gabefollower

CS:GO Source 2 / Vehicles / Citadel and HLX

Jun 9th, 2022 (edited)
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  1. ### Found and organized by GabeFollower
  2.  
  3. https://github.com/SteamDatabase/GameTracking-Dota2/commit/7e011a5768a240cc2fe0815340edbbd524a003b5
  4.  
  5. ===================================================================
  6. CS:GO related strings
  7. ===================================================================
  8.  
  9. mod != csgo
  10.  
  11. rif_m4a1
  12.  
  13. bulletimpact
  14.  
  15. firetrigger
  16.  
  17. drone_gib1
  18.  
  19. cl_showusercmd
  20. Show user command encoding
  21.  
  22. if set, starve this many commands by discarding during process usercmds.
  23.  
  24. 23CSGOInputHistoryEntryPB
  25.  
  26. message CSGOInputHistoryEntryPB {
  27. optional float time = 1;
  28. optional .CMsgQAngle view_angles = 2;
  29. optional .CMsgVector shoot_position = 3;
  30. }
  31.  
  32. 13CSGOUserCmdPB
  33.  
  34. message CSGOUserCmdPB {
  35. optional .CBaseUserCmdPB base = 1;
  36. repeated .CSGOInputHistoryEntryPB input_history = 2;
  37. optional int32 attack_start_history_index = 3 [default = -1];
  38. }
  39.  
  40. Pre Source2 Client
  41. 36CSource1InputHandlerPreClientHandler
  42.  
  43. Post Source2 Client
  44. 37CSource1InputHandlerPostClientHandler
  45.  
  46. Activates SourceTV[1] on server.
  47.  
  48. SourceTV[%d] broadcast active.
  49. SourceTV[%d] relay active.
  50. SourceTV[%d] shutting down (%s) due to server disconnecting game.
  51.  
  52. URL of the broadcast relay
  53. URL of the broadcast relay1
  54.  
  55. GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  56. GOTV/+ not active.
  57. GOTV[%d] Relay (%s)
  58. GOTV[%d] index out of range.
  59. GOTV[%d] must be explicitly enabled (with -addhltv1) on this server. tv_enable%d 0 to hide this message
  60. GOTV[%d] not active.
  61. GOTV[%u]
  62. GOTV[%u]: Only GOTV Master can record demos instantly.
  63.  
  64. Start GOTV replay: replay_start <delay> [<player name or index>]
  65.  
  66. Snapshots broadcast per second
  67. Snapshots broadcast per second, GOTV[1]
  68.  
  69. CHitBox
  70. CHitBoxSet
  71. CHitBoxSetList
  72.  
  73. m_HitBoxSets
  74. m_HitBoxes
  75.  
  76. WL_Chest
  77. WL_Eyes
  78. WL_Feet
  79. WL_NotInWater
  80. WL_Waist
  81.  
  82. bot_takeover
  83.  
  84. cl_globallight_shadow_mode 3
  85.  
  86. CBasePlayerWeapon
  87.  
  88. m_bFirstProjectileFinished
  89.  
  90. m_bAllowSwitchToNoWeapon
  91. m_bHiddenByEquipmentSlot
  92.  
  93. m_flNextPrimaryAttackTickRatio
  94. m_nNextPrimaryAttackTick
  95. m_flNextSecondaryAttackTickRatio
  96. m_nNextSecondaryAttackTick
  97.  
  98. k_EMsgClientToGCPurchaseFilteredPlayerSlot
  99. k_EMsgGCToClientPurchaseFilteredPlayerSlotResponse
  100.  
  101. PlayerWaterLevel_t
  102. UNDER_WATER
  103.  
  104. weapon_switch
  105.  
  106. ===================================================================
  107. Ducking and interpolation
  108. ===================================================================
  109.  
  110. option_duck_method
  111.  
  112. duck
  113.  
  114. m_bInCrouch
  115.  
  116. m_nCrouchState
  117.  
  118. m_flCrouchTime
  119. m_flCrouchTransitionStartTime
  120. Time to move between crouch and stand
  121.  
  122. m_bIsInterpolated
  123.  
  124. Is Interpolated
  125.  
  126. sv_showlagcompensation
  127.  
  128. CDefaultLagCompensation
  129.  
  130. ===================================================================
  131. Citadel and HLX
  132. ===================================================================
  133.  
  134. cl_showusercmd
  135. Show user command encoding
  136.  
  137. 13CHLXUserCmdPB
  138.  
  139. message CHLXUserCmdPB {
  140. optional .CBaseUserCmdPB base = 1;
  141. }
  142.  
  143. 17CCitadelUserCmdPB
  144.  
  145. message CCitadelUserCmdPB {
  146. optional .CBaseUserCmdPB base = 1;
  147. optional .CMsgVector vec_camera_position = 2;
  148. optional .CMsgQAngle ang_camera_angles = 3;
  149. optional int32 execute_ability_indices = 4;
  150. optional bool in_shop = 5;
  151. }
  152.  
