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nabe0929

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Jun 26th, 2018
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  1. variables:
  2. {cooldown.%player%} = 0
  3.  
  4. on rightclick on witch:
  5. if {cooldown.%player%} is 0:
  6. set {cooldown.%player%} to 5
  7. uncolored name of entity is "自動両替"
  8. set {_1nc} to slime named "1NC"
  9. set 1st line of lore of {_1nc} to "このサーバーの通貨"
  10. set {_10nc} to slime_block named "10NC"
  11. set {_100nc} to emerald_ore named "100NC"
  12. set {_1000nc} to emerald named "1000NC"
  13. set {_value} to 0
  14. set {_true} to true
  15. while {_true} is set:
  16. set {_count} to 0
  17. loop all items of player:
  18. if loop-item is {_1nc}:
  19. add 1 to {_value}
  20. add 1 to {_count}
  21. remove {_1nc} from player
  22. if loop-item is {_10nc}:
  23. add 10 to {_value}
  24. add 1 to {_count}
  25. remove {_10nc} from player
  26. if loop-item is {_100nc}:
  27. add 100 to {_value}
  28. add 1 to {_count}
  29. remove {_100nc} from player
  30. if loop-item is {_1000nc}:
  31. add 1000 to {_value}
  32. add 1 to {_count}
  33. remove {_1000nc} from player
  34. if {_count} is 0:
  35. exit 2 sections
  36. while {_value} is greater than or equal to 1000:
  37. add {_1000nc} to player
  38. remove 1000 from {_value}
  39. while {_value} is greater than or equal to 100:
  40. add {_100nc} to player
  41. remove 100 from {_value}
  42. while {_value} is greater than or equal to 10:
  43. add {_10nc} to player
  44. remove 10 from {_value}
  45. while {_value} is greater than or equal to 1:
  46. add {_1nc} to player
  47. remove 1 from {_value}
  48.  
  49. every second:
  50. loop all players:
  51. if {cooldown.%loop-player%} is greater than 0:
  52. remove 1 from {cooldown.%loop-player%}
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