Advertisement
Guest User

Untitled

a guest
Sep 3rd, 2019
252
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.15 KB | None | 0 0
  1. [18:58:43] ------- Init Cemu 1.15.8 -------
  2. [18:58:43] mlc01 path: Z:\home\matthew\Games\Wii U\mlc\
  3. [18:58:43] Cemuhook version: 0.5.7.2
  4. [18:58:43] CPU: AMD Ryzen 5 3600 6-Core Processor
  5. [18:58:43] RAM: 16014MB
  6. [18:58:43] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [19:00:38] Loading RedCarpet.rpx
  8. [19:00:38] Creating OpenGL canvas
  9. [19:00:38] Loaded RPL module redcarpet (checksum 0xBBAF1908)
  10. [19:00:38] ------- Loaded title -------
  11. [19:00:38] TitleId: 00050000-10145c00
  12. [19:00:38] TitleVersion: v1
  13. [19:00:38] Update path: <mlc01>\usr\title\00050000\10145C00\ (not present)
  14. [19:00:38] AOC path: <mlc01>\usr\title\0005000C\10145C00\ (not present)
  15. [19:00:38] Save path: <mlc01>\usr\save\00050000\10145C00\user\ (not present)
  16. [19:00:38] shaderCache name: ba3b92b5
  17. [19:00:38] gameprofile path: gameProfiles\0005000010145c00.ini
  18. [19:00:38] RPX hash: ba3b92b5
  19. [19:00:38] RPL link time: 33ms
  20. [19:00:38] HLE scan time: 16ms
  21. [19:00:38] ------- Active settings -------
  22. [19:00:38] CPU-Mode: Single-core recompiler
  23. [19:00:38] Load shared libraries: true
  24. [19:00:38] GPUBufferCacheAccuracy: low (gameprofile)
  25. [19:00:38] Use precompiled shaders: auto (gameprofile)
  26. [19:00:38] Full sync at GX2DrawDone: true
  27. [19:00:38] ------- Init OpenGL graphics backend -------
  28. [19:00:38] GL_VENDOR: NVIDIA Corporation
  29. [19:00:38] GL_RENDERER: GeForce GTX 1060 3GB/PCIe/SSE2
  30. [19:00:38] GL_VERSION: 4.6.0 NVIDIA 435.21
  31. [19:00:38] Using precompiled shaders: false
  32. [19:00:38] OpenGL extensions:
  33. [19:00:38] ARB_clip_control: available
  34. [19:00:38] ARB_get_program_binary: available
  35. [19:00:38] ARB_clear_texture: available
  36. [19:00:38] ARB_copy_image: available
  37. [19:00:38] NV_depth_buffer_float: available
  38. [19:00:38] ------- Init Audio backend -------
  39. [19:00:38] DirectSound: available
  40. [19:00:38] XAudio 2.8: not supported
  41. [19:00:38] XAudio 2.7: available
  42. [19:00:38] ------- Run title -------
  43. [19:00:38] GLDEBUG: Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have a defined base level and cannot be used for texture mapping.
  44. [19:00:38] GLDEBUG: Program/shader state performance warning: Vertex shader in program 28 is being recompiled based on GL state.
  45. [19:00:38] Shader cache loaded. Commited mem 6MB. Took 14ms
  46. [19:00:38] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  47. [19:00:38] Custom timer mode: QPC
  48. [19:00:38] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  49. [19:00:38] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  50. Crashlog for Cemu 1.15.8
  51. Date: 03-09-2019 19:00:40
  52.  
  53. -----------------------------------------
  54. Stack trace
  55. -----------------------------------------
  56. Exception 0xc0000005 at 0x14020586c(+0x20586c) in module Cemu.exe
  57. cemu.exe at 0x140000000
  58.  
  59. RAX=000000005121f000 RBX=00000001411f6968 RCX=00000000017d12e0 RDX=0000000000000000
  60. RSP=0000000009d3fc90 RBP=00000001411f6920 RDI=00000001411f6a10 RSI=00000001411f6968
  61. R8 =0000000000000000 R9 =00007ffc0001d080 R10=00000000001f910c R11=000000005d6eb858
  62. R12=112e0be826d694b3 R13=0000000000000000 R14=00000001411f6968 R15=00000001411f6938
  63.  
  64. -----------------------------------------
  65. Game info
  66. -----------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement