megaluxe

meme

Aug 18th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  2. do
  3. script.Parent = InternalData.RealOwner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  5. local function createObject (connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. Event.OnServerEvent:Connect(function(FiredBy,Input)
  21. if FiredBy ~= InternalData.RealOwner then return end
  22. if Input.MouseEvent then
  23. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  24. Mouse:TriggerEvent("Move")
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  80. if Library == "RbxUtility" then
  81. return setmetatable({},{
  82. __tostring = function() return "RbxUtility" end;
  83. __index = function(self, Index)
  84. if Index:lower() == "create" then
  85. return function(Type)
  86. return function(Data)
  87. Data = Data or {}
  88. local Inst = Instance.new(Type)
  89. for x,y in pairs(Data) do
  90. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  91. if y == owner then y = InternalData.RealOwner end
  92. Inst[x] = y
  93. end
  94. return Inst
  95. end
  96. end
  97. end
  98. return InternalData.LoadLibrary(Library)[Index]
  99. end
  100. })
  101. end
  102. return InternalData.LoadLibrary(Library)
  103. end
  104. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  105. __index = function (self,Index)
  106. if Index:lower() == 'new' then
  107. return function (Type, Parent)
  108. if Parent == owner then Parent = InternalData.RealOwner end
  109. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  110. local Real = InternalData.RealInstance.new(Type,Parent)
  111. if not Type then return end
  112. if Type == "BillboardGui" then
  113. local ToReturn = setmetatable({},{
  114. __index = function (self,Index)
  115. if type(Real[Index]) == "function" then
  116. if Index:lower() == "clone" then
  117. return function (self)
  118. local Real = Real:Clone()
  119. local ToReturn = setmetatable({RealObject = Real},{
  120. __index = function (self,Index)
  121. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  122. return Real[Index]
  123. end;
  124. __newindex = function (self,Index,Value)
  125. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  126. if Value == owner then Value = InternalData.RealOwner end
  127. Real[Index] = Value
  128. end;
  129. __tostring = function(self) return tostring(Real) end;
  130. })
  131. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  132. end
  133. end
  134. return function (self,...) return Real[Index](Real,...)end
  135. end
  136. return Real[Index]
  137. end;
  138. __newindex = function (self,Index,Value)
  139. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  140. if Value == owner then Value = InternalData.RealOwner end
  141. Real[Index] = Value
  142. end;
  143. __tostring = function(self) return tostring(Real) end;
  144. })
  145. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  146. elseif Type:lower() == "sound" then
  147. Real.Parent = owner.Character;
  148. local ToReturn = setmetatable({RealObject = Real},{
  149. __index = function (self,Index)
  150. if Index:lower() == "playbackloudness" then
  151. return InternalData.SoundLoudness[Real] or 0
  152. elseif type(Real[Index]) == "function" then
  153. if Index:lower() == "clone" then
  154. return function (self)
  155. local Real = Real:Clone()
  156. local ToReturn = setmetatable({},{
  157. __index = function (self,Index)
  158. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  159. return Real[Index]
  160. end;
  161. __newindex = function (self,Index,Value)
  162. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  163. if Value == owner then Value = InternalData.RealOwner end
  164. Real[Index] = Value
  165. end;
  166. __tostring = function(self) return tostring(Real) end;
  167. })
  168. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  169. end
  170. end
  171. return function (self,...) return Real[Index](Real,...)end
  172. end
  173. return Real[Index]
  174. end;
  175. __newindex = function (self,Index,Value)
  176. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  177. if Value == owner then Value = InternalData.RealOwner end
  178. Real[Index] = Value
  179. end;
  180. __tostring = function(self) return tostring(Real) end;
  181. })
  182. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  183. else
  184. local ToReturn = setmetatable({RealObject = Real},{
  185. __index = function (self,Index)
  186. if type(Real[Index]) == "function" then
  187. if Index:lower() == "clone" then
  188. return function (self)
  189. local Real = Real:Clone()
  190. local ToReturn = setmetatable({},{
  191. __index = function (self,Index)
  192. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  193. return Real[Index]
  194. end;
  195. __newindex = function (self,Index,Value)
  196. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  197. if Value == owner then Value = InternalData.RealOwner end
  198. Real[Index] = Value
  199. end;
  200. __tostring = function(self) return tostring(Real) end;
  201. })
  202. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  203. end
  204. end
  205. return function (self,...) return Real[Index](Real,...)end
  206. end
  207. return Real[Index]
  208. end;
  209. __newindex = function (self,Index,Value)
  210. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  211. if Value == owner then Value = InternalData.RealOwner end
  212. Real[Index] = Value
  213. end;
  214. __tostring = function(self) return tostring(Real) end;
  215. })
  216. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  217. end
  218. end
  219. end
  220. return InternalData.RealInstance[Index]
  221. end;
  222. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  223. });
  224. InternalData.RealGame = game;game = setmetatable({},{
  225. __index = function (self,Index)
  226. if InternalData.RealGame[Index] then
  227. local Type = type(InternalData.RealGame[Index])
  228. if Type == "function" then
  229. if Index:lower() == "getservice" or Index:lower() == "service" then
  230. return function (self,Service)
  231. local FakeServices = {
  232. ["players"] = function()
  233. return setmetatable({},{
  234. __index = function (self2,Index2)
  235. local RealService = InternalData.RealGame:GetService(Service)
  236. local Type2 = type(RealService[Index2])
  237. if Type2 == "function" then
  238. return function (self,...) return RealService[Index2](RealService,...)end
  239. else
  240. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  241. return RealService[Index2]
  242. end
  243. end;
  244. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  245. })
  246. end;
  247. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  248. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  249. ["debris"] = function()
  250. return setmetatable({},{
  251. __index = function(self2,Index2)
  252. local RealService = InternalData.RealGame:GetService(Service)
  253. local Type2 = type(RealService[Index2])
  254. if Type2 == "function" then
  255. if Index2:lower() == "additem" then
  256. return function (self,Item,Time)
  257. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  258. return RealService:AddItem(Item,Time)
  259. end
  260. end
  261. return function (self,...) return RealService[Index2](RealService,...) end
  262. end
  263. return RealService[Index2]
  264. end;
  265. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  266. })
  267. end;
  268. ["runservice"] = function()
  269. return setmetatable({},{
  270. __index = function(self2,Index2)
  271. local RealService = InternalData.RealGame:GetService(Service)
  272. local Type2 = type(RealService[Index2])
  273. if Type2 == "function" then
  274. return function (self,...) return RealService[Index2](RealService,...) end
  275. else
  276. local RunServices = {
  277. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  278. ["renderstepped"] = function() return RealService["Stepped"] end
  279. }
  280. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  281. return RealService[Index2]
  282. end
  283. end;
  284. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  285. })
  286. end
  287. }
  288. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  289. return InternalData.RealGame:GetService(Service)
  290. end
  291. end
  292. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  293. else
  294. if game:GetService(Index) then return game:GetService(Index) end
  295. return InternalData.RealGame[Index]
  296. end
  297. end
  298. return nil
  299. end;
  300. __tostring = function(self) return tostring(InternalData.game) end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  302.  
  303. --//Paste script below this line.
  304. --BY quuisiYT (aka. quu ;3)
  305. --RULES: DO NOT COPY OR REUPLOAD AND MODIFY!!!!!!
  306. wait(2)
  307.  
