PsyOps

sentinel.cfg

Dec 5th, 2012
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  1. ; ___ ____ _ _ ____ ____ _ _ ____ __ ;
  2. ; / __)( ___)( \( )(_ _)(_ _)( \( )( ___)( ) ___ ;
  3. ; \__ \ )__) ) ( )( _)(_ ) ( )__) )(__ (___) ;
  4. ; (___/(____)(_)\_) (__) (____)(_)\_)(____)(____) ;
  5. ; ____ ____ _____ _ _ ____ ____ _____ ____ ;
  6. ; ( _ \( _ \( _ )( \( )( ___) ( _ \( _ )(_ _) ;
  7. ; )(_) )) / )(_)( ) ( )__) ) _ < )(_)( )( ;
  8. ; (____/(_)\_)(_____)(_)\_)(____) (____/(_____) (__) ;
  9. ;_____________________________________________________________;
  10. ; -- MAIN SETTINGS -- ; I suggest to leave these alone
  11. ; interval between position packets
  12. updateinterval:75
  13. ; bot returns to default rotation if no one is around after rangetimeout(ms)
  14. rangetimeout:1000
  15. ; range before bot starts firring bullets instead of bombs
  16. bombfirerange:65000
  17.  
  18. ; -- SPAWN SETTINGS -- ;
  19. ; Where you want bot to start: fixed /or random within a given area
  20. ; Syntax spawn:[fixed or range]:[tiles or pixels]:[coordX]:[coordY]:[spawnradius(if range is used)]
  21. ; EXAMPLE spawn:range:tiles:512:528:31 or spawn:fixed:pixels:8192:8448
  22. spawn:range:tiles:512:528:31
  23. ; Ship you want to start with ( 1 - 7 )
  24. initialship:7
  25. ; Gun level ( 1 - 4 )
  26. gunlevel:3
  27. ; Bomb level ( 1 - 4 )
  28. bomblevel:2
  29. ; If you want bot to fire multi ( true/false )
  30. multibullets:false
  31. ; When not engaged bot will return to this rotation: ( 0 - 39 )
  32. defaultrotation:30
  33. ; Ship radius: default is 16 ( thats a 32x32 hit range )
  34. radius:16
  35. ; Bot engages enemy thats within this range ( in pixels )
  36. activationrange:3000
  37. ; If bot returns fire: ( true/false )
  38. returnfire:true
  39. ; If set to true bot will have to pay energy like a regular player to fire ( true/false )
  40. weaponpenalty:true
  41. ; If set to true bot follows svs settings for gun delay ( true/false )
  42. gundelay:true
  43. ; If set to true bot follows svs settings for bomb delay ( true/false )
  44. bombdelay:true
  45. ; Safety for energy so bot doesnt fire to 0 - bot will not fire after this energy is reached
  46. energycutoff:900
  47. ; Damage set on or off ( true/false )
  48. takedamage:true
  49. ; Shrapnel setting for bot
  50. ; Syntax shrapnel:[level(1-4)]:[amount=(default 8)]
  51. ; EXAMPLE shrapnel:2:8
  52. shrapnel:2:8
  53.  
  54. ; -- ARENA SETTINGS -- ;
  55. ; These settings can be found in the arena.cfg
  56. maxenergy:1700
  57. bulletfiredelay:24
  58. bulletfireenergy:20
  59. bombfiredelay:150
  60. bombfireenergy:300
  61. bombfireenergyupgrade:50
  62. bulletdamagelevel:70
  63. bulletdamageupgrade:71
  64. bombdamage:750
  65. maximumrecharge:1150
  66. multifiredelay:50
  67. multifireenergy:30
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