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May 26th, 2010
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  1. FreeSpace version: 3.6.12
  2. Passed cmdline options:
  3. -env
  4. -missile_lighting
  5. -glow
  6. -nomotiondebris
  7. -spec
  8. -normal
  9. -3dshockwave
  10. -no_vsync
  11. -targetinfo
  12. -3dwarp
  13. -ship_choice_3d
  14. -weapon_choice_3d
  15. -warp_flash
  16. -mod blueplanet-3612,blueplanet,mediavps
  17. -no_3d_sound
  18. -fullscreen_window
  19. Building file index...
  20. Found root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-ai.vp' with a checksum of 0x3545907f
  21. Found root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-rb.vp' with a checksum of 0x28887e8a
  22. Found root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-sfx.vp' with a checksum of 0x925d72f5
  23. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-adv-core.vp' with a checksum of 0x2851edb0
  24. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
  25. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
  26. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
  27. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x2fbf9650
  28. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x30ee5a34
  29. Found root pack 'F:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x10c19639
  30. Found root pack 'F:\Games\FreeSpace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
  31. Found root pack 'F:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
  32. Found root pack 'F:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
  33. Found root pack 'F:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
  34. Found root pack 'F:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
  35. Found root pack 'F:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
  36. Found root pack 'F:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  37. Found root pack 'F:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  38. Found root pack 'F:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  39. Found root pack 'F:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  40. Found root pack 'F:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'F:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'F:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'F:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'F:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'F:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'F:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'F:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'F:\Games\FreeSpace2\blueplanet-3612\' ... 2 files
  49. Searching root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-ai.vp' ... 3 files
  50. Searching root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-rb.vp' ... 2 files
  51. Searching root pack 'F:\Games\FreeSpace2\blueplanet-3612\bp-3612-sfx.vp' ... 7 files
  52. Searching root 'F:\Games\FreeSpace2\blueplanet\' ... 2 files
  53. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-adv-core.vp' ... 2 files
  54. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 403 files
  55. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
  56. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 685 files
  57. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 46 files
  58. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 373 files
  59. Searching root pack 'F:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1394 files
  60. Searching root 'F:\Games\FreeSpace2\mediavps\' ... 234 files
  61. Searching root pack 'F:\Games\FreeSpace2\mediavps\3610_Patch.vp' ... 180 files
  62. Searching root pack 'F:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files
  63. Searching root pack 'F:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1810 files
  64. Searching root pack 'F:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 146 files
  65. Searching root pack 'F:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1046 files
  66. Searching root pack 'F:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
  67. Searching root 'F:\Games\FreeSpace2\' ... 341 files
  68. Searching root pack 'F:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  69. Searching root pack 'F:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  70. Searching root pack 'F:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  71. Searching root pack 'F:\Games\FreeSpace2\root_fs2.vp' ... 157 files
  72. Searching root pack 'F:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  73. Searching root pack 'F:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  74. Searching root pack 'F:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  75. Searching root pack 'F:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  76. Searching root pack 'F:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  77. Searching root pack 'F:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  78. Searching root pack 'F:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  79. Searching root pack 'F:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  80. Searching root 'd:\' ... 0 files
  81. Found 33 roots and 17039 files.
  82. AutoLang: Language auto-detection successful...
  83. Setting language to English
  84. TBM => Starting parse of 'mv_strings-lcl.tbm' ...
  85. Initializing OpenAL...
  86. OpenAL Vendor : Creative Labs Inc.
  87. OpenAL Renderer : SB Audigy 2 ZS Audio [CF00]
  88. OpenAL Version : OpenAL version 1.1
  89.  
  90. Available Playback Devices:
  91. SB Audigy 2 ZS Audio [CF00] *default*
  92. Generic Software on Speakers (Creative SB Audigy 2 ZS (WDM))
  93. Generic Software on SPDIF Out (Creative SB Audigy 2 ZS (WDM))
  94.  
  95. Available Capture Devices:
  96. Microphone (High Definition Aud *default*
  97. "What U Hear" (Creative SB Audi
  98. Analog Mix (Line/CD/Aux/TAD/PC)
  99. CD Digital (Creative SB Audigy
  100. S/PDIF-In (Creative SB Audigy 2
  101.  
  102. Found extension "ALC_EXT_EFX".
  103.  
  104. Sample rate: 48000 (44100)
  105. EFX enabled: NO
  106. Playback device: SB Audigy 2 ZS Audio [CF00]
  107. Capture device: Microphone (High Definition Aud
  108. ... OpenAL successfully initialized!
  109. Failed to init speech
  110. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  111. Initializing WGL...
  112. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  113. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  114. OpenGL Vendor : ATI Technologies Inc.
  115. OpenGL Renderer : ATI Radeon HD 5800 Series
  116. OpenGL Version : 3.2.9704 Compatibility Profile Context
  117.  
  118. Using extension "GL_EXT_fog_coord".
  119. Using extension "GL_ARB_multitexture".
  120. Using extension "GL_ARB_texture_env_add".
  121. Using extension "GL_ARB_texture_compression".
  122. Using extension "GL_EXT_texture_compression_s3tc".
  123. Using extension "GL_EXT_texture_filter_anisotropic".
  124. Using extension "GL_ARB_texture_env_combine".
  125. Using extension "GL_EXT_compiled_vertex_array".
  126. Using extension "GL_EXT_draw_range_elements".
  127. Using extension "GL_ARB_texture_mirrored_repeat".
  128. Using extension "GL_ARB_texture_non_power_of_two".
  129. Using extension "GL_ARB_vertex_buffer_object".
  130. Using extension "GL_ARB_pixel_buffer_object".
  131. Using extension "GL_SGIS_generate_mipmap".
  132. Using extension "GL_EXT_framebuffer_object".
  133. Using extension "GL_ARB_texture_rectangle".
  134. Using extension "GL_EXT_bgra".
  135. Using extension "GL_ARB_texture_cube_map".
  136. Using extension "GL_EXT_texture_lod_bias".
  137. Using extension "GL_ARB_point_sprite".
  138. Using extension "GL_ARB_shading_language_100".
  139. Using extension "GL_ARB_shader_objects".
  140. Using extension "GL_ARB_vertex_shader".
  141. Using extension "GL_ARB_fragment_shader".
  142. Using extension "GL_ARB_shader_texture_lod".
  143. Found special extension function "wglSwapIntervalEXT".
  144.  
  145. Initializing Shaders Manager...
  146. Loading and compiling main shaders...
  147. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
  148. Vertex shader compiled with warnings:
  149. Vertex shader was successfully compiled to run on hardware.
  150.  
  151. Fragment shader compiled with warnings:
  152. Fragment shader was successfully compiled to run on hardware.
  153. Shader linked with warnings:
  154. Fragment shader(s) linked, vertex shader(s) linked.
  155.  
  156. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
  157. Vertex shader compiled with warnings:
  158. Vertex shader was successfully compiled to run on hardware.
  159.  
  160. Fragment shader compiled with warnings:
  161. Fragment shader was successfully compiled to run on hardware.
  162. Shader linked with warnings:
  163. Fragment shader(s) linked, vertex shader(s) linked.
  164.  
  165. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
  166. Vertex shader compiled with warnings:
  167. Vertex shader was successfully compiled to run on hardware.
  168.  
  169. Fragment shader compiled with warnings:
  170. Fragment shader was successfully compiled to run on hardware.
  171. Shader linked with warnings:
  172. Fragment shader(s) linked, vertex shader(s) linked.
  173.  
  174. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
  175. Vertex shader compiled with warnings:
  176. Vertex shader was successfully compiled to run on hardware.
  177.  
  178. Fragment shader compiled with warnings:
  179. Fragment shader was successfully compiled to run on hardware.
  180. Shader linked with warnings:
  181. Fragment shader(s) linked, vertex shader(s) linked.
  182.  
  183. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
  184. Vertex shader compiled with warnings:
  185. Vertex shader was successfully compiled to run on hardware.
  186.  
