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Test

Basykung7845 May 1st, 2019 85 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Torso)
  109. sick.SoundId = "rbxassetid://1292635106"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 2
  113. sick.TimePosition = 110
  114. Character.Archivable = true
  115. Humanoid.DisplayDistanceType = "None"
  116.  
  117. local naeeym2 = Instance.new("BillboardGui",Character)
  118. naeeym2.AlwaysOnTop = true
  119. naeeym2.Size = UDim2.new(5,35,2,35)
  120. naeeym2.StudsOffset = Vector3.new(0,3,0)
  121. naeeym2.Adornee = Character.Head
  122. naeeym2.Name = "Name"
  123. local tecks2 = Instance.new("TextLabel",naeeym2)
  124. tecks2.BackgroundTransparency = 1
  125. tecks2.TextScaled = true
  126. tecks2.BorderSizePixel = 0
  127. tecks2.Text = "The Banisher"
  128. tecks2.Font = "Code"
  129. tecks2.TextSize = 30
  130. tecks2.TextTransparency = 1
  131. tecks2.TextStrokeTransparency = 1
  132. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  133. tecks2.Size = UDim2.new(1,0,0.5,0)
  134. tecks2.Parent = naeeym2
  135.  
  136. IT = Instance.new
  137. CF = CFrame.new
  138. VT = Vector3.new
  139. RAD = math.rad
  140. C3 = Color3.new
  141. UD2 = UDim2.new
  142. BRICKC = BrickColor.new
  143. ANGLES = CFrame.Angles
  144. EULER = CFrame.fromEulerAnglesXYZ
  145. COS = math.cos
  146. ACOS = math.acos
  147. SIN = math.sin
  148. ASIN = math.asin
  149. ABS = math.abs
  150. MRANDOM = math.random
  151. FLOOR = math.floor
  152.  
  153. --//=================================\\
  154. --||          USEFUL VALUES
  155. --\\=================================//
  156.  
  157. Animation_Speed = 3
  158. local FORCERESET = false
  159. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  160. local Speed = 16
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local DAMAGEMULTIPLIER = 1
  166. local ANIM = "Idle"
  167. local ATTACK = false
  168. local EQUIPPED = false
  169. local HOLD = false
  170. local COMBO = 1
  171. local Rooted = false
  172. local INTRO = false
  173. local Gun = IT("Model")
  174. Gun.Name = "Gun"
  175. local SINE = 0
  176. local KEYHOLD = false
  177. local CHANGE = 2 / Animation_Speed
  178. local WALKINGANIM = false
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "BanishV3Gui"
  187. local Weapon = IT("Model")
  188. Weapon.Name = "Adds"
  189. local Effects = IT("Folder", Weapon)
  190. Effects.Name = "Effects"
  191. local ANIMATOR = Humanoid.Animator
  192. local ANIMATE = Character:FindFirstChild("Animate")
  193. local UNANCHOR = true
  194. local TOBANISH = {}
  195. script.Parent = PlayerGui
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200.  
  201. --//=================================\\
  202. --||          CUSTOMIZATION
  203. --\\=================================//
  204.  
  205. Class_Name = "Sharpshooter"
  206. Weapon_Name = "Add-ons"
  207.  
  208.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  209.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  210.  
  211.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  212.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  213.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  214.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  215.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  216.  
  217.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  218.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  219.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  220.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  221.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  222.  
  223.  
  224. Player_Size = 1 --Size of the player.
  225. Animation_Speed = 3
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227.  
  228. local Speed = 16
  229. local Effects2 = {}
  230.  
  231. --//=================================\\
  232. --||      END OF CUSTOMIZATION
  233. --\\=================================//
  234.  
  235.  
  236. --//=================================\\
  237. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  238. --\\=================================//
  239.  
  240. ArtificialHB = Instance.new("BindableEvent", script)
  241. ArtificialHB.Name = "ArtificialHB"
  242.  
  243. script:WaitForChild("ArtificialHB")
  244.  
  245. frame = Frame_Speed
  246. tf = 0
  247. allowframeloss = false
  248. tossremainder = false
  249. lastframe = tick()
  250. script.ArtificialHB:Fire()
  251.  
  252. game:GetService("RunService").Heartbeat:connect(function(s, p)
  253.     tf = tf + s
  254.     if tf >= frame then
  255.         if allowframeloss then
  256.             script.ArtificialHB:Fire()
  257.             lastframe = tick()
  258.         else
  259.             for i = 1, math.floor(tf / frame) do
  260.                 script.ArtificialHB:Fire()
  261.             end
  262.         lastframe = tick()
  263.         end
  264.         if tossremainder then
  265.             tf = 0
  266.         else
  267.             tf = tf - frame * math.floor(tf / frame)
  268.         end
  269.     end
  270. end)
  271.  
  272. --//=================================\\
  273. --\\=================================//
  274.  
  275. --//=================================\\
  276. --||          SOME FUNCTIONS
  277. --\\=================================//
  278.  
  279. function Clerp(a, b, t)
  280.     local qa = {QuaternionFromCFrame(a)}
  281.     local qb = {QuaternionFromCFrame(b)}
  282.     local ax, ay, az = a.x, a.y, a.z
  283.     local bx, by, bz = b.x, b.y, b.z
  284.     local _t = 1 - t
  285.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287.  
  288. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  289.     local frame = IT("Frame")
  290.     frame.BackgroundTransparency = TRANSPARENCY
  291.     frame.BorderSizePixel = BORDERSIZEPIXEL
  292.     frame.Position = POSITION
  293.     frame.Size = SIZE
  294.     frame.BackgroundColor3 = COLOR
  295.     frame.BorderColor3 = BORDERCOLOR
  296.     frame.Name = NAME
  297.     frame.Parent = PARENT
  298.     return frame
  299. end
  300.  
  301. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  302.     local label = IT("TextLabel")
  303.     label.BackgroundTransparency = 1
  304.     label.Size = UD2(1, 0, 1, 0)
  305.     label.Position = UD2(0, 0, 0, 0)
  306.     label.TextColor3 = TEXTCOLOR
  307.     label.TextStrokeTransparency = STROKETRANSPARENCY
  308.     label.TextTransparency = TRANSPARENCY
  309.     label.FontSize = TEXTFONTSIZE
  310.     label.Font = TEXTFONT
  311.     label.BorderSizePixel = BORDERSIZEPIXEL
  312.     label.TextScaled = false
  313.     label.Text = TEXT
  314.     label.Name = NAME
  315.     label.Parent = PARENT
  316.     return label
  317. end
  318.  
  319. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  320.     if FLOOR ~= nil then
  321.         coroutine.resume(coroutine.create(function()
  322.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  323.             PART.CFrame = CF(POSITION)
  324.             for i = 1, 45 do
  325.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  326.                 RingPiece.Material = FLOOR.Material
  327.                 RingPiece.Color = FLOOR.Color
  328.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  329.                 Debris:AddItem(RingPiece,SWAIT)
  330.             end
  331.             PART:remove()
  332.         end))
  333.     end
  334. end
  335.  
  336. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  337.     if FLOOR ~= nil then
  338.         for i = 1, AMOUNT do
  339.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  340.             DEBREE.Material = FLOOR.Material
  341.             DEBREE.Color = FLOOR.Color
  342.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  343.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  344.             coroutine.resume(coroutine.create(function()
  345.                 Swait(15)
  346.                 DEBREE.Parent = workspace
  347.                 DEBREE.CanCollide = true
  348.                 Debris:AddItem(DEBREE,SWAIT)
  349.             end))
  350.         end
  351.     end
  352. end
  353.  
  354. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  355.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  356. end
  357.  
  358. function PositiveAngle(NUMBER)
  359.     if NUMBER >= 0 then
  360.         NUMBER = 0
  361.     end
  362.     return NUMBER
  363. end
  364.  
  365. function NegativeAngle(NUMBER)
  366.     if NUMBER <= 0 then
  367.         NUMBER = 0
  368.     end
  369.     return NUMBER
  370. end
  371.  
  372. function Swait(NUMBER)
  373.     if NUMBER == 0 or NUMBER == nil then
  374.         ArtificialHB.Event:wait()
  375.     else
  376.         for i = 1, NUMBER do
  377.             ArtificialHB.Event:wait()
  378.         end
  379.     end
  380. end
  381.  
  382. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  383.     local NEWMESH = IT(MESH)
  384.     if MESH == "SpecialMesh" then
  385.         NEWMESH.MeshType = MESHTYPE
  386.         if MESHID ~= "nil" and MESHID ~= "" then
  387.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  388.         end
  389.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  390.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  391.         end
  392.     end
  393.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  394.     NEWMESH.Scale = SCALE
  395.     NEWMESH.Parent = PARENT
  396.     return NEWMESH
  397. end
  398.  
  399. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  400.     local NEWPART = IT("Part")
  401.     NEWPART.formFactor = FORMFACTOR
  402.     NEWPART.Reflectance = REFLECTANCE
  403.     NEWPART.Transparency = TRANSPARENCY
  404.     NEWPART.CanCollide = false
  405.     NEWPART.Locked = true
  406.     NEWPART.Anchored = true
  407.     if ANCHOR == false then
  408.         NEWPART.Anchored = false
  409.     end
  410.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  411.     NEWPART.Name = NAME
  412.     NEWPART.Size = SIZE
  413.     NEWPART.Position = Torso.Position
  414.     NEWPART.Material = MATERIAL
  415.     NEWPART:BreakJoints()
  416.     NEWPART.Parent = PARENT
  417.     return NEWPART
  418. end
  419.  
  420.     local function weldBetween(a, b)
  421.         local weldd = Instance.new("ManualWeld")
  422.         weldd.Part0 = a
  423.         weldd.Part1 = b
  424.         weldd.C0 = CFrame.new()
  425.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  426.         weldd.Parent = a
  427.         return weldd
  428.     end
  429.  
  430.  
  431. function QuaternionFromCFrame(cf)
  432.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  433.     local trace = m00 + m11 + m22
  434.     if trace > 0 then
  435.         local s = math.sqrt(1 + trace)
  436.         local recip = 0.5 / s
  437.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  438.     else
  439.         local i = 0
  440.         if m11 > m00 then
  441.             i = 1
  442.         end
  443.         if m22 > (i == 0 and m00 or m11) then
  444.             i = 2
  445.         end
  446.         if i == 0 then
  447.             local s = math.sqrt(m00 - m11 - m22 + 1)
  448.             local recip = 0.5 / s
  449.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  450.         elseif i == 1 then
  451.             local s = math.sqrt(m11 - m22 - m00 + 1)
  452.             local recip = 0.5 / s
  453.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  454.         elseif i == 2 then
  455.             local s = math.sqrt(m22 - m00 - m11 + 1)
  456.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  457.         end
  458.     end
  459. end
  460.  
  461. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  462.     local xs, ys, zs = x + x, y + y, z + z
  463.     local wx, wy, wz = w * xs, w * ys, w * zs
  464.     local xx = x * xs
  465.     local xy = x * ys
  466.     local xz = x * zs
  467.     local yy = y * ys
  468.     local yz = y * zs
  469.     local zz = z * zs
  470.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  471. end
  472.  
  473. function QuaternionSlerp(a, b, t)
  474.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  475.     local startInterp, finishInterp;
  476.     if cosTheta >= 0.0001 then
  477.         if (1 - cosTheta) > 0.0001 then
  478.             local theta = ACOS(cosTheta)
  479.             local invSinTheta = 1 / SIN(theta)
  480.             startInterp = SIN((1 - t) * theta) * invSinTheta
  481.             finishInterp = SIN(t * theta) * invSinTheta
  482.         else
  483.             startInterp = 1 - t
  484.             finishInterp = t
  485.         end
  486.     else
  487.         if (1 + cosTheta) > 0.0001 then
  488.             local theta = ACOS(-cosTheta)
  489.             local invSinTheta = 1 / SIN(theta)
  490.             startInterp = SIN((t - 1) * theta) * invSinTheta
  491.             finishInterp = SIN(t * theta) * invSinTheta
  492.         else
  493.             startInterp = t - 1
  494.             finishInterp = t
  495.         end
  496.     end
  497.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  498. end
  499.  
  500. function Clerp(a, b, t)
  501.     local qa = {QuaternionFromCFrame(a)}
  502.     local qb = {QuaternionFromCFrame(b)}
  503.     local ax, ay, az = a.x, a.y, a.z
  504.     local bx, by, bz = b.x, b.y, b.z
  505.     local _t = 1 - t
  506.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  507. end
  508.  
  509. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  510.     local frame = IT("Frame")
  511.     frame.BackgroundTransparency = TRANSPARENCY
  512.     frame.BorderSizePixel = BORDERSIZEPIXEL
  513.     frame.Position = POSITION
  514.     frame.Size = SIZE
  515.     frame.BackgroundColor3 = COLOR
  516.     frame.BorderColor3 = BORDERCOLOR
  517.     frame.Name = NAME
  518.     frame.Parent = PARENT
  519.     return frame
  520. end
  521.  
  522. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  523.     local label = IT("TextLabel")
  524.     label.BackgroundTransparency = 1
  525.     label.Size = UD2(1, 0, 1, 0)
  526.     label.Position = UD2(0, 0, 0, 0)
  527.     label.TextColor3 = TEXTCOLOR
  528.     label.TextStrokeTransparency = STROKETRANSPARENCY
  529.     label.TextTransparency = TRANSPARENCY
  530.     label.FontSize = TEXTFONTSIZE
  531.     label.Font = TEXTFONT
  532.     label.BorderSizePixel = BORDERSIZEPIXEL
  533.     label.TextScaled = false
  534.     label.Text = TEXT
  535.     label.Name = NAME
  536.     label.Parent = PARENT
  537.     return label
  538. end
  539.  
  540. function NoOutlines(PART)
  541.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  542. end
  543.  
  544. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  545.     local NEWWELD = IT(TYPE)
  546.     NEWWELD.Part0 = PART0
  547.     NEWWELD.Part1 = PART1
  548.     NEWWELD.C0 = C0
  549.     NEWWELD.C1 = C1
  550.     NEWWELD.Parent = PARENT
  551.     return NEWWELD
  552. end
  553.  
  554. local S = IT("Sound")
  555. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  556.     local NEWSOUND = nil
  557.     coroutine.resume(coroutine.create(function()
  558.         NEWSOUND = S:Clone()
  559.         NEWSOUND.Parent = PARENT
  560.         NEWSOUND.Volume = VOLUME
  561.         NEWSOUND.Pitch = PITCH
  562.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  563.         NEWSOUND:play()
  564.         if DOESLOOP == true then
  565.             NEWSOUND.Looped = true
  566.         else
  567.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  568.             NEWSOUND:remove()
  569.         end
  570.     end))
  571.     return NEWSOUND
  572. end
  573.  
  574. function CFrameFromTopBack(at, top, back)
  575.     local right = top:Cross(back)
  576.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  577. end
  578.  
  579. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  580. function WACKYEFFECT(Table)
  581.     local TYPE = (Table.EffectType or "Sphere")
  582.     local SIZE = (Table.Size or VT(1,1,1))
  583.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  584.     local TRANSPARENCY = (Table.Transparency or 0)
  585.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  586.     local CFRAME = (Table.CFrame or Torso.CFrame)
  587.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  588.     local ROTATION1 = (Table.RotationX or 0)
  589.     local ROTATION2 = (Table.RotationY or 0)
  590.     local ROTATION3 = (Table.RotationZ or 0)
  591.     local MATERIAL = (Table.Material or "Neon")
  592.     local COLOR = (Table.Color or C3(1,1,1))
  593.     local TIME = (Table.Time or 45)
  594.     local SOUNDID = (Table.SoundID or nil)
  595.     local SOUNDPITCH = (Table.SoundPitch or nil)
  596.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  597.     coroutine.resume(coroutine.create(function()
  598.         local PLAYSSOUND = false
  599.         local SOUND = nil
  600.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  601.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  602.             PLAYSSOUND = true
  603.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  604.         end
  605.         EFFECT.Color = COLOR
  606.         local MSH = nil
  607.         if TYPE == "Sphere" then
  608.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  609.         elseif TYPE == "Block" then
  610.             MSH = IT("BlockMesh",EFFECT)
  611.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  612.         elseif TYPE == "Wave" then
  613.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  614.         elseif TYPE == "Ring" then
  615.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  616.         elseif TYPE == "Slash" then
  617.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  618.         elseif TYPE == "Round Slash" then
  619.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  620.         elseif TYPE == "Swirl" then
  621.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  622.         elseif TYPE == "Skull" then
  623.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  624.         elseif TYPE == "Crystal" then
  625.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  626.         end
  627.         if MSH ~= nil then
  628.             local MOVESPEED = nil
  629.             if MOVEDIRECTION ~= nil then
  630.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  631.             end
  632.             local GROWTH = SIZE - ENDSIZE
  633.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  634.             if TYPE == "Block" then
  635.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  636.             else
  637.                 EFFECT.CFrame = CFRAME
  638.             end
  639.             for LOOP = 1, TIME+1 do
  640.                 Swait()
  641.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  642.                 if TYPE == "Wave" then
  643.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  644.                 end
  645.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  646.                 if TYPE == "Block" then
  647.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  648.                 else
  649.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  650.                 end
  651.                 if MOVEDIRECTION ~= nil then
  652.                     local ORI = EFFECT.Orientation
  653.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  654.                     EFFECT.Orientation = ORI
  655.                 end
  656.             end
  657.             if PLAYSSOUND == false then
  658.                 EFFECT:remove()
  659.             else
  660.                 SOUND.Stopped:Connect(function()
  661.                     EFFECT:remove()
  662.                 end)
  663.             end
  664.         else
  665.             if PLAYSSOUND == false then
  666.                 EFFECT:remove()
  667.             else
  668.                 repeat Swait() until SOUND.Playing == false
  669.                 EFFECT:remove()
  670.             end
  671.         end
  672.     end))
  673. end
  674.  
  675. local DECAL = IT("Decal")
  676. function MakeRing()
  677.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  678.     local MSH = IT("BlockMesh", RING)
  679.     local TOP = DECAL:Clone()
  680.     local BOTTOM = DECAL:Clone()
  681.     TOP.Parent = RING
  682.     BOTTOM.Parent = RING
  683.     TOP.Face = "Top"
  684.     BOTTOM.Face = "Bottom"
  685.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  686.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  687.     local function REMOVE()
  688.         coroutine.resume(coroutine.create(function()
  689.             local SIZE = MSH.Scale.X
  690.             for i = 1, 35 do
  691.                 Swait()
  692.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  693.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  694.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  695.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  696.             end
  697.             RING:remove()
  698.         end))
  699.     end
  700.     return RING, MSH, REMOVE
  701. end
  702.  
  703. function MakeForm(PART,TYPE)
  704.     if TYPE == "Cyl" then
  705.         local MSH = IT("CylinderMesh",PART)
  706.     elseif TYPE == "Ball" then
  707.         local MSH = IT("SpecialMesh",PART)
  708.         MSH.MeshType = "Sphere"
  709.     elseif TYPE == "Wedge" then
  710.         local MSH = IT("SpecialMesh",PART)
  711.         MSH.MeshType = "Wedge"
  712.     end
  713. end
  714.  
  715. function SpawnTrail(FROM,TO,BIG)
  716.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  717.     MakeForm(TRAIL,"Cyl")
  718.     local DIST = (FROM - TO).Magnitude
  719.     if BIG == true then
  720.         TRAIL.Size = VT(0.5,DIST,0.5)
  721.     else
  722.         TRAIL.Size = VT(0.25,DIST,0.25)
  723.     end
  724.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  725.     coroutine.resume(coroutine.create(function()
  726.         for i = 1, 5 do
  727.             Swait()
  728.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  729.         end
  730.         TRAIL:remove()
  731.     end))
  732. end
  733. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  734. function WACKYEFFECT(Table)
  735.     local TYPE = (Table.EffectType or "Sphere")
  736.     local SIZE = (Table.Size or VT(1,1,1))
  737.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  738.     local TRANSPARENCY = (Table.Transparency or 0)
  739.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  740.     local CFRAME = (Table.CFrame or Torso.CFrame)
  741.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  742.     local ROTATION1 = (Table.RotationX or 0)
  743.     local ROTATION2 = (Table.RotationY or 0)
  744.     local ROTATION3 = (Table.RotationZ or 0)
  745.     local MATERIAL = (Table.Material or "Neon")
  746.     local COLOR = (Table.Color or C3(1,1,1))
  747.     local TIME = (Table.Time or 45)
  748.     local SOUNDID = (Table.SoundID or nil)
  749.     local SOUNDPITCH = (Table.SoundPitch or nil)
  750.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  751.     coroutine.resume(coroutine.create(function()
  752.         local PLAYSSOUND = false
  753.         local SOUND = nil
  754.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  755.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  756.             PLAYSSOUND = true
  757.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  758.         end
  759.         EFFECT.Color = COLOR
  760.         local MSH = nil
  761.         if TYPE == "Sphere" then
  762.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  763.         elseif TYPE == "Block" then
  764.             MSH = IT("BlockMesh",EFFECT)
  765.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  766.         elseif TYPE == "Wave" then
  767.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  768.         elseif TYPE == "Ring" then
  769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  770.         elseif TYPE == "Slash" then
  771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  772.         elseif TYPE == "Round Slash" then
  773.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  774.         elseif TYPE == "Swirl" then
  775.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  776.         elseif TYPE == "Skull" then
  777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  778.         elseif TYPE == "Crystal" then
  779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  780.         end
  781.         if MSH ~= nil then
  782.             local MOVESPEED = nil
  783.             if MOVEDIRECTION ~= nil then
  784.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  785.             end
  786.             local GROWTH = SIZE - ENDSIZE
  787.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  788.             if TYPE == "Block" then
  789.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  790.             else
  791.                 EFFECT.CFrame = CFRAME
  792.             end
  793.             for LOOP = 1, TIME+1 do
  794.                 Swait()
  795.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  796.                 if TYPE == "Wave" then
  797.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  798.                 end
  799.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  800.                 if TYPE == "Block" then
  801.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  802.                 else
  803.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  804.                 end
  805.                 if MOVEDIRECTION ~= nil then
  806.                     local ORI = EFFECT.Orientation
  807.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  808.                     EFFECT.Orientation = ORI
  809.                 end
  810.             end
  811.             if PLAYSSOUND == false then
  812.                 EFFECT:remove()
  813.             else
  814.                 SOUND.Stopped:Connect(function()
  815.                     EFFECT:remove()
  816.                 end)
  817.             end
  818.         else
  819.             if PLAYSSOUND == false then
  820.                 EFFECT:remove()
  821.             else
  822.                 repeat Swait() until SOUND.Playing == false
  823.                 EFFECT:remove()
  824.             end
  825.         end
  826.     end))
  827. end
  828.  
  829. function MakeForm(PART,TYPE)
  830.     if TYPE == "Cyl" then
  831.         local MSH = IT("CylinderMesh",PART)
  832.     elseif TYPE == "Ball" then
  833.         local MSH = IT("SpecialMesh",PART)
  834.         MSH.MeshType = "Sphere"
  835.     elseif TYPE == "Wedge" then
  836.         local MSH = IT("SpecialMesh",PART)
  837.         MSH.MeshType = "Wedge"
  838.     end
  839. end
  840.  
  841. function SpawnTrail(FROM,TO,BIG)
  842.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  843.     MakeForm(TRAIL,"Cyl")
  844.     local DIST = (FROM - TO).Magnitude
  845.     if BIG == true then
  846.         TRAIL.Size = VT(0.5,DIST,0.5)
  847.     else
  848.         TRAIL.Size = VT(0.25,DIST,0.25)
  849.     end
  850.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  851.     coroutine.resume(coroutine.create(function()
  852.         for i = 1, 5 do
  853.             Swait()
  854.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  855.         end
  856.         TRAIL:remove()
  857.     end))
  858. end
  859.  
  860. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  861.     local TORSO = Torso
  862.     local HUM = Humanoid
  863.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  864.         coroutine.wrap(function()
  865.             VT = Vector3.new
  866.             MRANDOM = math.random
  867.             local A = TIME
  868.             local B = INTENSITY
  869.             local C = true
  870.             local HUMANOID = Humanoid
  871.             local TIMER = A or 35
  872.             local SHAKE = B or 5
  873.             local FADE = C or true
  874.             if HUMANOID then
  875.                 local FADER = SHAKE / TIMER
  876.                 for i = 1, TIMER do
  877.                     wait()
  878.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  879.                 end
  880.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  881.             end
  882.  
  883.         end)()
  884.     end
  885. end
  886.  
  887. function chatfunc(text)
  888.     local chat = coroutine.wrap(function()
  889.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  890.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  891.     end
  892.     local Bill = Instance.new("BillboardGui",Character)
  893.     Bill.Size = UDim2.new(0,100,0,40)
  894.     Bill.StudsOffset = Vector3.new(0,3,0)
  895.     Bill.Adornee = Character.Head
  896.     Bill.Name = "TalkingBillBoard"
  897.     local Hehe = Instance.new("TextLabel",Bill)
  898.     Hehe.BackgroundTransparency = 1
  899.     Hehe.BorderSizePixel = 0
  900.     Hehe.Text = ""
  901.     Hehe.Font = "Bodoni"
  902.     Hehe.TextSize = 40
  903.     Hehe.TextStrokeTransparency = 0
  904.     Hehe.Size = UDim2.new(1,0,0.5,0)
  905.     coroutine.resume(coroutine.create(function()
  906.         while Hehe ~= nil do
  907.             Swait()
  908.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  909.             Hehe.Rotation = math.random(-2.5,2.5)
  910.             Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  911.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  912.         end
  913.     end))
  914.     for i = 1,string.len(text),1 do
  915.         Swait()
  916.         Hehe.Text = string.sub(text,1,i)
  917.     end
  918.     Swait(90)--Re[math.random(1, 93)]
  919.     for i = 0, 1, .025 do
  920.         Swait()
  921.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  922.         Hehe.TextStrokeTransparency = i
  923.         Hehe.TextTransparency = i
  924.     end
  925.     Bill:Destroy()
  926.     end)
  927. chat()
  928. end
  929.  
  930. Debris = game:GetService("Debris")
  931.  
  932. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  933.     local DIRECTION = CF(StartPos,EndPos).lookVector
  934.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  935. end
  936.  
  937. function turnto(position)
  938.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  939. end
  940.  
  941. --//=================================\\
  942. --||         RAGDOLL STUFF
  943. --\\=================================//
  944.  
  945. function recurse(root,callback,i)
  946.     i= i or 0
  947.     for _,v in pairs(root:GetChildren()) do
  948.         i = i + 1
  949.         callback(i,v)
  950.        
  951.         if #v:GetChildren() > 0 then
  952.             i = recurse(v,callback,i)
  953.         end
  954.     end
  955.    
  956.     return i
  957. end
  958.  
  959. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  960.     attachmentName = attachmentName.."RigAttachment"
  961.     local constraint = Instance.new(className.."Constraint")
  962.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  963.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  964.     constraint.Name = "RagdollConstraint"..part1.Name
  965.    
  966.     for _,propertyData in next,properties or {} do
  967.         constraint[propertyData[1]] = propertyData[2]
  968.     end
  969.    
  970.     constraint.Parent = character
  971. end
  972.  
  973. function getAttachment0(character, attachmentName)
  974.     for _,child in next,character:GetChildren() do
  975.         local attachment = child:FindFirstChild(attachmentName)
  976.         if attachment then
  977.             return attachment
  978.         end
  979.     end
  980. end
  981.  
  982. function ArtificialHitbox(Part)
  983.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  984.     HITBOX.CanCollide = true
  985.     HITBOX.CFrame = Part.CFrame
  986.     weldBetween(Part,HITBOX)
  987. end
  988.  
  989. function R15Ragdoll(character,KeepArms)
  990.     character:BreakJoints()
  991.     coroutine.resume(coroutine.create(function()
  992.         recurse(character, function(_,v)
  993.             if v:IsA("Attachment") then
  994.                 v.Axis = Vector3.new(0, 1, 0)
  995.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  996.                 v.Rotation = Vector3.new(0, 0, 0)
  997.             end
  998.         end)
  999.         for _,child in next,character:GetChildren() do
  1000.             if child:IsA("Accoutrement") then
  1001.                 for _,part in next,child:GetChildren() do
  1002.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1003.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  1004.                         local attachment0 = getAttachment0(character,attachment1.Name)
  1005.                         if attachment0 and attachment1 then
  1006.                             local constraint = Instance.new("HingeConstraint")
  1007.                             constraint.Attachment0 = attachment0
  1008.                             constraint.Attachment1 = attachment1
  1009.                             constraint.LimitsEnabled = true
  1010.                             constraint.UpperAngle = 0
  1011.                             constraint.LowerAngle = 0
  1012.                             constraint.Parent = character
  1013.                         end
  1014.                         ArtificialHitbox(part)
  1015.                     elseif part.Name == "HumanoidRootPart" then
  1016.                         part:remove()
  1017.                     end
  1018.                 end
  1019.             end
  1020.         end
  1021.        
  1022.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1023.             {"LimitsEnabled",true};
  1024.             {"UpperAngle",5};
  1025.         })
  1026.         if character:FindFirstChild("Head") then
  1027.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1028.                 {"LimitsEnabled",true};
  1029.                 {"UpperAngle",15};
  1030.             })
  1031.         end
  1032.        
  1033.         local handProperties = {
  1034.             {"LimitsEnabled", true};
  1035.             {"UpperAngle",0};
  1036.             {"LowerAngle",0};
  1037.         }
  1038.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1039.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1040.        
  1041.         local shinProperties = {
  1042.             {"LimitsEnabled", true};
  1043.             {"UpperAngle", 0};
  1044.             {"LowerAngle", -75};
  1045.         }
  1046.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1047.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1048.        
  1049.         local footProperties = {
  1050.             {"LimitsEnabled", true};
  1051.             {"UpperAngle", 15};
  1052.             {"LowerAngle", -45};
  1053.         }
  1054.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1055.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1056.         if KeepArms == true then
  1057.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1058.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1059.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1060.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1061.         end
  1062.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1063.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1064.         Debris:AddItem(character,5)
  1065.     end))
  1066. end
  1067.  
  1068. function Ragdoll(Character2,CharTorso,KeepArms)
  1069.     coroutine.resume(coroutine.create(function()
  1070.         Character2:BreakJoints()
  1071.         local hum = Character2:findFirstChild("Humanoid")
  1072.         hum:remove()
  1073.         local function Scan(ch)
  1074.             local e
  1075.             for e = 1,#ch do
  1076.                 Scan(ch[e]:GetChildren())
  1077.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1078.                     ch[e]:remove()
  1079.                 end
  1080.             end
  1081.         end
  1082.         local NEWHUM = IT("Humanoid")
  1083.         NEWHUM.Name = "Corpse"
  1084.         NEWHUM.Health = 0
  1085.         NEWHUM.MaxHealth = 0
  1086.         NEWHUM.PlatformStand = true
  1087.         NEWHUM.Parent = Character2
  1088.         NEWHUM.DisplayDistanceType = "None"
  1089.    
  1090.         local ch = Character2:GetChildren()
  1091.         local i
  1092.         for i = 1,#ch do
  1093.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1094.                 ch[i]:remove()
  1095.             end
  1096.         end
  1097.    
  1098.         local Torso2 = Character2.Torso
  1099.         local movevector = Vector3.new()
  1100.    
  1101.         if Torso2 then
  1102.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1103.             local Head = Character2:FindFirstChild("Head")
  1104.             if Head then
  1105.                 local Neck = Instance.new("Weld")
  1106.                 Neck.Name = "Neck"
  1107.                 Neck.Part0 = Torso2
  1108.                 Neck.Part1 = Head
  1109.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1110.                 Neck.C1 = CFrame.new()
  1111.                 Neck.Parent = Torso2
  1112.    
  1113.             end
  1114.             local Limb = Character2:FindFirstChild("Right Arm")
  1115.             if Limb and KeepArms == true then
  1116.    
  1117.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1118.                 local Joint = Instance.new("Glue")
  1119.                 Joint.Name = "RightShoulder"
  1120.                 Joint.Part0 = Torso2
  1121.                 Joint.Part1 = Limb
  1122.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1123.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1124.                 Joint.Parent = Torso2
  1125.    
  1126.                 local B = Instance.new("Part")
  1127.                 B.TopSurface = 0
  1128.                 B.BottomSurface = 0
  1129.                 B.formFactor = "Symmetric"
  1130.                 B.Size = Vector3.new(1, 1, 1)
  1131.                 B.Transparency = 1
  1132.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1133.                 B.Parent = Character2
  1134.                 local W = Instance.new("Weld")
  1135.                 W.Part0 = Limb
  1136.                 W.Part1 = B
  1137.                 W.C0 = CFrame.new(0, -0.5, 0)
  1138.                 W.Parent = Limb
  1139.    
