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- echo Tohirgoo Amjilttai achaalsan!!! (1/2) //This confirms that the config has been loaded
- // enehuu config iig IZ iin config deer suurilan hiisen boln hha
- // Content
- // 0. CONFIG
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- //0. CONFIG
- bind u "noclip"
- // Mouse 3aar hurdan ergedeg boloh
- alias "+spin" "m_yaw 0.09";
- alias "-spin" "m_yaw 0.022";
- bind "mouse3" "+spin";
- bind "shift" "+speed";
- bind "ctrl" "+duck";
- //Bomb shuud drop hiih command
- bind "t" "use weapon_c4; drop;";
- //Q deer darah uyed tur hutga bolgoh
- alias "+knife" "slot3";
- alias "-knife" "lastinv";
- bind "q" "+knife";
- //Nemelt weapon alias
- alias blast "changelevel workshop\1697219667\aim_blast";
- bind "z" "keyCC"; //smoke/
- bind "x" "keyAA"; //flash
- bind "c" "keyBB"; //grenade
- bind "alt" "keyDD"; //molov+decoy
- bind "MWHEELUP" "+jump";
- bind "MWHEELDOWN" "+jump";
- bind "SPACE" "+jump";
- // 1. Main Settings
- con_enable "1"; //Enables Console
- gameinstructor_enable "0"; //Removes in-game instructions
- cl_showhelp "0"; //Removes on-screen help
- cl_autohelp "0"; //Removes automatic help
- cl_disablefreezecam "1"; //Disables Freezecam
- cl_disablehtmlmotd "1"; //Removes "Message of the day" page when joining a server
- cl_autowepswitch "0"; //Disable auto-weapon switch
- cl_forcepreload "0"; //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
- cl_join_advertise "2"; //Let friends join your community servers
- lobby_default_privacy_bits1 "0"; //Set default lobby permissions to "friends need invite"
- // 2. Bindings (Personal)
- bind "v" "+voicerecord"; //Communicate with "V" instead of "K"
- bind "f" "+lookatweapon"; //Inspect your weapon with F
- bind "f4" "ignoremsg"; //Ignore chat by turning off enemies, teams and both
- bind "n" "-attack"; //ESL workaround for jump-throw
- bind "leftarrow" "+left"; //Turn left with arrow key
- bind "rightarrow" "+right"; //Turn right with arrow key
- bind "home" "cl_draw_only_deathnotices 0"; //Show all of hud
- bind "end" "cl_draw_only_deathnotices 1"; //Hide parts of hud (for recording videos)
- bind "PGUP" "volume 0.5"; //Highest volume I play on
- bind "PGDN" "volume 0"; //Mute volume
- unbind "i"; //To not accidentally enable hud fade
- bind "w" "+forward; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "s" "+back; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "a" "+moveleft; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "d" "+moveright; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "f" "+lookatweapon; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "MOUSE2" "+attack2; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- bind "MOUSE1" "+attack; toggle cl_hud_color 5 6 4 3 9 8 7 10;
- // 3. Crosshair
- cl_crosshair_drawoutline "0";
- cl_crosshair_dynamic_maxdist_splitratio "0.35";
- cl_crosshair_dynamic_splitalpha_innermod "1";
- cl_crosshair_dynamic_splitalpha_outermod "0.5";
- cl_crosshair_dynamic_splitdist "1";
- cl_crosshair_friendly_warning "1";
- cl_crosshair_outlinethickness "1";
- cl_crosshair_sniper_show_normal_inaccuracy "0";
- cl_crosshair_sniper_width "1";
- cl_crosshair_t "0";
- cl_crosshairalpha "250";
- cl_crosshaircolor_r "127";
- cl_crosshaircolor_g "0";
- cl_crosshaircolor_b "250";
- cl_crosshaircolor "4";
- cl_crosshairdot "0";
- cl_crosshairgap "-3";
- cl_crosshairgap_useweaponvalue "0";
- cl_crosshairsize "1";
- cl_crosshairstyle "4";
- cl_crosshairthickness "0.5";
- cl_crosshairusealpha "1";
- cl_fixedcrosshairgap "-4";
- alias scream "cl_crosshairalpha 255; cl_crosshairdot 1; cl_crosshairgap -999; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 1; cl_crosshair_sniper_width 1; cl_crosshairgap_useweaponvalue 0;"
- alias niko "cl_crosshairalpha 255; cl_crosshairdot 1; cl_crosshairgap -4; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1"
- // 4. Hud
- hud_scaling "0.75"; //Scales hud elements to maximum value
- hud_showtargetid "1"; //Enables display of target names, important
- cl_hud_bomb_under_radar "1"; //Draws bomb under radar, convenient
- cl_hud_playercount_showcount "1"; //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1"; //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0"; //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.4"; //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1"; //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2"; //Always show team behind walls with equiptment
- safezonex "1"; //Screen width percentage for the hud
- safezoney "1"; //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show "1"; //Show teammates as separate colors without letter
- cl_hud_radar_scale "1"; //Radar size, not too big and not too small
- cl_radar_scale "0.4"; //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0"; //Centers map instead of player
- cl_radar_icon_scale_min "1"; //Minimum player icon scale
- // 6. Mouse ("Raw Input" & "No Acceleration")
- m_rawinput "1"; //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0"; //Custom mouse acceleration disabled
- m_mousespeed "0"; //Windows mouse acceleration disabled, just for precaution
- sensitivity "1.114";
- zoom_sensitivity_ratio_mouse "0.818933027098955175"; //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- // 7. Viewmodel
- viewmodel_offset_x "1"; //Changes viewmodel view in X scale
- viewmodel_offset_y "2"; //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2"; //Changes viewmodel view in Z scale
- viewmodel_fov "68"; //Highest viewmodel FOV
