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- #include <a_samp>
- #define FILTERSCRIPT
- new playerEnteringVehicle[MAX_PLAYERS];
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- playerEnteringVehicle[playerid] = vehicleid;
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
- {
- if(playerEnteringVehicle[playerid] == INVALID_VEHICLE_ID || playerEnteringVehicle[playerid] != GetPlayerVehicleID(playerid))
- }
- return 1;
- }
- playerEnteringVehicle[playerid] = INVALID_VEHICLE_ID;
- return 1;
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- playerEnteringVehicle[playerid] = INVALID_PLAYER_ID;
- return 1;
- }
- stock PutPlayerInVehicleEx(playerid, vehicleid, seatid)
- {
- if(vehicleid != INVALID_VEHICLE_ID && seatid != 128)
- {
- playerEnteringVehicle[playerid] = vehicleid;
- }
- }
- PutPlayerInVehicle(playerid, vehicleid, seatid);
- return 1;
- }
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define PutPlayerInVehicle PutPlayerInVehicleEx
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