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mcdtyler36

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Dec 6th, 2019
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  1. Let's make a game!
  2. name:Army Clicker
  3. desc:Atten-hut! Train new recruits and become a general!
  4. created:06/12/2019
  5. version:0.1
  6.  
  7. Settings
  8. background:http://www.armaholic.com/datas/users/fob_us_template_03_3.jpg
  9. building cost increase:125%
  10. building cost refund:30%
  11. stylesheet:stuff/bigBlue.css
  12. spritesheet:icons, 5 by 12, https://image.shutterstock.com/image-vector/soldier-game-character-creating-shooter-260nw-777572752.jpg
  13.  
  14.  
  15. Layout
  16. use default
  17. *achievs
  18. in:main
  19. contains:Achievements
  20.  
  21. Buttons
  22. *recruitButton
  23. name:Enlist a recruit.
  24. desc:Click to enlist a new recruit!
  25. on click:anim icon wobble
  26. on click:yield 1 recruit
  27. icon:icons[0, 1]
  28. class:bigButton hasFlares
  29. icon class:shadowed
  30. tooltip origin:bottom
  31. tooltip class:red
  32.  
  33. Resources
  34. *recruit|recruits
  35. name:Recruit|Recruits
  36. desc:These are your enlisted recruits
  37. show earned
  38.  
  39. Buildings
  40. *TEMPLATE
  41. on click:anim glow
  42. *Room|Rooms
  43. name:Recruit Room|Recruit Rooms
  44. desc:Where it all starts.<//><b>Effect:</b><.>Produces 0.1 recruits per second per building owned.
  45. cost:15 recruits
  46. on tick:yield 0.1 recruits
  47. unlocked
  48.  
  49. *Ob|Obs
  50. name:Obstacle Course|Obstacle Courses
  51. desc:Recruits are allured to it by the challenges it poses.<//><b>Effect:</b><.>Produces 1 recruit per second.
  52. cost:100 recruits
  53. on tick:yield 1 recruit
  54. req:100 recruit:earned
  55.  
  56. *SR|Ranges
  57. name:Shooting Range|Shooting Ranges
  58. desc:Everyone knows a true recruit loves to shoot!<//><b>Effect:</b><.>Produces 4 recruits per second.
  59. cost:650 recruits
  60. on tick:yield 4 recruits
  61. req:553 recruits:earned
  62.  
  63. *Outpost|Outposts
  64. name:Outpost|Outposts
  65. desc:The meeting place. New recruits will fall in here in time.<//><b>Effect:</b><.>Produces 12 recruits per second.
  66. cost:6000 recruits
  67. on tick:yield 12 recruits
  68. req:5100 recruits:earned
  69.  
  70. *Jail|Jails
  71. name:Jail|Jails
  72. desc:Have your recruits mentor more recruits to keep watch on the prisoners.<//><b>Effect:</b><.>Produces 52 recruits per second.
  73. cost:65000 recruits
  74. on tick:yield 52 recruits
  75. req:55250 recruits:earned
  76.  
  77. *FrontGate|FrontGates
  78. name:Front Gate|Front Gates
  79. desc:They'll need a battle buddy to leave. Maybe they'll bring someone new.<//><b>Effect:</b><.>Produces 234 recruits per second.
  80. cost:700000 recruits
  81. on tick:yield 234 recruits
  82. req:595000 recruits:earned
  83.  
  84. *BZ|BZs
  85. name:Bufferzone|Bufferzones
  86. desc:Everyone wants to make an arrest. I'm sure a new recruit will learn.<//><b>Effect:</b><.>Produces 1115 recruits per second.
  87. cost:2000000 recruits
  88. on tick:yield 1115 recruits
  89. req:1700000 recruits:earned
  90.  
  91. *House|Houses
  92. name:Killhouse|Killhouses
  93. desc:Which recruit has the fastest time? They'll figure out!<//><b>Effect:</b><.>Produces 5500 recruits per second.
  94. cost:165000000 recruits
  95. on tick:yield 5500 recruits
  96. req:140250000 recruits:earned
  97.  
  98. *BH|BHs
  99. name:Branch Hall|Branch Halls
  100. desc:Recruits flock to Branch Debrief. Maybe someone will follow.<//><b>Effect:</b><.>Produces 28889 recruits per second.
  101. cost:2550000000 recruits
  102. on tick:yield 28889 recruits
  103. req:2167500000 recruits:earned
  104.  
  105. *USDB|USDBs
  106. name:US Debrief|US Debriefs
  107. desc:Commander on deck! They all feel the strong urge to salute<//><b>Effect:</b><.>Produces 160000 recruits per second.
  108. cost:500000000000 recruits
  109. on tick:yield 160000 recruits
  110. req:425000000000 recruits:earned
  111.  
  112. *HQRoof|HQRs
  113. name:HQ Roof| HQ Roofs
  114. desc:Recruits need PT; maybe some more will want to get involved<//><b>Effect:</b><.>Produces 909910 recruits per second.
  115. cost:7000000000000 recruits
  116. on tick:yield 909910 recruits
  117. req:5950000000000 recruits:earned
  118.  
  119. *MC|MCs
  120. name: Mission Command|Mission Command Centres
  121. desc:They aren't supposed to be in here, but you let them watch anyways.<//><b>Effect:</b><.>Produces 5416670 recruits per second.
  122. cost:850000000000000 recruits
  123. on tick:yield 5416670 recruits
  124. req:722500000000000 recruits:earned
  125.  
  126. *CD|CDs
  127. name:Commander's Deck|Commander's Decks
  128. desc:Make sure everyone salutes the commander!<//><b>Effect:</b><.>Produces 1933400000 recruits per second.
  129. cost:11000000000000000 recruits
  130. on tick:yield 1933400000 recruits
  131. req:9350000000000000 recruits:earned
  132.  
  133. Upgrades
  134. *PVSC
  135. name:Private Second Class
  136. desc:1 Chevron<//><b>Effect:</b><.>Sets recruits per click to 2
  137. cost:100 recruits
  138. passive:increase recruit yield of recruitButton by 1
  139. req:(Room>=5 and 100 recruits:earned)
  140.  
  141. *PFC
  142. name:Private First Class
  143. desc:1 Chevron, 1 rocker<//><b>Effect:</b><.>Sets recruits per click to 2, adds 0.5 per second
  144. cost:100 recruits
  145. on tick:yield 0.5 recruits
  146. req:(Room>=5 and SR>=3 and PVSC=1 and 1600 recruits:earned)
  147.  
  148. *SPC
  149. name:Specialist
  150. desc:Spec Badge<//><b>Effect:</b><.>Sets recruits per click to 3, adds 0.5 per second.
  151. cost:100 recruits
  152. passive:increase recruit yield of recruitButton by 1
  153. on tick:yield 0.5 recruits
  154. req:(Room>=10 and SR>=5 and PFC=1 and 25600 recruits:earned)
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