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  1. * = See Design Notes.
  2.  
  3. ==Champions==
  4.  
  5.  
  6.  
  7. === Al'Zahar, The Prophet of the Void ===
  8.  
  9. * Summon Voidling (Passive)
  10.  
  11. ** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
  12.  
  13. * Call of the Void
  14.  
  15. ** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
  16.  
  17. * Null Zone
  18.  
  19. ** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
  20.  
  21. * Malefic Visions
  22.  
  23. ** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.
  24.  
  25. * Nether Grasp
  26.  
  27. ** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
  28.  
  29.  
  30.  
  31.  
  32.  
  33. ===Akali===
  34.  
  35. * Smoke Bomb
  36.  
  37. ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
  38.  
  39.  
  40.  
  41. ===Alistar===
  42.  
  43. * Pulverize
  44.  
  45. ** Now deals damage when the target is knocked into the air, rather than when they hit the ground
  46.  
  47.  
  48.  
  49. ===Ashe===
  50.  
  51. * Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
  52.  
  53. * Volley now fires 7 missiles, from 9.
  54.  
  55. * Enchanted Crystal Arrow
  56.  
  57. ** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
  58.  
  59. ** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
  60.  
  61. ** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
  62.  
  63. * New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
  64.  
  65.  
  66.  
  67. ===Blitzcrank===
  68.  
  69. * Power Fist
  70.  
  71. ** Removed the slow particle from the affected target.
  72.  
  73. * Static Field
  74.  
  75. ** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
  76.  
  77.  
  78.  
  79. === Cho'Gath ===
  80.  
  81. * Rupture
  82.  
  83. ** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
  84.  
  85. * Feast
  86.  
  87. ** Feast loses up to 3 stacks on death instead of all of them.
  88.  
  89.  
  90.  
  91. ===Evelynn===
  92.  
  93. * Shadow Walk
  94.  
  95. ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
  96.  
  97.  
  98.  
  99. === Janna ===
  100.  
  101. * Eye of the Storm
  102.  
  103. ** Cooldown increased to 12 from 10.
  104.  
  105. ** AP ratio reduced to .6 from .8
  106.  
  107. ** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
  108.  
  109.  
  110.  
  111. === Master Yi ===
  112.  
  113. * Double Strike
  114.  
  115. ** Fixed a bug where Double Strike was represented incorrectly on death recaps.
  116.  
  117. * Alpha Strike
  118.  
  119. ** Reduced the animation delay before performing Alpha Strike
  120.  
  121. * Meditate
  122.  
  123. ** Reduced the animation delay before performing Meditate
  124.  
  125.  
  126.  
  127. === Mordekaiser ===
  128.  
  129. * Children of the Grave
  130.  
  131. ** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
  132.  
  133.  
  134.  
  135. === Nunu ===
  136.  
  137. *Visionary
  138.  
  139. ** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
  140.  
  141.  
  142.  
  143. === Pantheon ===
  144.  
  145. * Grand Skyfall
  146.  
  147. ** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
  148.  
  149.  
  150.  
  151. === Rammus ===
  152.  
  153. * Attack ranged increased to 125 from 100
  154.  
  155. * MP regen per level increased to .06 from .05
  156.  
  157. * Powerball
  158.  
  159. ** Cooldown reduced to 11 from 12
  160.  
  161. * Defensive Ball Curl
  162.  
  163. ** Cooldown reduced to 15 from 18
  164.  
  165. ** Mana cost changed to 50 from 40/50/60/70/80
  166.  
  167. * Tremors
  168.  
  169. ** Mana cost changed to 120 at all ranks from 100/150/200.
  170.  
  171.  
  172.  
  173. === Ryze === *
  174.  
  175. * Spell Flux's -Magic Resistance debuff no longer stacks.
  176.  
  177. * Spell Flux's -Magic Resistance debuff increased to 15 from 12.
  178.  
  179.  
  180.  
  181. === Teemo ===
  182.  
  183. * Camouflage
  184.  
  185. ** Fade time reduced to 3 seconds from 4.
  186.  
  187. ** Fixed a bug in which sometimes the fade time would take too long.
  188.  
  189. ** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
  190.  
  191. * Blinding Dart
  192.  
  193. ** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
  194.  
  195. ** Cooldown reduced to 10 from 12.
  196.  
  197. ** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0.
  198.  
  199. * Move Quick
  200.  
  201. ** Now only breaks when taking damage from an enemy champion or turret.
  202.  
  203. * Toxic Shot
  204.  
  205. ** The first application of magic damage now occurs immediately upon hitting the target.
  206.  
  207. ** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
  208.  
  209. * Noxious Trap
  210.  
  211. ** Fade time reduced to 1.5 from 2.
  212.  
  213.  
  214.  
  215. === Tristana ===
  216.  
  217. * Updated several particles.
  218.  
  219.  
  220.  
  221. === Tryndamere ===
  222.  
  223. * Bloodlust *
  224.  
  225. ** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
  226.  
  227. ** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
  228.  
  229. * Undying Rage
  230.  
  231. ** Is now castable while CC'ed.
  232.  
  233.  
  234.  
  235. ===Twitch===
  236.  
  237. * Ambush
  238.  
  239. ** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
  240.  
  241. * Deadly Venom
  242.  
  243. ** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
  244.  
  245.  
  246.  
  247. === Zilean ===
  248.  
  249. * Timebomb AP ratio decreased to .9 from 1.1 *
  250.  
  251. * Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
  252.  
  253.  
  254.  
  255. ==Items==
  256.  
  257. * New Item: Bilgewater Cutlass
  258.  
  259. ** +25 Attack Damage
  260.  
  261. ** +12% Life Steal
  262.  
  263. ** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
  264.  
  265.  
  266.  
  267. * New Item: Hextech Revolver
  268.  
  269. ** +40 Ability Power
  270.  
  271. ** +10% Spell Vamp
  272.  
  273.  
  274.  
  275. * New Item: Hextech Gunblade
  276.  
  277. ** +40 Attack Damage
  278.  
  279. ** +50 Ability Power
  280.  
  281. ** +15% Life Steal
  282.  
  283. ** +12% Spell Vamp
  284.  
  285. ** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
  286.  
  287.  
  288.  
  289.  
  290. ==General==
  291.  
  292. * Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
  293.  
  294. * New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
  295.  
  296. * Brush on Twisted Treeline redesigned.
  297.  
  298. * The Reverse Law of Ninja Power has been changed to modify health, not damage
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305. ==Audio==
  306.  
  307.  
  308.  
  309. ===Champions===
  310.  
  311.  
  312.  
  313. ====Ashe====
  314.  
  315.  
  316.  
  317. * Fixed bug causing hit sound on Enchanted Crystal Arrow not to play
  318.  
  319.  
  320.  
  321. ====Kennen====
  322.  
  323.  
  324.  
  325. * Added different hit sounds for basic attack on different materials
  326.  
  327.  
  328. ---------------------------------
  329.  
  330. * Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed
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