  308. local hl1id = "rbxassetid://687964979"
  309. local hl2id = "rbxassetid://658979528"
  310. local ger1 = "rbxassetid://1353780582"
  311. local jl2 = "rbxassetid://1087356234"
  312. local plr = game.Players.LocalPlayer
  313. repeat wait(.4) until plr.Character
  314. local char = plr.Character
  315. local uis = game:GetService("UserInputService")
  316. local runsrv = game:GetService("RunService")
  317. char.Animate:Destroy()
  318. local armright = char.Torso["Right Shoulder"]
  319. local armleft = char.Torso["Left Shoulder"]
  320. local legright = char.Torso["Right Hip"]
  321. local legleft = char.Torso["Left Hip"]
  322. local legrightold = legright.C0
  323. local legleftold = legleft.C0
  324. local armrightold = armright.C0
  325. local armleftold = armleft.C0
  326. local neckold = char.Torso.Neck.C0
  327. local roothipold = char.HumanoidRootPart["RootJoint"].C0
  328. local cantrigger = false
  329. local humanoid = char.Humanoid
  330. humanoid.Name = "Humen"
  331. local Runningy = false
  332. local FinishedRunning = false
  333. local cansay = false
  334. local mouse = plr:getMouse();
  335. local tokeel = nil
  336. local mode = 0
  337. local marcel = nil
  338. local hing = nil
  339. local scrin = nil
  340. if workspace:FindFirstChild("marcel") then else
  341. local marcel2 = Instance.new("Sound",workspace)
  342. marcel2.SoundId = "rbxassetid://1447435947"
  343. marcel2.Looped =true
  344. marcel = marcel2
  345. marcel.Volume = 10
  346. end
  347. marcel.Name = "marcel"
  348. marcel:Play()
  349. local backup = char.Humen:Clone()
  350. local backup2 = marcel:Clone()
  351. runsrv.RenderStepped:Connect(function()
  352. if marcel then
  353. backup2.TimePosition = marcel.TimePosition
  354. end
  355. if workspace:FindFirstChild("marcel") then else
  356. backup2.Parent = workspace
  357. marcel = backup2
  358. marcel:Play()
  359. backup2 = workspace.marcel:Clone()
  360.  
  361. end
  362.  
  363.  
  364. if char:FindFirstChild("Humen") then else
  365. backup.Parent = char
  366. humanoid = backup
  367. backup = char.Humen:Clone()
  368.  
  369. end
  370. for i,v in pairs(char.Humen:GetPlayingAnimationTracks()) do
  371. v:Stop()
  372. end
  373. char.Humen.MaxHealth = 1e35345354345
  374. char.Humen.Health = 1e35345354345
  375. if char:FindFirstChild("yes") then else
  376. local force = Instance.new("ForceField",char)
  377. force.Visible = false
  378. force.Name = "yes"
  379. end
  380. end)
  381.  
  382. char.Torso.Anchored = true
  383.  
  384. runsrv.RenderStepped:Connect(function()
  385. if workspace:FindFirstChild("Table"..plr.Name) then else
  386. local table = Instance.new("Model")
  387. local part = Instance.new("Part")
  388. local part_2 = Instance.new("Part")
  389. local part_3 = Instance.new("Part")
  390. local main = Instance.new("Part")
  391. local part_4 = Instance.new("Part")
  392. local part_5 = Instance.new("Part")
  393. local laptop = Instance.new("Model")
  394. local keyboard = Instance.new("Part")
  395. local decal = Instance.new("Decal")
  396. local hinge = Instance.new("Part")
  397. local decal_2 = Instance.new("Decal")
  398. local part_6 = Instance.new("Part")
  399. local decal_3 = Instance.new("Decal")
  400. local decal_4 = Instance.new("Decal")
  401. local screen = Instance.new("Part")
  402. local decal_5 = Instance.new("Decal")
  403. local floor = Instance.new("Part")
  404. local mesh = Instance.new("BlockMesh")
  405.  
