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Jul 21st, 2017
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  1. r99 g_extrapolateFrames sets max of serverframes a lagging client is interpolated by the server
  2.  
  3. new gl explosion
  4.  
  5. reduced data send on gamestart in CA, this will raise the number of clients before clientdrop
  6.  
  7. disabled storing playerdata on disconnects
  8.  
  9. r100 changed the spawnsystem back to oa081/q3 behaviour
  10.  
  11. added cg_drawAccel(0,1,2) to show the acceleration with red/green bars
  12.  
  13. the capturetime is shown in CTF
  14.  
  15. removed ambient light from flagcarrier because players can see the dynamic lights through walls
  16.  
  17. the shotgun pattern is less random now, it is not possible, that all sg-pellets hit in one point
  18.  
  19. r101-102 listplayers will give information about the connected players
  20.  
  21. added a referee system, use g_refPassword to set the referee password on the server
  22. The referee has to set the ref_password cvar.
  23. The referee can use the ref commands:
  24. "map_restart" : restart the map
  25. "nextmap" : load the next map
  26. "map" : load a different map
  27. "g_gametype" : change gametype
  28. "kick" : kick player
  29. "clientkick" : kick player( find out clientnum with listplayers )
  30. "timelimit" : set timelimit
  31. "fraglimit" : set fraglimit
  32. "remove" : move player to spec
  33. "clientremove": move player to spec( find out clientnum with listplayers )
  34. "lock" : lock teams
  35. "unlock" : unlock teams
  36. "startgame" : set all players to ready and start the game
  37. A referee can call timeouts as spec,
  38.  
  39. g_teamLock(0/1/2): 0 - no teamlock
  40. 1 - players and refs can lock unlock teams with "lock" "unlock" command
  41. 2 - only ref can lock teams
  42.  
  43. g_startWhenReady(0/1/2/3): 0 - off
  44. 1 - start when half of the players are ready
  45. 2 - start when all players are ready
  46. 3 - only refs can set players ready
  47.  
  48. g_muteSpec(0/1) : set it to one to mute the specs in teamgames( makes no sense for me in ffa )
  49.  
  50. New msg on flagdrop ( Your team dropped the flag/ The enemy dropped your flag )
  51.  
  52. Requested currenttime: Prints current date and time in console
  53.  
  54. Numbers in Weaponbar are now colored depending on ammo
  55.  
  56. r103-104 new grenade and rocket explosion for testing
  57.  
  58. new grenade model and skin( colorable per console using cg_forceWeaponColor bitmaask for grenadecolor )
  59.  
  60. r105-108 customizable huds
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