duplicat

fe linked sword

Feb 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
  7. wait(1 / 60)
  8. Effects = { }
  9. local Player = game.Players.localPlayer
  10. local Mouse = Player:GetMouse()
  11. local Character = Player.Character
  12. local Humanoid = Character.Humanoid
  13. local Head = Character.Head
  14. local RootPart = Character.HumanoidRootPart
  15. local Torso = Character.Torso
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Camera = game.Workspace.CurrentCamera
  21. local RootJoint = RootPart.RootJoint
  22. local Equipped = false
  23. local Attack = false
  24. local Anim = 'Idle'
  25. local Idle = 0
  26. local Combo = 1
  27. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  28. local Velocity = RootPart.Velocity.y
  29. local Sine = 0
  30. local Change = 1
  31. Instance.new("ForceField",Character).Visible = false
  32. Character.Humanoid.Name = "help"
  33. humanoid = Character.help
  34.  
  35. local RbxUtility = LoadLibrary("RbxUtility")
  36. local Create = RbxUtility.Create
  37.  
  38. humanoid.WalkSpeed = 13
  39. humanoid.JumpPower = 60
  40. humanoid.Animator.Parent = nil
  41. Character.Animate.Parent = nil
  42.  
  43. local newMotor = function(part0, part1, c0, c1)
  44. local w = Create('Motor'){
  45. Parent = part0,
  46. Part0 = part0,
  47. Part1 = part1,
  48. C0 = c0,
  49. C1 = c1,
  50. }
  51. return w
  52. end
  53.  
  54. function clerp(a, b, t)
  55. return a:lerp(b, t)
  56. end
  57.  
  58. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  59. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  60.  
  61. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  62. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  63. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  64. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  65. RootJoint.C1 = CFrame.new(0, 0, 0)
  66. RootJoint.C0 = CFrame.new(0, 0, 0)
  67. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  68. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  69.  
  70. local rarmc1 = RW.C1
  71. local larmc1 = LW.C1
  72. local rlegc1 = RH.C1
  73. local llegc1 = LH.C1
  74.  
  75. local resetc1 = false
  76.  
  77. function PlayAnimationFromTable(table, speed, bool)
  78. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  79. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  80. RW.C0 = clerp(RW.C0, table[3], speed)
  81. LW.C0 = clerp(LW.C0, table[4], speed)
  82. RH.C0 = clerp(RH.C0, table[5], speed)
  83. LH.C0 = clerp(LH.C0, table[6], speed)
  84. if bool == true then
  85. if resetc1 == false then
  86. resetc1 = true
  87. RootJoint.C1 = RootJoint.C1
  88. Torso.Neck.C1 = Torso.Neck.C1
  89. RW.C1 = rarmc1
  90. LW.C1 = larmc1
  91. RH.C1 = rlegc1
  92. LH.C1 = llegc1
  93. end
  94. end
  95. end
  96.  
  97. ArtificialHB = Create("BindableEvent"){
  98. Parent = script,
  99. Name = "Heartbeat",
  100. }
  101.  
  102. script:WaitForChild("Heartbeat")
  103.  
  104. frame = 1 / 45
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.Heartbeat:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.Heartbeat:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.Heartbeat:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. function swait(num)
  132. if num == 0 or num == nil then
  133. ArtificialHB.Event:wait()
  134. else
  135. for i = 0, num do
  136. ArtificialHB.Event:wait()
  137. end
  138. end
  139. end
  140.  
  141. local m = Create("Model"){
  142. Parent = Character,
  143. Name = "WeaponModel"
  144. }
  145.  
  146. function RemoveOutlines(part)
  147. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  148. end
  149.  
  150. CFuncs = {
  151. Part = {
  152. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  153. local Part = Create("Part"){
  154. Parent = Parent,
  155. Reflectance = Reflectance,
  156. Transparency = Transparency,
  157. CanCollide = false,
  158. Locked = true,
  159. BrickColor = BrickColor.new(tostring(BColor)),
  160. Name = Name,
  161. Size = Size,
  162. Material = Material,
  163. }
  164. RemoveOutlines(Part)
  165. if Size == Vector3.new() then
  166. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  167. else
  168. Part.Size = Size
  169. end
  170. return Part
  171. end;
  172. };
  173.  
