Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [18:58:43] ------- Init Cemu 1.15.8 -------
- [18:58:43] mlc01 path: Z:\home\matthew\Games\Wii U\mlc\
- [18:58:43] Cemuhook version: 0.5.7.2
- [18:58:43] CPU: AMD Ryzen 5 3600 6-Core Processor
- [18:58:43] RAM: 16014MB
- [18:58:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [19:00:38] Loading RedCarpet.rpx
- [19:00:38] Creating OpenGL canvas
- [19:00:38] Loaded RPL module redcarpet (checksum 0xBBAF1908)
- [19:00:38] ------- Loaded title -------
- [19:00:38] TitleId: 00050000-10145c00
- [19:00:38] TitleVersion: v1
- [19:00:38] Update path: <mlc01>\usr\title\00050000\10145C00\ (not present)
- [19:00:38] AOC path: <mlc01>\usr\title\0005000C\10145C00\ (not present)
- [19:00:38] Save path: <mlc01>\usr\save\00050000\10145C00\user\ (not present)
- [19:00:38] shaderCache name: ba3b92b5
- [19:00:38] gameprofile path: gameProfiles\0005000010145c00.ini
- [19:00:38] RPX hash: ba3b92b5
- [19:00:38] RPL link time: 33ms
- [19:00:38] HLE scan time: 16ms
- [19:00:38] ------- Active settings -------
- [19:00:38] CPU-Mode: Single-core recompiler
- [19:00:38] Load shared libraries: true
- [19:00:38] GPUBufferCacheAccuracy: low (gameprofile)
- [19:00:38] Use precompiled shaders: auto (gameprofile)
- [19:00:38] Full sync at GX2DrawDone: true
- [19:00:38] ------- Init OpenGL graphics backend -------
- [19:00:38] GL_VENDOR: NVIDIA Corporation
- [19:00:38] GL_RENDERER: GeForce GTX 1060 3GB/PCIe/SSE2
- [19:00:38] GL_VERSION: 4.6.0 NVIDIA 435.21
- [19:00:38] Using precompiled shaders: false
- [19:00:38] OpenGL extensions:
- [19:00:38] ARB_clip_control: available
- [19:00:38] ARB_get_program_binary: available
- [19:00:38] ARB_clear_texture: available
- [19:00:38] ARB_copy_image: available
- [19:00:38] NV_depth_buffer_float: available
- [19:00:38] ------- Init Audio backend -------
- [19:00:38] DirectSound: available
- [19:00:38] XAudio 2.8: not supported
- [19:00:38] XAudio 2.7: available
- [19:00:38] ------- Run title -------
- [19:00:38] GLDEBUG: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
- [19:00:38] GLDEBUG: Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
- [19:00:38] Shader cache loaded. Commited mem 6MB. Took 14ms
- [19:00:38] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [19:00:38] Custom timer mode: QPC
- [19:00:38] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [19:00:38] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- Crashlog for Cemu 1.15.8
- Date: 03-09-2019 19:00:40
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000005 at 0x14020586c(+0x20586c) in module Cemu.exe
- cemu.exe at 0x140000000
- RAX=000000005121f000 RBX=00000001411f6968 RCX=00000000017d12e0 RDX=0000000000000000
- RSP=0000000009d3fc90 RBP=00000001411f6920 RDI=00000001411f6a10 RSI=00000001411f6968
- R8 =0000000000000000 R9 =00007ffc0001d080 R10=00000000001f910c R11=000000005d6eb858
- R12=112e0be826d694b3 R13=0000000000000000 R14=00000001411f6968 R15=00000001411f6938
- -----------------------------------------
- Game info
- -----------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement