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megaluxe

meme lord

Aug 24th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. --//====================================================\\--
  305. --|| CREATED BY SHACKLUSTER
  306. --\\====================================================//--
  307.  
  308.  
  309.  
  310. wait(0.2)
  311.  
  312.  
  313.  
  314. Player = game:GetService("Players").LocalPlayer
  315. PlayerGui = Player.PlayerGui
  316. Cam = workspace.CurrentCamera
  317. Backpack = Player.Backpack
  318. Character = Player.Character
  319. Humanoid = Character.Humanoid
  320. Mouse = Player:GetMouse()
  321. RootPart = Character["HumanoidRootPart"]
  322. Torso = Character["Torso"]
  323. Head = Character["Head"]
  324. RightArm = Character["Right Arm"]
  325. LeftArm = Character["Left Arm"]
  326. RightLeg = Character["Right Leg"]
  327. LeftLeg = Character["Left Leg"]
  328. RootJoint = RootPart["RootJoint"]
  329. Neck = Torso["Neck"]
  330. RightShoulder = Torso["Right Shoulder"]
  331. LeftShoulder = Torso["Left Shoulder"]
  332. RightHip = Torso["Right Hip"]
  333. LeftHip = Torso["Left Hip"]
  334. local sick = Instance.new("Sound",Character)
  335. sick.SoundId = "rbxassetid://500369513"
  336. sick.Looped = true
  337. sick.Pitch = 1
  338. sick.Volume = 1
  339. sick:Play()
  340.  
  341. IT = Instance.new
  342. CF = CFrame.new
  343. VT = Vector3.new
  344. RAD = math.rad
  345. C3 = Color3.new
  346. UD2 = UDim2.new
  347. BRICKC = BrickColor.new
  348. ANGLES = CFrame.Angles
  349. EULER = CFrame.fromEulerAnglesXYZ
  350. COS = math.cos
  351. ACOS = math.acos
  352. SIN = math.sin
  353. ASIN = math.asin
  354. ABS = math.abs
  355. MRANDOM = math.random
  356. FLOOR = math.floor
  357.  
  358. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  359. local NEWMESH = IT(MESH)
  360. if MESH == "SpecialMesh" then
  361. NEWMESH.MeshType = MESHTYPE
  362. if MESHID ~= "nil" and MESHID ~= "" then
  363. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  364. end
  365. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  366. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  367. end
  368. end
  369. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  370. NEWMESH.Scale = SCALE
  371. NEWMESH.Parent = PARENT
  372. return NEWMESH
  373. end
  374.  
  375. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  376. local NEWPART = IT("Part")
  377. NEWPART.formFactor = FORMFACTOR
  378. NEWPART.Reflectance = REFLECTANCE
  379. NEWPART.Transparency = TRANSPARENCY
  380. NEWPART.CanCollide = false
  381. NEWPART.Locked = true
  382. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  383. NEWPART.Name = NAME
  384. NEWPART.Size = SIZE
  385. NEWPART.Position = Torso.Position
  386. NEWPART.Material = MATERIAL
  387. NEWPART:BreakJoints()
  388. NEWPART.Parent = PARENT
  389. return NEWPART
  390. end
  391.  
  392.  
  393. --//=================================\\
  394. --|| CUSTOMIZATION
  395. --\\=================================//
  396.  
  397. Class_Name = "Memelord"
  398. Weapon_Name = "Add-ons"
  399.  
  400. Custom_Colors = {
  401. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  402. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  403.  
  404. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  405. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  406. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  407. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  408. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  409.  
  410. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  411. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  412. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  413. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  414. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  415. }
  416.  
  417.  
  418. Player_Size = 1 --Size of the player.
  419. Animation_Speed = 2
  420. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  421.  
  422. local Speed = 16
  423. local Effects2 = {}
  424.  
  425. --//=================================\\
  426. --|| END OF CUSTOMIZATION
  427. --\\=================================//
  428.  
