KingLouis_CLXXII

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Aug 10th, 2020
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  1. Fatal error!
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  5. VERSION: 312.72
  6. ShooterGame.exe!FReferenceFinder::HandleObjectReference() (0x00007ff6826fed4b) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:422]
  7. ShooterGame.exe!FSimpleObjectReferenceCollectorArchive::operator<<() (0x00007ff6826d77f4) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\public\uobject\garbagecollection.h:463]
  8. ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff68274263b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:83]
  9. ShooterGame.exe!UArrayProperty::SerializeItem() (0x00007ff682736607) + 38 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
  10. ShooterGame.exe!UStruct::SerializeBin() (0x00007ff6826efe4b) + 171 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:674]
  11. ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff682726e53) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1075]
  12. ShooterGame.exe!FReferenceFinder::FindReferences() (0x00007ff6826fecc1) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:407]
  13. ShooterGame.exe!ULinkerLoad::CreateExport() (0x00007ff682710217) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3459]
  14. ShooterGame.exe!ULinkerLoad::IndexToObject() (0x00007ff682710b32) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3720]
  15. ShooterGame.exe!ULinkerLoad::operator<<() (0x00007ff68271156b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3892]
  16. ShooterGame.exe!UClass::Serialize() (0x00007ff6826f9679) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\class.cpp:3136]
  17. ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff68270ef4b) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
  18. ShooterGame.exe!ULinkerLoad::CreateExportAndPreload() (0x00007ff68270eb2d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2635]
  19. ShooterGame.exe!ULinkerLoad::LoadAllObjects() (0x00007ff68270ebc3) + 14 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2729]
  20. ShooterGame.exe!LoadPackage() (0x00007ff68275be1d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:844]
  21. ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff68270df0b) + 116 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
  22. ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff68270d74d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
  23. ShooterGame.exe!ULinkerLoad::VerifyImportInner() (0x00007ff68270e087) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
  24. ShooterGame.exe!ULinkerLoad::VerifyImport() (0x00007ff68270d74d) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
  25. ShooterGame.exe!ULinkerLoad::CreateImport() (0x00007ff682710a14) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
  26. ShooterGame.exe!FAsyncPackage::CreateImports() (0x00007ff6826e8b78) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
  27. ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff6826e765a) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
  28. ShooterGame.exe!ProcessAsyncLoading() (0x00007ff6826ea4a8) + 24 bytes [f:\build\live312jenkins\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
  29. ShooterGame.exe!UShooterEngine::LoadGameMods() (0x00007ff681552ef1) + 0 bytes [f:\build\live312jenkins\projects\shootergame\source\shootergame\private\shooterengine.cpp:940]
  30. ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff683104701) + 46 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9285]
  31. ShooterGame.exe!UGameEngine::Tick() (0x00007ff682e4d763) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1155]
  32. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6809b2ccc) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
  33. ShooterGame.exe!GuardedMain() (0x00007ff6809ad31c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
  34. ShooterGame.exe!GuardedMainWrapper() (0x00007ff6809b425a) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  35. ShooterGame.exe!WinMain() (0x00007ff6809b43a9) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
  36. ShooterGame.exe!__tmainCRTStartup() (0x00007ff684176e81) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  37. KERNEL32.DLL!UnknownFunction (0x00007ffebbdc7bd4) + 0 bytes [UnknownFile:0]
  38. ntdll.dll!UnknownFunction (0x00007ffebc9ece51) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x00007ffebc9ece51) + 0 bytes [UnknownFile:0]
  40.  
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