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Mar 5th, 2018
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  2069. 2067
  2070. function KICK(PLAYER)
  2071. spawn(function()
  2072. local function SKICK()
  2073. if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') and PLAYER.Character:FindFirstChild('Torso') then
  2074. local SP = Instance.new('SkateboardPlatform', PLAYER.Character) SP.Position = Vector3.new(1000000, 1000000, 1000000) SP.Transparency = 1
  2075. PLAYER.Character.HumanoidRootPart.CFrame = SP.CFrame
  2076. PLAYER.Character.Torso.Anchored = true
  2077. end
  2078. end
  2079. spawn(function()
  2080. repeat wait()
  2081. if PLAYER ~= nil then
  2082. SKICK()
  2083. end
  2084. until not game:GetService('Players'):FindFirstChild(PLAYER.Name)
  2085. if not game:GetService('Players'):FindFirstChild(PLAYER.Name) then
  2086. print('REMOVED ' .. PLAYER.Name)
  2087. end
  2088. end)
  2089. end)
  2090. end
  2091.  
  2092. wait(0.016666666666667)
  2093. Effects = {}
  2094. local Player = game.Players.localPlayer
  2095. local Character = Player.Character
  2096. local Humanoid = Character.Humanoid
  2097. local mouse = Player:GetMouse()
  2098. local m = Instance.new("Model", Character)
  2099. m.Name = "Hades"
  2100. local effect = Instance.new("Model", Character)
  2101. effect.Name = "Effects"
  2102. Hammer = {}
  2103. HammerWelds = {}
  2104. local LeftArm = Character["Left Arm"]
  2105. local RightArm = Character["Right Arm"]
  2106. local LeftLeg = Character["Left Leg"]
  2107. local RightLeg = Character["Right Leg"]
  2108. local WStyle = "Hammer"
  2109. local Head = Character.Head
  2110. local Torso = Character.Torso
  2111. local cam = game.Workspace.CurrentCamera
  2112. local RootPart = Character.HumanoidRootPart
  2113. local RootJoint = RootPart.RootJoint
  2114. local equipped = false
  2115. local attack = false
  2116. local Anim = "Idle"
  2117. local idle = 0
  2118. local mananum = 0
  2119. local attacktype = 1
  2120. local attacktype2 = 1
  2121. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2122. local velocity = RootPart.Velocity.y
  2123. local sine = 0
  2124. local change = 1
  2125. local mana = 100
  2126. local it = Instance.new
  2127. local vt = Vector3.new
  2128. local grabbed = false
  2129. local cf = CFrame.new
  2130. local mr = math.rad
  2131. local angles = CFrame.Angles
  2132. local ud = UDim2.new
  2133. local c3 = Color3.new
  2134. Anim = Instance.new("StringValue")
  2135. Anim.Name = "Animation"
  2136. Anim.Parent = Character
  2137. Anim.Value = "Walking"
  2138. local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2139. xenabled = true
  2140. cenabled = true
  2141. venabled = true
  2142. zenabled = true
  2143. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2144. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2145. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  2146. RSH = nil
  2147. RW = Instance.new("Weld")
  2148. LW = Instance.new("Weld")
  2149. RH = Torso["Right Hip"]
  2150. LH = Torso["Left Hip"]
  2151. RSH = Torso["Right Shoulder"]
  2152. LSH = Torso["Left Shoulder"]
  2153. RSH.Parent = nil
  2154. LSH.Parent = nil
  2155. RW.Name = "RW"
  2156. RW.Part0 = Torso
  2157. RW.C0 = cf(1.5, 0.5, 0)
  2158. RW.C1 = cf(0, 0.5, 0)
  2159. RW.Part1 = RightArm
  2160. RW.Parent = Torso
  2161. LW.Name = "LW"
  2162. LW.Part0 = Torso
  2163. LW.C0 = cf(-1.5, 0.5, 0)
  2164. LW.C1 = cf(0, 0.5, 0)
  2165. LW.Part1 = LeftArm
  2166. LW.Parent = Torso
  2167. function clerp(a,b,t)
  2168. local qa = {QuaternionFromCFrame(a)}
  2169. local qb = {QuaternionFromCFrame(b)}
  2170. local ax, ay, az = a.x, a.y, a.z
  2171. local bx, by, bz = b.x, b.y, b.z
  2172. local _t = 1-t
  2173. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2174. end
  2175.  
  2176. function QuaternionFromCFrame(cf)
  2177. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2178. local trace = m00 + m11 + m22
  2179. if trace > 0 then
  2180. local s = math.sqrt(1 + trace)
  2181. local recip = 0.5/s
  2182. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2183. else
  2184. local i = 0
  2185. if m11 > m00 then
  2186. i = 1
  2187. end
  2188. if m22 > (i == 0 and m00 or m11) then
  2189. i = 2
  2190. end
  2191. if i == 0 then
  2192. local s = math.sqrt(m00-m11-m22+1)
  2193. local recip = 0.5/s
  2194. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2195. elseif i == 1 then
  2196. local s = math.sqrt(m11-m22-m00+1)
  2197. local recip = 0.5/s
  2198. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2199. elseif i == 2 then
  2200. local s = math.sqrt(m22-m00-m11+1)
  2201. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2202. end
  2203. end
  2204. end
  2205.  
  2206. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2207. local xs, ys, zs = x + x, y + y, z + z
  2208. local wx, wy, wz = w*xs, w*ys, w*zs
  2209. local xx = x*xs
  2210. local xy = x*ys
  2211. local xz = x*zs
  2212. local yy = y*ys
  2213. local yz = y*zs
  2214. local zz = z*zs
  2215. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2216. end
  2217.  
  2218. function QuaternionSlerp(a, b, t)
  2219. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2220. local startInterp, finishInterp;
  2221. if cosTheta >= 0.0001 then
  2222. if (1 - cosTheta) > 0.0001 then
  2223. local theta = math.acos(cosTheta)
  2224. local invSinTheta = 1/math.sin(theta)
  2225. startInterp = math.sin((1-t)*theta)*invSinTheta
  2226. finishInterp = math.sin(t*theta)*invSinTheta
  2227. else
  2228. startInterp = 1-t
  2229. finishInterp = t
  2230. end
  2231. else
  2232. if (1+cosTheta) > 0.0001 then
  2233. local theta = math.acos(-cosTheta)
  2234. local invSinTheta = 1/math.sin(theta)
  2235. startInterp = math.sin((t-1)*theta)*invSinTheta
  2236. finishInterp = math.sin(t*theta)*invSinTheta
  2237. else
  2238. startInterp = t-1
  2239. finishInterp = t
  2240. end
  2241. end
  2242. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2243. end
  2244.  
  2245. local RbxUtility = LoadLibrary("RbxUtility")
  2246. local Create = RbxUtility.Create
  2247. RemoveOutlines = function(part)
  2248. part.TopSurface = 10
  2249. end
  2250.  
  2251. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2252. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  2253. RemoveOutlines(Part)
  2254. return Part
  2255. end
  2256.  
  2257. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2258. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  2259. if Mesh == "SpecialMesh" then
  2260. Msh.MeshType = MeshType
  2261. Msh.MeshId = MeshId
  2262. end
  2263. return Msh
  2264. end
  2265.  
  2266. ArtificialHB = Instance.new("BindableEvent", script)
  2267. ArtificialHB.Name = "Heartbeat"
  2268. script:WaitForChild("Heartbeat")
  2269. frame = 0.016666666666667
  2270. tf = 0
  2271. allowframeloss = false
  2272. tossremainder = false
  2273. lastframe = tick()
  2274. script.Heartbeat:Fire()
  2275. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2276. tf = tf + s
  2277. if frame <= tf then
  2278. if allowframeloss then
  2279. script.Heartbeat:Fire()
  2280. lastframe = tick()
  2281. else
  2282. for i = 1, math.floor(tf / frame) do
  2283. script.Heartbeat:Fire()
  2284. end
  2285. lastframe = tick()
  2286. end
  2287. if tossremainder then
  2288. tf = 0
  2289. else
  2290. tf = tf - frame * math.floor(tf / frame)
  2291. end
  2292. end
  2293. end
  2294. )
  2295. swait = function(num)
  2296. if num == 0 or num == nil then
  2297. ArtificialHB.Event:wait()
  2298. else
  2299. for i = 0, num do
  2300. ArtificialHB.Event:wait()
  2301. end
  2302. end
  2303. end
  2304.  