  429. local function weldBetween(a, b)
  430. local weldd = Instance.new("ManualWeld")
  431. weldd.Part0 = a
  432. weldd.Part1 = b
  433. weldd.C0 = CFrame.new()
  434. weldd.C1 = b.CFrame:inverse() * a.CFrame
  435. weldd.Parent = a
  436. return weldd
  437. end
  438.  
  439. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  440. local acs = Instance.new("Part")
  441. acs.CanCollide = false
  442. acs.Anchored = false
  443. acs.Size = Vector3.new(0,0,0)
  444. acs.CFrame = attachmentpart.CFrame
  445. acs.Parent = Character
  446. acs.BrickColor = color
  447. local meshs = Instance.new("SpecialMesh")
  448. meshs.MeshId = mesh
  449. meshs.TextureId = texture
  450. meshs.Parent = acs
  451. meshs.Scale = scale
  452. meshs.Offset = offset
  453. weldBetween(attachmentpart,acs)
  454. end
  455.  
  456. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  457. if TYPE == "Gem" then
  458. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  459. acs.Anchored = false
  460. acs.CanCollide = false
  461. acs.CFrame = PART.CFrame
  462. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  463. weldBetween(PART,acs)
  464. elseif TYPE == "Skull" then
  465. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  466. acs.Anchored = false
  467. acs.CanCollide = false
  468. acs.CFrame = PART.CFrame
  469. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  470. weldBetween(PART,acs)
  471. elseif TYPE == "Eye" then
  472. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  473. acs.Anchored = false
  474. acs.CanCollide = false
  475. acs.CFrame = PART.CFrame
  476. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  477. weldBetween(PART,acs)
  478. end
  479. end
  480.  
  481. createaccessory(Head,"http://www.roblox.com/asset/?id=121910245","http://www.roblox.com/asset/?id=121947422",VT(0.7,0.6,0.7),VT(0,0.1,-0.05),BrickColor.new("Pearl"))
  482.  
  483. --//=================================\\
  484. --|| USEFUL VALUES
  485. --\\=================================//
  486.  
  487. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  488. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  489. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  490. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  491. local CO1 = 0
  492. local CO2 = 0
  493. local CO3 = 0
  494. local CO4 = 0
  495. local CHANGEDEFENSE = 0
  496. local CHANGEDAMAGE = 0
  497. local CHANGEMOVEMENT = 0
  498. local ANIM = "Idle"
  499. local ATTACK = false
  500. local EQUIPPED = false
  501. local HOLD = false
  502. local COMBO = 1
  503. local LASTPOINT = nil
  504. local BLCF = nil
  505. local SCFR = nil
  506. local STAGGERHITANIM = false
  507. local STAGGERANIM = false
  508. local STUNANIM = false
  509. local CRITCHANCENUMBER = 0
  510. local IDLENUMBER = 0
  511. local DONUMBER = 0
  512. local HANDIDLE = false
  513. local SINE = 0
  514. local CHANGE = 2 / Animation_Speed
  515. local WALKINGANIM = false
  516. local WALK = 0
  517. local SHIELD = false
  518. local DISABLEJUMPING = false
  519. local HASBEENBLOCKED = false
  520. local STUNDELAYNUMBER = 0
  521. local MANADELAYNUMBER = 0
  522. local SECONDARYMANADELAYNUMBER = 0
  523. local ROBLOXIDLEANIMATION = IT("Animation")
  524. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  525. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  526. --ROBLOXIDLEANIMATION.Parent = Humanoid
  527. local WEAPONGUI = IT("ScreenGui", nil)
  528. WEAPONGUI.Name = "Weapon GUI"
  529. local WEAPONTOOL = IT("HopperBin", nil)
  530. WEAPONTOOL.Name = Weapon_Name
  531. local Weapon = IT("Model")
  532. Weapon.Name = Weapon_Name
  533. local Effects = IT("Folder", Weapon)
  534. Effects.Name = "Effects"
  535. local ANIMATOR = Humanoid.Animator
  536. local ANIMATE = Character.Animate
  537. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  538. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  539. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  540. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  541. local HURTSOUND = "1080625252"
  542. local DEATHSOUNDS = {"340963282", "340963317"}
  543. local UNANCHOR = true
  544.  
