Margad14

margaa

Apr 22nd, 2019 (edited)
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  1. echo Tohirgoo Amjilttai achaalsan!!! (1/2) //This confirms that the config has been loaded
  2. // enehuu config iig IZ iin config deer suurilan hiisen boln hha
  3. // Content
  4. // 0. CONFIG
  5. // 1. Main Settings
  6. // 2. Bindings
  7. // 3. Crosshair
  8. // 4. Hud
  9. // 5. Radar
  10. // 6. Mouse
  11. // 7. Viewmodel
  12. // 8. Bob
  13. // 9. Rates
  14. // 10. Net
  15. // 11. Video
  16. // 12. Sound
  17. // 13. Other
  18. // 14. Scripts
  19.  
  20.  
  21. //0. CONFIG
  22.  
  23. bind u "noclip"
  24. // Mouse 3aar hurdan ergedeg boloh
  25.  
  26. alias "+spin" "m_yaw 0.09";
  27. alias "-spin" "m_yaw 0.022";
  28. bind "mouse3" "+spin";
  29.  
  30. bind "shift" "+speed";
  31. bind "ctrl" "+duck";
  32. //Bomb shuud drop hiih command
  33.  
  34. bind "t" "use weapon_c4; drop;";
  35.  
  36. //Q deer darah uyed tur hutga bolgoh
  37. alias "+knife" "slot3";
  38. alias "-knife" "lastinv";
  39. bind "q" "+knife";
  40.  
  41. //Nemelt weapon alias
  42.  
  43. alias blast "changelevel workshop\1697219667\aim_blast";
  44.  
  45. bind "z" "keyCC"; //smoke/
  46. bind "x" "keyAA"; //flash
  47. bind "c" "keyBB"; //grenade
  48. bind "alt" "keyDD"; //molov+decoy
  49.  
  50. bind "MWHEELUP" "+jump";
  51. bind "MWHEELDOWN" "+jump";
  52. bind "SPACE" "+jump";
  53.  
  54. // 1. Main Settings
  55. con_enable "1"; //Enables Console
  56. gameinstructor_enable "0"; //Removes in-game instructions
  57. cl_showhelp "0"; //Removes on-screen help
  58. cl_autohelp "0"; //Removes automatic help
  59. cl_disablefreezecam "1"; //Disables Freezecam
  60. cl_disablehtmlmotd "1"; //Removes "Message of the day" page when joining a server
  61. cl_autowepswitch "0"; //Disable auto-weapon switch
  62. cl_forcepreload "0"; //Disabled for higher FPS, and a smoother experience (thanks John McDonald)
  63. cl_join_advertise "2"; //Let friends join your community servers
  64. lobby_default_privacy_bits1 "0"; //Set default lobby permissions to "friends need invite"
  65.  
  66. // 2. Bindings (Personal)
  67. bind "v" "+voicerecord"; //Communicate with "V" instead of "K"
  68. bind "f" "+lookatweapon"; //Inspect your weapon with F
  69. bind "f4" "ignoremsg"; //Ignore chat by turning off enemies, teams and both
  70. bind "n" "-attack"; //ESL workaround for jump-throw
  71.  
  72. bind "leftarrow" "+left"; //Turn left with arrow key
  73. bind "rightarrow" "+right"; //Turn right with arrow key
  74.  
  75. bind "home" "cl_draw_only_deathnotices 0"; //Show all of hud
  76. bind "end" "cl_draw_only_deathnotices 1"; //Hide parts of hud (for recording videos)
  77.  
  78. bind "PGUP" "volume 0.5"; //Highest volume I play on
  79. bind "PGDN" "volume 0"; //Mute volume
  80.  
  81. unbind "i"; //To not accidentally enable hud fade
  82.  
  83. bind "w" "+forward; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  84. bind "s" "+back; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  85. bind "a" "+moveleft; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  86. bind "d" "+moveright; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  87. bind "f" "+lookatweapon; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  88. bind "MOUSE2" "+attack2; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  89. bind "MOUSE1" "+attack; toggle cl_hud_color 5 6 4 3 9 8 7 10;
  90.  
