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May 2nd, 2013
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  1. // Renewal Version
  2. //
  3. // Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
  4. //
  5. // IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
  6. //
  7. // For armors, values of 100 add 1 armor defense.
  8. // For weapons, values of 100 add 1 ATK&MATK.
  9. //
  10. // Type:
  11. // 0 - Armors
  12. // 1 - Level 1 weapons
  13. // 2 - Level 2 weapons
  14. // 3 - Level 3 weapons
  15. // 4 - Level 4 weapons
  16. //
  17. // Stats per level:
  18. // This value is applied for every upgrade level.
  19. //
  20. // Random bonus start level:
  21. // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
  22. //
  23. // Random bonus value:
  24. // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
  25. // Random bonus start level. This is only applied for weapons, and not displayed client-side.
  26. //
  27. // Chance:
  28. // 100 = 100%
  29. //
  30. // Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki.
  31. // A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
  32.  
  33. // 0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,50:300,30:300,30:400,20:400,10:400,10:400,10:500,10:500,10:500,10:500
  34. // Level 1 weapons
  35. // 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0,50:0,50:0,30:0,30:300,20:300,20:300,10:300,10:300
  36. // Level 2 weapons
  37. // 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0,50:0,30:0,30:0,20:600,20:600,10:600,10:600,10:600
  38. // Level 3 weapons
  39. // 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0,30:0,30:0,20:0,20:900,10:900,10:900,10:900,10:900
  40. // Level 4 weapons
  41. // 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0,30:0,20:0,20:0,10:1200,10:1200,10:1200,10:1200,10:1200
  42.  
  43.  
  44.  
  45.  
  46. 0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,50:300,30:300
  47. // Level 1 weapons
  48. 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0
  49. // Level 2 weapons
  50. 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0
  51. // Level 3 weapons
  52. 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0
  53. // Level 4 weapons
  54. 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0
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