  545. --//=================================\\
  546. --\\=================================//
  547.  
  548. --//=================================\\
  549. --|| STATS
  550. --\\=================================//
  551.  
  552. if Character:FindFirstChild("Stats") ~= nil then
  553. Character:FindFirstChild("Stats").Parent = nil
  554. end
  555.  
  556. local Stats = IT("Folder", nil)
  557. Stats.Name = "Stats"
  558. local ChangeStat = IT("Folder", Stats)
  559. ChangeStat.Name = "ChangeStat"
  560. local Defense = IT("NumberValue", Stats)
  561. Defense.Name = "Defense"
  562. Defense.Value = 1
  563. local Movement = IT("NumberValue", Stats)
  564. Movement.Name = "Movement"
  565. Movement.Value = 1
  566. local Damage = IT("NumberValue", Stats)
  567. Damage.Name = "Damage"
  568. Damage.Value = 1
  569. local Mana = IT("NumberValue", Stats)
  570. Mana.Name = "Mana"
  571. Mana.Value = 0
  572. local SecondaryMana = IT("NumberValue", Stats)
  573. SecondaryMana.Name = "SecondaryMana"
  574. SecondaryMana.Value = 0
  575. local CanCrit = IT("BoolValue", Stats)
  576. CanCrit.Name = "CanCrit"
  577. CanCrit.Value = false
  578. local CritChance = IT("NumberValue", Stats)
  579. CritChance.Name = "CritChance"
  580. CritChance.Value = 20
  581. local CanPenetrateArmor = IT("BoolValue", Stats)
  582. CanPenetrateArmor.Name = "CanPenetrateArmor"
  583. CanPenetrateArmor.Value = false
  584. local AntiTeamKill = IT("BoolValue", Stats)
  585. AntiTeamKill.Name = "AntiTeamKill"
  586. AntiTeamKill.Value = false
  587. local Rooted = IT("BoolValue", Stats)
  588. Rooted.Name = "Rooted"
  589. Rooted.Value = false
  590. local Block = IT("BoolValue", Stats)
  591. Block.Name = "Block"
  592. Block.Value = false
  593. local RecentEnemy = IT("ObjectValue", Stats)
  594. RecentEnemy.Name = "RecentEnemy"
  595. RecentEnemy.Value = nil
  596. local StaggerHit = IT("BoolValue", Stats)
  597. StaggerHit.Name = "StaggerHit"
  598. StaggerHit.Value = false
  599. local Stagger = IT("BoolValue", Stats)
  600. Stagger.Name = "Stagger"
  601. Stagger.Value = false
  602. local Stun = IT("BoolValue", Stats)
  603. Stun.Name = "Stun"
  604. Stun.Value = false
  605. local StunValue = IT("NumberValue", Stats)
  606. StunValue.Name = "StunValue"
  607. StunValue.Value = 0
  608.  
  609.  
  610. --//=================================\\
  611. --\\=================================//
  612.  
  613.  
  614.  
  615.  
  616.  
  617. --//=================================\\
  618. --|| DEBUFFS / BUFFS
  619. --\\=================================//
  620.  
  621. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  622. DEFENSECHANGE1.Name = "ChangeDefense"
  623. DEFENSECHANGE1.Value = 0
  624.  
  625. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  626. MOVEMENTCHANGE1.Name = "ChangeMovement"
  627. MOVEMENTCHANGE1.Value = 0
  628.  
  629. --//=================================\\
  630. --\\=================================//
  631.  
  632.  
  633.  
  634.  
  635.  
  636. --//=================================\\
  637. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  638. --\\=================================//
  639.  
  640. ArtificialHB = Instance.new("BindableEvent", script)
  641. ArtificialHB.Name = "ArtificialHB"
  642.  
  643. script:WaitForChild("ArtificialHB")
  644.  
