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- * = See Design Notes.
- ==Champions==
- === Al'Zahar, The Prophet of the Void ===
- * Summon Voidling (Passive)
- ** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
- * Call of the Void
- ** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
- * Null Zone
- ** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
- * Malefic Visions
- ** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.
- * Nether Grasp
- ** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
- ===Akali===
- * Smoke Bomb
- ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
- ===Alistar===
- * Pulverize
- ** Now deals damage when the target is knocked into the air, rather than when they hit the ground
- ===Ashe===
- * Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
- * Volley now fires 7 missiles, from 9.
- * Enchanted Crystal Arrow
- ** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
- ** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
- ** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
- * New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
- ===Blitzcrank===
- * Power Fist
- ** Removed the slow particle from the affected target.
- * Static Field
- ** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
- === Cho'Gath ===
- * Rupture
- ** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
- * Feast
- ** Feast loses up to 3 stacks on death instead of all of them.
- ===Evelynn===
- * Shadow Walk
- ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
- === Janna ===
- * Eye of the Storm
- ** Cooldown increased to 12 from 10.
- ** AP ratio reduced to .6 from .8
- ** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
- === Master Yi ===
- * Double Strike
- ** Fixed a bug where Double Strike was represented incorrectly on death recaps.
- * Alpha Strike
- ** Reduced the animation delay before performing Alpha Strike
- * Meditate
- ** Reduced the animation delay before performing Meditate
- === Mordekaiser ===
- * Children of the Grave
- ** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
- === Nunu ===
- *Visionary
- ** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
- === Pantheon ===
- * Grand Skyfall
- ** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
- === Rammus ===
- * Attack ranged increased to 125 from 100
- * MP regen per level increased to .06 from .05
- * Powerball
- ** Cooldown reduced to 11 from 12
- * Defensive Ball Curl
- ** Cooldown reduced to 15 from 18
- ** Mana cost changed to 50 from 40/50/60/70/80
- * Tremors
- ** Mana cost changed to 120 at all ranks from 100/150/200.
- === Ryze === *
- * Spell Flux's -Magic Resistance debuff no longer stacks.
- * Spell Flux's -Magic Resistance debuff increased to 15 from 12.
- === Teemo ===
- * Camouflage
- ** Fade time reduced to 3 seconds from 4.
- ** Fixed a bug in which sometimes the fade time would take too long.
- ** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
- * Blinding Dart
- ** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
- ** Cooldown reduced to 10 from 12.
- ** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
- * Move Quick
- ** Now only breaks when taking damage from an enemy champion or turret.
- * Toxic Shot
- ** The first application of magic damage now occurs immediately upon hitting the target.
- ** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
- * Noxious Trap
- ** Fade time reduced to 1.5 from 2.
- === Tristana ===
- * Updated several particles.
- === Tryndamere ===
- * Bloodlust *
- ** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
- ** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
- * Undying Rage
- ** Is now castable while CC'ed.
- ===Twitch===
- * Ambush
- ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
- * Deadly Venom
- ** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
- === Zilean ===
- * Timebomb AP ratio decreased to .9 from 1.1 *
- * Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
- ==Items==
- * New Item: Bilgewater Cutlass
- ** +25 Attack Damage
- ** +12% Life Steal
- ** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
- * New Item: Hextech Revolver
- ** +40 Ability Power
- ** +10% Spell Vamp
- * New Item: Hextech Gunblade
- ** +40 Attack Damage
- ** +50 Ability Power
- ** +15% Life Steal
- ** +12% Spell Vamp
- ** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
- ==General==
- * Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
- * New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
- * Brush on Twisted Treeline redesigned.
- * The Reverse Law of Ninja Power has been changed to modify health, not damage
- ==Audio==
- ===Champions===
- ====Ashe====
- * Fixed bug causing hit sound on Enchanted Crystal Arrow not to play
- ====Kennen====
- * Added different hit sounds for basic attack on different materials
- ---------------------------------
- * Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed
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