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- # Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # For custom heads:
- # @TEXTURE_VALUE@ - Example: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
- items:
- # Items in players inventory
- arenasSelector:
- title: "&a&lAmong-us arenas"
- mat: CHEST
- colorSelector:
- title: "&a&lSelect color"
- slot: 0
- leave:
- title: "&c&lLeave game"
- mat: RED_BED
- slot: 8
- # report bodies item
- report:
- slot: 1
- mat: BARRIER # Can't report
- title: "&c&lReport" # Can't report
- # %value% Player's body
- # %value1% Player's body color name
- # %value2% Player's body color
- title2: "&c&lReport %value2%%value%&c&l's body" # Can report
- map:
- slot: 8
- title: "&fMap"
- # When map is in offhand
- title2: "&fMap"
- mat2: PAPER
- # Use item to use the closest thing around you (tasks, vents..)
- use:
- slot: 2
- mat: BARRIER
- title: "&c&lUse"
- # Can use
- title2: "&a&lUse"
- mat2: BOOK
- # kill players item
- kill:
- # %value% Kill cooldown
- slot: 0
- mat: WOODEN_SWORD # can't kill
- mat2: DIAMOND_SWORD # Can kill
- # %value% Kill cooldown
- # Can't kill
- title: "&4&lKill"
- lore:
- - "&cHit Players to kill them!"
- # Can kill
- title2: "&4&lKill"
- lore2:
- - "&cHit Players to kill them!"
- # Sabotage items in imposters inventory
- sabotage_door:
- # %value% Door group location name
- # %value1% Cooldown time
- mat: BARRIER
- title: "&c&lDoors: %value%"
- lore:
- - '&e&lCan use in: %value1%s'
- # Can sabotage
- mat2: IRON_DOOR
- title2: "&c&lDoors: %value%"
- lore2:
- - '&e&lClick to activate'
- # %value% Sabotage name
- # %value1% Sabotage cooldown
- sabotage_reactor:
- slot: 27
- # Can't sabotage
- mat: BARRIER
- title: "&c&lSabotage: %value%"
- lore:
- - '&e&lCan use in: %value1%s'
- # Can sabotage
- mat2: GUNPOWDER
- title2: "&c&lSabotage: %value%"
- lore2:
- - '&e&lClick to activate'
- sabotage_oxygen:
- slot: 28
- mat: BARRIER
- title: "&c&lSabotage: %value%"
- lore:
- - '&e&lCan use in: %value1%s'
- mat2: GLASS_BOTTLE
- title2: "&c&lSabotage: %value%"
- lore2:
- - '&e&lClick to activate'
- sabotage_comms:
- slot: 29
- mat: BARRIER
- title: "&c&lSabotage: %value%"
- lore:
- - '&e&lCan use in: %value1%s'
- mat2: REPEATER
- title2: "&c&lSabotage: %value%"
- lore2:
- - '&e&lClick to activate'
- sabotage_lights:
- slot: 30
- # Can't sabotage
- mat: BARRIER
- title: "&c&lSabotage: %value%"
- lore:
- - '&e&lCan use in: %value1%s'
- # Can sabotage
- mat2: TORCH
- title2: "&c&lSabotage: %value%"
- lore2:
- - '&e&lClick to activate'
- # -- Sabotage items end --
- vent_left:
- title: "&c&l<--"
- slot: 3
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWRmNWMyZjg5M2JkM2Y4OWNhNDA3MDNkZWQzZTQyZGQwZmJkYmE2ZjY3NjhjODc4OWFmZGZmMWZhNzhiZjYifX19@'
- vent_leave:
- title: "&c&lLeave vent"
- slot: 4
- mat: REDSTONE
- vent_right:
- title: "&c&l-->"
- slot: 5
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhZTg5ZTkyYWMzNjI2MzViYTNlOWZiN2MxMmI3ZGRkOWIzOGFkYjExZGY4YWExYWZmM2U1MWFjNDI4YTQifX19@'
- cameras_left:
- title: "&c&l<--"
- slot: 3
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzU0YWFhYjM5NzY0NjQxZmY4NjI3OTMyZDJmZTFhNGNjY2VkOTY1Mzc1MDhkNGFiYzZjZDVmYmJiODc5MTMifX19@'
- cameras_leave:
- slot: 4
- title: "&c&lLeave cameras"
- mat: REDSTONE
- cameras_right:
- title: "&c&l-->"
- slot: 5
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjFkMGY4MmEyYTRjZGQ4NWY3OWY0ZDlkOTc5OGY5YzNhNWJjY2JlOWM3ZjJlMjdjNWZjODM2NjUxYThmM2Y0NSJ9fX0=@'
- vote: # Open meeting vote gui
- slot: 0
- mat: OAK_SIGN
- title: "&f&lVote"
- # Items in custom gui
- arenasSelector_arena:
- # %value% The arena display name
- # %value1% Arena current players
