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  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use more random generators, better behaved rivers, and larger rare climates
  5. B:"0.5 generation"=true
  6.  
  7. # Use 1.6 compatibility mode
  8. B:1.6Compatibility=false
  9.  
  10. # place little islands near shore rather than in deep ocean
  11. B:"Allow Derpy Islands"=true
  12.  
  13. # Biome size, exponential: 4 is regular and 6 is large biomes
  14. I:"Biome Size"=2
  15.  
  16. # Use red sand mesa for mesa borders. False uses desert like vanilla
  17. B:"Mesas for mesa borders"=true
  18.  
  19. # per thousand; vanilla is 10
  20. I:"Mushroom Island Incidence"=10
  21.  
  22. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  23. B:"No Generation Changes"=false
  24.  
  25. # suppress Bop sub-biome generation
  26. B:NoBoPSubBiomes=true
  27.  
  28. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  29. I:PercentRiverReduction=0
  30.  
  31. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  32. B:"Smoother Coastlines"=true
  33.  
  34. # add testing routines and crash in suspicious circumstances
  35. B:TestingMode=false
  36. B:VanillaBiomesOn=true
  37.  
  38. # Generate land masses and climate zones similar to vanilla 1.7
  39. B:VanillaLandAndClimate=false
  40.  
  41. # True for triple-width rivers
  42. B:WiderRivers=true
  43.  
  44. # impose Climate Control generation on the Biomes o' Plenty world type
  45. B:alterBoPWorlds=false
  46.  
  47. # impose Climate Control generation on Highlands world types
  48. B:alterHighlandsWorlds=false
  49.  
  50. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  51. I:biomeRingsNotSaved=3
  52.  
  53. # Number of Chunk Biome layouts cached. Above 500 is ignored. 0 or below shuts off chunk info caching
  54. I:cacheSize=0
  55.  
  56. # climate not saved on edges; -1 deactivates saving climates
  57. I:climateRingsNotSaved=3
  58.  
  59. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  60. B:controlVillageBiomes=true
  61.  
  62. # Comma-delimited list of externalBiome Names. No quotes or line returnsYou will have to reload Minecraft after changing this.Names not in the list aren't removed from the configs but they have no effect
  63. S:externalBiomeNames=
  64.  
  65. # force small continent near origin
  66. B:forceStartContinent=false
  67.  
  68. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  69. D:maxChasm=10.0
  70.  
  71. # Maximum Number of Rescue attempts. Negative numbers mean no limit
  72. I:rescueLimit=-1
  73.  
  74. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  75. I:subBiomeRingsNotSaved=-1
  76.  
  77. # suppress Climate Control generation in default, large biomes, and amplified worlds
  78. B:suppressInStandardWorlds=false
  79.  
  80. # True for double-width beaches
  81. B:wideBeaches=true
  82. }
  83.  
  84.  
  85. ##########################################################################################################
  86. # climate incidences
  87. #--------------------------------------------------------------------------------------------------------#
  88. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
  89. ##########################################################################################################
  90.  
  91. "climate incidences" {
  92. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  93. I:"Cool Zone Incidence"=0
  94.  
  95. # relative incidence of hot zones like savanna/desert/plains/mesa
  96. I:"Hot Zone Incidence"=1
  97.  
  98. # relative incidence of snowy zones
  99. I:"Snowy Zone Incidence"=0
  100.  
  101. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  102. I:"Warm Zone Incidence"=2
  103. }
  104.  
  105.  
  106. ##########################################################################################################
  107. # climate zone parameters
  108. #--------------------------------------------------------------------------------------------------------#
  109. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  110. ##########################################################################################################
  111.  
  112. "climate zone parameters" {
  113. # True freezes oceans in snowy latitudes. Only used with latitudinal climates.
  114. B:"Frozen Icecaps"=false
  115.  
  116. # half the climate zone size from vanilla, unless quartering
  117. B:"Half Zone Size"=true
  118.  
  119. # Use Ice Mountains instead of Ice Plains in mountain chain areas
  120. B:"Ice Mountains in Mountain Chains"=true
  121.  
  122. # Use Mesas as mountains in mountain chain areas
  123. B:"Mesas in Mountain Chains"=true
  124.  
  125. # Place mountains in chains
  126. B:"Mountains in Mountain Chains"=false
  127.  
  128. # quarter the climate zone size from vanilla
  129. B:"Quarter Zone Size"=false
  130.  
  131. # ignore climate zones altogether
  132. B:"Random Biomes"=false
  133.  
  134. # Number of climate zones to shift the band from the default of the warm - to - cool transition at 0. Positive numbers shift the bands up.
  135. I:bandedClimateOffset=0
  136.  
  137. # Width of banded climates (climate depends on latitude). 0 or less for normal rules. Width is in terms of climate zones, whatever they are
  138. I:bandedClimateWidth=-1
  139.  
  140. # X offset for initial spawn search in blocks
  141. I:xSpawnOffset=0
  142.  
  143. # Z offset for initial spawn search in blocks
  144. I:zSpawnOffset=0
  145. }
  146.  
  147.  
  148. ##########################################################################################################
  149. # ocean control parameters
  150. #--------------------------------------------------------------------------------------------------------#
  151. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. SeparateLandmasses = true makes an oceanic world with these settings andSeparateLandmasses = false makes a continental world
  152. ##########################################################################################################
  153.  
  154. "ocean control parameters" {
  155. # frequency of large continent seeds, about 8000x16000
  156. I:"Incidence of Continents,Large"=0
  157.  
  158. # frequency of medium continent seeds, about 4000x8000
  159. I:"Incidence of Continents,Medium"=0
  160.  
  161. # frequency of small continent seeds, about 2000x4000
  162. I:"Incidence of Continents,Small"=0
  163.  
  164. # frequency of large island seeds, about 500x1000
  165. I:"Incidence of Islands,Large"=0
  166.  
  167. # frequency of medium island seeds, about 250x500, but they tend to break up into archipelagos
  168. I:"Incidence of Islands,Medium"=750
  169.  
  170. # Rounds of continent and large island expansion in oceanic worlds (with separateLandmasses off). More makes continents larger and oceans narrower. Default is 1.
  171. I:"Land Expansion Rounds"=0
  172.  
  173. # True mostly stops landmasses merging.With default settings you will get an oceanic world if true and a continental world if false
  174. B:SeparateLandmasses=true
  175. }
  176.  
  177.  
  178. ##########################################################################################################
  179. # oceanbiomeclimates
  180. #--------------------------------------------------------------------------------------------------------#
  181. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  182. ##########################################################################################################
  183.  
  184. oceanbiomeclimates {
  185. S:"DeepOcean climate"=DEEP_OCEAN
  186. S:"Ocean climate"=OCEAN
  187. }
  188.  
  189.  
  190. oceanbiomeids {
  191. I:"DeepOcean ID"=24
  192. I:"Ocean ID"=0
  193. }
  194.  
  195.  
  196. oceanbiomeincidences {
  197. I:"DeepOcean Incidence"=100
  198. I:"Ocean Incidence"=100
  199. }
  200.  
  201.  
  202. oceanbiomevillages {
  203. B:"DeepOcean hasVillages"=false
  204. B:"Ocean hasVillages"=false
  205. }
  206.  
  207.  
  208. ##########################################################################################################
  209. # vanillabiomeclimates
  210. #--------------------------------------------------------------------------------------------------------#
  211. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  212. ##########################################################################################################
  213.  
