tikevin83

Yellow NSC TAS Essential Notes

Sep 7th, 2018
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  1. RAM Addresses in BizHawk are offset C000 lower than those listed in other sources; addresses are Big Endian and in WRAM.
  2. End of Paragraph Textboxes that can be cleared with B faster than with A/without a jingle can frequently be cleared faster by adding B presses earlier in the textbox due to JoyPadLowSensitivity
  3.  
  4. Manip TID 26F1 (RAM Address 1358 in BizHawk), current manip waits 4-3-12-2 frames on the first 4 inputs of the TAS to get this
  5. Hold B while text is appearing and clear text with A, switching which input holds and which one clears as needed to avoid consecutive input lag. This achieves the same text speed as Fast without setting options before New Game
  6. Name your character Ash
  7. Name your rival xSxx (x is symbol below S)
  8. Set options using fast options in-game input sequence Start->Up->Up->Left+A->B->Start
  9. Manip a Pikachu with DVs 35D8 (RAM Address 1185 in BizHawk)
  10. Win in 3 turns in red bar by taking 2 tackle crits, you should only need to crit Eevee two of the three turns. A better Pikachu DV setup can get red bar off a crit+highroll and highroll instead of 2 crits.
  11. Avoid encounters, get the parcel, take all yolograss, deliver the parcel, avoid encounters again and buy a single poke ball
  12. Do the old man catch tutorial
  13. Take all the yolograss and DeathFly off a Pidgeotto, it needs 8 Attack for a better range to 1 shot this Pikachu
  14. On the way back to Viridian, catch a pidgey and nickname it "tas " (tas and 7 spaces)
  15. Deposit Pikachu, ideally moving the NPC who blocks the optimal path out of the way
  16. After exiting the center, walk 6 steps left and 4 steps up. When you Press A to save, continue holding A and add B Start Select for ~56 frames to do a faster soft reset
  17. Walk left to the first tile above the water and flash the pokedex (Start A B Start)
  18. Go back towards the forest and enter the 2nd house on a frame where the bird moves left and the girl moves up immediately. The NPCs will have timers that are randomly set between 0 and 127 after each movement; we want to manipulate them to roll low so we can repeatedly move them.
  19. Girl NPC Timer: Address 0228
  20. Bird NPC Timer: Address 0238
  21. Manipulate the Bird to move left 3 times and the girl to move up twice in total, including their movements as you're entering. While you're doing this flash the town map in the back of the room once. Walk to the tile 1 up and 3 right from the entrance as the NPCs finish getting into place.
  22. Manipulate the bird to move left again just after you stop on that tile, then move right on a frame that puts FE in RAM Address 0331 and continue walking down and then left to leave the house
  23. Walk back to the forest and hop the first ledge you see once on your way there
  24. Choose Buy in the Mart, Double input 12 down then hold Down through 4 click items which need a B press to pass, then double input 6 down, press A scroll down to 89 and press B. Then double input 5 down and buy 4F. Press B and hold with Left to reapply B to leave the buy menu, then press B twice more to close the shop.
  25. Step right, open the menu, open items and use 4F twice
  26. Open the party, your cursor location during these swaps can be tracked at RAM Address 0C26 starting at 0
  27. Switch slot 0 and 1
  28. Switch slot 1 and 9
  29. Switch slot 9 and 10
  30. Switch slot 15 and 16
  31. Go back to Items
  32. Swap your first two items (both TM41) then swap the 2nd TM41 (TM41 x99) with the item below CANCEL
  33. Back to the party
  34. Switch slot 16 and 23
  35. Switch slot 23 and 22
  36. Switch slot 19 and 12
  37. Close the menu and clear the 1 Error text box
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