  2305. local fengui = it("GuiMain")
  2306. fengui.Parent = Player.PlayerGui
  2307. fengui.Name = "WeaponGUI"
  2308. local fenframe = it("Frame")
  2309. fenframe.Parent = fengui
  2310. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  2311. fenframe.BackgroundTransparency = 1
  2312. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  2313. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  2314. fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
  2315. local fenbarmana1 = it("TextLabel")
  2316. fenbarmana1.Parent = fenframe
  2317. fenbarmana1.Text = " "
  2318. fenbarmana1.BackgroundTransparency = 0
  2319. fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
  2320. fenbarmana1.SizeConstraint = "RelativeXY"
  2321. fenbarmana1.TextXAlignment = "Center"
  2322. fenbarmana1.TextYAlignment = "Center"
  2323. fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
  2324. fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
  2325. local fenbarmana2 = it("TextLabel")
  2326. fenbarmana2.Parent = fenframe
  2327. fenbarmana2.Text = " "
  2328. fenbarmana2.BackgroundTransparency = 0
  2329. fenbarmana2.BackgroundColor3 = Torso.Color
  2330. fenbarmana2.SizeConstraint = "RelativeXY"
  2331. fenbarmana2.TextXAlignment = "Center"
  2332. fenbarmana2.TextYAlignment = "Center"
  2333. fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
  2334. fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
  2335. local fenbarmana3 = it("TextLabel")
  2336. fenbarmana3.Parent = fenframe
  2337. fenbarmana3.Text = " "
  2338. fenbarmana3.BackgroundTransparency = 0
  2339. fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
  2340. fenbarmana3.SizeConstraint = "RelativeXY"
  2341. fenbarmana3.TextXAlignment = "Center"
  2342. fenbarmana3.TextYAlignment = "Center"
  2343. fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
  2344. fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
  2345. local fenbarmana4 = it("TextLabel")
  2346. fenbarmana4.Parent = fenframe
  2347. fenbarmana4.Text = "Energy(" .. mana .. ")"
  2348. fenbarmana4.BackgroundTransparency = 1
  2349. fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
  2350. fenbarmana4.SizeConstraint = "RelativeXY"
  2351. fenbarmana4.TextXAlignment = "Center"
  2352. fenbarmana4.TextYAlignment = "Center"
  2353. fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
  2354. fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
  2355. fenbarmana4.FontSize = "Size9"
  2356. fenbarmana4.TextStrokeTransparency = 0
  2357. fenbarmana4.TextColor = BrickColor.new("White")
  2358. local fengui = it("GuiMain")
  2359. fengui.Parent = Player.PlayerGui
  2360. fengui.Name = "WeaponGUI"
  2361. local fenframe1 = it("TextLabel")
  2362. fenframe1.Parent = fengui
  2363. fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
  2364. fenframe1.BackgroundTransparency = 0.3
  2365. fenframe1.BorderSizePixel = 5
  2366. fenframe1.BorderColor3 = Color3.new(1, 1, 1)
  2367. fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
  2368. fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
  2369. fenframe1.Text = "Z"
  2370. fenframe1.TextWrapped = true
  2371. fenframe1.FontSize = 7
  2372. fenframe1.TextColor3 = Color3.new(1, 1, 1)
  2373. local fenframe1a = it("TextLabel")
  2374. fenframe1a.Parent = fengui
  2375. fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
  2376. fenframe1a.BackgroundTransparency = 0.3
  2377. fenframe1a.BorderSizePixel = 5
  2378. fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
  2379. fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
  2380. fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
  2381. fenframe1a.Text = ""
  2382. local fenframe2 = it("TextLabel")
  2383. fenframe2.Parent = fengui
  2384. fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
  2385. fenframe2.BackgroundTransparency = 0.3
  2386. fenframe2.BorderSizePixel = 5
  2387. fenframe2.BorderColor3 = Color3.new(1, 1, 1)
  2388. fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
  2389. fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
  2390. fenframe2.Text = "X"
  2391. fenframe2.TextWrapped = true
  2392. fenframe2.FontSize = 7
  2393. fenframe2.TextColor3 = Color3.new(1, 1, 1)
  2394. local fenframe2a = it("TextLabel")
  2395. fenframe2a.Parent = fengui
  2396. fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
  2397. fenframe2a.BackgroundTransparency = 0.3
  2398. fenframe2a.BorderSizePixel = 5
  2399. fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
  2400. fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
  2401. fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
  2402. fenframe2a.Text = ""
  2403. local fenframe3 = it("TextLabel")
  2404. fenframe3.Parent = fengui
  2405. fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
  2406. fenframe3.BackgroundTransparency = 0.3
  2407. fenframe3.BorderSizePixel = 5
  2408. fenframe3.BorderColor3 = Color3.new(1, 1, 1)
  2409. fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
  2410. fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
  2411. fenframe3.Text = "C"
  2412. fenframe3.TextWrapped = true
  2413. fenframe3.FontSize = 7
  2414. fenframe3.TextColor3 = Color3.new(1, 1, 1)
  2415. local fenframe3a = it("TextLabel")
  2416. fenframe3a.Parent = fengui
  2417. fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
  2418. fenframe3a.BackgroundTransparency = 0.3
  2419. fenframe3a.BorderSizePixel = 5
  2420. fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
  2421. fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
  2422. fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
  2423. fenframe3a.Text = ""
  2424. local fenframe4 = it("TextLabel")
  2425. fenframe4.Parent = fengui
  2426. fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
  2427. fenframe4.BackgroundTransparency = 0.3
  2428. fenframe4.BorderSizePixel = 5
  2429. fenframe4.BorderColor3 = Color3.new(1, 1, 1)
  2430. fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
  2431. fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
  2432. fenframe4.Text = "V"
  2433. fenframe4.TextWrapped = true
  2434. fenframe4.FontSize = 7
  2435. fenframe4.TextColor3 = Color3.new(1, 1, 1)
  2436. local fenframe4a = it("TextLabel")
  2437. fenframe4a.Parent = fengui
  2438. fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
  2439. fenframe4a.BackgroundTransparency = 0.3
  2440. fenframe4a.BorderSizePixel = 5
  2441. fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
  2442. fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
  2443. fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
  2444. fenframe4a.Text = ""
  2445. fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
  2446. fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
  2447. fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
  2448. fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
  2449. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  2450. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  2451. return Weld
  2452. end
  2453.  
  2454. rayCast = function(Position, Direction, Range, Ignore)
  2455. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2456. end
  2457.  
  2458. CreateSound = function(id, par, vol, pit)
  2459. coroutine.resume(coroutine.create(function()
  2460. local sou = Instance.new("Sound", par or workspace)
  2461. sou.Volume = vol
  2462. sou.Pitch = pit or 1
  2463. sou.SoundId = id
  2464. swait()
  2465. sou:play()
  2466. game:GetService("Debris"):AddItem(sou, 6)
  2467. end
  2468. ))
  2469. end
  2470.  
  2471. local getclosest = function(obj, distance)
  2472. local last, lastx = distance + 1, nil
  2473. for i,v in pairs(workspace:GetChildren()) do
  2474. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2475. local t = v.Torso
  2476. local dist = t.Position - obj.Position.magnitude
  2477. if dist <= distance and dist < last then
  2478. last = dist
  2479. lastx = v
  2480. end
  2481. end
  2482. end
  2483. return lastx
  2484. end
  2485.  