  153. k_EMatchOutcome_Custom1Victory
  154. k_EMatchOutcome_Custom2Victory
  155. k_EMatchOutcome_Custom3Victory
  156. k_EMatchOutcome_Custom4Victory
  157. k_EMatchOutcome_Custom5Victory
  158. k_EMatchOutcome_Custom6Victory
  159. k_EMatchOutcome_Custom7Victory
  160. k_EMatchOutcome_Custom8Victory
  161. k_EMatchOutcome_NeutralVictory
  162.  
  163. ability_effects_1
  164. ability_effects_2
  165. ability_effects_3
  166. ability_effects_4
  167. ability_effects_5
  168. ability_effects_6
  169. ability_effects_7
  170. ability_effects_8
  171. ability_effects_9
  172.  
  173. ===================================================================
  174. Engine update
  175. ===================================================================
  176.  
  177. GameStartup_RayTracing
  178. GameStartup_SM40
  179. GameStartup_SM50
  180.  
  181. Creating ray trace scene world with %d instances
  182.  
  183. PS_RTX
  184.  
  185. Turns on gpu ray tracing for a view
  186.  
  187. hammer_test_turn_on_gpu_raytracing
  188. hammer_test_turn_on_gpu_raytracing - not supported on this hardware!
  189.  
  190. Tonemapping_DefaultFilmicLinear
  191.  
  192. Tonemap Scale: %1
  193. Tonemap Scale: AUTO
  194. Tonemap Scale: Auto
  195. Tonemap Scale: OFF
  196.  
  197. 20CBaseRendererSource2
  198.  
  199. brightnessscale(float) : "Brightness Scale" : "1.0" : "Scale brightness by this amount"
  200. brightnessscale(float) { group="Render" } : "Brightness Scale" : "1.0" : "Scale Brightness by this amount"
  201. brightnessscale(float) { group="Render Properties" } : "Brightness Scale" : "1.0" : "Scale brightness by this amount"
  202.  
  203. SolarIrradiance "[ %f %f %f ]"
  204. SolarPosition "[ %f %f %f ]"
  205. SolarRadius "%f"
  206.  
  207. SkyTexture "materials/skybox/skymodel_hosekwilkie_ref/%s.exr"
  208. materials/skybox/skymodel_hosekwilkie_ref
  209.  
  210. skycolor(color255) { group = "Sky" enabled={ variable="skytexture" values=[""] } } : "Sky Color" : "255 255 255"
  211. skyintensity(float) { group = "Sky" enabled={ variable="skytexture" values=[""] } } : "Sky Intensity" : "1.0"
  212.  
  213. g_flBrightnessExposureBias "0.000"
  214. g_flRenderOnlyExposureBias "0.000"
  215.  
  216. shader "sky.vfx"
  217.  
  218. EXR containing sky model limb darkening datasets
  219. EXR containing sky model solar datasets
  220.  
  221. LightSim_SelfIllumScale
  222. LightSim_SelfIllumTint
  223.  
  224. @BaseClass = ButtonSounds
  225. [
  226. use_sound(sound) : "Use sound" : "" : "Sound event played when the button is successfully used."
  227. locked_sound(sound) : "Locked Sound" : "" : "Sound played when the player tries to use the button, and fails because it's locked."
  228. unlocked_sound(sound) : "Unlocked Sound" : "" : "Sound played when the button is unlocked."
  229. ]
  230.  
  231. @BaseClass base(Targetname, Parentname, RenderFields,DamageFilter, Button, ButtonSounds) = BaseFuncButton
  232. @SolidClass base(Targetname, Parentname, Global, Button, ButtonSounds, EnableDisable) = func_rot_button :
  233.  
  234. ===================================================================
  235. Sound Viewer Tool
  236. ===================================================================
  237.  
  238. {
  239. m_Name = "SoundViewerTool"
  240. m_MenuString = "Sound Viewer"
  241. m_SubToolIconPath = "game:tools/images/vconsole/soundviewer.png"
  242. m_ToolbarString= "Sounds"
  243. m_StatusBarTipString= "Sound Viewer"
  244. m_LibraryPath = "subtools/soundviewer_subtool.dll"
  245. m_bRequiresAppConnection = false
  246. },
  247.  
  248. ===================================================================
  249. Vehicles
  250. ===================================================================
  251.  
  252. CBaseVehicle
  253. CVehicleEntityIO
  254.  
  255. basevehicle
  256.  
  257. 12CBaseVehicle
  258. 16CVehicleEntityIO
  259. 21CVehicleEntityIOVData
  260.  
  261. 17CBaseVehicleVData
  262.  
  263. Vehicle Entry Animgraph Finish Tag
  264. Vehicle Entry Animgraph Parameter
  265. Vehicle Exit Animgraph Finish Tag
  266. Vehicle Exit Animgraph Parameter
  267. Vehicles
  268.  
  269. VehiclePassengerInternalInfo_t
  270. VehiclePassengerState_t
  271.  