  1140.             end
  1141.             local Limb = Character2:FindFirstChild("Left Arm")
  1142.             if Limb and KeepArms == true then
  1143.    
  1144.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1145.                 local Joint = Instance.new("Glue")
  1146.                 Joint.Name = "LeftShoulder"
  1147.                 Joint.Part0 = Torso2
  1148.                 Joint.Part1 = Limb
  1149.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1150.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1151.                 Joint.Parent = Torso2
  1152.    
  1153.                 local B = Instance.new("Part")
  1154.                 B.TopSurface = 0
  1155.                 B.BottomSurface = 0
  1156.                 B.formFactor = "Symmetric"
  1157.                 B.Size = Vector3.new(1, 1, 1)
  1158.                 B.Transparency = 1
  1159.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1160.                 B.Parent = Character2
  1161.                 local W = Instance.new("Weld")
  1162.                 W.Part0 = Limb
  1163.                 W.Part1 = B
  1164.                 W.C0 = CFrame.new(0, -0.5, 0)
  1165.                 W.Parent = Limb
  1166.    
  1167.             end
  1168.             local Limb = Character2:FindFirstChild("Right Leg")
  1169.             if Limb then
  1170.    
  1171.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1172.                 local Joint = Instance.new("Glue")
  1173.                 Joint.Name = "RightHip"
  1174.                 Joint.Part0 = Torso2
  1175.                 Joint.Part1 = Limb
  1176.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1177.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1178.                 Joint.Parent = Torso2
  1179.    
  1180.                 local B = Instance.new("Part")
  1181.                 B.TopSurface = 0
  1182.                 B.BottomSurface = 0
  1183.                 B.formFactor = "Symmetric"
  1184.                 B.Size = Vector3.new(1, 1, 1)
  1185.                 B.Transparency = 1
  1186.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1187.                 B.Parent = Character2
  1188.                 local W = Instance.new("Weld")
  1189.                 W.Part0 = Limb
  1190.                 W.Part1 = B
  1191.                 W.C0 = CFrame.new(0, -0.5, 0)
  1192.                 W.Parent = Limb
  1193.    
  1194.             end
  1195.             local Limb = Character2:FindFirstChild("Left Leg")
  1196.             if Limb then
  1197.    
  1198.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1199.                 local Joint = Instance.new("Glue")
  1200.                 Joint.Name = "LeftHip"
  1201.                 Joint.Part0 = Torso2
  1202.                 Joint.Part1 = Limb
  1203.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1204.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1205.                 Joint.Parent = Torso2
  1206.    
  1207.                 local B = Instance.new("Part")
  1208.                 B.TopSurface = 0
  1209.                 B.BottomSurface = 0
  1210.                 B.formFactor = "Symmetric"
  1211.                 B.Size = Vector3.new(1, 1, 1)
  1212.                 B.Transparency = 1
  1213.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1214.                 B.Parent = Character2
  1215.                 local W = Instance.new("Weld")
  1216.                 W.Part0 = Limb
  1217.                 W.Part1 = B
  1218.                 W.C0 = CFrame.new(0, -0.5, 0)
  1219.                 W.Parent = Limb
  1220.    
  1221.             end
  1222.             --[
  1223.             local Bar = Instance.new("Part")
  1224.             Bar.TopSurface = 0
  1225.             Bar.BottomSurface = 0
  1226.             Bar.formFactor = "Symmetric"
  1227.             Bar.Size = Vector3.new(1, 1, 1)
  1228.             Bar.Transparency = 1
  1229.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1230.             Bar.Parent = Character2
  1231.             local Weld = Instance.new("Weld")
  1232.             Weld.Part0 = Torso2
  1233.             Weld.Part1 = Bar
  1234.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1235.             Weld.Parent = Torso2
  1236.             --]]
  1237.         end
  1238.         Character2.Parent = workspace
  1239.         Debris:AddItem(Character2,5)
  1240.    
  1241.         return Character2,Torso2
  1242.     end))
  1243. end
  1244.  
  1245. --//=================================\\
  1246. --||         WEAPON CREATION
  1247. --\\=================================//
  1248. ----------------------------------------------
  1249. CircleParts = {}
  1250. Equipped = false
  1251.  
  1252. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1253.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1254. end
  1255.     Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1256.     Torso = Character:FindFirstChild("Torso")
  1257.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1258.         return
  1259.     end
  1260.     Equipped = true
  1261.     Circle = Instance.new("Model")
  1262.     Circle.Name = "Circle"
  1263.     Angle = 0
  1264.     for i = 1, 1 do
  1265.         local CirclePart = Instance.new("Part")
  1266.         CirclePart.Name = "CirclePart"
  1267.         CirclePart.Transparency = 1
  1268.         CirclePart.BrickColor = BrickColor.new("Really black")
  1269.         CirclePart.Material = Enum.Material.Plastic
  1270.         CirclePart.Shape = Enum.PartType.Block
  1271.         CirclePart.FormFactor = Enum.FormFactor.Custom
  1272.         CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1273.         CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1274.         CirclePart.Anchored = true
  1275.         CirclePart.CanCollide = false
  1276.         CirclePart.Locked = true
  1277.         CirclePart.Size = Vector3.new(10, 0.2, 10)
  1278.         local Aura = Instance.new('ParticleEmitter')
  1279. Aura.Name = "Aura"
  1280. Aura.Texture = "rbxassetid://141116476"
  1281. Aura.Parent = CirclePart
  1282. Aura.LightEmission = 0
  1283. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1284. Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200))
  1285. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1286. Aura.LockedToPart = false
  1287. Aura.Lifetime = NumberRange.new(1)
  1288. Aura.Rate = 100
  1289. Aura.Speed = NumberRange.new(2)
  1290. Aura.SpreadAngle = Vector2.new(80,80)
  1291.         local BlockMesh = Instance.new("BlockMesh")
  1292.         BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1293.         BlockMesh.Parent = CirclePart
  1294.         CirclePart.Parent = Circle
  1295.         local Star = Instance.new("Decal", CirclePart)
  1296.         Star.Texture = "http://www.roblox.com/asset/?id=511898588"
  1297.         Star.Face = "Top"
  1298.         local Light = Instance.new("PointLight", CirclePart)
  1299.         Light.Color = Color3.new(1,0,0)
  1300.         Light.Brightness = 100
  1301.         Light.Range = 15
  1302.         table.insert(CircleParts, CirclePart)
  1303.     end
  1304.     Spawn(function()
  1305.         while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  1306.             if Angle == 360 then
  1307.                 Angle = 0
  1308.             end
  1309.             Angle = Angle + 0.05
  1310.             local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1311.             if Hit then
  1312.                 if not Circle.Parent then
  1313.                     Circle.Parent = Character
  1314.                 end
  1315.                 for i, v in pairs(CircleParts) do
  1316.                     v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1317.                 end
  1318.             else
  1319.                 Circle.Parent = nil
  1320.             end
  1321.             wait()
  1322.         end
  1323.     end)
  1324.  
  1325. Neck.Name = "Weld"
  1326. RootJoint.Name = "Weld"
  1327. RightShoulder.Name = "Weld"
  1328. LeftShoulder.Name = "Weld"
  1329. RightHip.Name = "Weld"
  1330. LeftHip.Name = "Weld"
  1331.  
  1332. local BODY = {}
  1333. for _, c in pairs(Character:GetDescendants()) do
  1334.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1335.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1336.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1337.         end
  1338.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1339.     elseif c:IsA("JointInstance") then
  1340.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1341.     end
  1342. end
  1343. for e = 1, #BODY do
  1344.     if BODY[e] ~= nil then
  1345.         local STUFF = BODY[e]
  1346.         local PART = STUFF[1]
  1347.         local PARENT = STUFF[2]
  1348.         local MATERIAL = STUFF[3]
  1349.         local COLOR = STUFF[4]
  1350.         local TRANSPARENCY = STUFF[5]
  1351.         if PART.ClassName == "Part" and PART ~= RootPart then
  1352.             PART.Material = MATERIAL
  1353.             PART.Color = COLOR
  1354.             PART.Transparency = TRANSPARENCY
  1355.         end
  1356.         PART.AncestryChanged:Connect(function()
  1357.             PART.Parent = PARENT
  1358.         end)
  1359.     end
  1360. end
  1361. ----------------------------------------------
  1362. m=Instance.new('Model',Character)
  1363. it=Instance.new
  1364. function nooutline(part)
  1365.     part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  1366. end
  1367. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1368.     local fp=it("Part")
  1369.     fp.formFactor=formfactor
  1370.     fp.Parent=parent
  1371.     fp.Reflectance=reflectance
  1372.     fp.Transparency=transparency
  1373.     fp.CanCollide=false
  1374.     fp.Locked=true
  1375.     fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1376.     fp.Name=name
  1377.     fp.Size=size
  1378.     fp.Position=Character.Torso.Position
  1379.     nooutline(fp)
  1380.     fp.Material=material
  1381.     fp:BreakJoints()
  1382.     return fp
  1383. end
  1384. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1385.     local mesh=it(Mesh)
  1386.     mesh.Parent=part
  1387.     if Mesh=="SpecialMesh" then
  1388.         mesh.MeshType=meshtype
  1389.         mesh.MeshId=meshid
  1390.     end
  1391.     mesh.Offset=offset
  1392.     mesh.Scale=scale
  1393.     return mesh
  1394. end
  1395. function weld(parent,part0,part1,c0,c1)
  1396.     local weld=it("Weld")
  1397.     weld.Parent=parent
  1398.     weld.Part0=part0
  1399.     weld.Part1=part1
  1400.     weld.C0=c0
  1401.     weld.C1=c1
  1402.     return weld
  1403. end
  1404.  
  1405. Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
  1406. Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1407. Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1408. Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1409. Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1410. Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1411. Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1412. Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1413. Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1414. Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1415. Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1416. Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1417. Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1418. Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1419. Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1420. Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1421. Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1422. Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1423. Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1424. Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1425. Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1426. Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1427. Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1428. Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1429. Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1430. Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1431. Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1432. Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
  1433. Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1434. Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
  1435. Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1436. Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1437. Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1438. Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
  1439. Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1440. Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1441. Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1442. Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
  1443. Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1444. Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
  1445. Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1446. Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
  1447. Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1448. Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1449. Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1450. Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1451. Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1452. Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1453. Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1454. Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
  1455. Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1456. Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1457. Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1458. Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1459. Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1460. Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1461. Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1462. Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1463. Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1464. Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
  1465. Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1466. Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1467. Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1468. Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1469. Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1470. Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1471. Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1472. Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
  1473. Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1474. Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
  1475. Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1476. Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1477. Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1478. Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1479. Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1480. Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
  1481. Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1482. Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
  1483. Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1484. Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
  1485. Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  1486. Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
  1487.  
  1488.  
  1489. local particleemitter = Instance.new("ParticleEmitter", Emitter)
  1490.  
  1491. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1492. particleemitter.LightEmission = 1
  1493. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1494. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1495. particleemitter.Lifetime = NumberRange.new(2, 2)
  1496. particleemitter.Rate = 200
  1497. local particleemitter = Instance.new("ParticleEmitter", Emitter1)
  1498.  
  1499. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1500. particleemitter.LightEmission = 1
  1501. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1502. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1503. particleemitter.Lifetime = NumberRange.new(2, 2)
  1504. particleemitter.Rate = 200
  1505. local particleemitter = Instance.new("ParticleEmitter", Emitter2)
  1506.  
  1507. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1508. particleemitter.LightEmission = 1
  1509. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1510. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1511. particleemitter.Lifetime = NumberRange.new(2, 2)
  1512. particleemitter.Rate = 200
  1513. local particleemitter = Instance.new("ParticleEmitter", Emitter3)
  1514.  
  1515. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1516. particleemitter.LightEmission = 1
  1517. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1518. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1519. particleemitter.Lifetime = NumberRange.new(2, 2)
  1520. particleemitter.Rate = 200
  1521. local particleemitter = Instance.new("ParticleEmitter", Emitter4)
  1522.  
  1523. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1524. particleemitter.LightEmission = 1
  1525. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1526. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1527. particleemitter.Lifetime = NumberRange.new(2, 2)
  1528. particleemitter.Rate = 200
  1529. local particleemitter = Instance.new("ParticleEmitter", Emitter5)
  1530.  
  1531. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1532. particleemitter.LightEmission = 1
  1533. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1534. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1535. particleemitter.Lifetime = NumberRange.new(2, 2)
  1536. particleemitter.Rate = 200
  1537. local particleemitter = Instance.new("ParticleEmitter", Emitter6)
  1538.  
  1539. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1540. particleemitter.LightEmission = 1
  1541. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1542. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1543. particleemitter.Lifetime = NumberRange.new(2, 2)
  1544. particleemitter.Rate = 200
  1545. local particleemitter = Instance.new("ParticleEmitter", Emitter7)
  1546.  
  1547. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1548. particleemitter.LightEmission = 1
  1549. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1550. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1551. particleemitter.Lifetime = NumberRange.new(2, 2)
  1552. particleemitter.Rate = 200
  1553. local particleemitter = Instance.new("ParticleEmitter", Emitter8)
  1554.  
  1555. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1556. particleemitter.LightEmission = 1
  1557. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1558. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1559. particleemitter.Lifetime = NumberRange.new(2, 2)
  1560. particleemitter.Rate = 200
  1561. local particleemitter = Instance.new("ParticleEmitter", Emitter9)
  1562.  
  1563. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1564. particleemitter.LightEmission = 1
  1565. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1566. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1567. particleemitter.Lifetime = NumberRange.new(2, 2)
  1568. particleemitter.Rate = 200
  1569. local particleemitter = Instance.new("ParticleEmitter", Emitter10)
  1570.  
  1571. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1572. particleemitter.LightEmission = 1
  1573. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1574. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1575. particleemitter.Lifetime = NumberRange.new(2, 2)
  1576. particleemitter.Rate = 200
  1577. local particleemitter = Instance.new("ParticleEmitter", Emitter11)
  1578.  
  1579. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1580. particleemitter.LightEmission = 1
  1581. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1582. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1583. particleemitter.Lifetime = NumberRange.new(2, 2)
  1584. particleemitter.Rate = 200
  1585. local particleemitter = Instance.new("ParticleEmitter", Emitter12)
  1586.  
  1587. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1588. particleemitter.LightEmission = 1
  1589. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1590. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1591. particleemitter.Lifetime = NumberRange.new(2, 2)
  1592. particleemitter.Rate = 200
  1593. local particleemitter = Instance.new("ParticleEmitter", Emitter13)
  1594.  
  1595. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1596. particleemitter.LightEmission = 1
  1597. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1598. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1599. particleemitter.Lifetime = NumberRange.new(2, 2)
  1600. particleemitter.Rate = 200
  1601. local particleemitter = Instance.new("ParticleEmitter", Emitter14)
  1602.  
  1603. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1604. particleemitter.LightEmission = 1
  1605. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1606. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1607. particleemitter.Lifetime = NumberRange.new(2, 2)
  1608. particleemitter.Rate = 200
  1609. local particleemitter = Instance.new("ParticleEmitter", Emitter15)
  1610.  
  1611. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1612. particleemitter.LightEmission = 1
  1613. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1614. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1615. particleemitter.Lifetime = NumberRange.new(2, 2)
  1616. particleemitter.Rate = 200
  1617. local particleemitter = Instance.new("ParticleEmitter", Emitter16)
  1618.  
  1619. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1620. particleemitter.LightEmission = 1
  1621. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1622. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1623. particleemitter.Lifetime = NumberRange.new(2, 2)
  1624. particleemitter.Rate = 200
  1625. local particleemitter = Instance.new("ParticleEmitter", Emitter17)
  1626.  
  1627. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1628. particleemitter.LightEmission = 1
  1629. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1630. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1631. particleemitter.Lifetime = NumberRange.new(2, 2)
  1632. particleemitter.Rate = 200
  1633. local particleemitter = Instance.new("ParticleEmitter", Emitter18)
  1634.  
  1635. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1636. particleemitter.LightEmission = 1
  1637. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1638. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1639. particleemitter.Lifetime = NumberRange.new(2, 2)
  1640. particleemitter.Rate = 200
  1641. local particleemitter = Instance.new("ParticleEmitter", Emitter19)
  1642.  
  1643. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1644. particleemitter.LightEmission = 1
  1645. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1646. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1647. particleemitter.Lifetime = NumberRange.new(2, 2)
  1648. particleemitter.Rate = 200
  1649. local particleemitter = Instance.new("ParticleEmitter", Emitter20)
  1650.  
  1651. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1652. particleemitter.LightEmission = 1
  1653. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1654. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1655. particleemitter.Lifetime = NumberRange.new(2, 2)
  1656. particleemitter.Rate = 200
  1657. local particleemitter = Instance.new("ParticleEmitter", Emitter21)
  1658.  
  1659. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1660. particleemitter.LightEmission = 1
  1661. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1662. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1663. particleemitter.Lifetime = NumberRange.new(2, 2)
  1664. particleemitter.Rate = 200
  1665. local particleemitter = Instance.new("ParticleEmitter", Emitter22)
  1666.  
  1667. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1668. particleemitter.LightEmission = 1
  1669. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1670. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1671. particleemitter.Lifetime = NumberRange.new(2, 2)
  1672. particleemitter.Rate = 200
  1673. local particleemitter = Instance.new("ParticleEmitter", Emitter23)
  1674.  
  1675. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1676. particleemitter.LightEmission = 1
  1677. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1678. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1679. particleemitter.Lifetime = NumberRange.new(2, 2)
  1680. particleemitter.Rate = 200
  1681. local particleemitter = Instance.new("ParticleEmitter", Emitter24)
  1682.  
  1683. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1684. particleemitter.LightEmission = 1
  1685. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1686. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1687. particleemitter.Lifetime = NumberRange.new(2, 2)
  1688. particleemitter.Rate = 200
  1689. local particleemitter = Instance.new("ParticleEmitter", Emitter25)
  1690.  
  1691. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1692. particleemitter.LightEmission = 1
  1693. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1694. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1695. particleemitter.Lifetime = NumberRange.new(2, 2)
  1696. particleemitter.Rate = 200
  1697. local particleemitter = Instance.new("ParticleEmitter", Emitter26)
  1698.  
  1699. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1700. particleemitter.LightEmission = 1
  1701. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1702. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1703. particleemitter.Lifetime = NumberRange.new(2, 2)
  1704. particleemitter.Rate = 200
  1705. local particleemitter = Instance.new("ParticleEmitter", Emitter27)
  1706.  
  1707. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1708. particleemitter.LightEmission = 1
  1709. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1710. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1711. particleemitter.Lifetime = NumberRange.new(2, 2)
  1712. particleemitter.Rate = 200
  1713. local particleemitter = Instance.new("ParticleEmitter", Emitter28)
  1714.  
  1715. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1716. particleemitter.LightEmission = 1
  1717. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1718. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1719. particleemitter.Lifetime = NumberRange.new(2, 2)
  1720. particleemitter.Rate = 200
  1721. local particleemitter = Instance.new("ParticleEmitter", Emitter29)
  1722.  
  1723. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1724. particleemitter.LightEmission = 1
  1725. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1726. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1727. particleemitter.Lifetime = NumberRange.new(2, 2)
  1728. particleemitter.Rate = 200
  1729. local particleemitter = Instance.new("ParticleEmitter", Emitter30)
  1730.  
  1731. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1732. particleemitter.LightEmission = 1
  1733. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1734. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1735. particleemitter.Lifetime = NumberRange.new(2, 2)
  1736. particleemitter.Rate = 200
  1737. local particleemitter = Instance.new("ParticleEmitter", Emitter31)
  1738.  
  1739. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1740. particleemitter.LightEmission = 1
  1741. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1742. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1743. particleemitter.Lifetime = NumberRange.new(2, 2)
  1744. particleemitter.Rate = 200
  1745. local particleemitter = Instance.new("ParticleEmitter", Emitter32)
  1746.  
  1747. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1748. particleemitter.LightEmission = 1
  1749. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1750. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1751. particleemitter.Lifetime = NumberRange.new(2, 2)
  1752. particleemitter.Rate = 200
  1753. local particleemitter = Instance.new("ParticleEmitter", Emitter33)
  1754.  
  1755. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1756. particleemitter.LightEmission = 1
  1757. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1758. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1759. particleemitter.Lifetime = NumberRange.new(2, 2)
  1760. particleemitter.Rate = 200
  1761. local particleemitter = Instance.new("ParticleEmitter", Emitter34)
  1762.  
  1763. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1764. particleemitter.LightEmission = 1
  1765. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1766. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1767. particleemitter.Lifetime = NumberRange.new(2, 2)
  1768. particleemitter.Rate = 200
  1769. local particleemitter = Instance.new("ParticleEmitter", Emitter35)
  1770.  
  1771. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1772. particleemitter.LightEmission = 1
  1773. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1774. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1775. particleemitter.Lifetime = NumberRange.new(2, 2)
  1776. particleemitter.Rate = 200
  1777. local particleemitter = Instance.new("ParticleEmitter", Emitter36)
  1778.  
  1779. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1780. particleemitter.LightEmission = 1
  1781. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1782. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1783. particleemitter.Lifetime = NumberRange.new(2, 2)
  1784. particleemitter.Rate = 200
  1785. local particleemitter = Instance.new("ParticleEmitter", Emitter37)
  1786.  
  1787. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1788. particleemitter.LightEmission = 1
  1789. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1790. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1791. particleemitter.Lifetime = NumberRange.new(2, 2)
  1792. particleemitter.Rate = 200
  1793. local particleemitter = Instance.new("ParticleEmitter", Emitter38)
  1794.  
  1795. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1796. particleemitter.LightEmission = 1
  1797. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1798. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1799. particleemitter.Lifetime = NumberRange.new(2, 2)
  1800. particleemitter.Rate = 200
  1801. local particleemitter = Instance.new("ParticleEmitter", Emitter39)
  1802.  
  1803. particleemitter.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(200/255, 10/255, 10/255))
  1804. particleemitter.LightEmission = 1
  1805. particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
  1806. particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
  1807. particleemitter.Lifetime = NumberRange.new(2, 2)
  1808. particleemitter.Rate = 200
  1809.  
  1810. player=game:owner
  1811. c=player.Character
  1812. local color="Really red"
  1813.                 local transPoints = {
  1814.                         NumberSequenceKeypoint.new(0,.819,.0375),
  1815.                         NumberSequenceKeypoint.new(.207,.594,.0187),
  1816.                         NumberSequenceKeypoint.new(.4,.55,.031),
  1817.                         NumberSequenceKeypoint.new(.57,.619,.05),
  1818.                         NumberSequenceKeypoint.new(.76,.8,.0375),
  1819.                         NumberSequenceKeypoint.new(1,1,0),
  1820.                 }
  1821.                 local sizePoints = {
  1822.                         NumberSequenceKeypoint.new(0,0.505,0),
  1823.                         NumberSequenceKeypoint.new(1,0,0),
  1824.                 }
  1825.                 local Size = NumberSequence.new(sizePoints)
  1826.                 local Transparency = NumberSequence.new(transPoints)
  1827.                 efxBlock = Instance.new("Part",c)
  1828.                 efxBlock.CanCollide=false
  1829.                 efxBlock.BrickColor = BrickColor.new(color)
  1830.                 efxBlock.Material = "Neon"
  1831.                 efxBlock.FormFactor = "Custom"
  1832.                 efxBlock.Transparency = .3
  1833.                 efxBlock.Size = Vector3.new(.25,.25,.25)
  1834.                 local mesh = Instance.new("SpecialMesh",efxBlock)
  1835.                 mesh.MeshType = Enum.MeshType.Sphere
  1836.                 mesh.Scale = Vector3.new(1,1,1)
  1837.                 local particles = Instance.new("ParticleEmitter",efxBlock)
  1838.                 particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1839.                 particles.LightEmission = .7
  1840.                 particles.Size = Size
  1841.                 particles.Name = "Fire"
  1842.                 particles.Transparency = Transparency
  1843.                 particles.LockedToPart = false
  1844.                 particles.VelocityInheritance = .5
  1845.                 particles.LockedToPart = false
  1846.                 particles.Rate = 70
  1847.                 particles.Texture = "rbxassetid://56562006"
  1848.                 particles.Lifetime = NumberRange.new(2,2)
  1849.                 particles.RotSpeed = NumberRange.new(100,100)
  1850.                 particles.Speed = NumberRange.new(1,1)
  1851.                 local offset = Vector3.new(-0.11, .23, -0.5)
  1852.                 local weld = Instance.new("Weld",c.Head)
  1853.                 weld.Part0 = c.Head
  1854.                 weld.Part1 = efxBlock
  1855.                 weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  1856.                 efxBlock.Parent = c
  1857.              efxBlock2 = Instance.new("Part",c)
  1858.                 efxBlock2.CanCollide=false
  1859.                 efxBlock2.BrickColor = BrickColor.new(color)
  1860.                 efxBlock2.Material = "Neon"
  1861.                 efxBlock2.FormFactor = "Custom"
  1862.                 efxBlock2.Transparency = .3
  1863.                 efxBlock2.Size = Vector3.new(.25,.25,.25)
  1864.                 local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  1865.                 mesh2.MeshType = Enum.MeshType.Sphere
  1866.                 mesh2.Scale = Vector3.new(1,1,1)
  1867.                 local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  1868.                 particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1869.                 particles2.LightEmission = .2
  1870.                 particles2.Size = Size
  1871.                 particles2.Name = "Fire"
  1872.                 particles2.Transparency = Transparency
  1873.                 particles2.LockedToPart = false
  1874.                 particles2.VelocityInheritance = .5
  1875.                 particles2.LockedToPart = false
  1876.                 particles2.Rate = 70
  1877.                 particles2.Texture = "rbxassetid://56562006"
  1878.                 particles2.Lifetime = NumberRange.new(2,2)
  1879.                 particles2.RotSpeed = NumberRange.new(100,100)
  1880.                 particles2.Speed = NumberRange.new(1,1)
  1881.                 local offset = Vector3.new(0.11, .23, -0.5)
  1882.                 local weld2 = Instance.new("Weld",c.Head)
  1883.                 weld2.Part0 = c.Head
  1884.                 weld2.Part1 = efxBlock2
  1885.                 weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  1886.                 efxBlock2.Parent = c
  1887.  
  1888.  
  1889.  
