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- [Notes from ThatQwertyPi on Discord]
- Ordinal%
- Reach/defeat/collect the following IN ORDER
- First Shrine, First Sinner, Second Sentinel, Fourth Chorus, Twelfth Architect (Pristine Core), Last Judge
- Additional notes:
- I break my rosary strings before each visit with Twelfth Architect since that is when the money sinks are
- Due to a (current) lack of autosplit, Second Sentinel is a manual split. I split on room exit
- Some boss/event splits are on finish and some are on room exit, each what I thought would make sense
- First Shrine before First Sinner was an arbitrary choice and I don't think should be enforced order,
- but I don't see a route where the other way is optimal anyways, and it's required for Final Audience
- Route mostly by ThatQwertyPi with suggestions and technical help from HKSR
- Shoutouts to everyone working on the autosplitter
- I encourage other people to do some routing as well!
- ---------------------------------------------------------------------------------------------------
- MOSS GROTTO
- - Pick up top path mossberry
- - Pick up frayed rosary string (+30)
- - Pick up mossfly pogo mossberry
- - Execute Moss Mother
- (30) [0]
- MARROW
- - Destroy beastfly pogo rocks (+60)
- - Beastfly pogo
- - Choral Commandment behind mosshome breakable wall (..+180)
- - Silk Spear
- - Carried mossberry
- - Collect Druid's Eye [1]
- - Bell beast and bell bench
- - Craftmetal 1 (Marrow)
- - Rosary rocks under HM (+45)
- - Straight Pin [2]
- (135+180) [2]
- DEEP DOCKS
- - Any% path for sprint
- - Flea 1 (Deep Docks Sprint)
- - Flea 2 (Deep Docks Bellway)
- - Lace 1
- (135+180) [2]
- FAR FIELDS
- - Accept Flexile Spines wish and collect rosary string (+60)
- - Collect spines and float
- - REQUIRED FOURTH CHORUS SKIP. IF NOT DONE, RUN IS INVALID
- - Unlock bench and bellway and sit at bench (-70)
- - Flea 3 (Far Fields Trap) and quitout
- - [1U] Bellway to Marrow and bench
- (125+180) [2]
- CARAVAN
- - Flea 4 (Marrow)
- - Flam and Flea 5 (Hunter's March), hanging rosaries and Rosary Necklace (+145), quitout
- - Shard Pendant [3]
- - Take caravan to Greymoor
- - Take Flea Brew [4] and bench, head towards Bellheart
- (270+180) [4]
- SHELLWOOD
- (Mostly TE Shellwood)
- - Collect frayed string you walk over (+30)
- - Longpin [5], arena, open big door
- - Open Shellwood bellway (-40)
- - Flower pogo pollip, sister splinter skip, Don't Fallâ„¢ Pollip, cling grip
- - Enemy pogo to upper pollip, rosary rock (+40)
- - Widow
- - Shortcut pollip, rosary string (+60)
- - First room pollip, go through big door, left room pollip, turn in for Pollip Pouch [6], quitout
- - Sell Choral Commandment (+180), Needle 1, Compass [7] (-70), Bellway (-60)
- (410) [7]
- SINNER'S ROAD
- - Hanging/loose rosaries under Greymoor bellway (+45)
- - Rosary bag and silk snipper in left tower (+39)
- - Unlock elevator, bench in Halfway Home
- - Use wall above Halfway Home to ring Greymoor bell and quitout (craw skip skip, aka intended path)
- - Go up elevator to Sinner's Road
- - Barbed Bracelet [8]
- - Timothée Chalamet pogo
- - Go right to get Simple Key (+24)
- - Go left, loop around to open chest (+112) and enter The Mist
- - The Mist https://docs.google.com/document/d/1wGYxE_mDfZ_Qtbs6cvcTZggTFPYTBJ9Rijno0VZkNdA/edit?usp=sharing
- - Phantom (safety bench) and our lord and savior Cross Stitch
- (630) [8]
- CITADEL
- - Bellway and ventrica (-160)
- - Ascend to First Shrine, ring the bell
- - Cogwork Dancers, go down through Cogwork Core (open start shortcut) to Whispering Vaults
- - Collect Pale Oil, backtrack and go around to get Cogheart Piece 1 and continute to The Stage
- - [2U] Bench in bellway, take it to Bellheart for Needle 2, quitout
- - Trobbio, Claw Mirror [9]
- - Go through Underworks, get Craftmetal 2 (Underworks), and get Clawline
- - Buy Sawtooth Circlet [10] (-230), equip at bench, open ventrica (-80) and quitout
- - Exit Underworks by going back right and collecting Sacred Cylinder (..+320)