  272. m_bAllowBlockedExits
  273. m_bAllowMidairExits
  274. m_bIsEscapeExit
  275. m_bIsNonDriverPassenger
  276. m_bIsOverturnedExit
  277. m_flMaximumSpeedToEnterExit
  278.  
  279. m_sAllowedSubclass
  280. m_sAnimgraphFinishTagEnter
  281. m_sAnimgraphFinishTagExit
  282. m_sAnimgraphParamEnter
  283. m_sAnimgraphParamExit
  284. m_sAnimgraphParamExitFallback
  285.  
  286. m_vecAllowedPassengers
  287. m_vecExitAnimations
  288. m_vecPassengerInfo
  289. m_vecPassengerRoles
  290.  
  291. Escape exits have lower priority
  292.  
  293. m_hExitBlocker
  294. Is this exit appropriate only if the vehicle is overturned?
  295.  
  296. m_flOverturnedAngle
  297. What angle from upright does this vehicle need to be to be considered overturned? (0 == never is overturned)
  298.  
  299. PASSENGER_ENTERING_VEHICLE
  300. The animgraph parameter that is set on the vehicle to animate the passenger getting in.
  301.  
  302. PASSENGER_EXITING_VEHICLE
  303. PASSENGER_IN_VEHICLE
  304. PASSENGER_NOT_THERE
  305.  
  306. The animgraph status tag that will be set by the animgraph when it has finished performing the 'Entry Animgraph Parameter' step.
  307. The animgraph status tag that will be set by the animgraph when it has finished performing the 'Exit Animgraph Parameter' step.
  308.  
  309. SUBCLASS_SCOPE_PLAYER
  310. The subclass of the allowed passenger
  311.  
  312. SUBCLASS_SCOPE_VEHICLES
  313. The pawn subclass to create to control the vehicle (player passengers only)
  314.  
  315. m_hPassenger
  316. m_hPassengerPawn
  317. m_nAllowedPassengerIndex
  318.  
  319. IN_ALL
  320. IN_ATTACK
  321. IN_ATTACK2
  322. IN_BACK
  323. IN_BUTTON_DOWN
  324. IN_BUTTON_DOWN_UP
  325. IN_BUTTON_DOWN_UP_DOWN
  326. IN_BUTTON_DOWN_UP_DOWN_UP
  327. IN_BUTTON_STATE_COUNT
  328. IN_BUTTON_UP
  329. IN_BUTTON_UP_DOWN
  330. IN_BUTTON_UP_DOWN_UP
  331. IN_BUTTON_UP_DOWN_UP_DOWN
  332. IN_DUCK
  333. IN_FIRST_MOD_SPECIFIC_BIT
  334. IN_JOYAUTOSPRINT
  335. IN_JUMP
  336. IN_MOVELEFT
  337. IN_MOVERIGHT
  338. IN_NONE
  339. IN_QUERY
  340. IN_RELOAD
  341. IN_SPEED
  342. IN_TURNLEFT
  343. IN_TURNRIGHT
  344. IN_USE
  345.  
  346. @BaseClass base(Targetname, Global) = BaseVehicle
  347. [
  348. subclass_name( subclass_choice:scripts/vehicles.vdata ) : "Vehicle Subclass" : "" : "Subclass of the Vehicle."
  349.  
  350. vehicle_locked(boolean) : "Start locked" : 0
  351.  
  352. // Outputs
  353. output PassengerEntered(integer) : "Passenger entered the vehicle (argument is passenger index)"
  354. output PassengerExited(integer) : "Passenger exited the vehicle (argument is passenger index)"
  355.  
  356. input Lock(void) : "Prevent passengers from entering or exiting the vehicle."
  357. input Unlock(void) : "Re-allow passengers to enter or exit the vehicle."
  358. ]
  359.  
  360. @PointClass base(BaseVehicle)
  361. vdata_model{my_key = "subclass_name" vdata_key = "m_sModelName" use_class_when_blank = true} = vehicle_entityio :
  362. "Vehicle which does nothing but fire outputs based on IN_BUTTONS, typically used for prototyping."
  363. [
  364. button1(choices) : "Button 1" : "" : "The button which fires the Button1-related outputs." =
  365. [
  366. 1 : "IN_ATTACK"
  367. 2 : "IN_JUMP"
  368. 4 : "IN_DUCK"
  369. 8 : "IN_FORWARD"
  370. 16 : "IN_BACK"
  371. //32 : "IN_CANCEL"
  372. //64 : "IN_TURNLEFT"
  373. //128 : "IN_TURNRIGHT"
  374. 256 : "IN_MOVELEFT"
  375. 512 : "IN_MOVERIGHT"
  376. 1024 : "IN_ATTACK2"
  377. //2048 : "IN_RUN"
  378. 4096 : "IN_RELOAD"
  379. ]
  380.  
