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- # LINE 1
- pygame.draw.rect(screen,BLACK,(
- THICK_BORDER+CLUES_WIDTH*CELL_SIZE,
- 0,
- GRID_WIDTH*CELL_SIZE+(GRID_WIDTH/5+1)*THICK_BORDER+(GRID_WIDTH/5*4)*THIN_BORDER,
- THICK_BORDER
- ))
- # LINES 2 + 3
- for y in range(GRID_HEIGHT+1):
- if y%5 == 0:
- pygame.draw.rect(screen,BLACK,(
- 0,
- THICK_BORDER + CLUES_HEIGHT*CELL_SIZE + (y/5)*(THICK_BORDER+4*THIN_BORDER+5*CELL_SIZE),
- THICK_BORDER + CLUES_WIDTH*CELL_SIZE + GRID_WIDTH*CELL_SIZE + (GRID_WIDTH/5+1)*THICK_BORDER + (GRID_WIDTH/5*4)*THIN_BORDER,
- THICK_BORDER
- ))
- else:
- pygame.draw.rect(screen,BLACK,(
- 0,
- THICK_BORDER + CLUES_HEIGHT*CELL_SIZE + (y//5+1)*THICK_BORDER + (y-1-y//5)*THIN_BORDER + (y*CELL_SIZE),
- THICK_BORDER + CLUES_WIDTH*CELL_SIZE + GRID_WIDTH*CELL_SIZE + (GRID_WIDTH/5+1)*THICK_BORDER + (GRID_WIDTH/5*4)*THIN_BORDER,
- THIN_BORDER
- ))
- # LINE 4
- pygame.draw.rect(screen,BLACK,(
- 0,
- THICK_BORDER+CLUES_HEIGHT*CELL_SIZE,
- THICK_BORDER,
- GRID_HEIGHT*CELL_SIZE+(GRID_HEIGHT/5+1)*THICK_BORDER+(GRID_HEIGHT/5*4)*THIN_BORDER
- ))
- # LINES 5 + 6
- for x in range(GRID_WIDTH+1):
- if x%5 == 0:
- pygame.draw.rect(screen,BLACK,(
- THICK_BORDER+CLUES_WIDTH*CELL_SIZE+(x/5)*(THICK_BORDER+4*THIN_BORDER+5*CELL_SIZE),
- 0,
- THICK_BORDER,
- THICK_BORDER + CLUES_HEIGHT*CELL_SIZE+(GRID_HEIGHT/5+1)*THICK_BORDER + (GRID_HEIGHT/5*4)*THIN_BORDER + GRID_HEIGHT*CELL_SIZE
- ))
- else:
- pygame.draw.rect(screen,BLACK,(
- THICK_BORDER+CLUES_WIDTH*CELL_SIZE+(x//5+1)*THICK_BORDER+(x-1-x//5)*THIN_BORDER + (x*CELL_SIZE),
- 0,
- THIN_BORDER,
- THICK_BORDER + CLUES_HEIGHT*CELL_SIZE+(GRID_HEIGHT/5+1)*THICK_BORDER + (GRID_HEIGHT/5*4)*THIN_BORDER + GRID_HEIGHT*CELL_SIZE
- ))
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