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895. --Converted with ttyyuu12345's model to script plugin v4
  1896. function sandbox(var,func)
  1897.     local env = getfenv(func)
  1898.     local newenv = setmetatable({},{
  1899.         __index = function(self,k)
  1900.             if k=="script" then
  1901.                 return var
  1902.             else
  1903.                 return env[k]
  1904.             end
  1905.         end,
  1906.     })
  1907.     setfenv(func,newenv)
  1908.     return func
  1909. end
  1910. cors = {}
  1911. mas = Instance.new("Model",game:GetService("Lighting"))
  1912. Model0 = Instance.new("Model")
  1913. Model1 = Instance.new("Model")
  1914. WedgePart2 = Instance.new("WedgePart")
  1915. WedgePart3 = Instance.new("WedgePart")
  1916. Part4 = Instance.new("Part")
  1917. Part5 = Instance.new("Part")
  1918. Part6 = Instance.new("Part")
  1919. Part7 = Instance.new("Part")
  1920. Part8 = Instance.new("Part")
  1921. Part9 = Instance.new("Part")
  1922. Part10 = Instance.new("Part")
  1923. Part11 = Instance.new("Part")
  1924. Part12 = Instance.new("Part")
  1925. Part13 = Instance.new("Part")
  1926. Part14 = Instance.new("Part")
  1927. Part15 = Instance.new("Part")
  1928. SpecialMesh16 = Instance.new("SpecialMesh")
  1929. Part17 = Instance.new("Part")
  1930. SpecialMesh18 = Instance.new("SpecialMesh")
  1931. Part19 = Instance.new("Part")
  1932. SpecialMesh20 = Instance.new("SpecialMesh")
  1933. Part21 = Instance.new("Part")
  1934. SpecialMesh22 = Instance.new("SpecialMesh")
  1935. Part23 = Instance.new("Part")
  1936. SpecialMesh24 = Instance.new("SpecialMesh")
  1937. Part25 = Instance.new("Part")
  1938. SpecialMesh26 = Instance.new("SpecialMesh")
  1939. Part27 = Instance.new("Part")
  1940. SpecialMesh28 = Instance.new("SpecialMesh")
  1941. Part29 = Instance.new("Part")
  1942. SpecialMesh30 = Instance.new("SpecialMesh")
  1943. Part31 = Instance.new("Part")
  1944. Part32 = Instance.new("Part")
  1945. Part33 = Instance.new("Part")
  1946. Part34 = Instance.new("Part")
  1947. Part35 = Instance.new("Part")
  1948. Part36 = Instance.new("Part")
  1949. Part37 = Instance.new("Part")
  1950. ParticleEmitter38 = Instance.new("ParticleEmitter")
  1951. Part39 = Instance.new("Part")
  1952. Part40 = Instance.new("Part")
  1953. Part41 = Instance.new("Part")
  1954. Part42 = Instance.new("Part")
  1955. Part43 = Instance.new("Part")
  1956. Part44 = Instance.new("Part")
  1957. Part45 = Instance.new("Part")
  1958. Part46 = Instance.new("Part")
  1959. Part47 = Instance.new("Part")
  1960. Part48 = Instance.new("Part")
  1961. Part49 = Instance.new("Part")
  1962. Part50 = Instance.new("Part")
  1963. Part51 = Instance.new("Part")
  1964. Part52 = Instance.new("Part")
  1965. Part53 = Instance.new("Part")
  1966. Part54 = Instance.new("Part")
  1967. Part55 = Instance.new("Part")
  1968. Part56 = Instance.new("Part")
  1969. Part57 = Instance.new("Part")
  1970. Part58 = Instance.new("Part")
  1971. Part59 = Instance.new("Part")
  1972. Part60 = Instance.new("Part")
  1973. Part61 = Instance.new("Part")
  1974. Part62 = Instance.new("Part")
  1975. Part63 = Instance.new("Part")
  1976. Part64 = Instance.new("Part")
  1977. Part65 = Instance.new("Part")
  1978. Part66 = Instance.new("Part")
  1979. Part67 = Instance.new("Part")
  1980. Part68 = Instance.new("Part")
  1981. Part69 = Instance.new("Part")
  1982. Part70 = Instance.new("Part")
  1983. Part71 = Instance.new("Part")
  1984. Part72 = Instance.new("Part")
  1985. Part73 = Instance.new("Part")
  1986. Part74 = Instance.new("Part")
  1987. Part75 = Instance.new("Part")
  1988. Part76 = Instance.new("Part")
  1989. Part77 = Instance.new("Part")
  1990. Part78 = Instance.new("Part")
  1991. Part79 = Instance.new("Part")
  1992. Part80 = Instance.new("Part")
  1993. Part81 = Instance.new("Part")
  1994. Part82 = Instance.new("Part")
  1995. Part83 = Instance.new("Part")
  1996. Part84 = Instance.new("Part")
  1997. Part85 = Instance.new("Part")
  1998. Part86 = Instance.new("Part")
  1999. Part87 = Instance.new("Part")
  2000. Part88 = Instance.new("Part")
  2001. Part89 = Instance.new("Part")
  2002. Part90 = Instance.new("Part")
  2003. Part91 = Instance.new("Part")
  2004. Part92 = Instance.new("Part")
  2005. Part93 = Instance.new("Part")
  2006. Part94 = Instance.new("Part")
  2007. Part95 = Instance.new("Part")
  2008. Part96 = Instance.new("Part")
  2009. Part97 = Instance.new("Part")
  2010. Part98 = Instance.new("Part")
  2011. Part99 = Instance.new("Part")
  2012. Part100 = Instance.new("Part")
  2013. Part101 = Instance.new("Part")
  2014. Part102 = Instance.new("Part")
  2015. Part103 = Instance.new("Part")
  2016. Part104 = Instance.new("Part")
  2017. Part105 = Instance.new("Part")
  2018. Part106 = Instance.new("Part")
  2019. Part107 = Instance.new("Part")
  2020. Part108 = Instance.new("Part")
  2021. Part109 = Instance.new("Part")
  2022. Part110 = Instance.new("Part")
  2023. Part111 = Instance.new("Part")
  2024. Part112 = Instance.new("Part")
  2025. Part113 = Instance.new("Part")
  2026. Part114 = Instance.new("Part")
  2027. Part115 = Instance.new("Part")
  2028. Part116 = Instance.new("Part")
  2029. Part117 = Instance.new("Part")
  2030. Part118 = Instance.new("Part")
  2031. Part119 = Instance.new("Part")
  2032. Part120 = Instance.new("Part")
  2033. Part121 = Instance.new("Part")
  2034. Part122 = Instance.new("Part")
  2035. Part123 = Instance.new("Part")
  2036. Part124 = Instance.new("Part")
  2037. Part125 = Instance.new("Part")
  2038. Part126 = Instance.new("Part")
  2039. Part127 = Instance.new("Part")
  2040. Part128 = Instance.new("Part")
  2041. Part129 = Instance.new("Part")
  2042. Part130 = Instance.new("Part")
  2043. Part131 = Instance.new("Part")
  2044. Part132 = Instance.new("Part")
  2045. Part133 = Instance.new("Part")
  2046. Part134 = Instance.new("Part")
  2047. Part135 = Instance.new("Part")
  2048. Part136 = Instance.new("Part")
  2049. Part137 = Instance.new("Part")
  2050. Part138 = Instance.new("Part")
  2051. Part139 = Instance.new("Part")
  2052. Part140 = Instance.new("Part")
  2053. Part141 = Instance.new("Part")
  2054. Part142 = Instance.new("Part")
  2055. Part143 = Instance.new("Part")
  2056. Part144 = Instance.new("Part")
  2057. Part145 = Instance.new("Part")
  2058. Part146 = Instance.new("Part")
  2059. Part147 = Instance.new("Part")
  2060. Part148 = Instance.new("Part")
  2061. Part149 = Instance.new("Part")
  2062. Part150 = Instance.new("Part")
  2063. Part151 = Instance.new("Part")
  2064. Part152 = Instance.new("Part")
  2065. Part153 = Instance.new("Part")
  2066. Part154 = Instance.new("Part")
  2067. Part155 = Instance.new("Part")
  2068. Part156 = Instance.new("Part")
  2069. Part157 = Instance.new("Part")
  2070. Part158 = Instance.new("Part")
  2071. Part159 = Instance.new("Part")
  2072. Part160 = Instance.new("Part")
  2073. Part161 = Instance.new("Part")
  2074. Part162 = Instance.new("Part")
  2075. Part163 = Instance.new("Part")
  2076. Part164 = Instance.new("Part")
  2077. Part165 = Instance.new("Part")
  2078. Part166 = Instance.new("Part")
  2079. Part167 = Instance.new("Part")
  2080. Part168 = Instance.new("Part")
  2081. Part169 = Instance.new("Part")
  2082. Part170 = Instance.new("Part")
  2083. WedgePart171 = Instance.new("WedgePart")
  2084. WedgePart172 = Instance.new("WedgePart")
  2085. WedgePart173 = Instance.new("WedgePart")
  2086. WedgePart174 = Instance.new("WedgePart")
  2087. WedgePart175 = Instance.new("WedgePart")
  2088. WedgePart176 = Instance.new("WedgePart")
  2089. WedgePart177 = Instance.new("WedgePart")
  2090. WedgePart178 = Instance.new("WedgePart")
  2091. WedgePart179 = Instance.new("WedgePart")
  2092. WedgePart180 = Instance.new("WedgePart")
  2093. WedgePart181 = Instance.new("WedgePart")
  2094. WedgePart182 = Instance.new("WedgePart")
  2095. WedgePart183 = Instance.new("WedgePart")
  2096. WedgePart184 = Instance.new("WedgePart")
  2097. WedgePart185 = Instance.new("WedgePart")
  2098. WedgePart186 = Instance.new("WedgePart")
  2099. WedgePart187 = Instance.new("WedgePart")
  2100. WedgePart188 = Instance.new("WedgePart")
  2101. WedgePart189 = Instance.new("WedgePart")
  2102. WedgePart190 = Instance.new("WedgePart")
  2103. WedgePart191 = Instance.new("WedgePart")
  2104. WedgePart192 = Instance.new("WedgePart")
  2105. WedgePart193 = Instance.new("WedgePart")
  2106. WedgePart194 = Instance.new("WedgePart")
  2107. WedgePart195 = Instance.new("WedgePart")
  2108. WedgePart196 = Instance.new("WedgePart")
  2109. WedgePart197 = Instance.new("WedgePart")
  2110. WedgePart198 = Instance.new("WedgePart")
  2111. WedgePart199 = Instance.new("WedgePart")
  2112. WedgePart200 = Instance.new("WedgePart")
  2113. WedgePart201 = Instance.new("WedgePart")
  2114. WedgePart202 = Instance.new("WedgePart")
  2115. Model203 = Instance.new("Model")
  2116. Part204 = Instance.new("Part")
  2117. Part205 = Instance.new("Part")
  2118. ParticleEmitter206 = Instance.new("ParticleEmitter")
  2119. Model207 = Instance.new("Model")
  2120. WedgePart208 = Instance.new("WedgePart")
  2121. Part209 = Instance.new("Part")
  2122. Part210 = Instance.new("Part")
  2123. Part211 = Instance.new("Part")
  2124. Part212 = Instance.new("Part")
  2125. Part213 = Instance.new("Part")
  2126. Part214 = Instance.new("Part")
  2127. Part215 = Instance.new("Part")
  2128. Part216 = Instance.new("Part")
  2129. Part217 = Instance.new("Part")
  2130. Part218 = Instance.new("Part")
  2131. Part219 = Instance.new("Part")
  2132. Part220 = Instance.new("Part")
  2133. Part221 = Instance.new("Part")
  2134. Part222 = Instance.new("Part")
  2135. Part223 = Instance.new("Part")
  2136. Part224 = Instance.new("Part")
  2137. Part225 = Instance.new("Part")
  2138. Part226 = Instance.new("Part")
  2139. Part227 = Instance.new("Part")
  2140. Part228 = Instance.new("Part")
  2141. Part229 = Instance.new("Part")
  2142. Part230 = Instance.new("Part")
  2143. Part231 = Instance.new("Part")
  2144. Part232 = Instance.new("Part")
  2145. Part233 = Instance.new("Part")
  2146. Part234 = Instance.new("Part")
  2147. Part235 = Instance.new("Part")
  2148. Part236 = Instance.new("Part")
  2149. Part237 = Instance.new("Part")
  2150. Part238 = Instance.new("Part")
  2151. Part239 = Instance.new("Part")
  2152. Part240 = Instance.new("Part")
  2153. Part241 = Instance.new("Part")
  2154. Part242 = Instance.new("Part")
  2155. Part243 = Instance.new("Part")
  2156. Part244 = Instance.new("Part")
  2157. Part245 = Instance.new("Part")
  2158. Part246 = Instance.new("Part")
  2159. Part247 = Instance.new("Part")
  2160. Part248 = Instance.new("Part")
  2161. Part249 = Instance.new("Part")
  2162. Part250 = Instance.new("Part")
  2163. ParticleEmitter251 = Instance.new("ParticleEmitter")
  2164. Model252 = Instance.new("Model")
  2165. Part253 = Instance.new("Part")
  2166. Part254 = Instance.new("Part")
  2167. ParticleEmitter255 = Instance.new("ParticleEmitter")
  2168. Model256 = Instance.new("Model")
  2169. Part257 = Instance.new("Part")
  2170. WedgePart258 = Instance.new("WedgePart")
  2171. Part259 = Instance.new("Part")
  2172. Part260 = Instance.new("Part")
  2173. Part261 = Instance.new("Part")
  2174. Part262 = Instance.new("Part")
  2175. Part263 = Instance.new("Part")
  2176. Part264 = Instance.new("Part")
  2177. Part265 = Instance.new("Part")
  2178. Part266 = Instance.new("Part")
  2179. Part267 = Instance.new("Part")
  2180. Part268 = Instance.new("Part")
  2181. Part269 = Instance.new("Part")
  2182. Part270 = Instance.new("Part")
  2183. Part271 = Instance.new("Part")
  2184. Part272 = Instance.new("Part")
  2185. Part273 = Instance.new("Part")
  2186. Part274 = Instance.new("Part")
  2187. Part275 = Instance.new("Part")
  2188. Part276 = Instance.new("Part")
  2189. Part277 = Instance.new("Part")
  2190. Part278 = Instance.new("Part")
  2191. Part279 = Instance.new("Part")
  2192. Part280 = Instance.new("Part")
  2193. Part281 = Instance.new("Part")
  2194. Part282 = Instance.new("Part")
  2195. Part283 = Instance.new("Part")
  2196. Part284 = Instance.new("Part")
  2197. Part285 = Instance.new("Part")
  2198. Part286 = Instance.new("Part")
  2199. Part287 = Instance.new("Part")
  2200. Part288 = Instance.new("Part")
  2201. Part289 = Instance.new("Part")
  2202. Part290 = Instance.new("Part")
  2203. Part291 = Instance.new("Part")
  2204. Part292 = Instance.new("Part")
  2205. Part293 = Instance.new("Part")
  2206. Part294 = Instance.new("Part")
  2207. Part295 = Instance.new("Part")
  2208. Part296 = Instance.new("Part")
  2209. Part297 = Instance.new("Part")
  2210. Part298 = Instance.new("Part")
  2211. Part299 = Instance.new("Part")
  2212. ParticleEmitter300 = Instance.new("ParticleEmitter")
  2213. Model301 = Instance.new("Model")
  2214. Part302 = Instance.new("Part")
  2215. SpecialMesh303 = Instance.new("SpecialMesh")
  2216. Script304 = Instance.new("Script")
  2217. Model0.Name = "Armor"
  2218. Model0.Parent = mas
  2219. Model1.Name = "Torso"
  2220. Model1.Parent = Model0
  2221. WedgePart2.Parent = Model1
  2222. WedgePart2.Material = Enum.Material.SmoothPlastic
  2223. WedgePart2.BrickColor = BrickColor.new("Really black")
  2224. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  2225. WedgePart2.Anchored = true
  2226. WedgePart2.FormFactor = Enum.FormFactor.Custom
  2227. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  2228. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  2229. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  2230. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2231. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  2232. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  2233. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2234. WedgePart3.Parent = Model1
  2235. WedgePart3.Material = Enum.Material.SmoothPlastic
  2236. WedgePart3.BrickColor = BrickColor.new("Really black")
  2237. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  2238. WedgePart3.Anchored = true
  2239. WedgePart3.FormFactor = Enum.FormFactor.Custom
  2240. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  2241. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  2242. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  2243. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2244. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  2245. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  2246. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2247. Part4.Name = "Torso1"
  2248. Part4.Parent = Model1
  2249. Part4.Material = Enum.Material.SmoothPlastic
  2250. Part4.BrickColor = BrickColor.new("Pastel brown")
  2251. Part4.Transparency = 1
  2252. Part4.Rotation = Vector3.new(-180, 0, 0)
  2253. Part4.Anchored = true
  2254. Part4.CanCollide = false
  2255. Part4.FormFactor = Enum.FormFactor.Plate
  2256. Part4.Size = Vector3.new(2, 2, 1)
  2257. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  2258. Part4.TopSurface = Enum.SurfaceType.Smooth
  2259. Part4.Color = Color3.new(1, 0.8, 0.6)
  2260. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  2261. Part4.Orientation = Vector3.new(0, 180, 180)
  2262. Part4.Color = Color3.new(1, 0.8, 0.6)
  2263. Part5.Parent = Model1
  2264. Part5.Material = Enum.Material.Neon
  2265. Part5.BrickColor = BrickColor.new("Really red")
  2266. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2267. Part5.Anchored = true
  2268. Part5.CanCollide = false
  2269. Part5.FormFactor = Enum.FormFactor.Custom
  2270. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  2271. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2272. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2273. Part5.TopSurface = Enum.SurfaceType.Smooth
  2274. Part5.Color = Color3.new(1, 0, 0)
  2275. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  2276. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2277. Part5.Color = Color3.new(1, 0, 0)
  2278. Part6.Parent = Model1
  2279. Part6.Material = Enum.Material.SmoothPlastic
  2280. Part6.BrickColor = BrickColor.new("Really black")
  2281. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2282. Part6.Anchored = true
  2283. Part6.CanCollide = false
  2284. Part6.FormFactor = Enum.FormFactor.Custom
  2285. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2286. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2287. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2288. Part6.TopSurface = Enum.SurfaceType.Smooth
  2289. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2290. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  2291. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2292. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2293. Part7.Parent = Model1
  2294. Part7.Material = Enum.Material.SmoothPlastic
  2295. Part7.BrickColor = BrickColor.new("Really black")
  2296. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2297. Part7.Anchored = true
  2298. Part7.CanCollide = false
  2299. Part7.FormFactor = Enum.FormFactor.Custom
  2300. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2301. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2302. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2303. Part7.TopSurface = Enum.SurfaceType.Smooth
  2304. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2305. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  2306. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  2307. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2308. Part8.Parent = Model1
  2309. Part8.Material = Enum.Material.Neon
  2310. Part8.BrickColor = BrickColor.new("Really red")
  2311. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2312. Part8.Anchored = true
  2313. Part8.CanCollide = false
  2314. Part8.FormFactor = Enum.FormFactor.Custom
  2315. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  2316. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2317. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2318. Part8.TopSurface = Enum.SurfaceType.Smooth
  2319. Part8.Color = Color3.new(1, 0, 0)
  2320. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  2321. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  2322. Part8.Color = Color3.new(1, 0, 0)
  2323. Part9.Parent = Model1
  2324. Part9.Material = Enum.Material.Neon
  2325. Part9.BrickColor = BrickColor.new("Really red")
  2326. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2327. Part9.Anchored = true
  2328. Part9.CanCollide = false
  2329. Part9.FormFactor = Enum.FormFactor.Custom
  2330. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  2331. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2332. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2333. Part9.TopSurface = Enum.SurfaceType.Smooth
  2334. Part9.Color = Color3.new(1, 0, 0)
  2335. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  2336. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2337. Part9.Color = Color3.new(1, 0, 0)
  2338. Part10.Parent = Model1
  2339. Part10.Material = Enum.Material.SmoothPlastic
  2340. Part10.BrickColor = BrickColor.new("Really black")
  2341. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2342. Part10.Anchored = true
  2343. Part10.CanCollide = false
  2344. Part10.FormFactor = Enum.FormFactor.Custom
  2345. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  2346. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2347. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2348. Part10.TopSurface = Enum.SurfaceType.Smooth
  2349. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2350. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  2351. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  2352. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2353. Part11.Parent = Model1
  2354. Part11.Material = Enum.Material.SmoothPlastic
  2355. Part11.BrickColor = BrickColor.new("Really black")
  2356. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2357. Part11.Anchored = true
  2358. Part11.CanCollide = false
  2359. Part11.FormFactor = Enum.FormFactor.Custom
  2360. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  2361. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2362. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2363. Part11.TopSurface = Enum.SurfaceType.Smooth
  2364. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2365. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  2366. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  2367. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2368. Part12.Parent = Model1
  2369. Part12.Material = Enum.Material.SmoothPlastic
  2370. Part12.BrickColor = BrickColor.new("Really black")
  2371. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2372. Part12.Anchored = true
  2373. Part12.CanCollide = false
  2374. Part12.FormFactor = Enum.FormFactor.Custom
  2375. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  2376. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2377. Part12.BottomSurface = Enum.SurfaceType.Smooth
  2378. Part12.TopSurface = Enum.SurfaceType.Smooth
  2379. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2380. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  2381. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2382. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2383. Part13.Parent = Model1
  2384. Part13.Material = Enum.Material.SmoothPlastic
  2385. Part13.BrickColor = BrickColor.new("Really black")
  2386. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2387. Part13.Anchored = true
  2388. Part13.CanCollide = false
  2389. Part13.FormFactor = Enum.FormFactor.Custom
  2390. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  2391. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2392. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2393. Part13.TopSurface = Enum.SurfaceType.Smooth
  2394. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2395. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  2396. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  2397. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2398. Part14.Parent = Model1
  2399. Part14.Material = Enum.Material.SmoothPlastic
  2400. Part14.BrickColor = BrickColor.new("Really black")
  2401. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2402. Part14.Anchored = true
  2403. Part14.CanCollide = false
  2404. Part14.FormFactor = Enum.FormFactor.Custom
  2405. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  2406. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2407. Part14.BottomSurface = Enum.SurfaceType.Smooth
  2408. Part14.TopSurface = Enum.SurfaceType.Smooth
  2409. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2410. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  2411. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  2412. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2413. Part15.Parent = Model1
  2414. Part15.Material = Enum.Material.Ice
  2415. Part15.BrickColor = BrickColor.new("Black")
  2416. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2417. Part15.Anchored = true
  2418. Part15.CanCollide = false
  2419. Part15.FormFactor = Enum.FormFactor.Custom
  2420. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2421. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2422. Part15.BottomSurface = Enum.SurfaceType.Smooth
  2423. Part15.TopSurface = Enum.SurfaceType.Smooth
  2424. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2425. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  2426. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2427. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2428. SpecialMesh16.Parent = Part15
  2429. SpecialMesh16.MeshId = "rbxassetid://437432504"
  2430. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2431. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  2432. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2433. Part17.Parent = Model1
  2434. Part17.Material = Enum.Material.Ice
  2435. Part17.BrickColor = BrickColor.new("Black")
  2436. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2437. Part17.Anchored = true
  2438. Part17.CanCollide = false
  2439. Part17.FormFactor = Enum.FormFactor.Custom
  2440. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2441. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2442. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2443. Part17.TopSurface = Enum.SurfaceType.Smooth
  2444. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2445. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  2446. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2447. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2448. SpecialMesh18.Parent = Part17
  2449. SpecialMesh18.MeshId = "rbxassetid://437432504"
  2450. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2451. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  2452. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2453. Part19.Parent = Model1
  2454. Part19.Material = Enum.Material.Ice
  2455. Part19.BrickColor = BrickColor.new("Black")
  2456. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  2457. Part19.Anchored = true
  2458. Part19.CanCollide = false
  2459. Part19.FormFactor = Enum.FormFactor.Custom
  2460. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2461. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  2462. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2463. Part19.TopSurface = Enum.SurfaceType.Smooth
  2464. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2465. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  2466. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  2467. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2468. SpecialMesh20.Parent = Part19
  2469. SpecialMesh20.MeshId = "rbxassetid://437432504"
  2470. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2471. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  2472. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2473. Part21.Parent = Model1
  2474. Part21.Material = Enum.Material.Ice
  2475. Part21.BrickColor = BrickColor.new("Black")
  2476. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  2477. Part21.Anchored = true
  2478. Part21.CanCollide = false
  2479. Part21.FormFactor = Enum.FormFactor.Custom
  2480. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2481. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  2482. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2483. Part21.TopSurface = Enum.SurfaceType.Smooth
  2484. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2485. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  2486. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  2487. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2488. SpecialMesh22.Parent = Part21
  2489. SpecialMesh22.MeshId = "rbxassetid://437432504"
  2490. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2491. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2492. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2493. Part23.Parent = Model1
  2494. Part23.Material = Enum.Material.Ice
  2495. Part23.BrickColor = BrickColor.new("Black")
  2496. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  2497. Part23.Anchored = true
  2498. Part23.CanCollide = false
  2499. Part23.FormFactor = Enum.FormFactor.Custom
  2500. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2501. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  2502. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2503. Part23.TopSurface = Enum.SurfaceType.Smooth
  2504. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2505. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  2506. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  2507. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2508. SpecialMesh24.Parent = Part23
  2509. SpecialMesh24.MeshId = "rbxassetid://437432504"
  2510. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2511. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  2512. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2513. Part25.Parent = Model1
  2514. Part25.Material = Enum.Material.Ice
  2515. Part25.BrickColor = BrickColor.new("Black")
  2516. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  2517. Part25.Anchored = true
  2518. Part25.CanCollide = false
  2519. Part25.FormFactor = Enum.FormFactor.Custom
  2520. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2521. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  2522. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2523. Part25.TopSurface = Enum.SurfaceType.Smooth
  2524. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2525. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  2526. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  2527. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2528. SpecialMesh26.Parent = Part25
  2529. SpecialMesh26.MeshId = "rbxassetid://437432504"
  2530. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2531. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  2532. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2533. Part27.Parent = Model1
  2534. Part27.Material = Enum.Material.Ice
  2535. Part27.BrickColor = BrickColor.new("Black")
  2536. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  2537. Part27.Anchored = true
  2538. Part27.CanCollide = false
  2539. Part27.FormFactor = Enum.FormFactor.Custom
  2540. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2541. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  2542. Part27.BottomSurface = Enum.SurfaceType.Smooth
  2543. Part27.TopSurface = Enum.SurfaceType.Smooth
  2544. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2545. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  2546. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  2547. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2548. SpecialMesh28.Parent = Part27
  2549. SpecialMesh28.MeshId = "rbxassetid://437432504"
  2550. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2551. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  2552. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2553. Part29.Parent = Model1
  2554. Part29.Material = Enum.Material.Ice
  2555. Part29.BrickColor = BrickColor.new("Black")
  2556. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  2557. Part29.Anchored = true
  2558. Part29.CanCollide = false
  2559. Part29.FormFactor = Enum.FormFactor.Custom
  2560. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  2561. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  2562. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2563. Part29.TopSurface = Enum.SurfaceType.Smooth
  2564. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2565. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  2566. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  2567. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2568. SpecialMesh30.Parent = Part29
  2569. SpecialMesh30.MeshId = "rbxassetid://437432504"
  2570. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2571. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2572. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  2573. Part31.Parent = Model1
  2574. Part31.Material = Enum.Material.Neon
  2575. Part31.BrickColor = BrickColor.new("Really red")
  2576. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  2577. Part31.Anchored = true
  2578. Part31.CanCollide = false
  2579. Part31.FormFactor = Enum.FormFactor.Custom
  2580. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  2581. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  2582. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2583. Part31.TopSurface = Enum.SurfaceType.Smooth
  2584. Part31.Color = Color3.new(1, 0, 0)
  2585. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  2586. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  2587. Part31.Color = Color3.new(1, 0, 0)
  2588. Part32.Parent = Model1
  2589. Part32.Material = Enum.Material.Neon
  2590. Part32.BrickColor = BrickColor.new("Really red")
  2591. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  2592. Part32.Anchored = true
  2593. Part32.CanCollide = false
  2594. Part32.FormFactor = Enum.FormFactor.Custom
  2595. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  2596. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  2597. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2598. Part32.TopSurface = Enum.SurfaceType.Smooth
  2599. Part32.Color = Color3.new(1, 0, 0)
  2600. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  2601. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  2602. Part32.Color = Color3.new(1, 0, 0)
  2603. Part33.Parent = Model1
  2604. Part33.Material = Enum.Material.Neon
  2605. Part33.BrickColor = BrickColor.new("Really red")
  2606. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2607. Part33.Anchored = true
  2608. Part33.CanCollide = false
  2609. Part33.FormFactor = Enum.FormFactor.Custom
  2610. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  2611. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2612. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2613. Part33.TopSurface = Enum.SurfaceType.Smooth
  2614. Part33.Color = Color3.new(1, 0, 0)
  2615. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  2616. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  2617. Part33.Color = Color3.new(1, 0, 0)
  2618. Part34.Parent = Model1
  2619. Part34.Material = Enum.Material.Neon
  2620. Part34.BrickColor = BrickColor.new("Really red")
  2621. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  2622. Part34.Anchored = true
  2623. Part34.CanCollide = false
  2624. Part34.FormFactor = Enum.FormFactor.Custom
  2625. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  2626. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  2627. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2628. Part34.TopSurface = Enum.SurfaceType.Smooth
  2629. Part34.Color = Color3.new(1, 0, 0)
  2630. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  2631. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  2632. Part34.Color = Color3.new(1, 0, 0)
  2633. Part35.Parent = Model1
  2634. Part35.Material = Enum.Material.Neon
  2635. Part35.BrickColor = BrickColor.new("Really red")
  2636. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  2637. Part35.Anchored = true
  2638. Part35.CanCollide = false
  2639. Part35.FormFactor = Enum.FormFactor.Custom
  2640. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  2641. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  2642. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2643. Part35.TopSurface = Enum.SurfaceType.Smooth
  2644. Part35.Color = Color3.new(1, 0, 0)
  2645. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  2646. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  2647. Part35.Color = Color3.new(1, 0, 0)
  2648. Part36.Parent = Model1
  2649. Part36.Material = Enum.Material.Neon
  2650. Part36.BrickColor = BrickColor.new("Really red")
  2651. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  2652. Part36.Anchored = true
  2653. Part36.CanCollide = false
  2654. Part36.FormFactor = Enum.FormFactor.Custom
  2655. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  2656. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  2657. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2658. Part36.TopSurface = Enum.SurfaceType.Smooth
  2659. Part36.Color = Color3.new(1, 0, 0)
  2660. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  2661. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  2662. Part36.Color = Color3.new(1, 0, 0)
  2663. Part37.Parent = Model1
  2664. Part37.Material = Enum.Material.SmoothPlastic
  2665. Part37.Transparency = 1
  2666. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  2667. Part37.Anchored = true
  2668. Part37.FormFactor = Enum.FormFactor.Custom
  2669. Part37.Size = Vector3.new(1.9000001, 1, 2)
  2670. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2671. Part37.BottomSurface = Enum.SurfaceType.Smooth
  2672. Part37.TopSurface = Enum.SurfaceType.Smooth
  2673. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  2674. Part37.Orientation = Vector3.new(90, -180, 0)
  2675. ParticleEmitter38.Name = "Void"
  2676. ParticleEmitter38.Parent = Part37
  2677. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2678. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  2679. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2680. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2681. ParticleEmitter38.Texture = "rbxassetid://341277531"
  2682. ParticleEmitter38.ZOffset = -1
  2683. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  2684. ParticleEmitter38.Rate = 1000
  2685. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  2686. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  2687. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2688. Part39.Parent = Model1
  2689. Part39.Material = Enum.Material.Neon
  2690. Part39.BrickColor = BrickColor.new("Really red")
  2691. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  2692. Part39.Anchored = true
  2693. Part39.CanCollide = false
  2694. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2695. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  2696. Part39.Color = Color3.new(1, 0, 0)
  2697. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  2698. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  2699. Part39.Color = Color3.new(1, 0, 0)
  2700. Part40.Parent = Model1
  2701. Part40.Material = Enum.Material.Neon
  2702. Part40.BrickColor = BrickColor.new("Really red")
  2703. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  2704. Part40.Anchored = true
  2705. Part40.CanCollide = false
  2706. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2707. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  2708. Part40.Color = Color3.new(1, 0, 0)
  2709. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  2710. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  2711. Part40.Color = Color3.new(1, 0, 0)
  2712. Part41.Parent = Model1
  2713. Part41.Material = Enum.Material.Neon
  2714. Part41.BrickColor = BrickColor.new("Really red")
  2715. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  2716. Part41.Anchored = true
  2717. Part41.CanCollide = false
  2718. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2719. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  2720. Part41.Color = Color3.new(1, 0, 0)
  2721. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  2722. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  2723. Part41.Color = Color3.new(1, 0, 0)
  2724. Part42.Parent = Model1
  2725. Part42.Material = Enum.Material.Neon
  2726. Part42.BrickColor = BrickColor.new("Really red")
  2727. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  2728. Part42.Anchored = true
  2729. Part42.CanCollide = false
  2730. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2731. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  2732. Part42.Color = Color3.new(1, 0, 0)
  2733. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  2734. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  2735. Part42.Color = Color3.new(1, 0, 0)
  2736. Part43.Parent = Model1
  2737. Part43.Material = Enum.Material.Neon
  2738. Part43.BrickColor = BrickColor.new("Really red")
  2739. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  2740. Part43.Anchored = true
  2741. Part43.CanCollide = false
  2742. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2743. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  2744. Part43.Color = Color3.new(1, 0, 0)
  2745. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  2746. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  2747. Part43.Color = Color3.new(1, 0, 0)
  2748. Part44.Parent = Model1
  2749. Part44.Material = Enum.Material.Neon
  2750. Part44.BrickColor = BrickColor.new("Really red")
  2751. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  2752. Part44.Anchored = true
  2753. Part44.CanCollide = false
  2754. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2755. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  2756. Part44.Color = Color3.new(1, 0, 0)
  2757. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  2758. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  2759. Part44.Color = Color3.new(1, 0, 0)
  2760. Part45.Parent = Model1
  2761. Part45.Material = Enum.Material.Neon
  2762. Part45.BrickColor = BrickColor.new("Really red")
  2763. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  2764. Part45.Anchored = true
  2765. Part45.CanCollide = false
  2766. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2767. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  2768. Part45.Color = Color3.new(1, 0, 0)
  2769. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  2770. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  2771. Part45.Color = Color3.new(1, 0, 0)
  2772. Part46.Parent = Model1
  2773. Part46.Material = Enum.Material.Neon
  2774. Part46.BrickColor = BrickColor.new("Really red")
  2775. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  2776. Part46.Anchored = true
  2777. Part46.CanCollide = false
  2778. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2779. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  2780. Part46.Color = Color3.new(1, 0, 0)
  2781. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  2782. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  2783. Part46.Color = Color3.new(1, 0, 0)
  2784. Part47.Parent = Model1
  2785. Part47.Material = Enum.Material.Neon
  2786. Part47.BrickColor = BrickColor.new("Really red")
  2787. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  2788. Part47.Anchored = true
  2789. Part47.CanCollide = false
  2790. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2791. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  2792. Part47.Color = Color3.new(1, 0, 0)
  2793. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  2794. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  2795. Part47.Color = Color3.new(1, 0, 0)
  2796. Part48.Parent = Model1
  2797. Part48.Material = Enum.Material.Neon
  2798. Part48.BrickColor = BrickColor.new("Really red")
  2799. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  2800. Part48.Anchored = true
  2801. Part48.CanCollide = false
  2802. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2803. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  2804. Part48.Color = Color3.new(1, 0, 0)
  2805. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  2806. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  2807. Part48.Color = Color3.new(1, 0, 0)
  2808. Part49.Parent = Model1
  2809. Part49.Material = Enum.Material.Neon
  2810. Part49.BrickColor = BrickColor.new("Really red")
  2811. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  2812. Part49.Anchored = true
  2813. Part49.CanCollide = false
  2814. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2815. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  2816. Part49.Color = Color3.new(1, 0, 0)
  2817. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  2818. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  2819. Part49.Color = Color3.new(1, 0, 0)
  2820. Part50.Parent = Model1
  2821. Part50.Material = Enum.Material.Neon
  2822. Part50.BrickColor = BrickColor.new("Really red")
  2823. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  2824. Part50.Anchored = true
  2825. Part50.CanCollide = false
  2826. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2827. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  2828. Part50.Color = Color3.new(1, 0, 0)
  2829. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  2830. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  2831. Part50.Color = Color3.new(1, 0, 0)
  2832. Part51.Parent = Model1
  2833. Part51.Material = Enum.Material.Neon
  2834. Part51.BrickColor = BrickColor.new("Really red")
  2835. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  2836. Part51.Anchored = true
  2837. Part51.CanCollide = false
  2838. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2839. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  2840. Part51.Color = Color3.new(1, 0, 0)
