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- ### Found and organized by GabeFollower
- https://github.com/SteamDatabase/GameTracking-Dota2/commit/7e011a5768a240cc2fe0815340edbbd524a003b5
- ===================================================================
- CS:GO related strings
- ===================================================================
- mod != csgo
- rif_m4a1
- bulletimpact
- firetrigger
- drone_gib1
- cl_showusercmd
- Show user command encoding
- if set, starve this many commands by discarding during process usercmds.
- 23CSGOInputHistoryEntryPB
- message CSGOInputHistoryEntryPB {
- optional float time = 1;
- optional .CMsgQAngle view_angles = 2;
- optional .CMsgVector shoot_position = 3;
- }
- 13CSGOUserCmdPB
- message CSGOUserCmdPB {
- optional .CBaseUserCmdPB base = 1;
- repeated .CSGOInputHistoryEntryPB input_history = 2;
- optional int32 attack_start_history_index = 3 [default = -1];
- }
- Pre Source2 Client
- 36CSource1InputHandlerPreClientHandler
- Post Source2 Client
- 37CSource1InputHandlerPostClientHandler
- Activates SourceTV[1] on server.
- SourceTV[%d] broadcast active.
- SourceTV[%d] relay active.
- SourceTV[%d] shutting down (%s) due to server disconnecting game.
- URL of the broadcast relay
- URL of the broadcast relay1
- GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
- GOTV/+ not active.
- GOTV[%d] Relay (%s)
- GOTV[%d] index out of range.
- GOTV[%d] must be explicitly enabled (with -addhltv1) on this server. tv_enable%d 0 to hide this message
- GOTV[%d] not active.
- GOTV[%u]
- GOTV[%u]: Only GOTV Master can record demos instantly.
- Start GOTV replay: replay_start <delay> [<player name or index>]
- Snapshots broadcast per second
- Snapshots broadcast per second, GOTV[1]
- CHitBox
- CHitBoxSet
- CHitBoxSetList
- m_HitBoxSets
- m_HitBoxes
- WL_Chest
- WL_Eyes
- WL_Feet
- WL_NotInWater
- WL_Waist
- bot_takeover
- cl_globallight_shadow_mode 3
- CBasePlayerWeapon
- m_bFirstProjectileFinished
- m_bAllowSwitchToNoWeapon
- m_bHiddenByEquipmentSlot
- m_flNextPrimaryAttackTickRatio
- m_nNextPrimaryAttackTick
- m_flNextSecondaryAttackTickRatio
- m_nNextSecondaryAttackTick
- k_EMsgClientToGCPurchaseFilteredPlayerSlot
- k_EMsgGCToClientPurchaseFilteredPlayerSlotResponse
- PlayerWaterLevel_t
- UNDER_WATER
- weapon_switch
- ===================================================================
- Ducking and interpolation
- ===================================================================
- option_duck_method
- duck
- m_bInCrouch
- m_nCrouchState
- m_flCrouchTime
- m_flCrouchTransitionStartTime
- Time to move between crouch and stand
- m_bIsInterpolated
- Is Interpolated
- sv_showlagcompensation
- CDefaultLagCompensation
- ===================================================================
- Citadel and HLX
- ===================================================================
- cl_showusercmd
- Show user command encoding
- 13CHLXUserCmdPB
- message CHLXUserCmdPB {
- optional .CBaseUserCmdPB base = 1;
- }
- 17CCitadelUserCmdPB
- message CCitadelUserCmdPB {
- optional .CBaseUserCmdPB base = 1;
- optional .CMsgVector vec_camera_position = 2;
- optional .CMsgQAngle ang_camera_angles = 3;
- optional int32 execute_ability_indices = 4;
- optional bool in_shop = 5;
- }
- k_EMatchOutcome_Custom1Victory
- k_EMatchOutcome_Custom2Victory
- k_EMatchOutcome_Custom3Victory
- k_EMatchOutcome_Custom4Victory
- k_EMatchOutcome_Custom5Victory
- k_EMatchOutcome_Custom6Victory
- k_EMatchOutcome_Custom7Victory
- k_EMatchOutcome_Custom8Victory
- k_EMatchOutcome_NeutralVictory
- ability_effects_1
- ability_effects_2
- ability_effects_3
- ability_effects_4
- ability_effects_5
- ability_effects_6
- ability_effects_7
- ability_effects_8
- ability_effects_9
- ===================================================================
- Engine update
- ===================================================================
- GameStartup_RayTracing
- GameStartup_SM40
- GameStartup_SM50
- Creating ray trace scene world with %d instances
- PS_RTX
- Turns on gpu ray tracing for a view
- hammer_test_turn_on_gpu_raytracing
- hammer_test_turn_on_gpu_raytracing - not supported on this hardware!