  381. button2(choices) : "Button 2" : "" : "The button which fires the Button2-related outputs." =
  382. [
  383. 1 : "IN_ATTACK"
  384. 2 : "IN_JUMP"
  385. 4 : "IN_DUCK"
  386. 8 : "IN_FORWARD"
  387. 16 : "IN_BACK"
  388. //32 : "IN_CANCEL"
  389. //64 : "IN_TURNLEFT"
  390. //128 : "IN_TURNRIGHT"
  391. 256 : "IN_MOVELEFT"
  392. 512 : "IN_MOVERIGHT"
  393. 1024 : "IN_ATTACK2"
  394. //2048 : "IN_RUN"
  395. 4096 : "IN_RELOAD"
  396. ]
  397.  
  398. button3(choices) : "Button 3" : "" : "The button which fires the Button3-related outputs." =
  399. [
  400. 1 : "IN_ATTACK"
  401. 2 : "IN_JUMP"
  402. 4 : "IN_DUCK"
  403. 8 : "IN_FORWARD"
  404. 16 : "IN_BACK"
  405. //32 : "IN_CANCEL"
  406. //64 : "IN_TURNLEFT"
  407. //128 : "IN_TURNRIGHT"
  408. 256 : "IN_MOVELEFT"
  409. 512 : "IN_MOVERIGHT"
  410. 1024 : "IN_ATTACK2"
  411. //2048 : "IN_RUN"
  412. 4096 : "IN_RELOAD"
  413. ]
  414.  
  415. button4(choices) : "Button 4" : "" : "The button which fires the Button4-related outputs." =
  416. [
  417. 1 : "IN_ATTACK"
  418. 2 : "IN_JUMP"
  419. 4 : "IN_DUCK"
  420. 8 : "IN_FORWARD"
  421. 16 : "IN_BACK"
  422. //32 : "IN_CANCEL"
  423. //64 : "IN_TURNLEFT"
  424. //128 : "IN_TURNRIGHT"
  425. 256 : "IN_MOVELEFT"
  426. 512 : "IN_MOVERIGHT"
  427. 1024 : "IN_ATTACK2"
  428. //2048 : "IN_RUN"
  429. 4096 : "IN_RELOAD"
  430. ]
  431.  
  432. button5(choices) : "Button 5" : "" : "The button which fires the Button5-related outputs." =
  433. [
  434. 1 : "IN_ATTACK"
  435. 2 : "IN_JUMP"
  436. 4 : "IN_DUCK"
  437. 8 : "IN_FORWARD"
  438. 16 : "IN_BACK"
  439. //32 : "IN_CANCEL"
  440. //64 : "IN_TURNLEFT"
  441. //128 : "IN_TURNRIGHT"
  442. 256 : "IN_MOVELEFT"
  443. 512 : "IN_MOVERIGHT"
  444. 1024 : "IN_ATTACK2"
  445. //2048 : "IN_RUN"
  446. 4096 : "IN_RELOAD"
  447. ]
  448.  
  449. button6(choices) : "Button 6" : "" : "The button which fires the Button6-related outputs." =
  450. [
  451. 1 : "IN_ATTACK"
  452. 2 : "IN_JUMP"
  453. 4 : "IN_DUCK"
  454. 8 : "IN_FORWARD"
  455. 16 : "IN_BACK"
  456. //32 : "IN_CANCEL"
  457. //64 : "IN_TURNLEFT"
  458. //128 : "IN_TURNRIGHT"
  459. 256 : "IN_MOVELEFT"
  460. 512 : "IN_MOVERIGHT"
  461. 1024 : "IN_ATTACK2"
  462. //2048 : "IN_RUN"
  463. 4096 : "IN_RELOAD"
  464. ]
  465.  
  466. button7(choices) : "Button 7" : "" : "The button which fires the Button7-related outputs." =
  467. [
  468. 1 : "IN_ATTACK"
  469. 2 : "IN_JUMP"
  470. 4 : "IN_DUCK"
  471. 8 : "IN_FORWARD"
  472. 16 : "IN_BACK"
  473. //32 : "IN_CANCEL"
  474. //64 : "IN_TURNLEFT"
  475. //128 : "IN_TURNRIGHT"
  476. 256 : "IN_MOVELEFT"
  477. 512 : "IN_MOVERIGHT"
  478. 1024 : "IN_ATTACK2"
  479. //2048 : "IN_RUN"
  480. 4096 : "IN_RELOAD"
  481. ]
  482.  
  483. button8(choices) : "Button 8" : "" : "The button which fires the Button8-related outputs." =
  484. [
  485. 1 : "IN_ATTACK"
  486. 2 : "IN_JUMP"
  487. 4 : "IN_DUCK"
  488. 8 : "IN_FORWARD"
  489. 16 : "IN_BACK"
  490. //32 : "IN_CANCEL"
  491. //64 : "IN_TURNLEFT"
  492. //128 : "IN_TURNRIGHT"
  493. 256 : "IN_MOVELEFT"
  494. 512 : "IN_MOVERIGHT"
  495. 1024 : "IN_ATTACK2"
  496. //2048 : "IN_RUN"
  497. 4096 : "IN_RELOAD"
  498. ]
  499.  