  645. frame = Frame_Speed
  646. tf = 0
  647. allowframeloss = false
  648. tossremainder = false
  649. lastframe = tick()
  650. script.ArtificialHB:Fire()
  651.  
  652. game:GetService("RunService").Heartbeat:connect(function(s, p)
  653. tf = tf + s
  654. if tf >= frame then
  655. if allowframeloss then
  656. script.ArtificialHB:Fire()
  657. lastframe = tick()
  658. else
  659. for i = 1, math.floor(tf / frame) do
  660. script.ArtificialHB:Fire()
  661. end
  662. lastframe = tick()
  663. end
  664. if tossremainder then
  665. tf = 0
  666. else
  667. tf = tf - frame * math.floor(tf / frame)
  668. end
  669. end
  670. end)
  671.  
  672. --//=================================\\
  673. --\\=================================//
  674.  
  675.  
  676.  
  677.  
  678.  
  679. --//=================================\\
  680. --|| SOME FUNCTIONS
  681. --\\=================================//
  682.  
  683. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  684. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  685. end
  686.  
  687. function PositiveAngle(NUMBER)
  688. if NUMBER >= 0 then
  689. NUMBER = 0
  690. end
  691. return NUMBER
  692. end
  693.  
  694. function NegativeAngle(NUMBER)
  695. if NUMBER <= 0 then
  696. NUMBER = 0
  697. end
  698. return NUMBER
  699. end
  700.  
  701. function Swait(NUMBER)
  702. if NUMBER == 0 or NUMBER == nil then
  703. ArtificialHB.Event:wait()
  704. else
  705. for i = 1, NUMBER do
  706. ArtificialHB.Event:wait()
  707. end
  708. end
  709. end
  710.  
  711. function QuaternionFromCFrame(cf)
  712. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  713. local trace = m00 + m11 + m22
  714. if trace > 0 then
  715. local s = math.sqrt(1 + trace)
  716. local recip = 0.5 / s
  717. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  718. else
  719. local i = 0
  720. if m11 > m00 then
  721. i = 1
  722. end
  723. if m22 > (i == 0 and m00 or m11) then
  724. i = 2
  725. end
  726. if i == 0 then
  727. local s = math.sqrt(m00 - m11 - m22 + 1)
  728. local recip = 0.5 / s
  729. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  730. elseif i == 1 then
  731. local s = math.sqrt(m11 - m22 - m00 + 1)
  732. local recip = 0.5 / s
  733. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  734. elseif i == 2 then
  735. local s = math.sqrt(m22 - m00 - m11 + 1)
  736. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  737. end
  738. end
  739. end
  740.  
  741. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  742. local xs, ys, zs = x + x, y + y, z + z
  743. local wx, wy, wz = w * xs, w * ys, w * zs
  744. local xx = x * xs
  745. local xy = x * ys
  746. local xz = x * zs
  747. local yy = y * ys
  748. local yz = y * zs
  749. local zz = z * zs
  750. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  751. end
  752.  
  753. function QuaternionSlerp(a, b, t)
  754. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  755. local startInterp, finishInterp;
  756. if cosTheta >= 0.0001 then
  757. if (1 - cosTheta) > 0.0001 then
  758. local theta = ACOS(cosTheta)
  759. local invSinTheta = 1 / SIN(theta)
  760. startInterp = SIN((1 - t) * theta) * invSinTheta
  761. finishInterp = SIN(t * theta) * invSinTheta
  762. else
  763. startInterp = 1 - t
  764. finishInterp = t
  765. end
  766. else
  767. if (1 + cosTheta) > 0.0001 then
  768. local theta = ACOS(-cosTheta)
  769. local invSinTheta = 1 / SIN(theta)
  770. startInterp = SIN((t - 1) * theta) * invSinTheta
  771. finishInterp = SIN(t * theta) * invSinTheta
  772. else
  773. startInterp = t - 1
  774. finishInterp = t
  775. end
  776. end
  777. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  778. end
  779.  
