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DuneSciFye

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Aug 26th, 2023
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  1. [04:12:09] [Server thread/INFO]: ExecutableItems ================ [ExecutableItems Check Options] ================
  2. [04:12:09] [Server thread/INFO]: All options available in ExecutableItems:
  3. [04:12:09] [Server thread/INFO]: true: an ExecutableItem has an activator that use it.
  4. [04:12:09] [Server thread/INFO]: false: no ExecutableItem require this event. (better performance)
  5. [04:12:09] [Server thread/INFO]: Use only what you need, more false = better performance
  6. [04:12:09] [Server thread/INFO]:
  7. [04:12:09] [Server thread/INFO]: EI_ENTER_IN_THE_PLAYER_INVENTORY >> true
  8. [04:12:09] [Server thread/INFO]: EI_LEAVE_THE_PLAYER_INVENTORY >> true
  9. [04:12:09] [Server thread/INFO]: INVENTORY_CLICK >> true
  10. [04:12:09] [Server thread/INFO]: PLAYER_ACTIVE_FLY >> false
  11. [04:12:09] [Server thread/INFO]: PLAYER_ACTIVE_SNEAK >> true
  12. [04:12:09] [Server thread/INFO]: PLAYER_ACTIVE_SPRINT >> false
  13. [04:12:09] [Server thread/INFO]: PLAYER_ALL_CLICK >> true
  14. [04:12:09] [Server thread/INFO]: PLAYER_BED_ENTER >> false
  15. [04:12:09] [Server thread/INFO]: PLAYER_BED_LEAVE >> false
  16. [04:12:09] [Server thread/INFO]: PLAYER_BEFORE_DEATH >> false
  17. [04:12:09] [Server thread/INFO]: PLAYER_BLOCK_BREAK >> true
  18. [04:12:09] [Server thread/INFO]: PLAYER_BLOCK_PLACE >> true
  19. [04:12:09] [Server thread/INFO]: PLAYER_BRUSH_BLOCK >> true
  20. [04:12:09] [Server thread/INFO]: PLAYER_BUCKET_ENTITY >> false
  21. [04:12:09] [Server thread/INFO]: PLAYER_CHANGE_WORLD >> false
  22. [04:12:09] [Server thread/INFO]: PLAYER_CLICK_ON_ENTITY >> true
  23. [04:12:09] [Server thread/INFO]: PLAYER_CLICK_ON_PLAYER >> true
  24. [04:12:09] [Server thread/INFO]: PLAYER_CONNECTION >> false
  25. [04:12:09] [Server thread/INFO]: PLAYER_CONSUME >> true
  26. [04:12:09] [Server thread/INFO]: PLAYER_CONSUME_THE_EI >> false
  27. [04:12:09] [Server thread/INFO]: PLAYER_CUSTOM_LAUNCH >> false
  28. [04:12:09] [Server thread/INFO]: PLAYER_DEATH >> true
  29. [04:12:09] [Server thread/INFO]: PLAYER_DECONNECTION >> false
  30. [04:12:09] [Server thread/INFO]: PLAYER_DESACTIVE_SNEAK >> true
  31. [04:12:09] [Server thread/INFO]: PLAYER_DESACTIVE_SPRINT >> false
  32. [04:12:09] [Server thread/INFO]: PLAYER_DESELECT_THE_EI >> true
  33. [04:12:09] [Server thread/INFO]: PLAYER_DISMOUNT >> false
  34. [04:12:09] [Server thread/INFO]: PLAYER_DROP_ITEM >> false
  35. [04:12:09] [Server thread/INFO]: PLAYER_DROP_THE_EI >> true
  36. [04:12:09] [Server thread/INFO]: PLAYER_EDIT_BOOK >> false
  37. [04:12:09] [Server thread/INFO]: PLAYER_EI_BREAK >> false
  38. [04:12:09] [Server thread/INFO]: PLAYER_EQUIP_THE_EI >> true
  39. [04:12:09] [Server thread/INFO]: PLAYER_ENTER_IN_HIS_LAND >> false
  40. [04:12:09] [Server thread/INFO]: PLAYER_ENTER_IN_HIS_PLOT >> false