  500. // Outputs
  501. output OnButtonStart1(integer) : "Passenger started hitting button 1 (argument is passenger index)"
  502. output OnButtonEnd1(integer) : "Passenger stopped hitting button 1 (argument is passenger index)"
  503.  
  504. output OnButtonStart2(integer) : "Passenger started hitting button 1 (argument is passenger index)"
  505. output OnButtonEnd2(integer) : "Passenger stopped hitting button 2 (argument is passenger index)"
  506.  
  507. output OnButtonStart3(integer) : "Passenger started hitting button 3 (argument is passenger index)"
  508. output OnButtonEnd3(integer) : "Passenger stopped hitting button 3 (argument is passenger index)"
  509.  
  510. output OnButtonStart4(integer) : "Passenger started hitting button 4 (argument is passenger index)"
  511. output OnButtonEnd4(integer) : "Passenger stopped hitting button 4 (argument is passenger index)"
  512.  
  513. output OnButtonStart5(integer) : "Passenger started hitting button 5 (argument is passenger index)"
  514. output OnButtonEnd5(integer) : "Passenger stopped hitting button 5 (argument is passenger index)"
  515.  
  516. output OnButtonStart6(integer) : "Passenger started hitting button 6 (argument is passenger index)"
  517. output OnButtonEnd6(integer) : "Passenger stopped hitting button 6 (argument is passenger index)"
  518.  
  519. output OnButtonStart7(integer) : "Passenger started hitting button 7 (argument is passenger index)"
  520. output OnButtonEnd7(integer) : "Passenger stopped hitting button 7 (argument is passenger index)"
  521.  
  522. output OnButtonStart8(integer) : "Passenger started hitting button 8 (argument is passenger index)"
  523. output OnButtonEnd8(integer) : "Passenger stopped hitting button 8 (argument is passenger index)"
  524. ]
  525.  
  526. ===================================================================
  527. Smart props and Locator and map transformation
  528. ===================================================================
  529.  
  530. smartprop0
  531.  
  532. CSmartPropElement_ModifyState
  533. CSmartPropElement_PlaceOnPath
  534.  
  535. SmartPropLocatorNameEditor
  536. SmartPropSpace_t
  537.  
  538. SmartPropReferences
  539.  
  540. ?AVCMapSmartPropShapePath@@
  541. ?AVIMapSmartPropShape@@
  542. ?AV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@@@
  543. ?AV?$CBaseConcreteToolAttr@_NVCMapSmartProp@@@@
  544. ?AV?$CBaseConcreteToolAttr@VCMapNodeReference@@VCMapSmartProp@@@@
  545. ?AV?$CConcreteToolAttr@_NVCMapSmartProp@@X@@
  546. ?AV?$CConcreteToolAttrGetSet@_NVCMapSmartProp@@@@
  547. ?AV?$CConcreteToolAttr@VCMapNodeReference@@VCMapSmartProp@@X@@
  548. ?AV?$CConcreteToolAttr@V?$CUtlVector@VCMapNodeReference@@HV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@X@@
  549. ?AV?$CToolAttrGetSetAccess@_NVCMapSmartProp@@@@
  550. ?AVCArrayElementAccess@?$CConcreteToolAttr@V?$CUtlVector@VCMapNodeReference@@HV?$CUtlMemory@VCMapNodeReference@@H@@@@VCMapSmartProp@@X@@
  551. ?AVCSmartPropElement_ModifyState@@
  552. ?AVCSmartPropElement_PlaceOnPath@@
  553. ?AVISmartPropShape@@
  554. ?AVISmartPropShapePath@@
  555.  
  556. ?AUCAttr_m_bContrainToPrefab@?1??GetAttributeTable_CMapSmartProp@CMapSmartProp@@SAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  557. ?AUCAttr_m_nFrame@?1??GetStaticAttributes@CModelDocAnimForceBoneScale@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  558. ?AUCAttr_m_sBoneName@?1??GetStaticAttributes@CModelDocAnimForceBoneScale@@MEAAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  559.  
  560. CSmartPropFilter
  561. CSmartPropFilter_AttributeValue
  562. CSmartPropFilter_Probability
  563. CSmartPropFilter_RecursionDepth
  564. CSmartPropFilter_SurfaceAngle
  565. CSmartPropFilter_SurfaceProperties
  566. CSmartPropModifier
  567. CSmartPropOperation
  568. CSmartPropOperation_AttachToLocator
  569. CSmartPropOperation_CreateLocator
  570. CSmartPropOperation_RandomColorTintColor
  571. CSmartPropOperation_RandomOffset
  572. CSmartPropOperation_RandomRotation
  573. CSmartPropOperation_RandomScale
  574. CSmartPropOperation_ResetRotation
  575. CSmartPropOperation_ResetScale
  576. CSmartPropOperation_Rotate
  577. CSmartPropOperation_Scale
  578. CSmartPropOperation_SetAttribute
  579. CSmartPropOperation_SetTintColor
  580. CSmartPropOperation_TraceToSurface
  581. CSmartPropOperation_Translate
  582. CSmartPropSelectionCriteria
  583. CSmartPropSelectionCriteria_ChoiceWeight
  584. CSmartPropSelectionCriteria_LinearLength
  585. CSmartPropTransformOperation
  586.  