- Tonemapping_DefaultFilmicLinear
- Tonemap Scale: %1
- Tonemap Scale: AUTO
- Tonemap Scale: Auto
- Tonemap Scale: OFF
- 20CBaseRendererSource2
- brightnessscale(float) : "Brightness Scale" : "1.0" : "Scale brightness by this amount"
- brightnessscale(float) { group="Render" } : "Brightness Scale" : "1.0" : "Scale Brightness by this amount"
- brightnessscale(float) { group="Render Properties" } : "Brightness Scale" : "1.0" : "Scale brightness by this amount"
- SolarIrradiance "[ %f %f %f ]"
- SolarPosition "[ %f %f %f ]"
- SolarRadius "%f"
- SkyTexture "materials/skybox/skymodel_hosekwilkie_ref/%s.exr"
- materials/skybox/skymodel_hosekwilkie_ref
- skycolor(color255) { group = "Sky" enabled={ variable="skytexture" values=[""] } } : "Sky Color" : "255 255 255"
- skyintensity(float) { group = "Sky" enabled={ variable="skytexture" values=[""] } } : "Sky Intensity" : "1.0"
- g_flBrightnessExposureBias "0.000"
- g_flRenderOnlyExposureBias "0.000"
- shader "sky.vfx"
- EXR containing sky model limb darkening datasets
- EXR containing sky model solar datasets
- LightSim_SelfIllumScale
- LightSim_SelfIllumTint
- @BaseClass = ButtonSounds
- [
- use_sound(sound) : "Use sound" : "" : "Sound event played when the button is successfully used."
- locked_sound(sound) : "Locked Sound" : "" : "Sound played when the player tries to use the button, and fails because it's locked."
- unlocked_sound(sound) : "Unlocked Sound" : "" : "Sound played when the button is unlocked."
- ]
- @BaseClass base(Targetname, Parentname, RenderFields,DamageFilter, Button, ButtonSounds) = BaseFuncButton
- @SolidClass base(Targetname, Parentname, Global, Button, ButtonSounds, EnableDisable) = func_rot_button :
- ===================================================================
- Sound Viewer Tool
- ===================================================================
- {
- m_Name = "SoundViewerTool"
- m_MenuString = "Sound Viewer"
- m_SubToolIconPath = "game:tools/images/vconsole/soundviewer.png"
- m_ToolbarString= "Sounds"
- m_StatusBarTipString= "Sound Viewer"
- m_LibraryPath = "subtools/soundviewer_subtool.dll"
- m_bRequiresAppConnection = false
- },
- ===================================================================
- Vehicles
- ===================================================================
- CBaseVehicle
- CVehicleEntityIO
- basevehicle
- 12CBaseVehicle
- 16CVehicleEntityIO
- 21CVehicleEntityIOVData
- 17CBaseVehicleVData
- Vehicle Entry Animgraph Finish Tag
- Vehicle Entry Animgraph Parameter
- Vehicle Exit Animgraph Finish Tag
- Vehicle Exit Animgraph Parameter
- Vehicles
- VehiclePassengerInternalInfo_t
- VehiclePassengerState_t
- m_bAllowBlockedExits
- m_bAllowMidairExits
- m_bIsEscapeExit
- m_bIsNonDriverPassenger
- m_bIsOverturnedExit
- m_flMaximumSpeedToEnterExit
- m_sAllowedSubclass
- m_sAnimgraphFinishTagEnter
- m_sAnimgraphFinishTagExit
- m_sAnimgraphParamEnter
- m_sAnimgraphParamExit
- m_sAnimgraphParamExitFallback
- m_vecAllowedPassengers
- m_vecExitAnimations
- m_vecPassengerInfo
- m_vecPassengerRoles
- Escape exits have lower priority
- m_hExitBlocker
- Is this exit appropriate only if the vehicle is overturned?
