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- on mine of stone:
- command "/execute %player% ~ ~ ~ /playsound minecraft:entity.experience_orb.pickup master %player% ~ ~ ~ 10 1"
- add 1 to {mine.%player%}
- add 1 to {totalmine.%player%}
- set {lvcalc.%player%} to {lv.%player%}^2*2+10
- if {mine.%player%} > {lvcalc.%player%}:
- add 1 to {lv.%player%}
- set {mine.%player%} to 0
- broadcast "%player%がレベル%{lv.%player%}%に到達しました"
- set {lvcalc.%player%} to {lv.%player%}^2*2+10
- on first join:
- set {mine.%player%} to 0
- set {lv.%player%} to 1
- command /status [<player>]:
- trigger:
- if arg is not set:
- send "your status=========="
- send "レベル:%{lv.%player%}%"
- send "採掘数:%{totalmine.%player%}%"
- set {dif.%player%} to {lvcalc.%player%} - {mine.%player%}+1
- send "次のレベルまで:%{dif.%player%}%"
- send "====================="
- if arg is set:
- send "%arg%'s status=========="
- send "レベル:%{lv.%arg%}%"
- send "採掘数:%{totalmine.%arg%}%"
- set {dif.%arg%} to {lvcalc.%arg%} - {mine.%arg%}+1
- send "次のレベルまで:%{dif.%arg%}%"
- send "====================="
- #デバッグ用
- command /set [<text>] [<text>] [<number>]:
- permission: admin
- trigger:
- set {%arg-2%.%arg-1%} to arg-3
- send "set {%arg-1%.%arg-2%} to %arg-3%"
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