  587. ?AVCSmartPropFilter@@
  588. ?AVCSmartPropFilter_AttributeValue@@
  589. ?AVCSmartPropFilter_Probability@@
  590. ?AVCSmartPropFilter_RecursionDepth@@
  591. ?AVCSmartPropFilter_SurfaceAngle@@
  592. ?AVCSmartPropFilter_SurfaceProperties@@
  593. ?AVCSmartPropModifier@@
  594. ?AVCSmartPropOperation@@
  595. ?AVCSmartPropOperation_AttachToLocator@@
  596. ?AVCSmartPropOperation_CreateLocator@@
  597. ?AVCSmartPropOperation_RandomColorTintColor@@
  598. ?AVCSmartPropOperation_RandomOffset@@
  599. ?AVCSmartPropOperation_RandomRotation@@
  600. ?AVCSmartPropOperation_RandomScale@@
  601. ?AVCSmartPropOperation_ResetRotation@@
  602. ?AVCSmartPropOperation_ResetScale@@
  603. ?AVCSmartPropOperation_Rotate@@
  604. ?AVCSmartPropOperation_Scale@@
  605. ?AVCSmartPropOperation_SetAttribute@@
  606. ?AVCSmartPropOperation_SetTintColor@@
  607. ?AVCSmartPropOperation_TraceToSurface@@
  608. ?AVCSmartPropOperation_Translate@@
  609. ?AVCSmartPropSelectionCriteria@@
  610. ?AVCSmartPropSelectionCriteria_ChoiceWeight@@
  611. ?AVCSmartPropSelectionCriteria_LinearLength@@
  612. ?AVCSmartPropTransformOperation@@
  613.  
  614. Tint Color Choice
  615. Tint Color Random
  616.  
  617. Transform Vertices
  618. Transform: Attach To Locator
  619. Transform: Create Locator
  620. Transform: Random Offset
  621. Transform: Random Rotation
  622. Transform: Random Scale
  623. Transform: Reset Rotation
  624. Transform: Reset Scale
  625. Transform: Rotate
  626. Transform: Scale
  627. Transform: Trace To Surface
  628. Transform: Translate
  629.  
  630. m_bSetPosition
  631. m_bSetRotation
  632. m_bSetScale
  633.  
  634. Causes the parent element to only be evaluated with a specified random probability.
  635.  
  636. m_Gradient
  637. CColorGradient
  638. Defines a color gradient from which a random color will be piked.
  639.  
  640. Set the color tint to a random selection from within the defined gradient.
  641. Set the color tint to one color out of a pre-selected set of colors.
  642. Set the current transform to match the transform stored by a previously created locator.
  643. Set the value of an attribute.
  644.  
  645. If enabled and the smart prop is inside a prefab, the evaluation of the smart prop considers only the contents of the parent prefab, not anything outside the prefab. For example, if enabled, any traces performed by the smart prop will only hit other objects within the parent prefab.
  646.  
  647. ignore_scale
  648. m_bIgnoreObjectScale
  649. If enabled, the object level scale will be ignored, meaning any scale applied in Hammer will have no effect on the element or its children.
  650.  
  651. m_bIgnoreObjectRotation
  652. If enabled, the rotation will be reset to a world space instead of object space, meaning any rotation applied to the object in Hammer will be ignored.
  653.  
  654. Name of the path to use. This path name will show up in the property editor when selecting a placement of this smart prop in Hammer, allowing selection of a path object in the map to use.
  655.  
  656. Sepecified the length of this element, used when fitting an element on to a line.
  657. Sepecifies if the parent element should be evaluated based on the current smart prop recursion depth. The recursion depth is incremented each time one smart prop invokes another using the Smart Prop placement element.
  658. Specifies the space in which the provided input path is to be evalauted.<br><br><b>World Space</b>: The input path will be evaluated in world space, such that child elements will be placed directly on the target path regardless of the transform of the smart prop object. <br><b>Object Space</b>: The world space transform of the input path will be ignored and instead the path will be evaluated relative to the transform of the smart prop object. <br><b>Element Space</b>: The world space transform of the input path will be ignored and instead the path will be evaluated relative to the transform of the current element within the smart prop.
  659.  
  660. Specifies a weighting value which affects that likelyhood of selecting this element which picking a choice.
  661.  
  662. CMapLocator
  663. CMapLocator CUtlMemoryPool
  664.  
  665. m_vLocatorOffset
  666.  
  667. locatorName
  668. locatorState
  669. locatoroffset
  670.  
  671. m_LocatorName
  672.  
  673. Locator
  674. Locator Name
  675. Locator: %s
  676. Locators
  677.  