  91. // 3. Crosshair
  92. cl_crosshair_drawoutline "0";
  93. cl_crosshair_dynamic_maxdist_splitratio "0.35";
  94. cl_crosshair_dynamic_splitalpha_innermod "1";
  95. cl_crosshair_dynamic_splitalpha_outermod "0.5";
  96. cl_crosshair_dynamic_splitdist "1";
  97. cl_crosshair_friendly_warning "1";
  98. cl_crosshair_outlinethickness "1";
  99. cl_crosshair_sniper_show_normal_inaccuracy "0";
  100. cl_crosshair_sniper_width "1";
  101. cl_crosshair_t "0";
  102. cl_crosshairalpha "250";
  103. cl_crosshaircolor_r "127";
  104. cl_crosshaircolor_g "0";
  105. cl_crosshaircolor_b "250";
  106. cl_crosshaircolor "4";
  107. cl_crosshairdot "0";
  108. cl_crosshairgap "-3";
  109. cl_crosshairgap_useweaponvalue "0";
  110. cl_crosshairsize "1";
  111. cl_crosshairstyle "4";
  112. cl_crosshairthickness "0.5";
  113. cl_crosshairusealpha "1";
  114. cl_fixedcrosshairgap "-4";
  115.  
  116. alias scream "cl_crosshairalpha 255; cl_crosshairdot 1; cl_crosshairgap -999; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_outlinethickness 1; cl_crosshair_sniper_width 1; cl_crosshairgap_useweaponvalue 0;"
  117.  
  118. alias niko "cl_crosshairalpha 255; cl_crosshairdot 1; cl_crosshairgap -4; cl_crosshairsize 1; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1"
  119.  
  120. // 4. Hud
  121. hud_scaling "0.75"; //Scales hud elements to maximum value
  122. hud_showtargetid "1"; //Enables display of target names, important
  123. cl_hud_bomb_under_radar "1"; //Draws bomb under radar, convenient
  124. cl_hud_playercount_showcount "1"; //Shows player avatars instead of numbers left
  125. cl_hud_playercount_pos "1"; //Puts player information in the bottom instead of top
  126. cl_hud_healthammo_style "0"; //Reverted hud style due to hidden burst mode
  127. cl_hud_background_alpha "0.4"; //Hidden but still visible black bars, easy on the eyes
  128. cl_showloadout "1"; //So it doesnt fade out the weapon slots, very annoying otherwise
  129. cl_teamid_overhead_always "2"; //Always show team behind walls with equiptment
  130. safezonex "1"; //Screen width percentage for the hud
  131. safezoney "1"; //Screen height percentage for the hud
  132.  
  133. // 5. Radar (Optimized radar settings)
  134. cl_teammate_colors_show "1"; //Show teammates as separate colors without letter
  135. cl_hud_radar_scale "1"; //Radar size, not too big and not too small
  136. cl_radar_scale "0.4"; //Radar map scale size, 0.4 works on all maps
  137. cl_radar_always_centered "0"; //Centers map instead of player
  138. cl_radar_icon_scale_min "1"; //Minimum player icon scale
  139.  
  140. // 6. Mouse ("Raw Input" & "No Acceleration")
  141. m_rawinput "1"; //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  142. m_mouseaccel2 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
  143. m_mouseaccel1 "0"; //Disables windows mouse acceleration initial threshold, safety precaution
  144. m_customaccel "0"; //Custom mouse acceleration disabled
  145. m_mousespeed "0"; //Windows mouse acceleration disabled, just for precaution
  146. sensitivity "1.114";
  147. zoom_sensitivity_ratio_mouse "0.818933027098955175"; //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
  148.  
  149. // 7. Viewmodel
  150. viewmodel_offset_x "1"; //Changes viewmodel view in X scale
  151. viewmodel_offset_y "2"; //Changes viewmodel view in Y scale
  152. viewmodel_offset_z "-2"; //Changes viewmodel view in Z scale
  153. viewmodel_fov "68"; //Highest viewmodel FOV
  154. viewmodel_recoil "0"; //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  155.  