  2486. Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.209999964, 2.57000017, 0.210000098))
  2487. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.971689701, -0.108011246, 0.0337958336, 7.52883196e-008, -1, 5.96046377e-008, 1.49776653e-008, -5.96046377e-008, -1, 1, 7.52883196e-008, 1.497766e-008))
  2488. CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2489. FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.209999964, 2.57000017, 0.210000098))
  2490. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 1.12764321e-015, 0, 1.12764321e-015, 1, 0, 0, 0, 1))
  2491. CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2492. Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Hitbox", Vector3.new(3, 5.2300005, 2.70000005))
  2493. HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100002289, -0.0249986649, -5.90500546, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
  2494. CreateMesh("CylinderMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2495. Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
  2496. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.85500193, 0.0100011826, -2.64999771, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
  2497. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(3, 3, 1))
  2498. Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
  2499. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.85500288, 0.0100007057, 2.60000563, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
  2500. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(3, 3, 1))
  2501. Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
  2502. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.88499594, 0.0100002289, -1.46000004, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
  2503. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2.5, 2.5, 1))
  2504. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(3, 1.16000009, 2.70000005))
  2505. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999927521, -2.06000137, -5.90500546, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
  2506. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2507. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(3, 1.16000009, 2.70000005))
  2508. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100007057, 2.06999922, -5.90500736, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
  2509. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2510. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
  2511. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0049996376, 1.21000218, -5.91500092, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
  2512. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2513. Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(1.15999997, 1.44999993, 0.399999976))
  2514. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.91499901, -0.0250031948, 0.0100007057, -6.23954073e-015, 1, 4.37113883e-008, 1, 1.08930461e-014, -5.96046448e-008, -5.96046448e-008, 4.37113883e-008, -1))
  2515. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2, 2, 15))
  2516. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
  2517. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0400049686, -0.0049996376, -5.91499901, 1, 5.96046377e-008, 1.42108547e-014, 1.42108547e-014, -4.37113883e-008, -1, -5.96046377e-008, 1, -4.37113883e-008))
  2518. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2519. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
  2520. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500011444, -1.22999811, -5.91500092, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
  2521. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2522. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.209999964, 9.44000053, 0.51000011))
  2523. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.724998236, -0.0100002289, 1, 1.12764321e-015, 0, 1.12764321e-015, 1, 0, 0, 0, 1))
  2524. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2525. Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
  2526. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.88499784, 0.00999975204, 1.47000384, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
  2527. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2.5, 2.5, 1))
  2528. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.360000014))
  2529. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199999809, -5.46746063, -2.75282335, -5.96046235e-008, -1.59872116e-014, -1, -0.499999762, 0.866025686, 2.98022833e-008, 0.866025686, 0.499999732, -5.16191392e-008))
  2530. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2531. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
  2532. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00500011444, -0.0100033283, 4.05498981, -2.08616257e-007, 4.37113954e-008, 1, 1, 7.80494105e-015, 2.08616257e-007, 4.94211283e-015, 1, -4.37113954e-008))
  2533. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2534. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.350000024))
  2535. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0200004578, -5.48171663, 2.72313046, -5.96046235e-008, -1.59872116e-014, -1, 0.500000298, 0.866025209, -2.98023437e-008, 0.866025209, -0.500000298, -5.1619093e-008))
  2536. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2537. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.650000036))
  2538. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199995041, 0.0192580223, -5.73387241, -5.96046235e-008, -1.59872116e-014, -1, -1, 2.08616285e-007, 5.96046199e-008, 2.08616285e-007, 1, -2.84217094e-014))
  2539. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2540. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.240000024))
  2541. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199999809, 0.0192596912, -6.29887009, -5.96046235e-008, -1.59872116e-014, -1, -1, 2.08616285e-007, 5.96046199e-008, 2.08616285e-007, 1, -2.84217094e-014))
  2542. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2543. for _,c in pairs(m:children()) do
  2544. if c.className == "Part" then
  2545. table.insert(Hammer, c)
  2546. end
  2547. end
  2548. for _,c in pairs(m:children()) do
  2549. if c.className == "Weld" then
  2550. table.insert(HammerWelds, c)
  2551. print(c)
  2552. end
  2553. end
  2554. local model2 = (Instance.new("Model"))
  2555. model2.Parent = nil
  2556. model2.Name = "Chakkran"
  2557. DBlade = {}
  2558. DBladeWelds = {}
  2559. Handle2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle2", Vector3.new(0.209999964, 2.69000053, 0.51000011))
  2560. Handle2Weld = CreateWeld(model2, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.949001789, 0.258885384, 0.0171251297, 0.000207733654, -0.99935025, 0.0360427685, -0.00575854396, -0.036043372, -0.999333739, 0.99998337, 4.13686969e-008, -0.00576228928))
  2561. FakeHandle2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle2", Vector3.new(0.209999964, 2.69000053, 0.51000011))
  2562. FakeHandle2Weld = CreateWeld(model2, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -4.25188773e-010, 0, -4.25188773e-010, 1.00000024, 4.65661287e-010, 0, 4.65661287e-010, 0.99999994))
  2563. Part = CreatePart(model2, Enum.Material.Plastic, 0.20000000298023, 0, "Black", "Part", Vector3.new(1, 1, 1))
  2564. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.92499352, -0.0200054646, -0.0200014114, 2.93771336e-008, 1.00000024, 4.65661287e-010, 1, -2.99711473e-008, -4.46889317e-008, -4.47034836e-008, -4.65661287e-010, -0.99999994))
  2565. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1.20000005))
  2566. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2567. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -8.08396149, 2.38490152, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
  2568. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2569. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2570. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.08396339, 2.48509741, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
  2571. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2572. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 4.19999981, 0.430000037))
  2573. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0473937988, 8.07886314, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
  2574. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2575. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 6.19999981, 0.430000037))
  2576. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -5.36886501, -0.00739479065, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2577. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2578. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 6.0999999, 0.430000037))
  2579. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.097391963, 9.86886406, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
  2580. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2581. Part = CreatePart(model2, Enum.Material.Plastic, 0, 0, "Black", "Part", Vector3.new(1, 1, 1))
  2582. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.77499247, -0.0200061798, -0.0100002289, 2.93771336e-008, 1.00000024, 4.65661287e-010, 1, -2.99711473e-008, -4.46889317e-008, -4.47034836e-008, -4.65661287e-010, -0.99999994))
  2583. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 3))
  2584. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2585. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -9.87396622, 3.47510171, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
  2586. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2587. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2588. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -9.8739624, 3.23490095, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
  2589. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2590. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 2.29999971, 0.430000037))
  2591. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -1.59739149, 8.96886349, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
  2592. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2593. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
  2594. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0149993896, -0.0100066662, 1.40500164, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
  2595. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2596. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2597. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.97396851, 3.07490206, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
  2598. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2599. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.209999964, 2.69000053, 0.51000011))
  2600. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -4.25188773e-010, 0, -4.25188773e-010, 1.00000024, 4.65661287e-010, 0, 4.65661287e-010, 0.99999994))
  2601. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2602. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
  2603. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.9739666, 3.09509993, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
  2604. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2605. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
  2606. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -6.23282051, -6.55576801, -4.40340955e-008, -1.62050128e-007, -1, -0.707106888, 0.707106769, -8.28877091e-008, 0.707106769, 0.707106888, -1.45286322e-007))
  2607. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2608. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
  2609. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014998436, 0.749990344, -1.77499676, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
  2610. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2611. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.21999988, 0.200000033))
  2612. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -1.96886635, -0.0223923922, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2613. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  2614. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.21999988, 0.200000033))
  2615. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -9.13886261, -0.0223926306, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2616. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  2617. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
  2618. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, 6.25878143, -6.52980947, -4.40340955e-008, -1.62050128e-007, -1, -0.707107246, -0.707106411, 1.45286322e-007, -0.707106411, 0.707107306, -8.28877091e-008))
  2619. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2620. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.379999876, 0.200000033))
  2621. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -8.84886265, -0.0223910809, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2622. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2623. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.379999876, 0.200000033))
  2624. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.029999733, -1.67886019, -0.0223929882, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2625. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2626. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 2.29999971, 0.430000037))
  2627. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, 1.59260416, 8.96886063, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
  2628. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2629. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
  2630. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014998436, -0.780008078, -1.7750001, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
  2631. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  2632. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.309999585, 0.430000037))
  2633. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -9.56385708, -0.00739264488, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2634. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2635. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
  2636. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, 1.18883181, -1.45985472, -4.40340955e-008, -1.62050128e-007, -1, -0.707107246, -0.707106411, 1.45286322e-007, -0.707106411, 0.707107306, -8.28877091e-008))
  2637. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2638. Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
  2639. PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.029999733, -1.16286898, -1.48581553, -4.40340955e-008, -1.62050128e-007, -1, -0.707106888, 0.707106769, -8.28877091e-008, 0.707106769, 0.707106888, -1.45286322e-007))
  2640. CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  2641. Hitbox2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 1, "Black", "Hitbox2", Vector3.new(0.219999999, 7.46999931, 2.97999978))
  2642. Hitbox2Weld = CreateWeld(model2, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-007, -6.36385679, -0.112392664, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
  2643. CreateMesh("SpecialMesh", Hitbox2, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  2644. for _,c in pairs(model2:children()) do
  2645. if c.className == "Part" then
  2646. table.insert(DBlade, c)
  2647. end
  2648. end
  2649. for _,c in pairs(model2:children()) do
  2650. if c.className == "Weld" then
  2651. table.insert(DBladeWelds, c)
  2652. print(c)
  2653. end
  2654. end
  2655. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2656. if hit.Parent == nil then
  2657. return
  2658. end
  2659. local h = hit.Parent:FindFirstChild("Humanoid")
  2660. for _,v in pairs(hit.Parent:children()) do
  2661. if v:IsA("Humanoid") then
  2662. kplayer = hit.Parent
  2663. KICK(game.Players:FindFirstChild(kplayer.Name))
  2664. h = v
  2665. end
  2666. end
  2667. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2668. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2669. return
  2670. end
  2671. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  2672. game:GetService("Debris"):AddItem(c, 0.5)
  2673. if HitSound ~= nil and HitPitch ~= nil then
  2674. CreateSound(HitSound, hit, 1, HitPitch)
  2675. end
  2676. local Damage = math.random(minim, maxim)
  2677. local blocked = false
  2678. local block = hit.Parent:findFirstChild("Block")
  2679. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  2680. blocked = true
  2681. block.Value = block.Value - 1
  2682. print(block.Value)
  2683. end
  2684. if blocked == false then
  2685. h.Health = h.Health - Damage
  2686. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2687. else
  2688. h.Health = h.Health - Damage / 2
  2689. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  2690. end
  2691. if Type == "Knockdown" then
  2692. local hum = hit.Parent.Humanoid
  2693. hum.PlatformStand = true
  2694. coroutine.resume(coroutine.create(function(HHumanoid)
  2695. swait(1)
  2696. HHumanoid.PlatformStand = false
  2697. end
  2698. ), hum)
  2699. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2700. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2701. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  2702. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2703. game:GetService("Debris"):AddItem(rl, 0.5)
  2704. else
  2705. do
  2706. if Type == "Normal" then
  2707. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  2708. if knockback > 0 then
  2709. vp.Parent = hit.Parent.Torso
  2710. end
  2711. game:GetService("Debris"):AddItem(vp, 0.5)
  2712. else
  2713. do
  2714. if Type == "Up" then
  2715. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2716. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  2717. else
  2718. do
  2719. if Type == "DarkUp" then
  2720. coroutine.resume(coroutine.create(function()
  2721. for i = 0, 1, 0.1 do
  2722. swait()
  2723. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  2724. end
  2725. end
  2726. ))
  2727. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2728. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2729. else
  2730. do
  2731. if Type == "Snare" then
  2732. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2733. game:GetService("Debris"):AddItem(bp, 1)
  2734. else
  2735. do
  2736. if Type == "Freeze" then
  2737. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2738. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  2739. hit.Parent.Torso.Anchored = true
  2740. coroutine.resume(coroutine.create(function(Part)
  2741. swait(1.5)
  2742. Part.Anchored = false
  2743. end
  2744. ), hit.Parent.Torso)
  2745. game:GetService("Debris"):AddItem(BodPos, 3)
  2746. game:GetService("Debris"):AddItem(BodGy, 3)
  2747. end
  2748. do
  2749. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  2750. game:GetService("Debris"):AddItem(debounce, Delay)
  2751. c = Instance.new("ObjectValue")
  2752. c.Name = "creator"
  2753. c.Value = Player
  2754. c.Parent = h
  2755. game:GetService("Debris"):AddItem(c, 0.5)
  2756. end
  2757. end
  2758. end
  2759. end
  2760. end
  2761. end
  2762. end
  2763. end
  2764. end
  2765. end
  2766. end
  2767. end
  2768. end
  2769.  