  187. Fragment shader compiled with warnings:
  188. Fragment shader was successfully compiled to run on hardware.
  189. Shader linked with warnings:
  190. Fragment shader(s) linked, vertex shader(s) linked.
  191.  
  192. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
  193. Vertex shader compiled with warnings:
  194. Vertex shader was successfully compiled to run on hardware.
  195.  
  196. Fragment shader compiled with warnings:
  197. Fragment shader was successfully compiled to run on hardware.
  198. Shader linked with warnings:
  199. Fragment shader(s) linked, vertex shader(s) linked.
  200.  
  201. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
  202. Vertex shader compiled with warnings:
  203. Vertex shader was successfully compiled to run on hardware.
  204.  
  205. Fragment shader compiled with warnings:
  206. Fragment shader was successfully compiled to run on hardware.
  207. Shader linked with warnings:
  208. Fragment shader(s) linked, vertex shader(s) linked.
  209.  
  210. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
  211. Vertex shader compiled with warnings:
  212. Vertex shader was successfully compiled to run on hardware.
  213.  
  214. Fragment shader compiled with warnings:
  215. Fragment shader was successfully compiled to run on hardware.
  216. Shader linked with warnings:
  217. Fragment shader(s) linked, vertex shader(s) linked.
  218.  
  219. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
  220. Vertex shader compiled with warnings:
  221. Vertex shader was successfully compiled to run on hardware.
  222.  
  223. Fragment shader compiled with warnings:
  224. Fragment shader was successfully compiled to run on hardware.
  225. Shader linked with warnings:
  226. Fragment shader(s) linked, vertex shader(s) linked.
  227.  
  228. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
  229. Vertex shader compiled with warnings:
  230. Vertex shader was successfully compiled to run on hardware.
  231.  
  232. Fragment shader compiled with warnings:
  233. Fragment shader was successfully compiled to run on hardware.
  234. Shader linked with warnings:
  235. Fragment shader(s) linked, vertex shader(s) linked.
  236.  
  237. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
  238. Vertex shader compiled with warnings:
  239. Vertex shader was successfully compiled to run on hardware.
  240.  
  241. Fragment shader compiled with warnings:
  242. Fragment shader was successfully compiled to run on hardware.
  243. Shader linked with warnings:
  244. Fragment shader(s) linked, vertex shader(s) linked.
  245.  
  246. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
  247. Vertex shader compiled with warnings:
  248. Vertex shader was successfully compiled to run on hardware.
  249.  
  250. Fragment shader compiled with warnings:
  251. Fragment shader was successfully compiled to run on hardware.
  252. Shader linked with warnings:
  253. Fragment shader(s) linked, vertex shader(s) linked.
  254.  
  255. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
  256. Vertex shader compiled with warnings:
  257. Vertex shader was successfully compiled to run on hardware.
  258.  
  259. Fragment shader compiled with warnings:
  260. Fragment shader was successfully compiled to run on hardware.
  261. Shader linked with warnings:
  262. Fragment shader(s) linked, vertex shader(s) linked.
  263.  
  264. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
  265. Vertex shader compiled with warnings:
  266. Vertex shader was successfully compiled to run on hardware.
  267.  
  268. Fragment shader compiled with warnings:
  269. Fragment shader was successfully compiled to run on hardware.
  270. Shader linked with warnings:
  271. Fragment shader(s) linked, vertex shader(s) linked.
  272.  
  273. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
  274. Vertex shader compiled with warnings:
  275. Vertex shader was successfully compiled to run on hardware.
  276.  
  277. Fragment shader compiled with warnings:
  278. Fragment shader was successfully compiled to run on hardware.
  279. Shader linked with warnings:
  280. Fragment shader(s) linked, vertex shader(s) linked.
  281.  
  282. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
  283. Vertex shader compiled with warnings:
  284. Vertex shader was successfully compiled to run on hardware.
  285.  
  286. Fragment shader compiled with warnings:
  287. Fragment shader was successfully compiled to run on hardware.
  288. Shader linked with warnings:
  289. Fragment shader(s) linked, vertex shader(s) linked.
  290.  
  291. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
  292. Vertex shader compiled with warnings:
  293. Vertex shader was successfully compiled to run on hardware.
  294.  
  295. Fragment shader compiled with warnings:
  296. Fragment shader was successfully compiled to run on hardware.
  297. Shader linked with warnings:
  298. Fragment shader(s) linked, vertex shader(s) linked.
  299.  
  300. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
  301. Vertex shader compiled with warnings:
  302. Vertex shader was successfully compiled to run on hardware.
  303.  
  304. Fragment shader compiled with warnings:
  305. Fragment shader was successfully compiled to run on hardware.
  306. Shader linked with warnings:
  307. Fragment shader(s) linked, vertex shader(s) linked.
  308.  
  309. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
  310. Vertex shader compiled with warnings:
  311. Vertex shader was successfully compiled to run on hardware.
  312.  
  313. Fragment shader compiled with warnings:
  314. Fragment shader was successfully compiled to run on hardware.
  315. Shader linked with warnings:
  316. Fragment shader(s) linked, vertex shader(s) linked.
  317.  
  318. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
  319. Vertex shader compiled with warnings:
  320. Vertex shader was successfully compiled to run on hardware.
  321.  
  322. Fragment shader compiled with warnings:
  323. Fragment shader was successfully compiled to run on hardware.
  324. Shader linked with warnings:
  325. Fragment shader(s) linked, vertex shader(s) linked.
  326.  
  327. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
  328. Vertex shader compiled with warnings:
  329. Vertex shader was successfully compiled to run on hardware.
  330.  
  331. Fragment shader compiled with warnings:
  332. Fragment shader was successfully compiled to run on hardware.
  333. Shader linked with warnings:
  334. Fragment shader(s) linked, vertex shader(s) linked.
  335.  
  336. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
  337. Vertex shader compiled with warnings:
  338. Vertex shader was successfully compiled to run on hardware.
  339.  
  340. Fragment shader compiled with warnings:
  341. Fragment shader was successfully compiled to run on hardware.
  342. Shader linked with warnings:
  343. Fragment shader(s) linked, vertex shader(s) linked.
  344.  
  345. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
  346. Vertex shader compiled with warnings:
  347. Vertex shader was successfully compiled to run on hardware.
  348.  
  349. Fragment shader compiled with warnings:
  350. Fragment shader was successfully compiled to run on hardware.
  351. Shader linked with warnings:
  352. Fragment shader(s) linked, vertex shader(s) linked.
  353.  
  354. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
  355. Vertex shader compiled with warnings:
  356. Vertex shader was successfully compiled to run on hardware.
  357.  
  358. Fragment shader compiled with warnings:
  359. Fragment shader was successfully compiled to run on hardware.
  360. Shader linked with warnings:
  361. Fragment shader(s) linked, vertex shader(s) linked.
  362.  
  363. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
  364. Vertex shader compiled with warnings:
  365. Vertex shader was successfully compiled to run on hardware.
  366.  
  367. Fragment shader compiled with warnings:
  368. Fragment shader was successfully compiled to run on hardware.
  369. Shader linked with warnings:
  370. Fragment shader(s) linked, vertex shader(s) linked.
  371.  
  372. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
  373. Vertex shader compiled with warnings:
  374. Vertex shader was successfully compiled to run on hardware.
  375.  
  376. Fragment shader compiled with warnings:
  377. Fragment shader was successfully compiled to run on hardware.
  378. Shader linked with warnings:
  379. Fragment shader(s) linked, vertex shader(s) linked.
  380.  
  381. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
  382. Vertex shader compiled with warnings:
  383. Vertex shader was successfully compiled to run on hardware.
  384.  
  385. Fragment shader compiled with warnings:
  386. Fragment shader was successfully compiled to run on hardware.
  387. Shader linked with warnings:
  388. Fragment shader(s) linked, vertex shader(s) linked.
  389.  