  174. Mesh = {
  175. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  176. local Msh = Create(Mesh){
  177. Parent = Part,
  178. Offset = OffSet,
  179. Scale = Scale,
  180. }
  181. if Mesh == "SpecialMesh" then
  182. Msh.MeshType = MeshType
  183. Msh.MeshId = MeshId
  184. end
  185. return Msh
  186. end;
  187. };
  188.  
  189. Weld = {
  190. Create = function(Parent, Part0, Part1, C0, C1)
  191. local Weld = Create("Weld"){
  192. Parent = Parent,
  193. Part0 = Part0,
  194. Part1 = Part1,
  195. C0 = C0,
  196. C1 = C1,
  197. }
  198. return Weld
  199. end;
  200. };
  201.  
  202. Sound = {
  203. Create = function(id, par, vol, pit)
  204. coroutine.resume(coroutine.create(function()
  205. local S = Create("Sound"){
  206. Volume = vol,
  207. Pitch = pit or 1,
  208. SoundId = "rbxassetid://" .. id,
  209. Parent = par or workspace,
  210. }
  211. wait()
  212. S:play()
  213. game:GetService("Debris"):AddItem(S, 10)
  214. end))
  215. end;
  216. };
  217.  
  218. ParticleEmitter = {
  219. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  220. local Particle = Create("ParticleEmitter"){
  221. Parent = Parent,
  222. Color = ColorSequence.new(Color1, Color2),
  223. LightEmission = LightEmission,
  224. Size = Size,
  225. Texture = Texture,
  226. Transparency = Transparency,
  227. ZOffset = ZOffset,
  228. Acceleration = Accel,
  229. Drag = Drag,
  230. LockedToPart = LockedToPart,
  231. VelocityInheritance = VelocityInheritance,
  232. EmissionDirection = EmissionDirection,
  233. Enabled = Enabled,
  234. Lifetime = LifeTime,
  235. Rate = Rate,
  236. Rotation = Rotation,
  237. RotSpeed = RotSpeed,
  238. Speed = Speed,
  239. VelocitySpread = VelocitySpread,
  240. }
  241. return Particle
  242. end;
  243. };
  244.  
  245. CreateTemplate = {
  246.  
  247. };
  248. }
  249.  
  250.  
  251. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  252. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  253.  
  254. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  255. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  256.  
  257. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  258. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  259. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  260. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  261. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  262. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  263. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  264. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  265. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  266. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  267. sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  268. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  269. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  270. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  271. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  272. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  273. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  274. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  275.  
  276. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  277. kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  278.  
  279.  
  280.  
  281. swordtrail = Instance.new("Trail", SwordHitbox)
  282. A2 = Instance.new('Attachment',SwordBase)
  283. A3 = Instance.new('Attachment',SwordTip)
  284. swordtrail.Lifetime = .1
  285. swordtrail.Enabled = false
  286. swordtrail.Attachment0 = A2
  287. swordtrail.Attachment1 = A3
  288. local startColor = Color3.new(0, 0, 0)
  289. local endColor = Color3.new(200,200, 200)
  290. local startT = .2
  291. local endT = .8
  292.  
  293. local sequence = ColorSequence.new(startColor, endColor)
  294. local sequence2 = NumberSequence.new(startT, endT)
  295.  
  296. swordtrail.Color = sequence
  297. swordtrail.Transparency = sequence2
  298.  
  299.  
  300. function RayCast(Position, Direction, Range, Ignore)
  301. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  302. end
  303.  
  304. FindNearestTorso = function(pos)
  305. local list = (game.Workspace:children())
  306. local torso = nil
  307. local dist = 1000
  308. local temp, human, temp2 = nil, nil, nil
  309. for x = 1, #list do
  310. temp2 = list[x]
  311. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  312. temp = temp2:findFirstChild("Torso")
  313. human = temp2:findFirstChild("Humanoid")
  314. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  315. local dohit = true
  316. if dohit == true then
  317. torso = temp
  318. dist = (temp.Position - pos).magnitude
  319. end
  320. end
  321. end
  322. end
  323. return torso, dist
  324. end
  325.  
