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- Entry from TrinityCore source :
- struct TaxiNodesEntry
- {
- uint32 ID; // 0
- uint32 MapID; // 1
- DBCPosition3D Pos; // 2-4
- LocalizedString* Name; // 5
- uint32 MountCreatureID[2]; // 6-7
- uint32 ConditionID; // 8
- uint32 LearnableIndex; // 9 - some kind of index only for learnable nodes
- uint32 Flags; // 10
- DBCPosition2D MapOffset; // 11-12
- };
- --------------------------------------------
- My entry in map.xml :
- <TaxiNodes>
- <element>
- <name>ID</name>
- <type>uint32</type>
- </element>
- <element>
- <name>Map</name>
- <type>uint32</type>
- </element>
- <element>
- <name>PosX</name>
- <type>float</type>
- </element>
- <element>
- <name>PosY</name>
- <type>float</type>
- </element>
- <element>
- <name>PosZ</name>
- <type>float</type>
- </element>
- <element>
- <name>Name</name>
- <type>string</type>
- </element>
- <element>
- <name>MountCreatureID_1</name>
- <type>uint32</type>
- </element>
- <element>
- <name>MountCreatureID_2</name>
- <type>uint32</type>
- </element>
- <element>
- <name>ConditionID</name>
- <type>uint32</type>
- </element>
- <element>
- <name>LearnableIndex</name>
- <type>uint32</type>
- </element>
- <element>
- <name>Flags</name>
- <type>uint32</type>
- </element>
- <element>
- <name>MapOffsetX</name>
- <type>float</type>
- </element>
- <element>
- <name>MapOffsetY</name>
- <type>float</type>
- </element>
- </TaxiNodes>
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