- # %value2% Maximum players
- # %value3% State color: waiting - green, starting - blue, running - red, finishing - yellow
- # %value4% Arena current state
- # Can't join
- mat: PAPER
- title: "&6&l%value%"
- lore:
- - '&a&lplayers: &f%value1%/%value2%'
- - '&e'
- - '%value3%%value4%'
- # Can join:
- mat2: PAPER
- title2: "&6&l%value%"
- lore2:
- - '&a&lplayers: &f%value1%/%value2%'
- - '&e'
- - '%value3%%value4%'
- - '&e'
- - '&e&lClick to join'
- arenasSelector_border:
- mat: BLUE_STAINED_GLASS_PANE
- # Select color inventory
- colorSelector_color:
- # %value% Color's name
- # %value1% Color's chat color
- title: "&f&l%value%"
- lore:
- - "&e[Click to select]"
- # Emergency meeting button inventory
- meetingButton_button:
- # Can't click btn
- mat: RED_STAINED_GLASS
- title: "&c&l✘"
- # Can click btn
- mat2: RED_CONCRETE
- title2: "&c&lCall Meeting"
- meetingButton_info:
- # %value% Player name
- # %value1% Player's meetings left
- # %value2% Emergency meeting cooldown
- mat: PAPER
- title: "&fCrewmember %value% has"
- lore:
- - "&f%value1%"
- - "&fEmergency meetings left"
- # During crises
- mat2: PAPER
- title2: "&fEmergency meetings cannot"
- lore2:
- - "&fBe called during crises"
- # Meetings cooldown
- mat3: PAPER
- title3: "&fCrewmembers must wait"
- lore3:
- - "&f%value2%s"
- - "&fBefore next emergency"
- # Vote in meetings inventory
- voting_calledMeeting: # Shows next to the player who called the meeting
- # %value% Player who called meeting
- mat: PAPER
- title: "%value% Called This Meeting."
- lore: []
- voting_player: # When this player can vote
- # %value% Player's name
- # %value1% Player's color
- # %value2% Player's color name eg (blue, red)
- # %value3% Color red (If this player is an imposter this value will be "&4")
- title: "%value3%&l%value%"
- lore:
- - "&f%value2%"
- - "&e[Click to vote]"
- # Player voted
- title2: "%value3%&l%value%"
- lore2:
- - "&f%value2%"
- - "&f&lVoted"
- - "&e[Click to vote]"
- # Player is dead
- title3: "%value3%&l&m%value%"
- lore3:
- - "&f%value2%"
- - "&7&lDead"
- voting_player_cantVote: # When this player can't vote or is a ghost
- # %value% Player's name
- # %value1% Player's color
- # %value2% Player's color name eg (blue, red)
- # %value3% Color red (If this player is an imposter this value will be "&4")
- title: "%value3%&l%value%"
- lore:
- - "&f%value2%"
- # Player voted
- title2: "%value3%&l%value%"
- lore2:
- - "&f%value2%"
- - "&f&lVoted"
- # Player is dead
- title3: "%value3%&l&m%value%"
- lore3:
- - "&f%value2%"
- - "&7&lDead"
- voting_player_dead:
- # Items next to player's head to indicate that this player is dead
- # %value% Player
- mat: RED_STAINED_GLASS_PANE
- title: " "
- lore: []
- voting_player_voted:
- # Items next to player's head to indicate that this player has voted
- # %value% Player
- mat: LIME_STAINED_GLASS_PANE
- title: " "
- lore: []
- voting_vote_accept:
- # %value% Player
- mat: LIME_STAINED_GLASS_PANE
- title: "&a&l✔"
- lore: []
- # For skip button
- mat2: LIME_STAINED_GLASS_PANE
- title2: "&a&l✔"
- lore2: []
- voting_vote_cancel:
- # %value% Player
- mat: RED_STAINED_GLASS_PANE
- title: "&c&l✘"
- lore: []
- # For skip button
- mat2: RED_STAINED_GLASS_PANE
- title2: "&c&l✘"
- lore2: []
- voting_skip: # Skip button
- slot: 45
- mat: BARRIER
- title: "Skip"
- lore:
- - "&e[Click to vote]"
- # When showing voting results
- mat2: BARRIER
- title2: "Skipped"
- # When player can't vote
- mat3: BARRIER
- title3: "Skip"
- voting_info:
- slot: 53
- # %value% Time
- # %value1% Color red (If timer is smaller than 10 this will be "&c")
- mat: OAK_SIGN
- title: "%value1%&lVoting Begins In %value%s"
- lore: []
- # Voting ends in...