  326. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  327. if hit.Parent == nil then
  328. return
  329. end
  330. local h = hit.Parent:FindFirstChild("Humanoid")
  331. for _, v in pairs(hit.Parent:children()) do
  332. if v:IsA("Humanoid") then
  333. h = v
  334. end
  335. end
  336. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  337. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  338. if hit.Parent.DebounceHit.Value == true then
  339. return
  340. end
  341. end
  342. local c = Create("ObjectValue"){
  343. Name = "creator",
  344. Value = game:service("Players").LocalPlayer,
  345. Parent = h,
  346. }
  347. game:GetService("Debris"):AddItem(c, .5)
  348. if HitSound ~= nil and HitPitch ~= nil then
  349. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  350. end
  351. local Damage = math.random(minim, maxim)
  352. local blocked = false
  353. local block = hit.Parent:findFirstChild("Block")
  354. if block ~= nil then
  355. if block.className == "IntValue" then
  356. if block.Value > 0 then
  357. blocked = true
  358. block.Value = block.Value - 1
  359. print(block.Value)
  360. end
  361. end
  362. end
  363. if blocked == false then
  364. h.Health = h.Health - Damage
  365. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  366. else
  367. h.Health = h.Health - (Damage / 2)
  368. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  369. end
  370. if Type == "Knockdown" then
  371. local hum = hit.Parent.Humanoid
  372. hum.PlatformStand = true
  373. coroutine.resume(coroutine.create(function(HHumanoid)
  374. swait(1)
  375. HHumanoid.PlatformStand = false
  376. end), hum)
  377. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  378. local bodvol = Create("BodyVelocity"){
  379. velocity = angle * knockback,
  380. P = 5000,
  381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  382. Parent = hit,
  383. }
  384. local rl = Create("BodyAngularVelocity"){
  385. P = 3000,
  386. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  387. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodvol, .5)
  391. game:GetService("Debris"):AddItem(rl, .5)
  392. elseif Type == "Normal" then
  393. local vp = Create("BodyVelocity"){
  394. P = 500,
  395. maxForce = Vector3.new(math.huge, 0, math.huge),
  396. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  397. }
  398. hit.Parent.Torso:BreakJoints()
  399. if knockback > 0 then
  400. vp.Parent = hit.Parent.Torso
  401. end
  402. game:GetService("Debris"):AddItem(vp, .5)
  403. elseif Type == "Up" then
  404. local bodyVelocity = Create("BodyVelocity"){
  405. velocity = Vector3.new(0, 20, 0),
  406. P = 5000,
  407. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  408. Parent = hit,
  409. }
  410. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  411. elseif Type == "DarkUp" then
  412. coroutine.resume(coroutine.create(function()
  413. for i = 0, 1, 0.1 do
  414. swait()
  415. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  416. end
  417. end))
  418. local bodyVelocity = Create("BodyVelocity"){
  419. velocity = Vector3.new(0, 20, 0),
  420. P = 5000,
  421. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  422. Parent = hit,
  423. }
  424. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  425. elseif Type == "Snare" then
  426. local bp = Create("BodyPosition"){
  427. P = 2000,
  428. D = 100,
  429. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  430. position = hit.Parent.Torso.Position,
  431. Parent = hit.Parent.Torso,
  432. }
  433. game:GetService("Debris"):AddItem(bp, 1)
  434. elseif Type == "Freeze" then
  435. local BodPos = Create("BodyPosition"){
  436. P = 50000,
  437. D = 1000,
  438. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  439. position = hit.Parent.Torso.Position,
  440. Parent = hit.Parent.Torso,
  441. }
  442. local BodGy = Create("BodyGyro") {
  443. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  444. P = 20e+003,
  445. Parent = hit.Parent.Torso,
  446. cf = hit.Parent.Torso.CFrame,
  447. }
  448. hit.Parent.Torso.Anchored = true
  449. coroutine.resume(coroutine.create(function(Part)
  450. swait(1.5)
  451. Part.Anchored = false
  452. end), hit.Parent.Torso)
  453. game:GetService("Debris"):AddItem(BodPos, 3)
  454. game:GetService("Debris"):AddItem(BodGy, 3)
  455. end
  456. local debounce = Create("BoolValue"){
  457. Name = "DebounceHit",
  458. Parent = hit.Parent,
  459. Value = true,
  460. }
  461. game:GetService("Debris"):AddItem(debounce, Delay)
  462. c = Create("ObjectValue"){
  463. Name = "creator",
  464. Value = Player,
  465. Parent = h,
  466. }
  467. game:GetService("Debris"):AddItem(c, .5)
  468. end
  469. end
  470.  