  156. // 8. Bob (Less movement when you move around with weapons)
  157. cl_bob_lower_amt "5"; //How much the viewmodel lowers when running, set to lowest for less distraction
  158. cl_bobamt_lat "0.1"; //How much the viewmodel moves side to side when running, set to lowest for less distraction
  159. cl_bobamt_vert "0.1"; //How much the viewmodel moves up and down when running, set to lowest for less distraction
  160. cl_bobcycle "0.98"; //The frequency at which the viewmodel bobs, set to default
  161. cl_viewmodel_shift_left_amt "0.5"; //Lowers the crouching animation of the viewmodel
  162. cl_viewmodel_shift_right_amt "0.25"; //Lowers the crouching animation of the viewmodel
  163.  
  164. // 9. Rates (These network settings are optimized for high speed internet)
  165. rate "786432"; // Your download rate to the server. Max rate: "786432"
  166. cl_cmdrate "128"; //Max number of command packets sent to server per second
  167. cl_updaterate "128"; //Number of packets per second you are requesting from the server
  168. cl_interp "0.007813"; //Sets the interpolation amount, always set this to 0
  169. cl_interp_ratio "1"; //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  170. cl_lagcompensation "1"; //Lag compensation helps by eliminating combat latency from client side view
  171. cl_predict "1"; //Skip waiting for server feedback and simulate client side movement in real-time
  172. cl_predictweapons "1"; //Skip waiting for server feedback and perform client side prediction of weapon effects
  173.  
  174. // 10. Net (Netgraph positioning)
  175. +graph;
  176. net_graph "0"; //Shows my network usage data
  177. net_graphheight "10"; //Changes height
  178. net_graphmsecs "400"; //The latency graph represents this many milliseconds
  179. net_graphpos "1"; //Positioning of Net Graph
  180. net_graphproportionalfont "0"; //Makes font smaller
  181. net_graphshowinterp "1"; //Shows interpolation value
  182. net_graphshowlatency "1"; //Shows latency value
  183. net_graphsolid "1"; //Solid Net Graph
  184. net_graphtext "1"; //Shows text fields
  185. net_maxroutable "1200"; //Requested max packet size before packets are split
  186. net_scale "5"; //Makes font smaller
  187.  
  188. // 11. Video (Video settings and FPS Boosts)
  189. fps_max "0"; //Max frames per second, setting it to 0 causes long loading times
  190. fps_max_menu "120"; //Max frames per second in main-menu
  191. mat_monitorgamma "1.6"; //Sets Brightness to highest, highly recommended
  192. mat_monitorgamma_tv_enabled "0"; //Turn off TV Mode for less off-set light
  193. mat_powersavingsmode "0"; //Disables power saving mode
  194. mat_queue_mode "2"; //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  195. r_dynamic "0"; //Affects dynamic lighting, turned off for more FPS
  196. r_drawtracers_firstperson "1"; //Enable first person tracers, does not impact gameplay
  197.  
  198. // 12. Sound (optimized sound settings, does not affect your volume)
  199. snd_hwcompat "0"; //Enables "Advanced 3D Audio Processing"
  200. snd_musicvolume_multiplier_inoverlay "0"; // Disable music volume when Steam Overlay is active
  201. voice_scale "0.4"; //Turns down the volume of other players voice to 40%
  202.  
  203. // 13. Other
  204. cl_use_opens_buy_menu "0"; //Disables E from opening buy-menu, really useful
  205. mm_dedicated_search_maxping "75"; //Maxping Search in Matchmaking
  206. func_break_max_pieces "0"; //Less clutter from breaking vents (especially on Mirage)
  207.  
  208. echo Tohirgoo amjilttai achaalagdlaa!!! (2/2) //This just confirms that the config has ended successfully
  209.  
  210. // 14. Scripts
  211.  
  212. // SCRIPTS BELOW - Optional!
  213.  
  214. echo Scripts Loaded (1/2)
  215.  