  390. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
  391. Vertex shader compiled with warnings:
  392. Vertex shader was successfully compiled to run on hardware.
  393.  
  394. Fragment shader compiled with warnings:
  395. Fragment shader was successfully compiled to run on hardware.
  396. Shader linked with warnings:
  397. Fragment shader(s) linked, vertex shader(s) linked.
  398.  
  399. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
  400. Vertex shader compiled with warnings:
  401. Vertex shader was successfully compiled to run on hardware.
  402.  
  403. Fragment shader compiled with warnings:
  404. Fragment shader was successfully compiled to run on hardware.
  405. Shader linked with warnings:
  406. Fragment shader(s) linked, vertex shader(s) linked.
  407.  
  408. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
  409. Vertex shader compiled with warnings:
  410. Vertex shader was successfully compiled to run on hardware.
  411.  
  412. Fragment shader compiled with warnings:
  413. Fragment shader was successfully compiled to run on hardware.
  414. Shader linked with warnings:
  415. Fragment shader(s) linked, vertex shader(s) linked.
  416.  
  417. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
  418. Vertex shader compiled with warnings:
  419. Vertex shader was successfully compiled to run on hardware.
  420.  
  421. Fragment shader compiled with warnings:
  422. Fragment shader was successfully compiled to run on hardware.
  423. Shader linked with warnings:
  424. Fragment shader(s) linked, vertex shader(s) linked.
  425.  
  426. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
  427. Vertex shader compiled with warnings:
  428. Vertex shader was successfully compiled to run on hardware.
  429.  
  430. Fragment shader compiled with warnings:
  431. Fragment shader was successfully compiled to run on hardware.
  432. Shader linked with warnings:
  433. Fragment shader(s) linked, vertex shader(s) linked.
  434.  
  435. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
  436. Vertex shader compiled with warnings:
  437. Vertex shader was successfully compiled to run on hardware.
  438.  
  439. Fragment shader compiled with warnings:
  440. Fragment shader was successfully compiled to run on hardware.
  441. Shader linked with warnings:
  442. Fragment shader(s) linked, vertex shader(s) linked.
  443.  
  444. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
  445. Vertex shader compiled with warnings:
  446. Vertex shader was successfully compiled to run on hardware.
  447.  
  448. Fragment shader compiled with warnings:
  449. Fragment shader was successfully compiled to run on hardware.
  450. Shader linked with warnings:
  451. Fragment shader(s) linked, vertex shader(s) linked.
  452.  
  453. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
  454. Vertex shader compiled with warnings:
  455. Vertex shader was successfully compiled to run on hardware.
  456.  
  457. Fragment shader compiled with warnings:
  458. Fragment shader was successfully compiled to run on hardware.
  459. Shader linked with warnings:
  460. Fragment shader(s) linked, vertex shader(s) linked.
  461.  
  462. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
  463. Vertex shader compiled with warnings:
  464. Vertex shader was successfully compiled to run on hardware.
  465.  
  466. Fragment shader compiled with warnings:
  467. Fragment shader was successfully compiled to run on hardware.
  468. Shader linked with warnings:
  469. Fragment shader(s) linked, vertex shader(s) linked.
  470.  
  471. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
  472. Vertex shader compiled with warnings:
  473. Vertex shader was successfully compiled to run on hardware.
  474.  
  475. Fragment shader compiled with warnings:
  476. Fragment shader was successfully compiled to run on hardware.
  477. Shader linked with warnings:
  478. Fragment shader(s) linked, vertex shader(s) linked.
  479.  
  480. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
  481. Vertex shader compiled with warnings:
  482. Vertex shader was successfully compiled to run on hardware.
  483.  
  484. Fragment shader compiled with warnings:
  485. Fragment shader was successfully compiled to run on hardware.
  486. Shader linked with warnings:
  487. Fragment shader(s) linked, vertex shader(s) linked.
  488.  
  489. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  490. Vertex shader compiled with warnings:
  491. Vertex shader was successfully compiled to run on hardware.
  492.  
  493. Fragment shader compiled with warnings:
  494. Fragment shader was successfully compiled to run on hardware.
  495. Shader linked with warnings:
  496. Fragment shader(s) linked, vertex shader(s) linked.
  497.  
  498. Shaders Manager initialized.
  499.  
  500. Max texture units: 8 (16)
  501. Max elements vertices: 2147483647
  502. Max elements indices: 16777215
  503. Max texture size: 16384x16384
  504. Can use compressed textures: YES
  505. Texture compression available: YES
  506. Using trilinear texture filter.
  507. Using GLSL for model rendering.
  508. Shader Version: 1.50
  509. ... OpenGL init is complete!
  510. Size of bitmap info = 760 KB
  511. Size of bitmap extra info = 52 bytes
  512. ANI cursorweb with size 24x24 (25.0% wasted)
  513. GRAPHICS: Initializing default colors...
  514. SCRIPTING: Beginning initialization sequence...
  515. SCRIPTING: Beginning Lua initialization...
  516. LUA: Opening LUA state...
  517. LUA: Initializing base Lua libraries...
  518. LUA: Beginning ADE initialization
  519. ADE: Initializing enumeration constants...
  520. ADE: Assigning Lua session...
  521. SCRIPTING: Beginning main hook parse sequence....
  522. Wokka! Error opening file (scripting.tbl)!
  523. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  524. TBM => Starting parse of 'flak-sct.tbm' ...
  525. TBM => Starting parse of 'velindc-sct.tbm' ...
  526. Oh noes!! File is empty! (velindc-sct.tbm)!
  527. TABLES: Unable to parse 'velindc-sct.tbm'! Error code = 5.
  528. TBM => Starting parse of 'bp-exp-sct.tbm' ...
  529. SCRIPTING: Inititialization complete.
  530. SCRIPTING: Splash screen overrides checked
  531. Loading 2_PreLoad.dds (1024x768x24)
  532. Loading 2_PreLoadLogo.dds (560x257x32)
  533. SCRIPTING: Splash hook has been run
  534. SCRIPTING: Splash screen conditional hook has been run
  535. Using high memory settings...
  536. Wokka! Error opening file (interface.tbl)!
  537. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  538. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  539. TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
  540. TBM => Starting parse of 'bp-sdf.tbm' ...
  541. ANI 2_radar1 with size 209x170 (33.6% wasted)
  542. Windows reported 16 joysticks, we found 0
  543. Current soundtrack set to -1 in event_music_reset_choices
  544. TBM => Starting parse of 'mv_music-mus.tbm' ...
  545. TBM => Starting parse of 'bp-mus.tbm' ...
  546. TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
  547. TBM => Starting parse of 'bp-advanced-mfl.tbm' ...
  548. Wokka! Error opening file (armor.tbl)!
  549. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  550. TBM => Starting parse of 'bp-3612-sfx-amr.tbm' ...
  551. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  552. TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
  553. TBM => Starting parse of 'beams-wxp.tbm' ...
  554. TBM => Starting parse of 'bp-wxp.tbm' ...
  555. TBM => Starting parse of 'bp-3612-sfx-wxp.tbm' ...
  556. BMPMAN: Found EFF (exp20.eff) with 199 frames at 20 fps.
  557. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
  558. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
  559. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
  560. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
  561. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  562. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  563. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  564. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  565. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  566. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  567. BMPMAN: Found EFF (ParticleSmoke01.eff) with 88 frames at 30 fps.
  568. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  569. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  570. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  571. BMPMAN: Found EFF (exp_merc.eff) with 15 frames at 30 fps.
  572. BMPMAN: Found EFF (shockwave02.eff) with 29 frames at 30 fps.
  573. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  574. TBM => Starting parse of 'mv_tech-wep.tbm' ...