  2841. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  2842. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  2843. Part51.Color = Color3.new(1, 0, 0)
  2844. Part52.Parent = Model1
  2845. Part52.Material = Enum.Material.Neon
  2846. Part52.BrickColor = BrickColor.new("Really red")
  2847. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  2848. Part52.Anchored = true
  2849. Part52.CanCollide = false
  2850. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2851. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  2852. Part52.Color = Color3.new(1, 0, 0)
  2853. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  2854. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  2855. Part52.Color = Color3.new(1, 0, 0)
  2856. Part53.Parent = Model1
  2857. Part53.Material = Enum.Material.Neon
  2858. Part53.BrickColor = BrickColor.new("Really red")
  2859. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  2860. Part53.Anchored = true
  2861. Part53.CanCollide = false
  2862. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2863. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  2864. Part53.Color = Color3.new(1, 0, 0)
  2865. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  2866. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  2867. Part53.Color = Color3.new(1, 0, 0)
  2868. Part54.Parent = Model1
  2869. Part54.Material = Enum.Material.Neon
  2870. Part54.BrickColor = BrickColor.new("Really red")
  2871. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  2872. Part54.Anchored = true
  2873. Part54.CanCollide = false
  2874. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2875. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  2876. Part54.Color = Color3.new(1, 0, 0)
  2877. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  2878. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  2879. Part54.Color = Color3.new(1, 0, 0)
  2880. Part55.Parent = Model1
  2881. Part55.Material = Enum.Material.Neon
  2882. Part55.BrickColor = BrickColor.new("Really red")
  2883. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  2884. Part55.Anchored = true
  2885. Part55.CanCollide = false
  2886. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2887. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  2888. Part55.Color = Color3.new(1, 0, 0)
  2889. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  2890. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  2891. Part55.Color = Color3.new(1, 0, 0)
  2892. Part56.Parent = Model1
  2893. Part56.Material = Enum.Material.Neon
  2894. Part56.BrickColor = BrickColor.new("Really red")
  2895. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  2896. Part56.Anchored = true
  2897. Part56.CanCollide = false
  2898. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2899. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  2900. Part56.Color = Color3.new(1, 0, 0)
  2901. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  2902. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  2903. Part56.Color = Color3.new(1, 0, 0)
  2904. Part57.Parent = Model1
  2905. Part57.Material = Enum.Material.Neon
  2906. Part57.BrickColor = BrickColor.new("Really red")
  2907. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  2908. Part57.Anchored = true
  2909. Part57.CanCollide = false
  2910. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2911. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  2912. Part57.Color = Color3.new(1, 0, 0)
  2913. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  2914. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  2915. Part57.Color = Color3.new(1, 0, 0)
  2916. Part58.Parent = Model1
  2917. Part58.Material = Enum.Material.Neon
  2918. Part58.BrickColor = BrickColor.new("Really red")
  2919. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  2920. Part58.Anchored = true
  2921. Part58.CanCollide = false
  2922. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2923. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  2924. Part58.Color = Color3.new(1, 0, 0)
  2925. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  2926. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  2927. Part58.Color = Color3.new(1, 0, 0)
  2928. Part59.Parent = Model1
  2929. Part59.Material = Enum.Material.Neon
  2930. Part59.BrickColor = BrickColor.new("Really red")
  2931. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  2932. Part59.Anchored = true
  2933. Part59.CanCollide = false
  2934. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2935. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  2936. Part59.Color = Color3.new(1, 0, 0)
  2937. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  2938. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  2939. Part59.Color = Color3.new(1, 0, 0)
  2940. Part60.Parent = Model1
  2941. Part60.Material = Enum.Material.Neon
  2942. Part60.BrickColor = BrickColor.new("Really red")
  2943. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  2944. Part60.Anchored = true
  2945. Part60.CanCollide = false
  2946. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2947. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  2948. Part60.Color = Color3.new(1, 0, 0)
  2949. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  2950. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  2951. Part60.Color = Color3.new(1, 0, 0)
  2952. Part61.Parent = Model1
  2953. Part61.Material = Enum.Material.Neon
  2954. Part61.BrickColor = BrickColor.new("Really red")
  2955. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  2956. Part61.Anchored = true
  2957. Part61.CanCollide = false
  2958. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2959. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  2960. Part61.Color = Color3.new(1, 0, 0)
  2961. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  2962. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  2963. Part61.Color = Color3.new(1, 0, 0)
  2964. Part62.Parent = Model1
  2965. Part62.Material = Enum.Material.Neon
  2966. Part62.BrickColor = BrickColor.new("Really red")
  2967. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  2968. Part62.Anchored = true
  2969. Part62.CanCollide = false
  2970. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2971. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  2972. Part62.Color = Color3.new(1, 0, 0)
  2973. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  2974. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  2975. Part62.Color = Color3.new(1, 0, 0)
  2976. Part63.Parent = Model1
  2977. Part63.Material = Enum.Material.Neon
  2978. Part63.BrickColor = BrickColor.new("Really red")
  2979. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  2980. Part63.Anchored = true
  2981. Part63.CanCollide = false
  2982. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2983. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  2984. Part63.Color = Color3.new(1, 0, 0)
  2985. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  2986. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  2987. Part63.Color = Color3.new(1, 0, 0)
  2988. Part64.Parent = Model1
  2989. Part64.Material = Enum.Material.Neon
  2990. Part64.BrickColor = BrickColor.new("Really red")
  2991. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  2992. Part64.Anchored = true
  2993. Part64.CanCollide = false
  2994. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2995. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  2996. Part64.Color = Color3.new(1, 0, 0)
  2997. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  2998. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  2999. Part64.Color = Color3.new(1, 0, 0)
  3000. Part65.Parent = Model1
  3001. Part65.Material = Enum.Material.Neon
  3002. Part65.BrickColor = BrickColor.new("Really red")
  3003. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  3004. Part65.Anchored = true
  3005. Part65.CanCollide = false
  3006. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3007. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  3008. Part65.Color = Color3.new(1, 0, 0)
  3009. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  3010. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  3011. Part65.Color = Color3.new(1, 0, 0)
  3012. Part66.Parent = Model1
  3013. Part66.Material = Enum.Material.Neon
  3014. Part66.BrickColor = BrickColor.new("Really red")
  3015. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  3016. Part66.Anchored = true
  3017. Part66.CanCollide = false
  3018. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3019. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  3020. Part66.Color = Color3.new(1, 0, 0)
  3021. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  3022. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  3023. Part66.Color = Color3.new(1, 0, 0)
  3024. Part67.Parent = Model1
  3025. Part67.Material = Enum.Material.Neon
  3026. Part67.BrickColor = BrickColor.new("Really red")
  3027. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  3028. Part67.Anchored = true
  3029. Part67.CanCollide = false
  3030. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3031. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  3032. Part67.Color = Color3.new(1, 0, 0)
  3033. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  3034. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  3035. Part67.Color = Color3.new(1, 0, 0)
  3036. Part68.Parent = Model1
  3037. Part68.Material = Enum.Material.Neon
  3038. Part68.BrickColor = BrickColor.new("Really red")
  3039. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  3040. Part68.Anchored = true
  3041. Part68.CanCollide = false
  3042. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3043. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  3044. Part68.Color = Color3.new(1, 0, 0)
  3045. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  3046. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  3047. Part68.Color = Color3.new(1, 0, 0)
  3048. Part69.Parent = Model1
  3049. Part69.Material = Enum.Material.Neon
  3050. Part69.BrickColor = BrickColor.new("Really red")
  3051. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  3052. Part69.Anchored = true
  3053. Part69.CanCollide = false
  3054. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3055. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  3056. Part69.Color = Color3.new(1, 0, 0)
  3057. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  3058. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  3059. Part69.Color = Color3.new(1, 0, 0)
  3060. Part70.Parent = Model1
  3061. Part70.Material = Enum.Material.Neon
  3062. Part70.BrickColor = BrickColor.new("Really red")
  3063. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  3064. Part70.Anchored = true
  3065. Part70.CanCollide = false
  3066. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3067. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  3068. Part70.Color = Color3.new(1, 0, 0)
  3069. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  3070. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  3071. Part70.Color = Color3.new(1, 0, 0)
  3072. Part71.Parent = Model1
  3073. Part71.Material = Enum.Material.Neon
  3074. Part71.BrickColor = BrickColor.new("Really red")
  3075. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  3076. Part71.Anchored = true
  3077. Part71.CanCollide = false
  3078. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3079. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  3080. Part71.Color = Color3.new(1, 0, 0)
  3081. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  3082. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  3083. Part71.Color = Color3.new(1, 0, 0)
  3084. Part72.Parent = Model1
  3085. Part72.Material = Enum.Material.Neon
  3086. Part72.BrickColor = BrickColor.new("Really red")
  3087. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  3088. Part72.Anchored = true
  3089. Part72.CanCollide = false
  3090. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3091. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  3092. Part72.Color = Color3.new(1, 0, 0)
  3093. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  3094. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  3095. Part72.Color = Color3.new(1, 0, 0)
  3096. Part73.Parent = Model1
  3097. Part73.Material = Enum.Material.Neon
  3098. Part73.BrickColor = BrickColor.new("Really red")
  3099. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  3100. Part73.Anchored = true
  3101. Part73.CanCollide = false
  3102. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3103. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  3104. Part73.Color = Color3.new(1, 0, 0)
  3105. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  3106. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  3107. Part73.Color = Color3.new(1, 0, 0)
  3108. Part74.Parent = Model1
  3109. Part74.Material = Enum.Material.Neon
  3110. Part74.BrickColor = BrickColor.new("Really red")
  3111. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  3112. Part74.Anchored = true
  3113. Part74.CanCollide = false
  3114. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3115. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  3116. Part74.Color = Color3.new(1, 0, 0)
  3117. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  3118. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  3119. Part74.Color = Color3.new(1, 0, 0)
  3120. Part75.Parent = Model1
  3121. Part75.Material = Enum.Material.Neon
  3122. Part75.BrickColor = BrickColor.new("Really red")
  3123. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  3124. Part75.Anchored = true
  3125. Part75.CanCollide = false
  3126. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3127. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  3128. Part75.Color = Color3.new(1, 0, 0)
  3129. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  3130. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  3131. Part75.Color = Color3.new(1, 0, 0)
  3132. Part76.Parent = Model1
  3133. Part76.Material = Enum.Material.Neon
  3134. Part76.BrickColor = BrickColor.new("Really red")
  3135. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  3136. Part76.Anchored = true
  3137. Part76.CanCollide = false
  3138. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3139. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  3140. Part76.Color = Color3.new(1, 0, 0)
  3141. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  3142. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  3143. Part76.Color = Color3.new(1, 0, 0)
  3144. Part77.Parent = Model1
  3145. Part77.Material = Enum.Material.Neon
  3146. Part77.BrickColor = BrickColor.new("Really red")
  3147. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  3148. Part77.Anchored = true
  3149. Part77.CanCollide = false
  3150. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3151. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  3152. Part77.Color = Color3.new(1, 0, 0)
  3153. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  3154. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  3155. Part77.Color = Color3.new(1, 0, 0)
  3156. Part78.Parent = Model1
  3157. Part78.Material = Enum.Material.Neon
  3158. Part78.BrickColor = BrickColor.new("Really red")
  3159. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  3160. Part78.Anchored = true
  3161. Part78.CanCollide = false
  3162. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3163. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  3164. Part78.Color = Color3.new(1, 0, 0)
  3165. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  3166. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  3167. Part78.Color = Color3.new(1, 0, 0)
  3168. Part79.Parent = Model1
  3169. Part79.Material = Enum.Material.Neon
  3170. Part79.BrickColor = BrickColor.new("Really red")
  3171. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  3172. Part79.Anchored = true
  3173. Part79.CanCollide = false
  3174. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3175. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  3176. Part79.Color = Color3.new(1, 0, 0)
  3177. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  3178. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  3179. Part79.Color = Color3.new(1, 0, 0)
  3180. Part80.Parent = Model1
  3181. Part80.Material = Enum.Material.Neon
  3182. Part80.BrickColor = BrickColor.new("Really red")
  3183. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  3184. Part80.Anchored = true
  3185. Part80.CanCollide = false
  3186. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3187. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  3188. Part80.Color = Color3.new(1, 0, 0)
  3189. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  3190. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  3191. Part80.Color = Color3.new(1, 0, 0)
  3192. Part81.Parent = Model1
  3193. Part81.Material = Enum.Material.Neon
  3194. Part81.BrickColor = BrickColor.new("Really red")
  3195. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  3196. Part81.Anchored = true
  3197. Part81.CanCollide = false
  3198. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3199. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  3200. Part81.Color = Color3.new(1, 0, 0)
  3201. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  3202. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  3203. Part81.Color = Color3.new(1, 0, 0)
  3204. Part82.Parent = Model1
  3205. Part82.Material = Enum.Material.Neon
  3206. Part82.BrickColor = BrickColor.new("Really red")
  3207. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  3208. Part82.Anchored = true
  3209. Part82.CanCollide = false
  3210. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3211. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  3212. Part82.Color = Color3.new(1, 0, 0)
  3213. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  3214. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  3215. Part82.Color = Color3.new(1, 0, 0)
  3216. Part83.Parent = Model1
  3217. Part83.Material = Enum.Material.Neon
  3218. Part83.BrickColor = BrickColor.new("Really red")
  3219. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  3220. Part83.Anchored = true
  3221. Part83.CanCollide = false
  3222. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3223. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  3224. Part83.Color = Color3.new(1, 0, 0)
  3225. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  3226. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  3227. Part83.Color = Color3.new(1, 0, 0)
  3228. Part84.Parent = Model1
  3229. Part84.Material = Enum.Material.Neon
  3230. Part84.BrickColor = BrickColor.new("Really red")
  3231. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  3232. Part84.Anchored = true
  3233. Part84.CanCollide = false
  3234. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3235. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  3236. Part84.Color = Color3.new(1, 0, 0)
  3237. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  3238. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  3239. Part84.Color = Color3.new(1, 0, 0)
  3240. Part85.Parent = Model1
  3241. Part85.Material = Enum.Material.Neon
  3242. Part85.BrickColor = BrickColor.new("Really red")
  3243. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  3244. Part85.Anchored = true
  3245. Part85.CanCollide = false
  3246. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  3247. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  3248. Part85.Color = Color3.new(1, 0, 0)
  3249. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  3250. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  3251. Part85.Color = Color3.new(1, 0, 0)
  3252. Part86.Parent = Model1
  3253. Part86.Material = Enum.Material.Neon
  3254. Part86.BrickColor = BrickColor.new("Really red")
  3255. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  3256. Part86.Anchored = true
  3257. Part86.CanCollide = false
  3258. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3259. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  3260. Part86.Color = Color3.new(1, 0, 0)
  3261. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  3262. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  3263. Part86.Color = Color3.new(1, 0, 0)
  3264. Part87.Parent = Model1
  3265. Part87.Material = Enum.Material.Neon
  3266. Part87.BrickColor = BrickColor.new("Really red")
  3267. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  3268. Part87.Anchored = true
  3269. Part87.CanCollide = false
  3270. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3271. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  3272. Part87.Color = Color3.new(1, 0, 0)
  3273. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  3274. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  3275. Part87.Color = Color3.new(1, 0, 0)
  3276. Part88.Parent = Model1
  3277. Part88.Material = Enum.Material.Neon
  3278. Part88.BrickColor = BrickColor.new("Really red")
  3279. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  3280. Part88.Anchored = true
  3281. Part88.CanCollide = false
  3282. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3283. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  3284. Part88.Color = Color3.new(1, 0, 0)
  3285. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  3286. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  3287. Part88.Color = Color3.new(1, 0, 0)
  3288. Part89.Parent = Model1
  3289. Part89.Material = Enum.Material.Neon
  3290. Part89.BrickColor = BrickColor.new("Really red")
  3291. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  3292. Part89.Anchored = true
  3293. Part89.CanCollide = false
  3294. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3295. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  3296. Part89.Color = Color3.new(1, 0, 0)
  3297. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  3298. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  3299. Part89.Color = Color3.new(1, 0, 0)
  3300. Part90.Parent = Model1
  3301. Part90.Material = Enum.Material.Neon
  3302. Part90.BrickColor = BrickColor.new("Really red")
  3303. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  3304. Part90.Anchored = true
  3305. Part90.CanCollide = false
  3306. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3307. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  3308. Part90.Color = Color3.new(1, 0, 0)
  3309. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  3310. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  3311. Part90.Color = Color3.new(1, 0, 0)
  3312. Part91.Parent = Model1
  3313. Part91.Material = Enum.Material.Neon
  3314. Part91.BrickColor = BrickColor.new("Really red")
  3315. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  3316. Part91.Anchored = true
  3317. Part91.CanCollide = false
  3318. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3319. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  3320. Part91.Color = Color3.new(1, 0, 0)
  3321. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  3322. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  3323. Part91.Color = Color3.new(1, 0, 0)
  3324. Part92.Parent = Model1
  3325. Part92.Material = Enum.Material.Neon
  3326. Part92.BrickColor = BrickColor.new("Really red")
  3327. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  3328. Part92.Anchored = true
  3329. Part92.CanCollide = false
  3330. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3331. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  3332. Part92.Color = Color3.new(1, 0, 0)
  3333. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  3334. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  3335. Part92.Color = Color3.new(1, 0, 0)
  3336. Part93.Parent = Model1
  3337. Part93.Material = Enum.Material.Neon
  3338. Part93.BrickColor = BrickColor.new("Really red")
  3339. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  3340. Part93.Anchored = true
  3341. Part93.CanCollide = false
  3342. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3343. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  3344. Part93.Color = Color3.new(1, 0, 0)
  3345. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  3346. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  3347. Part93.Color = Color3.new(1, 0, 0)
  3348. Part94.Parent = Model1
  3349. Part94.Material = Enum.Material.Neon
  3350. Part94.BrickColor = BrickColor.new("Really red")
  3351. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  3352. Part94.Anchored = true
  3353. Part94.CanCollide = false
  3354. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3355. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  3356. Part94.Color = Color3.new(1, 0, 0)
  3357. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  3358. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  3359. Part94.Color = Color3.new(1, 0, 0)
  3360. Part95.Parent = Model1
  3361. Part95.Material = Enum.Material.Neon
  3362. Part95.BrickColor = BrickColor.new("Really red")
  3363. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  3364. Part95.Anchored = true
  3365. Part95.CanCollide = false
  3366. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3367. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  3368. Part95.Color = Color3.new(1, 0, 0)
  3369. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  3370. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  3371. Part95.Color = Color3.new(1, 0, 0)
  3372. Part96.Parent = Model1
  3373. Part96.Material = Enum.Material.Neon
  3374. Part96.BrickColor = BrickColor.new("Really red")
  3375. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  3376. Part96.Anchored = true
  3377. Part96.CanCollide = false
  3378. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3379. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  3380. Part96.Color = Color3.new(1, 0, 0)
  3381. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  3382. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  3383. Part96.Color = Color3.new(1, 0, 0)
  3384. Part97.Parent = Model1
  3385. Part97.Material = Enum.Material.Neon
  3386. Part97.BrickColor = BrickColor.new("Really red")
  3387. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  3388. Part97.Anchored = true
  3389. Part97.CanCollide = false
  3390. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3391. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  3392. Part97.Color = Color3.new(1, 0, 0)
  3393. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  3394. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  3395. Part97.Color = Color3.new(1, 0, 0)
  3396. Part98.Parent = Model1
  3397. Part98.Material = Enum.Material.Neon
  3398. Part98.BrickColor = BrickColor.new("Really red")
  3399. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  3400. Part98.Anchored = true
  3401. Part98.CanCollide = false
  3402. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3403. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  3404. Part98.Color = Color3.new(1, 0, 0)
  3405. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  3406. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  3407. Part98.Color = Color3.new(1, 0, 0)
  3408. Part99.Parent = Model1
  3409. Part99.Material = Enum.Material.Neon
  3410. Part99.BrickColor = BrickColor.new("Really red")
  3411. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  3412. Part99.Anchored = true
  3413. Part99.CanCollide = false
  3414. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3415. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  3416. Part99.Color = Color3.new(1, 0, 0)
  3417. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  3418. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  3419. Part99.Color = Color3.new(1, 0, 0)
  3420. Part100.Parent = Model1
  3421. Part100.Material = Enum.Material.Neon
  3422. Part100.BrickColor = BrickColor.new("Really red")
  3423. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  3424. Part100.Anchored = true
  3425. Part100.CanCollide = false
  3426. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3427. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  3428. Part100.Color = Color3.new(1, 0, 0)
  3429. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  3430. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  3431. Part100.Color = Color3.new(1, 0, 0)
  3432. Part101.Parent = Model1
  3433. Part101.Material = Enum.Material.Neon
  3434. Part101.BrickColor = BrickColor.new("Really red")
  3435. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  3436. Part101.Anchored = true
  3437. Part101.CanCollide = false
  3438. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3439. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  3440. Part101.Color = Color3.new(1, 0, 0)
  3441. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  3442. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  3443. Part101.Color = Color3.new(1, 0, 0)
  3444. Part102.Parent = Model1
  3445. Part102.Material = Enum.Material.Neon
  3446. Part102.BrickColor = BrickColor.new("Really red")
  3447. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  3448. Part102.Anchored = true
  3449. Part102.CanCollide = false
  3450. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3451. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  3452. Part102.Color = Color3.new(1, 0, 0)
  3453. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  3454. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  3455. Part102.Color = Color3.new(1, 0, 0)
  3456. Part103.Parent = Model1
  3457. Part103.Material = Enum.Material.Neon
  3458. Part103.BrickColor = BrickColor.new("Really red")
  3459. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  3460. Part103.Anchored = true
  3461. Part103.CanCollide = false
  3462. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  3463. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  3464. Part103.Color = Color3.new(1, 0, 0)
  3465. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  3466. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  3467. Part103.Color = Color3.new(1, 0, 0)
  3468. Part104.Parent = Model1
  3469. Part104.Material = Enum.Material.Neon
  3470. Part104.BrickColor = BrickColor.new("Really red")
  3471. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  3472. Part104.Anchored = true
  3473. Part104.CanCollide = false
  3474. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3475. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  3476. Part104.Color = Color3.new(1, 0, 0)
  3477. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  3478. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  3479. Part104.Color = Color3.new(1, 0, 0)
  3480. Part105.Parent = Model1
  3481. Part105.Material = Enum.Material.Neon
  3482. Part105.BrickColor = BrickColor.new("Really red")
  3483. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  3484. Part105.Anchored = true
  3485. Part105.CanCollide = false
  3486. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3487. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  3488. Part105.Color = Color3.new(1, 0, 0)
  3489. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  3490. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  3491. Part105.Color = Color3.new(1, 0, 0)
  3492. Part106.Parent = Model1
  3493. Part106.Material = Enum.Material.Neon
  3494. Part106.BrickColor = BrickColor.new("Really red")
  3495. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  3496. Part106.Anchored = true
  3497. Part106.CanCollide = false
  3498. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3499. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  3500. Part106.Color = Color3.new(1, 0, 0)
  3501. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  3502. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  3503. Part106.Color = Color3.new(1, 0, 0)
  3504. Part107.Parent = Model1
  3505. Part107.Material = Enum.Material.Neon
  3506. Part107.BrickColor = BrickColor.new("Really red")
  3507. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  3508. Part107.Anchored = true
  3509. Part107.CanCollide = false
  3510. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3511. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  3512. Part107.Color = Color3.new(1, 0, 0)
  3513. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  3514. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  3515. Part107.Color = Color3.new(1, 0, 0)
  3516. Part108.Parent = Model1
  3517. Part108.Material = Enum.Material.Neon
  3518. Part108.BrickColor = BrickColor.new("Really red")
  3519. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  3520. Part108.Anchored = true
  3521. Part108.CanCollide = false
  3522. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3523. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  3524. Part108.Color = Color3.new(1, 0, 0)
  3525. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  3526. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  3527. Part108.Color = Color3.new(1, 0, 0)
  3528. Part109.Parent = Model1
  3529. Part109.Material = Enum.Material.Neon
  3530. Part109.BrickColor = BrickColor.new("Really red")
  3531. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  3532. Part109.Anchored = true
  3533. Part109.CanCollide = false
  3534. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3535. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  3536. Part109.Color = Color3.new(1, 0, 0)
  3537. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  3538. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  3539. Part109.Color = Color3.new(1, 0, 0)
  3540. Part110.Parent = Model1
  3541. Part110.Material = Enum.Material.Neon
  3542. Part110.BrickColor = BrickColor.new("Really red")
  3543. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  3544. Part110.Anchored = true
  3545. Part110.CanCollide = false
  3546. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3547. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  3548. Part110.Color = Color3.new(1, 0, 0)
  3549. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  3550. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  3551. Part110.Color = Color3.new(1, 0, 0)
  3552. Part111.Parent = Model1
  3553. Part111.Material = Enum.Material.Neon
  3554. Part111.BrickColor = BrickColor.new("Really red")
  3555. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  3556. Part111.Anchored = true
  3557. Part111.CanCollide = false
  3558. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3559. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  3560. Part111.Color = Color3.new(1, 0, 0)
  3561. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  3562. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  3563. Part111.Color = Color3.new(1, 0, 0)
  3564. Part112.Parent = Model1
  3565. Part112.Material = Enum.Material.Neon
  3566. Part112.BrickColor = BrickColor.new("Really red")
  3567. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  3568. Part112.Anchored = true
  3569. Part112.CanCollide = false
  3570. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3571. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  3572. Part112.Color = Color3.new(1, 0, 0)
  3573. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  3574. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  3575. Part112.Color = Color3.new(1, 0, 0)
  3576. Part113.Parent = Model1
  3577. Part113.Material = Enum.Material.Neon
  3578. Part113.BrickColor = BrickColor.new("Really red")
  3579. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  3580. Part113.Anchored = true
  3581. Part113.CanCollide = false
  3582. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3583. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  3584. Part113.Color = Color3.new(1, 0, 0)
  3585. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  3586. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  3587. Part113.Color = Color3.new(1, 0, 0)
  3588. Part114.Parent = Model1
  3589. Part114.Material = Enum.Material.Neon
  3590. Part114.BrickColor = BrickColor.new("Really red")
  3591. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  3592. Part114.Anchored = true
  3593. Part114.CanCollide = false
  3594. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  3595. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  3596. Part114.Color = Color3.new(1, 0, 0)
  3597. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  3598. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  3599. Part114.Color = Color3.new(1, 0, 0)
  3600. Part115.Parent = Model1
  3601. Part115.Material = Enum.Material.Neon
  3602. Part115.BrickColor = BrickColor.new("Really red")
  3603. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  3604. Part115.Anchored = true
  3605. Part115.CanCollide = false
  3606. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3607. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  3608. Part115.Color = Color3.new(1, 0, 0)
  3609. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  3610. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  3611. Part115.Color = Color3.new(1, 0, 0)
  3612. Part116.Parent = Model1
  3613. Part116.Material = Enum.Material.Neon
  3614. Part116.BrickColor = BrickColor.new("Really red")
  3615. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  3616. Part116.Anchored = true
  3617. Part116.CanCollide = false
  3618. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3619. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  3620. Part116.Color = Color3.new(1, 0, 0)
  3621. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  3622. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  3623. Part116.Color = Color3.new(1, 0, 0)
  3624. Part117.Parent = Model1
  3625. Part117.Material = Enum.Material.Neon
  3626. Part117.BrickColor = BrickColor.new("Really red")
  3627. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  3628. Part117.Anchored = true
  3629. Part117.CanCollide = false
  3630. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3631. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  3632. Part117.Color = Color3.new(1, 0, 0)
  3633. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  3634. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  3635. Part117.Color = Color3.new(1, 0, 0)
  3636. Part118.Parent = Model1
  3637. Part118.Material = Enum.Material.Neon
  3638. Part118.BrickColor = BrickColor.new("Really red")
  3639. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  3640. Part118.Anchored = true
  3641. Part118.CanCollide = false
  3642. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3643. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  3644. Part118.Color = Color3.new(1, 0, 0)
  3645. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  3646. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  3647. Part118.Color = Color3.new(1, 0, 0)
  3648. Part119.Parent = Model1
  3649. Part119.Material = Enum.Material.Neon
  3650. Part119.BrickColor = BrickColor.new("Really red")
  3651. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  3652. Part119.Anchored = true
  3653. Part119.CanCollide = false
  3654. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3655. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  3656. Part119.Color = Color3.new(1, 0, 0)
  3657. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  3658. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  3659. Part119.Color = Color3.new(1, 0, 0)
  3660. Part120.Parent = Model1
  3661. Part120.Material = Enum.Material.Neon
  3662. Part120.BrickColor = BrickColor.new("Really red")
  3663. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  3664. Part120.Anchored = true
  3665. Part120.CanCollide = false
  3666. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3667. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  3668. Part120.Color = Color3.new(1, 0, 0)
  3669. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  3670. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  3671. Part120.Color = Color3.new(1, 0, 0)
  3672. Part121.Parent = Model1
  3673. Part121.Material = Enum.Material.Neon
  3674. Part121.BrickColor = BrickColor.new("Really red")
  3675. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  3676. Part121.Anchored = true
  3677. Part121.CanCollide = false
  3678. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3679. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  3680. Part121.Color = Color3.new(1, 0, 0)
  3681. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  3682. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  3683. Part121.Color = Color3.new(1, 0, 0)
  3684. Part122.Parent = Model1
  3685. Part122.Material = Enum.Material.Neon
  3686. Part122.BrickColor = BrickColor.new("Really red")
  3687. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  3688. Part122.Anchored = true
  3689. Part122.CanCollide = false
  3690. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3691. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  3692. Part122.Color = Color3.new(1, 0, 0)
  3693. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  3694. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  3695. Part122.Color = Color3.new(1, 0, 0)
  3696. Part123.Parent = Model1
  3697. Part123.Material = Enum.Material.Neon
  3698. Part123.BrickColor = BrickColor.new("Really red")
  3699. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  3700. Part123.Anchored = true
  3701. Part123.CanCollide = false
  3702. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3703. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  3704. Part123.Color = Color3.new(1, 0, 0)
  3705. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  3706. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  3707. Part123.Color = Color3.new(1, 0, 0)
  3708. Part124.Parent = Model1
  3709. Part124.Material = Enum.Material.Neon
  3710. Part124.BrickColor = BrickColor.new("Really red")
  3711. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  3712. Part124.Anchored = true
  3713. Part124.CanCollide = false
  3714. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3715. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  3716. Part124.Color = Color3.new(1, 0, 0)
  3717. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  3718. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  3719. Part124.Color = Color3.new(1, 0, 0)
  3720. Part125.Parent = Model1
  3721. Part125.Material = Enum.Material.Neon
  3722. Part125.BrickColor = BrickColor.new("Really red")
  3723. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  3724. Part125.Anchored = true
  3725. Part125.CanCollide = false
  3726. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3727. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  3728. Part125.Color = Color3.new(1, 0, 0)
  3729. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  3730. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  3731. Part125.Color = Color3.new(1, 0, 0)
  3732. Part126.Parent = Model1
  3733. Part126.Material = Enum.Material.Neon
  3734. Part126.BrickColor = BrickColor.new("Really red")
  3735. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  3736. Part126.Anchored = true
  3737. Part126.CanCollide = false
  3738. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  3739. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  3740. Part126.Color = Color3.new(1, 0, 0)
  3741. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  3742. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  3743. Part126.Color = Color3.new(1, 0, 0)
  3744. Part127.Parent = Model1
  3745. Part127.Material = Enum.Material.Neon
  3746. Part127.BrickColor = BrickColor.new("Really red")
  3747. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  3748. Part127.Anchored = true
  3749. Part127.CanCollide = false