  406. table.PrimaryPart = floor
  407. table.Name = "Table"..plr.Name
  408. table.Parent = workspace
  409. part.Anchored = true
  410. part.Size = Vector3.new(5.819, 0.692, 3.055)
  411. part.Orientation = Vector3.new(0, -34.32, 0)
  412. part.Material = Enum.Material.SmoothPlastic
  413. part.BottomSurface = Enum.SurfaceType.Smooth
  414. part.BrickColor = BrickColor.new("Br. yellowish orange")
  415. part.TopSurface = Enum.SurfaceType.Smooth
  416. part.Color = Color3.new(0.886275, 0.603922, 0.247059)
  417. part.Parent = table
  418. part.CFrame = CFrame.new(-4.982, 2.694, 16.191) * CFrame.Angles(0, -0.599, 0)
  419. part_2.Anchored = true
  420. part_2.Size = Vector3.new(5.551, 0.692, 3.278)
  421. part_2.Orientation = Vector3.new(0, 34.32, 0)
  422. part_2.Material = Enum.Material.SmoothPlastic
  423. part_2.BottomSurface = Enum.SurfaceType.Smooth
  424. part_2.BrickColor = BrickColor.new("Br. yellowish orange")
  425. part_2.TopSurface = Enum.SurfaceType.Smooth
  426. part_2.Color = Color3.new(0.886275, 0.603922, 0.247059)
  427. part_2.Parent = table
  428. part_2.CFrame = CFrame.new(8.587, 2.694, 16.174) * CFrame.Angles(0, 0.599, 0)
  429. part_3.Anchored = true
  430. part_3.Size = Vector3.new(5.322, 2.387, 2.57)
  431. part_3.BottomSurface = Enum.SurfaceType.Smooth
  432. part_3.Material = Enum.Material.SmoothPlastic
  433. part_3.TopSurface = Enum.SurfaceType.Smooth
  434. part_3.Orientation = Vector3.new(0, 34.32, 0)
  435. part_3.Parent = table
  436. part_3.CFrame = CFrame.new(8.512, 1.195, 16.046) * CFrame.Angles(0, 0.599, 0)
  437. main.Anchored = true
  438. main.Size = Vector3.new(10.357, 2.387, 2.57)
  439. main.BottomSurface = Enum.SurfaceType.Smooth
  440. main.Material = Enum.Material.SmoothPlastic
  441. main.TopSurface = Enum.SurfaceType.Smooth
  442. main.Name = "main"
  443. main.Parent = table
  444. main.CFrame = CFrame.new(1.86, 1.195, 17.322)
  445. part_4.Anchored = true
  446. part_4.Size = Vector3.new(5.322, 2.387, 2.57)
  447. part_4.BottomSurface = Enum.SurfaceType.Smooth
  448. part_4.Material = Enum.Material.SmoothPlastic
  449. part_4.TopSurface = Enum.SurfaceType.Smooth
  450. part_4.Orientation = Vector3.new(0, -34.32, 0)
  451. part_4.Parent = table
  452. part_4.CFrame = CFrame.new(-4.792, 1.195, 16.046) * CFrame.Angles(0, -0.599, 0)
  453. part_5.Anchored = true
  454. part_5.Size = Vector3.new(10.658, 0.692, 3.055)
  455. part_5.Material = Enum.Material.SmoothPlastic
  456. part_5.BrickColor = BrickColor.new("Br. yellowish orange")
  457. part_5.BottomSurface = Enum.SurfaceType.Smooth
  458. part_5.TopSurface = Enum.SurfaceType.Smooth
  459. part_5.Color = Color3.new(0.886275, 0.603922, 0.247059)
  460. part_5.Parent = table
  461. part_5.CFrame = CFrame.new(1.889, 2.694, 17.564)
  462. laptop.PrimaryPart = keyboard
  463. laptop.Name = "Laptop"
  464. laptop.Parent = table
  465. keyboard.Anchored = true
  466. keyboard.Size = Vector3.new(3.182, 0.143, 2.522)
  467. keyboard.BottomSurface = Enum.SurfaceType.Smooth
  468. keyboard.Material = Enum.Material.SmoothPlastic
