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- # ----------------------------------------------------------------------------- #
- # This header is used by images.dat entries:
- # 076 Sunken Colony (zerg\Lurker.grp)
- .headerstart
- IsId 46
- Type 20
- Init SunkenColonyInit
- Death SunkenColonyDeath
- GndAttkInit [NONE]
- AirAttkInit [NONE]
- Unused1 [NONE]
- GndAttkRpt [NONE]
- AirAttkRpt [NONE]
- CastSpell [NONE]
- GndAttkToIdle [NONE]
- AirAttkToIdle [NONE]
- Unused2 [NONE]
- Walking [NONE]
- WalkingToIdle [NONE]
- SpecialState1 [NONE]
- SpecialState2 [NONE]
- AlmostBuilt SunkenColonyAlmostBuilt
- Built SunkenColonyBuilt
- Landing SunkenColonyLanding
- LiftOff [NONE]
- IsWorking SunkenColonyIsWorking
- WorkingToIdle SunkenColonyIsWorking
- WarpIn [NONE]
- .headerend
- # ----------------------------------------------------------------------------- #
- SunkenColonyInit:
- imgul 77 0 0 # Sunken Colony Shadow (zerg\zluShad.grp)
- SunkenColonyLanding
- wait 150
- goto SunkenColonyLanding
- SunkenColonyDeath:
- playsnd 7 # Misc\ExploLrg.wav
- imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
- wait 3
- liftoffcondjmp SunkenColonyLocal00
- lowsprul 273 0 0 # Terran Building Rubble (Small) (thingy\RubbleS.grp)
- wait 1
- end
- SunkenColonyLocal00:
- wait 1
- end
- SunkenColonyAlmostBuilt:
- playfram 1 # Frame set 0, direction 1
- goto SunkenColonyLanding
- SunkenColonyBuilt:
- playfram 0x00 # Frame set 0
- goto SunkenColonyIsWorking
- SunkenColonyIsWorking:
- wait 2
- playfram 2 # Frame set 0, direction 2
- wait 2
- playfram 3 # Frame set 0, direction 3
- wait 2
- playfram 4 # Frame set 0, direction 4
- wait 2
- playfram 0x00
- goto SunkenColonyIsWorking
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