  41. [04:12:09] [Server thread/INFO]: PLAYER_FERTILIZE_BLOCK >> false
  42. [04:12:09] [Server thread/INFO]: PLAYER_FILL_BUCKET >> true
  43. [04:12:09] [Server thread/INFO]: PLAYER_FISH_BLOCK >> false
  44. [04:12:09] [Server thread/INFO]: PLAYER_FISH_ENTITY >> false
  45. [04:12:09] [Server thread/INFO]: PLAYER_FISH_FISH >> true
  46. [04:12:09] [Server thread/INFO]: PLAYER_FISH_NOTHING >> false
  47. [04:12:09] [Server thread/INFO]: PLAYER_FISH_PLAYER >> false
  48. [04:12:09] [Server thread/INFO]: PLAYER_HARVEST_BLOCK >> false
  49. [04:12:09] [Server thread/INFO]: PLAYER_HIT_ENTITY >> true
  50. [04:12:09] [Server thread/INFO]: PLAYER_HIT_PLAYER >> true
  51. [04:12:09] [Server thread/INFO]: PLAYER_ITEM_BREAK >> false
  52. [04:12:09] [Server thread/INFO]: PLAYER_JUMP >> true
  53. [04:12:09] [Server thread/INFO]: PLAYER_KICK >> false
  54. [04:12:09] [Server thread/INFO]: PLAYER_KILL_ENTITY >> true
  55. [04:12:09] [Server thread/INFO]: PLAYER_KILL_PLAYER >> true
  56. [04:12:09] [Server thread/INFO]: PLAYER_LAUNCH_PROJECTILE >> false
  57. [04:12:09] [Server thread/INFO]: PLAYER_LEAVE_HIS_LAND >> false
  58. [04:12:09] [Server thread/INFO]: PLAYER_LEAVE_HIS_PLOT >> false
  59. [04:12:09] [Server thread/INFO]: PLAYER_LEFT_CLICK >> true
  60. [04:12:09] [Server thread/INFO]: PLAYER_MEND_THE_EI >> false
  61. [04:12:09] [Server thread/INFO]: PLAYER_OPEN_INVENTORY >> false
  62. [04:12:09] [Server thread/INFO]: PLAYER_PICKUP_THE_EI >> false
  63. [04:12:09] [Server thread/INFO]: PLAYER_PORTAL >> false
  64. [04:12:09] [Server thread/INFO]: PLAYER_WALK >> false
  65. [04:12:09] [Server thread/INFO]: PLAYER_WRITE_COMMAND >> true
  66. [04:12:09] [Server thread/INFO]: PLAYER_RECEIVE_EFFECT >> false
  67. [04:12:09] [Server thread/INFO]: PLAYER_RECEIVE_HIT_BY_ENTITY >> false
  68. [04:12:09] [Server thread/INFO]: PLAYER_RECEIVE_HIT_BY_PLAYER >> true
  69. [04:12:09] [Server thread/INFO]: PLAYER_RECEIVE_HIT_GLOBAL >> true
  70. [04:12:09] [Server thread/INFO]: PLAYER_REGAIN_HEALTH >> false
  71. [04:12:09] [Server thread/INFO]: PLAYER_RESPAWN >> false
  72. [04:12:09] [Server thread/INFO]: PLAYER_RIGHT_CLICK >> true
  73. [04:12:09] [Server thread/INFO]: PLAYER_RIPTIDE >> false
  74. [04:12:09] [Server thread/INFO]: PLAYER_SELECT_THE_EI >> true
  75. [04:12:09] [Server thread/INFO]: PLAYER_SHEAR_ENTITY >> true
  76. [04:12:09] [Server thread/INFO]: PLAYER_SPAWN_CHANGE >> false
  77. [04:12:09] [Server thread/INFO]: PLAYER_TARGETED_BY_AN_ENTITY >> false
  78. [04:12:09] [Server thread/INFO]: PLAYER_TRAMPLE_CROP >> false
  79. [04:12:09] [Server thread/INFO]: PLAYER_UNEQUIP_THE_EI >> true
  80. [04:12:09] [Server thread/INFO]: PROJECTILE_ENTER_IN_LIQUID >> false
  81. [04:12:09] [Server thread/INFO]: PROJECTILE_HIT_BLOCK >> true
  82. [04:12:09] [Server thread/INFO]: PROJECTILE_HIT_ENTITY >> true
  83. [04:12:09] [Server thread/INFO]: PROJECTILE_HIT_PLAYER >> true
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