  2770. ShowDamage = function(Pos, Text, Time, Color)
  2771. local Rate = 0.033333333333333
  2772. if not Pos then
  2773. local Pos = Vector3.new(0, 0, 0)
  2774. end
  2775. local Text = Text or ""
  2776. local Time = Time or 2
  2777. if not Color then
  2778. local Color = Color3.new(1, 0, 1)
  2779. end
  2780. local EffectPart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  2781. EffectPart.Anchored = true
  2782. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  2783. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  2784. game.Debris:AddItem(EffectPart, Time + 0.1)
  2785. EffectPart.Parent = game:GetService("Workspace")
  2786. delay(0, function()
  2787. local Frames = Time / Rate
  2788. for Frame = 1, Frames do
  2789. wait(Rate)
  2790. local Percent = Frame / Frames
  2791. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2792. TextLabel.TextTransparency = Percent
  2793. end
  2794. if EffectPart and EffectPart.Parent then
  2795. EffectPart:Destroy()
  2796. end
  2797. end
  2798. )
  2799. end
  2800.  
  2801. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  2802. for _,c in pairs(workspace:children()) do
  2803. local hum = c:findFirstChild("Humanoid")
  2804. if hum ~= nil then
  2805. local head = c:findFirstChild("Torso")
  2806. if head ~= nil then
  2807. local targ = head.Position - Part.Position
  2808. local mag = targ.magnitude
  2809. if mag <= magni and c.Name ~= Player.Name then
  2810. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  2811. end
  2812. end
  2813. end
  2814. end
  2815. end
  2816.  
  2817. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2818. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2819. prt.Anchored = true
  2820. prt.CFrame = cframe
  2821. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2822. game:GetService("Debris"):AddItem(prt, 10)
  2823. if Type == 1 or Type == nil then
  2824. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2825. else
  2826. if Type == 2 then
  2827. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2828. end
  2829. end
  2830. end
  2831.  
  2832. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2833. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2834. prt.Anchored = true
  2835. prt.CFrame = cframe
  2836. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2837. game:GetService("Debris"):AddItem(prt, 10)
  2838. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2839. end
  2840.  
  2841. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2842. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2843. prt.Anchored = true
  2844. prt.CFrame = cframe
  2845. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2846. game:GetService("Debris"):AddItem(prt, 2)
  2847. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  2848. for i = 0, 1, delay do
  2849. swait()
  2850. Part.Transparency = i
  2851. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2852. end
  2853. Part.Parent = nil
  2854. end
  2855. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  2856. end
  2857.  
  2858. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2859. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2860. prt.Anchored = true
  2861. prt.CFrame = cframe
  2862. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2863. game:GetService("Debris"):AddItem(prt, 10)
  2864. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2865. end
  2866.  
  2867. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2868. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2869. prt.Anchored = true
  2870. prt.CFrame = cframe
  2871. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2872. game:GetService("Debris"):AddItem(prt, 10)
  2873. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2874. end
  2875.  
  2876. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2877. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2878. prt.Anchored = true
  2879. prt.CFrame = cframe
  2880. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2881. game:GetService("Debris"):AddItem(prt, 10)
  2882. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2883. end
  2884.  
  2885. CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2886. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2887. prt.Anchored = true
  2888. prt.CFrame = cframe
  2889. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2890. game:GetService("Debris"):AddItem(prt, 10)
  2891. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2892. end
  2893.  
  2894. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  2895. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2896. prt.Anchored = true
  2897. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2898. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2899. local num = math.random(10, 50) / 1000
  2900. game:GetService("Debris"):AddItem(prt, 10)
  2901. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2902. end
  2903.  
  2904. battackone = function()
  2905. attack = true
  2906. local con = Hitbox2.Touched:connect(function(hit)
  2907. Damagefunc(Hitbox2, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  2908. end
  2909. )
  2910. CreateSound("http://roblox.com/asset/?id=189505665", Hitbox2, 1, 0.85)
  2911. for i = 0, 1, 0.1 do
  2912. swait()
  2913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  2914. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
  2915. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2916. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2917. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  2918. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2919. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  2920. end
  2921. CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1)
  2922. for i = 0, 1, 0.1 do
  2923. swait()
  2924. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  2925. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  2926. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(70)), 0.3)
  2927. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
  2928. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  2929. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2930. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
  2931. end
  2932. attack = false
  2933. con:disconnect()
  2934. end
  2935.  
  2936. HadesKnife = function()
  2937. attack = true
  2938. local con = Hitbox2.Touched:connect(function(hit)
  2939. Damagefunc(Hitbox2, hit, 5, 10, math.random(1, 5), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  2940. end
  2941. )
  2942. CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
  2943. for i = 0, 1, 0.1 do
  2944. swait()
  2945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  2946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
  2947. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
  2948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  2949. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  2950. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2951. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
  2952. end
  2953. CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
  2954. for i = 0, 1, 0.1 do
  2955. swait()
  2956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
  2957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
  2958. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
  2960. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  2961. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2962. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  2963. end
  2964. CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
  2965. for i = 0, 1, 0.1 do
  2966. swait()
  2967. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
  2968. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3)
  2969. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  2970. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  2971. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  2972. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  2973. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  2974. end
  2975. CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
  2976. for i = 0, 1, 0.1 do
  2977. swait()
  2978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3)
  2979. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3)
  2980. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
  2981. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3)
  2982. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3)
  2983. LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3)
  2984. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  2985. end
  2986. con:disconnect()
  2987. attack = false
  2988. end
  2989.  
  2990. HellFromAbove = function()
  2991. attack = true
  2992. for i = 0, 1, 0.1 do
  2993. swait()
  2994. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3)
  2995. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3)
  2996. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
  2997. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3)
  2998. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3)
  2999. LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3)
  3000. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3001. end
  3002. RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
  3003. RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
  3004. CreateSound("http://roblox.com/asset/?id=231917970", RootPart, 1, 1)
  3005. for i = 0, 1, 0.1 do
  3006. swait()
  3007. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 100) * angles(math.rad(0), math.rad(0), math.rad(-55)), 0.37)
  3008. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.37)
  3009. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(15)), 0.37)
  3010. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.37)
  3011. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
  3012. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
  3013. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.37)
  3014. end
  3015. coroutine.resume(coroutine.create(function()
  3016. invisle()
  3017. end
  3018. ))
  3019. end
  3020.  
