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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local rage = library:CreateWindow({
- text = "Rage"
- })
- local visuals = library:CreateWindow({
- text = "Visuals"
- })
- local example = library:CreateWindow({
- text = "Misc"
- })
- local Zombie = library:CreateWindow({
- text = "Zombies"
- })
- local credits = library:CreateWindow({text='Credits'})
- credits:AddLabel("Credits\nwally: UI\nKMG#0305 : Scripts ")
- example:AddBox("WalkSpeed", function(object, focus)
- if focus then
- _G.HackedWalkSpeed = tonumber(object.Text) or 16
- local Plrs = game:GetService("Players")
- local MyPlr = Plrs.LocalPlayer
- local MyChar = MyPlr.Character
- if MyChar then
- local Hum = MyChar.Humanoid
- Hum.Changed:connect(function()
- Hum.WalkSpeed = _G.HackedWalkSpeed
- end)
- Hum.WalkSpeed = _G.HackedWalkSpeed
- end
- MyPlr.CharacterAdded:connect(function(Char)
- MyChar = Char
- repeat wait() until Char:FindFirstChild("Humanoid")
- local Hum = Char.Humanoid
- Hum.Changed:connect(function()
- Hum.WalkSpeed = _G.HackedWalkSpeed
- end)
- Hum.WalkSpeed = _G.HackedWalkSpeed
- end)
- end
- end)
- example:AddButton("Inf Cash", function()
- local A_1 = "sajvfe"
- local A_2 = "cash"
- local A_3 = math.huge
- local Event = game:GetService("ReplicatedStorage").Data
- Event:InvokeServer(A_1, A_2, A_3)
- wait(3)
- game.Players.LocalPlayer:Kick("Rejoin For Inf Cash")
- end)
- example:AddButton("Big Hitbox", function()
- while true do
- wait(0.6)
- local Player = game:GetService("Players").LocalPlayer
- for i,v in pairs (game:GetService("Players"):GetChildren()) do
- if v.TeamColor ~= Player.TeamColor and v.Name ~= Player.Name then
- v.Character.HumanoidRootPart.Size = Vector3.new(10,10,10)
- v.Character.HumanoidRootPart.Material = "Glass"
- v.Character.HumanoidRootPart.Color = Color3.new(math.random(), math.random(), math.random())
- v.Character.HumanoidRootPart.Transparency = 0.5
- v.Character.HumanoidRootPart.CanCollide = false
- elseif v.TeamColor ~= Player.TeamColor and v.Name == "Pet_AtorAltAccount" then
- v.Character.HumanoidRootPart.Size = Vector3.new(3,5,3)
- v.Character.HumanoidRootPart.Material = "Glass"
- v.Character.HumanoidRootPart.CanCollide = false
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("New Yeller")
- v.Character.HumanoidRootPart.Transparency = 0.7
- end
- end
- end
- end)
- example:AddButton("Wear dominus Empyreus", function()
- local A_1 = "Dominus Empyreus"
- local Event = game:GetService("ReplicatedStorage").Char
- Event:FireServer(A_1)
- end)
- example:AddToggle("Super Jump", function(state)
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = (state and 100 or 50)
- end)
- rage:AddButton("Auto-Shoot ", function()
- game.StarterGui:SetCore("SendNotification",{Title="Auto-Shoot ON",Text="Toggle keybind : V"})
- local TargPlr = nil
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:wait()
- local Mouse = Player:GetMouse()
- local Enabled = true
- local TeamsWithPlayers = false
- local UIS = game:GetService("UserInputService")
- _G.EnableBind = Enum.KeyCode.V
- UIS.InputBegan:Connect(function(key)
- if key.KeyCode == _G.EnableBind then
- if Enabled == true then
- Enabled = false
- game.StarterGui:SetCore("SendNotification",{Title="Auto-Shoot OFF",Text="Toggle keybind : V"})
- elseif Enabled == false then
- Enabled = true
- game.StarterGui:SetCore("SendNotification",{Title="Auto-Shoot ON",Text="Toggle keybind : V"})
- end
- end
- end)
- MakeShoot = function()
- mouse1press()
- wait(.4)
- mouse1release()
- end
- CountPlayersInTeams = function()
- for i,v in pairs(game:GetService("Teams"):GetTeams()) do
- if v ~= Player.Team and #v:GetPlayers() > 0 then
- TeamsWithPlayers = true
- elseif v ~= Player.Team and #v:GetPlayers() <= 0 then
- TeamsWithPlayers = false
- end
- end
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- if Mouse.Target ~= nil and Enabled == true then
- CountPlayersInTeams()
- if Mouse.Target.Parent:IsA("Model") and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") and Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
- if game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent) then
- TargPlr = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if #game:GetService("Teams"):GetTeams() > 1 and TargPlr.Team ~= nil and TargPlr.Team ~= Player.Team and TeamsWithPlayers == true then
