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- EXAMPLE OF EVENT HANDLING
- Event A //When block rightclicked
- condition 1 //if block at i, j+1, k is dirt
- effect a //add potion effect (potion: speed, duration: 200, level: 1)
- condition 2 //if...
- effect b
- condition 3 //else...
- effect c
- condition 4 //if...
- condition 5 //if...
- effect d
- Event B //When...
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- EXAMPLE OF BLOCK DROP HANDLING
- (if block doesn't drop itself)
- Drops itself when mined with silk touch? (Y/N)
- DROPS | MIN. AMOUNT | MAX. AMOUNT | CHANCE |
- stick | 1 | 2 | 1 | //Block always drops 1 or 2 sticks (equally probable)
- diamond | 2 | 4 | 0.02 | //Block has 2% chance of dropping 2, 3 or 4 diam (equally probable)
- dirt | 1 | 1 | 1 | //Block always drops 1 block of dirt
- dirt | 2 | 2 | 0.35 | //but has 35% chance of dropping 2 more blocks of dirt.
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