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- on break of emerald ore, diamond ore, gold ore, coal ore, iron ore, lapis ore or redstone ore:
- if block is an emerald ore:
- add 7 to {%player%::point}
- send "&b&l採掘ポイント&c&l+7 &b&l(%{%player%::point}%)"
- else if block is diamond ore:
- add 5 to {%player%::point}
- send "&b&l採掘ポイント&c&l+5 &b&l(%{%player%::point}%)"
- else if block is gold ore:
- add 3 to {%player%::point}
- send "&b&l採掘ポイント&c&l+3 &b&l(%{%player%::point}%)"
- else if block is lapis ore :
- add 1 to {%player%::point}
- send "&b&l採掘ポイント&c&l+1 &b&l(%{%player%::point}%) "
- else if block is coal ore :
- add 0.5 to {%player%::point}
- send "&b&l採掘ポイント&c&l+0.5 &b&l(%{%player%::point}%)"
- else if block is iron ore:
- add 0.5 to {%player%::point}
- send "&b&l採掘ポイント&c&l+0.5 &b&l(%{%player%::point}%)"
- else if block is stone:
- add 0.1 to {%player%::point}
- send "&b&l採掘ポイント&c&l+0.1 &b&l(%{%player%::point}%)"
- command /point [<player>]:
- trigger:
- if arg 1 is not set:
- send "&b&l貴方の採掘ポイントは&c&l%{%player%::point}%&b&lです"
- else:
- send "&b&l%arg 1%さんの採掘ポイントは&c&l%{%arg 1%::point}%&b&lです"
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