- MakeShoot()
- elseif #game:GetService("Teams"):GetTeams() <= 0 then
- MakeShoot()
- elseif TeamsWithPlayers == false then
- MakeShoot()
- end
- else
- MakeShoot()
- end
- end
- end
- end)
- end)
- rage:AddButton("Godmode", function()
- while true do
- wait(0.7)
- local Event = game:GetService("ReplicatedStorage").FF
- Event:FireServer()
- end
- while true do
- wait(0.1)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.ClassName == "ForceField" and v.Parent.Name == ""..game.Players.localPlayer.Name.."" then
- v.Visible = false
- print(v)
- end
- end
- end
- end)
- visuals:AddButton("Chams", function()
- local Holder = Instance.new("Folder", game.CoreGui)
- Holder.Name = "ESP"
- local UpdateFuncs = {}
- local Box = Instance.new("BoxHandleAdornment")
- Box.Name = "nilBox"
- Box.Size = Vector3.new(3, 6, 3)
- Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Box.Transparency = 0.7
- Box.ZIndex = 0
- Box.AlwaysOnTop = true
- Box.Visible = true
- local NameTag = Instance.new("BillboardGui")
- NameTag.Name = "nilNameTag"
- NameTag.Enabled = false
- NameTag.Size = UDim2.new(0, 200, 0, 50)
- NameTag.AlwaysOnTop = true
- NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
- local Tag = Instance.new("TextLabel", NameTag)
- Tag.Name = "Tag"
- Tag.BackgroundTransparency = 1
- Tag.Position = UDim2.new(0, -50, 0, 0)
- Tag.Size = UDim2.new(0, 300, 0, 20)
- Tag.TextSize = 20
- Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
- Tag.TextStrokeTransparency = 0.4
- Tag.Text = "nil"
- Tag.Font = Enum.Font.SourceSansBold
- Tag.TextScaled = false
- local LoadCharacter = function(v)
- repeat wait() until v.Character ~= nil
- v.Character:WaitForChild("Humanoid")
- local vHolder = Holder:FindFirstChild(v.Name)
- vHolder:ClearAllChildren()
- local b = Box:Clone()
- b.Name = v.Name .. "Box"
- b.Adornee = v.Character
- b.Parent = vHolder
- local t = NameTag:Clone()
- t.Name = v.Name .. "NameTag"
- t.Enabled = false
- t.Parent = vHolder
- t.Adornee = v.Character:WaitForChild("Head", 5)
- if not t.Adornee then
- return UnloadCharacter(v)
- end
- --t.Tag.Text = v.Name
- b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- local UpdateNameTag = function()
- if not pcall(function()
- --v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local maxh = math.floor(v.Character.Humanoid.MaxHealth)
- local h = math.floor(v.Character.Humanoid.Health)
- t.Tag.Text = v.Name .. "\n" .. ((maxh ~= 0 and tostring(math.floor((h / maxh) * 100))) or "0") .. "% " .. tostring(h) .. "/" .. tostring(maxh)
- end) then
- UpdateFuncs[v] = nil
- end
- end
- UpdateNameTag()
- UpdateFuncs[v] = UpdateNameTag
- end
- local UnloadCharacter = function(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
- vHolder:ClearAllChildren()
- end
- end
- local LoadPlayer = function(v)
- local vHolder = Instance.new("Folder", Holder)
- vHolder.Name = v.Name
- v.CharacterAdded:Connect(function()
- pcall(LoadCharacter, v)
- end)
- v.CharacterRemoving:Connect(function()
- pcall(UnloadCharacter, v)
- end)
- LoadCharacter(v)
- end
- local UnloadPlayer = function(v)
- UnloadCharacter(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder then
- vHolder:Destroy()
- end
- end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function() pcall(LoadPlayer, v) end)
- end
- game:GetService("Players").PlayerAdded:Connect(function(v)
- pcall(LoadPlayer, v)
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(v)
- pcall(UnloadPlayer, v)
- end)
- game.ItemChanged:Connect(function(i, v)
- if i:IsA("Player") and v == "TeamColor" then
- if Holder:FindFirstChild(i.Name) then
- UnloadCharacter(i)
- wait()
- LoadCharacter(i)
- end
- elseif i:IsA("Humanoid") and i.Parent then
- local p = game:GetService("Players"):GetPlayerFromCharacter(i.Parent)
- if p and Holder:FindFirstChild(p.Name) then
- UpdateFuncs[p]()
- end
- end
- end)
- game:GetService("Players").LocalPlayer.NameDisplayDistance = 0
- game:GetService("Players").LocalPlayer.HealthDisplayDistance = 0
- end)
- visuals:AddButton("Head Esp", function()
- while true do wait(5)
- local Player = game:GetService("Players").LocalPlayer
- local gui = Instance.new("BillboardGui");
- gui.Name = "";
- gui.AlwaysOnTop = true;
- gui.LightInfluence = 0;
- gui.Size = UDim2.new(1, 0, 1, 0);
- local frame = Instance.new("Frame", gui);