  3750. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3751. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  3752. Part127.Color = Color3.new(1, 0, 0)
  3753. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  3754. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  3755. Part127.Color = Color3.new(1, 0, 0)
  3756. Part128.Parent = Model1
  3757. Part128.Material = Enum.Material.Neon
  3758. Part128.BrickColor = BrickColor.new("Really red")
  3759. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  3760. Part128.Anchored = true
  3761. Part128.CanCollide = false
  3762. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  3763. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  3764. Part128.Color = Color3.new(1, 0, 0)
  3765. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  3766. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  3767. Part128.Color = Color3.new(1, 0, 0)
  3768. Part129.Parent = Model1
  3769. Part129.Material = Enum.Material.Neon
  3770. Part129.BrickColor = BrickColor.new("Really red")
  3771. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  3772. Part129.Anchored = true
  3773. Part129.CanCollide = false
  3774. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3775. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  3776. Part129.Color = Color3.new(1, 0, 0)
  3777. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  3778. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  3779. Part129.Color = Color3.new(1, 0, 0)
  3780. Part130.Parent = Model1
  3781. Part130.Material = Enum.Material.Neon
  3782. Part130.BrickColor = BrickColor.new("Really red")
  3783. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  3784. Part130.Anchored = true
  3785. Part130.CanCollide = false
  3786. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3787. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  3788. Part130.Color = Color3.new(1, 0, 0)
  3789. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  3790. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  3791. Part130.Color = Color3.new(1, 0, 0)
  3792. Part131.Parent = Model1
  3793. Part131.Material = Enum.Material.Neon
  3794. Part131.BrickColor = BrickColor.new("Really red")
  3795. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  3796. Part131.Anchored = true
  3797. Part131.CanCollide = false
  3798. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3799. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  3800. Part131.Color = Color3.new(1, 0, 0)
  3801. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  3802. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  3803. Part131.Color = Color3.new(1, 0, 0)
  3804. Part132.Parent = Model1
  3805. Part132.Material = Enum.Material.Neon
  3806. Part132.BrickColor = BrickColor.new("Really red")
  3807. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  3808. Part132.Anchored = true
  3809. Part132.CanCollide = false
  3810. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  3811. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  3812. Part132.Color = Color3.new(1, 0, 0)
  3813. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  3814. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  3815. Part132.Color = Color3.new(1, 0, 0)
  3816. Part133.Parent = Model1
  3817. Part133.Material = Enum.Material.Neon
  3818. Part133.BrickColor = BrickColor.new("Really red")
  3819. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  3820. Part133.Anchored = true
  3821. Part133.CanCollide = false
  3822. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  3823. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  3824. Part133.Color = Color3.new(1, 0, 0)
  3825. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  3826. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  3827. Part133.Color = Color3.new(1, 0, 0)
  3828. Part134.Parent = Model1
  3829. Part134.Material = Enum.Material.Neon
  3830. Part134.BrickColor = BrickColor.new("Really red")
  3831. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  3832. Part134.Anchored = true
  3833. Part134.CanCollide = false
  3834. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  3835. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  3836. Part134.Color = Color3.new(1, 0, 0)
  3837. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  3838. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  3839. Part134.Color = Color3.new(1, 0, 0)
  3840. Part135.Parent = Model1
  3841. Part135.Material = Enum.Material.Neon
  3842. Part135.BrickColor = BrickColor.new("Really red")
  3843. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  3844. Part135.Anchored = true
  3845. Part135.CanCollide = false
  3846. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3847. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  3848. Part135.Color = Color3.new(1, 0, 0)
  3849. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  3850. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  3851. Part135.Color = Color3.new(1, 0, 0)
  3852. Part136.Parent = Model1
  3853. Part136.Material = Enum.Material.Neon
  3854. Part136.BrickColor = BrickColor.new("Really red")
  3855. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  3856. Part136.Anchored = true
  3857. Part136.CanCollide = false
  3858. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3859. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  3860. Part136.Color = Color3.new(1, 0, 0)
  3861. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  3862. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  3863. Part136.Color = Color3.new(1, 0, 0)
  3864. Part137.Parent = Model1
  3865. Part137.Material = Enum.Material.Neon
  3866. Part137.BrickColor = BrickColor.new("Really red")
  3867. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  3868. Part137.Anchored = true
  3869. Part137.CanCollide = false
  3870. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  3871. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  3872. Part137.Color = Color3.new(1, 0, 0)
  3873. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  3874. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  3875. Part137.Color = Color3.new(1, 0, 0)
  3876. Part138.Parent = Model1
  3877. Part138.Material = Enum.Material.Neon
  3878. Part138.BrickColor = BrickColor.new("Really red")
  3879. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  3880. Part138.Anchored = true
  3881. Part138.CanCollide = false
  3882. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3883. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  3884. Part138.Color = Color3.new(1, 0, 0)
  3885. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  3886. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  3887. Part138.Color = Color3.new(1, 0, 0)
  3888. Part139.Parent = Model1
  3889. Part139.Material = Enum.Material.Neon
  3890. Part139.BrickColor = BrickColor.new("Really red")
  3891. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  3892. Part139.Anchored = true
  3893. Part139.CanCollide = false
  3894. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  3895. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  3896. Part139.Color = Color3.new(1, 0, 0)
  3897. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  3898. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  3899. Part139.Color = Color3.new(1, 0, 0)
  3900. Part140.Parent = Model1
  3901. Part140.Material = Enum.Material.Neon
  3902. Part140.BrickColor = BrickColor.new("Really red")
  3903. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  3904. Part140.Anchored = true
  3905. Part140.CanCollide = false
  3906. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3907. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  3908. Part140.Color = Color3.new(1, 0, 0)
  3909. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  3910. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  3911. Part140.Color = Color3.new(1, 0, 0)
  3912. Part141.Parent = Model1
  3913. Part141.Material = Enum.Material.Neon
  3914. Part141.BrickColor = BrickColor.new("Really red")
  3915. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  3916. Part141.Anchored = true
  3917. Part141.CanCollide = false
  3918. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3919. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  3920. Part141.Color = Color3.new(1, 0, 0)
  3921. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  3922. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  3923. Part141.Color = Color3.new(1, 0, 0)
  3924. Part142.Parent = Model1
  3925. Part142.Material = Enum.Material.Neon
  3926. Part142.BrickColor = BrickColor.new("Really red")
  3927. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  3928. Part142.Anchored = true
  3929. Part142.CanCollide = false
  3930. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  3931. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  3932. Part142.Color = Color3.new(1, 0, 0)
  3933. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  3934. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  3935. Part142.Color = Color3.new(1, 0, 0)
  3936. Part143.Parent = Model1
  3937. Part143.Material = Enum.Material.Neon
  3938. Part143.BrickColor = BrickColor.new("Really red")
  3939. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  3940. Part143.Anchored = true
  3941. Part143.CanCollide = false
  3942. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  3943. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  3944. Part143.Color = Color3.new(1, 0, 0)
  3945. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  3946. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  3947. Part143.Color = Color3.new(1, 0, 0)
  3948. Part144.Parent = Model1
  3949. Part144.Material = Enum.Material.Neon
  3950. Part144.BrickColor = BrickColor.new("Really red")
  3951. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  3952. Part144.Anchored = true
  3953. Part144.CanCollide = false
  3954. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3955. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  3956. Part144.Color = Color3.new(1, 0, 0)
  3957. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  3958. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  3959. Part144.Color = Color3.new(1, 0, 0)
  3960. Part145.Parent = Model1
  3961. Part145.Material = Enum.Material.Neon
  3962. Part145.BrickColor = BrickColor.new("Really red")
  3963. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  3964. Part145.Anchored = true
  3965. Part145.CanCollide = false
  3966. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  3967. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  3968. Part145.Color = Color3.new(1, 0, 0)
  3969. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  3970. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  3971. Part145.Color = Color3.new(1, 0, 0)
  3972. Part146.Parent = Model1
  3973. Part146.Material = Enum.Material.Neon
  3974. Part146.BrickColor = BrickColor.new("Really red")
  3975. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  3976. Part146.Anchored = true
  3977. Part146.CanCollide = false
  3978. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  3979. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  3980. Part146.Color = Color3.new(1, 0, 0)
  3981. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  3982. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  3983. Part146.Color = Color3.new(1, 0, 0)
  3984. Part147.Parent = Model1
  3985. Part147.Material = Enum.Material.Neon
  3986. Part147.BrickColor = BrickColor.new("Really red")
  3987. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  3988. Part147.Anchored = true
  3989. Part147.CanCollide = false
  3990. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3991. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  3992. Part147.Color = Color3.new(1, 0, 0)
  3993. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  3994. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  3995. Part147.Color = Color3.new(1, 0, 0)
  3996. Part148.Parent = Model1
  3997. Part148.Material = Enum.Material.Neon
  3998. Part148.BrickColor = BrickColor.new("Really red")
  3999. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  4000. Part148.Anchored = true
  4001. Part148.CanCollide = false
  4002. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  4003. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  4004. Part148.Color = Color3.new(1, 0, 0)
  4005. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  4006. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  4007. Part148.Color = Color3.new(1, 0, 0)
  4008. Part149.Parent = Model1
  4009. Part149.Material = Enum.Material.Neon
  4010. Part149.BrickColor = BrickColor.new("Really red")
  4011. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  4012. Part149.Anchored = true
  4013. Part149.CanCollide = false
  4014. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  4015. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  4016. Part149.Color = Color3.new(1, 0, 0)
  4017. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  4018. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  4019. Part149.Color = Color3.new(1, 0, 0)
  4020. Part150.Parent = Model1
  4021. Part150.Material = Enum.Material.Neon
  4022. Part150.BrickColor = BrickColor.new("Really red")
  4023. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  4024. Part150.Anchored = true
  4025. Part150.CanCollide = false
  4026. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  4027. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  4028. Part150.Color = Color3.new(1, 0, 0)
  4029. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  4030. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  4031. Part150.Color = Color3.new(1, 0, 0)
  4032. Part151.Parent = Model1
  4033. Part151.Material = Enum.Material.Neon
  4034. Part151.BrickColor = BrickColor.new("Really red")
  4035. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  4036. Part151.Anchored = true
  4037. Part151.CanCollide = false
  4038. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  4039. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  4040. Part151.Color = Color3.new(1, 0, 0)
  4041. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  4042. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  4043. Part151.Color = Color3.new(1, 0, 0)
  4044. Part152.Parent = Model1
  4045. Part152.Material = Enum.Material.Neon
  4046. Part152.BrickColor = BrickColor.new("Really red")
  4047. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  4048. Part152.Anchored = true
  4049. Part152.CanCollide = false
  4050. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  4051. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  4052. Part152.Color = Color3.new(1, 0, 0)
  4053. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  4054. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  4055. Part152.Color = Color3.new(1, 0, 0)
  4056. Part153.Parent = Model1
  4057. Part153.Material = Enum.Material.Neon
  4058. Part153.BrickColor = BrickColor.new("Really red")
  4059. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  4060. Part153.Anchored = true
  4061. Part153.CanCollide = false
  4062. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  4063. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  4064. Part153.Color = Color3.new(1, 0, 0)
  4065. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  4066. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  4067. Part153.Color = Color3.new(1, 0, 0)
  4068. Part154.Parent = Model1
  4069. Part154.Material = Enum.Material.Neon
  4070. Part154.BrickColor = BrickColor.new("Really red")
  4071. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  4072. Part154.Anchored = true
  4073. Part154.CanCollide = false
  4074. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  4075. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  4076. Part154.Color = Color3.new(1, 0, 0)
  4077. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  4078. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  4079. Part154.Color = Color3.new(1, 0, 0)
  4080. Part155.Parent = Model1
  4081. Part155.Material = Enum.Material.Neon
  4082. Part155.BrickColor = BrickColor.new("Really red")
  4083. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  4084. Part155.Anchored = true
  4085. Part155.CanCollide = false
  4086. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  4087. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  4088. Part155.Color = Color3.new(1, 0, 0)
  4089. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  4090. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  4091. Part155.Color = Color3.new(1, 0, 0)
  4092. Part156.Parent = Model1
  4093. Part156.Material = Enum.Material.Neon
  4094. Part156.BrickColor = BrickColor.new("Really red")
  4095. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  4096. Part156.Anchored = true
  4097. Part156.CanCollide = false
  4098. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  4099. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  4100. Part156.Color = Color3.new(1, 0, 0)
  4101. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  4102. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  4103. Part156.Color = Color3.new(1, 0, 0)
  4104. Part157.Parent = Model1
  4105. Part157.Material = Enum.Material.Neon
  4106. Part157.BrickColor = BrickColor.new("Really red")
  4107. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  4108. Part157.Anchored = true
  4109. Part157.CanCollide = false
  4110. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  4111. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  4112. Part157.Color = Color3.new(1, 0, 0)
  4113. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  4114. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  4115. Part157.Color = Color3.new(1, 0, 0)
  4116. Part158.Parent = Model1
  4117. Part158.Material = Enum.Material.Neon
  4118. Part158.BrickColor = BrickColor.new("Really red")
  4119. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  4120. Part158.Anchored = true
  4121. Part158.CanCollide = false
  4122. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  4123. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  4124. Part158.Color = Color3.new(1, 0, 0)
  4125. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  4126. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  4127. Part158.Color = Color3.new(1, 0, 0)
  4128. Part159.Parent = Model1
  4129. Part159.Material = Enum.Material.Neon
  4130. Part159.BrickColor = BrickColor.new("Really red")
  4131. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  4132. Part159.Anchored = true
  4133. Part159.CanCollide = false
  4134. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  4135. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  4136. Part159.Color = Color3.new(1, 0, 0)
  4137. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  4138. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  4139. Part159.Color = Color3.new(1, 0, 0)
  4140. Part160.Parent = Model1
  4141. Part160.Material = Enum.Material.Neon
  4142. Part160.BrickColor = BrickColor.new("Really red")
  4143. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  4144. Part160.Anchored = true
  4145. Part160.CanCollide = false
  4146. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  4147. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  4148. Part160.Color = Color3.new(1, 0, 0)
  4149. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  4150. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  4151. Part160.Color = Color3.new(1, 0, 0)
  4152. Part161.Parent = Model1
  4153. Part161.Material = Enum.Material.Neon
  4154. Part161.BrickColor = BrickColor.new("Really red")
  4155. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  4156. Part161.Anchored = true
  4157. Part161.CanCollide = false
  4158. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  4159. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  4160. Part161.Color = Color3.new(1, 0, 0)
  4161. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  4162. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  4163. Part161.Color = Color3.new(1, 0, 0)
  4164. Part162.Parent = Model1
  4165. Part162.Material = Enum.Material.Neon
  4166. Part162.BrickColor = BrickColor.new("Really red")
  4167. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  4168. Part162.Anchored = true
  4169. Part162.CanCollide = false
  4170. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  4171. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  4172. Part162.Color = Color3.new(1, 0, 0)
  4173. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  4174. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  4175. Part162.Color = Color3.new(1, 0, 0)
  4176. Part163.Parent = Model1
  4177. Part163.Material = Enum.Material.Neon
  4178. Part163.BrickColor = BrickColor.new("Really red")
  4179. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  4180. Part163.Anchored = true
  4181. Part163.CanCollide = false
  4182. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  4183. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  4184. Part163.Color = Color3.new(1, 0, 0)
  4185. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  4186. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  4187. Part163.Color = Color3.new(1, 0, 0)
  4188. Part164.Parent = Model1
  4189. Part164.Material = Enum.Material.Neon
  4190. Part164.BrickColor = BrickColor.new("Really red")
  4191. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  4192. Part164.Anchored = true
  4193. Part164.CanCollide = false
  4194. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  4195. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  4196. Part164.Color = Color3.new(1, 0, 0)
  4197. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  4198. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  4199. Part164.Color = Color3.new(1, 0, 0)
  4200. Part165.Parent = Model1
  4201. Part165.Material = Enum.Material.Neon
  4202. Part165.BrickColor = BrickColor.new("Really red")
  4203. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  4204. Part165.Anchored = true
  4205. Part165.CanCollide = false
  4206. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  4207. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  4208. Part165.Color = Color3.new(1, 0, 0)
  4209. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  4210. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  4211. Part165.Color = Color3.new(1, 0, 0)
  4212. Part166.Parent = Model1
  4213. Part166.Material = Enum.Material.Neon
  4214. Part166.BrickColor = BrickColor.new("Really red")
  4215. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  4216. Part166.Anchored = true
  4217. Part166.CanCollide = false
  4218. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  4219. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  4220. Part166.Color = Color3.new(1, 0, 0)
  4221. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  4222. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  4223. Part166.Color = Color3.new(1, 0, 0)
  4224. Part167.Parent = Model1
  4225. Part167.Material = Enum.Material.Neon
  4226. Part167.BrickColor = BrickColor.new("Really red")
  4227. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  4228. Part167.Anchored = true
  4229. Part167.CanCollide = false
  4230. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  4231. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  4232. Part167.Color = Color3.new(1, 0, 0)
  4233. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  4234. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  4235. Part167.Color = Color3.new(1, 0, 0)
  4236. Part168.Parent = Model1
  4237. Part168.Material = Enum.Material.Neon
  4238. Part168.BrickColor = BrickColor.new("Really red")
  4239. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  4240. Part168.Anchored = true
  4241. Part168.CanCollide = false
  4242. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  4243. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  4244. Part168.Color = Color3.new(1, 0, 0)
  4245. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  4246. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  4247. Part168.Color = Color3.new(1, 0, 0)
  4248. Part169.Parent = Model1
  4249. Part169.Material = Enum.Material.Neon
  4250. Part169.BrickColor = BrickColor.new("Really red")
  4251. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  4252. Part169.Anchored = true
  4253. Part169.CanCollide = false
  4254. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  4255. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  4256. Part169.Color = Color3.new(1, 0, 0)
  4257. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  4258. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  4259. Part169.Color = Color3.new(1, 0, 0)
  4260. Part170.Parent = Model1
  4261. Part170.Material = Enum.Material.Neon
  4262. Part170.BrickColor = BrickColor.new("Really red")
  4263. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  4264. Part170.Anchored = true
  4265. Part170.CanCollide = false
  4266. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  4267. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  4268. Part170.Color = Color3.new(1, 0, 0)
  4269. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  4270. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  4271. Part170.Color = Color3.new(1, 0, 0)
  4272. WedgePart171.Parent = Model1
  4273. WedgePart171.Material = Enum.Material.Neon
  4274. WedgePart171.BrickColor = BrickColor.new("Really red")
  4275. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  4276. WedgePart171.Anchored = true
  4277. WedgePart171.CanCollide = false
  4278. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4279. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  4280. WedgePart171.Color = Color3.new(1, 0, 0)
  4281. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  4282. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  4283. WedgePart171.Color = Color3.new(1, 0, 0)
  4284. WedgePart172.Parent = Model1
  4285. WedgePart172.Material = Enum.Material.Neon
  4286. WedgePart172.BrickColor = BrickColor.new("Really red")
  4287. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  4288. WedgePart172.Anchored = true
  4289. WedgePart172.CanCollide = false
  4290. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4291. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  4292. WedgePart172.Color = Color3.new(1, 0, 0)
  4293. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  4294. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  4295. WedgePart172.Color = Color3.new(1, 0, 0)
  4296. WedgePart173.Parent = Model1
  4297. WedgePart173.Material = Enum.Material.Neon
  4298. WedgePart173.BrickColor = BrickColor.new("Really red")
  4299. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  4300. WedgePart173.Anchored = true
  4301. WedgePart173.CanCollide = false
  4302. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4303. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  4304. WedgePart173.Color = Color3.new(1, 0, 0)
  4305. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  4306. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  4307. WedgePart173.Color = Color3.new(1, 0, 0)
  4308. WedgePart174.Parent = Model1
  4309. WedgePart174.Material = Enum.Material.Neon
  4310. WedgePart174.BrickColor = BrickColor.new("Really red")
  4311. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  4312. WedgePart174.Anchored = true
  4313. WedgePart174.CanCollide = false
  4314. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4315. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  4316. WedgePart174.Color = Color3.new(1, 0, 0)
  4317. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  4318. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  4319. WedgePart174.Color = Color3.new(1, 0, 0)
  4320. WedgePart175.Parent = Model1
  4321. WedgePart175.Material = Enum.Material.Neon
  4322. WedgePart175.BrickColor = BrickColor.new("Really red")
  4323. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  4324. WedgePart175.Anchored = true
  4325. WedgePart175.CanCollide = false
  4326. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4327. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  4328. WedgePart175.Color = Color3.new(1, 0, 0)
  4329. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  4330. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  4331. WedgePart175.Color = Color3.new(1, 0, 0)
  4332. WedgePart176.Parent = Model1
  4333. WedgePart176.Material = Enum.Material.Neon
  4334. WedgePart176.BrickColor = BrickColor.new("Really red")
  4335. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  4336. WedgePart176.Anchored = true
  4337. WedgePart176.CanCollide = false
  4338. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4339. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  4340. WedgePart176.Color = Color3.new(1, 0, 0)
  4341. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  4342. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  4343. WedgePart176.Color = Color3.new(1, 0, 0)
  4344. WedgePart177.Parent = Model1
  4345. WedgePart177.Material = Enum.Material.Neon
  4346. WedgePart177.BrickColor = BrickColor.new("Really red")
  4347. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  4348. WedgePart177.Anchored = true
  4349. WedgePart177.CanCollide = false
  4350. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4351. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  4352. WedgePart177.Color = Color3.new(1, 0, 0)
  4353. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  4354. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  4355. WedgePart177.Color = Color3.new(1, 0, 0)
  4356. WedgePart178.Parent = Model1
  4357. WedgePart178.Material = Enum.Material.Neon
  4358. WedgePart178.BrickColor = BrickColor.new("Really red")
  4359. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  4360. WedgePart178.Anchored = true
  4361. WedgePart178.CanCollide = false
  4362. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4363. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  4364. WedgePart178.Color = Color3.new(1, 0, 0)
  4365. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  4366. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  4367. WedgePart178.Color = Color3.new(1, 0, 0)
  4368. WedgePart179.Parent = Model1
  4369. WedgePart179.Material = Enum.Material.Neon
  4370. WedgePart179.BrickColor = BrickColor.new("Really red")
  4371. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  4372. WedgePart179.Anchored = true
  4373. WedgePart179.CanCollide = false
  4374. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4375. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  4376. WedgePart179.Color = Color3.new(1, 0, 0)
  4377. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  4378. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  4379. WedgePart179.Color = Color3.new(1, 0, 0)
  4380. WedgePart180.Parent = Model1
  4381. WedgePart180.Material = Enum.Material.Neon
  4382. WedgePart180.BrickColor = BrickColor.new("Really red")
  4383. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  4384. WedgePart180.Anchored = true
  4385. WedgePart180.CanCollide = false
  4386. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4387. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  4388. WedgePart180.Color = Color3.new(1, 0, 0)
  4389. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  4390. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  4391. WedgePart180.Color = Color3.new(1, 0, 0)
  4392. WedgePart181.Parent = Model1
  4393. WedgePart181.Material = Enum.Material.Neon
  4394. WedgePart181.BrickColor = BrickColor.new("Really red")
  4395. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  4396. WedgePart181.Anchored = true
  4397. WedgePart181.CanCollide = false
  4398. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4399. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  4400. WedgePart181.Color = Color3.new(1, 0, 0)
  4401. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  4402. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  4403. WedgePart181.Color = Color3.new(1, 0, 0)
  4404. WedgePart182.Parent = Model1
  4405. WedgePart182.Material = Enum.Material.Neon
  4406. WedgePart182.BrickColor = BrickColor.new("Really red")
  4407. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  4408. WedgePart182.Anchored = true
  4409. WedgePart182.CanCollide = false
  4410. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4411. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  4412. WedgePart182.Color = Color3.new(1, 0, 0)
  4413. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  4414. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  4415. WedgePart182.Color = Color3.new(1, 0, 0)
  4416. WedgePart183.Parent = Model1
  4417. WedgePart183.Material = Enum.Material.Neon
  4418. WedgePart183.BrickColor = BrickColor.new("Really red")
  4419. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  4420. WedgePart183.Anchored = true
  4421. WedgePart183.CanCollide = false
  4422. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4423. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  4424. WedgePart183.Color = Color3.new(1, 0, 0)
  4425. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  4426. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  4427. WedgePart183.Color = Color3.new(1, 0, 0)
  4428. WedgePart184.Parent = Model1
  4429. WedgePart184.Material = Enum.Material.Neon
  4430. WedgePart184.BrickColor = BrickColor.new("Really red")
  4431. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  4432. WedgePart184.Anchored = true
  4433. WedgePart184.CanCollide = false
  4434. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4435. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  4436. WedgePart184.Color = Color3.new(1, 0, 0)
  4437. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  4438. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  4439. WedgePart184.Color = Color3.new(1, 0, 0)
  4440. WedgePart185.Parent = Model1
  4441. WedgePart185.Material = Enum.Material.Neon
  4442. WedgePart185.BrickColor = BrickColor.new("Really red")
  4443. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  4444. WedgePart185.Anchored = true
  4445. WedgePart185.CanCollide = false
  4446. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4447. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  4448. WedgePart185.Color = Color3.new(1, 0, 0)
  4449. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  4450. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  4451. WedgePart185.Color = Color3.new(1, 0, 0)
  4452. WedgePart186.Parent = Model1
  4453. WedgePart186.Material = Enum.Material.Neon
  4454. WedgePart186.BrickColor = BrickColor.new("Really red")
  4455. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  4456. WedgePart186.Anchored = true
  4457. WedgePart186.CanCollide = false
  4458. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4459. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  4460. WedgePart186.Color = Color3.new(1, 0, 0)
  4461. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  4462. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  4463. WedgePart186.Color = Color3.new(1, 0, 0)
  4464. WedgePart187.Parent = Model1
  4465. WedgePart187.Material = Enum.Material.Neon
  4466. WedgePart187.BrickColor = BrickColor.new("Really red")
  4467. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  4468. WedgePart187.Anchored = true
  4469. WedgePart187.CanCollide = false
  4470. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4471. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  4472. WedgePart187.Color = Color3.new(1, 0, 0)
  4473. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  4474. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  4475. WedgePart187.Color = Color3.new(1, 0, 0)
  4476. WedgePart188.Parent = Model1
  4477. WedgePart188.Material = Enum.Material.Neon
  4478. WedgePart188.BrickColor = BrickColor.new("Really red")
  4479. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  4480. WedgePart188.Anchored = true
  4481. WedgePart188.CanCollide = false
  4482. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4483. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  4484. WedgePart188.Color = Color3.new(1, 0, 0)
  4485. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  4486. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  4487. WedgePart188.Color = Color3.new(1, 0, 0)
  4488. WedgePart189.Parent = Model1
  4489. WedgePart189.Material = Enum.Material.Neon
  4490. WedgePart189.BrickColor = BrickColor.new("Really red")
  4491. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  4492. WedgePart189.Anchored = true
  4493. WedgePart189.CanCollide = false
  4494. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  4495. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  4496. WedgePart189.Color = Color3.new(1, 0, 0)
  4497. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  4498. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  4499. WedgePart189.Color = Color3.new(1, 0, 0)
  4500. WedgePart190.Parent = Model1
  4501. WedgePart190.Material = Enum.Material.Neon
  4502. WedgePart190.BrickColor = BrickColor.new("Really red")
  4503. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  4504. WedgePart190.Anchored = true
  4505. WedgePart190.CanCollide = false
  4506. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4507. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  4508. WedgePart190.Color = Color3.new(1, 0, 0)
  4509. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  4510. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  4511. WedgePart190.Color = Color3.new(1, 0, 0)
  4512. WedgePart191.Parent = Model1
  4513. WedgePart191.Material = Enum.Material.Neon
  4514. WedgePart191.BrickColor = BrickColor.new("Really red")
  4515. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  4516. WedgePart191.Anchored = true
  4517. WedgePart191.CanCollide = false
  4518. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4519. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  4520. WedgePart191.Color = Color3.new(1, 0, 0)
  4521. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  4522. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  4523. WedgePart191.Color = Color3.new(1, 0, 0)
  4524. WedgePart192.Parent = Model1
  4525. WedgePart192.Material = Enum.Material.Neon
  4526. WedgePart192.BrickColor = BrickColor.new("Really red")
  4527. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  4528. WedgePart192.Anchored = true
  4529. WedgePart192.CanCollide = false
  4530. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4531. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  4532. WedgePart192.Color = Color3.new(1, 0, 0)
  4533. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  4534. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  4535. WedgePart192.Color = Color3.new(1, 0, 0)
  4536. WedgePart193.Parent = Model1
  4537. WedgePart193.Material = Enum.Material.Neon
  4538. WedgePart193.BrickColor = BrickColor.new("Really red")
  4539. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  4540. WedgePart193.Anchored = true
  4541. WedgePart193.CanCollide = false
  4542. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4543. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  4544. WedgePart193.Color = Color3.new(1, 0, 0)
  4545. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  4546. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  4547. WedgePart193.Color = Color3.new(1, 0, 0)
  4548. WedgePart194.Parent = Model1
  4549. WedgePart194.Material = Enum.Material.Neon
  4550. WedgePart194.BrickColor = BrickColor.new("Really red")
  4551. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  4552. WedgePart194.Anchored = true
  4553. WedgePart194.CanCollide = false
  4554. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  4555. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  4556. WedgePart194.Color = Color3.new(1, 0, 0)
  4557. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  4558. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  4559. WedgePart194.Color = Color3.new(1, 0, 0)
  4560. WedgePart195.Parent = Model1
  4561. WedgePart195.Material = Enum.Material.Neon
  4562. WedgePart195.BrickColor = BrickColor.new("Really red")
  4563. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  4564. WedgePart195.Anchored = true
  4565. WedgePart195.CanCollide = false
  4566. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4567. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  4568. WedgePart195.Color = Color3.new(1, 0, 0)
  4569. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  4570. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  4571. WedgePart195.Color = Color3.new(1, 0, 0)
  4572. WedgePart196.Parent = Model1
  4573. WedgePart196.Material = Enum.Material.Neon
  4574. WedgePart196.BrickColor = BrickColor.new("Really red")
  4575. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  4576. WedgePart196.Anchored = true
  4577. WedgePart196.CanCollide = false
  4578. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4579. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  4580. WedgePart196.Color = Color3.new(1, 0, 0)
  4581. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  4582. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  4583. WedgePart196.Color = Color3.new(1, 0, 0)
  4584. WedgePart197.Parent = Model1
  4585. WedgePart197.Material = Enum.Material.Neon
  4586. WedgePart197.BrickColor = BrickColor.new("Really red")
  4587. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  4588. WedgePart197.Anchored = true
  4589. WedgePart197.CanCollide = false
  4590. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  4591. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  4592. WedgePart197.Color = Color3.new(1, 0, 0)
  4593. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  4594. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  4595. WedgePart197.Color = Color3.new(1, 0, 0)
  4596. WedgePart198.Parent = Model1
  4597. WedgePart198.Material = Enum.Material.Neon
  4598. WedgePart198.BrickColor = BrickColor.new("Really red")
  4599. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  4600. WedgePart198.Anchored = true
  4601. WedgePart198.CanCollide = false
  4602. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  4603. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  4604. WedgePart198.Color = Color3.new(1, 0, 0)
  4605. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  4606. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  4607. WedgePart198.Color = Color3.new(1, 0, 0)
  4608. WedgePart199.Parent = Model1
  4609. WedgePart199.Material = Enum.Material.Neon
  4610. WedgePart199.BrickColor = BrickColor.new("Really red")
  4611. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  4612. WedgePart199.Anchored = true
  4613. WedgePart199.CanCollide = false
  4614. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  4615. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  4616. WedgePart199.Color = Color3.new(1, 0, 0)
  4617. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  4618. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  4619. WedgePart199.Color = Color3.new(1, 0, 0)
  4620. WedgePart200.Parent = Model1
  4621. WedgePart200.Material = Enum.Material.Neon
  4622. WedgePart200.BrickColor = BrickColor.new("Really red")
  4623. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  4624. WedgePart200.Anchored = true
  4625. WedgePart200.CanCollide = false
  4626. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  4627. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  4628. WedgePart200.Color = Color3.new(1, 0, 0)
  4629. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  4630. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  4631. WedgePart200.Color = Color3.new(1, 0, 0)