- - Head to Vaultkeeper Cardinius, garunteed vaultkeeper block kill (+21)
- - Collect Cardinius cylinder, and turn in (+520) DO NOT LISTEN useless timeloss
- (701) [10]
- MOUNT FAY
- - Songclave shortcut, complete Building Up Songclave, accept The Wandering Merchant, open ventrica (-380)
- - Go down through dining hall, getting the necklace in the previous room (+120)
- - Rescue Jubilana and get rosary necklace while waiting for her (+173), go left to collect Cogheart Piece 2
- - Get Heavy Rosary Necklace right before The Slab (+220), then go through The Slab to open bellway (-40)
- - Bench by Shakra in Mount Fay to do cocoon pogo, collect Faydown Cloak
- - Go down left side slopes to bottom building, collect the rosaries (+70) and Memory Crystal [11], quitout
- - [1D] Drop down right side, take bellway to Grand Bellway
- (864) [11]
- THE SLAB
- - [1U] Take ventrica to Songclave and bench, take off Sawtooth Circlet. Head to Memorium
- - Loop around Memorium counter-clockwise to collect Voltvessels [12] and then Cogheart Piece 3
- - Go through Putrified Ducts directly to Key of Apostate, then quitout
- - [1D, 1U] Reequip Sawtooth Circlet, take ventrica to Grand Bellway, then take bellway to The Slab
- - After using Key of Apostate, open central shaft lever just above
- - Go back down and take the shortcut up
- - Go up and left and break the ceiling above an Indolent door, reach Key by outside left
- - Again go down to first arena, go outside right, and circle around to Key of Heretic
- - Optional bench while first Heretic door opening. Go down central shaft until Sinner room
- - Open rosary chest (+153)
- - Defeat First Sinner and bind Rune Rage
- (1017) [12]
- WEAVENEST
- - [1U] Bellway to Shellwood, go around to unlock bell bench and sit
- - Go left into upper Wormways and pick up Dead Bug's Purse [13]
- - Leave down and right, drop to Bone Bottom to buy Magnetite Brooch [14] and Craftmetal 3 (-180)
- - Go further down and enter Weavenest Atla. Activate power and get Snare Setter [15]
- - Go down PAST the bench to fight double moss moms for Weavelight [16] and quitout
- (837) [15]
- HIGH HALLS
- - [2D, 1U] Take bellway to Citadel and ventrica to First Shrine
- - Bench in Cogwork Core, deposit Cogheart, and quitout
- - Go to upper Cogwork Core to collect Architect's Melody (for Twelfth Architect)
- - Reluctantly go to High Halls
- - Get Cogfly [17]
- - Take bench to put on Magnetite Brooch and swap to preferred loadout, open ventrica (-80)
- - Rob the bank (+559) and get Rosary Cannon [18]
- - Cry about Conductor's Melody being required for Final Audience and do HHA to collect it
- - [1D] Ventrica to First Shrine, first encounter with Second Sentinel right of Cogwork Dancers
- - [1D] Bench in Songclave, take ventrica down to bellway and do lower Second Sentinel encounter, quitout
- - [1U] Accept Final Audience, ventrica to High Halls
- - Fight Second Sentinel and get Reserve Bind [19]\\
- (1316) [19]
- FAR FIELDS 2
- - [2D, 3D] Take ventrica down to bellway, and take bellway to Far Fields and bench.
- - Go to Pilgrim's Rest and buy Weighted Belt [20] (-190), quitout
- - Kill Fourth Chorus and pick up Silkspeed Anklets [21], quitout
- - Equip Silkspeed Anklets, go back to pick up Warding bell [22]
- - Go deeper into Deep Docks for Craftmetal 4, quitout
- - [2D] Take bellway to Shellwood, sit at bench, go through Blasted Steps
- - Open Blasted Steps bellway (-60) and pick up Magnetite Dice [23], quitout
- (1066) [23]
- FINAL
- - [3D, 1D] Take bellway to Grand Bellway, take ventrica to Underworks, go to Twelfth Architect
- - Buy Cogwork Wheel [24], Scuttlebrace [25], Crafting Kit, and Architect's Key (-1060)
- - [1U] Bind Architect's Crest, talk to Twelfth Architect, take ventrica to Grand Bellway and bench
- - [1D] Revisit Twelfth Architect for Pristine Core, quitout
- - [2U] Bellway to Blasted Steps and kill Last Judge
- (6) [25]
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