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Surrealism

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Jun 28th, 2017
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  1. --Created with PenguinAnonymous's compiler
  2. --PenguinAnonymous is not responsible for damages caused to your game
  3. --This plugin does not remove things
  4. --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
  5. --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
  6. --Thank you for using my plugin and enjoy :)
  7. --It is free to use
  8. --If you use this plugin to create your own, please give me credit
  9. --Errors:
  10. local runDummyScript = function(f,scri)
  11. local oldenv = getfenv(f)
  12. local newenv = setmetatable({}, {
  13. __index = function(_, k)
  14. if k:lower() == 'script' then
  15. return scri
  16. else
  17. return oldenv[k]
  18. end
  19. end
  20. })
  21. setfenv(f, newenv)
  22. ypcall(function() f() end)
  23. end
  24. cors = {}
  25. mas = Instance.new("Model",game:GetService("Lighting"))
  26. mas.Name = "CompiledModel"
  27. o1 = Instance.new("Model")
  28. o2 = Instance.new("Part")
  29. o3 = Instance.new("ParticleEmitter")
  30. o4 = Instance.new("Part")
  31. o5 = Instance.new("ParticleEmitter")
  32. o6 = Instance.new("Part")
  33. o7 = Instance.new("Part")
  34. o8 = Instance.new("ParticleEmitter")
  35. o1.Parent = mas
  36. o2.Name = "Floor"
  37. o2.Parent = o1
  38. o2.Material = Enum.Material.Neon
  39. o2.BrickColor = BrickColor.new("Institutional white")
  40. o2.Transparency = 1
  41. o2.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  42. o2.Rotation = Vector3.new(0, -90, 0)
  43. o2.Anchored = true
  44. o2.Size = Vector3.new(384.419983, 11.8899994, 400.969971)
  45. o2.CFrame = CFrame.new(0.579909027, 5.94499683, 5.04494286, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  46. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  47. o2.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  48. o2.Orientation = Vector3.new(0, -90, 0)
  49. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  50. o3.Parent = o2
  51. o3.Transparency = NumberSequence.new(0.69999998807907,0.69999998807907)
  52. o3.Size = NumberSequence.new(0.40000000596046,0.40000000596046)
  53. o3.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  54. o3.LightEmission = 1
  55. o3.Texture = "rbxassetid://267871019"
  56. o3.ZOffset = 2
  57. o3.Rate = 2.0000000545128e+16
  58. o3.Speed = NumberRange.new(0,0)
  59. o3.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  60. o4.Name = "Floor"
  61. o4.Parent = o1
  62. o4.Material = Enum.Material.Neon
  63. o4.BrickColor = BrickColor.new("Institutional white")
  64. o4.Transparency = 1
  65. o4.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  66. o4.Rotation = Vector3.new(0, -90, 0)
  67. o4.Anchored = true
  68. o4.Size = Vector3.new(384.419983, 11.8899994, 400.969971)
  69. o4.CFrame = CFrame.new(0.579909027, 5.94499683, 5.04494286, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  70. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  71. o4.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  72. o4.Orientation = Vector3.new(0, -90, 0)
  73. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  74. o5.Parent = o4
  75. o5.Transparency = NumberSequence.new(0.69999998807907,0.69999998807907)
  76. o5.Size = NumberSequence.new(0.40000000596046,0.40000000596046)
  77. o5.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  78. o5.LightEmission = 1
  79. o5.Texture = "rbxassetid://267871019"
  80. o5.ZOffset = 2
  81. o5.Rate = 2.0000000545128e+16
  82. o5.Speed = NumberRange.new(0,0)
  83. o5.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  84. o6.Name = "Floor"
  85. o6.Parent = o1
  86. o6.Material = Enum.Material.Neon
  87. o6.BrickColor = BrickColor.new("Institutional white")
  88. o6.Transparency = 0.5
  89. o6.Position = Vector3.new(0.579909027, 0.0249986649, 5.04494286)
  90. o6.Rotation = Vector3.new(0, -90, 0)
  91. o6.Anchored = true
  92. o6.Size = Vector3.new(384.419983, 0.0500000007, 400.969971)
  93. o6.CFrame = CFrame.new(0.579909027, 0.0249986649, 5.04494286, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  94. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  95. o6.Position = Vector3.new(0.579909027, 0.0249986649, 5.04494286)
  96. o6.Orientation = Vector3.new(0, -90, 0)
  97. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  98. o7.Name = "Floor"
  99. o7.Parent = o1
  100. o7.Material = Enum.Material.Neon
  101. o7.BrickColor = BrickColor.new("Institutional white")
  102. o7.Transparency = 1
  103. o7.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  104. o7.Rotation = Vector3.new(0, -90, 0)
  105. o7.Anchored = true
  106. o7.Size = Vector3.new(384.419983, 11.8899994, 400.969971)
  107. o7.CFrame = CFrame.new(0.579909027, 5.94499683, 5.04494286, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  108. o7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  109. o7.Position = Vector3.new(0.579909027, 5.94499683, 5.04494286)
  110. o7.Orientation = Vector3.new(0, -90, 0)
  111. o7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  112. o8.Parent = o7
  113. o8.Transparency = NumberSequence.new(0.69999998807907,0.69999998807907)
  114. o8.Size = NumberSequence.new(0.40000000596046,0.40000000596046)
  115. o8.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  116. o8.LightEmission = 1
  117. o8.Texture = "rbxassetid://267871019"
  118. o8.ZOffset = 2
  119. o8.Rate = 2.0000000545128e+16
  120. o8.Speed = NumberRange.new(0,0)
  121. o8.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 0),Color3.new(1, 1, 1))
  122. mas.Parent = workspace
  123. mas:MakeJoints()
  124. local mas1 = mas:GetChildren()
  125. for i=1,#mas1 do
  126. mas1[i].Parent = workspace
  127. ypcall(function() mas1[i]:MakeJoints() end)
  128. end
  129. mas:Destroy()
  130. for i=1,#cors do
  131. coroutine.resume(cors[i])
  132. end
  133.  
  134. game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
  135. game:GetService("Lighting").Brightness = 1
  136. game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
  137. game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
  138. game:GetService("Lighting").GlobalShadows = true
  139. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
  140. game:GetService("Lighting").Outlines = true
  141. game:GetService("Lighting").GeographicLatitude = 41.733299255371
  142. game:GetService("Lighting").TimeOfDay = "14:00:00"
  143. game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
  144. game:GetService("Lighting").FogEnd = 100000
  145. game:GetService("Lighting").FogStart = 0
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