  3021. spread = 0
  3022. range = 100
  3023. rangepower = 25
  3024. shoottrail3 = function(mouse, baseprt)
  3025. coroutine.resume(coroutine.create(function(v)
  3026. local spreadvector = Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread)) * baseprt.Position - mouse.Hit.p.magnitude / 100
  3027. local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
  3028. local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
  3029. local rangepos = range * 50
  3030. local drawtrail = function(From, To)
  3031. local effectsmsh = Instance.new("SpecialMesh")
  3032. effectsmsh.Scale = Vector3.new(1, 1, 1)
  3033. effectsmsh.Name = "Mesh"
  3034. effectsmsh.MeshType = "Sphere"
  3035. effectsmsh.Scale = Vector3.new(5, 5, 5)
  3036. local effectsg = Instance.new("Part")
  3037. effectsg.formFactor = 3
  3038. effectsg.CanCollide = false
  3039. effectsg.Name = "Eff"
  3040. effectsg.Locked = true
  3041. effectsg.Anchored = true
  3042. effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
  3043. effectsg.Parent = effect
  3044. effectsmsh.Parent = effectsg
  3045. effectsg.BrickColor = BrickColor.new("Black")
  3046. effectsg.Reflectance = 0.25
  3047. local LP = From
  3048. local point1 = To
  3049. local mg = LP - point1.magnitude
  3050. effectsmsh.Scale = Vector3.new(20, 20, 20)
  3051. effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
  3052. coroutine.resume(coroutine.create(function()
  3053. swait()
  3054. effectsg.Parent = nil
  3055. end
  3056. ))
  3057. end
  3058.  
  3059. local newpos = baseprt.Position
  3060. local inc = rangepower / 10
  3061. repeat
  3062. swait()
  3063. rangepos = rangepos - 10
  3064. hit = rayCast(newpos, dir.lookVector, inc, Character)
  3065. drawtrail(newpos, pos)
  3066. local list = (effect:children())
  3067. local torso = nil
  3068. local dist = 10
  3069. local temp, human, temp2 = nil, nil, nil
  3070. for x = 1, #list do
  3071. temp2 = list[x]
  3072. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  3073. temp = temp2:findFirstChild("Torso")
  3074. human = temp2:findFirstChild("Humanoid")
  3075. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then
  3076. torso = temp
  3077. dist = temp.Position - pos.magnitude
  3078. end
  3079. end
  3080. end
  3081. if torso ~= nil then
  3082. dir = CFrame.new(pos, torso.Position)
  3083. end
  3084. newpos = newpos + dir.lookVector * inc
  3085. if hit ~= nil then
  3086. rangepos = 0
  3087. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  3088. hum = hit.Parent.Humanoid
  3089. tTorso = hit.Parent.Torso
  3090. MagniDamage(hit, 10, 10, 15, 0, "Knockdown")
  3091. attackdebounce = false
  3092. else
  3093. if hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  3094. hum = hit.Parent.Parent.Humanoid
  3095. tTorso = hit.Parent.Parent.Torso
  3096. MagniDamage(hit.Parent.Parent.Torso, 10, 10, 15, 0, "Knockdown")
  3097. attackdebounce = false
  3098. end
  3099. end
  3100. for i = 1, math.random(3, 6) do
  3101. BreakEffect(BrickColor.new("Black"), CFrame.new(newpos), 0.5, math.random(5, 20), 0.5)
  3102. end
  3103. CreateSound("http://roblox.com/asset/?id=3264793", hit, 1, math.random() + math.random() + 1)
  3104. SphereEffect(BrickColor.new("Black"), CFrame.new(newpos), 2, 2, 2, 3, 3, 3, 0.07)
  3105. BlockEffect(BrickColor.new("Black"), CFrame.new(newpos), 2, 2, 2, 2, 2, 2, 0.07, 1)
  3106. end
  3107. until rangepos <= 0
  3108. end
  3109. ))
  3110. end
  3111.  
  3112. PlaySound = function(id, pitch, parent, volume)
  3113. if volume == nil then
  3114. volume = tonumber(1)
  3115. end
  3116. local epicsound = Instance.new("Sound")
  3117. epicsound.Name = "Epicosound"
  3118. epicsound.SoundId = "rbxassetid://" .. id
  3119. epicsound.Volume = volume
  3120. epicsound.Pitch = pitch
  3121. epicsound.Looped = false
  3122. epicsound.Parent = parent
  3123. wait()
  3124. epicsound:Play()
  3125. game:service("Debris"):AddItem(epicsound, 8)
  3126. end
  3127.  
  3128. Shots = {263609809, 263609836, 263609864, 263609874, 263609898}
  3129. Shot = function(part)
  3130. local shot = math.random(1, #Shots)
  3131. PlaySound(Shots[shot], 1, part)
  3132. end
  3133.  
  3134. invisle = function()
  3135. invisy = true
  3136. Humanoid.WalkSpeed = 125
  3137. coroutine.resume(coroutine.create(function()
  3138. for i,v in pairs(Character:children()) do
  3139. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
  3140. v.Transparency = 1
  3141. end
  3142. if v:IsA("Hat") then
  3143. v.Handle.Transparency = 1
  3144. end
  3145. Head.face.Transparency = 1
  3146. end
  3147. for i,v in pairs(model2:children()) do
  3148. if v:IsA("BasePart") then
  3149. v.Transparency = 1
  3150. Handle2.TransParency = 1
  3151. FakeHandle2.TransParency = 1
  3152. end
  3153. end
  3154. end
  3155. ))
  3156. coroutine.resume(coroutine.create(function()
  3157. while invisy == true do
  3158. wait(0.5)
  3159. for i = 1, 3 do
  3160. local orb = CreatePart(Character, "SmoothPlastic", 0, 0.5, BrickColor.new("Black"), "Orb", vt())
  3161. orb.Anchored = true
  3162. Shot(orb)
  3163. local omsh = CreateMesh("SpecialMesh", orb, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
  3164. orb.CFrame = cf(RootPart.Position + vt(math.random(-10, 10), 1, math.random(-10, 10)))
  3165. SphereEffect(BrickColor.new("Black"), orb.CFrame, 10, 10, 10, 1, 1, 1, 0.1)
  3166. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  3167. wait(1)
  3168. Part.Parent = nil
  3169. local spread = vt(0, 0, 0) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100
  3170. local TheHit = Part.Position + vt(0, -1, 0)
  3171. local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread)
  3172. local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character)
  3173. local mag = (Part.Position - pos).magnitude
  3174. CylinderEffect(BrickColor.new("Black"), CFrame.new((Part.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 10, 1, 0.5, 100, 0.5, 0.05)
  3175. RingEffect(BrickColor.new("Black"), Player.Character["Right Leg"].CFrame * angles(1.57, math.random(-100, 100) / 100, math.random(-100, 100) / 100), 1, 1, 1, 2, 2, 2, 0.05)
  3176. do
  3177. local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", vt())
  3178. ref.CFrame = Player.Character["Right Leg"].CFrame
  3179. CreateSound("http://roblox.com/asset/?id=231917788", ref, 1, 1.4)
  3180. coroutine.resume(coroutine.create(function(Part)
  3181. wait(1)
  3182. Part.Parent = nil
  3183. end
  3184. ), ref)
  3185. MagniDamage(ref, 15, 5, 10, 0, "Normal")
  3186. if hit ~= nil then
  3187. end
  3188. end
  3189. end
  3190. ), orb, omsh)
  3191. end
  3192. wait(0.5)
  3193. local n = 2
  3194. for i = 0, 1, 0.1 do
  3195. wait()
  3196. n = n - 0.1
  3197. end
  3198. RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
  3199. end
  3200. end
  3201. ))
  3202. coroutine.resume(coroutine.create(function()
  3203. while invisy == true do
  3204. wait(0.1)
  3205. Torso.Velocity = RootPart.CFrame.lookVector * 50
  3206. WaveEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
  3207. end
  3208. end
  3209. ))
  3210. for i = 1, 100 do
  3211. wait()
  3212. end
  3213. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
  3214. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
  3215. BlockEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 1, 1, 1, 1, 0.05, 1)
  3216. CreateSound("http://roblox.com/asset/?id=231917806", Torso, 1, 1)
  3217. MagniDamage(Hitbox, 10, 15, 25, 10, "Normal")
  3218. coroutine.resume(coroutine.create(function()
  3219. for i,v in pairs(Character:children()) do
  3220. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
  3221. v.Transparency = 0
  3222. end
  3223. if v:IsA("Hat") then
  3224. v.Handle.Transparency = 0
  3225. end
  3226. Head.face.Transparency = 0
  3227. end
  3228. for i,v in pairs(model2:children()) do
  3229. if v:IsA("BasePart") then
  3230. v.Transparency = 0
  3231. end
  3232. end
  3233. Hitbox2.Transparency = 1
  3234. Handle2.Transparency = 1
  3235. FakeHandle2.Transparency = 1
  3236. end
  3237. ))
  3238. Humanoid.WalkSpeed = 100
  3239. attack = false
  3240. invisy = false
  3241. end
  3242.  