- mat2: OAK_SIGN
- title2: "%value1%&lVoting Ends In %value%s"
- lore2: []
- # Proceeding in...
- mat3: OAK_SIGN
- title3: "%value1%&lProceeding In %value%s"
- lore3: []
- voting_fill:
- # Can't vote
- mat: BLACK_STAINED_GLASS_PANE
- # Can vote
- mat2: BLUE_STAINED_GLASS_PANE
- # Unlock manifolds task inventory
- unlockManifolds_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the squares in the right order"
- unlockManifolds_square1:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
- title: "&f&l1"
- # Square is completed
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0=@'
- title2: "&a&l1"
- # Player clicked on the wrong square
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19@'
- title3: "&c&l1"
- unlockManifolds_square2:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTAyZWJhODNhNmE5NTM5MTdmMWQ5OTFiYjM3OWIzNmU3ZmYwNGE0OTZkMTdmNTQyNGQwNGFhMTJlZmJhYiJ9fX0=@'
- title: "&f&l2"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19@'
- title2: "&a&l2"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0=@'
- title3: "&c&l2"
- unlockManifolds_square3:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTFmZjUyZDE1ZTdhNzc1OGIwM2M2ZmE4NjFhY2JjZTkzYWU1NjYyZjc1NzgyNjE1NDBiMzkyZGU0MTU3YjI5In19fQ==@'
- title: "&f&l3"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0=@'
- title2: "&a&l3"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ==@'
- title3: "&c&l3"
- unlockManifolds_square4:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg0YjYzZDg0OGRjYmNmMDYxZTY0MmY2OTdiNDZkNTk5YTk0MmUzNmU3ODUzNDdlZmVjOTUzNGNjNzZkOGE2NiJ9fX0=@'
- title: "&f&l4"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5MzhjNTM4NGY3MTRlNTViZWU0Y2NhODY2YjcyODNiOTVkNjllZWQzZDJjIn19fQ==@'
- title2: "&a&l4"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTViYzQyYzY5ODQ2YzNkYTk1MzFhYzdkYmEyYjU1MzYzZjhmOTQ3MjU3NmUxN2Q0MjNiN2E5YjgxYzkxNTEifX19@'
- title3: "&c&l4"
- unlockManifolds_square5:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWQzYzU0ZTlmMTJjZDk4NDQ5ZGRkYTA2ODliZWMxNzliZDU4ZTM0ZmNmOTFkODU4MDlhOWY5NmM2OGZlIn19fQ==@'
- title: "&f&l5"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5YzZhNDVlMzM2MzVkY2ZjMmE5NTZkYmQ0ZDJlNTU3MmIwZDM4ODkxYjM1NCJ9fX0=@'
- title2: "&a&l5"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzZjU2NWE4ODkyOGVlNWE5ZDY4NDNkOTgyZDc4ZWFlNmI0MWQ5MDc3ZjJhMWU1MjZhZjg2N2Q3OGZiIn19fQ==@'
- title3: "&c&l5"
- unlockManifolds_square6:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk4NGI5MjVjM2NjMzhjZmFjYWZiYTc1M2ViZDFhMzllYTYzZjkyNzMxMGFlZTM4MGUyNzBmZTJjMjgxOCJ9fX0=@'
- title: "&f&l6"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY2UzMzdhZWZiMjgxNzc0Mzc3ZGI3MjMzNzI5N2RlMjU4YjRjY2E2ZmJhNCJ9fX0=@'
- title2: "&a&l6"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzVkYTFjYjZjNGMyMzcxMDIyNGI0ZjRlOGQ2ZmZjZjhiNGI1NWY3ZmU4OTFjMTIwNGFmNzQ4NWNmMjUyYTFkOCJ9fX0=@'
- title3: "&c&l6"
- unlockManifolds_square7:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmY5YjYzNTYyNDEzNmU0MThhNjM2YjZiZjI4ZTU5ZDE3ZjcxMzc2M2Y4MmRhZjQ1MzY3NjcwNGJlMGU0NjU4MSJ9fX0=@'