  471. function ShowDamage(Pos, Text, Time, Color)
  472. local Rate = (1 / 30)
  473. local Pos = (Pos or Vector3.new(0, 0, 0))
  474. local Text = (Text or "")
  475. local Time = (Time or 2)
  476. local Color = (Color or Color3.new(1, 0, 1))
  477. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  478. EffectPart.Anchored = true
  479. local BillboardGui = Create("BillboardGui"){
  480. Size = UDim2.new(3, 0, 3, 0),
  481. Adornee = EffectPart,
  482. Parent = EffectPart,
  483. }
  484. local TextLabel = Create("TextLabel"){
  485. BackgroundTransparency = 1,
  486. Size = UDim2.new(1, 0, 1, 0),
  487. Text = Text,
  488. Font = "SourceSansLight",
  489. TextColor3 = Color,
  490. TextScaled = true,
  491. Parent = BillboardGui,
  492. }
  493. game.Debris:AddItem(EffectPart, (Time))
  494. EffectPart.Parent = game:GetService("Workspace")
  495. delay(0, function()
  496. local Frames = (Time / Rate)
  497. for Frame = 1, Frames do
  498. wait(Rate)
  499. local Percent = (Frame / Frames)
  500. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  501. TextLabel.TextTransparency = Percent
  502. end
  503. if EffectPart and EffectPart.Parent then
  504. EffectPart:Destroy()
  505. end
  506. end)
  507. end
  508.  
  509. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  510. for _, c in pairs(workspace:children()) do
  511. local hum = c:findFirstChild("Humanoid")
  512. if hum ~= nil then
  513. local head = c:findFirstChild("Torso")
  514. if head ~= nil then
  515. local targ = head.Position - Part.Position
  516. local mag = targ.magnitude
  517. if mag <= Magnitude and c.Name ~= Player.Name then
  518. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  519. end
  520. end
  521. end
  522. end
  523. end
  524.  
  525. EffectModel = Create("Model"){
  526. Parent = Character,
  527. Name = "EffectModel",
  528. }
  529.  
  530. Effects = {
  531. Block = {
  532. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  533. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  534. prt.Anchored = true
  535. prt.CFrame = cframe
  536. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. if Type == 1 or Type == nil then
  539. table.insert(Effects, {
  540. prt,
  541. "Block1",
  542. delay,
  543. x3,
  544. y3,
  545. z3,
  546. msh
  547. })
  548. elseif Type == 2 then
  549. table.insert(Effects, {
  550. prt,
  551. "Block2",
  552. delay,
  553. x3,
  554. y3,
  555. z3,
  556. msh
  557. })
  558. elseif Type == 3 then
  559. table.insert(Effects, {
  560. prt,
  561. "Block3",
  562. delay,
  563. x3,
  564. y3,
  565. z3,
  566. msh,
  567. Part
  568. })
  569. elseif Type == 4 then
  570. table.insert(Effects, {
  571. prt,
  572. "Block2Fire",
  573. delay,
  574. x3,
  575. y3,
  576. z3,
  577. msh
  578. })
  579. end
  580. end
  581. };
  582.  
  583. Sphere = {
  584. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  585. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  586. prt.Anchored = true
  587. prt.CFrame = cframe
  588. if parent == nil then
  589. prt.Parent = workspace
  590. else
  591. prt.Parent = parent
  592. end
  593. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  594. game:GetService("Debris"):AddItem(prt, 10)
  595. table.insert(Effects, {
  596. prt,
  597. "Cylinder",
  598. delay,
  599. x3,
  600. y3,
  601. z3,
  602. msh
  603. })
  604. end
  605. };
  606.  
  607. Blood = {
  608. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  609. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  610. prt.Anchored = true
  611. prt.CFrame = cframe
  612. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  613. game:GetService("Debris"):AddItem(prt, 10)
  614. table.insert(Effects, {
  615. prt,
  616. "Blood",
  617. delay,
  618. x3,
  619. y3,
  620. z3,
  621. msh
  622. })
  623. end
  624. };
  625.  
  626. Blast = {
  627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  628. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  629. prt.Anchored = true
  630. prt.CFrame = cframe
  631. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  632. game:GetService("Debris"):AddItem(prt, 10)
  633. table.insert(Effects, {
  634. prt,
  635. "Block4",
  636. delay,
  637. x3,
  638. y3,
  639. z3,
  640. msh,
  641. Part
  642. })
  643. end
  644. };
  645.  