  3243. battacktwo = function()
  3244. attack = true
  3245. local con = Hitbox2.Touched:connect(function(hit)
  3246. Damagefunc(Hitbox2, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  3247. end
  3248. )
  3249. CreateSound("http://roblox.com/asset/?id=320557453", Handle2, 1, 1)
  3250. for i = 0, 1, 0.1 do
  3251. swait()
  3252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
  3254. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
  3255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  3256. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3257. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3258. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
  3259. end
  3260. CreateSound("http://roblox.com/asset/?id=189505639", Hitbox2, 1, 0.85)
  3261. for i = 0, 1, 0.1 do
  3262. swait()
  3263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
  3264. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
  3265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3267. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3268. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3269. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3270. end
  3271. attack = false
  3272. con:disconnect()
  3273. end
  3274.  
  3275. HadesArrow = function()
  3276. attack = true
  3277. CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
  3278. for i = 0, 1, 0.1 do
  3279. swait()
  3280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  3281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
  3282. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3283. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3284. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3285. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3286. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3287. end
  3288. for i = 0, 1, 0.1 do
  3289. swait()
  3290. BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, 0, 0), 1, 1, 1, 1, 1, 1, 0.05)
  3291. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  3292. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
  3293. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3294. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3295. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3296. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3297. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3298. end
  3299. shoottrail3(mouse, LeftArm)
  3300. attack = false
  3301. end
  3302.  
  3303. battackthree = function()
  3304. attack = true
  3305. CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
  3306. for i = 0, 1, 0.1 do
  3307. swait()
  3308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  3309. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
  3310. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3311. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3312. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3313. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3314. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3315. end
  3316. coroutine.resume(coroutine.create(function()
  3317. for i = 1, 1 do
  3318. swait()
  3319. local ef = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", vt())
  3320. CreateSound("http://www.roblox.com/asset/?id=192410089", ef, 1, 1)
  3321. ef.Anchored = true
  3322. ef.CFrame = RootPart.CFrame * cf(0, 0, -7.5)
  3323. MagniDamage(ef, 7, 10, 15, 10, "Knockdown")
  3324. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, -7.5), 1, 1, 1, 5, 5, 5, 0.05)
  3325. game:GetService("Debris"):AddItem(ef, 0.5)
  3326. WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2, -7.5), 1, 1, 1, 1, 1, 1, 0.08)
  3327. end
  3328. end
  3329. ))
  3330. for i = 0, 1, 0.1 do
  3331. swait()
  3332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  3334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(90)), 0.3)
  3335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3336. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3337. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3338. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
  3339. end
  3340. attack = false
  3341. end
  3342.  
  3343. attackone = function()
  3344. attack = true
  3345. CreateSound("http://roblox.com/asset/?id=320557453", Handle, 1, 1)
  3346. local con = Hitbox.Touched:connect(function(hit)
  3347. Damagefunc(Hitbox, hit, 5, 13, math.random(5, 10), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  3348. end
  3349. )
  3350. for i = 0, 1, 0.1 do
  3351. swait()
  3352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
  3353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(80)), 0.3)
  3354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
  3355. LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), 0.3)
  3356. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3357. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3358. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(30), math.rad(20), math.rad(90)), 0.3)
  3359. end
  3360. CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 1)
  3361. for i = 0, 1, 0.1 do
  3362. swait()
  3363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(80)), 0.3)
  3364. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3365. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(100), math.rad(130)), 0.3)
  3366. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  3367. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3368. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3369. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(90), math.rad(90), math.rad(180)), 0.3)
  3370. end
  3371. con:disconnect()
  3372. attack = false
  3373. end
  3374.  
  3375. attacktwo = function()
  3376. attack = true
  3377. local con = Hitbox.Touched:connect(function(hit)
  3378. Damagefunc(Hitbox, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  3379. end
  3380. )
  3381. CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
  3382. for i = 0, 1, 0.1 do
  3383. swait()
  3384. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(80)), 0.3)
  3385. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3386. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(100), math.rad(130)), 0.3)
  3387. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  3388. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3389. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3390. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(90), math.rad(90), math.rad(180)), 0.3)
  3391. end
  3392. CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 1.1)
  3393. for i = 0, 1, 0.1 do
  3394. swait()
  3395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
  3396. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(80)), 0.3)
  3397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
  3398. LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), 0.3)
  3399. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3400. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3401. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(30), math.rad(20), math.rad(90)), 0.3)
  3402. end
  3403. con:disconnect()
  3404. attack = false
  3405. end
  3406.  
  3407. attackthree = function()
  3408. attack = true
  3409. local con = Hitbox.Touched:connect(function(hit)
  3410. Damagefunc(Hitbox, hit, 5, 13, math.random(1, 10), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  3411. end
  3412. )
  3413. CreateSound("http://roblox.com/asset/?id=320557518", Handle, 1, 1)
  3414. for i = 0, 1, 0.1 do
  3415. swait()
  3416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3418. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  3419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
  3420. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3421. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3422. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3423. end
  3424. CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 0.9)
  3425. for i = 0, 1, 0.5 do
  3426. swait()
  3427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3428. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3429. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
  3430. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
  3431. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3432. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3433. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3434. end
  3435. for i = 0, 1, 0.1 do
  3436. swait()
  3437. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3438. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3439. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  3440. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  3441. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3442. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3443. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3444. end
  3445. con:disconnect()
  3446. CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
  3447. attack = false
  3448. end
  3449.  
  3450. BlackDeath = function()
  3451. attack = true
  3452. CreateSound("http://www.roblox.com/asset/?id=169445046", Handle, 1, 1)
  3453. for i = 0, 1, 0.1 do
  3454. swait()
  3455. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
  3456. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3457. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3458. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
  3459. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3460. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3461. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3462. end
  3463. for i = 0, 1, 0.1 do
  3464. swait()
  3465. BlockEffect(BrickColor.new("Black"), LeftArm.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
  3466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3468. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3469. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-180)), 0.3)
  3470. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3471. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3472. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3473. end
  3474. n = 2
  3475. local cf2 = RootPart.CFrame * cf(0, 500, -20)
  3476. local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Navy blue"), "Effect", vt())
  3477. ref.CFrame = cf2
  3478. ref.Anchored = true
  3479. local TheHit = ref.Position + vt(0, -1, 0)
  3480. local MouseLook = cf((ref.Position + TheHit) / 2, TheHit)
  3481. local hit, pos = rayCast(ref.Position, MouseLook.lookVector, 999, Character)
  3482. local ref2 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Navy blue"), "Effect", vt())
  3483. ref2.CFrame = Player.Character["Right Leg"].CFrame
  3484. ref2.Anchored = true
  3485. local mag = (ref.Position - pos).magnitude
  3486. CylinderEffect(BrickColor.new("Black"), CFrame.new((ref.Position + pos) / 2, pos) * angles(1.57, 0, 0), 5, mag * 5, 5, 1, 0, 1, 0.05)
  3487. SphereEffect(BrickColor.new("Black"), ref2.CFrame, 15, 15, 15, 3, 3, 3, 0.02)
  3488. BlockEffect(BrickColor.new("Black"), ref2.CFrame, 15, 15, 15, 2, 2, 2, 0.02)
  3489. WaveEffect(BrickColor.new("Black"), ref2.CFrame, 5, 5, 5, 2, 2, 2, 0.05)
  3490. RingEffect(BrickColor.new("Black"), cf(ref2.Position) * angles(1.57, 0, 0), 5, 5, 5, 1, 1, 1, 0.05)
  3491. MagniDamage(ref2, 10, 10, 15, 30, "Knockdown")
  3492. CreateSound("http://roblox.com/asset/?id=144844438", ref2, 1, 0.9)
  3493. CreateSound("http://roblox.com/asset/?id=144844438", ref2, 1, 0.8)
  3494. game:GetService("Debris"):AddItem(ref, 2)
  3495. game:GetService("Debris"):AddItem(ref2, 2)
  3496. for i = 0, 1, 0.1 do
  3497. swait()
  3498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
  3499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(70)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-70)), 0.3)
  3502. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3503. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3504. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3505. end
  3506. attack = false
  3507. end
  3508.  