  469. keyboard.Color = Color3.new(0.388235, 0.372549, 0.384314)
  470. keyboard.Name = "keyboard"
  471. keyboard.TopSurface = Enum.SurfaceType.Smooth
  472. keyboard.BrickColor = BrickColor.new("Dark stone grey")
  473. keyboard.Parent = laptop
  474. keyboard.CFrame = CFrame.new(2.524, 3.112, 17.226)
  475. decal.Texture = "http://www.roblox.com/asset/?id=22020376"
  476. decal.Face = Enum.NormalId.Top
  477. decal.Parent = keyboard
  478. hinge.Anchored = true
  479. hinge.Size = Vector3.new(3.182, 0.143, 0.175)
  480. hinge.BottomSurface = Enum.SurfaceType.Smooth
  481. hinge.Material = Enum.Material.SmoothPlastic
  482. hinge.Color = Color3.new(0.388235, 0.372549, 0.384314)
  483. hinge.Name = "Hinge"
  484. hinge.BrickColor = BrickColor.new("Dark stone grey")
  485. hinge.Transparency = 1
  486. hinge.TopSurface = Enum.SurfaceType.Smooth
  487. hinge.Parent = laptop
  488. hinge.CFrame = CFrame.new(2.524, 3.112, 18.535)
  489. decal_2.Texture = "http://www.roblox.com/asset/?id=22020376"
  490. decal_2.Face = Enum.NormalId.Top
  491. decal_2.Parent = hinge
  492. part_6.Anchored = true
  493. part_6.Size = Vector3.new(3.182, 1.925, 0.183)
  494. part_6.Orientation = Vector3.new(12.32, 0, 0)
  495. part_6.Material = Enum.Material.SmoothPlastic
  496. part_6.BottomSurface = Enum.SurfaceType.Smooth
  497. part_6.BrickColor = BrickColor.new("Dark stone grey")
  498. part_6.TopSurface = Enum.SurfaceType.Smooth
  499. part_6.Color = Color3.new(0.384314, 0.368627, 0.384314)
  500. part_6.Parent = laptop
  501. part_6.CFrame = CFrame.new(2.524, 4.003, 18.706) * CFrame.Angles(0.215, 0, 0)
  502. decal_3.Texture = "http://www.roblox.com/asset/?id=1010118400"
  503. decal_3.Parent = part_6
  504. decal_4.Texture = "http://www.roblox.com/asset/?id=936197282"
  505. decal_4.Face = Enum.NormalId.Back
  506. decal_4.Parent = part_6
  507. screen.Anchored = true
  508. screen.Size = Vector3.new(23.205, 11.679, 2.57)
  509. screen.BottomSurface = Enum.SurfaceType.Smooth
  510. screen.Material = Enum.Material.SmoothPlastic
  511. screen.TopSurface = Enum.SurfaceType.Smooth
  512. screen.Name = "Screen"
  513. screen.Parent = table
  514. screen.CFrame = CFrame.new(1.53, 5.841, 4.935)
  515. decal_5.Texture = "rbxassetid://1447523984"
  516. decal_5.Face = Enum.NormalId.Back
  517. decal_5.Parent = screen
  518. floor.Anchored = true
  519. floor.Size = Vector3.new(23.205, 0.067, 16.89)
  520. floor.BottomSurface = Enum.SurfaceType.Smooth
  521. floor.Material = Enum.Material.SmoothPlastic
  522. floor.TopSurface = Enum.SurfaceType.Smooth
  523. floor.Name = "floor"
  524. floor.Parent = table
  525. floor.CFrame = CFrame.new(1.53, 0.021, 12.095)
  526. mesh.Scale = Vector3.new(1, 0.591, 1)
  527. mesh.Parent = floor
  528. hing = hinge
  529. scrin = part_6
  530. workspace.CurrentCamera.CameraSubject = part_6
  531. table:SetPrimaryPartCFrame(char.Torso.CFrame * CFrame.new(0,-2.97,2))
  532. table:SetPrimaryPartCFrame(floor.CFrame * CFrame.Angles(0,3.6,0))
  533. end
  534. end)
  535. local root = char.HumanoidRootPart
  536. local oldroot = nil
  537.  