  646. Ring = {
  647. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  648. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  649. prt.Anchored = true
  650. prt.CFrame = cframe
  651. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  652. game:GetService("Debris"):AddItem(prt, 10)
  653. table.insert(Effects, {
  654. prt,
  655. "Cylinder",
  656. delay,
  657. x3,
  658. y3,
  659. z3,
  660. msh
  661. })
  662. end
  663. };
  664.  
  665. Cylinder = {
  666. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  667. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  668. prt.Anchored = true
  669. prt.CFrame = cframe
  670. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  671. game:GetService("Debris"):AddItem(prt, 10)
  672. table.insert(Effects, {
  673. prt,
  674. "Cylinder",
  675. delay,
  676. x3,
  677. y3,
  678. z3,
  679. msh
  680. })
  681. end
  682. };
  683.  
  684. Head = {
  685. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  686. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  687. prt.Anchored = true
  688. prt.CFrame = cframe
  689. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690. game:GetService("Debris"):AddItem(prt, 10)
  691. table.insert(Effects, {
  692. prt,
  693. "Cylinder",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. end
  701. };
  702.  
  703. Wave = {
  704. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  705. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  706. prt.Anchored = true
  707. prt.CFrame = cframe
  708. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709. game:GetService("Debris"):AddItem(prt, 10)
  710. table.insert(Effects, {
  711. prt,
  712. "Cylinder",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. end
  720. };
  721.  
  722. Break = {
  723. Create = function(brickcolor, cframe, x1, y1, z1)
  724. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  725. prt.Anchored = true
  726. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  727. game:GetService("Debris"):AddItem(prt, 10)
  728. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. local num = math.random(10, 50) / 1000
  730. table.insert(Effects, {
  731. prt,
  732. "Shatter",
  733. num,
  734. prt.CFrame,
  735. math.random() - math.random(),
  736. 0,
  737. math.random(50, 100) / 100
  738. })
  739. end
  740. };
  741.  
  742. Elec = {
  743. Create = function(brickcolor, cff, x, y, z)
  744. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  745. prt.Anchored = true
  746. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  747. prt.CFrame = CFrame.new(prt.Position)
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. xval = math.random() / 9
  750. yval = math.random() / 9
  751. zval = math.random() / 9
  752. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  753. eul1 = math.random(-50, 50)
  754. eul2 = math.random(-50, 50)
  755. eul3 = math.random(-50, 50)
  756. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  757. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  758. table.insert(Effects, {
  759. prt,
  760. "Elec",
  761. .05,
  762. x,
  763. y,
  764. z,
  765. xval,
  766. yval,
  767. zval,
  768. msh,
  769. euld,
  770. euld2
  771. })
  772. end
  773. };
  774.  
  775. Elec2 = {
  776. Create = function(brickcolor, cff, x, y, z)
  777. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  778. prt.Anchored = true
  779. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  780. prt.CFrame = CFrame.new(prt.Position)
  781. game:GetService("Debris"):AddItem(prt, 10)
  782. xval = math.random() / 7
  783. yval = math.random() / 7
  784. zval = math.random() / 7
  785. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  786. eul1 = math.random(-50, 50)
  787. eul2 = math.random(-50, 50)
  788. eul3 = math.random(-50, 50)
  789. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  790. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  791. table.insert(Effects, {
  792. prt,
  793. "Elec",
  794. .1,
  795. x,
  796. y,
  797. z,
  798. xval,
  799. yval,
  800. zval,
  801. msh,
  802. euld,
  803. euld2
  804. })
  805. end
  806. };
  807.  
  808. Clone = {
  809. Create = function()
  810. for _, v in pairs(Torso.Parent:children()) do
  811. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  812. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  813. c.Anchored = true
  814. c.CFrame = v.CFrame
  815. game:GetService("Debris"):AddItem(c, 5)
  816. local cmsh = nil
  817. if v.Name == "Head" then
  818. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  819. else
  820. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  821. end
  822. table.insert(Effects, {
  823. c,
  824. "Cylinder",
  825. 0.05,
  826. 0.1,
  827. 0.1,
  828. 0.1,
  829. cmsh
  830. })
  831. end
  832. end
  833. end
  834. };
  835.  
