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- // SeiferGamer57 Autoexec | Military Conflict Vietnam
- // Steam launch options
- // -novid fps_max 162 -console
- //Mouse options
- //2000 DPI
- //Mouse sensitivity in-game: 0.35
- //Cougar Minos XT: 20/ms - 10 clicks
- // Displays start message.
- echo | ______________________________________
- echo | < Loading SeiferGamer57's autoexec.cfg >
- echo | --------------------------------------
- echo | \
- echo | \
- echo | .--.
- echo | |o_o |
- echo | |:_/ |
- echo | // \ \
- echo | (| | )
- echo | /'\_ _/`\
- echo | \___)=(___/
- //Mouvements
- bind "CTRL" "+walk"
- // Paramètres graphiques
- crosshair 0
- player_fov 90
- cl_ironsightzoom 1
- viewmodel_fov_ironsights 70 // default:54
- viewmodel_fov 60
- option_ironsight_method 1 // 1=toggle 0=hold
- viewmodel_adjust_enabled 1
- viewmodel_adjust_ironsights 0
- //Competitive viewlmodel settings:
- //viewmodel_adjust_ironsights 1
- //viewmodel_adjust_right 2.5
- //viewmodel_adjust_up -1.5
- //viewmodel_sway_jump_velocity 0
- //viewmodel_sway_rate 0.25
- //viewmodel_sway_rate_ironsights 0.5
- //Sound settings
- // RECOMMENDED HEADPHONES SETTINGS
- //Source: https://csgoguru.com/improve-your-csgo-sound-settings/
- snd_front_headphone_position "53.2"
- snd_rear_headphone_position "90.0"
- snd_headphone_pan_exponent "1.2"
- snd_headphone_pan_radial_weight"0.5"
- snd_mix_async "1"
- snd_mixahead "0.01" // is the length of the sound buffer in seconds, so 0.05 is 50ms (0.10, 100ms is the default). This is essentially the audio delay, so reducing it gives better synchronization. Not all hardware can handle this low of a buffer setting though, so if you hear any crackling or pops at 0.05, increase this setting by 0.01 until the crackling/pops disappear.
- //snd_mix_async // (allows for shorter lookahead buffer (snd_mixahead), improves performance)
- //snd_front_headphone_position and snd_rear_headphone_position have the same effect here (note the virtual speakers, as marked in yellow and cyan in the image, are all 45 degrees from horizontal). It’s another common misconception that this setting affects the relative volume of front and rear sound. More on this in my recommended headphones settings, but for these settings, the effect is that the panning curve from the image is only spread over a 90 degree cone directly in-front and directly behind you, giving a narrower stereo image. While this makes it easier to pinpoint sounds within these 90 degree cones, as left/right changes occur faster in these narrow cones, it also means that you have 90 degree ‘blind’ spots on your left and right (shaded grey in the image) where all sound in the left 90 degree cone will be 100% in the left channel and all sound in the right 90 degree cone will be 100% in the right channel.
- //snd_headphone_pan_exponent // “2.0” definitely makes sounds you are facing towards louder, as you can see from the image, so you hear faint, distant sounds in the middle much better. But it also makes everything sound much closer than it is when you’re facing it, which screws up your perception of how far away sounds are. For instance, if there are two AKs firing the same distance away from you, one directly in front of you and one to the left or right, the left/right one will sound like it’s much farther away. Furthermore, having the middle and side volume so drastically different can further throw off depth perception while turning. For instance, if you hear someone firing a Tec-9 and turn towards it, it will sound like they are getting closer to you even if they are standing still. It’s a common misconception that this setting affects the relative volume of front and rear sound, this setting has nothing to do with that. There’s no way to affect the volume of front versus rear sound without commands that require a cheat-enabled server.
- //snd_headphone_pan_radial_weight // “2.0” makes the left/right sound change more sigmoidal and steeper within the 90 degree front/back cones, as you can see in the image. While this again makes it extremely easy to tell if something you are looking directly at is moving left or right (these settings are king for 1v1 situations where the opponent has to make sound), it also further degrades the accuracy of stereo positioning. The change in left/right volume is very rapid near the middle, so it makes the already narrow stereo image even narrower and non-linear. Consider trying to keep track of sounds from enemies at multiple locations around you. Only the sounds from near the center of your screen or directly behind it can be accurately located, while those even slightly off-center or to the sides will basically sound 100% panned left or right.
- // Paramètres réseau optimisés
- rate "128000" // Max bytes/sec the host can receive data // (max bandwidth rate)
- cl_cmdrate "162" // Max number of command packets sent to server per second
- cl_updaterate "162" // Number of packets per second of updates you are requesting from the server
- cl_interp_ratio "1" // (interpolation ratio, "1" = low ping, "2" = higher ping)
- cl_interp "0" // (interpolation, should always be set to "0")
- cl_lagcompensation "1" // (activates client-side lag compensation)
- cl_predict "1" // (activates client-side prediction, predicts physics, movement, firing etc)
- cl_predictweapons "1" // (activates client-side weapon effects prediction)
- cl_disablefreezecam "1" //See the enemy's movement for a few seconds after you die
- // Paramètres de jeu
- sensitivity "0.35"
- cl_showfps "0"
- cl_smoothtime "0" // Si tu veux que les mouvements des joueurs soient plus fluides, tu peux régler cette variable à une valeur supérieure à 0. Cela entraînera une interpolation des positions des joueurs, ce qui peut donner une apparence plus fluide, mais peut introduire un léger décalage par rapport à la position réelle des joueurs.
- m_rawinput "1"
- fps_max "162"
- //Duckjump / Crouch-jump
- alias +rj "spec_mode;-duck;+cr;alias checkrj +cr"
- alias -rj "-cr;checkduck;alias checkrj none"
- alias +crouch "-cr;+duck;alias checkduck +duck"
- alias -crouch "-duck;checkrj;alias checkduck none"
- alias checkduck none
- alias checkrj none
- alias +cr "+jump;+duck"
- alias -cr "-duck;-jump"
- alias none ""
- bind space +rj
- bind c +crouch
- //Will make you walk sideways like pro or something idk
- bind z +mfwd
- bind s +mback
- bind q +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //********************************************************************
- // Messages binds
- //********************************************************************
- bind "kp_ins" "say I like playing shotgun: I feel like I'm playing a boomer shooter ROFL"
- bind "kp_slash" "say They can't do shit against EZ Company"
- //********************************************************************
- //********************************************************************
- bind "l" "trashtalker"
- //********************************************************************
- // TRASHTALK
- //********************************************************************
- echo | ______________________________________
- echo | < SeiferGamer57's autoexec.cfg is now loaded! >
- echo | --------------------------------------
- echo | \
- echo | \
- echo | .--.
- echo | |o_o |
- echo | |:_/ |
- echo | // \ \
- echo | (| | )
- echo | /'\_ _/`\
- echo | \___)=(___/
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