  538. for i = 1,15 do
  539. root.CFrame = root.CFrame * CFrame.new(-.1,.03,-.06)
  540. root.CFrame = root.CFrame * CFrame.Angles(0,.047,0)
  541. runsrv.RenderStepped:wait()
  542. end
  543.  
  544. oldroot = root.CFrame
  545.  
  546. wait(2.6) -- - b
  547.  
  548.  
  549. for i = 1,470 do
  550. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  551. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-.4)
  552. runsrv.RenderStepped:wait()
  553. end
  554.  
  555.  
  556. for i = 1,10 do
  557. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  558. runsrv.RenderStepped:Wait()
  559. end
  560.  
  561.  
  562. wait(3)
  563.  
  564.  
  565. for i = 1,10 do
  566. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  567. runsrv.RenderStepped:Wait()
  568. end
  569.  
  570. wait(.5)
  571.  
  572.  
  573. for i = 1,30 do
  574. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  575. runsrv.RenderStepped:Wait()
  576. end --a
  577. function laptopkapputt()
  578. armright.C0 = armrightold
  579. armleft.C0 = armleftold
  580. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  581. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
  582. armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
  583. root.CFrame = oldroot
  584. local hingepos = hing.Position
  585.  
  586. for i = 1,13 do
  587. scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i),0,0) * CFrame.new(0,.01,-.09)
  588.  
  589. runsrv.RenderStepped:wait()
  590. armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
  591. end
  592. for i = 1,13 do
  593. scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,-.01,.09)
  594.  
  595. runsrv.RenderStepped:wait()
  596. armleft.C0 = armleft.C0 * CFrame.new(0,-.1,0)
  597. end
  598. end
  599.  
  600.  
  601. function laptopkapputt2()
  602. armright.C0 = armrightold
  603. armleft.C0 = armleftold
  604. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  605. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
  606. armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
  607. root.CFrame = oldroot
  608. local hingepos = hing.Position
  609.  
  610. for i = 1,4 do
  611. scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i * 2 ),0,0) * CFrame.new(0,.01 * 2,-.09 * 2)
  612.  
  613. runsrv.RenderStepped:wait()
  614. armleft.C0 = armleft.C0 * CFrame.new(0,.1 * 2,0)
  615. end
  616. for i = 1,4 do
  617. scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(i * 2),0,0) * CFrame.new(0,-.01 * 2,.09 * 2)
  618.  
  619. runsrv.RenderStepped:wait()
  620. armleft.C0 = armleft.C0 * CFrame.new(0,-.1 * 2,0)
  621. end
  622. end
  623. wait(1)
  624. laptopkapputt()
  625. wait(.3)
  626. laptopkapputt2()
  627. wait(.3)
  628. laptopkapputt2()
  629. for i = 1,50 do
  630. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  631. runsrv.RenderStepped:Wait()
  632. end
  633. wait(1)
  634.  
  635. laptopkapputt2()
  636. wait(.3)
  637. laptopkapputt2()
  638. wait(5)
  639. laptopkapputt2()
  640. wait(.2)
  641. laptopkapputt2()
  642. wait(.2)
  643. laptopkapputt2()
  644. wait(.3)
  645. for i = 1,50 do
  646. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  647. runsrv.RenderStepped:Wait()
  648. end
  649. armright.C0 = armrightold
  650. armleft.C0 = armleftold
  651. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  652. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
  653. root.CFrame = oldroot
  654.  
  655. local hingepos = hing.Position
  656.  
  657. for i = 1,13 do
  658. scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i),0,0) * CFrame.new(0,.01,-.09)
  659.  
  660. runsrv.RenderStepped:wait()
  661. armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
  662. end
  663.  
  664. wait(.5)
  665.  
  666. root.CFrame = root.CFrame * CFrame.new(-4,0,0)
  667.  
  668. for i = 1,90 do
  669. root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
  670. runsrv.RenderStepped:Wait()
  671. end
  672.  