  836. EffectTemplate = {
  837.  
  838. };
  839. }
  840.  
  841.  
  842.  
  843. function basicatk3()
  844. Attack = true
  845. for i = 0, 1, 0.1 do
  846. swait()
  847. PlayAnimationFromTable({
  848. CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  849. CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850. CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. }, .3, false)
  855. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  856. end
  857. swordtrail.Enabled = true
  858. local con = SwordHitbox.Touched:connect(function(hit)
  859. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  860. CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  861. for i = 0, 1, 0.1 do
  862. swait()
  863. PlayAnimationFromTable({
  864. CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  865. CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  866. CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  870. }, .3, false)
  871. Torso.Velocity=RootPart.CFrame.lookVector*50
  872. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  873. end
  874. Torso.Velocity=RootPart.CFrame.lookVector*0
  875. con:Disconnect()
  876. swordtrail.Enabled = false
  877. Attack = false
  878. end
  879.  
  880. function basicatk1()
  881. Attack = true
  882. CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  883. local con = SwordHitbox.Touched:connect(function(hit)
  884. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  885. for i = 0, 1, 0.1 do
  886. swait()
  887. PlayAnimationFromTable({
  888. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  889. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  890. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  891. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. }, .3, false)
  895. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  896. end
  897. swordtrail.Enabled = true
  898. for i = 0, .5, 0.1 do
  899. swait()
  900. PlayAnimationFromTable({
  901. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  902. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  903. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907. }, .3, false)
  908. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  909. end
  910.  
  911.  
  912. for i = 0, .5, 0.1 do
  913. swait()
  914. PlayAnimationFromTable({
  915. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  916. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  919. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  920. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921. }, .3, false)
  922. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  923. end
  924. swordtrail.Enabled = false
  925. con:Disconnect()
  926. Attack = false
  927. end
  928.  
  929.  
  930.  
  931.  
  932.  
  933. function basicatk2()
  934. Attack = true
  935. CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  936. local con = SwordHitbox.Touched:connect(function(hit)
  937. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  938. for i = 0, .5, 0.1 do
  939. PlayAnimationFromTable({
  940. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  941. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  942. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  943. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  944. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946. }, .3, false)
  947. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  948. end
  949. swordtrail.Enabled = true
  950. for i = 0, .5, 0.1 do
  951. swait()
  952. PlayAnimationFromTable({
  953. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  959. }, .3, false)
  960. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  961. end
  962. for i = 0, .5, 0.1 do
  963. swait()
  964. PlayAnimationFromTable({
  965. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971. }, .3, false)
  972. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  973. end
  974. for i = 0, .5, 0.1 do
  975. swait()
  976. PlayAnimationFromTable({
  977. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  978. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. }, .3, false)
  984. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  985. end
  986. swordtrail.Enabled = false
  987. con:Disconnect()
  988. Attack = false
  989. end
  990.  
  991.  
  992. function dodgeball()
  993. Attack = true
  994. humanoid.AutoRotate = false
  995. local spawnPos = Torso.Position
  996. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
  997. orb1.Anchored=true
  998. orb1.CanCollide=false
  999.  
  1000. game:GetService("Debris"):AddItem(orb1, 10)
  1001. orb1.Elasticity = 1
  1002. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1003. mbewm2.MeshType = "Sphere"
  1004. mbewm2.Scale = Vector3.new(1,1,1)
  1005. game:GetService("Debris"):AddItem(orb1, 3)
  1006. for i = 0, 2, 0.1 do
  1007. orb1.CFrame = Dodgebox.CFrame
  1008. swait()
  1009. PlayAnimationFromTable({
  1010. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013. CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1014. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1015. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. }, .3, false)
  1017. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1018. end
  1019. local con = orb1.Touched:connect(function(hit)
  1020. CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1021. orb1.Anchored=false
  1022. orb1.CanCollide=true
  1023.  
  1024. local roketsped = 500
  1025. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1026. orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1027. orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1028. local GRAVITY_ACCELERATION = 196.2
  1029. local bodyForce = Instance.new('BodyForce', orb1)
  1030. bodyForce.Name = 'Antigravity'
  1031. bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1032.  
  1033. game:GetService("Debris"):AddItem(orb1, 8)
  1034.  
