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JanusProspero

GW2 Hook Sweet, Subtle, and Sharp

Aug 10th, 2019
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  1. Zone=global
  2. Effects=Bloom.fx,Curves.fx,Deband.fx,FakeHDR.fx,LumaSharpen.fx,MXAO.fx,SMAA.fx,Vibrance.fx
  3. Techniques=BloomAndLensFlares,Curves,Deband,HDR,LumaSharpen,MXAO,SMAA,Vibrance
  4. TechniqueSorting=BloomAndLensFlares,Clarity,Curves,Deband,HDR,LumaSharpen,MXAO,SMAA,Vibrance
  5.  
  6. [Bloom.fx]
  7. bGodrayEnable=0.000000
  8. iBloomMixmode=1.000000
  9. fBloomSaturation=0.800000
  10. bAnamFlareEnable=0.000000
  11. fBloomThreshold=0.960000
  12. fBloomAmount=1.800000
  13. fLensdirtSaturation=2.000000
  14. fBloomTint=0.700000,0.800000,1.000000
  15. fLensdirtIntensity=0.400000
  16. bLensdirtEnable=0.000000
  17. fFlareLuminance=0.095000
  18. iLensdirtMixmode=1.000000
  19. fLensdirtTint=1.000000,1.000000,1.000000
  20. bLenzEnable=0.000000
  21. fAnamFlareThreshold=0.900000
  22. fAnamFlareWideness=2.400000
  23. fAnamFlareAmount=14.500000
  24. fAnamFlareCurve=1.200000
  25. fAnamFlareColor=0.012000,0.313000,0.588000
  26. fLenzIntensity=1.000000
  27. fLenzThreshold=0.800000
  28. bChapFlareEnable=0.000000
  29. fChapFlareTreshold=0.900000
  30. iChapFlareCount=15.000000
  31. fChapFlareDispersal=0.250000
  32. fChapFlareSize=0.450000
  33. fFlareIntensity=2.070000
  34. fChapFlareCA=0.000000,0.010000,0.020000
  35. fChapFlareIntensity=100.000000
  36. fGodrayDecay=0.990000
  37. fGodrayExposure=1.000000
  38. fGodrayWeight=1.250000
  39. fGodrayDensity=1.000000
  40. fGodrayThreshold=0.900000
  41. iGodraySamples=128.000000
  42. fFlareBlur=200.000000
  43. fFlareTint=0.137000,0.216000,1.000000
  44.  
  45. [Clarity.fx]
  46. ClarityRadius=3.000000
  47. ClarityBlendMode=2.000000
  48. ClarityOffset=2.000000
  49. ClarityDarkIntensity=0.400000
  50. ClarityBlendIfDark=50.000000
  51. ClarityBlendIfLight=205.000000
  52. ClarityViewBlendIfMask=0.000000
  53. ClarityStrength=0.200000
  54. ClarityLightIntensity=0.000000
  55. ClarityViewMask=0.000000
  56.  
  57. [Curves.fx]
  58. Mode=0.000000
  59. Formula=5.000000
  60. Contrast=0.150000
  61.  
  62. [Deband.fx]
  63. threshold_preset=0.000000
  64. range=24.000000
  65. custom_avgdiff=1.800000
  66. iterations=1.000000
  67. custom_maxdiff=4.000000
  68. custom_middiff=2.000000
  69. debug_output=0.000000
  70.  
  71. [FakeHDR.fx]
  72. HDRPower=1.075000
  73. radius1=0.793000
  74. radius2=0.825000
  75.  
  76. [LumaSharpen.fx]
  77. sharp_strength=1.600000
  78. pattern=3.000000
  79. sharp_clamp=0.048000
  80. offset_bias=1.500000
  81. show_sharpen=0.000000
  82.  
  83. [MXAO.fx]
  84. fMXAOAmbientOcclusionAmount=1.200000
  85. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  86. bMXAOSmoothNormalsEnable=0.000000
  87. MXAO_SAMPLE_RADIUS=2.500000
  88. fMXAOIndirectLightingAmount=4.000000
  89. fMXAOFadeoutStart=0.200000
  90. iMXAOBayerDitherLevel=3.000000
  91. fMXAONormalBias=0.200000
  92. fMXAOIndirectLightingSaturation=1.000000
  93. iMXAOSampleCount=24.000000
  94. fMXAOSampleRadius=2.500000
  95. MXAO_SSAO_AMOUNT=1.000000
  96. fMXAOBlurSharpness=2.000000
  97. fMXAOBlurSteps=2.000000
  98. bMXAODebugViewEnable=0.000000
  99. fMXAOFadeoutEnd=0.400000
  100. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
  101. MXAO_GLOBAL_RENDER_SCALE=1.000000
  102. MXAO_GAMMA=1.000000
  103. MXAO_DEBUG_VIEW_ENABLE=0.000000
  104. MXAO_BLEND_TYPE=0.000000
  105. MXAO_FADE_DEPTH_START=0.050000
  106. MXAO_FADE_DEPTH_END=0.400000
  107.  
  108. [SMAA.fx]
  109. EdgeDetectionType=0.000000
  110. EdgeDetectionThreshold=0.100000
  111. MaxSearchSteps=98.000000
  112. MaxSearchStepsDiagonal=10.000000
  113. CornerRounding=20.000000
  114. DebugOutput=0.000000
  115.  
  116. [Vibrance.fx]
  117. Vibrance=0.150000
  118. VibranceRGBBalance=1.000000,1.000000,1.000000
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