- m_flOverturnedAngle
- What angle from upright does this vehicle need to be to be considered overturned? (0 == never is overturned)
- PASSENGER_ENTERING_VEHICLE
- The animgraph parameter that is set on the vehicle to animate the passenger getting in.
- PASSENGER_EXITING_VEHICLE
- PASSENGER_IN_VEHICLE
- PASSENGER_NOT_THERE
- The animgraph status tag that will be set by the animgraph when it has finished performing the 'Entry Animgraph Parameter' step.
- The animgraph status tag that will be set by the animgraph when it has finished performing the 'Exit Animgraph Parameter' step.
- SUBCLASS_SCOPE_PLAYER
- The subclass of the allowed passenger
- SUBCLASS_SCOPE_VEHICLES
- The pawn subclass to create to control the vehicle (player passengers only)
- m_hPassenger
- m_hPassengerPawn
- m_nAllowedPassengerIndex
- IN_ALL
- IN_ATTACK
- IN_ATTACK2
- IN_BACK
- IN_BUTTON_DOWN
- IN_BUTTON_DOWN_UP
- IN_BUTTON_DOWN_UP_DOWN
- IN_BUTTON_DOWN_UP_DOWN_UP
- IN_BUTTON_STATE_COUNT
- IN_BUTTON_UP
- IN_BUTTON_UP_DOWN
- IN_BUTTON_UP_DOWN_UP
- IN_BUTTON_UP_DOWN_UP_DOWN
- IN_DUCK
- IN_FIRST_MOD_SPECIFIC_BIT
- IN_JOYAUTOSPRINT
- IN_JUMP
- IN_MOVELEFT
- IN_MOVERIGHT
- IN_NONE
- IN_QUERY
- IN_RELOAD
- IN_SPEED
- IN_TURNLEFT
- IN_TURNRIGHT
- IN_USE
- @BaseClass base(Targetname, Global) = BaseVehicle
- [
- subclass_name( subclass_choice:scripts/vehicles.vdata ) : "Vehicle Subclass" : "" : "Subclass of the Vehicle."
- vehicle_locked(boolean) : "Start locked" : 0
- // Outputs
- output PassengerEntered(integer) : "Passenger entered the vehicle (argument is passenger index)"
- output PassengerExited(integer) : "Passenger exited the vehicle (argument is passenger index)"
- input Lock(void) : "Prevent passengers from entering or exiting the vehicle."
- input Unlock(void) : "Re-allow passengers to enter or exit the vehicle."
- ]
- @PointClass base(BaseVehicle)
- vdata_model{my_key = "subclass_name" vdata_key = "m_sModelName" use_class_when_blank = true} = vehicle_entityio :
- "Vehicle which does nothing but fire outputs based on IN_BUTTONS, typically used for prototyping."
- [
- button1(choices) : "Button 1" : "" : "The button which fires the Button1-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button2(choices) : "Button 2" : "" : "The button which fires the Button2-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button3(choices) : "Button 3" : "" : "The button which fires the Button3-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button4(choices) : "Button 4" : "" : "The button which fires the Button4-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button5(choices) : "Button 5" : "" : "The button which fires the Button5-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button6(choices) : "Button 6" : "" : "The button which fires the Button6-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button7(choices) : "Button 7" : "" : "The button which fires the Button7-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- button8(choices) : "Button 8" : "" : "The button which fires the Button8-related outputs." =
- [
- 1 : "IN_ATTACK"
- 2 : "IN_JUMP"
- 4 : "IN_DUCK"
- 8 : "IN_FORWARD"
- 16 : "IN_BACK"
- //32 : "IN_CANCEL"
- //64 : "IN_TURNLEFT"
- //128 : "IN_TURNRIGHT"
- 256 : "IN_MOVELEFT"
- 512 : "IN_MOVERIGHT"
- 1024 : "IN_ATTACK2"
- //2048 : "IN_RUN"
- 4096 : "IN_RELOAD"
- ]
- // Outputs
- output OnButtonStart1(integer) : "Passenger started hitting button 1 (argument is passenger index)"
- output OnButtonEnd1(integer) : "Passenger stopped hitting button 1 (argument is passenger index)"
- output OnButtonStart2(integer) : "Passenger started hitting button 1 (argument is passenger index)"
- output OnButtonEnd2(integer) : "Passenger stopped hitting button 2 (argument is passenger index)"