- frame.BackgroundColor3 = Color3.fromRGB(51, 102, 255);
- frame.Size = UDim2.new(1, 0, 1, 0);
- frame.BorderSizePixel = 0;
- frame.BorderColor3 = Color3.fromRGB(0, 0, 0);
- local gi = gui:Clone();
- local body = frame:Clone();
- body.Parent = gi;
- body.BackgroundColor3 = Color3.fromRGB(51, 102, 255);
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.TeamColor ~= Player.TeamColor and v.Name ~= Player.Name and v.Character and v.Character:FindFirstChild("Head") then
- gui:Clone().Parent = v.Character.Head;
- print(v)
- end
- end
- end
- end)
- visuals:AddButton("Remove Map",function()
- game.StarterGui:SetCore("SendNotification", {
- Title = "NerfWare";
- Text = "Toggle key is E";
- Duration = 5;
- })
- AEnabled = false
- Advantage = function(i)
- if i == true and not game.Lighting:FindFirstChild("Map") then
- game.StarterGui:SetCore("SendNotification",{Title="NerfWare",Text="Map Removed"})
- workspace:FindFirstChild("Map").Parent = game.Lighting
- AEnabled = true
- game:GetService('Players').LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Anchored = true
- end
- if i == false and game.Lighting:FindFirstChild("Map") then
- game.StarterGui:SetCore("SendNotification",{Title="NerfWare",Text="Map Returned"})
- AEnabled = false game.Lighting:FindFirstChild("Map").Parent = workspace
- game:GetService('Players').LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Anchored = false
- end
- end
- mouse=game:GetService('Players').LocalPlayer:GetMouse()
- mouse.keyDown:connect(function(key)
- if (key) == "e" then
- if AEnabled == true then
- Advantage(false)
- else
- Advantage(true)
- end
- end
- if (key) == "f" then
- game.Lighting:FindFirstChild('Map'):Destroy()
- end
- end)
- end)
- Zombie:AddButton("Kill all alive zombies",function()
- while true do wait(0.1)
- local A_1 = game:GetService("Workspace").Zombie
- local A_2 = 10000000
- local A_3 = "SWORD"
- local A_4 = false
- local Event = game:GetService("ReplicatedStorage").FE.YEET
- Event:FireServer(A_1, A_2, A_3, A_4)
- end
- end)
- Zombie:AddButton("Zombie Esp",function()
- function CreateESPPart(BodyPart,color)
- local ESPPartparent = BodyPart
- local Box = Instance.new("BoxHandleAdornment")
- Box.Size = BodyPart.Size + Vector3.new(0.1, 0.1, 0.1)
- Box.Name = "ESPPart"
- Box.Adornee = ESPPartparent
- Box.Color3 = color
- Box.AlwaysOnTop = true
- Box.ZIndex = 5
- Box.Transparency = 0.6
- Box.Parent = BodyPart
- end
- local zombs = workspace:getChildren()
- for i=1,#zombs do
- local bodypart = zombs[i]:getChildren()
- for i=1,#bodypart do
- if bodypart[i].ClassName == "Part" and bodypart[i].Parent.Name == "Zombie" then
- CreateESPPart(bodypart[i], Color3.fromRGB(255,0,0))
- end
- end
- end
- workspace.ChildAdded:Connect(function(zomb)
- wait(0.1)
- local bodypart = zomb:getChildren()
- for i=1,#bodypart do
- if bodypart[i].ClassName == "Part" and bodypart[i].Parent.Name == "Zombie" then
- CreateESPPart(bodypart[i], Color3.fromRGB(255,0,0))
- end
- end
- end)
- end)
- Zombie:AddButton("Big Heads",function()
- while true do wait(0.3)
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.ClassName == "Part" and v.Parent.Name == "Zombie" then
- v.Parent.Head.Size = Vector3.new(3,3,3)
- end
- end
- end
- end)
- Zombie:AddButton("Infinite Cash",function()
- while true do wait(2)
- game.Players.LocalPlayer.leaderstats.Points.Value = 100000000000
- end
- end)
- Zombie:AddButton("Open All Doors [FE]",function()
- local A_1 = 1
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 2
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 3
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 4
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 5
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 6
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- wait(0.2)
- local A_1 = 7
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- local A_1 = 8
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- local A_1 = 9
- local A_2 = game:GetService("Workspace").Map.Door
- local Event = game:GetService("ReplicatedStorage").Door
- Event:FireServer(A_1, A_2)
- end)
- Zombie:AddButton("Wear Dominus Empryreus",function()
- local A_1 = "Dominus Empyreus"
- local Event = game:GetService("ReplicatedStorage").Char
- Event:FireServer(A_1)
- end)
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