  4632. WedgePart201.Parent = Model1
  4633. WedgePart201.Material = Enum.Material.Neon
  4634. WedgePart201.BrickColor = BrickColor.new("Really red")
  4635. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  4636. WedgePart201.Anchored = true
  4637. WedgePart201.CanCollide = false
  4638. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  4639. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  4640. WedgePart201.Color = Color3.new(1, 0, 0)
  4641. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  4642. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  4643. WedgePart201.Color = Color3.new(1, 0, 0)
  4644. WedgePart202.Parent = Model1
  4645. WedgePart202.Material = Enum.Material.Neon
  4646. WedgePart202.BrickColor = BrickColor.new("Really red")
  4647. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  4648. WedgePart202.Anchored = true
  4649. WedgePart202.CanCollide = false
  4650. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  4651. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  4652. WedgePart202.Color = Color3.new(1, 0, 0)
  4653. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  4654. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  4655. WedgePart202.Color = Color3.new(1, 0, 0)
  4656. Model203.Name = "RightLeg"
  4657. Model203.Parent = Model0
  4658. Part204.Name = "Right Leg1"
  4659. Part204.Parent = Model203
  4660. Part204.Material = Enum.Material.SmoothPlastic
  4661. Part204.BrickColor = BrickColor.new("Pastel brown")
  4662. Part204.Transparency = 1
  4663. Part204.Rotation = Vector3.new(-180, 0, 180)
  4664. Part204.Anchored = true
  4665. Part204.CanCollide = false
  4666. Part204.FormFactor = Enum.FormFactor.Plate
  4667. Part204.Size = Vector3.new(1, 2, 1)
  4668. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4669. Part204.Color = Color3.new(1, 0.8, 0.6)
  4670. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  4671. Part204.Orientation = Vector3.new(0, 180, 0)
  4672. Part204.Color = Color3.new(1, 0.8, 0.6)
  4673. Part205.Parent = Model203
  4674. Part205.Material = Enum.Material.SmoothPlastic
  4675. Part205.Transparency = 1
  4676. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  4677. Part205.Anchored = true
  4678. Part205.FormFactor = Enum.FormFactor.Custom
  4679. Part205.Size = Vector3.new(1.0999999, 1, 2)
  4680. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4681. Part205.BottomSurface = Enum.SurfaceType.Smooth
  4682. Part205.TopSurface = Enum.SurfaceType.Smooth
  4683. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  4684. Part205.Orientation = Vector3.new(90, -180, 0)
  4685. ParticleEmitter206.Name = "Void"
  4686. ParticleEmitter206.Parent = Part205
  4687. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4688. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  4689. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4690. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4691. ParticleEmitter206.Texture = "rbxassetid://341277531"
  4692. ParticleEmitter206.ZOffset = -1
  4693. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  4694. ParticleEmitter206.Rate = 1000
  4695. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  4696. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  4697. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4698. Model207.Name = "RightArm"
  4699. Model207.Parent = Model0
  4700. WedgePart208.Parent = Model207
  4701. WedgePart208.Material = Enum.Material.SmoothPlastic
  4702. WedgePart208.BrickColor = BrickColor.new("Really black")
  4703. WedgePart208.Reflectance = 0.20000000298023
  4704. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  4705. WedgePart208.Anchored = true
  4706. WedgePart208.CanCollide = false
  4707. WedgePart208.FormFactor = Enum.FormFactor.Custom
  4708. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4709. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  4710. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  4711. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4712. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  4713. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  4714. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4715. Part209.Name = "Right Arm1"
  4716. Part209.Parent = Model207
  4717. Part209.Material = Enum.Material.SmoothPlastic
  4718. Part209.BrickColor = BrickColor.new("Pastel brown")
  4719. Part209.Transparency = 1
  4720. Part209.Rotation = Vector3.new(180, 0, 180)
  4721. Part209.Anchored = true
  4722. Part209.CanCollide = false
  4723. Part209.FormFactor = Enum.FormFactor.Plate
  4724. Part209.Size = Vector3.new(1, 2, 1)
  4725. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  4726. Part209.BottomSurface = Enum.SurfaceType.Smooth
  4727. Part209.TopSurface = Enum.SurfaceType.Smooth
  4728. Part209.Color = Color3.new(1, 0.8, 0.6)
  4729. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  4730. Part209.Orientation = Vector3.new(0, 180, 0)
  4731. Part209.Color = Color3.new(1, 0.8, 0.6)
  4732. Part210.Parent = Model207
  4733. Part210.Material = Enum.Material.SmoothPlastic
  4734. Part210.BrickColor = BrickColor.new("Really black")
  4735. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  4736. Part210.Anchored = true
  4737. Part210.CanCollide = false
  4738. Part210.FormFactor = Enum.FormFactor.Custom
  4739. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4740. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4741. Part210.BottomSurface = Enum.SurfaceType.Smooth
  4742. Part210.TopSurface = Enum.SurfaceType.Smooth
  4743. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4744. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  4745. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  4746. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4747. Part211.Parent = Model207
  4748. Part211.Material = Enum.Material.Neon
  4749. Part211.BrickColor = BrickColor.new("Really red")
  4750. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  4751. Part211.Anchored = true
  4752. Part211.CanCollide = false
  4753. Part211.FormFactor = Enum.FormFactor.Custom
  4754. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4755. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4756. Part211.BottomSurface = Enum.SurfaceType.Smooth
  4757. Part211.TopSurface = Enum.SurfaceType.Smooth
  4758. Part211.Color = Color3.new(1, 0, 0)
  4759. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  4760. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  4761. Part211.Color = Color3.new(1, 0, 0)
  4762. Part212.Parent = Model207
  4763. Part212.Material = Enum.Material.SmoothPlastic
  4764. Part212.BrickColor = BrickColor.new("Really black")
  4765. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  4766. Part212.Anchored = true
  4767. Part212.CanCollide = false
  4768. Part212.FormFactor = Enum.FormFactor.Custom
  4769. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4770. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4771. Part212.BottomSurface = Enum.SurfaceType.Smooth
  4772. Part212.TopSurface = Enum.SurfaceType.Smooth
  4773. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4774. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  4775. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  4776. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4777. Part213.Parent = Model207
  4778. Part213.Material = Enum.Material.SmoothPlastic
  4779. Part213.BrickColor = BrickColor.new("Really black")
  4780. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  4781. Part213.Anchored = true
  4782. Part213.CanCollide = false
  4783. Part213.FormFactor = Enum.FormFactor.Custom
  4784. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4785. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4786. Part213.BottomSurface = Enum.SurfaceType.Smooth
  4787. Part213.TopSurface = Enum.SurfaceType.Smooth
  4788. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4789. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4790. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  4791. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4792. Part214.Parent = Model207
  4793. Part214.Material = Enum.Material.SmoothPlastic
  4794. Part214.BrickColor = BrickColor.new("Really black")
  4795. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  4796. Part214.Anchored = true
  4797. Part214.CanCollide = false
  4798. Part214.FormFactor = Enum.FormFactor.Custom
  4799. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4800. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4801. Part214.BottomSurface = Enum.SurfaceType.Smooth
  4802. Part214.TopSurface = Enum.SurfaceType.Smooth
  4803. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4804. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  4805. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  4806. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4807. Part215.Parent = Model207
  4808. Part215.Material = Enum.Material.Neon
  4809. Part215.BrickColor = BrickColor.new("Really red")
  4810. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  4811. Part215.Anchored = true
  4812. Part215.CanCollide = false
  4813. Part215.FormFactor = Enum.FormFactor.Custom
  4814. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4815. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4816. Part215.BottomSurface = Enum.SurfaceType.Smooth
  4817. Part215.TopSurface = Enum.SurfaceType.Smooth
  4818. Part215.Color = Color3.new(1, 0, 0)
  4819. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  4820. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  4821. Part215.Color = Color3.new(1, 0, 0)
  4822. Part216.Parent = Model207
  4823. Part216.Material = Enum.Material.SmoothPlastic
  4824. Part216.BrickColor = BrickColor.new("Really black")
  4825. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  4826. Part216.Anchored = true
  4827. Part216.CanCollide = false
  4828. Part216.FormFactor = Enum.FormFactor.Custom
  4829. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  4830. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4831. Part216.BottomSurface = Enum.SurfaceType.Smooth
  4832. Part216.TopSurface = Enum.SurfaceType.Smooth
  4833. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4834. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  4835. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  4836. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4837. Part217.Parent = Model207
  4838. Part217.Material = Enum.Material.SmoothPlastic
  4839. Part217.BrickColor = BrickColor.new("Really black")
  4840. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  4841. Part217.Anchored = true
  4842. Part217.CanCollide = false
  4843. Part217.FormFactor = Enum.FormFactor.Custom
  4844. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4845. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4846. Part217.BottomSurface = Enum.SurfaceType.Smooth
  4847. Part217.TopSurface = Enum.SurfaceType.Smooth
  4848. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4849. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  4850. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  4851. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4852. Part218.Parent = Model207
  4853. Part218.Material = Enum.Material.SmoothPlastic
  4854. Part218.BrickColor = BrickColor.new("Really black")
  4855. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  4856. Part218.Anchored = true
  4857. Part218.CanCollide = false
  4858. Part218.FormFactor = Enum.FormFactor.Custom
  4859. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4860. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4861. Part218.BottomSurface = Enum.SurfaceType.Smooth
  4862. Part218.TopSurface = Enum.SurfaceType.Smooth
  4863. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4864. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4865. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  4866. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4867. Part219.Parent = Model207
  4868. Part219.Material = Enum.Material.SmoothPlastic
  4869. Part219.BrickColor = BrickColor.new("Black")
  4870. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  4871. Part219.Anchored = true
  4872. Part219.CanCollide = false
  4873. Part219.FormFactor = Enum.FormFactor.Custom
  4874. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4875. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4876. Part219.BottomSurface = Enum.SurfaceType.Smooth
  4877. Part219.TopSurface = Enum.SurfaceType.Smooth
  4878. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4879. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  4880. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  4881. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4882. Part220.Parent = Model207
  4883. Part220.Material = Enum.Material.Neon
  4884. Part220.BrickColor = BrickColor.new("Really red")
  4885. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  4886. Part220.Anchored = true
  4887. Part220.CanCollide = false
  4888. Part220.FormFactor = Enum.FormFactor.Custom
  4889. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4890. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4891. Part220.BottomSurface = Enum.SurfaceType.Smooth
  4892. Part220.TopSurface = Enum.SurfaceType.Smooth
  4893. Part220.Color = Color3.new(1, 0, 0)
  4894. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  4895. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  4896. Part220.Color = Color3.new(1, 0, 0)
  4897. Part221.Parent = Model207
  4898. Part221.Material = Enum.Material.SmoothPlastic
  4899. Part221.BrickColor = BrickColor.new("Really black")
  4900. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  4901. Part221.Anchored = true
  4902. Part221.CanCollide = false
  4903. Part221.FormFactor = Enum.FormFactor.Custom
  4904. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4905. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4906. Part221.BottomSurface = Enum.SurfaceType.Smooth
  4907. Part221.TopSurface = Enum.SurfaceType.Smooth
  4908. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4909. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  4910. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  4911. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4912. Part222.Parent = Model207
  4913. Part222.Material = Enum.Material.SmoothPlastic
  4914. Part222.BrickColor = BrickColor.new("Really black")
  4915. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  4916. Part222.Anchored = true
  4917. Part222.CanCollide = false
  4918. Part222.FormFactor = Enum.FormFactor.Custom
  4919. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4920. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4921. Part222.BottomSurface = Enum.SurfaceType.Smooth
  4922. Part222.TopSurface = Enum.SurfaceType.Smooth
  4923. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4924. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  4925. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  4926. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4927. Part223.Parent = Model207
  4928. Part223.Material = Enum.Material.SmoothPlastic
  4929. Part223.BrickColor = BrickColor.new("Really black")
  4930. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  4931. Part223.Anchored = true
  4932. Part223.CanCollide = false
  4933. Part223.FormFactor = Enum.FormFactor.Custom
  4934. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4935. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4936. Part223.BottomSurface = Enum.SurfaceType.Smooth
  4937. Part223.TopSurface = Enum.SurfaceType.Smooth
  4938. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4939. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  4940. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  4941. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4942. Part224.Parent = Model207
  4943. Part224.Material = Enum.Material.SmoothPlastic
  4944. Part224.BrickColor = BrickColor.new("Really black")
  4945. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  4946. Part224.Anchored = true
  4947. Part224.CanCollide = false
  4948. Part224.FormFactor = Enum.FormFactor.Custom
  4949. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4950. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4951. Part224.BottomSurface = Enum.SurfaceType.Smooth
  4952. Part224.TopSurface = Enum.SurfaceType.Smooth
  4953. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4954. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  4955. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  4956. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4957. Part225.Parent = Model207
  4958. Part225.Material = Enum.Material.SmoothPlastic
  4959. Part225.BrickColor = BrickColor.new("Really black")
  4960. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  4961. Part225.Anchored = true
  4962. Part225.CanCollide = false
  4963. Part225.FormFactor = Enum.FormFactor.Custom
  4964. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4965. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4966. Part225.BottomSurface = Enum.SurfaceType.Smooth
  4967. Part225.TopSurface = Enum.SurfaceType.Smooth
  4968. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4969. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  4970. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  4971. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4972. Part226.Parent = Model207
  4973. Part226.Material = Enum.Material.SmoothPlastic
  4974. Part226.BrickColor = BrickColor.new("Really black")
  4975. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  4976. Part226.Anchored = true
  4977. Part226.CanCollide = false
  4978. Part226.FormFactor = Enum.FormFactor.Custom
  4979. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4980. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4981. Part226.BottomSurface = Enum.SurfaceType.Smooth
  4982. Part226.TopSurface = Enum.SurfaceType.Smooth
  4983. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4984. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  4985. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  4986. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4987. Part227.Parent = Model207
  4988. Part227.Material = Enum.Material.Neon
  4989. Part227.BrickColor = BrickColor.new("Really red")
  4990. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  4991. Part227.Anchored = true
  4992. Part227.CanCollide = false
  4993. Part227.FormFactor = Enum.FormFactor.Custom
  4994. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4995. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4996. Part227.BottomSurface = Enum.SurfaceType.Smooth
  4997. Part227.TopSurface = Enum.SurfaceType.Smooth
  4998. Part227.Color = Color3.new(1, 0, 0)
  4999. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  5000. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  5001. Part227.Color = Color3.new(1, 0, 0)
  5002. Part228.Parent = Model207
  5003. Part228.Material = Enum.Material.Neon
  5004. Part228.BrickColor = BrickColor.new("Really red")
  5005. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  5006. Part228.Anchored = true
  5007. Part228.CanCollide = false
  5008. Part228.FormFactor = Enum.FormFactor.Custom
  5009. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5010. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5011. Part228.BottomSurface = Enum.SurfaceType.Smooth
  5012. Part228.TopSurface = Enum.SurfaceType.Smooth
  5013. Part228.Color = Color3.new(1, 0, 0)
  5014. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  5015. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  5016. Part228.Color = Color3.new(1, 0, 0)
  5017. Part229.Parent = Model207
  5018. Part229.Material = Enum.Material.SmoothPlastic
  5019. Part229.BrickColor = BrickColor.new("Really black")
  5020. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  5021. Part229.Anchored = true
  5022. Part229.CanCollide = false
  5023. Part229.FormFactor = Enum.FormFactor.Custom
  5024. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5025. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5026. Part229.BottomSurface = Enum.SurfaceType.Smooth
  5027. Part229.TopSurface = Enum.SurfaceType.Smooth
  5028. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5029. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  5030. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  5031. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5032. Part230.Parent = Model207
  5033. Part230.Material = Enum.Material.Neon
  5034. Part230.BrickColor = BrickColor.new("Really red")
  5035. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  5036. Part230.Anchored = true
  5037. Part230.CanCollide = false
  5038. Part230.FormFactor = Enum.FormFactor.Custom
  5039. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5040. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5041. Part230.BottomSurface = Enum.SurfaceType.Smooth
  5042. Part230.TopSurface = Enum.SurfaceType.Smooth
  5043. Part230.Color = Color3.new(1, 0, 0)
  5044. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  5045. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  5046. Part230.Color = Color3.new(1, 0, 0)
  5047. Part231.Parent = Model207
  5048. Part231.Material = Enum.Material.Neon
  5049. Part231.BrickColor = BrickColor.new("Really red")
  5050. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  5051. Part231.Anchored = true
  5052. Part231.CanCollide = false
  5053. Part231.FormFactor = Enum.FormFactor.Custom
  5054. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  5055. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5056. Part231.BottomSurface = Enum.SurfaceType.Smooth
  5057. Part231.TopSurface = Enum.SurfaceType.Smooth
  5058. Part231.Color = Color3.new(1, 0, 0)
  5059. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  5060. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  5061. Part231.Color = Color3.new(1, 0, 0)
  5062. Part232.Parent = Model207
  5063. Part232.Material = Enum.Material.SmoothPlastic
  5064. Part232.BrickColor = BrickColor.new("Really black")
  5065. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  5066. Part232.Anchored = true
  5067. Part232.CanCollide = false
  5068. Part232.FormFactor = Enum.FormFactor.Custom
  5069. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5070. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5071. Part232.BottomSurface = Enum.SurfaceType.Smooth
  5072. Part232.TopSurface = Enum.SurfaceType.Smooth
  5073. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5074. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  5075. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  5076. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5077. Part233.Parent = Model207
  5078. Part233.Material = Enum.Material.Neon
  5079. Part233.BrickColor = BrickColor.new("Really red")
  5080. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  5081. Part233.Anchored = true
  5082. Part233.CanCollide = false
  5083. Part233.FormFactor = Enum.FormFactor.Custom
  5084. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5085. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5086. Part233.BottomSurface = Enum.SurfaceType.Smooth
  5087. Part233.TopSurface = Enum.SurfaceType.Smooth
  5088. Part233.Color = Color3.new(1, 0, 0)
  5089. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  5090. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  5091. Part233.Color = Color3.new(1, 0, 0)
  5092. Part234.Parent = Model207
  5093. Part234.Material = Enum.Material.SmoothPlastic
  5094. Part234.BrickColor = BrickColor.new("Really black")
  5095. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  5096. Part234.Anchored = true
  5097. Part234.CanCollide = false
  5098. Part234.FormFactor = Enum.FormFactor.Custom
  5099. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5100. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5101. Part234.BottomSurface = Enum.SurfaceType.Smooth
  5102. Part234.TopSurface = Enum.SurfaceType.Smooth
  5103. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5104. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  5105. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  5106. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5107. Part235.Parent = Model207
  5108. Part235.Material = Enum.Material.SmoothPlastic
  5109. Part235.BrickColor = BrickColor.new("Really black")
  5110. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  5111. Part235.Anchored = true
  5112. Part235.CanCollide = false
  5113. Part235.FormFactor = Enum.FormFactor.Custom
  5114. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5115. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5116. Part235.BottomSurface = Enum.SurfaceType.Smooth
  5117. Part235.TopSurface = Enum.SurfaceType.Smooth
  5118. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5119. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  5120. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  5121. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5122. Part236.Parent = Model207
  5123. Part236.Material = Enum.Material.SmoothPlastic
  5124. Part236.BrickColor = BrickColor.new("Really black")
  5125. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  5126. Part236.Anchored = true
  5127. Part236.CanCollide = false
  5128. Part236.FormFactor = Enum.FormFactor.Custom
  5129. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5130. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5131. Part236.BottomSurface = Enum.SurfaceType.Smooth
  5132. Part236.TopSurface = Enum.SurfaceType.Smooth
  5133. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5134. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  5135. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  5136. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5137. Part237.Parent = Model207
  5138. Part237.Material = Enum.Material.Neon
  5139. Part237.BrickColor = BrickColor.new("Really red")
  5140. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  5141. Part237.Anchored = true
  5142. Part237.CanCollide = false
  5143. Part237.FormFactor = Enum.FormFactor.Custom
  5144. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5145. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5146. Part237.BottomSurface = Enum.SurfaceType.Smooth
  5147. Part237.TopSurface = Enum.SurfaceType.Smooth
  5148. Part237.Color = Color3.new(1, 0, 0)
  5149. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  5150. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  5151. Part237.Color = Color3.new(1, 0, 0)
  5152. Part238.Parent = Model207
  5153. Part238.Material = Enum.Material.Neon
  5154. Part238.BrickColor = BrickColor.new("Really red")
  5155. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  5156. Part238.Anchored = true
  5157. Part238.CanCollide = false
  5158. Part238.FormFactor = Enum.FormFactor.Custom
  5159. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5160. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5161. Part238.BottomSurface = Enum.SurfaceType.Smooth
  5162. Part238.TopSurface = Enum.SurfaceType.Smooth
  5163. Part238.Color = Color3.new(1, 0, 0)
  5164. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  5165. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  5166. Part238.Color = Color3.new(1, 0, 0)
  5167. Part239.Parent = Model207
  5168. Part239.Material = Enum.Material.Neon
  5169. Part239.BrickColor = BrickColor.new("Really red")
  5170. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  5171. Part239.Anchored = true
  5172. Part239.CanCollide = false
  5173. Part239.FormFactor = Enum.FormFactor.Custom
  5174. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5175. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5176. Part239.BottomSurface = Enum.SurfaceType.Smooth
  5177. Part239.TopSurface = Enum.SurfaceType.Smooth
  5178. Part239.Color = Color3.new(1, 0, 0)
  5179. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  5180. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  5181. Part239.Color = Color3.new(1, 0, 0)
  5182. Part240.Parent = Model207
  5183. Part240.Material = Enum.Material.Neon
  5184. Part240.BrickColor = BrickColor.new("Really red")
  5185. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  5186. Part240.Anchored = true
  5187. Part240.CanCollide = false
  5188. Part240.FormFactor = Enum.FormFactor.Custom
  5189. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5190. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5191. Part240.BottomSurface = Enum.SurfaceType.Smooth
  5192. Part240.TopSurface = Enum.SurfaceType.Smooth
  5193. Part240.Color = Color3.new(1, 0, 0)
  5194. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  5195. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  5196. Part240.Color = Color3.new(1, 0, 0)
  5197. Part241.Parent = Model207
  5198. Part241.Material = Enum.Material.Neon
  5199. Part241.BrickColor = BrickColor.new("Really red")
  5200. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  5201. Part241.Anchored = true
  5202. Part241.CanCollide = false
  5203. Part241.FormFactor = Enum.FormFactor.Custom
  5204. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5205. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5206. Part241.BottomSurface = Enum.SurfaceType.Smooth
  5207. Part241.TopSurface = Enum.SurfaceType.Smooth
  5208. Part241.Color = Color3.new(1, 0, 0)
  5209. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  5210. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  5211. Part241.Color = Color3.new(1, 0, 0)
  5212. Part242.Parent = Model207
  5213. Part242.Material = Enum.Material.SmoothPlastic
  5214. Part242.BrickColor = BrickColor.new("Really black")
  5215. Part242.Reflectance = 0.20000000298023
  5216. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  5217. Part242.Anchored = true
  5218. Part242.CanCollide = false
  5219. Part242.FormFactor = Enum.FormFactor.Custom
  5220. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5221. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5222. Part242.BottomSurface = Enum.SurfaceType.Smooth
  5223. Part242.TopSurface = Enum.SurfaceType.Smooth
  5224. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5225. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  5226. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  5227. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5228. Part243.Parent = Model207
  5229. Part243.Material = Enum.Material.SmoothPlastic
  5230. Part243.BrickColor = BrickColor.new("Really black")
  5231. Part243.Reflectance = 0.20000000298023
  5232. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  5233. Part243.Anchored = true
  5234. Part243.CanCollide = false
  5235. Part243.FormFactor = Enum.FormFactor.Custom
  5236. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  5237. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5238. Part243.BottomSurface = Enum.SurfaceType.Smooth
  5239. Part243.TopSurface = Enum.SurfaceType.Smooth
  5240. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5241. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  5242. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  5243. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5244. Part244.Parent = Model207
  5245. Part244.Material = Enum.Material.SmoothPlastic
  5246. Part244.BrickColor = BrickColor.new("Really black")
  5247. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  5248. Part244.Anchored = true
  5249. Part244.CanCollide = false
  5250. Part244.FormFactor = Enum.FormFactor.Custom
  5251. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5252. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5253. Part244.BottomSurface = Enum.SurfaceType.Smooth
  5254. Part244.TopSurface = Enum.SurfaceType.Smooth
  5255. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5256. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  5257. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  5258. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5259. Part245.Parent = Model207
  5260. Part245.Material = Enum.Material.Neon
  5261. Part245.BrickColor = BrickColor.new("Really red")
  5262. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  5263. Part245.Anchored = true
  5264. Part245.CanCollide = false
  5265. Part245.FormFactor = Enum.FormFactor.Custom
  5266. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5267. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5268. Part245.BottomSurface = Enum.SurfaceType.Smooth
  5269. Part245.TopSurface = Enum.SurfaceType.Smooth
  5270. Part245.Color = Color3.new(1, 0, 0)
  5271. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  5272. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  5273. Part245.Color = Color3.new(1, 0, 0)
  5274. Part246.Parent = Model207
  5275. Part246.Material = Enum.Material.Neon
  5276. Part246.BrickColor = BrickColor.new("Really red")
  5277. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  5278. Part246.Anchored = true
  5279. Part246.CanCollide = false
  5280. Part246.FormFactor = Enum.FormFactor.Custom
  5281. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5282. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  5283. Part246.BottomSurface = Enum.SurfaceType.Smooth
  5284. Part246.TopSurface = Enum.SurfaceType.Smooth
  5285. Part246.Color = Color3.new(1, 0, 0)
  5286. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  5287. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  5288. Part246.Color = Color3.new(1, 0, 0)
  5289. Part247.Parent = Model207
  5290. Part247.Material = Enum.Material.SmoothPlastic
  5291. Part247.BrickColor = BrickColor.new("Really black")
  5292. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  5293. Part247.Anchored = true
  5294. Part247.CanCollide = false
  5295. Part247.FormFactor = Enum.FormFactor.Custom
  5296. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5297. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5298. Part247.BottomSurface = Enum.SurfaceType.Smooth
  5299. Part247.TopSurface = Enum.SurfaceType.Smooth
  5300. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5301. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  5302. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  5303. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5304. Part248.Parent = Model207
  5305. Part248.Material = Enum.Material.Neon
  5306. Part248.BrickColor = BrickColor.new("Really red")
  5307. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  5308. Part248.Anchored = true
  5309. Part248.CanCollide = false
  5310. Part248.FormFactor = Enum.FormFactor.Custom
  5311. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5312. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5313. Part248.BottomSurface = Enum.SurfaceType.Smooth
  5314. Part248.TopSurface = Enum.SurfaceType.Smooth
  5315. Part248.Color = Color3.new(1, 0, 0)
  5316. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  5317. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  5318. Part248.Color = Color3.new(1, 0, 0)
  5319. Part249.Parent = Model207
  5320. Part249.Material = Enum.Material.Neon
  5321. Part249.BrickColor = BrickColor.new("Really red")
  5322. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  5323. Part249.Anchored = true
  5324. Part249.CanCollide = false
  5325. Part249.FormFactor = Enum.FormFactor.Custom
  5326. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5327. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  5328. Part249.BottomSurface = Enum.SurfaceType.Smooth
  5329. Part249.TopSurface = Enum.SurfaceType.Smooth
  5330. Part249.Color = Color3.new(1, 0, 0)
  5331. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  5332. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  5333. Part249.Color = Color3.new(1, 0, 0)
  5334. Part250.Parent = Model207
  5335. Part250.Material = Enum.Material.SmoothPlastic
  5336. Part250.Transparency = 1
  5337. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  5338. Part250.Anchored = true
  5339. Part250.FormFactor = Enum.FormFactor.Custom
  5340. Part250.Size = Vector3.new(1.0999999, 1, 2)
  5341. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5342. Part250.BottomSurface = Enum.SurfaceType.Smooth
  5343. Part250.TopSurface = Enum.SurfaceType.Smooth
  5344. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  5345. Part250.Orientation = Vector3.new(90, -180, 0)
  5346. ParticleEmitter251.Name = "Void"
  5347. ParticleEmitter251.Parent = Part250
  5348. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5349. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  5350. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5351. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5352. ParticleEmitter251.Texture = "rbxassetid://341277531"
  5353. ParticleEmitter251.ZOffset = -1
  5354. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  5355. ParticleEmitter251.Rate = 1000
  5356. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  5357. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  5358. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5359. Model252.Name = "LeftLeg"
  5360. Model252.Parent = Model0
  5361. Part253.Name = "Left Leg1"
  5362. Part253.Parent = Model252
  5363. Part253.Material = Enum.Material.SmoothPlastic
  5364. Part253.BrickColor = BrickColor.new("Pastel brown")
  5365. Part253.Transparency = 1
  5366. Part253.Rotation = Vector3.new(-180, 0, 180)
  5367. Part253.Anchored = true
  5368. Part253.CanCollide = false
  5369. Part253.FormFactor = Enum.FormFactor.Plate
  5370. Part253.Size = Vector3.new(1, 2, 1)
  5371. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5372. Part253.Color = Color3.new(1, 0.8, 0.6)
  5373. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  5374. Part253.Orientation = Vector3.new(0, 180, 0)
  5375. Part253.Color = Color3.new(1, 0.8, 0.6)
  5376. Part254.Parent = Model252
  5377. Part254.Material = Enum.Material.SmoothPlastic
  5378. Part254.Transparency = 1
  5379. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  5380. Part254.Anchored = true
  5381. Part254.FormFactor = Enum.FormFactor.Custom
  5382. Part254.Size = Vector3.new(1.0999999, 1, 2)
  5383. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  5384. Part254.BottomSurface = Enum.SurfaceType.Smooth
  5385. Part254.TopSurface = Enum.SurfaceType.Smooth
  5386. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  5387. Part254.Orientation = Vector3.new(90, -180, 0)
  5388. ParticleEmitter255.Name = "Void"
  5389. ParticleEmitter255.Parent = Part254
  5390. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5391. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  5392. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5393. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5394. ParticleEmitter255.Texture = "rbxassetid://341277531"
  5395. ParticleEmitter255.ZOffset = -1
  5396. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  5397. ParticleEmitter255.Rate = 1000
  5398. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  5399. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  5400. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5401. Model256.Name = "LeftArm"
  5402. Model256.Parent = Model0
  5403. Part257.Name = "Left Arm1"
  5404. Part257.Parent = Model256
  5405. Part257.Material = Enum.Material.SmoothPlastic
  5406. Part257.BrickColor = BrickColor.new("Pastel brown")
  5407. Part257.Transparency = 1
  5408. Part257.Rotation = Vector3.new(-180, 0, 0)
  5409. Part257.Anchored = true
  5410. Part257.CanCollide = false
  5411. Part257.FormFactor = Enum.FormFactor.Plate
  5412. Part257.Size = Vector3.new(1, 2, 1)
  5413. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  5414. Part257.BottomSurface = Enum.SurfaceType.Smooth
  5415. Part257.TopSurface = Enum.SurfaceType.Smooth
  5416. Part257.Color = Color3.new(1, 0.8, 0.6)
  5417. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  5418. Part257.Orientation = Vector3.new(0, 180, 180)
  5419. Part257.Color = Color3.new(1, 0.8, 0.6)
  5420. WedgePart258.Parent = Model256
  5421. WedgePart258.Material = Enum.Material.SmoothPlastic
  5422. WedgePart258.BrickColor = BrickColor.new("Really black")
  5423. WedgePart258.Reflectance = 0.20000000298023
  5424. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  5425. WedgePart258.Anchored = true
  5426. WedgePart258.CanCollide = false
  5427. WedgePart258.FormFactor = Enum.FormFactor.Custom
  5428. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  5429. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  5430. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  5431. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5432. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  5433. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  5434. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5435. Part259.Parent = Model256
  5436. Part259.Material = Enum.Material.Neon
  5437. Part259.BrickColor = BrickColor.new("Really red")
  5438. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5439. Part259.Anchored = true
  5440. Part259.CanCollide = false
  5441. Part259.FormFactor = Enum.FormFactor.Custom
  5442. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5443. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5444. Part259.BottomSurface = Enum.SurfaceType.Smooth
  5445. Part259.TopSurface = Enum.SurfaceType.Smooth
  5446. Part259.Color = Color3.new(1, 0, 0)
  5447. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  5448. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  5449. Part259.Color = Color3.new(1, 0, 0)
  5450. Part260.Parent = Model256
  5451. Part260.Material = Enum.Material.SmoothPlastic
  5452. Part260.BrickColor = BrickColor.new("Really black")
  5453. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5454. Part260.Anchored = true
  5455. Part260.CanCollide = false
  5456. Part260.FormFactor = Enum.FormFactor.Custom
  5457. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  5458. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5459. Part260.BottomSurface = Enum.SurfaceType.Smooth
  5460. Part260.TopSurface = Enum.SurfaceType.Smooth
  5461. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5462. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  5463. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  5464. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5465. Part261.Parent = Model256
  5466. Part261.Material = Enum.Material.SmoothPlastic
  5467. Part261.BrickColor = BrickColor.new("Really black")
  5468. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5469. Part261.Anchored = true
  5470. Part261.CanCollide = false
  5471. Part261.FormFactor = Enum.FormFactor.Custom
  5472. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  5473. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5474. Part261.BottomSurface = Enum.SurfaceType.Smooth
  5475. Part261.TopSurface = Enum.SurfaceType.Smooth
  5476. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5477. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5478. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  5479. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5480. Part262.Parent = Model256
  5481. Part262.Material = Enum.Material.SmoothPlastic
  5482. Part262.BrickColor = BrickColor.new("Really black")
  5483. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5484. Part262.Anchored = true
  5485. Part262.CanCollide = false
  5486. Part262.FormFactor = Enum.FormFactor.Custom
  5487. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5488. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5489. Part262.BottomSurface = Enum.SurfaceType.Smooth
  5490. Part262.TopSurface = Enum.SurfaceType.Smooth
  5491. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5492. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  5493. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  5494. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5495. Part263.Parent = Model256
  5496. Part263.Material = Enum.Material.SmoothPlastic
  5497. Part263.BrickColor = BrickColor.new("Really black")