- output OnButtonStart3(integer) : "Passenger started hitting button 3 (argument is passenger index)"
- output OnButtonEnd3(integer) : "Passenger stopped hitting button 3 (argument is passenger index)"
- output OnButtonStart4(integer) : "Passenger started hitting button 4 (argument is passenger index)"
- output OnButtonEnd4(integer) : "Passenger stopped hitting button 4 (argument is passenger index)"
- output OnButtonStart5(integer) : "Passenger started hitting button 5 (argument is passenger index)"
- output OnButtonEnd5(integer) : "Passenger stopped hitting button 5 (argument is passenger index)"
- output OnButtonStart6(integer) : "Passenger started hitting button 6 (argument is passenger index)"
- output OnButtonEnd6(integer) : "Passenger stopped hitting button 6 (argument is passenger index)"
- output OnButtonStart7(integer) : "Passenger started hitting button 7 (argument is passenger index)"
- output OnButtonEnd7(integer) : "Passenger stopped hitting button 7 (argument is passenger index)"
- output OnButtonStart8(integer) : "Passenger started hitting button 8 (argument is passenger index)"
- output OnButtonEnd8(integer) : "Passenger stopped hitting button 8 (argument is passenger index)"
- ]
- ===================================================================
- Smart props and Locator and map transformation
- ===================================================================
- smartprop0
- CSmartPropElement_ModifyState
- CSmartPropElement_PlaceOnPath
- SmartPropLocatorNameEditor
- SmartPropSpace_t
- SmartPropReferences
- ?AVCMapSmartPropShapePath@@
- ?AVIMapSmartPropShape@@
- ?AV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@@@
- ?AV?$CBaseConcreteToolAttr@_NVCMapSmartProp@@@@
- ?AV?$CBaseConcreteToolAttr@VCMapNodeReference@@VCMapSmartProp@@@@
- ?AV?$CConcreteToolAttr@_NVCMapSmartProp@@X@@
- ?AV?$CConcreteToolAttrGetSet@_NVCMapSmartProp@@@@
- ?AV?$CConcreteToolAttr@VCMapNodeReference@@VCMapSmartProp@@X@@
- ?AV?$CConcreteToolAttr@V?$CUtlVector@VCMapNodeReference@@HV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@X@@
- ?AV?$CToolAttrGetSetAccess@_NVCMapSmartProp@@@@
- ?AVCArrayElementAccess@?$CConcreteToolAttr@V?$CUtlVector@VCMapNodeReference@@HV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@X@@
- ?AVCSmartPropElement_ModifyState@@
- ?AVCSmartPropElement_PlaceOnPath@@
- ?AVISmartPropShape@@
- ?AVISmartPropShapePath@@
- ?AUCAttr_m_bContrainToPrefab@?1??GetAttributeTable_CMapSmartProp@CMapSmartProp@@SAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- ?AUCAttr_m_nFrame@?1??GetStaticAttributes@CModelDocAnimForceBoneScale@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- ?AUCAttr_m_sBoneName@?1??GetStaticAttributes@CModelDocAnimForceBoneScale@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- CSmartPropFilter
- CSmartPropFilter_AttributeValue
- CSmartPropFilter_Probability
- CSmartPropFilter_RecursionDepth
- CSmartPropFilter_SurfaceAngle
- CSmartPropFilter_SurfaceProperties
- CSmartPropModifier
- CSmartPropOperation
- CSmartPropOperation_AttachToLocator
- CSmartPropOperation_CreateLocator
- CSmartPropOperation_RandomColorTintColor
- CSmartPropOperation_RandomOffset
- CSmartPropOperation_RandomRotation
- CSmartPropOperation_RandomScale
- CSmartPropOperation_ResetRotation
- CSmartPropOperation_ResetScale
- CSmartPropOperation_Rotate
- CSmartPropOperation_Scale
- CSmartPropOperation_SetAttribute
- CSmartPropOperation_SetTintColor
- CSmartPropOperation_TraceToSurface
- CSmartPropOperation_Translate
- CSmartPropSelectionCriteria
- CSmartPropSelectionCriteria_ChoiceWeight
- CSmartPropSelectionCriteria_LinearLength
- CSmartPropTransformOperation
- ?AVCSmartPropFilter@@