  575. TBM => Starting parse of 'mv_models-wep.tbm' ...
  576. TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
  577. TBM => Starting parse of 'beams-wep.tbm' ...
  578. TBM => Starting parse of 'bp-wep.tbm' ...
  579. BMPMAN: Found EFF (Shockwave01.eff) with 94 frames at 60 fps.
  580. TBM => Starting parse of 'bp-advanced-wep.tbm' ...
  581. TBM => Starting parse of 'bp-3612-sfx-wep.tbm' ...
  582. TBM => Starting parse of 'bp-3612-rb-wep.tbm' ...
  583. TBM => Starting parse of 'bp-aip.tbm' ...
  584. TBM => Starting parse of 'bp-3612-ai-aip.tbm' ...
  585. TBM => Starting parse of 'bp-3612-ai-obt.tbm' ...
  586. TBM => Starting parse of 'mv_trails-shp.tbm' ...
  587. TBM => Starting parse of 'mv_dragon-shp.tbm' ...
  588. TBM => Starting parse of 'mv_density-shp.tbm' ...
  589. TBM => Starting parse of 'mv_models-shp.tbm' ...
  590. TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
  591. TBM => Starting parse of 'mv_tech-shp.tbm' ...
  592. TBM => Starting parse of 'bp-shp.tbm' ...
  593. TBM => Starting parse of 'bp-3612-sfx-shp.tbm' ...
  594. TBM => Starting parse of 'bp-3612-rb-shp.tbm' ...
  595. TBM => Starting parse of 'mv_escort-hdg.tbm' ...
  596. TBM => Starting parse of 'mv_effects-str.tbm' ...
  597. TBM => Starting parse of 'bp-str.tbm' ...
  598. loading animated cursor "cursor"
  599. Ships.tbl is : VALID
  600. Weapons.tbl is : VALID
  601. cfile_init() took 309
  602. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  603. Loaded main_amb.wav
  604. OpenAL ERROR: "Invalid enum parameter passed as an argument to an AL call." in z:\src\code\fs2_open\code\sound\ds.cpp, line 1627
  605. Loading 2_ChoosePilot-m.pcx (1024x768x8)
  606. Loading 2_ChoosePilot.dds (1024x768x24)
  607. Loading 2_CPB_060002.dds (71x37x32)
  608. Loading cursor.ani (32x32x16)
  609. Loading 2_CPB_050002.dds (77x58x32)
  610. Loaded commit.wav
  611. OpenAL ERROR: "Invalid enum parameter passed as an argument to an AL call." in z:\src\code\fs2_open\code\sound\ds.cpp, line 1627
  612. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  613. Someone passed an extension to bm_load for file 'hammer1.pcx'
  614. Loading hammer1.dds (128x128x32)
  615. Bumping dynamic sexp node limit from 0 to 250...
  616. Bumping dynamic sexp node limit from 250 to 500...
  617. Loading 2_MainScreen-M.pcx (1024x768x8)
  618. WARNING!, Could not load door anim 2_Exit in main hall
  619. WARNING!, Could not load door anim 2_Pilot in main hall
  620. WARNING!, Could not load door anim 2_Continue in main hall
  621. WARNING!, Could not load door anim 2_Tech in main hall
  622. WARNING!, Could not load door anim 2_Option in main hall
  623. WARNING!, Could not load door anim 2_Campaign in main hall
  624. AUDIOSTR => Successfully opened: bptheme3.ogg
  625. Loading 2_MainScreen.dds (1024x768x24)
  626. Loaded Techroom1.wav
  627. OpenAL ERROR: "Invalid enum parameter passed as an argument to an AL call." in z:\src\code\fs2_open\code\sound\ds.cpp, line 1627
  628. Loaded user_c.wav
  629. OpenAL ERROR: "Invalid enum parameter passed as an argument to an AL call." in z:\src\code\fs2_open\code\sound\ds.cpp, line 1627
  630. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  631. Reinitializing sexp nodes...
  632. Entered function with 500 nodes.
  633. Last persistent node index is -1.
  634. Exited function with 0 nodes.
  635. Bumping dynamic sexp node limit from 0 to 250...
  636. Bumping dynamic sexp node limit from 250 to 500...
  637. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  638. =================== STARTING LEVEL LOAD ==================
  639. Reinitializing sexp nodes...
  640. Entered function with 500 nodes.
  641. Last persistent node index is 300.
  642. Exited function with 500 nodes.
  643. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  644. Loading 2_LoadingBG.dds (1024x768x24)
  645. Loading 2_Loading.eff[1] (824x43x24)
  646. Starting model page in...
  647. Beginning level bitmap paging...
  648. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  649. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  650. TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
  651. TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
  652. TBM => Starting parse of 'bp-fbl.tbm' ...
  653. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  654. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  655. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
  656. Loading warp model
  657. Loading model 'warp.pof'
  658. IBX: Found a good IBX/TSB to read for 'warp.pof'.
  659. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
  660. Glow point bank 0 texture num is 424100 for 'warp.pof'
  661. Glow point bank texture not found for 'warp.pof', setting as the normal one num
  662. 300
  663. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  664. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  665. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  666. SHOCKWAVE => Loading default shockwave model...
  667. Loading model 'shockwave.pof'
  668. IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
  669. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
  670. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  671. For "shockwave.pof" I couldn't find shockwave3d-shine.ani
  672. For "shockwave.pof" I couldn't find shockwave3d-normal.ani
  673. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  674. SHOCKWAVE => Default model load: SUCCEEDED!!
