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Jul 21st, 2020
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  1. # ----------------------------------------------------------------------------- #
  2. # This header is used by images.dat entries:
  3. # 076 Sunken Colony (zerg\Lurker.grp)
  4. .headerstart
  5. IsId 46
  6. Type 20
  7. Init SunkenColonyInit
  8. Death SunkenColonyDeath
  9. GndAttkInit [NONE]
  10. AirAttkInit [NONE]
  11. Unused1 [NONE]
  12. GndAttkRpt [NONE]
  13. AirAttkRpt [NONE]
  14. CastSpell [NONE]
  15. GndAttkToIdle [NONE]
  16. AirAttkToIdle [NONE]
  17. Unused2 [NONE]
  18. Walking [NONE]
  19. WalkingToIdle [NONE]
  20. SpecialState1 [NONE]
  21. SpecialState2 [NONE]
  22. AlmostBuilt SunkenColonyAlmostBuilt
  23. Built SunkenColonyBuilt
  24. Landing SunkenColonyLanding
  25. LiftOff [NONE]
  26. IsWorking SunkenColonyIsWorking
  27. WorkingToIdle SunkenColonyIsWorking
  28. WarpIn [NONE]
  29. .headerend
  30. # ----------------------------------------------------------------------------- #
  31.  
  32. SunkenColonyInit:
  33. imgul 77 0 0 # Sunken Colony Shadow (zerg\zluShad.grp)
  34. SunkenColonyLanding
  35. wait 150
  36. goto SunkenColonyLanding
  37.  
  38. SunkenColonyDeath:
  39. playsnd 7 # Misc\ExploLrg.wav
  40. imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
  41. wait 3
  42. liftoffcondjmp SunkenColonyLocal00
  43. lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
  44. wait 1
  45. end
  46.  
  47. SunkenColonyLocal00:
  48. wait 1
  49. end
  50.  
  51. SunkenColonyAlmostBuilt:
  52. playfram 1 # Frame set 0, direction 1
  53. goto SunkenColonyLanding
  54.  
  55. SunkenColonyBuilt:
  56. playfram 0x00 # Frame set 0
  57. goto SunkenColonyIsWorking
  58.  
  59. SunkenColonyIsWorking:
  60. wait 2
  61. playfram 2 # Frame set 0, direction 2
  62. wait 2
  63. playfram 3 # Frame set 0, direction 3
  64. wait 2
  65. playfram 4 # Frame set 0, direction 4
  66. wait 2
  67. playfram 0x00
  68. goto SunkenColonyIsWorking
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