  216. //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
  217. alias "casual" "game_type 0; game_mode 0";
  218. alias "competitive" "game_type 0; game_mode 1";
  219. alias "wingman" "game_type 0; game_mode 2";
  220. alias "armsrace" "game_type 1; game_mode 0";
  221. alias "demolition" "game_type 1; game_mode 1";
  222. alias "deathmatch" "game_type 1; game_mode 2";
  223. alias "dangerzone" "game_type 6; game_mode 0";
  224. alias "custom" "game_type 3; game_mode 0";
  225.  
  226. // Show net graph with scoreboard
  227. alias "+net" "+score; net_graphheight 10";
  228. alias "-net" "-score; net_graphheight 9999";
  229. bind "tab" "+net";
  230.  
  231. // Shortcuts for popular commands in console (nice to use)
  232. alias "d" "disconnect";
  233. alias "q" "quit;exit";
  234. alias "r" "retry";
  235. alias "rs" "mp_restartgame 1";
  236.  
  237. // Display Advanced Damage Details
  238. alias displaydamage "displaydamage_on";
  239. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off"";
  240. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on"";
  241. bind "F5" "displaydamage"; //Bind to whatever you prefer (Default F5)
  242.  
  243. // Jump Throw (For Smokes)
  244. alias "+jumpthrow" "+jump;-attack";
  245. alias "-jumpthrow" "-jump";
  246. bind "mouse5" "+jumpthrow"; //Bind to whatever you prefer (Default Mouse5)
  247.  
  248. // Voice Toggle
  249. alias "togglevoice" "togglev";
  250. alias "togglev" "voice_1";
  251. alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0";
  252. alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1";
  253.  
  254. /////////////////////////////////////////////////////////////////////
  255. // Advanced Bind Script -
  256.  
  257. //Part 1
  258. //Make sure that what is inside the quotes is what you are currently using. You may also change the letters/numbers
  259. //Note: "v" is the key I use to talk with, not "k" by default
  260. alias defA "bind q lastinv";
  261. alias defB "bind e +use";
  262. alias defC "bind f +lookatweapon";
  263. alias defD "bind g drop";
  264. alias defE "bind v +voicerecord";
  265. alias defF "bind 1 slot1";
  266. alias defG "bind 2 slot2";
  267. alias defH "bind 3 slot3";
  268. alias defI "bind x slot12";
  269. alias defJ "bind space +jump; -jump"; //Added -jump to turn off +jump in part 3
  270.  
  271. //Part 2
  272. //If you changed any letters/numbers in part 1 make sure you make the same changes here
  273. //Do not change the keyXX part
  274. alias keyA "bind q keyAA";
  275. alias keyB "bind e keyBB";
  276. alias keyC "bind f keyCC";
  277. alias keyD "bind g keyDD";
  278. alias keyE "bind v keyEE";
  279. alias keyF "bind 1 keyFF";
  280. alias keyG "bind 2 keyGG";
  281. alias keyH "bind 3 keyHH";
  282. alias keyI "bind x keyII";
  283. alias keyJ "bind space keyJJ";
  284.  
  285. //Part 3
  286. //Here you can change what the bindings do when you hold down your key
  287. //This is the fun part :)
  288. alias keyAA "use weapon_flashbang";
  289. alias keyBB "use weapon_hegrenade";
  290. alias keyCC "use weapon_smokegrenade";
  291. alias keyDD "use weapon_molotov; use weapon_incgrenade; use weapon_decoy";
  292. alias keyEE "togglevoice";
  293. alias keyFF "autobuy";
  294. alias keyGG "buy flashbang; buy smokegrenade";
  295. alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy flashbang; buy defuser";
  296. alias keyII "noclip";
  297. alias keyJJ "+jump;-attack"; //+commands need to be turned off with -commands in part 1 to work
  298.  
  299. //Part 4 - Do not touch!
  300. alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ";
  301. alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ";
  302.  
  303. //Part 5 - Bind whatever key you want, this will be your main key
  304. bind mouse4 +keybinds;
  305.  
  306. /////////////////////////////////////////////////////////////////////
  307.  
  308. echo Scripts Loaded (2/2)
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