  675. MISSION LOAD: 'bp-14.fs2'
  676. Hmmm... Extension passed to mission_load...
  677. Reinitializing sexp nodes...
  678. Entered function with 500 nodes.
  679. Last persistent node index is 300.
  680. Exited function with 500 nodes.
  681. Using callsign: Bei
  682. Using callsign: Corey
  683. Using callsign: Taylor
  684. Bumping dynamic sexp node limit from 500 to 750...
  685. Starting mission message count : 242
  686. Ending mission message count : 262
  687. Current soundtrack set to -1 in event_music_reset_choices
  688. Current soundtrack set to -1 in event_music_set_soundtrack
  689. Loading model 'ss01.pof'
  690. IBX: Found a good IBX/TSB to read for 'ss01.pof'.
  691. IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0xd26cf044 -- "ss01.pof"
  692. For "ss01.pof" I couldn't find goldglass-glow.ani
  693. For "ss01.pof" I couldn't find goldglass-normal.ani
  694. Loading model 'keeper.pof'
  695. IBX: Found a good IBX/TSB to read for 'keeper.pof'.
  696. IBX-DEBUG => POF checksum: 0xd53844b2, IBX checksum: 0x2b09b82e -- "keeper.pof"
  697. For "keeper.pof" I couldn't find acap01-glow.ani
  698. For "keeper.pof" I couldn't find acap04-glow.ani
  699. For "keeper.pof" I couldn't find damage-glow.ani
  700. For "keeper.pof" I couldn't find damage-normal.ani
  701. Potential problem found: Unrecognized subsystem type 'reactor cover', believed to be in ship keeper.pof
  702. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship keeper.pof
  703. Allocating space for at least 50 new ship subsystems ... a total of 200 is now available (50 in-use).
  704. Loading model 'malia.pof'
  705. IBX: Found a good IBX/TSB to read for 'malia.pof'.
  706. IBX-DEBUG => POF checksum: 0x7eff9460, IBX checksum: 0xa4ceceb5 -- "malia.pof"
  707. For "malia.pof" I couldn't find acap01-glow.ani
  708. For "malia.pof" I couldn't find vgatea2-glow.ani
  709. For "malia.pof" I couldn't find acap01-glow.ani
  710. For "malia.pof" I couldn't find damage-glow.ani
  711. For "malia.pof" I couldn't find damage-normal.ani
  712. Loading model 'Kato.pof'
  713. IBX: Found a good IBX/TSB to read for 'Kato.pof'.
  714. IBX-DEBUG => POF checksum: 0xe5eadf36, IBX checksum: 0x3310580b -- "Kato.pof"
  715. For "Kato.pof" I couldn't find damage-glow.ani
  716. For "Kato.pof" I couldn't find damage-normal.ani
  717. Loading model 'fighterCW-02t.pof'
  718. IBX: Found a good IBX/TSB to read for 'fighterCW-02t.pof'.
  719. IBX-DEBUG => POF checksum: 0x19fccfce, IBX checksum: 0x5843737d -- "fighterCW-02t.pof"
  720. For "fighterCW-02t.pof" I couldn't find glass-glow.ani
  721. For "fighterCW-02t.pof" I couldn't find glass-normal.ani
  722. For "fighterCW-02t.pof" I couldn't find tercoc01-normal.ani
  723. For "fighterCW-02t.pof" I couldn't find aurora-debris-glow.ani
  724. For "fighterCW-02t.pof" I couldn't find aurora-debris-shine.ani
  725. For "fighterCW-02t.pof" I couldn't find aurora-debris-normal.ani
  726. Glow point bank 0 texture num is 790172 for 'fighterCW-02t.pof'
  727. Glow point bank texture not found for 'fighterCW-02t.pof', setting as the normal one num
  728. Glow point bank 1 texture num is 794923 for 'fighterCW-02t.pof'
  729. Glow point bank texture not found for 'fighterCW-02t.pof', setting as the normal one num
  730. Loading model 'escapepod01.pof'
  731. IBX: Found a good IBX/TSB to read for 'escapepod01.pof'.
  732. IBX-DEBUG => POF checksum: 0x4a31f88c, IBX checksum: 0xfaf426da -- "escapepod01.pof"
  733. OpenGL: Created 512x512 FBO!
  734. ANI 2_lock1 with size 56x53 (17.2% wasted)
  735. ANI 2_lockspin with size 100x100 (21.9% wasted)
  736. ANI 2_lead1 with size 26x26 (18.8% wasted)
  737. ANI 2_energy2 with size 86x96 (25.0% wasted)
  738. ANI toggle1 with size 57x20 (37.5% wasted)
  739. ANI weapons1 with size 126x20 (37.5% wasted)
  740. ANI weapons1_b with size 150x20 (37.5% wasted)
  741. ANI 2_toparc1 with size 252x60 (6.3% wasted)
  742. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  743. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  744. ANI 2_leftarc with size 103x252 (1.6% wasted)
  745. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  746. ANI 2_reticle1 with size 38x24 (25.0% wasted)
  747. ANI targhit1 with size 31x21 (34.4% wasted)
  748. ANI energy1 with size 12x41 (35.9% wasted)
  749. ANI targetview1 with size 137x156 (39.1% wasted)
  750. ANI targetview2 with size 4x96 (25.0% wasted)
  751. ANI targetview3 with size 7x20 (37.5% wasted)
  752. ANI damage1 with size 148x25 (21.9% wasted)
  753. ANI support1 with size 108x24 (25.0% wasted)
  754. ANI objective1 with size 149x21 (34.4% wasted)
  755. ANI wingman1 with size 71x53 (17.2% wasted)
  756. ANI wingman2 with size 35x53 (17.2% wasted)
  757. ANI wingman3 with size 14x53 (17.2% wasted)
  758. ANI netlag1 with size 29x30 (6.3% wasted)
  759. ANI head1 with size 164x132 (48.4% wasted)
  760. ANI time1 with size 47x23 (28.1% wasted)
  761. Loading model 'nebula.pof'
  762. IBX: Found a good IBX/TSB to read for 'nebula.pof'.
  763. IBX-DEBUG => POF checksum: 0x6a6110a5, IBX checksum: 0x90f2b621 -- "nebula.pof"
  764. For "nebula.pof" I couldn't find nebback-glow.ani
  765. For "nebula.pof" I couldn't find nebback-shine.ani
  766. For "nebula.pof" I couldn't find nebback-normal.ani
  767. For "nebula.pof" I couldn't find nebright-glow.ani
  768. For "nebula.pof" I couldn't find nebright-shine.ani
  769. For "nebula.pof" I couldn't find nebright-normal.ani
  770. For "nebula.pof" I couldn't find nebtop-glow.ani
  771. For "nebula.pof" I couldn't find nebtop-shine.ani
  772. For "nebula.pof" I couldn't find nebtop-normal.ani
  773. For "nebula.pof" I couldn't find nebbottom-glow.ani
  774. For "nebula.pof" I couldn't find nebbottom-shine.ani
  775. For "nebula.pof" I couldn't find nebbottom-normal.ani
  776. For "nebula.pof" I couldn't find nebfront-glow.ani
  777. For "nebula.pof" I couldn't find nebfront-shine.ani
  778. For "nebula.pof" I couldn't find nebfront-normal.ani
  779. For "nebula.pof" I couldn't find nebleft-glow.ani
  780. For "nebula.pof" I couldn't find nebleft-shine.ani
  781. For "nebula.pof" I couldn't find nebleft-normal.ani
  782. Model nebula.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  783. =================== STARTING LEVEL DATA LOAD ==================
  784. Found support ship 'GTS Hygeia'
  785. Loading model 'support2t-01.pof'
  786. IBX: Found a good IBX/TSB to read for 'support2t-01.pof'.
  787. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof"
  788. For "support2t-01.pof" I couldn't find damage-glow.ani
  789. For "support2t-01.pof" I couldn't find damage-normal.ani
  790. Found support ship 'GVS Nephthys'
  791. Loading model 'support2v-01.pof'
  792. IBX: Found a good IBX/TSB to read for 'support2v-01.pof'.
  793. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof"
