60, 60), -- The color of the category header.
  94. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  95. sortOrder = 16, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  96. }
  97. DarkRP.createCategory{
  98. name = "Death Troopers", -- The name of the category.
  99. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  100. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  101. color = Color(15, 15, 15), -- The color of the category header.
  102. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  103. sortOrder = 17, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  104. }
  105. DarkRP.createCategory{
  106. name = "Sith Circle", -- The name of the category.
  107. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
  108. startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
  109. color = Color(139, 0, 0), -- The color of the category header.
  110. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
  111. sortOrder = 20, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
  112. }
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