  780. function Clerp(a, b, t)
  781. local qa = {QuaternionFromCFrame(a)}
  782. local qb = {QuaternionFromCFrame(b)}
  783. local ax, ay, az = a.x, a.y, a.z
  784. local bx, by, bz = b.x, b.y, b.z
  785. local _t = 1 - t
  786. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  787. end
  788.  
  789. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  790. local frame = IT("Frame")
  791. frame.BackgroundTransparency = TRANSPARENCY
  792. frame.BorderSizePixel = BORDERSIZEPIXEL
  793. frame.Position = POSITION
  794. frame.Size = SIZE
  795. frame.BackgroundColor3 = COLOR
  796. frame.BorderColor3 = BORDERCOLOR
  797. frame.Name = NAME
  798. frame.Parent = PARENT
  799. return frame
  800. end
  801.  
  802. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  803. local label = IT("TextLabel")
  804. label.BackgroundTransparency = 1
  805. label.Size = UD2(1, 0, 1, 0)
  806. label.Position = UD2(0, 0, 0, 0)
  807. label.TextColor3 = C3(255, 255, 255)
  808. label.TextStrokeTransparency = STROKETRANSPARENCY
  809. label.TextTransparency = TRANSPARENCY
  810. label.FontSize = TEXTFONTSIZE
  811. label.Font = TEXTFONT
  812. label.BorderSizePixel = BORDERSIZEPIXEL
  813. label.TextScaled = true
  814. label.Text = TEXT
  815. label.Name = NAME
  816. label.Parent = PARENT
  817. return label
  818. end
  819.  
  820. function NoOutlines(PART)
  821. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  822. end
  823.  
  824.  
  825. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  826. local NEWWELD = IT(TYPE)
  827. NEWWELD.Part0 = PART0
  828. NEWWELD.Part1 = PART1
  829. NEWWELD.C0 = C0
  830. NEWWELD.C1 = C1
  831. NEWWELD.Parent = PARENT
  832. return NEWWELD
  833. end
  834.  
  835. function CreateSound(ID, PARENT, VOLUME, PITCH)
  836. --coroutine.resume(coroutine.create(function()
  837. local NEWSOUND = IT("Sound", PARENT)
  838. NEWSOUND.Volume = VOLUME
  839. NEWSOUND.Pitch = PITCH
  840. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  841. NEWSOUND:play()
  842. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  843. return NEWSOUND
  844. --end))
  845. end
  846.  
  847. function CFrameFromTopBack(at, top, back)
  848. local right = top:Cross(back)
  849. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  850. end
  851.  
  852. --//=================================\\
  853. --\\=================================//
  854.  
  855.  
  856.  
  857.  
  858. --//=================================\\
  859. --|| WEAPON CREATION
  860. --\\=================================//
  861.  
  862. if Player_Size ~= 1 then
  863. for _, v in pairs (Weapon:GetChildren()) do
  864. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  865. local p1 = v.Part1
  866. v.Part1 = nil
  867. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  868. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  869. v.Part1 = p1
  870. elseif v.ClassName == "Part" then
  871. for _, b in pairs (v:GetChildren()) do
  872. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  873. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  874. end
  875. end
  876. end
  877. end
  878. end
  879.  
  880. for _, c in pairs(Weapon:GetChildren()) do
  881. if c.ClassName == "Part" then
  882. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  883. end
  884. end
  885.  
  886. Weapon.Parent = Character
  887.  
  888. Humanoid.Died:connect(function()
  889. sick:Stop()
  890. CreateSound("744744924", Head, 50, 1)
  891. ATTACK = true
  892. end)
  893.  
  894. print(Class_Name.." loaded.")
  895.  
  896. --//=================================\\
  897. --|| ATTACK FUNCTIONS AND STUFF
  898. --\\=================================//
  899.  
  900. function killnearest(position,range,maxstrength)
  901. for i,v in ipairs(workspace:GetChildren()) do
  902. local body = v:GetChildren()
  903. for part = 1, #body do
  904. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  905. if(body[part].Position - position).Magnitude < range then
  906. if v.ClassName == "Model" then
  907. v:BreakJoints()
  908. end
  909. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  910. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  911. end
  912. end
  913. end
  914. if v.ClassName == "Part" then
  915. if v.Anchored == false and (v.Position - position).Magnitude < range then
  916. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  917. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  918. end
  919. end
  920. end
  921. end
  922.  