  678. ?AVCMapLocator@@
  679. ?AV?$CDmElementFactory@VCMapLocator@@@@
  680. ?AV?$CBaseConcreteToolAttr@VCUtlString@@VCMapLocator@@@@
  681. ?AV?$CToolAttrGetSetAccess@VCUtlString@@VCMapLocator@@@@
  682. ?AV?$CConcreteToolAttr@VCUtlString@@VCMapLocator@@X@@
  683. ?AV?$CConcreteToolAttrGetSet@VCUtlString@@VCMapLocator@@@@
  684.  
  685. ?AUCAttr_m_vLocatorOffset@?1??GetAttributeTable_CMapNavLink@CMapNavLink@@SAXPEAV?$CUtlVector@PEAVIBaseToolAttr@@HV?$CUtlMemory@PEAVIBaseToolAttr@@H@@@@@Z@
  686.  
  687. Controls whether or not the configuration of the locator can include scale. If enabled scale can be applied to the editable locator in Hammer. If disabled the scale will not be editable and the current scale will be used.
  688. Controls whether or not the locator can be edited in a smart prop configuration. If enabled an editable locator will appear when the smart prop is placed in Hammer. Any changes to that locator will modify the current transform.
  689.  
  690. Create a locator with the current transform. The locator may optionally be configurable, so that its transform can be modified in Hammer.
  691.  
  692. Name of the locator to update the transform from.
  693. Name of the locator. This can be used to reference the locator in other elements. If the locator is configurable, the locator will be identified by this name in Hammer.
  694.  
  695. CMapTransform
  696. CMapTransform CUtlMemoryPool
  697.  
  698. ?AVCMapTransform@@
  699. ?AV?$CDmElementFactory@VCMapTransform@@@@
  700.  
  701. World space transform, not relative to the specific smart prop object placement.
  702.  
  703. ===================================================================
  704. Bone scaling
  705. ===================================================================
  706.  
  707. - Bone[%d] %s %f :: PC %d PI %d QC %d QI %d SC %d SI %d
  708.  
  709. #Scale
  710. * ScaleSet[%d] :: %s
  711.  
  712. m_bAllowScale
  713. Allow Scale In Configuration
  714.  
  715. A set of bone scale multipliers. Used to create alternate proportions for skeletal meshes.
  716. A set of points defining a path to use when an external path isn't specified. This will be used in the preview and thumbnail for the smart prop. It will also be used when the smart prop is placed in Hammer before a path is selected.
  717.  
  718. Apply a local transformation to a bindpose bone.
  719. Apply a position offset to the current transform.
  720. Apply a random position offset to the current transform.
  721. Apply a random rotation to the current transform.
  722. Apply a random scale to the current transform.
  723. Apply a rotation to the current transform.
  724. Apply a scale to the current transform.
  725.  
  726. import_bone_scales
  727.  
  728. Import Bone Scales
  729. Import Bone Scales only applies to FBX and DMX input files, will be ignored for %s files
  730.  
  731. Whether or not to import bone scales. False by default (i.e. override bone scales to 1.0) for legacy compatibility. Only applicable to fbx files.
  732.  
  733. Override bone scale information on an animation
  734.  
  735. AnimForceBoneScale
  736.  
  737. CBoneConstraintPoseSpaceMorph::Input_t
  738.  
  739. ScaleSet
  740. ScaleSetEditor
  741. ScaleSetList
  742.  
  743. ?AVCModelDocScaleSet@@
  744. ?AVCModelDocScaleSetList@@
  745.  
  746. ?AVCModelDocAnimForceBoneScale@@
  747.  
  748. ?AV?$CModelDocAttr@HVCModelDocAnimForceBoneScale@@@@
  749. ?AV?$CModelDocAttr@MVCModelDocAnimForceBoneScale@@@@
  750. ?AV?$CModelDocAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
  751.  
  752.  
  753. ?AV?$CBaseConcreteToolAttr@HVCModelDocAnimForceBoneScale@@@@
  754. ?AV?$CBaseConcreteToolAttr@MVCModelDocAnimForceBoneScale@@@@
  755. ?AV?$CBaseConcreteToolAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
  756.  
  757. ?AV?$CConcreteToolAttr@HVCModelDocAnimForceBoneScale@@X@@
  758. ?AV?$CConcreteToolAttr@MVCModelDocAnimForceBoneScale@@X@@
  759. ?AV?$CConcreteToolAttr@VCUtlString@@VCModelDocAnimForceBoneScale@@X@@
  760.  
  761. ?AV?$CToolAttrGetSetAccess@HVCModelDocAnimForceBoneScale@@@@
  762. ?AV?$CToolAttrGetSetAccess@MVCModelDocAnimForceBoneScale@@@@
  763. ?AV?$CToolAttrGetSetAccess@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
  764.  
  765. ?AV?$CValueAttributeWrapper@HVCModelDocAnimForceBoneScale@@@@
  766. ?AV?$CValueAttributeWrapper@MVCModelDocAnimForceBoneScale@@@@
  767. ?AV?$CValueAttributeWrapper@VCUtlString@@VCModelDocAnimForceBoneScale@@@@
  768.  
