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- 01_0_0 07-26-06 unit moves
- 01_0_1 08-03-06 less hardocoding
- 01_0_2 08-03-06 unit moves to target
- 02_0_0 08-03-06 choose target, game loop
- 02_0_1 08-03-06 improved stopping at target
- 02_1_0 08-04-06 animation
- 03_0_0 08-07-06 multiple units, selection
- 03_1_0 08-07-06 ctrl-click for multi-select
- 03_2_0 02-27-07 drag a rectangle
- 03_3_0 02-27-07 avoiding collisions
- 03_4_0 02-27-07 rudimentary interface, screen res
- 04_0_0 02-27-07 create new units
- 05_0_0 02-28-07 delete units
- 05_0_1 03-03-08 displaying selected units' targets
- 06_0_0 03-03-08 context help
- 06_0_1 03-03-08 terrain, tiled map
- 06_0_2 03-04-08 movement restricted to map
- 06_1_0 03-04-08 scrolling map
- 06_1_1 03-04-08 new units restricted to map
- 06_2_0 03-04-08 exploration
- 06_3_0 03-04-08 fog of war
- 06_3_1 03-04-08 streamlined exploration
- 07_0_0 03-11-08 enemies
- 07_0_1 08-11-08 new units can see
- 07_1_0 08-11-08 health and health bars
- 07_1_1 08-11-08 fix invisible units
- 07_2_0 09-16-08 attack, armor
- 08_0_0 12-19-08 attacking
- 08_0_1 12-20-08 attacking updates stats pane
- 08_1_0 12-21-08 corpses
- 08_2_0 12-22-08 unit portraits
- 08_2_1 12-22-08 corpses' timeout
- 09_0_0 12-22-08 mobs attack
- 09_0_1 12-22-08 no enemy exploration
- 09_0_2 12-22-08 health bars on top
- 09_1_0 12-22-08 taunting units
- 09_2_0 12-22-08 healing
- 09_3_0 12-22-08 ranged attacks
- 10_0_0 12-22-08 bosses and victory
- 11_0_0 12-22-08 sound
- 11_0_1 12-23-08 enforce max units, corpses
- 11_1_0 12-23-08 water
- 12_0_0 12-23-08 data from files
- 12_0_0 LoG MC
- 12_0_1 06-9-09 water fixed
- 12_0_1 Alternate - Ice Truck
- 12_1_0 06-9-09 shrunken collision boxes
- 12_1_1 06-23-09 screen resoluion fixed
- 12_1_2 06-23-09 no hardcoding in random creation
- 12_1_3 06-24-09 unit targets on new unit
- 12_1_4 06-24-09 standardized collision testing
- 12_1_5 06-24-09 revized fog
- 12_1_5 Arche Engine
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