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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
- do
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy ~= InternalData.RealOwner then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- Mouse:TriggerEvent("Move")
- elseif Input.Sound then
- if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Sounds = {};
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- Event.OnClientEvent:connect(function(Args)
- if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
- end)
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- for x,Sound in pairs(Sounds) do
- if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
- end
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.NewOwner = setmetatable({},{
- __index = function (self,Index)
- local Type = type(InternalData.RealOwner[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return InternalData.RealOwner[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealOwner) end
- })
- InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
- if Library == "RbxUtility" then
- return setmetatable({},{
- __tostring = function() return "RbxUtility" end;
- __index = function(self, Index)
- if Index:lower() == "create" then
- return function(Type)
- return function(Data)
- Data = Data or {}
- local Inst = Instance.new(Type)
- for x,y in pairs(Data) do
- if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
- if y == owner then y = InternalData.RealOwner end
- Inst[x] = y
- end
- return Inst
- end
- end
- end
- return InternalData.LoadLibrary(Library)[Index]
- end
- })
- end
- return InternalData.LoadLibrary(Library)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- if Parent == owner then Parent = InternalData.RealOwner end
- if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- elseif Type:lower() == "sound" then
- Real.Parent = owner.Character;
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if Index:lower() == "playbackloudness" then
- return InternalData.SoundLoudness[Real] or 0
- elseif type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
- else
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return InternalData.NewOwner end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["debris"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- if Index2:lower() == "additem" then
- return function (self,Item,Time)
- if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
- return RealService:AddItem(Item,Time)
- end
- end
- return function (self,...) return RealService[Index2](RealService,...) end
- end
- return RealService[Index2]
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
- })
- end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- --//Paste script below this line.
- --BY quuisiYT (aka. quu ;3)
- --RULES: DO NOT COPY OR REUPLOAD AND MODIFY!!!!!!
- wait(2)
- local hl1id = "rbxassetid://687964979"
- local hl2id = "rbxassetid://658979528"
- local ger1 = "rbxassetid://1353780582"
- local jl2 = "rbxassetid://1087356234"
- local plr = game.Players.LocalPlayer
- repeat wait(.4) until plr.Character
- local char = plr.Character
- local uis = game:GetService("UserInputService")
- local runsrv = game:GetService("RunService")
- char.Animate:Destroy()
- local armright = char.Torso["Right Shoulder"]
- local armleft = char.Torso["Left Shoulder"]
- local legright = char.Torso["Right Hip"]
- local legleft = char.Torso["Left Hip"]
- local legrightold = legright.C0
- local legleftold = legleft.C0
- local armrightold = armright.C0
- local armleftold = armleft.C0
- local neckold = char.Torso.Neck.C0
- local roothipold = char.HumanoidRootPart["RootJoint"].C0
- local cantrigger = false
- local humanoid = char.Humanoid
- humanoid.Name = "Humen"
- local Runningy = false
- local FinishedRunning = false
- local cansay = false
- local mouse = plr:getMouse();
- local tokeel = nil
- local mode = 0
- local marcel = nil
- local hing = nil
- local scrin = nil
- if workspace:FindFirstChild("marcel") then else
- local marcel2 = Instance.new("Sound",workspace)
- marcel2.SoundId = "rbxassetid://1447435947"
- marcel2.Looped =true
- marcel = marcel2
- marcel.Volume = 10
- end
- marcel.Name = "marcel"
- marcel:Play()
- local backup = char.Humen:Clone()