  5498. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5499. Part263.Anchored = true
  5500. Part263.CanCollide = false
  5501. Part263.FormFactor = Enum.FormFactor.Custom
  5502. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5503. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5504. Part263.BottomSurface = Enum.SurfaceType.Smooth
  5505. Part263.TopSurface = Enum.SurfaceType.Smooth
  5506. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5507. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  5508. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  5509. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5510. Part264.Parent = Model256
  5511. Part264.Material = Enum.Material.SmoothPlastic
  5512. Part264.BrickColor = BrickColor.new("Really black")
  5513. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5514. Part264.Anchored = true
  5515. Part264.CanCollide = false
  5516. Part264.FormFactor = Enum.FormFactor.Custom
  5517. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  5518. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5519. Part264.BottomSurface = Enum.SurfaceType.Smooth
  5520. Part264.TopSurface = Enum.SurfaceType.Smooth
  5521. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5522. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5523. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  5524. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5525. Part265.Parent = Model256
  5526. Part265.Material = Enum.Material.SmoothPlastic
  5527. Part265.BrickColor = BrickColor.new("Really black")
  5528. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5529. Part265.Anchored = true
  5530. Part265.CanCollide = false
  5531. Part265.FormFactor = Enum.FormFactor.Custom
  5532. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5533. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5534. Part265.BottomSurface = Enum.SurfaceType.Smooth
  5535. Part265.TopSurface = Enum.SurfaceType.Smooth
  5536. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5537. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  5538. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  5539. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5540. Part266.Parent = Model256
  5541. Part266.Material = Enum.Material.Neon
  5542. Part266.BrickColor = BrickColor.new("Really red")
  5543. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5544. Part266.Anchored = true
  5545. Part266.CanCollide = false
  5546. Part266.FormFactor = Enum.FormFactor.Custom
  5547. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5548. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5549. Part266.BottomSurface = Enum.SurfaceType.Smooth
  5550. Part266.TopSurface = Enum.SurfaceType.Smooth
  5551. Part266.Color = Color3.new(1, 0, 0)
  5552. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  5553. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  5554. Part266.Color = Color3.new(1, 0, 0)
  5555. Part267.Parent = Model256
  5556. Part267.Material = Enum.Material.SmoothPlastic
  5557. Part267.BrickColor = BrickColor.new("Black")
  5558. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5559. Part267.Anchored = true
  5560. Part267.CanCollide = false
  5561. Part267.FormFactor = Enum.FormFactor.Custom
  5562. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  5563. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5564. Part267.BottomSurface = Enum.SurfaceType.Smooth
  5565. Part267.TopSurface = Enum.SurfaceType.Smooth
  5566. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5567. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  5568. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  5569. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5570. Part268.Parent = Model256
  5571. Part268.Material = Enum.Material.Neon
  5572. Part268.BrickColor = BrickColor.new("Really red")
  5573. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5574. Part268.Anchored = true
  5575. Part268.CanCollide = false
  5576. Part268.FormFactor = Enum.FormFactor.Custom
  5577. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5578. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5579. Part268.BottomSurface = Enum.SurfaceType.Smooth
  5580. Part268.TopSurface = Enum.SurfaceType.Smooth
  5581. Part268.Color = Color3.new(1, 0, 0)
  5582. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  5583. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  5584. Part268.Color = Color3.new(1, 0, 0)
  5585. Part269.Parent = Model256
  5586. Part269.Material = Enum.Material.Neon
  5587. Part269.BrickColor = BrickColor.new("Really red")
  5588. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5589. Part269.Anchored = true
  5590. Part269.CanCollide = false
  5591. Part269.FormFactor = Enum.FormFactor.Custom
  5592. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  5593. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5594. Part269.BottomSurface = Enum.SurfaceType.Smooth
  5595. Part269.TopSurface = Enum.SurfaceType.Smooth
  5596. Part269.Color = Color3.new(1, 0, 0)
  5597. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  5598. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  5599. Part269.Color = Color3.new(1, 0, 0)
  5600. Part270.Parent = Model256
  5601. Part270.Material = Enum.Material.SmoothPlastic
  5602. Part270.BrickColor = BrickColor.new("Really black")
  5603. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5604. Part270.Anchored = true
  5605. Part270.CanCollide = false
  5606. Part270.FormFactor = Enum.FormFactor.Custom
  5607. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5608. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5609. Part270.BottomSurface = Enum.SurfaceType.Smooth
  5610. Part270.TopSurface = Enum.SurfaceType.Smooth
  5611. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5612. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  5613. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  5614. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5615. Part271.Parent = Model256
  5616. Part271.Material = Enum.Material.Neon
  5617. Part271.BrickColor = BrickColor.new("Really red")
  5618. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5619. Part271.Anchored = true
  5620. Part271.CanCollide = false
  5621. Part271.FormFactor = Enum.FormFactor.Custom
  5622. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5623. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5624. Part271.BottomSurface = Enum.SurfaceType.Smooth
  5625. Part271.TopSurface = Enum.SurfaceType.Smooth
  5626. Part271.Color = Color3.new(1, 0, 0)
  5627. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  5628. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  5629. Part271.Color = Color3.new(1, 0, 0)
  5630. Part272.Parent = Model256
  5631. Part272.Material = Enum.Material.Neon
  5632. Part272.BrickColor = BrickColor.new("Really red")
  5633. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5634. Part272.Anchored = true
  5635. Part272.CanCollide = false
  5636. Part272.FormFactor = Enum.FormFactor.Custom
  5637. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5638. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5639. Part272.BottomSurface = Enum.SurfaceType.Smooth
  5640. Part272.TopSurface = Enum.SurfaceType.Smooth
  5641. Part272.Color = Color3.new(1, 0, 0)
  5642. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  5643. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  5644. Part272.Color = Color3.new(1, 0, 0)
  5645. Part273.Parent = Model256
  5646. Part273.Material = Enum.Material.SmoothPlastic
  5647. Part273.BrickColor = BrickColor.new("Really black")
  5648. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5649. Part273.Anchored = true
  5650. Part273.CanCollide = false
  5651. Part273.FormFactor = Enum.FormFactor.Custom
  5652. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  5653. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5654. Part273.BottomSurface = Enum.SurfaceType.Smooth
  5655. Part273.TopSurface = Enum.SurfaceType.Smooth
  5656. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5657. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  5658. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  5659. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5660. Part274.Parent = Model256
  5661. Part274.Material = Enum.Material.Neon
  5662. Part274.BrickColor = BrickColor.new("Really red")
  5663. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5664. Part274.Anchored = true
  5665. Part274.CanCollide = false
  5666. Part274.FormFactor = Enum.FormFactor.Custom
  5667. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5668. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5669. Part274.BottomSurface = Enum.SurfaceType.Smooth
  5670. Part274.TopSurface = Enum.SurfaceType.Smooth
  5671. Part274.Color = Color3.new(1, 0, 0)
  5672. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  5673. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  5674. Part274.Color = Color3.new(1, 0, 0)
  5675. Part275.Parent = Model256
  5676. Part275.Material = Enum.Material.Neon
  5677. Part275.BrickColor = BrickColor.new("Really red")
  5678. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  5679. Part275.Anchored = true
  5680. Part275.CanCollide = false
  5681. Part275.FormFactor = Enum.FormFactor.Custom
  5682. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  5683. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  5684. Part275.BottomSurface = Enum.SurfaceType.Smooth
  5685. Part275.TopSurface = Enum.SurfaceType.Smooth
  5686. Part275.Color = Color3.new(1, 0, 0)
  5687. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  5688. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  5689. Part275.Color = Color3.new(1, 0, 0)
  5690. Part276.Parent = Model256
  5691. Part276.Material = Enum.Material.SmoothPlastic
  5692. Part276.BrickColor = BrickColor.new("Really black")
  5693. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5694. Part276.Anchored = true
  5695. Part276.CanCollide = false
  5696. Part276.FormFactor = Enum.FormFactor.Custom
  5697. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5698. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5699. Part276.BottomSurface = Enum.SurfaceType.Smooth
  5700. Part276.TopSurface = Enum.SurfaceType.Smooth
  5701. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5702. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  5703. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  5704. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5705. Part277.Parent = Model256
  5706. Part277.Material = Enum.Material.Neon
  5707. Part277.BrickColor = BrickColor.new("Really red")
  5708. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5709. Part277.Anchored = true
  5710. Part277.CanCollide = false
  5711. Part277.FormFactor = Enum.FormFactor.Custom
  5712. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5713. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5714. Part277.BottomSurface = Enum.SurfaceType.Smooth
  5715. Part277.TopSurface = Enum.SurfaceType.Smooth
  5716. Part277.Color = Color3.new(1, 0, 0)
  5717. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  5718. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  5719. Part277.Color = Color3.new(1, 0, 0)
  5720. Part278.Parent = Model256
  5721. Part278.Material = Enum.Material.SmoothPlastic
  5722. Part278.BrickColor = BrickColor.new("Really black")
  5723. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5724. Part278.Anchored = true
  5725. Part278.CanCollide = false
  5726. Part278.FormFactor = Enum.FormFactor.Custom
  5727. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5728. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5729. Part278.BottomSurface = Enum.SurfaceType.Smooth
  5730. Part278.TopSurface = Enum.SurfaceType.Smooth
  5731. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5732. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  5733. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  5734. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5735. Part279.Parent = Model256
  5736. Part279.Material = Enum.Material.SmoothPlastic
  5737. Part279.BrickColor = BrickColor.new("Really black")
  5738. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5739. Part279.Anchored = true
  5740. Part279.CanCollide = false
  5741. Part279.FormFactor = Enum.FormFactor.Custom
  5742. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5743. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5744. Part279.BottomSurface = Enum.SurfaceType.Smooth
  5745. Part279.TopSurface = Enum.SurfaceType.Smooth
  5746. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5747. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  5748. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  5749. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5750. Part280.Parent = Model256
  5751. Part280.Material = Enum.Material.SmoothPlastic
  5752. Part280.BrickColor = BrickColor.new("Really black")
  5753. Part280.Reflectance = 0.20000000298023
  5754. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5755. Part280.Anchored = true
  5756. Part280.CanCollide = false
  5757. Part280.FormFactor = Enum.FormFactor.Custom
  5758. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  5759. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5760. Part280.BottomSurface = Enum.SurfaceType.Smooth
  5761. Part280.TopSurface = Enum.SurfaceType.Smooth
  5762. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5763. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  5764. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  5765. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5766. Part281.Parent = Model256
  5767. Part281.Material = Enum.Material.Neon
  5768. Part281.BrickColor = BrickColor.new("Really red")
  5769. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5770. Part281.Anchored = true
  5771. Part281.CanCollide = false
  5772. Part281.FormFactor = Enum.FormFactor.Custom
  5773. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5774. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5775. Part281.BottomSurface = Enum.SurfaceType.Smooth
  5776. Part281.TopSurface = Enum.SurfaceType.Smooth
  5777. Part281.Color = Color3.new(1, 0, 0)
  5778. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  5779. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  5780. Part281.Color = Color3.new(1, 0, 0)
  5781. Part282.Parent = Model256
  5782. Part282.Material = Enum.Material.SmoothPlastic
  5783. Part282.BrickColor = BrickColor.new("Really black")
  5784. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5785. Part282.Anchored = true
  5786. Part282.CanCollide = false
  5787. Part282.FormFactor = Enum.FormFactor.Custom
  5788. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5789. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5790. Part282.BottomSurface = Enum.SurfaceType.Smooth
  5791. Part282.TopSurface = Enum.SurfaceType.Smooth
  5792. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5793. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  5794. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  5795. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5796. Part283.Parent = Model256
  5797. Part283.Material = Enum.Material.Neon
  5798. Part283.BrickColor = BrickColor.new("Really red")
  5799. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5800. Part283.Anchored = true
  5801. Part283.CanCollide = false
  5802. Part283.FormFactor = Enum.FormFactor.Custom
  5803. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  5804. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5805. Part283.BottomSurface = Enum.SurfaceType.Smooth
  5806. Part283.TopSurface = Enum.SurfaceType.Smooth
  5807. Part283.Color = Color3.new(1, 0, 0)
  5808. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  5809. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  5810. Part283.Color = Color3.new(1, 0, 0)
  5811. Part284.Parent = Model256
  5812. Part284.Material = Enum.Material.Neon
  5813. Part284.BrickColor = BrickColor.new("Really red")
  5814. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5815. Part284.Anchored = true
  5816. Part284.CanCollide = false
  5817. Part284.FormFactor = Enum.FormFactor.Custom
  5818. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5819. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5820. Part284.BottomSurface = Enum.SurfaceType.Smooth
  5821. Part284.TopSurface = Enum.SurfaceType.Smooth
  5822. Part284.Color = Color3.new(1, 0, 0)
  5823. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  5824. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  5825. Part284.Color = Color3.new(1, 0, 0)
  5826. Part285.Parent = Model256
  5827. Part285.Material = Enum.Material.Neon
  5828. Part285.BrickColor = BrickColor.new("Really red")
  5829. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5830. Part285.Anchored = true
  5831. Part285.CanCollide = false
  5832. Part285.FormFactor = Enum.FormFactor.Custom
  5833. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5834. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5835. Part285.BottomSurface = Enum.SurfaceType.Smooth
  5836. Part285.TopSurface = Enum.SurfaceType.Smooth
  5837. Part285.Color = Color3.new(1, 0, 0)
  5838. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  5839. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  5840. Part285.Color = Color3.new(1, 0, 0)
  5841. Part286.Parent = Model256
  5842. Part286.Material = Enum.Material.SmoothPlastic
  5843. Part286.BrickColor = BrickColor.new("Really black")
  5844. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5845. Part286.Anchored = true
  5846. Part286.CanCollide = false
  5847. Part286.FormFactor = Enum.FormFactor.Custom
  5848. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5849. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5850. Part286.BottomSurface = Enum.SurfaceType.Smooth
  5851. Part286.TopSurface = Enum.SurfaceType.Smooth
  5852. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5853. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  5854. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  5855. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5856. Part287.Parent = Model256
  5857. Part287.Material = Enum.Material.SmoothPlastic
  5858. Part287.BrickColor = BrickColor.new("Really black")
  5859. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5860. Part287.Anchored = true
  5861. Part287.CanCollide = false
  5862. Part287.FormFactor = Enum.FormFactor.Custom
  5863. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5864. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5865. Part287.BottomSurface = Enum.SurfaceType.Smooth
  5866. Part287.TopSurface = Enum.SurfaceType.Smooth
  5867. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5868. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  5869. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  5870. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5871. Part288.Parent = Model256
  5872. Part288.Material = Enum.Material.SmoothPlastic
  5873. Part288.BrickColor = BrickColor.new("Really black")
  5874. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5875. Part288.Anchored = true
  5876. Part288.CanCollide = false
  5877. Part288.FormFactor = Enum.FormFactor.Custom
  5878. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5879. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5880. Part288.BottomSurface = Enum.SurfaceType.Smooth
  5881. Part288.TopSurface = Enum.SurfaceType.Smooth
  5882. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5883. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  5884. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  5885. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5886. Part289.Parent = Model256
  5887. Part289.Material = Enum.Material.Neon
  5888. Part289.BrickColor = BrickColor.new("Really red")
  5889. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5890. Part289.Anchored = true
  5891. Part289.CanCollide = false
  5892. Part289.FormFactor = Enum.FormFactor.Custom
  5893. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  5894. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5895. Part289.BottomSurface = Enum.SurfaceType.Smooth
  5896. Part289.TopSurface = Enum.SurfaceType.Smooth
  5897. Part289.Color = Color3.new(1, 0, 0)
  5898. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  5899. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  5900. Part289.Color = Color3.new(1, 0, 0)
  5901. Part290.Parent = Model256
  5902. Part290.Material = Enum.Material.Neon
  5903. Part290.BrickColor = BrickColor.new("Really red")
  5904. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5905. Part290.Anchored = true
  5906. Part290.CanCollide = false
  5907. Part290.FormFactor = Enum.FormFactor.Custom
  5908. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  5909. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5910. Part290.BottomSurface = Enum.SurfaceType.Smooth
  5911. Part290.TopSurface = Enum.SurfaceType.Smooth
  5912. Part290.Color = Color3.new(1, 0, 0)
  5913. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  5914. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  5915. Part290.Color = Color3.new(1, 0, 0)
  5916. Part291.Parent = Model256
  5917. Part291.Material = Enum.Material.Neon
  5918. Part291.BrickColor = BrickColor.new("Really red")
  5919. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5920. Part291.Anchored = true
  5921. Part291.CanCollide = false
  5922. Part291.FormFactor = Enum.FormFactor.Custom
  5923. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  5924. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5925. Part291.BottomSurface = Enum.SurfaceType.Smooth
  5926. Part291.TopSurface = Enum.SurfaceType.Smooth
  5927. Part291.Color = Color3.new(1, 0, 0)
  5928. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  5929. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  5930. Part291.Color = Color3.new(1, 0, 0)
  5931. Part292.Parent = Model256
  5932. Part292.Material = Enum.Material.SmoothPlastic
  5933. Part292.BrickColor = BrickColor.new("Really black")
  5934. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5935. Part292.Anchored = true
  5936. Part292.CanCollide = false
  5937. Part292.FormFactor = Enum.FormFactor.Custom
  5938. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  5939. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5940. Part292.BottomSurface = Enum.SurfaceType.Smooth
  5941. Part292.TopSurface = Enum.SurfaceType.Smooth
  5942. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5943. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  5944. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  5945. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5946. Part293.Parent = Model256
  5947. Part293.Material = Enum.Material.SmoothPlastic
  5948. Part293.BrickColor = BrickColor.new("Really black")
  5949. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5950. Part293.Anchored = true
  5951. Part293.CanCollide = false
  5952. Part293.FormFactor = Enum.FormFactor.Custom
  5953. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  5954. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5955. Part293.BottomSurface = Enum.SurfaceType.Smooth
  5956. Part293.TopSurface = Enum.SurfaceType.Smooth
  5957. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5958. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  5959. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  5960. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5961. Part294.Parent = Model256
  5962. Part294.Material = Enum.Material.SmoothPlastic
  5963. Part294.BrickColor = BrickColor.new("Really black")
  5964. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5965. Part294.Anchored = true
  5966. Part294.CanCollide = false
  5967. Part294.FormFactor = Enum.FormFactor.Custom
  5968. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  5969. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5970. Part294.BottomSurface = Enum.SurfaceType.Smooth
  5971. Part294.TopSurface = Enum.SurfaceType.Smooth
  5972. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5973. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  5974. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  5975. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5976. Part295.Parent = Model256
  5977. Part295.Material = Enum.Material.SmoothPlastic
  5978. Part295.BrickColor = BrickColor.new("Really black")
  5979. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5980. Part295.Anchored = true
  5981. Part295.CanCollide = false
  5982. Part295.FormFactor = Enum.FormFactor.Custom
  5983. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  5984. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  5985. Part295.BottomSurface = Enum.SurfaceType.Smooth
  5986. Part295.TopSurface = Enum.SurfaceType.Smooth
  5987. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5988. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  5989. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  5990. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5991. Part296.Parent = Model256
  5992. Part296.Material = Enum.Material.SmoothPlastic
  5993. Part296.BrickColor = BrickColor.new("Really black")
  5994. Part296.Reflectance = 0.20000000298023
  5995. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  5996. Part296.Anchored = true
  5997. Part296.CanCollide = false
  5998. Part296.FormFactor = Enum.FormFactor.Custom
  5999. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  6000. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6001. Part296.BottomSurface = Enum.SurfaceType.Smooth
  6002. Part296.TopSurface = Enum.SurfaceType.Smooth
  6003. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6004. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  6005. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  6006. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6007. Part297.Parent = Model256
  6008. Part297.Material = Enum.Material.Neon
  6009. Part297.BrickColor = BrickColor.new("Really red")
  6010. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  6011. Part297.Anchored = true
  6012. Part297.CanCollide = false
  6013. Part297.FormFactor = Enum.FormFactor.Custom
  6014. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  6015. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6016. Part297.BottomSurface = Enum.SurfaceType.Smooth
  6017. Part297.TopSurface = Enum.SurfaceType.Smooth
  6018. Part297.Color = Color3.new(1, 0, 0)
  6019. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  6020. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  6021. Part297.Color = Color3.new(1, 0, 0)
  6022. Part298.Parent = Model256
  6023. Part298.Material = Enum.Material.SmoothPlastic
  6024. Part298.BrickColor = BrickColor.new("Really black")
  6025. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  6026. Part298.Anchored = true
  6027. Part298.CanCollide = false
  6028. Part298.FormFactor = Enum.FormFactor.Custom
  6029. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  6030. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  6031. Part298.BottomSurface = Enum.SurfaceType.Smooth
  6032. Part298.TopSurface = Enum.SurfaceType.Smooth
  6033. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6034. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  6035. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  6036. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6037. Part299.Parent = Model256
  6038. Part299.Material = Enum.Material.SmoothPlastic
  6039. Part299.Transparency = 1
  6040. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  6041. Part299.Anchored = true
  6042. Part299.FormFactor = Enum.FormFactor.Custom
  6043. Part299.Size = Vector3.new(1.0999999, 1, 2)
  6044. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  6045. Part299.BottomSurface = Enum.SurfaceType.Smooth
  6046. Part299.TopSurface = Enum.SurfaceType.Smooth
  6047. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  6048. Part299.Orientation = Vector3.new(90, -180, 0)
  6049. ParticleEmitter300.Name = "Void"
  6050. ParticleEmitter300.Parent = Part299
  6051. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  6052. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  6053. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  6054. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  6055. ParticleEmitter300.Texture = "rbxassetid://341277531"
  6056. ParticleEmitter300.ZOffset = -1
  6057. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  6058. ParticleEmitter300.Rate = 1000
  6059. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  6060. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  6061. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  6062. Model301.Name = "Head"
  6063. Model301.Parent = Model0
  6064. Part302.Name = "Head1"
  6065. Part302.Parent = Model301
  6066. Part302.Material = Enum.Material.SmoothPlastic
  6067. Part302.BrickColor = BrickColor.new("Pastel brown")
  6068. Part302.Transparency = 1
  6069. Part302.Rotation = Vector3.new(-180, 0, 180)
  6070. Part302.Anchored = true
  6071. Part302.CanCollide = false
  6072. Part302.FormFactor = Enum.FormFactor.Symmetric
  6073. Part302.Size = Vector3.new(2, 1, 1)
  6074. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  6075. Part302.TopSurface = Enum.SurfaceType.Smooth
  6076. Part302.Color = Color3.new(1, 0.8, 0.6)
  6077. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  6078. Part302.Orientation = Vector3.new(0, 180, 0)
  6079. Part302.Color = Color3.new(1, 0.8, 0.6)
  6080. SpecialMesh303.Parent = Part302
  6081. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6082. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  6083. Script304.Name = "Welds"
  6084. Script304.Parent = Model0
  6085. Script304.Disabled = true
  6086. table.insert(cors,sandbox(Script304,function()
  6087. --Saz
  6088.  
  6089. --A new system which is a combination of fast-welds and hard-welds.
  6090. --Should be far, far better.
  6091.  
  6092. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  6093. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  6094.  
  6095. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  6096. --The fact that you're reading this means you should likely kill yourself. Immediately.
  6097.  
  6098. wait(.33)
  6099.  
  6100. Tool=script.Parent
  6101. Nib=Tool.Parent
  6102.  
  6103.  
  6104. for _,v in pairs(Nib:children()) do
  6105.         if v.className=="Hat" then
  6106.             v:Remove()
  6107.         end
  6108.     end
  6109.  
  6110. wait(1)
  6111.  
  6112. weldparts=function()
  6113.     print("Welding")
  6114.     lel={}
  6115.     function jarate(p)
  6116.         for i=1, #p do
  6117.             table.insert(lel,p[i])
  6118.             k=p[i]:children()
  6119.             if #k>0 then
  6120.                 jarate(k)
  6121.             end
  6122.         end
  6123.     end
  6124.     for _,v in pairs(script.Parent:children()) do
  6125.         if v.Name~="Cloak" and v.className~="Script" then
  6126.             v:BreakJoints()
  6127.             jarate(v:children())
  6128.         end
  6129.     end
  6130.     for _,v in pairs(lel) do
  6131.         if v.className=="Weld" or v.className=="Motor6D" then
  6132.             v:Remove()
  6133.         end
  6134.     end
  6135.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  6136.         if v.Name~="Right Leg1" then
  6137.             w=Instance.new("Weld")
  6138.             w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  6139.             w.Part1=v
  6140.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6141.             w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6142.             w.Parent=w.Part0
  6143.         end
  6144.     end
  6145.     w=Instance.new("Weld")
  6146.     w.Part0=Nib["Right Leg"]
  6147.     w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  6148.     w.Parent=w.Part0
  6149.     w.C0=CFrame.new(0,-.1,0)
  6150.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  6151.         if v.Name~="Left Leg1" then
  6152.             w=Instance.new("Weld")
  6153.             w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  6154.             w.Part1=v
  6155.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6156.             w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  6157.             w.Parent=w.Part0
  6158.         end
  6159.     end
  6160.     w=Instance.new("Weld")
  6161.     w.Part0=Nib["Left Leg"]
  6162.     w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  6163.     w.Parent=w.Part0
  6164.     w.C0=CFrame.new(0,-.1,0)
  6165.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  6166.         if v.Name~="Right Arm1" then
  6167.             w=Instance.new("Weld")
  6168.             w.Part0=script.Parent["RightArm"]["Right Arm1"]
  6169.             w.Part1=v
  6170.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6171.             w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6172.             w.Parent=w.Part1
  6173.         end
  6174.     end
  6175.     w=Instance.new("Weld")
  6176.     w.Part0=Nib["Right Arm"]
  6177.     w.Part1=script.Parent["RightArm"]["Right Arm1"]
  6178.     w.Parent=w.Part0
  6179.     w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  6180.    
  6181.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  6182.         if v.Name~="Left Arm1" then
  6183.             w=Instance.new("Weld")
  6184.             w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  6185.             w.Part1=v
  6186.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6187.             w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  6188.             w.Parent=w.Part0
  6189.         end
  6190.     end
  6191.     w=Instance.new("Weld")
  6192.     w.Part0=Nib["Left Arm"]
  6193.     w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  6194.     w.Parent=w.Part0
  6195.    
  6196.    
  6197.     for _,v in pairs(script.Parent["Head"]:children()) do
  6198.         if v.Name~="Head1" then
  6199.             w=Instance.new("Weld")
  6200.             w.Part0=script.Parent["Head"]["Head1"]
  6201.             w.Part1=v
  6202.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6203.             w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  6204.             w.Parent=w.Part0
  6205.         end
  6206.     end
  6207.     w=Instance.new("Weld")
  6208.     w.Part0=Nib["Head"]
  6209.     w.Part1=script.Parent["Head"]["Head1"]
  6210.     w.Parent=w.Part0
  6211.    
  6212.     for _,v in pairs(script.Parent["Torso"]:children()) do
  6213.         if v.Name~="Torso1" then
  6214.             w=Instance.new("Weld")
  6215.             w.Part0=script.Parent["Torso"]["Torso1"]
  6216.             w.Part1=v
  6217.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  6218.             w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  6219.             w.Parent=script.Parent["Torso"]["Torso1"]
  6220.         end
  6221.     end
  6222.    
  6223.     w=Instance.new("Weld")
  6224.     w.Part0=Nib["Torso"]
  6225.     w.Part1=script.Parent["Torso"]["Torso1"]
  6226.     w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  6227.     w.Parent=w.Part0
  6228.  
  6229.     for _,v in pairs(lel) do
  6230.         if v:IsA("BasePart") then v.Anchored=false end
  6231.     end
  6232.    
  6233.    
  6234.    
  6235.     wait(1)
  6236.    
  6237.     w=Instance.new("Weld")
  6238.     w.Part0=Nib.Torso
  6239.     w.Part1=Tool.Torso.Torso1
  6240.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6241.     w.C1=CFrame.new(0,0,0)
  6242.     w.Parent=w.Part1
  6243.     w.Name="ClothingWeld"
  6244.    
  6245.     wait(.06)
  6246.    
  6247.     while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  6248.         wait(.03)
  6249.         w=Instance.new("Weld")
  6250.         w.Part0=Nib.Torso
  6251.         w.Part1=Tool.Torso.Torso1
  6252.         w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6253.         w.C1=CFrame.new(0,0,0)
  6254.         w.Parent=w.Part1
  6255.         w.Name="ClothingWeld"
  6256.     end
  6257.    
  6258.     w=Instance.new("Weld")
  6259.     w.Part0=Nib["Right Leg"]
  6260.     w.Part1=Tool.RightLeg["Right Leg1"]
  6261.     w.C0=CFrame.new(0,0,0)
  6262.     w.C1=CFrame.new(0,0,0)
  6263.     w.Parent=w.Part1
  6264.     w.Name="ClothingWeld"
  6265.    
  6266.     w=Instance.new("Weld")
  6267.     w.Part0=Nib["Left Leg"]
  6268.     w.Part1=Tool.LeftLeg["Left Leg1"]
  6269.     w.C0=CFrame.new(0,0,0)
  6270.     w.C1=CFrame.new(0,0,0)
  6271.     w.Parent=w.Part1
  6272.     w.Name="ClothingWeld"
  6273.    
  6274.     w=Instance.new("Weld")
  6275.     w.Part0=Nib["Right Arm"]
  6276.     w.Part1=Tool.RightArm["Right Arm1"]
  6277.     w.C0=CFrame.new(0,0,0)
  6278.     w.C1=CFrame.new(0,0,0)
  6279.     w.Parent=w.Part1
  6280.     w.Name="ClothingWeld"
  6281.    
  6282.     w=Instance.new("Weld")
  6283.     w.Part0=Nib["Left Arm"]
  6284.     w.Part1=Tool.LeftArm["Left Arm1"]
  6285.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  6286.     w.C1=CFrame.new(0,0,0)
  6287.     w.Parent=w.Part1
  6288.     w.Name="ClothingWeld"
  6289.    
  6290.     wait()
  6291.    
  6292. end
  6293. weldparts()
  6294.  
  6295. end))
  6296. for i,v in pairs(mas:GetChildren()) do
  6297.     v.Parent = owner
  6298.     pcall(function() v:MakeJoints() end)
  6299. end
  6300. mas:Destroy()
  6301. for i,v in pairs(cors) do
  6302.     spawn(function()
  6303.         pcall(v)
  6304.     end)
  6305. end
  6306.  
  6307. local Particle = IT("ParticleEmitter",nil)
  6308. Particle.Enabled = false
  6309. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  6310. Particle.LightEmission = 0.5
  6311. Particle.Rate = 150
  6312. Particle.ZOffset = 0.2
  6313. Particle.Rotation = NumberRange.new(-180, 180)
  6314. Particle.RotSpeed = NumberRange.new(-180, 180)
  6315. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  6316. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  6317.  
  6318. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  6319. function ParticleEmitter(Table)
  6320.     local PRTCL = Particle:Clone()
  6321.     local Speed = Table.Speed or 5
  6322.     local Drag = Table.Drag or 0
  6323.     local Size1 = Table.Size1 or 1
  6324.     local Size2 = Table.Size2 or 5
  6325.     local Lifetime1 = Table.Lifetime1 or 1
  6326.     local Lifetime2 = Table.Lifetime2 or 1.5
  6327.     local Parent = Table.Parent or Torso
  6328.     local Emit = Table.Emit or 100
  6329.     local Offset = Table.Offset or 360
  6330.     local Acel = Table.Acel or VT(0,0,0)
  6331.     local Enabled = Table.Enabled or false
  6332.     PRTCL.Parent = Parent
  6333.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  6334.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  6335.     PRTCL.Speed = NumberRange.new(Speed)
  6336.     PRTCL.VelocitySpread = Offset
  6337.     PRTCL.Drag = Drag
  6338.     PRTCL.Acceleration = Acel
  6339.     if Enabled == false then
  6340.         PRTCL:Emit(Emit)
  6341.         Debris:AddItem(PRTCL,Lifetime2)
  6342.     else
  6343.         PRTCL.Enabled = true
  6344.     end
  6345.     return PRTCL
  6346. end
  6347.  
  6348. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  6349. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  6350. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6351. MakeForm(Part,"Wedge")
  6352. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6353. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  6354. MakeForm(Part,"Wedge")
  6355. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  6356. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  6357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6358. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  6359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6360. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  6361. MakeForm(Part,"Cyl")
  6362. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6363. for i = 1, 8 do
  6364.     local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  6365.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  6366. end
  6367. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  6368. MakeForm(Part,"Cyl")
  6369. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6370. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  6371. MakeForm(Part,"Ball")
  6372. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6373. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  6374. MakeForm(Part,"Wedge")
  6375. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  6376. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  6377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  6378. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  6379. MakeForm(Part,"Cyl")
  6380. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6381. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  6382. MakeForm(Part,"Cyl")
  6383. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6384. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  6385. MakeForm(Part,"Cyl")
  6386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6387. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  6388. MakeForm(Part,"Wedge")
  6389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  6390. local LASTPART = Handle
  6391. for i = 1, 10 do
  6392.     if LASTPART == Handle then
  6393.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  6394.         LASTPART = Part
  6395.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6396.     else
  6397.         local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  6398.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  6399.         LASTPART = Part
  6400.     end
  6401. end
  6402.  
  6403. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  6404. MakeForm(Barrel,"Cyl")
  6405. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  6406. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  6407. MakeForm(Part,"Cyl")
  6408. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  6409. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  6410. MakeForm(Part,"Wedge")
  6411. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  6412. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  6413. MakeForm(Hole,"Cyl")
  6414. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  6415. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  6416. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6417. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  6418. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  6419. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  6420. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  6421. coroutine.resume(coroutine.create(function()
  6422.     while wait() do
  6423.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  6424.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  6425.     end
  6426. end))
  6427.  
  6428. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6429. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  6430.  
  6431. for _, c in pairs(Gun:GetDescendants()) do
  6432.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  6433.         c.Material = "Glass"
  6434.         c.Color = C3(0,0,0)
  6435.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  6436.         c.Color = C3(1,0,0)
  6437.         c.Material = "Neon"
  6438.     end
  6439. end
  6440.  
  6441. Weapon.Parent = Character
  6442. for _, c in pairs(Weapon:GetChildren()) do
  6443.     if c.ClassName == "Part" then
  6444.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6445.     end
  6446. end
  6447.  
  6448. Weapon.Parent = Character
  6449. Gun.Parent = nil
  6450.  
  6451. for _, c in pairs(Gun:GetChildren()) do
  6452.     if c.ClassName == "Part" then
  6453.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6454.     end
  6455. end
  6456.  