- title: "&f&l7"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExYWM2ZDFjNGFkOTEzMTQ4MGYyZWUyMDVmZDRhODVhYjI0MTdhZjdmNmJkOTAifX19@'
- title2: "&a&l7"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWY0ZTdhNWNmNWI1YTRkMmZmNGZiMDQzM2IxYTY4NzUxYWExMmU5YTAyMWQzOTE4ZTkyZTIxOWE5NTNiIn19fQ==@'
- title3: "&c&l7"
- unlockManifolds_square8:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2M0ODU2ZDRmZTVhOTljNzIzNTM3NWQzYjM1OWViMTkxNDI2ODQzNTU1ZTZkYTQ4OGU5ZmQ1ZjgzN2JlNTVhIn19fQ==@'
- title: "&f&l8"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM2RjYWZhOWI4OGYyODhlZGU5Y2ViZGI1MmExNTllMzExMGU2YjgxMThlIn19fQ==@'
- title2: "&a&l8"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4MzQ0MGM2NDQ3YzE5NWFhZjc2NGUyN2ExMjU5MjE5ZTkxYzZkOGFiNmJkODlhMTFjYThkMmNjNzk5ZmE4In19fQ==@'
- title3: "&c&l8"
- unlockManifolds_square9:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjU4NzFkZDg4MjdlYTc0ODk2YzcxMmYzODI2ZWZkODA2ZmQxZjQ5ZDE0OTI2ZDA2MzVhM2JlNmI5Y2YzYiJ9fX0=@'
- title: "&f&l9"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyOTZhZDVhZGY2ZDlkNTc0NGEwNDE1ZGM2MWM0NzVhNmRmYTYyODU4MTQwNTIifX19@'
- title2: "&a&l9"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg5NzdhZGVkZmE2YzgxYTY3ZjgyNWVhMzdjNGQ1YWE5MGRmZTNjMmE3MmRkOTg3OTFmNDUyMWUxZGEzNiJ9fX0=@'
- title3: "&c&l9"
- unlockManifolds_square10:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWU4NTIwZjc2ZmZlNmE2YjUwZGE5ZGJmZWFkZTRlNjQyN2M0YzIxZDY0ZTYyNjBlOWE4NWI0M2M2NmM3MiJ9fX0=@'
- title: "&f&l10"
- mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGJmNjhjNzMxMDg3NTI2N2VlYzJhYzVhYTZjZGIzYTkxZjIyZDU5OThhMzgwYTRjZWM5MmFhZmFmNmQ3MCJ9fX0=@'
- title2: "&a&l10"
- mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjU5ODdmNDNmZjU3ZDRkYWJhYTJkMmNlYjlmMDFmYzZlZTQ2ZGIxNjJhNWUxMmRmZGJiNTdmZDQ2ODEzMmI4In19fQ==@'
- title3: "&c&l10"
- # Download data task inventory
- downloadData_left:
- # %value% Location downloaded from (Location name)
- mat: OAK_SIGN
- title: "&l%value%"
- lore: []
- downloadData_progress:
- # Items in the middle
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- # Progress done
- mat2: LIME_STAINED_GLASS_PANE
- title2: " "
- downloadData_right:
- mat: OAK_SIGN
- title: "&lMy Tablet"
- lore: []
- downloadData_start:
- mat: REDSTONE
- title: "&lDownload"
- lore: []
- # %value% estimated times from messages.yml
- mat2: REDSTONE
- title2: "%value%"
- lore2: []
- downloadData_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Upload data task inventory
- uploadData_left:
- mat: OAK_SIGN
- title: "&lMy Tablet"
- lore: []
- uploadData_progress:
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- mat2: LIME_STAINED_GLASS_PANE
- title2: " "
- uploadData_right:
- mat: OAK_SIGN
- title: "&lHeadquarters"
- lore: []
- uploadData_start:
- mat: REDSTONE
- title: "&lUpload"
- lore: []
- # %value% estimated times from messages.yml
- mat2: REDSTONE
- title2: "%value%"
- lore2: []
- uploadData_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Divert power task inventory
- divertPower_topLocation:
- # Location name in the top row