  769. ===================================================================
  770. Replay system
  771. ===================================================================
  772.  
  773. -addhltv1
  774.  
  775. AddHLTVServer
  776.  
  777. 17CHltvReplaySystem
  778.  
  779. 18CCLCMsg_HltvReplay
  780. 18CSVCMsg_HltvReplay
  781. 20CSVCMsg_HltvReplay_t
  782. 29CCLCMsg_HltvFixupOperatorTick
  783. 31CSVCMsg_HltvFixupOperatorStatus
  784.  
  785. clc_HltvReplay = 36;
  786.  
  787. svc_HltvReplay = 73;
  788. svc_Broadcast_Command = 74;
  789. svc_HltvFixupOperatorStatus = 75;
  790.  
  791. Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
  792. How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
  793.  
  794. Start HLMV Replay at %d, delay %d, until %d
  795.  
  796. CSource2GameClients::StartHLTVServer: game event %s not found.
  797.  
  798. Force StopHltvReplay on client
  799.  
  800. hltvserver.cpp:1809
  801. hltv_fully_connected
  802.  
  803. HLTV client has no HLTV server connected
  804. HLTV send %d-delta of frame %d: %d bytes
  805. HLTV send full frame %d: %d bytes
  806.  
  807. Hltv Replay
  808. Hltv Replay failure: HLTV frame is not ready
  809. Hltv Replay failure: already in replay
  810. Hltv Replay failure: requests are rate limited to no more than 1 per %g seconds
  811. Hltv replay delay %u cannot match the requested delay %u
  812.  
  813. SendHltvReplaySnapshot
  814. SendHltvReplaySnapshot(already sent)
  815. SendHltvReplaySnapshot(force wait for tick)
  816. SendHltvReplaySnapshot: Retry Send
  817.  
  818. enum ReplayEventType_t {
  819. REPLAY_EVENT_CANCEL = 0;
  820. REPLAY_EVENT_DEATH = 1;
  821. REPLAY_EVENT_GENERIC = 2;
  822. REPLAY_EVENT_STUCK_NEED_FULL_UPDATE = 3;
  823. REPLAY_EVENT_VICTORY = 4;
  824.  
  825. message CSVCMsg_HltvReplay {
  826. optional int32 delay = 1;
  827. optional int32 primary_target = 2;
  828. optional int32 replay_stop_at = 3;
  829. optional int32 replay_start_at = 4;
  830. optional int32 replay_slowdown_begin = 5;
  831. optional int32 replay_slowdown_end = 6;
  832. optional float replay_slowdown_rate = 7;
  833. optional int32 reason = 8;
  834. }
  835.  
  836. message CCLCMsg_HltvReplay {
  837. optional int32 request = 1;
  838. optional float slowdown_length = 2;
  839. optional float slowdown_rate = 3;
  840. optional int32 primary_target = 4;
  841. optional float event_time = 5;
  842. }
  843.  
  844. message CSVCMsg_Broadcast_Command {
  845. optional string cmd = 1;
  846. }
  847.  
  848. message CCLCMsg_HltvFixupOperatorTick {
  849. optional int32 tick = 1;
  850. optional bytes props_data = 2;
  851. optional .CMsgVector origin = 3;
  852. optional .CMsgQAngle eye_angles = 4;
  853. optional int32 observer_mode = 5;
  854. optional bool cameraman_scoreboard = 6;
  855. optional int32 observer_target = 7;
  856. optional .CMsgVector view_offset = 8;
  857. }
  858.  
  859. message CSVCMsg_HltvFixupOperatorStatus {
  860. optional uint32 mode = 1;
  861. optional string override_operator_name = 2;
  862. }
  863.  
  864. optional uint32 hltv_replay_flags = 9;
  865.  
  866. %d. Msg_HltvReplay %s->%s
  867. %d. Msg_Tick %d cl:delayed sv:real-time
  868. %d. Msg_Tick %d cl:real-time sv:replay
  869.  
  870. %s %s: adding %d:'%s' (%d total) userdata %d
  871. %s %s: updating %d:'%s' (%d total) userdata %d
  872. %s %s: AddString(%s) : %s (data %d bytes) at tick %d
  873. %s %s: ClearTick %d %s - tick %d - remaining userdata %d
  874. %s %s: CopyStringTable
  875. %s %s: SetStringUserData : %d %s (data %d bytes)
  876. %s %s: UpdateMirrorTable %d %s change tick %d ack tick %d - %d bytes
  877. %s %s: WriteBaselines at tick %d
  878. %s %s: WriteUpdateAtTick %d %s userdata %d [t %d ack %d change %d]
  879.  
  880. N13CNetMessagePBILi36E18CCLCMsg_HltvReplayL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
  881. N13CNetMessagePBILi74E18CSVCMsg_HltvReplayL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
  882.  
  883. N13CNetMessagePBILi75E29CCLCMsg_HltvFixupOperatorTickL13SignonGroup_t17EL19NetChannelBufType_t1ELb0EE16CProtobufBindingE
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