  794. For "support2v-01.pof" I couldn't find damage-glow.ani
  795. For "support2v-01.pof" I couldn't find damage-normal.ani
  796. Found ship 'Vishnan Sacred Keeper'
  797. Paging in textures for ship 'Vishnan Sacred Keeper'
  798. Found ship 'Temeraire Shuttle 6'
  799. Paging in textures for ship 'Temeraire Shuttle 6'
  800. Found ship 'Alpha 1'
  801. Paging in textures for ship 'Alpha 1'
  802. Found ship 'Preacher 1'
  803. Paging in textures for ship 'Preacher 1'
  804. Found ship 'Preacher 2'
  805. Paging in textures for ship 'Preacher 2'
  806. Found ship 'Preacher 3'
  807. Paging in textures for ship 'Preacher 3'
  808. Found ship 'Preacher 4'
  809. Paging in textures for ship 'Preacher 4'
  810. Found ship 'Preacher 5'
  811. Paging in textures for ship 'Preacher 5'
  812. Found ship 'Preacher 6'
  813. Paging in textures for ship 'Preacher 6'
  814. Found ship 'Arbiter 1'
  815. Paging in textures for ship 'Arbiter 1'
  816. Found ship 'Arbiter 2'
  817. Paging in textures for ship 'Arbiter 2'
  818. Found ship 'Arbiter 3'
  819. Paging in textures for ship 'Arbiter 3'
  820. Found ship 'Missionary 1'
  821. Paging in textures for ship 'Missionary 1'
  822. Found ship 'Missionary 2'
  823. Paging in textures for ship 'Missionary 2'
  824. Found ship 'Missionary 3'
  825. Paging in textures for ship 'Missionary 3'
  826. Found ship 'Missionary 4'
  827. Paging in textures for ship 'Missionary 4'
  828. Found ship 'Missionary 5'
  829. Paging in textures for ship 'Missionary 5'
  830. Found ship 'Missionary 6'
  831. Paging in textures for ship 'Missionary 6'
  832. Found future arrival ship 'Alpha 1'
  833. Paging in textures for future arrival ship 'Alpha 1'
  834. Found future arrival ship 'Beta 1'
  835. Paging in textures for future arrival ship 'Beta 1'
  836. Found future arrival ship 'Beta 2'
  837. Paging in textures for future arrival ship 'Beta 2'
  838. Allocating space for at least 22 new ship subsystems ... a total of 400 is now available (193 in-use).
  839. About to page in ships!
  840. ANI shieldAurora with size 112x93 (27.3% wasted)
  841. ANI genericshield with size 112x93 (27.3% wasted)
  842. There are 8 ship classes used in this mission.
  843. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  844. Not loading weapon id 1 (Subach HL-D)
  845. Not loading weapon id 2 (Mekhu HL-7)
  846. Not loading weapon id 3 (Mekhu HL-7D)
  847. Not loading weapon id 6 (MorningStar D)
  848. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  849. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  850. Not loading weapon id 9 (Prometheus D)
  851. Not loading weapon id 11 (Maxim D)
  852. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  853. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  854. Not loading weapon id 13 (UD-D Kayser)
  855. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  856. Not loading weapon id 16 (Training)
  857. Not loading weapon id 17 (Vasudan Light Laser)
  858. Not loading weapon id 18 (Targeting Laser)
  859. Not loading weapon id 19 (Shivan Light Laser)
  860. Not loading weapon id 20 (Shivan Heavy Laser)
  861. Not loading weapon id 21 (Shivan Mega Laser)
  862. BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps.
  863. Not loading weapon id 24 (Terran Turret)
  864. Not loading weapon id 25 (Terran Huge Turret)
  865. Not loading weapon id 26 (Terran Turret Weak)
  866. Not loading weapon id 27 (Shivan Turret Laser)
  867. Not loading weapon id 28 (Shivan Weak Turret Laser)
  868. Not loading weapon id 29 (Shivan Megafunk Turret)
  869. Not loading weapon id 30 (Shivan Super Laser)
  870. Not loading weapon id 31 (SRed)
  871. Not loading weapon id 32 (SAAA)
  872. Not loading weapon id 33 (LRed)
  873. Not loading weapon id 34 (BFRed)
  874. Not loading weapon id 35 (AAAf)
  875. Not loading weapon id 36 (AAAh)
  876. Not loading weapon id 37 (S-AAA-Weak)
  877. Not loading weapon id 38 (ULTRA Anti-Fighter Beam)
  878. Not loading weapon id 39 (TerSlash)
  879. Not loading weapon id 40 (LTerSlash)
  880. Not loading weapon id 41 (BFGreen)
  881. Not loading weapon id 42 (LRBGreen)
  882. Not loading weapon id 43 (BGreen)
  883. Not loading weapon id 44 (SGreen)
  884. Not loading weapon id 45 (SVas)
  885. Not loading weapon id 46 (BVas)
  886. Not loading weapon id 47 (VSlash)
  887. Not loading weapon id 48 (Green Beam)
  888. Not loading weapon id 49 (MjolnirBeam)
  889. Not loading weapon id 50 (MjolnirBeam#home)
  890. Not loading weapon id 51 (Standard Flak)
  891. Not loading weapon id 52 (Heavy Flak)
  892. Not loading weapon id 53 (Long Range Flak)
  893. Not loading weapon id 54 (Terran Turret 2)
  894. Not loading weapon id 55 (Terran Huge Turret 2)
  895. Not loading weapon id 56 (TerPulse)
  896. Not loading weapon id 57 (STerPulse)
  897. Loading model 'Blip.pof'
  898. IBX: Found a good IBX/TSB to read for 'Blip.pof'.
  899. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
  900. For "Blip.pof" I couldn't find cargo2t-01-glow.ani
  901. For "Blip.pof" I couldn't find cargo2t-01-shine.ani
  902. For "Blip.pof" I couldn't find cargo2t-01-normal.ani
  903. Not loading weapon id 62 (HRed)
  904. Not loading weapon id 63 (LRSRed)
  905. Not loading weapon id 64 (TerSlashBlue)
  906. Not loading weapon id 65 (BFBlue)
  907. Not loading weapon id 66 (HBlue)
  908. Not loading weapon id 67 (BBlue)
  909. Not loading weapon id 68 (MBlue)
  910. Not loading weapon id 69 (SBlue)
  911. BMPMAN: Found EFF (particle_turq.eff) with 11 frames at 22 fps.
  912. BMPMAN: Found EFF (ABeamAGlow.eff) with 40 frames at 30 fps.
  913. Not loading weapon id 71 (ABeamTiny)
  914. BMPMAN: Found EFF (vbeamglow.eff) with 60 frames at 26 fps.
  915. Not loading weapon id 75 (Point Defense Turret)
  916. Not loading weapon id 76 (Burst Flak)
  917. Not loading weapon id 77 (Mass Driver)
  918. Not loading weapon id 78 (Gauss Cannon)
  919. Loading model 'rockeye.pof'
  920. IBX: Found a good IBX/TSB to read for 'rockeye.pof'.
  921. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
  922. For "rockeye.pof" I couldn't find rocka-glow.ani
  923. For "rockeye.pof" I couldn't find rocka-shine.ani
  924. For "rockeye.pof" I couldn't find rocka-normal.ani
  925. For "rockeye.pof" I couldn't find rocka-glow.ani
  926. For "rockeye.pof" I couldn't find rocka-shine.ani
  927. For "rockeye.pof" I couldn't find rocka-normal.ani
  928. Glow point bank 0 texture num is 424100 for 'rockeye.pof'
  929. Glow point bank texture not found for 'rockeye.pof', setting as the normal one num
  930. Not loading weapon id 80 (Rockeye D)
  931. Not loading weapon id 81 (Enemy MX-64)
  932. Loading model 'Tempest.pof'
  933. IBX: Found a good IBX/TSB to read for 'Tempest.pof'.
  934. IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof"
  935. For "Tempest.pof" I couldn't find tempest-glow.ani
  936. For "Tempest.pof" I couldn't find tempest-shine.ani
  937. For "Tempest.pof" I couldn't find tempest-normal.ani
  938. Glow point bank 0 texture num is 424100 for 'Tempest.pof'
  939. Glow point bank texture not found for 'Tempest.pof', setting as the normal one num
  940. Not loading weapon id 83 (Tempest D)
  941. Loading model 'NewHornet.pof'
  942. IBX: Found a good IBX/TSB to read for 'NewHornet.pof'.
  943. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof"
  944. For "NewHornet.pof" I couldn't find newhornet-glow.ani
  945. For "NewHornet.pof" I couldn't find newhornet-normal.ani
  946. Glow point bank 0 texture num is 424100 for 'NewHornet.pof'
  947. Glow point bank texture not found for 'NewHornet.pof', setting as the normal one num
  948. Not loading weapon id 85 (Hornet D)
  949. Not loading weapon id 86 (Hornet#Weak)
  950. Loading model 'bombardier.pof'
  951. IBX: Found a good IBX/TSB to read for 'bombardier.pof'.
  952. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof"