- # %value% Location name
- mat: GRAY_CONCRETE
- title: "%value%"
- divertPower_lever:
- mat: TORCH
- title: " "
- divertPower_activeLever:
- mat: REDSTONE_TORCH
- title: "&c&lClick here"
- # When lever is clicked
- mat2: REDSTONE_TORCH
- title2: " "
- divertPower_fillBetween:
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- # When lever is clicked and this is above lever
- mat2: LIGHT_BLUE_STAINED_GLASS_PANE
- title2: "&lClick here"
- divertPower_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fMove the redstone torch 1 block up"
- # Accept diverted power task inventory
- acceptDivertedPower_line:
- mat: YELLOW_CONCRETE
- title: " "
- mat2: WHITE_CONCRETE
- title2: " "
- acceptDivertedPower_switch:
- mat: LIGHT_GRAY_CONCRETE
- title: "&f&lClick here"
- # Middle item
- mat2: GRAY_CONCRETE
- title2: "&f&lClick here"
- acceptDivertedPower_switchActive:
- mat: LIGHT_GRAY_CONCRETE
- title: " "
- # Middle item
- mat2: GRAY_CONCRETE
- title2: " "
- acceptDivertedPower_info:
- mat: OAK_SIGN
- title: "&fHow to use:"
- lore:
- - "&fClick the switch in the middle"
- # Prime shields task inventory
- primeShields_square:
- mat: WHITE_CONCRETE
- title: " "
- lore: []
- mat2: RED_CONCRETE
- title2: " "
- lore2: []
- primeShields_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the red squares"
- # Calibrate distributor task inventory
- calibrateDistributor_circle:
- mat: YELLOW_CONCRETE
- title: " "
- mat2: BLUE_CONCRETE
- title2: " "
- mat3: LIGHT_BLUE_CONCRETE
- title3: " "
- calibrateDistributor_circleMiddle:
- mat: LIGHT_GRAY_CONCRETE
- title: " "
- calibrateDistributor_cursor: # Spining thing
- mat: RED_CONCRETE
- title: "&lClick here"
- calibrateDistributor_middle: # Between circle and button
- mat: GRAY_CONCRETE
- title: " "
- calibrateDistributor_button:
- mat: LIGHT_GRAY_CONCRETE
- title: "&lClick here"
- calibrateDistributor_bar: # Above button
- mat: YELLOW_CONCRETE
- title: " "
- mat2: BLUE_CONCRETE
- title2: " "
- mat3: LIGHT_BLUE_CONCRETE
- title3: " "
- calibrateDistributor_info:
- mat: OAK_SIGN
- title: "&fHow to use:"
- lore:
- - "&fClick the button when the rotating node"
- - "&fReaches the rightmost point"
- - "&fThere are 3 stages"
- - "&fIf you make a mistake you must restart"
- # Empty garbage task inventory
- emptyGarbage_garbage:
- mat: DEAD_BUSH
- title: " "
- mat2: AIR
- title2: " "
- emptyGarbage_lever:
- mat: WHITE_CONCRETE
- title: "&lClick here"
- mat2: WHITE_CONCRETE
- title2: "&lRunning..."
- emptyGarbage_leverTop:
- mat: RED_CONCRETE
- title: " "
- mat2: BLACK_STAINED_GLASS_PANE
- title2: " "
- emptyGarbage_leverBottom:
- mat: RED_CONCRETE
- title: " "
- mat2: BLACK_STAINED_GLASS_PANE
- title2: " "
- emptyGarbage_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the switch"
- - "&fAnd wait for the garbage to go down"
- # Refuel task inventory
- refuel_fuel:
- mat: YELLOW_CONCRETE
- title: " "
- mat2: AIR
- refuel_button:
- mat: LIGHT_GRAY_CONCRETE
- title: "&lClick here"
- mat2: LIGHT_GRAY_CONCRETE
- title2: "&lRunning..."