  3509. HadesHammer = function()
  3510. attack = true
  3511. local con = Hitbox.Touched:connect(function(hit)
  3512. Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  3513. end
  3514. )
  3515. Humanoid.Jump = true
  3516. CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
  3517. for i = 0, 1, 0.1 do
  3518. swait()
  3519. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3520. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3521. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  3522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
  3523. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3524. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3525. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3526. end
  3527. for i = 0, 1, 0.5 do
  3528. swait()
  3529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
  3532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
  3533. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3534. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3535. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3536. end
  3537. for i = 0, 1, 0.2 do
  3538. swait()
  3539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3541. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  3542. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  3543. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3544. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3545. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3546. end
  3547. con:disconnect()
  3548. hit = nil
  3549. for i = 1, 1 do
  3550. if hit == nil then
  3551. swait()
  3552. end
  3553. hit = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  3554. end
  3555. local hit = nil
  3556. while hit == nil do
  3557. swait()
  3558. hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  3559. end
  3560. hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  3561. do
  3562. if hit ~= nil then
  3563. local ref = CreatePart(effect, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Effect", vt())
  3564. ref.Anchored = true
  3565. ref.CFrame = Player.Character["Right Leg"].CFrame
  3566. game:GetService("Debris"):AddItem(ref, 3)
  3567. for i = 1, 10 do
  3568. Col = hit.BrickColor
  3569. local groundpart = CreatePart(effect, hit.Material, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  3570. groundpart.Anchored = true
  3571. groundpart.CanCollide = true
  3572. groundpart.CFrame = (Player.Character["Right Leg"].CFrame) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3573. game:GetService("Debris"):AddItem(groundpart, 5)
  3574. end
  3575. CreateSound("http://roblox.com/asset/?id=157878578", ref, 0.6, 1.2)
  3576. WaveEffect(hit.BrickColor, Player.Character["Right Leg"].CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
  3577. MagniDamage(ref, 9, 9, 13, math.random(10, 20), "Knockdown")
  3578. end
  3579. CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 0.5, 3, 0.5, 0.05)
  3580. CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, 0.05)
  3581. attack = false
  3582. end
  3583. end
  3584.  
  3585. Beast = function()
  3586. attack = true
  3587. for i = 0, 1, 0.05 do
  3588. swait()
  3589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3593. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3594. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3595. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
  3596. end
  3597. CreateSound("http://www.roblox.com/asset/?id=192410062", RootPart, 1, 1)
  3598. num = 0
  3599. for i = 0, 1, 0.01 do
  3600. swait()
  3601. if num >= 10 then
  3602. num = 0
  3603. WaveEffect(BrickColor.new("Black"), cf(Torso.Position) * cf(0, -1, 0) * angles(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  3604. end
  3605. for i = 1, 2 do
  3606. if math.random(1, 5) == 1 then
  3607. BlockEffect(BrickColor.new("Black"), Hitbox2.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
  3608. else
  3609. BlockEffect(BrickColor.new("Really black"), Hitbox2.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
  3610. end
  3611. end
  3612. num = num + 1
  3613. end
  3614. SphereEffect(BrickColor.new("Black"), Hitbox2.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
  3615. for i = 0, 1, 0.1 do
  3616. swait()
  3617. end
  3618. model2.Parent = nil
  3619. for i = 0, 1, 0.05 do
  3620. swait()
  3621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3623. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(90)), 0.3)
  3624. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
  3625. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3626. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3627. end
  3628. CreateSound("http://www.roblox.com/asset/?id=188959258", RootPart, 1, 1)
  3629. SphereEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
  3630. for i = 0, 1, 0.1 do
  3631. swait()
  3632. end
  3633. model2.Parent = nil
  3634. m.Parent = Character
  3635. for i = 1, #Hammer do
  3636. Hammer[i].Parent = m
  3637. HammerWelds[i].Parent = Hammer[1]
  3638. end
  3639. for i = 0, 1, 0.05 do
  3640. swait()
  3641. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3642. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3643. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3644. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3645. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3646. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3647. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
  3648. end
  3649. WStyle = "Hammer"
  3650. attack = false
  3651. end
  3652.  
  3653. Beauty = function()
  3654. attack = true
  3655. for i = 0, 1, 0.05 do
  3656. swait()
  3657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3661. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3662. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3663. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
  3664. end
  3665. num = 0
  3666. CreateSound("http://www.roblox.com/asset/?id=192410062", RootPart, 1, 1)
  3667. for i = 0, 1, 0.01 do
  3668. swait()
  3669. if num >= 10 then
  3670. num = 0
  3671. WaveEffect(BrickColor.new("Black"), cf(Torso.Position) * cf(0, -1, 0) * angles(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
  3672. end
  3673. for i = 1, 2 do
  3674. if math.random(1, 5) == 1 then
  3675. BlockEffect(BrickColor.new("Black"), FakeHandle.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
  3676. else
  3677. BlockEffect(BrickColor.new("Really black"), FakeHandle.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
  3678. end
  3679. end
  3680. num = num + 1
  3681. end
  3682. CreateSound("http://www.roblox.com/asset/?id=243711369", RootPart, 1, 1)
  3683. SphereEffect(BrickColor.new("Black"), FakeHandle.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
  3684. for i = 0, 1, 0.1 do
  3685. swait()
  3686. end
  3687. m.Parent = nil
  3688. for i = 0, 1, 0.05 do
  3689. swait()
  3690. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3691. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3692. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(90)), 0.3)
  3693. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
  3694. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3695. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3696. end
  3697. CreateSound("http://www.roblox.com/asset/?id=188959258", RootPart, 1, 1)
  3698. SphereEffect(BrickColor.new("Black"), FakeHandle.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
  3699. for i = 0, 1, 0.1 do
  3700. swait()
  3701. end
  3702. m.Parent = nil
  3703. model2.Parent = Character
  3704. for i = 1, #DBlade do
  3705. DBlade[i].Parent = model2
  3706. DBladeWelds[i].Parent = DBlade[1]
  3707. end
  3708. m.Parent = nil
  3709. for i = 0, 1, 0.05 do
  3710. swait()
  3711. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3712. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3713. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3714. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3715. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  3716. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3717. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
  3718. end
  3719. WStyle = "Blade"
  3720. attack = false
  3721. end
  3722.  
  3723. HadesStorm = function()
  3724. attack = true
  3725. CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
  3726. for i = 0, 1, 0.05 do
  3727. swait()
  3728. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  3729. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  3730. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1, 0) * angles(math.rad(180), math.rad(0), math.rad(-50)), 0.3)
  3731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
  3732. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
  3733. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3734. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3735. end
  3736. for i = 0, 1, 0.5 do
  3737. swait()
  3738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3740. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
  3741. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
  3742. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3743. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3744. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3745. end
  3746. for i = 0, 1, 0.2 do
  3747. swait()
  3748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3749. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3750. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  3751. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  3752. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  3753. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3754. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
  3755. end
  3756. hit = nil
  3757. for i = 1, 1 do
  3758. if hit == nil then
  3759. swait()
  3760. end
  3761. hit = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  3762. end
  3763. local hit = nil
  3764. while hit == nil do
  3765. swait()
  3766. hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  3767. end
  3768. hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
  3769. do
  3770. if hit ~= nil then
  3771. local ref = CreatePart(effect, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Effect", vt())
  3772. ref.Anchored = true
  3773. ref.CFrame = Player.Character["Right Leg"].CFrame
  3774. game:GetService("Debris"):AddItem(ref, 3)
  3775. for i = 1, 10 do
  3776. Col = hit.BrickColor
  3777. local groundpart = CreatePart(effect, hit.Material, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  3778. groundpart.Anchored = true
  3779. groundpart.CanCollide = true
  3780. groundpart.CFrame = (Player.Character["Right Leg"].CFrame) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3781. game:GetService("Debris"):AddItem(groundpart, 5)
  3782. end
  3783. CreateSound("http://roblox.com/asset/?id=157878578", ref, 0.6, 1.2)
  3784. WaveEffect(hit.BrickColor, (Player.Character["Right Leg"].CFrame), 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
  3785. MagniDamage(ref, 9, 9, 13, math.random(10, 20), "Knockdown")
  3786. end
  3787. local numb = -8
  3788. local basecf = RootPart.CFrame
  3789. for i = 1, 4 do
  3790. swait()
  3791. local cf2 = basecf * cf(0, 0, numb)
  3792. local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  3793. ref.CFrame = cf2
  3794. ref.Anchored = true
  3795. local TheHit = ref.Position + vt(0, -1, 0)
  3796. local MouseLook = cf((ref.Position + TheHit) / 2, TheHit)
  3797. local hit, pos = rayCast(ref.Position, MouseLook.lookVector, 999, Character)
  3798. local ref2 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
  3799. ref2.CFrame = Player.Character["Right Leg"].CFrame
  3800. ref2.Anchored = true
  3801. SphereEffect(BrickColor.new("Really black"), ref2.CFrame, 15, 15, 15, 5, 5, 5, 0.02)
  3802. WaveEffect(BrickColor.new("Really black"), ref2.CFrame, 5, 5, 5, 2, 2, 2, 0.05)
  3803. MagniDamage(ref2, 20, 10, 15, math.random(5, 20), "Normal", RootPart)
  3804. CreateSound("http://www.roblox.com/asset/?id=161006093", ref2, 1, 0.6)
  3805. game:GetService("Debris"):AddItem(ref, 2)
  3806. game:GetService("Debris"):AddItem(ref2, 2)
  3807. numb = numb - 15
  3808. wait(0.4)
  3809. end
  3810. CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 1, 3, 1, 0.05)
  3811. CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 2, 1, 2, 0.05)
  3812. attack = false
  3813. end
  3814. end
  3815.  