  953. For "bombardier.pof" I couldn't find bombardier-glow.ani
  954. For "bombardier.pof" I couldn't find bombardier-normal.ani
  955. Glow point bank 0 texture num is 424100 for 'bombardier.pof'
  956. Glow point bank texture not found for 'bombardier.pof', setting as the normal one num
  957. Not loading weapon id 88 (Tornado D)
  958. Loading model 'crossbow.pof'
  959. IBX: Found a good IBX/TSB to read for 'crossbow.pof'.
  960. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
  961. For "crossbow.pof" I couldn't find crossbow-glow.ani
  962. For "crossbow.pof" I couldn't find crossbow-normal.ani
  963. No subsystems found for model "crossbow.pof".
  964. Glow point bank 0 texture num is 424100 for 'crossbow.pof'
  965. Glow point bank texture not found for 'crossbow.pof', setting as the normal one num
  966. Not loading weapon id 90 (Harpoon D)
  967. Not loading weapon id 91 (Harpoon#Weak)
  968. Loading model 'trebuchet.pof'
  969. IBX: Found a good IBX/TSB to read for 'trebuchet.pof'.
  970. IBX-DEBUG => POF checksum: 0x688e15f5, IBX checksum: 0xf6c9668d -- "trebuchet.pof"
  971. For "trebuchet.pof" I couldn't find trebuchet-glow.ani
  972. For "trebuchet.pof" I couldn't find trebuchet-normal.ani
  973. Glow point bank 0 texture num is 424100 for 'trebuchet.pof'
  974. Glow point bank texture not found for 'trebuchet.pof', setting as the normal one num
  975. Not loading weapon id 93 (TAG-A)
  976. Not loading weapon id 94 (TAG-B)
  977. Not loading weapon id 95 (TAG-C)
  978. Loading model 'piranha.pof'
  979. IBX: Found a good IBX/TSB to read for 'piranha.pof'.
  980. IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
  981. For "piranha.pof" I couldn't find piranha-glow.ani
  982. For "piranha.pof" I couldn't find piranha-normal.ani
  983. Glow point bank 0 texture num is 424100 for 'piranha.pof'
  984. Glow point bank texture not found for 'piranha.pof', setting as the normal one num
  985. Loading model 'stilettoII.pof'
  986. IBX: Found a good IBX/TSB to read for 'stilettoII.pof'.
  987. IBX-DEBUG => POF checksum: 0x6f4352cf, IBX checksum: 0xc0f267c6 -- "stilettoII.pof"
  988. For "stilettoII.pof" I couldn't find still-normal.ani
  989. Glow point bank 0 texture num is 424100 for 'stilettoII.pof'
  990. Glow point bank texture not found for 'stilettoII.pof', setting as the normal one num
  991. Loading model 'infyrno.pof'
  992. IBX: Found a good IBX/TSB to read for 'infyrno.pof'.
  993. IBX-DEBUG => POF checksum: 0xaef706c7, IBX checksum: 0x9b2555c2 -- "infyrno.pof"
  994. For "infyrno.pof" I couldn't find infyrno-glow.ani
  995. For "infyrno.pof" I couldn't find infyrno-shine.ani
  996. For "infyrno.pof" I couldn't find infyrno-normal.ani
  997. Glow point bank 0 texture num is 424100 for 'infyrno.pof'
  998. Glow point bank texture not found for 'infyrno.pof', setting as the normal one num
  999. Not loading weapon id 99 (Infyrno D)
  1000. Loading model 'belial.pof'
  1001. IBX: Found a good IBX/TSB to read for 'belial.pof'.
  1002. IBX-DEBUG => POF checksum: 0xb8ba8933, IBX checksum: 0x70b7a630 -- "belial.pof"
  1003. For "belial.pof" I couldn't find belial-normal.ani
  1004. Not loading weapon id 101 (Cyclops#short)
  1005. Not loading weapon id 102 (Rebel Bomb)
  1006. Loading model 'helios.pof'
  1007. IBX: Found a good IBX/TSB to read for 'helios.pof'.
  1008. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0xd9214c8a -- "helios.pof"
  1009. For "helios.pof" I couldn't find helios-glow.ani
  1010. For "helios.pof" I couldn't find helios-normal.ani
  1011. Glow point bank 0 texture num is 424100 for 'helios.pof'
  1012. Glow point bank texture not found for 'helios.pof', setting as the normal one num
  1013. Loading model 'EMPulse2.pof'
  1014. IBX: Found a good IBX/TSB to read for 'EMPulse2.pof'.
  1015. IBX-DEBUG => POF checksum: 0x5269eb44, IBX checksum: 0xb7bd5b3a -- "EMPulse2.pof"
  1016. For "EMPulse2.pof" I couldn't find empulse2-glow.ani
  1017. For "EMPulse2.pof" I couldn't find empulse2-normal.ani
  1018. Glow point bank 0 texture num is 790172 for 'EMPulse2.pof'
  1019. Glow point bank texture not found for 'EMPulse2.pof', setting as the normal one num
  1020. Glow point bank 1 texture num is 790172 for 'EMPulse2.pof'
  1021. Glow point bank texture not found for 'EMPulse2.pof', setting as the normal one num
  1022. Glow point bank 2 texture num is 790172 for 'EMPulse2.pof'
  1023. Glow point bank texture not found for 'EMPulse2.pof', setting as the normal one num
  1024. Glow point bank 3 texture num is 424100 for 'EMPulse2.pof'
  1025. Glow point bank texture not found for 'EMPulse2.pof', setting as the normal one num
  1026. Not loading weapon id 105 (Unknown Bomb)
  1027. Not loading weapon id 106 (Unknown Megabomb)
  1028. Loading model 'cmeasure01.pof'
  1029. IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
  1030. IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof"
  1031. For "cmeasure01.pof" I couldn't find countermeasure-normal.ani
  1032. Glow point bank 0 texture num is 794923 for 'cmeasure01.pof'
  1033. Glow point bank texture not found for 'cmeasure01.pof', setting as the normal one num
  1034. Glow point bank 1 texture num is 794923 for 'cmeasure01.pof'
  1035. Glow point bank texture not found for 'cmeasure01.pof', setting as the normal one num
  1036. Not loading weapon id 108 (Rockeye#Shivan)
  1037. Not loading weapon id 109 (MX-64#Shivan)
  1038. Not loading weapon id 110 (Tempest#Shivan)
  1039. Not loading weapon id 111 (Hornet#Shivan)
  1040. Not loading weapon id 112 (Hornet#Weak#Shivan)
  1041. Not loading weapon id 113 (Tornado#Shivan)
  1042. Not loading weapon id 114 (Harpoon#Shivan)
  1043. Not loading weapon id 115 (Harpoon#Weak#Shivan)
  1044. Not loading weapon id 116 (Trebuchet#Shivan)
  1045. Not loading weapon id 117 (EMP Adv.#Shivan)
  1046. Not loading weapon id 118 (Piranha#Shivan)
  1047. Not loading weapon id 119 (Shivan Disruptor)
  1048. Not loading weapon id 120 (Shivan Area Bomb)
  1049. Not loading weapon id 121 (Shivan Bomb)
  1050. Not loading weapon id 122 (Shivan Bomb#Short)
  1051. Not loading weapon id 123 (Shivan Weak Bomb)
  1052. Not loading weapon id 124 (Shivan Megabomb)
  1053. Loading model 'amissile.pof'
  1054. IBX: Found a good IBX/TSB to read for 'amissile.pof'.
  1055. IBX-DEBUG => POF checksum: 0x20f1c22a, IBX checksum: 0x0d1023af -- "amissile.pof"
  1056. For "amissile.pof" I couldn't find amissile-glow.ani
  1057. For "amissile.pof" I couldn't find amissile-shine.ani
  1058. For "amissile.pof" I couldn't find amissile-normal.ani
  1059. Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1060. Glow point bank 0 texture num is 424100 for 'amissile.pof'
  1061. Glow point bank texture not found for 'amissile.pof', setting as the normal one num
  1062. Loading model 'abomb.pof'
  1063. IBX: Found a good IBX/TSB to read for 'abomb.pof'.
  1064. IBX-DEBUG => POF checksum: 0xfd55a8f8, IBX checksum: 0x728bd856 -- "abomb.pof"
  1065. For "abomb.pof" I couldn't find abomb-glow.ani
  1066. For "abomb.pof" I couldn't find abomb-shine.ani
  1067. For "abomb.pof" I couldn't find abomb-normal.ani
  1068. Model abomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1069. Glow point bank 0 texture num is 424100 for 'abomb.pof'