  923. function CastRay(StartPos, Vec, Length, Ignore)
  924. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  925. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  926. return RayHit, RayPos
  927. end
  928.  
  929. function omaewamou()
  930. ATTACK = true
  931. Rooted = true
  932. local target = nil
  933. local targettorso = nil
  934. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  935. target = Mouse.Target.Parent.Humanoid
  936. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  937. end
  938. if target ~= nil then
  939. targettorso.Anchored = true
  940. for i=0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  943. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  950. end
  951. local omae = CreateSound("940337206", Head, 50, 1)
  952. repeat
  953. Swait()
  954. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  955. if target then
  956. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  957. end
  958. until omae.Playing == false
  959. if target then
  960. local nani = CreateSound("948494432", targettorso, 50, 1)
  961. repeat
  962. Swait()
  963. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  964. if target then
  965. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  966. end
  967. until nani.Playing == false
  968. target.Parent:BreakJoints()
  969. targettorso.Anchored = false
  970. local boom = Instance.new("Explosion",workspace)
  971. boom.Position = targettorso.Position
  972. CreateSound("691216625", targettorso, 50, 1)
  973. end
  974. end
  975. Rooted = false
  976. ATTACK = false
  977. end
  978.  
  979. function dab()
  980. ATTACK = true
  981. Rooted = true
  982. local lookatmydab = CreateSound("420701460", Head, 50, 1)
  983. sick.Volume = 10
  984. for i=0, 1, 0.1 / Animation_Speed do
  985. killnearest(RootPart.Position,25,150)
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  993. end
  994. repeat
  995. killnearest(RootPart.Position,25,150)
  996. Swait()
  997. until lookatmydab.Playing == false
  998. sick.Volume = 1
  999. ATTACK = false
  1000. Rooted = false
  1001. end
  1002.  
  1003. function Taunt()
  1004. ATTACK = true
  1005. --Rooted = true
  1006. for i=0, 2, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. end
  1015. local winz = CreateSound("958211048", Head, 50, 1)
  1016. local loop = 0
  1017. repeat
  1018. Swait()
  1019. loop = loop + 1
  1020. if loop == 25 then
  1021. loop = 0
  1022. Humanoid.Jump = true
  1023. end
  1024. until winz.Playing == false
  1025. ATTACK = false
  1026. --Rooted = false
  1027. end
  1028.  
  1029. function shield()
  1030. if SHIELD == false then
  1031. SHIELD = true
  1032. print("WOA!")
  1033. coroutine.resume(coroutine.create(function()
  1034. local woa = IT("Part",Effects)
  1035. woa.Size = VT(5,12,0)
  1036. woa.CFrame = RootPart.CFrame * CF(0,3,-7)
  1037. woa.Anchored = true
  1038. local mesh = IT("SpecialMesh",woa)
  1039. mesh.MeshType = "FileMesh"
  1040. mesh.MeshId = "rbxassetid://1044207043"
  1041. mesh.TextureId = "rbxassetid://1044207051"
  1042. mesh.Scale = VT(3,3,3)
  1043. CreateSound("638062404", woa, 50, 1)
  1044. local woosh = woa.Touched:Connect(function(hit)
  1045. if hit.Parent.ClassName == "Model" then
  1046. hit.Parent:BreakJoints()
  1047. CreateSound("978878312", hit, 2, 1)
  1048. elseif hit.ClassName == "Part" and hit.Anchored == false then
  1049. hit:remove()
  1050. end
  1051. end)
  1052. repeat
  1053. Swait()
  1054. woa.CFrame = RootPart.CFrame * CF(0,3,-7)
  1055. until SHIELD == false
  1056. woosh:disconnect()
  1057. CreateSound("638062404", woa, 50, 1)
  1058. woa.Anchored = false
  1059. local bv = Instance.new("BodyVelocity")
  1060. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1061. bv.velocity = RootPart.CFrame.lookVector*150
  1062. bv.Parent = woa
  1063. bv.Name = "DASH"
  1064. local paw = woa.Touched:Connect(function(hit)
  1065. if hit.Parent.ClassName == "Model" then
  1066. woa:remove()
  1067. hit.Parent:BreakJoints()
  1068. CreateSound("978878312", hit, 2, 1)
  1069. end
  1070. end)
  1071. end))
  1072. elseif SHIELD == true then
  1073. SHIELD = false
  1074. end
  1075. end
  1076.  
