Sandwitches

DF: "Bang"

Oct 30th, 2013
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  1. Name:"Bang" aka Kenji Kimura or "Ken"
  2. Template: Pure Mortal
  3. Campaign Power Level: Submerged
  4.  
  5. ASPECTS
  6.  
  7. High Concept: Hitman in Teachers Clothing
  8. Trouble: Damn kids, Stay out of Trouble!
  9.  
  10. Other Aspects:
  11. >The Last sound they ever Hear.
  12. >Professional Gear for a Professional Man.
  13. >
  14. >Never trust the Nice ones.
  15. >
  16.  
  17. SKILLS: 35 skill points
  18. +5: Shoot, Stealth
  19. +4: Athletics, Deceive
  20. +3: Physique, Will
  21. +2: Burglary, Notice, Resources
  22. +1: Crafts, Contacts, Drive, Scholarship, Survival
  23.  
  24. >Available Skills: All skills from Fate Core, Scholarship (mundane knowledge), Performance, Survival.
  25.  
  26. Stress Boxes:
  27. >Physical: 1[ ] 2[ ] 3[ ] 4[ ]
  28. >Mental: 1[ ] 2[ ] 3[ ] 4[ ]
  29.  
  30. Consequences:
  31. >Mild (-2, Any) :
  32. >Moderate (-4, Any):
  33. >Severe (-6, Any) :
  34.  
  35. REFRESH
  36. Base Refresh: 10+2
  37. Acquired Refresh: 0
  38. Current Refresh: 3
  39.  
  40. Equipment (Cost):
  41. "Professional Gear" (4-2=2)
  42. "Eversmoke Bomb"
  43. > Inhuman Stealth: +2 Stealth for Creating a Stealth Advantage. +1 to Shoot and Athletics while under the effect of a Stealth Aspect.
  44. Quantum Scope/Scilencer
  45. > Inhuman Shot: You can chose to forgo your movement in a turn to instead attempt to aim to create an Advantage with Shoot. When Aiming, the aspect you place on the target is harder to overcome by 2.
  46. Quantum Stealth Cloak
  47. > Cloak of Shadows: Perception skill rolls (Notice and Investigation) are not penalized by darkness. Under the cover of darkness, gain +2 to your Stealth rolls.
  48. The "Undersuit"
  49. >Inhuman Toughness: You naturally have Armor:1 against all physical stress and you have 2 additional boxes of physical stress capacity. This also counts as a Bulletproof vest, for a Total of Armor: 2.
  50. >>Catch: Slow but powerful Physical strikes.
  51.  
  52. Stunts (Cost):
  53.  
  54.  
  55. Shoot
  56. >A Bullet for Every Occasion
  57. -when reloading or unjamming a weapon, you can roll to create a "Special Ammo" Aspect, with twice the amount of normal invocations. Unlocked Ammo: AP Rounds, Incendiary Rounds, Manstopper Rounds.
  58. >Explosives Expert
  59. - You are trained in the effective use of explosives (this is a new skill trapping; most people can’t handle explosives without training). You may use your Shoot skill to place and set explosives appropriately. This allows you to perform actions against structures, and your skill roll also sets the difficulty for any characters attempting to avoid damage from an explosive that you’ve placed. Note that to hide an explosive you will still need to use the Deceive skill.
  60. >Predator's Eye
  61. -Can use shoot in place of notice.
  62. >Trick Shot Artist
  63. -+2 on Shoot Rolls when attacking the environment or creating an advantage by doing the same.
  64. >Target Rich Environment
  65. -+2 on Shoot Attacks when personally outnumbered.
  66.  
  67. Deceive
  68. >Dirty Money
  69. -Add Deceive to Resources when interacting with Underground or Black Markets.
  70. >Killers Instinct
  71. -You can use Deceive in place of Empathy. This stunt does not work when interacting with people who are truly innocent.
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