- ?AVCSmartPropFilter_AttributeValue@@
- ?AVCSmartPropFilter_Probability@@
- ?AVCSmartPropFilter_RecursionDepth@@
- ?AVCSmartPropFilter_SurfaceAngle@@
- ?AVCSmartPropFilter_SurfaceProperties@@
- ?AVCSmartPropModifier@@
- ?AVCSmartPropOperation@@
- ?AVCSmartPropOperation_AttachToLocator@@
- ?AVCSmartPropOperation_CreateLocator@@
- ?AVCSmartPropOperation_RandomColorTintColor@@
- ?AVCSmartPropOperation_RandomOffset@@
- ?AVCSmartPropOperation_RandomRotation@@
- ?AVCSmartPropOperation_RandomScale@@
- ?AVCSmartPropOperation_ResetRotation@@
- ?AVCSmartPropOperation_ResetScale@@
- ?AVCSmartPropOperation_Rotate@@
- ?AVCSmartPropOperation_Scale@@
- ?AVCSmartPropOperation_SetAttribute@@
- ?AVCSmartPropOperation_SetTintColor@@
- ?AVCSmartPropOperation_TraceToSurface@@
- ?AVCSmartPropOperation_Translate@@
- ?AVCSmartPropSelectionCriteria@@
- ?AVCSmartPropSelectionCriteria_ChoiceWeight@@
- ?AVCSmartPropSelectionCriteria_LinearLength@@
- ?AVCSmartPropTransformOperation@@
- Tint Color Choice
- Tint Color Random
- Transform Vertices
- Transform: Attach To Locator
- Transform: Create Locator
- Transform: Random Offset
- Transform: Random Rotation
- Transform: Random Scale
- Transform: Reset Rotation
- Transform: Reset Scale
- Transform: Rotate
- Transform: Scale
- Transform: Trace To Surface
- Transform: Translate
- m_bSetPosition
- m_bSetRotation
- m_bSetScale
- Causes the parent element to only be evaluated with a specified random probability.
- m_Gradient
- CColorGradient
- Defines a color gradient from which a random color will be piked.
- Set the color tint to a random selection from within the defined gradient.
- Set the color tint to one color out of a pre-selected set of colors.
- Set the current transform to match the transform stored by a previously created locator.
- Set the value of an attribute.
- If enabled and the smart prop is inside a prefab, the evaluation of the smart prop considers only the contents of the parent prefab, not anything outside the prefab. For example, if enabled, any traces performed by the smart prop will only hit other objects within the parent prefab.
- ignore_scale
- m_bIgnoreObjectScale
- If enabled, the object level scale will be ignored, meaning any scale applied in Hammer will have no effect on the element or its children.
- m_bIgnoreObjectRotation
- If enabled, the rotation will be reset to a world space instead of object space, meaning any rotation applied to the object in Hammer will be ignored.
- Name of the path to use. This path name will show up in the property editor when selecting a placement of this smart prop in Hammer, allowing selection of a path object in the map to use.
- Sepecified the length of this element, used when fitting an element on to a line.
- Sepecifies if the parent element should be evaluated based on the current smart prop recursion depth. The recursion depth is incremented each time one smart prop invokes another using the Smart Prop placement element.
- Specifies the space in which the provided input path is to be evalauted.<br><br><b>World Space</b>: The input path will be evaluated in world space, such that child elements will be placed directly on the target path regardless of the transform of the smart prop object. <br><b>Object Space</b>: The world space transform of the input path will be ignored and instead the path will be evaluated relative to the transform of the smart prop object. <br><b>Element Space</b>: The world space transform of the input path will be ignored and instead the path will be evaluated relative to the transform of the current element within the smart prop.
- Specifies a weighting value which affects that likelyhood of selecting this element which picking a choice.