  1077. function gonuts()
  1078. ATTACK = true
  1079. Rooted = true
  1080. sick:Stop()
  1081. local ohno = CreateSound("254418283", Effects, 5, 1)
  1082. coroutine.resume(coroutine.create(function()
  1083. repeat
  1084. for i=0, 1.3, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092. end
  1093. if ohno.Playing == true then
  1094. for i=0, 1.3, 0.1 / Animation_Speed do
  1095. Swait()
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1102. end
  1103. end
  1104. until ohno.Playing == false
  1105. end))
  1106. repeat
  1107. Swait()
  1108. q = workspace:GetChildren()
  1109. for i = 1, #q do
  1110. local child = q[i]
  1111. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") and child ~= Character then
  1112. if child:FindFirstChild("MYEARS") == nil then
  1113. local MYEARS = IT("NumberValue",child)
  1114. MYEARS.Name = "MYEARS"
  1115. else
  1116. child.MYEARS.Value = child.MYEARS.Value + 1
  1117. if child.MYEARS.Value >= 450 then
  1118. if child:FindFirstChild("Head") then
  1119. child.Head:remove()
  1120. local tors = child:FindFirstChild("Torso") or child:FindFirstChild("UpperTorso")
  1121. CreateSound(DEATHSOUNDS[MRANDOM(1,#DEATHSOUNDS)], tors, 5, 1)
  1122. end
  1123. else
  1124. if child.Head:FindFirstChild("AAAGH") == nil then
  1125. local nu = CreateSound(HURTSOUND, child.Head, 5, 1)
  1126. nu.Name = "AAAGH"
  1127. end
  1128. end
  1129. end
  1130. end
  1131. end
  1132. until ohno.Playing == false
  1133. sick:Play()
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. --//=================================\\
  1139. --|| ASSIGN THINGS TO KEYS
  1140. --\\=================================//
  1141.  
  1142. Humanoid.Changed:connect(function(Jump)
  1143. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1144. Humanoid.Jump = false
  1145. end
  1146. end)
  1147.  
  1148. function MouseDown(Mouse)
  1149. if ATTACK == false then
  1150. omaewamou()
  1151. end
  1152. end
  1153.  
  1154. function MouseUp(Mouse)
  1155. HOLD = false
  1156. end
  1157.  
  1158. function KeyDown(Key)
  1159. if Key == "e" and ATTACK == false then
  1160. dab()
  1161. end
  1162. if Key == "t" and ATTACK == false then
  1163. Taunt()
  1164. end
  1165. if Key == "g" and ATTACK == false then
  1166. shield()
  1167. end
  1168. if Key == "x" and ATTACK == false then
  1169. gonuts()
  1170. end
  1171. end
  1172.  
  1173. function KeyUp(Key)
  1174. end
  1175.  
  1176. Mouse.Button1Down:connect(function(NEWKEY)
  1177. MouseDown(NEWKEY)
  1178. end)
  1179. Mouse.Button1Up:connect(function(NEWKEY)
  1180. MouseUp(NEWKEY)
  1181. end)
  1182. Mouse.KeyDown:connect(function(NEWKEY)
  1183. KeyDown(NEWKEY)
  1184. end)
  1185. Mouse.KeyUp:connect(function(NEWKEY)
  1186. KeyUp(NEWKEY)
  1187. end)
  1188.  
  1189. --//=================================\\
  1190. --\\=================================//
  1191.  
  1192.  