  1035. for i = 0, 1, 0.1 do
  1036. swait()
  1037. PlayAnimationFromTable({
  1038. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041. CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1042. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1043. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1044. }, .3, false)
  1045. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1046. end
  1047. humanoid.AutoRotate = true
  1048. Attack = false
  1049. while orb1 do
  1050. swait()
  1051. MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)
  1052. end
  1053.  
  1054. end
  1055.  
  1056.  
  1057. function roketlunch()
  1058. Attack = true
  1059. humanoid.WalkSpeed = 0
  1060. humanoid.JumpPower = 0
  1061. RHandle.Transparency = 0
  1062. Sword.Transparency = 1
  1063. for i = 0, 1, 0.1 do
  1064. swait()
  1065. PlayAnimationFromTable({
  1066. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068. CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. }, .3, false)
  1073. end
  1074.  
  1075.  
  1076. for i = 0, 3, 0.1 do
  1077. swait()
  1078. PlayAnimationFromTable({
  1079. CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085. }, .3, false)
  1086. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1087. end
  1088.  
  1089. local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))
  1090. roket.Anchored=false
  1091. roket.CanCollide=true
  1092. local roketsped = 100
  1093. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1094. roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1095. roket.Velocity = roket.CFrame.lookVector * roketsped
  1096. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1097. local GRAVITY_ACCELERATION = 196.2
  1098. local bodyForce = Instance.new('BodyForce', roket)
  1099. bodyForce.Name = 'Antigravity'
  1100. bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1101.  
  1102. game:GetService("Debris"):AddItem(roket, 8)
  1103. local con = roket.Touched:connect(function(hit)
  1104. MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1105. boo.BlastPressure = 500 roket:Destroy() end)
  1106. for i = 0, 2, 0.1 do
  1107. swait()
  1108. PlayAnimationFromTable({
  1109. CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. }, .3, false)
  1116. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1117. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1118. end
  1119. RHandle.Transparency = 1
  1120. Sword.Transparency = 0
  1121.  
  1122. humanoid.WalkSpeed = 13
  1123. humanoid.JumpPower = 60
  1124. Attack = false
  1125. end
  1126.  
  1127.  
  1128.  
  1129. function fireinDhole()
  1130. Attack = true
  1131. local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
  1132. bomb1.Anchored=true
  1133. bomb1.CanCollide=true
  1134. game:GetService("Debris"):AddItem(orb1, 10)
  1135. bomb1.Elasticity = .3
  1136. local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1137. mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1138. mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1139. mbewm2.Scale = Vector3.new(1,1,1)
  1140.  
  1141. CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1142. for i = 0, 2, 0.1 do
  1143. swait()
  1144. PlayAnimationFromTable({
  1145. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. }, .3, false)
  1152. bomb1.CFrame = Dodgebox.CFrame
  1153. end
  1154. for i = 0, .5, 0.1 do
  1155. swait()
  1156. PlayAnimationFromTable({
  1157. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. }, .3, false)
  1164. bomb1.CFrame = Dodgebox.CFrame
  1165. end
  1166. bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1167. bomb1.Anchored=false
  1168. bomb1.Velocity=RootPart.CFrame.lookVector*50
  1169. for i = 0, .5, 0.1 do
  1170. swait()
  1171. PlayAnimationFromTable({
  1172. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. }, .3, false)
  1179. end
  1180. Attack = false
  1181. wait(4)
  1182. MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1183. Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1184. CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1185. bomb1.Transparency = 1
  1186. bomb1.Anchored=true
  1187. bomb1.CanCollide=false
  1188. local boo = Instance.new("Explosion", bomb1)
  1189. boo.Position = bomb1.Position
  1190. boo.BlastRadius = 30
  1191. boo.BlastPressure = 500
  1192. end
  1193.  
  1194.  
  1195.  
  1196.  
  1197. Mouse.KeyDown:connect(function(Key)
  1198. Key = Key:lower()
  1199. if Attack == false and Key == 'z' then
  1200. dodgeball()
  1201. elseif Attack == false and Key == 'x' then
  1202. roketlunch()
  1203. elseif Attack == false and Key == 'c' then
  1204. fireinDhole()
  1205. end
  1206. end)
  1207.  
  1208.  
  1209.  
  1210. Mouse.Button1Up:connect(function()
  1211. if Attack == false and Combo== 1 then
  1212. basicatk1()
  1213. Combo=2
  1214. elseif Attack == false and Combo== 2 then
  1215. basicatk2()
  1216. Combo=3
  1217. elseif Attack == false and Combo== 3 then
  1218. basicatk3()
  1219. Combo=1
  1220. end
  1221. end)
  1222.  