- CMapLocator
- CMapLocator CUtlMemoryPool
- m_vLocatorOffset
- locatorName
- locatorState
- locatoroffset
- m_LocatorName
- Locator
- Locator Name
- Locator: %s
- Locators
- ?AVCMapLocator@@
- ?AV?$CDmElementFactory@VCMapLocator@@@@
- ?AV?$CBaseConcreteToolAttr@VCUtlString@@VCMapLocator@@@@
- ?AV?$CToolAttrGetSetAccess@VCUtlString@@VCMapLocator@@@@
- ?AV?$CConcreteToolAttr@VCUtlString@@VCMapLocator@@X@@
- ?AV?$CConcreteToolAttrGetSet@VCUtlString@@VCMapLocator@@@@
- ?AUCAttr_m_vLocatorOffset@?1??GetAttributeTable_CMapNavLink@CMapNavLink@@SAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
- Controls whether or not the configuration of the locator can include scale. If enabled scale can be applied to the editable locator in Hammer. If disabled the scale will not be editable and the current scale will be used.
- Controls whether or not the locator can be edited in a smart prop configuration. If enabled an editable locator will appear when the smart prop is placed in Hammer. Any changes to that locator will modify the current transform.
- Create a locator with the current transform. The locator may optionally be configurable, so that its transform can be modified in Hammer.
- Name of the locator to update the transform from.
- Name of the locator. This can be used to reference the locator in other elements. If the locator is configurable, the locator will be identified by this name in Hammer.
- CMapTransform
- CMapTransform CUtlMemoryPool
- ?AVCMapTransform@@
- ?AV?$CDmElementFactory@VCMapTransform@@@@
- World space transform, not relative to the specific smart prop object placement.
- ===================================================================
- Bone scaling
- ===================================================================
- - Bone[%d] %s %f :: PC %d PI %d QC %d QI %d SC %d SI %d
- #Scale
- * ScaleSet[%d] :: %s
- m_bAllowScale
- Allow Scale In Configuration
- A set of bone scale multipliers. Used to create alternate proportions for skeletal meshes.
- A set of points defining a path to use when an external path isn't specified. This will be used in the preview and thumbnail for the smart prop. It will also be used when the smart prop is placed in Hammer before a path is selected.
- Apply a local transformation to a bindpose bone.
- Apply a position offset to the current transform.
- Apply a random position offset to the current transform.
- Apply a random rotation to the current transform.
- Apply a random scale to the current transform.
- Apply a rotation to the current transform.
- Apply a scale to the current transform.
- import_bone_scales
- Import Bone Scales
- Import Bone Scales only applies to FBX and DMX input files, will be ignored for %s files
- Whether or not to import bone scales. False by default (i.e. override bone scales to 1.0) for legacy compatibility. Only applicable to fbx files.
- Override bone scale information on an animation
- AnimForceBoneScale
- CBoneConstraintPoseSpaceMorph::Input_t
- ScaleSet
- ScaleSetEditor
- ScaleSetList
- ?AVCModelDocScaleSet@@
- ?AVCModelDocScaleSetList@@
- ?AVCModelDocAnimForceBoneScale@@
- ?AV?$CModelDocAttr@HVCModelDocAnimForceBoneScale@@@@
- ?AV?$CModelDocAttr@MVCModelDocAnimForceBoneScale@@@@
- ?AV?$CModelDocAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
- ?AV?$CBaseConcreteToolAttr@HVCModelDocAnimForceBoneScale@@@@
- ?AV?$CBaseConcreteToolAttr@MVCModelDocAnimForceBoneScale@@@@
- ?AV?$CBaseConcreteToolAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
- ?AV?$CConcreteToolAttr@HVCModelDocAnimForceBoneScale@@X@@
- ?AV?$CConcreteToolAttr@MVCModelDocAnimForceBoneScale@@X@@
- ?AV?$CConcreteToolAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@X@@
- ?AV?$CToolAttrGetSetAccess@HVCModelDocAnimForceBoneScale@@@@
- ?AV?$CToolAttrGetSetAccess@MVCModelDocAnimForceBoneScale@@@@
- ?AV?$CToolAttrGetSetAccess@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
- ?AV?$CValueAttributeWrapper@HVCModelDocAnimForceBoneScale@@@@
- ?AV?$CValueAttributeWrapper@MVCModelDocAnimForceBoneScale@@@@
- ?AV?$CValueAttributeWrapper@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
- ===================================================================
- Replay system
- ===================================================================
- -addhltv1
- AddHLTVServer
- 17CHltvReplaySystem
- 18CCLCMsg_HltvReplay
- 18CSVCMsg_HltvReplay
- 20CSVCMsg_HltvReplay_t
- 29CCLCMsg_HltvFixupOperatorTick
- 31CSVCMsg_HltvFixupOperatorStatus
- clc_HltvReplay = 36;
- svc_HltvReplay = 73;
- svc_Broadcast_Command = 74;
- svc_HltvFixupOperatorStatus = 75;
- Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
- How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
- Start HLMV Replay at %d, delay %d, until %d
- CSource2GameClients::StartHLTVServer: game event %s not found.