- local backup2 = marcel:Clone()
- runsrv.RenderStepped:Connect(function()
- if marcel then
- backup2.TimePosition = marcel.TimePosition
- end
- if workspace:FindFirstChild("marcel") then else
- backup2.Parent = workspace
- marcel = backup2
- marcel:Play()
- backup2 = workspace.marcel:Clone()
- end
- if char:FindFirstChild("Humen") then else
- backup.Parent = char
- humanoid = backup
- backup = char.Humen:Clone()
- end
- for i,v in pairs(char.Humen:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- char.Humen.MaxHealth = 1e35345354345
- char.Humen.Health = 1e35345354345
- if char:FindFirstChild("yes") then else
- local force = Instance.new("ForceField",char)
- force.Visible = false
- force.Name = "yes"
- end
- end)
- char.Torso.Anchored = true
- runsrv.RenderStepped:Connect(function()
- if workspace:FindFirstChild("Table"..plr.Name) then else
- local table = Instance.new("Model")
- local part = Instance.new("Part")
- local part_2 = Instance.new("Part")
- local part_3 = Instance.new("Part")
- local main = Instance.new("Part")
- local part_4 = Instance.new("Part")
- local part_5 = Instance.new("Part")
- local laptop = Instance.new("Model")
- local keyboard = Instance.new("Part")
- local decal = Instance.new("Decal")
- local hinge = Instance.new("Part")
- local decal_2 = Instance.new("Decal")
- local part_6 = Instance.new("Part")
- local decal_3 = Instance.new("Decal")
- local decal_4 = Instance.new("Decal")
- local screen = Instance.new("Part")
- local decal_5 = Instance.new("Decal")
- local floor = Instance.new("Part")
- local mesh = Instance.new("BlockMesh")
- table.PrimaryPart = floor
- table.Name = "Table"..plr.Name
- table.Parent = workspace
- part.Anchored = true
- part.Size = Vector3.new(5.819, 0.692, 3.055)
- part.Orientation = Vector3.new(0, -34.32, 0)
- part.Material = Enum.Material.SmoothPlastic
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.BrickColor = BrickColor.new("Br. yellowish orange")
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Color = Color3.new(0.886275, 0.603922, 0.247059)
- part.Parent = table
- part.CFrame = CFrame.new(-4.982, 2.694, 16.191) * CFrame.Angles(0, -0.599, 0)
- part_2.Anchored = true
- part_2.Size = Vector3.new(5.551, 0.692, 3.278)
- part_2.Orientation = Vector3.new(0, 34.32, 0)
- part_2.Material = Enum.Material.SmoothPlastic
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.BrickColor = BrickColor.new("Br. yellowish orange")
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Color = Color3.new(0.886275, 0.603922, 0.247059)
- part_2.Parent = table
- part_2.CFrame = CFrame.new(8.587, 2.694, 16.174) * CFrame.Angles(0, 0.599, 0)
- part_3.Anchored = true
- part_3.Size = Vector3.new(5.322, 2.387, 2.57)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.Material = Enum.Material.SmoothPlastic
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Orientation = Vector3.new(0, 34.32, 0)
- part_3.Parent = table
- part_3.CFrame = CFrame.new(8.512, 1.195, 16.046) * CFrame.Angles(0, 0.599, 0)
- main.Anchored = true
- main.Size = Vector3.new(10.357, 2.387, 2.57)
- main.BottomSurface = Enum.SurfaceType.Smooth
- main.Material = Enum.Material.SmoothPlastic
- main.TopSurface = Enum.SurfaceType.Smooth
- main.Name = "main"
- main.Parent = table
- main.CFrame = CFrame.new(1.86, 1.195, 17.322)
- part_4.Anchored = true
- part_4.Size = Vector3.new(5.322, 2.387, 2.57)
- part_4.BottomSurface = Enum.SurfaceType.Smooth
- part_4.Material = Enum.Material.SmoothPlastic
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.Orientation = Vector3.new(0, -34.32, 0)
- part_4.Parent = table
- part_4.CFrame = CFrame.new(-4.792, 1.195, 16.046) * CFrame.Angles(0, -0.599, 0)
- part_5.Anchored = true
- part_5.Size = Vector3.new(10.658, 0.692, 3.055)
- part_5.Material = Enum.Material.SmoothPlastic
- part_5.BrickColor = BrickColor.new("Br. yellowish orange")
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.TopSurface = Enum.SurfaceType.Smooth
- part_5.Color = Color3.new(0.886275, 0.603922, 0.247059)
- part_5.Parent = table
- part_5.CFrame = CFrame.new(1.889, 2.694, 17.564)
- laptop.PrimaryPart = keyboard
- laptop.Name = "Laptop"
- laptop.Parent = table
- keyboard.Anchored = true