  673. armright.C0 = armrightold
  674. armleft.C0 = armleftold
  675. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  676. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-1.5)
  677. --armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
  678. root.CFrame = oldroot
  679. root.CFrame = root.CFrame * CFrame.new(-4,0,0)
  680. wait(.7)
  681. for x=1,9 do
  682. for i = 1,14 do
  683. armleft.C0 = armleft.C0 * CFrame.new(0,-.1,0)
  684. runsrv.RenderStepped:wait()
  685. end
  686. wait()
  687. for i = 1,14 do
  688. armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
  689. runsrv.RenderStepped:wait()
  690. end
  691. wait(.1)
  692. end
  693. for i = 1,10 do
  694. for i = 1,4 do
  695. armleft.C0 = armleft.C0 * CFrame.new(0,-.3,0)
  696. runsrv.RenderStepped:wait()
  697. end
  698. wait()
  699. for i = 1,4 do
  700. armleft.C0 = armleft.C0 * CFrame.new(0,.3,0)
  701. runsrv.RenderStepped:wait()
  702. end
  703. wait()
  704. end
  705. wait(.5)
  706. for i = 1,300 do
  707. root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
  708. runsrv.RenderStepped:Wait()
  709. end
  710. wait(1.4)
  711. for i = 1,70 do
  712. root.CFrame = root.CFrame * CFrame.Angles(3,7,6)
  713. runsrv.RenderStepped:Wait()
  714. end
  715. wait(.2)
  716. laptopkapputt2()
  717. wait()
  718. laptopkapputt2()
  719. wait()
  720. laptopkapputt2()
  721. wait()
  722. laptopkapputt2()
  723. wait()
  724. armright.C0 = armrightold
  725. armleft.C0 = armleftold
  726. armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
  727. armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-1.5)
  728. --armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
  729. root.CFrame = oldroot
  730. root.CFrame = root.CFrame * CFrame.new(-4,0,0)
  731. wait(1.7)
  732. for i = 1,500 do
  733. root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
  734. runsrv.RenderStepped:Wait()
  735. end
  736. local fish = Instance.new("Part")
  737. local mesh = Instance.new("SpecialMesh")
  738.  
  739. fish.Anchored = true
  740. fish.CanCollide = false
  741. fish.Name = "fish"
  742. fish.Transparency = 0
  743. fish.TopSurface = Enum.SurfaceType.Smooth
  744. fish.BottomSurface = Enum.SurfaceType.Smooth
  745. fish.Parent = workspace
  746. fish.CFrame = char.Torso.CFrame * CFrame.new(4,-2,0)
  747. mesh.MeshType = Enum.MeshType.FileMesh
  748. mesh.Scale = Vector3.new(0.03, 0.03, 0.03)
  749. mesh.MeshId = "rbxassetid://711628355"
  750. mesh.TextureId = "rbxassetid://711628404"
  751. mesh.Parent = fish
  752. for i = 1,15 do
  753. fish.CFrame = fish.CFrame * CFrame.new(0,.2,0)
  754. runsrv.RenderStepped:Wait()
  755. end
  756. wait(1)
  757. for i = 1,15 do
  758. fish.CFrame = fish.CFrame * CFrame.new(0,-.3,0)
  759. runsrv.RenderStepped:Wait()
  760. end
  761.  
  762. for i = 1,620 do
  763. root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
  764. runsrv.RenderStepped:Wait()
  765. end
  766. for i = 1,40 do
  767. root.CFrame = root.CFrame * CFrame.new(0,-.5,0)
  768. runsrv.RenderStepped:wait()
  769. end
  770. for i = 1,40 do
  771. root.CFrame = root.CFrame * CFrame.new(0,.5,0)
  772. runsrv.RenderStepped:wait()
  773. end
  774.  
  775. for i = 1,30 do
  776. root.CFrame = root.CFrame * CFrame.Angles(33,22,55)
  777. runsrv.RenderStepped:Wait()
  778. end
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