  1070. Glow point bank texture not found for 'abomb.pof', setting as the normal one num
  1071. Not loading weapon id 127 (Vishnan Ultrabomb)
  1072. Not loading weapon id 128 (MX-52)
  1073. Not loading weapon id 129 (Fusion Mortar)
  1074. Not loading weapon id 130 (Vasudan Flux Cannon)
  1075. Not loading weapon id 131 (Shivan Cluster)
  1076. Not loading weapon id 132 (FighterKiller)
  1077. Not loading weapon id 133 (Swarmer)
  1078. Not loading weapon id 134 (FighterKiller#Shivan)
  1079. Not loading weapon id 135 (Swarmer#Shivan)
  1080. Not loading weapon id 136 (MX-52#Shivan)
  1081. Not loading weapon id 137 (Eos)
  1082. Not loading weapon id 138 (Supernova)
  1083. Not loading weapon id 139 (Armageddon)
  1084. Not loading weapon id 140 (Apocalypse#Karuna)
  1085. Loading model 'hornet.pof'
  1086. IBX: Found a good IBX/TSB to read for 'hornet.pof'.
  1087. IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x1203869f -- "hornet.pof"
  1088. For "hornet.pof" I couldn't find hornet-glow.ani
  1089. For "hornet.pof" I couldn't find hornet-shine.ani
  1090. For "hornet.pof" I couldn't find hornet-normal.ani
  1091. Glow point bank 0 texture num is 424100 for 'hornet.pof'
  1092. Glow point bank texture not found for 'hornet.pof', setting as the normal one num
  1093. Not loading weapon id 142 (Cluster Baby Weak)
  1094. Not loading weapon id 144 (S_Cluster Baby)
  1095. Not loading weapon id 145 (S_Cluster Baby Weak)
  1096. Not loading weapon id 146 (S_Cluster Bomb Baby)
  1097. Loading model 'debris01.pof'
  1098. IBX: Found a good IBX/TSB to read for 'debris01.pof'.
  1099. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
  1100. For "debris01.pof" I couldn't find debris01a-normal.ani
  1101. Loading model 'debris02.pof'
  1102. IBX: Found a good IBX/TSB to read for 'debris02.pof'.
  1103. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
  1104. For "debris02.pof" I couldn't find debris01a-normal.ani
  1105. Paging in debris texture 'debris01a'
  1106. Paging in debris texture 'debris01b'
  1107. Paging in debris texture 'debris01c'
  1108. Paging in debris texture 'debris01a'
  1109. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1110. Paging in mission messages
  1111. SOUND ==> converting sound from OGG to PCM
  1112. SOUND ==> Coverted sound from OGG successfully
  1113. Loaded bp14-corey-ingame01.ogg
  1114. SOUND ==> converting sound from OGG to PCM
  1115. SOUND ==> Coverted sound from OGG successfully
  1116. Loaded bp14-sam-ingame01.ogg
  1117. SOUND ==> converting sound from OGG to PCM
  1118. SOUND ==> Coverted sound from OGG successfully
  1119. Loaded bp14-taylor-ingame01.ogg
  1120. SOUND ==> converting sound from OGG to PCM
  1121. SOUND ==> Coverted sound from OGG successfully
  1122. Loaded bp14-sam-ingame02.ogg
  1123. SOUND ==> converting sound from OGG to PCM
  1124. SOUND ==> Coverted sound from OGG successfully
  1125. Loaded bp14-corey-ingame02.ogg
  1126. SOUND ==> converting sound from OGG to PCM
  1127. SOUND ==> Coverted sound from OGG successfully
  1128. Loaded bp14-taylor-ingame02.ogg
  1129. SOUND ==> converting sound from OGG to PCM
  1130. SOUND ==> Coverted sound from OGG successfully
  1131. Loaded bp14-sam-ingame03.ogg
  1132. SOUND ==> converting sound from OGG to PCM
  1133. SOUND ==> Coverted sound from OGG successfully
  1134. Loaded bp14-sam-ingame04.ogg
  1135. SOUND ==> converting sound from OGG to PCM
  1136. SOUND ==> Coverted sound from OGG successfully
  1137. Loaded bp14-sam-ingame05.ogg
  1138. SOUND ==> converting sound from OGG to PCM
  1139. SOUND ==> Coverted sound from OGG successfully
  1140. Loaded bp14-taylor-ingame03.ogg
  1141. SOUND ==> converting sound from OGG to PCM
  1142. SOUND ==> Coverted sound from OGG successfully
  1143. Loaded bp14-sam-ingame06.ogg
  1144. SOUND ==> converting sound from OGG to PCM
  1145. SOUND ==> Coverted sound from OGG successfully
  1146. Loaded bp14-corey-ingame03.ogg
  1147. SOUND ==> converting sound from OGG to PCM
  1148. SOUND ==> Coverted sound from OGG successfully
  1149. Loaded BP14-corey-ingame05.ogg
  1150. SOUND ==> converting sound from OGG to PCM
  1151. SOUND ==> Coverted sound from OGG successfully
  1152. Loaded bp14-sam-ingame07.ogg
  1153. SOUND ==> converting sound from OGG to PCM
  1154. SOUND ==> Coverted sound from OGG successfully
  1155. Loaded bp14-taylor-ingame04.ogg
  1156. SOUND ==> converting sound from OGG to PCM
  1157. SOUND ==> Coverted sound from OGG successfully
  1158. Loaded bp14-sam-ingame08.ogg
  1159. SOUND ==> converting sound from OGG to PCM
  1160. SOUND ==> Coverted sound from OGG successfully
  1161. Loaded bp14-vishnans-ingame1.ogg
  1162. SOUND ==> converting sound from OGG to PCM
  1163. SOUND ==> Coverted sound from OGG successfully
  1164. Loaded bp14-taylor-ingame05.ogg
  1165. SOUND ==> converting sound from OGG to PCM
  1166. SOUND ==> Coverted sound from OGG successfully
  1167. Loaded bp14-sam-ingame09.ogg
  1168. SOUND ==> converting sound from OGG to PCM
  1169. SOUND ==> Coverted sound from OGG successfully
  1170. Loaded bp14-corey-ingame04.ogg
  1171. Stopping model page in...
  1172. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1173. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  1174. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1175. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1176. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1177. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1178. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1179. ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
  1180. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1181. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1182. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1183. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1184. ANI 2_reticle1.ani with size 38x24 (25.0% wasted)
  1185. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1186. ANI energy1.ani with size 12x41 (35.9% wasted)
  1187. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1188. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1189. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1190. ANI damage1.ani with size 148x25 (21.9% wasted)
  1191. ANI support1.ani with size 108x24 (25.0% wasted)
  1192. ANI objective1.ani with size 149x21 (34.4% wasted)
  1193. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1194. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1195. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1196. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1197. ANI head1.ani with size 164x132 (48.4% wasted)
  1198. ANI time1.ani with size 47x23 (28.1% wasted)
  1199. ANI shieldAurora.ani with size 112x93 (27.3% wasted)
  1200. ANI genericshield.ani with size 112x93 (27.3% wasted)
  1201. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1202. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  1203. User bitmap 'TMP256x256+8'
  1204. User bitmap 'TMP256x256+8'
  1205. User bitmap 'TMP128x128+8'
  1206. Bmpman: 2140/4750 bitmap slots in use.
  1207. Ending level bitmap paging...
  1208. Loading 2_Loading.eff[13] (824x43x24)
  1209. =================== ENDING LOAD ================
  1210. Real count = 314, Estimated count = 425
  1211. ================================================
  1212. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  1213. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  1214. No briefing music is selected, so play first briefing track: Brief1
  1215. AUDIOSTR => Successfully opened: FS2_Brief_01.ogg
  1216. Loading 2_CommandBrief-mb.pcx (1024x768x8)
  1217. AUDIOSTR => Successfully opened: bp14-sam-log01.ogg
  1218. ANI CB_default.ani with size 440x200 (21.9% wasted)
  1219. Frame 0 too long!!: frametime = 12.123 (12.123)
  1220. Loading 2_CommandBriefb.dds (1024x768x24)
  1221. Loaded textdraw.wav
  1222. OpenAL ERROR: "Invalid enum parameter passed as an argument to an AL call." in z:\src\code\fs2_open\code\sound\ds.cpp, line 1627
  1223. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_CMD_BRIEF (43)
  1224. Freeing all existing models...
  1225. ... Log closed, Thu May 27 00:52:02 2010
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