  6457. for _, c in pairs(Weapon:GetChildren()) do
  6458.     if c.ClassName == "Part" then
  6459.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6460.     end
  6461. end
  6462.  
  6463. local SKILLTEXTCOLOR = C3(1,0,0)
  6464. local SKILLFONT = "Antique"
  6465. local SKILLTEXTSIZE = 7
  6466.  
  6467. Humanoid.Died:connect(function()
  6468.     ATTACK = true
  6469. end)
  6470.  
  6471. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  6472. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  6473. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  6474. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  6475. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  6476.  
  6477. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  6478. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  6479. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  6480. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  6481. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  6482.  
  6483. function printbye(Name)
  6484.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  6485.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  6486. end
  6487.     if INTRO == false and INSTANT == false then
  6488.         INTRO = true
  6489.         coroutine.resume(coroutine.create(function()
  6490.             sick:Play()
  6491.             Intro()
  6492.         end))
  6493.     end
  6494.  
  6495. workspace.ChildAdded:connect(function(instance)
  6496.     for BANISH = 1, #TOBANISH do
  6497.         if TOBANISH[BANISH] ~= nil then
  6498.             if instance.Name == TOBANISH[BANISH] then
  6499.                 coroutine.resume(coroutine.create(function()
  6500.                     printbye(instance.Name)
  6501.                     instance:ClearAllChildren()
  6502.                     Debris:AddItem(instance,0.0005)
  6503.                 end))
  6504.             end
  6505.         end
  6506.     end
  6507. end)
  6508.  
  6509. --//=================================\\
  6510. --||            DAMAGING
  6511. --\\=================================//
  6512.  
  6513. function ApplyDamage(Humanoid,Damage,OneShot)
  6514.     Damage = Damage * DAMAGEMULTIPLIER
  6515.     local DEAD = false
  6516.     if Humanoid.Health < 2000 and OneShot == false then
  6517.         if Humanoid.Health - Damage > 0 then
  6518.             Humanoid.Health = Humanoid.Health - Damage
  6519.         else
  6520.             Humanoid.Parent:BreakJoints()
  6521.             DEAD = true
  6522.         end
  6523.     else
  6524.         DEAD = true
  6525.         Humanoid.Parent:BreakJoints()
  6526.     end
  6527.     if DEAD == true then
  6528.         local PARTS = {}
  6529.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  6530.             if CHILD:IsA("BasePart") then
  6531.                 table.insert(PARTS,CHILD)
  6532.             end
  6533.         end
  6534.         coroutine.resume(coroutine.create(function()
  6535.             wait(2)
  6536.             repeat
  6537.                 Swait()
  6538.                 local PIECE = nil
  6539.                 if MRANDOM(1,5) == 1 then
  6540.                     for E = 1, #PARTS do
  6541.                         if MRANDOM(1,5) == 1 then
  6542.                             PIECE = PARTS[E]
  6543.                             table.remove(PARTS,E)
  6544.                             break
  6545.                         end
  6546.                     end
  6547.                 end
  6548.                 if PIECE ~= nil then
  6549.                     if PIECE.Name == "Head" then
  6550.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6551.                     else
  6552.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  6553.                     end
  6554.                     PIECE:remove()
  6555.                 end
  6556.             until #PARTS == 0
  6557.         end))
  6558.     end
  6559. end
  6560.  
  6561.  
  6562. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6563.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6564.     defence.Name = ("HitBy"..Player.Name)
  6565.     game:GetService("Debris"):AddItem(defence, 0.001)
  6566.     Damage = Damage * DAMAGEMULTIPLIER
  6567.     if Humanoid.Health ~= 0 then
  6568.         local CritChance = MRANDOM(1,100)
  6569.         if Damage > Humanoid.Health then
  6570.             Damage = math.ceil(Humanoid.Health)
  6571.             if Damage == 0 then
  6572.                 Damage = 0.1
  6573.             end
  6574.         end
  6575.         Humanoid.Health = Humanoid.Health - Damage
  6576.     end
  6577. end
  6578.  
  6579. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  6580.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  6581.     defence.Name = ("HitBy"..Player.Name)
  6582.     game:GetService("Debris"):AddItem(defence, 0.001)
  6583.     Damage = Damage * DAMAGEMULTIPLIER
  6584.     if Humanoid.Health ~= 0 then
  6585.         local CritChance = MRANDOM(1,100)
  6586.         if Damage > Humanoid.Health then
  6587.             Damage = math.ceil(Humanoid.Health)
  6588.             if Damage == 0 then
  6589.                 Damage = 0.1
  6590.             end
  6591.         end
  6592.         Humanoid.Health = Humanoid.Health - Damage
  6593.     end
  6594. end
  6595.  
  6596. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  6597.     local CHILDREN = workspace:GetDescendants()
  6598.     for index, CHILD in pairs(CHILDREN) do
  6599.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  6600.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6601.             if HUM then
  6602.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6603.                 if TORSO then
  6604.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6605.                         if INSTAKILL == true then
  6606.                             CHILD:BreakJoints()
  6607.                         else
  6608.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  6609.                             ApplyDamage(HUM,DMG,TORSO)
  6610.                         end
  6611.                         if FLING > 0 then
  6612.                             for _, c in pairs(CHILD:GetChildren()) do
  6613.                                 if c:IsA("BasePart") then
  6614.                                     local bv = Instance.new("BodyVelocity")
  6615.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6616.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  6617.                                     bv.Parent = c
  6618.                                     Debris:AddItem(bv,0.05)
  6619.                                 end
  6620.                             end
  6621.                         end
  6622.                     end
  6623.                 end
  6624.             end
  6625.         end
  6626.     end
  6627. end
  6628.  
  6629. function CameraEnshaking(Length, Intensity)
  6630.     coroutine.resume(coroutine.create(function()
  6631.         local intensity = 1 * Intensity
  6632.         local rotM = 0.01 * Intensity
  6633.         for i = 0, Length, 0.1 do
  6634.             Swait()
  6635.             intensity = intensity - 0.05 * Intensity / Length
  6636.             rotM = rotM - 5.0E-4 * Intensity / Length
  6637.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  6638.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  6639.         end
  6640.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  6641.     end))
  6642. end
  6643.  
  6644. function KillChildren(v)
  6645.     v:BreakJoints()
  6646.     for _, c in pairs(v:GetChildren()) do
  6647.         if c:IsA("BasePart") then
  6648.             if c.Transparency < 1 then
  6649.                 if c:FindFirstChildOfClass("Decal") then
  6650.                     c:FindFirstChildOfClass("Decal"):remove()
  6651.                 end
  6652.                 particles(c)
  6653.                 c.PE.Enabled = true
  6654.                 c.Parent = Effects
  6655.                 c.CanCollide = false
  6656.                 c.Material = "Neon"
  6657.                 c.Color = C3(1,0,0)
  6658.                 c.Transparency = 1
  6659.                 local grav = Instance.new("BodyPosition",c)
  6660.                 grav.P = 20000
  6661.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6662.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  6663.                 grav.Name = "GravityForce"
  6664.                 coroutine.resume(coroutine.create(function()
  6665.                     for i = 1, 20 do
  6666.                         Swait()
  6667.                         c.Transparency = c.Transparency + 1/20
  6668.                     end
  6669.                     c.PE.Enabled = false
  6670.                     Debris:AddItem(c,2)
  6671.                 end))
  6672.             end
  6673.         end
  6674.     end
  6675. end
  6676.  
  6677. function ApplyAoE(POSITION,RANGE)
  6678.     local CHILDREN = workspace:GetDescendants()
  6679.     for index, CHILD in pairs(CHILDREN) do
  6680.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6681.             local LISTED = false
  6682.             for LIST = 1, #WHITELIST do
  6683.                 if WHITELIST[LIST] ~= nil then
  6684.                     if CHILD.Name == WHITELIST[LIST] then
  6685.                         LISTED = true
  6686.                     end
  6687.                 end
  6688.             end
  6689.             if LISTED == false then
  6690.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6691.                 if HUM then
  6692.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6693.                     if TORSO then
  6694.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  6695.                             KillChildren(CHILD)
  6696.                         end
  6697.                     end
  6698.                 end
  6699.             end
  6700.         end
  6701.     end
  6702. end
  6703.  
  6704. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  6705.     coroutine.resume(coroutine.create(function()
  6706.         local METEOR = IT("Model",Effects)
  6707.         METEOR.Name = "Meteorite"
  6708.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6709.         METEOR.PrimaryPart = CENTER
  6710.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  6711.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6712.         for i = 1, 15 do
  6713.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  6714.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  6715.         end
  6716.         if ISDEBREE ~= true then
  6717.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6718.         else
  6719.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6720.         end
  6721.         local IMPACT = false
  6722.         CreateSound(463593339, CENTER, 10, 0.6)
  6723.         if SIZE >= 3.5 then
  6724.             for i = 1, MRANDOM(3,7) do
  6725.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  6726.             end
  6727.         end
  6728.         for i = 1, 200 do
  6729.             Swait()
  6730.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  6731.             if HITFLOOR == nil then
  6732.                 local ORI = CENTER.Orientation
  6733.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  6734.             else
  6735.                 if HITFLOOR.Anchored == true then
  6736.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  6737.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  6738.                 end
  6739.                 IMPACT = true
  6740.                 break
  6741.             end
  6742.         end
  6743.         if IMPACT == true then
  6744.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6745.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  6746.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  6747.             ApplyAoE(CENTER.Position,30*SIZE)
  6748.         end
  6749.         METEOR:remove()
  6750.     end))
  6751. end
  6752.  
  6753. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  6754.     local CHILDREN = workspace:GetDescendants()
  6755.     for index, CHILD in pairs(CHILDREN) do
  6756.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6757.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6758.             if HUM then
  6759.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6760.                 if TORSO then
  6761.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6762.                         if BRUTAL == true then
  6763.                             Kill(CHILD)
  6764.                         else
  6765.                             CHILD:BreakJoints()
  6766.                         end
  6767.                     end
  6768.                 end
  6769.             end
  6770.         end
  6771.     end
  6772. end
  6773.  
  6774. function Kill(Char)
  6775.     local NewCharacter = IT("Model",Effects)
  6776.     NewCharacter.Name = "Ow im ded ;-;"
  6777.     for _, c in pairs(Char:GetDescendants()) do
  6778.         if c:IsA("BasePart") and c.Transparency == 0 then
  6779.             c:BreakJoints()
  6780.             c.Material = "Glass"
  6781.             c.Color = C3(1,0,0)
  6782.             c.CanCollide = true
  6783.             c.Transparency = 0.3
  6784.             if c:FindFirstChildOfClass("SpecialMesh") then
  6785.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6786.             end
  6787.             if c.Name == "Head" then
  6788.                 c:ClearAllChildren()
  6789.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  6790.             end
  6791.             if c.ClassName == "MeshPart" then
  6792.                 c.TextureID = ""
  6793.             end
  6794.             if c:FindFirstChildOfClass("BodyPosition") then
  6795.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  6796.             end
  6797.             if c:FindFirstChildOfClass("ParticleEmitter") then
  6798.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6799.             end
  6800.             c.Parent = NewCharacter
  6801.             c.Name = "DeadPart"
  6802.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  6803.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  6804.         end
  6805.     end
  6806.     Char:remove()
  6807.     Debris:AddItem(NewCharacter,5)
  6808. end
  6809.  
  6810. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6811.     local CHILDREN = workspace:GetDescendants()
  6812.     for index, CHILD in pairs(CHILDREN) do
  6813.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6814.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6815.             if HUM then
  6816.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6817.                 if TORSO then
  6818.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6819.                         if BRUTAL == true then
  6820.                             Kill(CHILD)
  6821.                         else
  6822.                             CHILD:BreakJoints()
  6823.                         end
  6824.                     end
  6825.                 end
  6826.             end
  6827.         end
  6828.     end
  6829. end
  6830.  
  6831. function ApplyAoE(POSITION,RANGE,BRUTAL)
  6832.     local CHILDREN = workspace:GetDescendants()
  6833.     for index, CHILD in pairs(CHILDREN) do
  6834.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6835.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6836.             if HUM then
  6837.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6838.                 if TORSO then
  6839.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6840.                         if BRUTAL == true then
  6841.                             Kill(CHILD)
  6842.                         else
  6843.                             CHILD:BreakJoints()
  6844.                         end
  6845.                     end
  6846.                 end
  6847.             end
  6848.         end
  6849.     end
  6850. end
  6851.  
  6852. function Banish(Foe)
  6853.     if Foe then
  6854.         coroutine.resume(coroutine.create(function()
  6855.             --if game.Players:FindFirstChild(Foe.Name) then
  6856.                 table.insert(TOBANISH,Foe.Name)
  6857.                 printbye(Foe.Name)
  6858.             --end
  6859.             Foe.Archivable = true
  6860.             local CLONE = Foe:Clone()
  6861.             Foe:Destroy()
  6862.             CLONE.Parent = Effects
  6863.             CLONE:BreakJoints()
  6864.             local MATERIALS = {"Glass","Neon"}
  6865.             for _, c in pairs(CLONE:GetDescendants()) do
  6866.                 if c:IsA("BasePart") then
  6867.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  6868.                         CreateSound(138271815, c, 10, 1, false)
  6869.                     end
  6870.                     c.Anchored = true
  6871.                     c.Transparency = c.Transparency + 0.2
  6872.                     c.Material = MATERIALS[MRANDOM(1,2)]
  6873.                     c.Color = C3(1,0,0)
  6874.                     if c.ClassName == "MeshPart" then
  6875.                         c.TextureID = ""
  6876.                     end
  6877.                     if c:FindFirstChildOfClass("SpecialMesh") then
  6878.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  6879.                     end
  6880.                     if c:FindFirstChildOfClass("Decal") then
  6881.                         c:FindFirstChildOfClass("Decal"):remove()
  6882.                     end
  6883.                     c.Name = "Banished"
  6884.                     c.CanCollide = false
  6885.                 else
  6886.                     c:remove()
  6887.                 end
  6888.             end
  6889.             local A = false
  6890.             for i = 1, 35 do
  6891.                 if A == false then
  6892.                     A = true
  6893.                 elseif A == true then
  6894.                     A = false
  6895.                 end
  6896.                 for _, c in pairs(CLONE:GetDescendants()) do
  6897.                     if c:IsA("BasePart") then
  6898.                         c.Anchored = true
  6899.                         c.Material = MATERIALS[MRANDOM(1,2)]
  6900.                         c.Transparency = c.Transparency + 0.8/35
  6901.                         if A == false then
  6902.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  6903.                         elseif A == true then
  6904.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  6905.                         end
  6906.                     end
  6907.                 end
  6908.                 Swait()
  6909.             end
  6910.             CLONE:remove()
  6911.         end))
  6912.     end
  6913. end
  6914.  
  6915.  
  6916. function ApplyAoE(POSITION,RANGE,ISBANISH)
  6917.     local CHILDREN = workspace:GetDescendants()
  6918.     for index, CHILD in pairs(CHILDREN) do
  6919.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  6920.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6921.             if HUM then
  6922.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  6923.                 if TORSO then
  6924.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  6925.                         if ISBANISH == true then
  6926.                             Banish(CHILD)
  6927.                         else
  6928.                             if ISBANISH == "Gravity" then
  6929.                                 HUM.PlatformStand = true
  6930.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6931.                                     local grav = Instance.new("BodyPosition",TORSO)
  6932.                                     grav.D = 15
  6933.                                     grav.P = 20000
  6934.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6935.                                     grav.position = TORSO.Position
  6936.                                     grav.Name = "V3BanishForce"..Player.Name
  6937.                                 else
  6938.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  6939.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  6940.                                 end
  6941.                             else
  6942.                                 HUM.PlatformStand = false
  6943.                             end
  6944.                         end
  6945.                     elseif ISBANISH == "Gravity" then
  6946.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  6947.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  6948.                             HUM.PlatformStand = false
  6949.                         end
  6950.                     end
  6951.                 end
  6952.             end
  6953.         end
  6954.     end
  6955. end
  6956.  
  6957. function SpawnSmite(POS)
  6958.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  6959.     local EMITPOS = HITPOS
  6960.     if HITFLOOR ~= nil then
  6961.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  6962.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  6963.             EMITPOS = HITPOS
  6964.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  6965.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  6966.             EMITPOS = HITPOS
  6967.         end
  6968.     end
  6969.     if HITFLOOR ~= nil then
  6970.         ApplyAoE(EMITPOS,10)
  6971.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6972.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6973.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6974.         for i = 1, 5 do
  6975.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  6976.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  6977.         end
  6978.     end
  6979. end
  6980.  
  6981. --//=================================\\
  6982. --||    ATTACK FUNCTIONS AND STUFF
  6983. --\\=================================//
  6984.  
  6985. function eh()
  6986.     ATTACK = true
  6987.     Rooted = false
  6988.     Speed = 20
  6989.         Swait()
  6990.         local CHILDREN = workspace:GetDescendants()
  6991.         for index, CHILD in pairs(CHILDREN) do
  6992.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  6993.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  6994.                 if HUM then
  6995.                     local TORSO = CHILD:FindFirstChild("Head")
  6996.                     if TORSO then
  6997.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  6998.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6999.                             TORSO:remove()
  7000.                             if CHILD:FindFirstChild("Torso") then
  7001.                                 Ragdoll(CHILD,Torso,true)
  7002.                             elseif CHILD:FindFirstChild("UpperTorso") then
  7003.                                 R15Ragdoll(CHILD,true)
  7004.                             end
  7005.                         end
  7006.                     end
  7007.                 end
  7008.             end
  7009.         end
  7010.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7011.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  7012.     for i=0, 0.3, 0.1 / Animation_Speed do
  7013.         Swait()
  7014.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7015.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7016.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  7017.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  7018.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7019.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7020. end
  7021.     Speed = 20
  7022.     ATTACK = false
  7023.     Rooted = false
  7024. end
  7025.  
  7026. function Taunt()
  7027.     ATTACK = true
  7028.     Rooted = true
  7029.             CreateSound("1238240145", Torso, 6, 0.9)
  7030.         for i=0, 0.6, 0.1 / Animation_Speed do
  7031.             Swait()
  7032.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7035.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7036.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7037.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7038.         end
  7039.         for i=0, 0.6, 0.1 / Animation_Speed do
  7040.             Swait()
  7041.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7044.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7045.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7046.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7047.         end
  7048.         for i=0, 0.6, 0.1 / Animation_Speed do
  7049.             Swait()
  7050.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7053.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7054.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7055.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7056.         end
  7057.         for i=0, 0.6, 0.1 / Animation_Speed do
  7058.             Swait()
  7059.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7062.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7063.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7064.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7065.         end
  7066.         for i=0, 0.6, 0.1 / Animation_Speed do
  7067.             Swait()
  7068.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7072.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7073.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7074.         end
  7075.         for i=0, 0.6, 0.1 / Animation_Speed do
  7076.             Swait()
  7077.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7081.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7082.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7083.         end
  7084.     ATTACK = false
  7085.     Rooted = false
  7086. end
  7087.  
  7088. function TakeOnMe()
  7089.     Speed = 16
  7090.     local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  7091.     ATTACK = true
  7092.     Rooted = false
  7093.     local DANCE = true
  7094.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  7095.         if NEWKEY == "p" then
  7096.             DANCE = false
  7097.         end
  7098.     end)
  7099.     PLAYSONG = false
  7100.     while true do
  7101.         for i = 1, 15 do
  7102.             Swait()
  7103.             MEME.Parent = Effects
  7104.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7105.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7106.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7107.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7108.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7109.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7110.         end
  7111.         if DANCE == false then
  7112.             break
  7113.         end
  7114.         for i = 1, 15 do
  7115.             Swait()
  7116.             MEME.Parent = Effects
  7117.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7118.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7119.             if MRANDOM(1,7) == 1 then
  7120.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7121.             end         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7122.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7123.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7124.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7125.         end
  7126.     end
  7127.     PLAYSONG = true
  7128.     KEY:Disconnect()
  7129.     MEME:remove()
  7130.     Speed = 25
  7131.     ATTACK = false
  7132.     Rooted = false
  7133. end
  7134.  
  7135. function Intro()
  7136.     ATTACK = true
  7137.     Rooted = true
  7138.     repeat
  7139.         Swait()
  7140.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7141.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7142.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7143.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  7144.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  7145.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7146.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  7147.     until sick.TimePosition > 114
  7148.     repeat
  7149.         Swait()
  7150.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7151.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7152.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7153.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7154.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7155.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7156.     until sick.TimePosition > 116
  7157.     repeat
  7158.         Swait()
  7159.         WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  7160.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7161.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7162.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7163.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7164.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7165.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7166.     until sick.TimePosition >119
  7167.     Gun.Parent = Character
  7168.     tecks2.TextTransparency = 0
  7169.     for i = 1, 100 do
  7170.         Swait()
  7171.         for _, c in pairs(Character:GetChildren()) do
  7172.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7173.                 c.Transparency = 0
  7174.             end
  7175.         end
  7176.         for _, c in pairs(Weapon:GetChildren()) do
  7177.             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7178.                 c.Transparency = 0
  7179.             end
  7180.         end
  7181. for _, c in pairs(Weapon:GetDescendants()) do
  7182.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  7183.         c.Material = "Glass"
  7184.         c.Color = C3(0,0,0)
  7185.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  7186.         c.Color = C3(1,0,0)
  7187.         c.Material = "Neon"
  7188.     end
  7189. end
  7190.     end
  7191.     TRANSFORMED = true
  7192.     ATTACK = false
  7193.     Rooted = false
  7194. end
  7195.  
  7196. function Shot()
  7197.     ATTACK = true
  7198.     Rooted = false
  7199.     for i=0, 0.2, 0.05 / Animation_Speed do
  7200.         Swait()
  7201.         turnto(Mouse.Hit.p)
  7202.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7203.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7204.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7205.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7206.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7207.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7208.     end
  7209.     repeat
  7210.         for i=0, 0.2, 0.05 / Animation_Speed do
  7211.             Swait()
  7212.             turnto(Mouse.Hit.p)
  7213.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7214.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7215.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7216.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7217.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7218.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7219.         end
  7220.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7221.         SpawnTrail(Hole.Position,POS)
  7222.         if HIT ~= nil then
  7223.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7224.                 Banish(HIT.Parent)
  7225.             end
  7226.         end
  7227.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7228.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7229.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7230.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7231.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7232.         for i=0, 0.2, 0.05 / Animation_Speed do
  7233.             Swait()
  7234.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7235.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7236.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7237.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7238.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7239.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7240.         end
  7241.     until KEYHOLD == false
  7242.     ATTACK = false
  7243.     Rooted = false
  7244. end
  7245.  
  7246. function Shot2()
  7247.     ATTACK = true
  7248.     Rooted = false
  7249.     for i=0, 0.2, 0.05 / Animation_Speed do
  7250.         Swait()
  7251.         turnto(Mouse.Hit.p)
  7252.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7253.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7254.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7255.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7256.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7257.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7258.     end
  7259.     repeat
  7260.         for i=0, 0.2, 0.05 / Animation_Speed do
  7261.             Swait()
  7262.             turnto(Mouse.Hit.p)
  7263.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7264.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7265.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7266.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7267.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7268.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7269.         end
  7270.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  7271.         SpawnTrail(Hole.Position,POS)
  7272.         if HIT ~= nil then
  7273.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  7274.                 Kill(HIT.Parent)
  7275.             end
  7276.         end
  7277.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7278.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7279.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7280.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7281.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  7282.         for i=0, 0.2, 0.05 / Animation_Speed do
  7283.             Swait()
  7284.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7285.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  7286.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7287.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7288.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7289.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7290.         end
  7291.     until KEYHOLD == false
  7292.     ATTACK = false
  7293.     Rooted = false
  7294. end
  7295.  
  7296. function AttackTemplate()
  7297.     ATTACK = true
  7298.     Rooted = false
  7299.     for i=0, 1, 0.1 / Animation_Speed do
  7300.         Swait()
  7301.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  7302.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  7303.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  7304.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  7305.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7306.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  7307.     end
  7308.     ATTACK = false
  7309.     Rooted = false
  7310. end
  7311.  
  7312. function Finisher()
  7313.     local TARGET = Mouse.Target
  7314.     if TARGET ~= nil then
  7315.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  7316.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  7317.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  7318.             if ROOT and HUM.Health > 0 then
  7319.                 local FOE = Mouse.Target.Parent
  7320.                 ATTACK = true
  7321.                 Rooted = true
  7322.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  7323.                 ROOT.Anchored = true
  7324.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  7325.                 CreateSound(159882598, Torso, 5, 0.9, false)
  7326.                 for i=0, 0.4, 0.1 / Animation_Speed do
  7327.                     Swait()
  7328.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7329.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7330.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7331.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7332.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7333.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7334.                 end
  7335.                 HUM.PlatformStand = true
  7336.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  7337.                 coroutine.resume(coroutine.create(function()
  7338.                     Swait()
  7339.                     ROOT.Anchored = true
  7340.                 end))
  7341.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  7342.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7343.                     Swait()
  7344.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7345.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7346.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7347.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7348.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7349.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7350.                 end
  7351.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7352.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7353.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7354.                     Swait()
  7355.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  7356.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  7357.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7358.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7359.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7360.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7361.                 end
  7362.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7363.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7364.                 local AMMO = 6
  7365.                 local FIRING = true
  7366.                 local SHOOTING = false
  7367.                 local TIMER = 70
  7368.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  7369.                 for i=0, 0.2, 0.1 / Animation_Speed do
  7370.                     Swait()
  7371.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7372.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7373.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7374.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7375.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7376.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7377.                 end
  7378.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7379.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7380.                 for i = 1, 6 do
  7381.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  7382.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  7383.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7384.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7385.                     HUM.Health = HUM.Health/1.5
  7386.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7387.                         Swait()
  7388.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7389.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7390.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7391.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7392.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7393.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7394.                 end
  7395.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7396.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7397.                     for i=0, 0.2, 0.1 / Animation_Speed do
  7398.                         Swait()
  7399.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  7400.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  7401.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7402.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7403.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7404.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  7405.                     end
  7406.                 end
  7407.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  7408.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  7409.                 ApplyDamage(HUM,0,true)
  7410.                 FOE:BreakJoints()
  7411.                 ROOT.Anchored = false
  7412.                 for i=0, 0.3, 0.1 / Animation_Speed do
  7413.                     Swait()
  7414.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7415.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  7416.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  7417.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  7418.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7419.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  7420.                 end
  7421.                 ATTACK = false
  7422.                 Rooted = false
  7423.             end
  7424.         end
  7425.     end
  7426. end
  7427.  
  7428.  
  7429. --//=================================\\
  7430. --||      ASSIGN THINGS TO KEYS
  7431. --\\=================================//
  7432.  
  7433. function MouseDown(Mouse)
  7434.     if ATTACK == false then
  7435.     end
  7436. end
  7437.  
  7438. function MouseUp(Mouse)
  7439. HOLD = false
  7440. end
  7441.  
  7442. function KeyDown(Key)
  7443.     KEYHOLD = true
  7444.     if Key == "z" and ATTACK == false then
  7445.         Shot()
  7446.     end
  7447.  
  7448.     if Key == "v" and ATTACK == false then
  7449.         Shot2()
  7450.     end
  7451.  
  7452.     if Key == "x" and ATTACK == false then
  7453.                 Finisher()
  7454.     end
  7455.  
  7456.     if Key == "t" and ATTACK == false then
  7457.                Taunt()
  7458.     end
  7459.  
  7460.     if Key == "c" and ATTACK == false then
  7461.                 eh()
  7462.     end
  7463. end
  7464.  
  7465. function KeyUp(Key)
  7466.     KEYHOLD = false
  7467. end
  7468.  
  7469.     Mouse.Button1Down:connect(function(NEWKEY)
  7470.         MouseDown(NEWKEY)
  7471.     end)
  7472.     Mouse.Button1Up:connect(function(NEWKEY)
  7473.         MouseUp(NEWKEY)
  7474.     end)
  7475.     Mouse.KeyDown:connect(function(NEWKEY)
  7476.         KeyDown(NEWKEY)
  7477.     end)
  7478.     Mouse.KeyUp:connect(function(NEWKEY)
  7479.         KeyUp(NEWKEY)
  7480.     end)
  7481.  
  7482. --//=================================\\
  7483. --\\=================================//
  7484.  
  7485.  
  7486. function unanchor()
  7487.     if UNANCHOR == true then
  7488.         g = Character:GetChildren()
  7489.         for i = 1, #g do
  7490.             if g[i].ClassName == "Part" then
  7491.                 g[i].Anchored = false
  7492.             end
  7493.         end
  7494.     end
  7495. end
  7496.  
  7497.  
  7498. --//=================================\\
  7499. --||    WRAP THE WHOLE SCRIPT UP
  7500. --\\=================================//
  7501.  
  7502. Humanoid.Changed:connect(function(Jump)
  7503.     if Jump == "Jump" and (Disable_Jump == true) then
  7504.         Humanoid.Jump = false
  7505.     end
  7506. end)
  7507.  
  7508. local FF = IT("ForceField",Character)
  7509. FF.Visible = false
  7510.  
  7511. INSTANT = false
  7512. Speed = 20
  7513.  
  7514. while true do
  7515.     Swait()
  7516.     SINE = SINE + CHANGE
  7517.         ANIMATE.Parent = nil
  7518.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  7519.         IDLEANIMATION:Play()
  7520.         if TRANSFORMED == true then
  7521.             tecks2.TextTransparency = 0
  7522.             for _, c in pairs(Character:GetChildren()) do
  7523.                 if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  7524.                     c.Anchored = false
  7525.                     c.Transparency = 0
  7526.                 end
  7527.             end
  7528.             for _, c in pairs(Weapon:GetChildren()) do
  7529.                 if c.ClassName == "Part" then
  7530.                     c.Transparency = 0
  7531.                 end
  7532.             end
  7533.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7534.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7535.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  7536.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  7537.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  7538.             if ATTACK == false and VALUE2 == false then
  7539.                             end
  7540.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7541.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7542.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7543.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7544.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7545.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7546.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7547.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7548.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7549.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7550.             end
  7551.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7552.                 ANIM = "Jump"
  7553.                 if ATTACK == false then
  7554.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7555.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7556.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7557.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7558.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  7559.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7560.                    end
  7561.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7562.                 ANIM = "Fall"
  7563.                 if ATTACK == false then
  7564.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7565.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7566.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7567.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7568.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7569.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  7570.                 end
  7571.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7572.                 ANIM = "Idle"
  7573.                 if ATTACK == false then
  7574.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7575.             if MRANDOM(1,7) == 1 then
  7576.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7577.             end    
  7578.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7579.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  7580.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  7581.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7582.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  7583.                 end
  7584.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7585.                 ANIM = "Walk"
  7586.                 if ATTACK == false then
  7587.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7588.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  7589.             if MRANDOM(1,7) == 1 then
  7590.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  7591.             end
  7592.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  7593.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  7594.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  7595.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  7596.                 end
  7597.             end
  7598.         end
  7599.     --end
  7600.     Humanoid.DisplayDistanceType = "None"
  7601.     unanchor()
  7602.     tecks2.TextColor3 = BrickColor.Random().Color
  7603.     tecks2.TextStrokeColor3 = BrickColor.Random().Color
  7604.     Humanoid.MaxHealth = "inf"
  7605.     Humanoid.Health = "inf"
  7606.     if Rooted == false then
  7607.         Disable_Jump = false
  7608.         Humanoid.WalkSpeed = Speed
  7609.     elseif Rooted == true then
  7610.         Disable_Jump = true
  7611.         Humanoid.WalkSpeed = 0
  7612.     end
  7613.     if Head:FindFirstChild("face") then
  7614.         Head.face.Texture = "rbxassetid://403870689"
  7615.     end
  7616.     local MATHS = {"0","1"}
  7617.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  7618.     Humanoid.PlatformStand = false
  7619.     if INTRO == false and INSTANT == false then
  7620.         INTRO = true
  7621.         coroutine.resume(coroutine.create(function()
  7622.             sick:Play()
  7623.             Intro()
  7624.         end))
  7625.     end
  7626.     if INSTANT == true then
  7627.         if TRANSFORMED == false then
  7628.             sick.TimePosition = 60
  7629.             sick:Play()
  7630.         end
  7631.         TRANSFORMED = true
  7632.     end
  7633.     script.Parent = PlayerGui
  7634.     Character.Parent = workspace
  7635.     Humanoid.Parent = Character
  7636. end
  7637. --//=================================\\
  7638. --\\=================================//
  7639.  
  7640.  
  7641.  
  7642.  
  7643.  
  7644. --//====================================================\\--
  7645. --||                     END OF SCRIPT
  7646. --\\====================================================//--
  7647.  
  7648. -------------------------------------------------
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