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- r99 g_extrapolateFrames sets max of serverframes a lagging client is interpolated by the server
- new gl explosion
- reduced data send on gamestart in CA, this will raise the number of clients before clientdrop
- disabled storing playerdata on disconnects
- r100 changed the spawnsystem back to oa081/q3 behaviour
- added cg_drawAccel(0,1,2) to show the acceleration with red/green bars
- the capturetime is shown in CTF
- removed ambient light from flagcarrier because players can see the dynamic lights through walls
- the shotgun pattern is less random now, it is not possible, that all sg-pellets hit in one point
- r101-102 listplayers will give information about the connected players
- added a referee system, use g_refPassword to set the referee password on the server
- The referee has to set the ref_password cvar.
- The referee can use the ref commands:
- "map_restart" : restart the map
- "nextmap" : load the next map
- "map" : load a different map
- "g_gametype" : change gametype
- "kick" : kick player
- "clientkick" : kick player( find out clientnum with listplayers )
- "timelimit" : set timelimit
- "fraglimit" : set fraglimit
- "remove" : move player to spec
- "clientremove": move player to spec( find out clientnum with listplayers )
- "lock" : lock teams
- "unlock" : unlock teams
- "startgame" : set all players to ready and start the game
- A referee can call timeouts as spec,
- g_teamLock(0/1/2): 0 - no teamlock
- 1 - players and refs can lock unlock teams with "lock" "unlock" command
- 2 - only ref can lock teams
- g_startWhenReady(0/1/2/3): 0 - off
- 1 - start when half of the players are ready
- 2 - start when all players are ready
- 3 - only refs can set players ready
- g_muteSpec(0/1) : set it to one to mute the specs in teamgames( makes no sense for me in ffa )
- New msg on flagdrop ( Your team dropped the flag/ The enemy dropped your flag )
- Requested currenttime: Prints current date and time in console
- Numbers in Weaponbar are now colored depending on ammo
- r103-104 new grenade and rocket explosion for testing
- new grenade model and skin( colorable per console using cg_forceWeaponColor bitmaask for grenadecolor )
- r105-108 customizable huds
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