  1193. function unanchor()
  1194. if UNANCHOR == true then
  1195. g = Character:GetChildren()
  1196. for i = 1, #g do
  1197. if g[i].ClassName == "Part" then
  1198. g[i].Anchored = false
  1199. end
  1200. end
  1201. end
  1202. end
  1203.  
  1204.  
  1205. --//=================================\\
  1206. --|| WRAP THE WHOLE SCRIPT UP
  1207. --\\=================================//
  1208.  
  1209. Humanoid.Changed:connect(function(Jump)
  1210. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1211. Humanoid.Jump = false
  1212. end
  1213. end)
  1214.  
  1215. local ff = Instance.new("ForceField",Character)
  1216. ff.Visible = false
  1217.  
  1218. ANIMATE.Parent = nil
  1219. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1220. IDLEANIMATION:Play()
  1221.  
  1222. while true do
  1223. Swait()
  1224. SINE = SINE + CHANGE
  1225. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1226. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1227. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1228. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1229. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1230. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1231. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1232. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1233. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1234. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1235. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1236. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1239. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1240. end
  1241. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1242. ANIM = "Jump"
  1243. if ATTACK == false then
  1244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1248. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1250. end
  1251. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1252. ANIM = "Fall"
  1253. if ATTACK == false then
  1254. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1260. end
  1261. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1262. ANIM = "Idle"
  1263. if ATTACK == false then
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. end
  1271. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1272. ANIM = "Walk"
  1273. WALK = WALK + 1 / Animation_Speed
  1274. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1275. WALK = 0
  1276. if WALKINGANIM == true then
  1277. WALKINGANIM = false
  1278. elseif WALKINGANIM == false then
  1279. WALKINGANIM = true
  1280. end
  1281. end
  1282. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1283. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1284. if ATTACK == false then
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.3 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. end
  1292. end
  1293. if #Effects2>0 then
  1294. for e=1,#Effects2 do
  1295. if Effects2[e]~=nil then
  1296. local Thing=Effects2[e]
  1297. if Thing~=nil then
  1298. local Part=Thing[1]
  1299. local Mode=Thing[2]
  1300. local Delay=Thing[3]
  1301. local IncX=Thing[4]
  1302. local IncY=Thing[5]
  1303. local IncZ=Thing[6]
  1304. local Part2=Thing[8]
  1305. if Thing[1].Transparency<=1 then
  1306. if Thing[2]=="Block1" then
  1307. Thing[1].CFrame=Part2.CFrame
  1308. Mesh=Thing[1].Mesh
  1309. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1310. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1311. elseif Thing[2]=="Cylinder" then
  1312. Mesh=Thing[1].Mesh
  1313. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1314. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1315. elseif Thing[2]=="Blood" then
  1316. Mesh=Thing[7]
  1317. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1318. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1319. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1320. elseif Thing[2]=="Elec" then
  1321. Mesh=Thing[1].Mesh
  1322. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1323. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1324. elseif Thing[2]=="Disappear" then
  1325. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1326. end
  1327. else
  1328. Part.Parent=nil
  1329. table.remove(Effects2,e)
  1330. end
  1331. end
  1332. end
  1333. end
  1334. end
  1335. unanchor()
  1336. Humanoid.MaxHealth = "inf"
  1337. Humanoid.Health = "inf"
  1338. if Rooted == false then
  1339. Disable_Jump = false
  1340. Humanoid.WalkSpeed = Speed
  1341. elseif Rooted == true then
  1342. Disable_Jump = true
  1343. Humanoid.WalkSpeed = 0
  1344. end
  1345. q = Character:GetChildren()
  1346. for u = 1, #q do
  1347. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1348. if q[u].Handle:FindFirstChild("FaceFrontAttachment") then
  1349. q[u]:remove()
  1350. end
  1351. end
  1352. end
  1353. end
  1354.  
  1355. --//=================================\\
  1356. --\\=================================//
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362. --//====================================================\\--
  1363. --|| END OF SCRIPT
  1364. --\\====================================================//--
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