- Force StopHltvReplay on client
- hltvserver.cpp:1809
- hltv_fully_connected
- HLTV client has no HLTV server connected
- HLTV send %d-delta of frame %d: %d bytes
- HLTV send full frame %d: %d bytes
- Hltv Replay
- Hltv Replay failure: HLTV frame is not ready
- Hltv Replay failure: already in replay
- Hltv Replay failure: requests are rate limited to no more than 1 per %g seconds
- Hltv replay delay %u cannot match the requested delay %u
- SendHltvReplaySnapshot
- SendHltvReplaySnapshot(already sent)
- SendHltvReplaySnapshot(force wait for tick)
- SendHltvReplaySnapshot: Retry Send
- enum ReplayEventType_t {
- REPLAY_EVENT_CANCEL = 0;
- REPLAY_EVENT_DEATH = 1;
- REPLAY_EVENT_GENERIC = 2;
- REPLAY_EVENT_STUCK_NEED_FULL_UPDATE = 3;
- REPLAY_EVENT_VICTORY = 4;
- message CSVCMsg_HltvReplay {
- optional int32 delay = 1;
- optional int32 primary_target = 2;
- optional int32 replay_stop_at = 3;
- optional int32 replay_start_at = 4;
- optional int32 replay_slowdown_begin = 5;
- optional int32 replay_slowdown_end = 6;
- optional float replay_slowdown_rate = 7;
- optional int32 reason = 8;
- }
- message CCLCMsg_HltvReplay {
- optional int32 request = 1;
- optional float slowdown_length = 2;
- optional float slowdown_rate = 3;
- optional int32 primary_target = 4;
- optional float event_time = 5;
- }
- message CSVCMsg_Broadcast_Command {
- optional string cmd = 1;
- }
- message CCLCMsg_HltvFixupOperatorTick {
- optional int32 tick = 1;
- optional bytes props_data = 2;
- optional .CMsgVector origin = 3;
- optional .CMsgQAngle eye_angles = 4;
- optional int32 observer_mode = 5;
- optional bool cameraman_scoreboard = 6;
- optional int32 observer_target = 7;
- optional .CMsgVector view_offset = 8;
- }
- message CSVCMsg_HltvFixupOperatorStatus {
- optional uint32 mode = 1;
- optional string override_operator_name = 2;
- }
- optional uint32 hltv_replay_flags = 9;
- %d. Msg_HltvReplay %s->%s
- %d. Msg_Tick %d cl:delayed sv:real-time
- %d. Msg_Tick %d cl:real-time sv:replay
- %s %s: adding %d:'%s' (%d total) userdata %d
- %s %s: updating %d:'%s' (%d total) userdata %d
- %s %s: AddString(%s) : %s (data %d bytes) at tick %d
- %s %s: ClearTick %d %s - tick %d - remaining userdata %d
- %s %s: CopyStringTable
- %s %s: SetStringUserData : %d %s (data %d bytes)
- %s %s: UpdateMirrorTable %d %s change tick %d ack tick %d - %d bytes
- %s %s: WriteBaselines at tick %d
- %s %s: WriteUpdateAtTick %d %s userdata %d [t %d ack %d change %d]
- N13CNetMessagePBILi36E18CCLCMsg_HltvReplayL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
- N13CNetMessagePBILi74E18CSVCMsg_HltvReplayL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
- N13CNetMessagePBILi75E29CCLCMsg_HltvFixupOperatorTickL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
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