- refuel_isRunning: # Is running indicator
- # Not running
- mat: RED_STAINED_GLASS
- title: " "
- # Refuel running
- mat2: RED_CONCRETE
- title2: " "
- refuel_isDone: # Is done indicator
- # Not done
- mat: LIME_STAINED_GLASS
- title: " "
- # Refuel done
- mat2: LIME_CONCRETE
- title2: " "
- refuel_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the button at the right"
- - "&fAnd wait for the can to fill up"
- # Fuel task inventory
- fuel_fuel:
- mat: YELLOW_CONCRETE
- title: " "
- mat2: AIR
- fuel_button:
- mat: LIGHT_GRAY_CONCRETE
- title: "&lClick here"
- mat2: LIGHT_GRAY_CONCRETE
- title2: "&lRunning..."
- fuel_isRunning: # Is running indicator
- # Not running
- mat: RED_STAINED_GLASS
- title: " "
- # Refuel running
- mat2: RED_CONCRETE
- title2: " "
- fuel_isDone: # Is done indicator
- # Not done
- mat: LIME_STAINED_GLASS
- title: " "
- # Refuel done
- mat2: LIME_CONCRETE
- title2: " "
- fuel_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the button at the right"
- # Clean o2 filter task inventory
- cleanO2_leaf:
- mat: DEAD_BUSH
- title: "&lLeaf"
- mat2: AIR
- title2: " "
- cleanO2_info:
- mat: OAK_SIGN
- title: "&lHow to do:"
- lore:
- - "&fClick all the leaves to complete"
- # Inspect sample task
- inspectSample_tube:
- title: "&fTube"
- # Timer running
- title2: "&fTube"
- # This glass is the anomaly
- title3: "&cAnomaly"
- inspectSample_selectButton:
- mat: LIGHT_GRAY_CONCRETE
- title: " "
- # Timer running
- mat2: LIGHT_GRAY_CONCRETE
- title2: " "
- # Timer done
- mat3: LIME_CONCRETE
- title3: "&lSelect this tube"
- inspectSample_startButton:
- mat: LIME_CONCRETE
- title: "&a&lClick here to start"
- # Timer running
- mat2: BLACK_STAINED_GLASS_PANE
- # Timer done
- mat3: BLACK_STAINED_GLASS_PANE
- inspectSample_bottomETA:
- # %value% Seconds left
- mat: OAK_SIGN
- title: "&a&lpress to start -->"
- # Timer running
- mat2: OAK_SIGN
- title2: "&f&lYOU DONT NEED TO WAIT"
- lore2:
- - "&e&lETA: %value%"
- # Timer done
- mat3: OAK_SIGN
- title3: "&a&lSelect the anomaly"
- inspectSample_info:
- mat: OAK_SIGN
- title: "How to do:"
- lore:
- - "&fClick the green start button"
- - "&fWait 60 seconds (You can leave the task)"
- - "&fChoose the RED tube by clicking the"
- - "&fGreen button below the tube"
- - "&fIf you choose the wrong tube"
- - "&fYou have to wait 60 seconds again"
- # Start reactor task inventory
- startReactor_square:
- mat: GRAY_CONCRETE
- title: " "
- # When you can't click square
- mat2: LIGHT_GRAY_CONCRETE
- title2: " "
- # When square is played / clicked
- mat3: LIGHT_BLUE_CONCRETE
- title3: " "
- startReactor_squareWrong:
- mat: RED_CONCRETE
- title: " "
- startReactor_progressIndicator:
- mat: LIGHT_GRAY_CONCRETE
- title: " "
- mat2: LIME_CONCRETE
- title2: " "
- startReactor_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Medbay scan task inventory
- scan_infoId:
- # %value% Player's id
- # %value1% (Number varies in the place you joined the game)
- mat: OAK_SIGN
- title: "&f&lID: %value%%value1%"
- scan_infoHeight:
- # %value% Player's height
- mat: OAK_SIGN
- title: "&f&lHEIGHT: %value%"
- scan_infoWeight:
- # %value% Player's weight
- mat: OAK_SIGN
- title: "&f&lWEIGHT: %value%lb"
- scan_infoColor:
- # %value% Player's color name