  214. vanillabiomeclimates {
  215. S:"Birch Forest Hills M climate"=DEFAULT
  216. S:"Birch Forest Hills climate"=DEFAULT
  217. S:"Birch Forest M climate"=DEFAULT
  218. S:"Birch Forest climate"=COOL
  219. S:"Cold Taiga Hills climate"=DEFAULT
  220. S:"Cold Taiga M climate"=DEFAULT
  221. S:"Cold Taiga climate"=Snowy
  222. S:"Desert Hills climate"=DEFAULT
  223. S:"Desert M climate"=DEFAULT
  224. S:"Desert climate"=Hot
  225. S:"Extreme Hills M climate"=DEFAULT
  226. S:"Extreme Hills climate"=MEDIUM
  227. S:"Extreme Hills+ M climate"=DEFAULT
  228. S:"Extreme Hills+ climate"=DEFAULT
  229. S:"Flower Forest climate"=DEFAULT
  230. S:"Forest Hills climate"=DEFAULT
  231. S:"Forest climate"=MEDIUM
  232. S:"Ice Mountains climate"=Snowy
  233. S:"Ice Plains Spikes climate"=DEFAULT
  234. S:"Ice Plains climate"=Snowy
  235. S:"Jungle Hills climate"=DEFAULT
  236. S:"Jungle M climate"=DEFAULT
  237. S:"Jungle climate"=Warm
  238. S:"Mega Spruce Taiga climate"=DEFAULT
  239. S:"Mega Taiga Hills climate"=DEFAULT
  240. S:"Mega Taiga climate"=Cool
  241. S:"Mesa (Bryce) climate"=DEFAULT
  242. S:"Mesa Plateau F M climate"=DEFAULT
  243. S:"Mesa Plateau F climate"=Hot
  244. S:"Mesa Plateau M climate"=DEFAULT
  245. S:"Mesa Plateau climate"=Hot
  246. S:"Mesa climate"=DEFAULT
  247. S:"Mushroom Island climate"=DEFAULT
  248. S:"Plains climate"=Hot
  249. S:"Roofed Forest M climate"=DEFAULT
  250. S:"Roofed Forest climate"=Cool
  251. S:"Savanna M climate"=DEFAULT
  252. S:"Savanna Plateau M climate"=DEFAULT
  253. S:"Savanna Plateau climate"=DEFAULT
  254. S:"Savanna climate"=Hot
  255. S:"Sunflower Plains climate"=DEFAULT
  256. S:"Swampland M climate"=DEFAULT
  257. S:"Swampland climate"=Cool
  258. S:"Taiga (snowless) M climate"=DEFAULT
  259. S:"Taiga (snowless) climate"=Cool
  260. S:"Taiga Hills climate"=DEFAULT
  261. }
  262.  
  263.  
  264. vanillabiomeids {
  265. I:"Birch Forest Hills ID"=28
  266. I:"Birch Forest Hills M ID"=156
  267. I:"Birch Forest ID"=27
  268. I:"Birch Forest M ID"=155
  269. I:"Cold Taiga Hills ID"=31
  270. I:"Cold Taiga ID"=30
  271. I:"Cold Taiga M ID"=158
  272. I:"Desert Hills ID"=17
  273. I:"Desert ID"=2
  274. I:"Desert M ID"=130
  275. I:"Extreme Hills ID"=3
  276. I:"Extreme Hills M ID"=131
  277. I:"Extreme Hills+ ID"=34
  278. I:"Extreme Hills+ M ID"=162
  279. I:"Flower Forest ID"=132
  280. I:"Forest Hills ID"=18
  281. I:"Forest ID"=4
  282. I:"Ice Mountains ID"=13
  283. I:"Ice Plains ID"=12
  284. I:"Ice Plains Spikes ID"=140
  285. I:"Jungle Hills ID"=22
  286. I:"Jungle ID"=21
  287. I:"Jungle M ID"=149
  288. I:"Mega Spruce Taiga ID"=160
  289. I:"Mega Taiga Hills ID"=33
  290. I:"Mega Taiga ID"=32
  291. I:"Mesa (Bryce) ID"=165
  292. I:"Mesa ID"=37
  293. I:"Mesa Plateau F ID"=38
  294. I:"Mesa Plateau F M ID"=166
  295. I:"Mesa Plateau ID"=39
  296. I:"Mesa Plateau M ID"=167
  297. I:"Mushroom Island ID"=14
  298. I:"Plains ID"=1
  299. I:"Roofed Forest ID"=29
  300. I:"Roofed Forest M ID"=157
  301. I:"Savanna ID"=35
  302. I:"Savanna M ID"=163
  303. I:"Savanna Plateau ID"=36
  304. I:"Savanna Plateau M ID"=164
  305. I:"Sunflower Plains ID"=129
  306. I:"Swampland ID"=6
  307. I:"Swampland M ID"=134
  308. I:"Taiga (snowless) ID"=5
  309. I:"Taiga (snowless) M ID"=133
  310. I:"Taiga Hills ID"=19
  311. }
  312.  