  3816. ob1u = function()
  3817. end
  3818.  
  3819. ob1d = function()
  3820. if WStyle == "Hammer" then
  3821. if attack == false and attacktype == 1 then
  3822. attacktype = 2
  3823. attackone()
  3824. else
  3825. if attack == false and attacktype == 2 then
  3826. attacktype = 3
  3827. attacktwo()
  3828. else
  3829. if attack == false and attacktype == 3 then
  3830. attacktype = 1
  3831. attackthree()
  3832. end
  3833. end
  3834. end
  3835. end
  3836. if WStyle == "Blade" then
  3837. if attack == false and attacktype2 == 1 then
  3838. attacktype2 = 2
  3839. battackone()
  3840. else
  3841. if attack == false and attacktype2 == 2 then
  3842. attacktype2 = 3
  3843. battacktwo()
  3844. else
  3845. if attack == false and attacktype2 == 3 then
  3846. attacktype2 = 1
  3847. battackthree()
  3848. end
  3849. end
  3850. end
  3851. end
  3852. end
  3853.  
  3854. key = function(k)
  3855. k = k:lower()
  3856. if attack == false and k == "z" and zenabled == true and mana >= 15 then
  3857. zenabled = false
  3858. mana = mana
  3859. coroutine.resume(coroutine.create(function()
  3860. for i = 1, 0, -0.02 do
  3861. swait()
  3862. fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
  3863. end
  3864. zenabled = true
  3865. fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
  3866. end
  3867. ))
  3868. if WStyle == "Hammer" then
  3869. HadesHammer()
  3870. else
  3871. if WStyle == "Blade" then
  3872. HadesKnife()
  3873. end
  3874. end
  3875. else
  3876. if attack == false and k == "x" and mana >= 25 and xenabled == true then
  3877. xenabled = false
  3878. mana = mana
  3879. coroutine.resume(coroutine.create(function()
  3880. for i = 1, 0, -0.0025 do
  3881. swait()
  3882. fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
  3883. end
  3884. xenabled = true
  3885. fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
  3886. end
  3887. ))
  3888. if WStyle == "Hammer" then
  3889. BlackDeath()
  3890. else
  3891. if WStyle == "Blade" then
  3892. HellFromAbove()
  3893. end
  3894. end
  3895. else
  3896. if attack == false and k == "c" and mana >= 35 and cenabled == true then
  3897. cenabled = false
  3898. mana = mana
  3899. coroutine.resume(coroutine.create(function()
  3900. for i = 1, 0, -0.0025 do
  3901. swait()
  3902. fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
  3903. end
  3904. cenabled = true
  3905. fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
  3906. end
  3907. ))
  3908. if WStyle == "Hammer" then
  3909. HadesStorm()
  3910. else
  3911. if WStyle == "Blade" then
  3912. HadesArrow()
  3913. end
  3914. end
  3915. else
  3916. if attack == false and k == "v" and mana >= 25 and venabled == true then
  3917. venabled = false
  3918. mana = mana
  3919. coroutine.resume(coroutine.create(function()
  3920. for i = 1, 0, -0.025 do
  3921. swait()
  3922. fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
  3923. end
  3924. venabled = true
  3925. fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
  3926. end
  3927. ))
  3928. if WStyle == "Hammer" then
  3929. Beauty()
  3930. else
  3931. if WStyle == "Blade" then
  3932. Beast()
  3933. end
  3934. end
  3935. end
  3936. end
  3937. end
  3938. end
  3939. end
  3940.  
  3941. Bin = Instance.new("HopperBin", Player.Backpack)
  3942. ds = function(mouse)
  3943. end
  3944.  
  3945. s = function(mouse)
  3946. print("Selected")
  3947. mouse.Button1Down:connect(function()
  3948. ob1d(mouse)
  3949. end
  3950. )
  3951. mouse.Button1Up:connect(function()
  3952. ob1u(mouse)
  3953. end
  3954. )
  3955. mouse.KeyDown:connect(key)
  3956. end
  3957.  
  3958. Bin.Selected:connect(s)
  3959. Bin.Deselected:connect(ds)
  3960. while 1 do
  3961. while 1 do
  3962. while 1 do
  3963. swait()
  3964. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  3965. velocity = RootPart.Velocity.y
  3966. sine = sine + change
  3967. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3968. if equipped == true or equipped == false then
  3969. if 1 < RootPart.Velocity.y and hit == nil then
  3970. Anim = "Jump"
  3971. if attack == false then
  3972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  3974. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3976. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3977. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3978. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3979. end
  3980. else
  3981. if RootPart.Velocity.y < -1 and hit == nil then
  3982. Anim = "Fall"
  3983. if attack == false then
  3984. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3985. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  3986. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  3987. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  3988. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  3989. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3990. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3991. end
  3992. else
  3993. if Torsovelocity.x < 1 or Torsovelocity.z <1 and hit ~= nil then
  3994. Anim = "Idle"
  3995. if attack == false then
  3996. if WStyle == "Hammer" then
  3997. change = 1
  3998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  3999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  4000. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
  4001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4002. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  4003. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4004. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4005. else
  4006. if WStyle == "Blade" then
  4007. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  4008. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
  4009. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(80)), 0.3)
  4010. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4011. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  4012. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4013. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
  4014. end
  4015. end
  4016. end
  4017. else
  4018. if 2 < Torsovelocity.z or 2 < Torsovelocity.x and hit ~= nil then
  4019. Anim = "Walk"
  4020. if attack == false then
  4021. if WStyle == "Hammer" then
  4022. change = 1
  4023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  4025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  4026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
  4027. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4028. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4029. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(70), math.rad(0), math.rad(180)), 0.3)
  4030. else
  4031. if WStyle == "Blade" then
  4032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4034. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(80)), 0.3)
  4035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4036. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4037. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4038. FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
  4039. end
  4040. end
  4041. end
  4042. end
  4043. end
  4044. end
  4045. end
  4046. end
  4047. if 0 < #Effects then
  4048. for e = 1, #Effects do
  4049. if Effects[e] ~= nil then
  4050. local Thing = Effects[e]
  4051. if Thing ~= nil then
  4052. local Part = Thing[1]
  4053. local Mode = Thing[2]
  4054. local Delay = Thing[3]
  4055. local IncX = Thing[4]
  4056. local IncY = Thing[5]
  4057. local IncZ = Thing[6]
  4058. if Thing[1].Transparency <= 1 then
  4059. if Thing[2] == "Block1" then
  4060. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4061. Mesh = Thing[1].Mesh
  4062. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4063. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4064. else
  4065. if Thing[2] == "Block2" then
  4066. Thing[1].CFrame = Thing[1].CFrame
  4067. Mesh = Thing[7]
  4068. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4070. else
  4071. if Thing[2] == "Cylinder" then
  4072. Mesh = Thing[1].Mesh
  4073. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4074. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4075. else
  4076. if Thing[2] == "Blood" then
  4077. Mesh = Thing[7]
  4078. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4079. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4080. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4081. else
  4082. if Thing[2] == "Elec" then
  4083. Mesh = Thing[1].Mesh
  4084. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4086. else
  4087. if Thing[2] == "Disappear" then
  4088. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4089. else
  4090. if Thing[2] == "Shatter" then
  4091. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4092. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4093. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4094. Thing[6] = Thing[6] + Thing[5]
  4095. end
  4096. end
  4097. end
  4098. end
  4099. end
  4100. end
  4101. end
  4102. else
  4103. Part.Parent = nil
  4104. table.remove(Effects, e)
  4105. end
  4106. end
  4107. end
  4108. end
  4109. end
  4110. do
  4111. fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
  4112. fenbarmana4.Text = "[Hate] <{[ " .. mana .. " ]}> [Hate]"
  4113. if 100 <= mana then
  4114. mana = 100
  4115. -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out IF_THEN_STMT
  4116.  
  4117. -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out IF_STMT
  4118.  
  4119. -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out DO_STMT
  4120.  
  4121. end
  4122. end
  4123. end
  4124. if mananum <= 8 then
  4125. mananum = mananum + 1
  4126. -- DECOMPILER ERROR at PC6279: LeaveBlock: unexpected jumping out IF_THEN_STMT
  4127.  
  4128. -- DECOMPILER ERROR at PC6279: LeaveBlock: unexpected jumping out IF_STMT
  4129.  
  4130. end
  4131. end
  4132. mananum = 0
  4133. mana = mana + 1
  4134. end
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