- viewmodel_recoil "0"; //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5"; //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1"; //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1"; //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98"; //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5"; //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25"; //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "786432"; // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128"; //Max number of command packets sent to server per second
- cl_updaterate "128"; //Number of packets per second you are requesting from the server
- cl_interp "0.007813"; //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1"; //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1"; //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1"; //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1"; //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- +graph;
- net_graph "0"; //Shows my network usage data
- net_graphheight "10"; //Changes height
- net_graphmsecs "400"; //The latency graph represents this many milliseconds
- net_graphpos "1"; //Positioning of Net Graph
- net_graphproportionalfont "0"; //Makes font smaller
- net_graphshowinterp "1"; //Shows interpolation value
- net_graphshowlatency "1"; //Shows latency value
- net_graphsolid "1"; //Solid Net Graph
- net_graphtext "1"; //Shows text fields
- net_maxroutable "1200"; //Requested max packet size before packets are split
- net_scale "5"; //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "0"; //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "120"; //Max frames per second in main-menu
- mat_monitorgamma "1.6"; //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0"; //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0"; //Disables power saving mode
- mat_queue_mode "2"; //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0"; //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "1"; //Enable first person tracers, does not impact gameplay
- // 12. Sound (optimized sound settings, does not affect your volume)
- snd_hwcompat "0"; //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay "0"; // Disable music volume when Steam Overlay is active
- voice_scale "0.4"; //Turns down the volume of other players voice to 40%
- // 13. Other
- cl_use_opens_buy_menu "0"; //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "75"; //Maxping Search in Matchmaking
- func_break_max_pieces "0"; //Less clutter from breaking vents (especially on Mirage)
- echo Tohirgoo amjilttai achaalagdlaa!!! (2/2) //This just confirms that the config has ended successfully
- // 14. Scripts
- // SCRIPTS BELOW - Optional!
- echo Scripts Loaded (1/2)
- //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- alias "casual" "game_type 0; game_mode 0";
- alias "competitive" "game_type 0; game_mode 1";
- alias "wingman" "game_type 0; game_mode 2";
- alias "armsrace" "game_type 1; game_mode 0";
- alias "demolition" "game_type 1; game_mode 1";
- alias "deathmatch" "game_type 1; game_mode 2";
- alias "dangerzone" "game_type 6; game_mode 0";
- alias "custom" "game_type 3; game_mode 0";
- // Show net graph with scoreboard
- alias "+net" "+score; net_graphheight 10";
- alias "-net" "-score; net_graphheight 9999";
- bind "tab" "+net";
- // Shortcuts for popular commands in console (nice to use)
- alias "d" "disconnect";
- alias "q" "quit;exit";
- alias "r" "retry";
- alias "rs" "mp_restartgame 1";
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on";
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off"";
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on"";
- bind "F5" "displaydamage"; //Bind to whatever you prefer (Default F5)
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack";
- alias "-jumpthrow" "-jump";
- bind "mouse5" "+jumpthrow"; //Bind to whatever you prefer (Default Mouse5)
- // Voice Toggle
- alias "togglevoice" "togglev";
- alias "togglev" "voice_1";
- alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0";
- alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1";
- /////////////////////////////////////////////////////////////////////
- // Advanced Bind Script -
- //Part 1
- //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
- //Note: "v" is the key I use to talk with, not "k" by default
- alias defA "bind q lastinv";
- alias defB "bind e +use";
- alias defC "bind f +lookatweapon";
- alias defD "bind g drop";
- alias defE "bind v +voicerecord";
- alias defF "bind 1 slot1";
- alias defG "bind 2 slot2";
- alias defH "bind 3 slot3";
- alias defI "bind x slot12";
- alias defJ "bind space +jump; -jump"; //Added -jump to turn off +jump in part 3
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here
- //Do not change the keyXX part
- alias keyA "bind q keyAA";
- alias keyB "bind e keyBB";
- alias keyC "bind f keyCC";
- alias keyD "bind g keyDD";
- alias keyE "bind v keyEE";
- alias keyF "bind 1 keyFF";
- alias keyG "bind 2 keyGG";
- alias keyH "bind 3 keyHH";
- alias keyI "bind x keyII";
- alias keyJ "bind space keyJJ";
- //Part 3
- //Here you can change what the bindings do when you hold down your key
- //This is the fun part :)
- alias keyAA "use weapon_flashbang";
- alias keyBB "use weapon_hegrenade";
- alias keyCC "use weapon_smokegrenade";
- alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy";
- alias keyEE "togglevoice";
- alias keyFF "autobuy";
- alias keyGG "buy flashbang; buy smokegrenade";
- alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser";
- alias keyII "noclip";
- alias keyJJ "+jump;-attack"; //+commands need to be turned off with -commands in part 1 to work
- //Part 4 - Do not touch!
- alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ";
- alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ";
- //Part 5 - Bind whatever key you want, this will be your main key
- bind mouse4 +keybinds;
- /////////////////////////////////////////////////////////////////////
- echo Scripts Loaded (2/2)
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