- keyboard.Size = Vector3.new(3.182, 0.143, 2.522)
- keyboard.BottomSurface = Enum.SurfaceType.Smooth
- keyboard.Material = Enum.Material.SmoothPlastic
- keyboard.Color = Color3.new(0.388235, 0.372549, 0.384314)
- keyboard.Name = "keyboard"
- keyboard.TopSurface = Enum.SurfaceType.Smooth
- keyboard.BrickColor = BrickColor.new("Dark stone grey")
- keyboard.Parent = laptop
- keyboard.CFrame = CFrame.new(2.524, 3.112, 17.226)
- decal.Texture = "http://www.roblox.com/asset/?id=22020376"
- decal.Face = Enum.NormalId.Top
- decal.Parent = keyboard
- hinge.Anchored = true
- hinge.Size = Vector3.new(3.182, 0.143, 0.175)
- hinge.BottomSurface = Enum.SurfaceType.Smooth
- hinge.Material = Enum.Material.SmoothPlastic
- hinge.Color = Color3.new(0.388235, 0.372549, 0.384314)
- hinge.Name = "Hinge"
- hinge.BrickColor = BrickColor.new("Dark stone grey")
- hinge.Transparency = 1
- hinge.TopSurface = Enum.SurfaceType.Smooth
- hinge.Parent = laptop
- hinge.CFrame = CFrame.new(2.524, 3.112, 18.535)
- decal_2.Texture = "http://www.roblox.com/asset/?id=22020376"
- decal_2.Face = Enum.NormalId.Top
- decal_2.Parent = hinge
- part_6.Anchored = true
- part_6.Size = Vector3.new(3.182, 1.925, 0.183)
- part_6.Orientation = Vector3.new(12.32, 0, 0)
- part_6.Material = Enum.Material.SmoothPlastic
- part_6.BottomSurface = Enum.SurfaceType.Smooth
- part_6.BrickColor = BrickColor.new("Dark stone grey")
- part_6.TopSurface = Enum.SurfaceType.Smooth
- part_6.Color = Color3.new(0.384314, 0.368627, 0.384314)
- part_6.Parent = laptop
- part_6.CFrame = CFrame.new(2.524, 4.003, 18.706) * CFrame.Angles(0.215, 0, 0)
- decal_3.Texture = "http://www.roblox.com/asset/?id=1010118400"
- decal_3.Parent = part_6
- decal_4.Texture = "http://www.roblox.com/asset/?id=936197282"
- decal_4.Face = Enum.NormalId.Back
- decal_4.Parent = part_6
- screen.Anchored = true
- screen.Size = Vector3.new(23.205, 11.679, 2.57)
- screen.BottomSurface = Enum.SurfaceType.Smooth
- screen.Material = Enum.Material.SmoothPlastic
- screen.TopSurface = Enum.SurfaceType.Smooth
- screen.Name = "Screen"
- screen.Parent = table
- screen.CFrame = CFrame.new(1.53, 5.841, 4.935)
- decal_5.Texture = "rbxassetid://1447523984"
- decal_5.Face = Enum.NormalId.Back
- decal_5.Parent = screen
- floor.Anchored = true
- floor.Size = Vector3.new(23.205, 0.067, 16.89)
- floor.BottomSurface = Enum.SurfaceType.Smooth
- floor.Material = Enum.Material.SmoothPlastic
- floor.TopSurface = Enum.SurfaceType.Smooth
- floor.Name = "floor"
- floor.Parent = table
- floor.CFrame = CFrame.new(1.53, 0.021, 12.095)
- mesh.Scale = Vector3.new(1, 0.591, 1)
- mesh.Parent = floor
- hing = hinge
- scrin = part_6
- workspace.CurrentCamera.CameraSubject = part_6
- table:SetPrimaryPartCFrame(char.Torso.CFrame * CFrame.new(0,-2.97,2))
- table:SetPrimaryPartCFrame(floor.CFrame * CFrame.Angles(0,3.6,0))
- end
- end)
- local root = char.HumanoidRootPart
- local oldroot = nil
- for i = 1,15 do
- root.CFrame = root.CFrame * CFrame.new(-.1,.03,-.06)
- root.CFrame = root.CFrame * CFrame.Angles(0,.047,0)
- runsrv.RenderStepped:wait()
- end
- oldroot = root.CFrame
- wait(2.6) -- - b
- for i = 1,470 do
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-.4)
- runsrv.RenderStepped:wait()
- end
- for i = 1,10 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end
- wait(3)
- for i = 1,10 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end
- wait(.5)
- for i = 1,30 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end --a
- function laptopkapputt()
- armright.C0 = armrightold
- armleft.C0 = armleftold
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
- armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
- root.CFrame = oldroot
- local hingepos = hing.Position
- for i = 1,13 do
- scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i),0,0) * CFrame.new(0,.01,-.09)
- runsrv.RenderStepped:wait()
- armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
- end
- for i = 1,13 do
- scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,-.01,.09)
- runsrv.RenderStepped:wait()
- armleft.C0 = armleft.C0 * CFrame.new(0,-.1,0)
- end
- end
- function laptopkapputt2()
- armright.C0 = armrightold
- armleft.C0 = armleftold
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
- armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
- root.CFrame = oldroot
- local hingepos = hing.Position
- for i = 1,4 do
- scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i * 2 ),0,0) * CFrame.new(0,.01 * 2,-.09 * 2)
- runsrv.RenderStepped:wait()
- armleft.C0 = armleft.C0 * CFrame.new(0,.1 * 2,0)
- end
- for i = 1,4 do
- scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(i * 2),0,0) * CFrame.new(0,-.01 * 2,.09 * 2)
- runsrv.RenderStepped:wait()
- armleft.C0 = armleft.C0 * CFrame.new(0,-.1 * 2,0)
- end
- end
- wait(1)
- laptopkapputt()
- wait(.3)
- laptopkapputt2()
- wait(.3)
- laptopkapputt2()
- for i = 1,50 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end
- wait(1)
- laptopkapputt2()
- wait(.3)
- laptopkapputt2()
- wait(5)
- laptopkapputt2()
- wait(.2)
- laptopkapputt2()
- wait(.2)
- laptopkapputt2()
- wait(.3)
- for i = 1,50 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end
- armright.C0 = armrightold
- armleft.C0 = armleftold
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-2)
- root.CFrame = oldroot
- local hingepos = hing.Position
- for i = 1,13 do
- scrin.CFrame = scrin.CFrame * CFrame.Angles(math.rad(-i),0,0) * CFrame.new(0,.01,-.09)
- runsrv.RenderStepped:wait()
- armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
- end
- wait(.5)
- root.CFrame = root.CFrame * CFrame.new(-4,0,0)
- for i = 1,90 do
- root.CFrame = root.CFrame * CFrame.Angles(.8,.7,.4)
- runsrv.RenderStepped:Wait()
- end
- armright.C0 = armrightold
- armleft.C0 = armleftold
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-1.5)
- --armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
- root.CFrame = oldroot
- root.CFrame = root.CFrame * CFrame.new(-4,0,0)
- wait(.7)
- for x=1,9 do
- for i = 1,14 do
- armleft.C0 = armleft.C0 * CFrame.new(0,-.1,0)
- runsrv.RenderStepped:wait()
- end
- wait()
- for i = 1,14 do
- armleft.C0 = armleft.C0 * CFrame.new(0,.1,0)
- runsrv.RenderStepped:wait()
- end
- wait(.1)
- end
- for i = 1,10 do
- for i = 1,4 do
- armleft.C0 = armleft.C0 * CFrame.new(0,-.3,0)
- runsrv.RenderStepped:wait()
- end
- wait()
- for i = 1,4 do
- armleft.C0 = armleft.C0 * CFrame.new(0,.3,0)
- runsrv.RenderStepped:wait()
- end
- wait()
- end
- wait(.5)
- for i = 1,300 do
- root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
- runsrv.RenderStepped:Wait()
- end
- wait(1.4)
- for i = 1,70 do
- root.CFrame = root.CFrame * CFrame.Angles(3,7,6)
- runsrv.RenderStepped:Wait()
- end
- wait(.2)
- laptopkapputt2()
- wait()
- laptopkapputt2()
- wait()
- laptopkapputt2()
- wait()
- laptopkapputt2()
- wait()
- armright.C0 = armrightold
- armleft.C0 = armleftold
- armright.C0 = armright.C0 * CFrame.Angles(0,0,.9)
- armleft.C0 = armleft.C0 * CFrame.Angles(0,0,-1.5)
- --armleft.C0 = armleft.C0 * CFrame.new(0,-3,0)
- root.CFrame = oldroot
- root.CFrame = root.CFrame * CFrame.new(-4,0,0)
- wait(1.7)
- for i = 1,500 do
- root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
- runsrv.RenderStepped:Wait()
- end
- local fish = Instance.new("Part")
- local mesh = Instance.new("SpecialMesh")
- fish.Anchored = true
- fish.CanCollide = false
- fish.Name = "fish"
- fish.Transparency = 0
- fish.TopSurface = Enum.SurfaceType.Smooth
- fish.BottomSurface = Enum.SurfaceType.Smooth
- fish.Parent = workspace
- fish.CFrame = char.Torso.CFrame * CFrame.new(4,-2,0)
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.Scale = Vector3.new(0.03, 0.03, 0.03)
- mesh.MeshId = "rbxassetid://711628355"
- mesh.TextureId = "rbxassetid://711628404"
- mesh.Parent = fish
- for i = 1,15 do
- fish.CFrame = fish.CFrame * CFrame.new(0,.2,0)
- runsrv.RenderStepped:Wait()
- end
- wait(1)
- for i = 1,15 do
- fish.CFrame = fish.CFrame * CFrame.new(0,-.3,0)
- runsrv.RenderStepped:Wait()
- end
- for i = 1,620 do
- root.CFrame = root.CFrame * CFrame.Angles(.9,.8,.5)
- runsrv.RenderStepped:Wait()
- end
- for i = 1,40 do
- root.CFrame = root.CFrame * CFrame.new(0,-.5,0)
- runsrv.RenderStepped:wait()
- end
- for i = 1,40 do
- root.CFrame = root.CFrame * CFrame.new(0,.5,0)
- runsrv.RenderStepped:wait()
- end
- for i = 1,30 do
- root.CFrame = root.CFrame * CFrame.Angles(33,22,55)
- runsrv.RenderStepped:Wait()
- end
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