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- am jugglar notes
- -each direct rocket earns you +1 ammo in clip
- -each airshot earns you +2 ammo in clip
- -all airshots need to deal static dmg
- -increase the volume on the ammo pickup sound for airshots to max
- -increase the volume on the mini crit sound for airshots to max
- -play a health pickup sound when you receive health from the juggler rewards (max vol)
- -play mini crit sounds for 2nd airshot as normal, but play a random crit hit sound (crit_hit.wav, crit_hit2.wav, crit_hit3.wav, etc) when you hit 2 or more airshots)
- -play demo_charge_hit_flesh_range2.wav when you hit 5 directs in a row (including the airshots)
- -need to have a stock health/ammo sm config setting for the 'oldschool' arena
- -add a jump throttle option for arenas on sm config (allow 3 jumps for each player per round to combat gayness in directs/juggler)
- -add 2v2 game mode
- -add bam (bball ammomod) gamemode
- **juggler mode should work like this now:
- start with stock ammo and stock buffed hp
- earn ammo in clip by hitting any direct rocket
- ground directs earn you +1 rocket
- air directs earn you +2 rockets
- you win the duel by 'chaining' together your directs to keep them up long enough to dmg them and regain your health with the juggler system:
- once in the air, there's 3 stages of juggler awards
- 1st airshot +2 ammo in clip / +25 hp
- 2nd airshot+ +2 ammo in clip / +50 hp / +100 dmg
- 3rd airshot+ +2 ammo in clip / +50 hp / +150 dmg
- -----------------------------------------
- bugs
- -spec mode completely broken in endif
- -spec cam stuck in ground
- -bannedweapons doesn't work from config
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