- mat: OAK_SIGN
- title: "&f&lCOLOR: %value%"
- scan_infoBloodType:
- # %value% Player's blood type
- mat: OAK_SIGN
- title: "&f&lBLOOD TYPE: %value%"
- scan_progress:
- mat: BLACK_CONCRETE
- title: " "
- mat2: LIME_CONCRETE
- title2: " "
- scan_seconds:
- # %value% Seconds left
- mat: OAK_SIGN
- title: "&f&lScan complete in %value%"
- # Scan done
- mat2: OAK_SIGN
- title2: "&f&lScan complete"
- scan_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- scan_queue_info:
- # %value% Player waiting for
- # %value1% Player waiting for color
- # %value2% Player waiting for color name
- mat: OAK_SIGN
- title: "&f&lWaiting for: %value%"
- # Clear asteroids task inventory
- clearAsteroids_asteroid:
- mat: COBBLESTONE
- title: " "
- clearAsteroids_background:
- mat: GREEN_STAINED_GLASS_PANE
- title: " "
- clearAsteroids_destroyed:
- # %value% Asteroids destroyed
- mat: PAPER
- title: "&f&lDESTROYED: %value%"
- clearAsteroids_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fDestroy 20 asteroids"
- # Swipe card task inventory
- swipeCard_card:
- mat: MUSIC_DISC_STAL
- title: "&9&lCard"
- # Card clicked
- mat2: MUSIC_DISC_STAL
- title2: "&9&lCard"
- swipeCard_box:
- mat: JUKEBOX
- title: "&9&lCard reader"
- swipeCard_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Lights sabotage inventory
- lightsSabotage_switch:
- mat: GREEN_CONCRETE
- title: "&c&l✘"
- lore: []
- mat2: LIME_CONCRETE
- title2: "&a✔"
- lore2: []
- lightsSabotage_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Reactor sabotage inventory
- reactorSabotage_topItem:
- mat: PAPER
- title: "&c&lCLICK TO STOP MELTDOWN"
- lore: []
- # Waiting for second user
- mat2: PAPER
- title2: "&9&lWAITING FOR SECOND USER"
- lore2: []
- # Reactor finished
- mat3: PAPER
- title3: "&a&lREACTOR NORMAL"
- lore3: []
- reactorSabotage_hand:
- mat: RED_CONCRETE
- title: " "
- lore: []
- # Waiting for second user
- mat2: LIGHT_BLUE_CONCRETE
- title2: " "
- lore2: []
- # Reactor normal
- mat3: LIGHT_BLUE_CONCRETE
- title3: " "
- lore3: []
- reactorSabotage_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the red concrete"
- - "&fAnd wait for a second player"
- # Sabotage communications inventory
- commsSabotage_insideCube:
- # Outer circle
- mat: GRAY_CONCRETE
- title: " "
- lore: []
- # Middle slot inside circle
- mat2: WHITE_CONCRETE
- title2: " "
- lore2: []
- commsSabotage_handle:
- mat: REDSTONE
- title: "&l⬌"
- lore: []
- # Handle active
- mat2: REDSTONE
- title2: "&l⬌"
- lore2: []
- commsSabotage_outerCube:
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- lore: []
- # When this item is active
- # (Handle can move to this position)
- mat2: BLUE_STAINED_GLASS_PANE
- title2: " "
- lore2: []
- commsSabotage_info:
- mat: OAK_SIGN
- title: "How to use:"
- lore:
- - "&fClick the redstone item and move it left or right"
- - "&fUntill you reach the correct location"
- # Oxygen sabotage inventory
- oxygenSabotage_cancel: # Cancel button
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmViNTg4YjIxYTZmOThhZDFmZjRlMDg1YzU1MmRjYjA1MGVmYzljYWI0MjdmNDYwNDhmMThmYzgwMzQ3NWY3In19fQ==@'
- title: "&c&l✘"
- oxygenSabotage_accept: # Accept button
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=@'