  1223.  
  1224.  
  1225.  
  1226.  
  1227. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1228. while true do
  1229. swait()
  1230. for i, v in pairs(Character:GetChildren()) do
  1231. if v:IsA("Part") then
  1232. v.Material = "SmoothPlastic"
  1233. elseif v:IsA("Accessory") then
  1234. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1235. end
  1236. end
  1237. for i, v in pairs(Character:GetChildren()) do
  1238. if v:IsA'Model' then
  1239. for _, c in pairs(v:GetChildren()) do
  1240. if c:IsA'Part' then
  1241. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1242. end
  1243. end
  1244. end
  1245. end
  1246. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1247. Velocity = RootPart.Velocity.y
  1248. Sine = Sine + Change
  1249. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1250. if RootPart.Velocity.y > 1 and hit == nil then
  1251. Anim = "Jump"
  1252. if Attack == false then
  1253. Change = 1
  1254. PlayAnimationFromTable({
  1255. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. }, .3, false)
  1262. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1263. end
  1264. elseif RootPart.Velocity.y < -1 and hit == nil then
  1265. Anim = "Fall"
  1266. if Attack == false then
  1267. Change = 1
  1268. PlayAnimationFromTable({
  1269. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. }, .3, false)
  1276. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1277. end
  1278. elseif TorsoVelocity < 1 and hit ~= nil then
  1279. Anim = "Idle"
  1280. if Attack == false then
  1281. Change = 1
  1282. PlayAnimationFromTable({
  1283. CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1284. CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1285. CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1286. CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1287. CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1288. CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1289. }, .3, false)
  1290. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1291. end
  1292. elseif TorsoVelocity > 2 and hit ~= nil then
  1293. Anim = "Walk"
  1294. if Attack == false then
  1295. PlayAnimationFromTable({
  1296. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1297. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1299. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1300. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1301. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1302. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1303. end
  1304. end
  1305.  
  1306. if #Effects > 0 then
  1307. for e = 1, #Effects do
  1308. if Effects[e] ~= nil then
  1309. local Thing = Effects[e]
  1310. if Thing ~= nil then
  1311. local Part = Thing[1]
  1312. local Mode = Thing[2]
  1313. local Delay = Thing[3]
  1314. local IncX = Thing[4]
  1315. local IncY = Thing[5]
  1316. if Thing[1].Transparency <= 1 then
  1317. if Thing[2] == "Block1" then
  1318. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1319. Mesh = Thing[7]
  1320. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1322. elseif Thing[2] == "Ice" then
  1323. if Thing[6] <= Thing[5] then
  1324. Thing[6] = Thing[6] + .05
  1325. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1326. else
  1327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1328. end
  1329. elseif Thing[2] == "Shatter" then
  1330. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1331. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1332. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1333. Thing[6] = Thing[6] + Thing[5]
  1334. elseif Thing[2] == "Block2" then
  1335. Thing[1].CFrame = Thing[1].CFrame
  1336. Mesh = Thing[7]
  1337. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1338. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1339. elseif Thing[2] == "Block3" then
  1340. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1341. Mesh = Thing[7]
  1342. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1343. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1344. elseif Thing[2] == "Block4" then
  1345. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1346. Mesh = Thing[7]
  1347. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1349. elseif Thing[2] == "Block2Fire" then
  1350. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1351. Mesh = Thing[7]
  1352. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1353. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1354. if Thing[1].Transparency >= .3 then
  1355. Thing[1].BrickColor = BrickColor.new("Bright red")
  1356. else
  1357. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1358. end
  1359. elseif Thing[2] == "Cylinder" then
  1360. Mesh = Thing[7]
  1361. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1362. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1363. elseif Thing[2] == "Blood" then
  1364. Mesh = Thing[7]
  1365. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1366. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1368. elseif Thing[2] == "Elec" then
  1369. Mesh = Thing[10]
  1370. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1371. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1372. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1373. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1374. elseif Thing[2] == "Disappear" then
  1375. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1376. end
  1377. else
  1378. Part.Parent = nil
  1379. table.remove(Effects, e)
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. Humanoid.Health = math.huge
  1386. end
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