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Mar 29th, 2016
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  1. Entry from TrinityCore source :
  2. struct TaxiNodesEntry
  3. {
  4. uint32 ID; // 0
  5. uint32 MapID; // 1
  6. DBCPosition3D Pos; // 2-4
  7. LocalizedString* Name; // 5
  8. uint32 MountCreatureID[2]; // 6-7
  9. uint32 ConditionID; // 8
  10. uint32 LearnableIndex; // 9 - some kind of index only for learnable nodes
  11. uint32 Flags; // 10
  12. DBCPosition2D MapOffset; // 11-12
  13. };
  14. --------------------------------------------
  15. My entry in map.xml :
  16. <TaxiNodes>
  17. <element>
  18. <name>ID</name>
  19. <type>uint32</type>
  20. </element>
  21. <element>
  22. <name>Map</name>
  23. <type>uint32</type>
  24. </element>
  25. <element>
  26. <name>PosX</name>
  27. <type>float</type>
  28. </element>
  29. <element>
  30. <name>PosY</name>
  31. <type>float</type>
  32. </element>
  33. <element>
  34. <name>PosZ</name>
  35. <type>float</type>
  36. </element>
  37. <element>
  38. <name>Name</name>
  39. <type>string</type>
  40. </element>
  41. <element>
  42. <name>MountCreatureID_1</name>
  43. <type>uint32</type>
  44. </element>
  45. <element>
  46. <name>MountCreatureID_2</name>
  47. <type>uint32</type>
  48. </element>
  49. <element>
  50. <name>ConditionID</name>
  51. <type>uint32</type>
  52. </element>
  53. <element>
  54. <name>LearnableIndex</name>
  55. <type>uint32</type>
  56. </element>
  57. <element>
  58. <name>Flags</name>
  59. <type>uint32</type>
  60. </element>
  61. <element>
  62. <name>MapOffsetX</name>
  63. <type>float</type>
  64. </element>
  65. <element>
  66. <name>MapOffsetY</name>
  67. <type>float</type>
  68. </element>
  69. </TaxiNodes>
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