  313.  
  314. vanillabiomeincidences {
  315. I:"Birch Forest Incidence"=10
  316. I:"Cold Taiga Incidence"=10
  317. I:"Desert Incidence"=30
  318. I:"Extreme Hills Incidence"=20
  319. I:"Forest Incidence"=20
  320. I:"Ice Mountains Incidence"=0
  321. I:"Ice Plains Incidence"=30
  322. I:"Jungle Incidence"=5
  323. I:"Mega Taiga Incidence"=5
  324. I:"Mesa Plateau F Incidence"=4
  325. I:"Mesa Plateau Incidence"=1
  326. I:"Plains Incidence"=30
  327. I:"Roofed Forest Incidence"=10
  328. I:"Savanna Incidence"=20
  329. I:"Swampland Incidence"=10
  330. I:"Taiga (snowless) Incidence"=10
  331. }
  332.  
  333.  
  334. vanillabiomevillages {
  335. B:"Birch Forest Hills M hasVillages"=true
  336. B:"Birch Forest Hills hasVillages"=true
  337. B:"Birch Forest M hasVillages"=true
  338. B:"Birch Forest hasVillages"=true
  339. B:"Cold Taiga Hills hasVillages"=true
  340. B:"Cold Taiga M hasVillages"=true
  341. B:"Cold Taiga hasVillages"=true
  342. B:"Desert Hills hasVillages"=true
  343. B:"Desert M hasVillages"=true
  344. B:"Desert hasVillages"=true
  345. B:"Extreme Hills M hasVillages"=true
  346. B:"Extreme Hills hasVillages"=true
  347. B:"Extreme Hills+ M hasVillages"=true
  348. B:"Extreme Hills+ hasVillages"=true
  349. B:"Flower Forest hasVillages"=true
  350. B:"Forest Hills hasVillages"=true
  351. B:"Forest hasVillages"=true
  352. B:"Ice Mountains hasVillages"=true
  353. B:"Ice Plains Spikes hasVillages"=true
  354. B:"Ice Plains hasVillages"=true
  355. B:"Jungle Hills hasVillages"=true
  356. B:"Jungle M hasVillages"=true
  357. B:"Jungle hasVillages"=true
  358. B:"Mega Spruce Taiga hasVillages"=true
  359. B:"Mega Taiga Hills hasVillages"=true
  360. B:"Mega Taiga hasVillages"=true
  361. B:"Mesa (Bryce) hasVillages"=true
  362. B:"Mesa Plateau F M hasVillages"=true
  363. B:"Mesa Plateau F hasVillages"=true
  364. B:"Mesa Plateau M hasVillages"=true
  365. B:"Mesa Plateau hasVillages"=true
  366. B:"Mesa hasVillages"=true
  367. B:"Mushroom Island hasVillages"=true
  368. B:"Plains hasVillages"=true
  369. B:"Roofed Forest M hasVillages"=true
  370. B:"Roofed Forest hasVillages"=true
  371. B:"Savanna M hasVillages"=true
  372. B:"Savanna Plateau M hasVillages"=true
  373. B:"Savanna Plateau hasVillages"=true
  374. B:"Savanna hasVillages"=true
  375. B:"Sunflower Plains hasVillages"=true
  376. B:"Swampland M hasVillages"=true
  377. B:"Swampland hasVillages"=true
  378. B:"Taiga (snowless) M hasVillages"=true
  379. B:"Taiga (snowless) hasVillages"=true
  380. B:"Taiga Hills hasVillages"=true
  381. }
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