- title: "&a&l✔"
- oxygenSabotage_info: # Accept button
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fType the number shown in the title"
- - "&fClick ✔ to send"
- - "&fClick ✘ to clear"
- oxygenSabotage_code: # Show code typed by the player
- # %value% Number
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc5YTQ2NTE4M2EzYmE2M2ZlNmFlMjcyYmMxYmYxY2QxNWYyYzIwOWViYmZjYzVjNTIxYjk1MTQ2ODJhNDMifX19@'
- title: "&l%value%"
- oxygenSabotage_button0:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmQ2ODM0M2JkMGIxMjlkZTkzY2M4ZDNiYmEzYjk3YTJmYWE3YWRlMzhkOGE2ZTJiODY0Y2Q4NjhjZmFiIn19fQ==@'
- title: "&l0"
- oxygenSabotage_button1:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDJhNmYwZTg0ZGFlZmM4YjIxYWE5OTQxNWIxNmVkNWZkYWE2ZDhkYzBjM2NkNTkxZjQ5Y2E4MzJiNTc1In19fQ==@'
- title: "&l1"
- oxygenSabotage_button2:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTZmYWI5OTFkMDgzOTkzY2I4M2U0YmNmNDRhMGI2Y2VmYWM2NDdkNDE4OWVlOWNiODIzZTljYzE1NzFlMzgifX19@'
- title: "&l2"
- oxygenSabotage_button3:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2QzMTliOTM0M2YxN2EzNTYzNmJjYmMyNmI4MTk2MjVhOTMzM2RlMzczNjExMWYyZTkzMjgyN2M4ZTc0OSJ9fX0=@'
- title: "&l3"
- oxygenSabotage_button4:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDE5OGQ1NjIxNjE1NjExNDI2NTk3M2MyNThmNTdmYzc5ZDI0NmJiNjVlM2M3N2JiZTgzMTJlZTM1ZGI2In19fQ==@'
- title: "&l4"
- oxygenSabotage_button5:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2ZiOTFiYjk3NzQ5ZDZhNmVlZDQ0NDlkMjNhZWEyODRkYzRkZTZjMzgxOGVlYTVjN2UxNDlkZGRhNmY3YzkifX19@'
- title: "&l5"
- oxygenSabotage_button6:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM2MTNmODBhNTU0OTE4YzdhYjJjZDRhMjc4NzUyZjE1MTQxMmE0NGE3M2Q3YTI4NmQ2MWQ0NWJlNGVhYWUxIn19fQ==@'
- title: "&l6"
- oxygenSabotage_button7:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWUxOThmZDgzMWNiNjFmMzkyN2YyMWNmOGE3NDYzYWY1ZWEzYzdlNDNiZDNlOGVjN2QyOTQ4NjMxY2NlODc5In19fQ==@'
- title: "&l7"
- oxygenSabotage_button8:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODRhZDEyYzJmMjFhMTk3MmYzZDJmMzgxZWQwNWE2Y2MwODg0ODlmY2ZkZjY4YTcxM2IzODc0ODJmZTkxZTIifX19@'
- title: "&l8"
- oxygenSabotage_button9:
- mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWY3YWEwZDk3OTgzY2Q2N2RmYjY3YjdkOWQ5YzY0MWJjOWFhMzRkOTY2MzJmMzcyZDI2ZmVlMTlmNzFmOGI3In19fQ==@'
- title: "&l9"
- # Version 1.2:
- # Chart course task inventory
- chartCourse_point:
- mat: LIGHT_BLUE_CONCRETE
- title: "o"
- chartCourse_ship:
- mat: IRON_BLOCK
- title: "&fShip"
- # When ship is clicked
- mat2: IRON_BLOCK
- title2: "&fShip"
- chartCourse_middle:
- mat: BLUE_STAINED_GLASS_PANE
- title: " "
- chartCourse_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Stabilize steering task inventory
- StabilizeSteering_crosshair:
- mat: WHITE_CONCRETE
- title: "&f&lClick here"
- mat2: LIME_CONCRETE
- title2: "&a&lDone"
- StabilizeSteering_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- # Version 1.7:
- # Fill canisters task inventory
- fillCanisters_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- fillCanisters_leftCanister:
- mat: LIGHT_BLUE_CONCRETE
- title: " "
- fillCanisters_outerCanister:
- # Player needs to click the canister
- mat: BLUE_STAINED_GLASS
- title: "&9Click to start"
- # Canister is filling up
- mat2: BLUE_STAINED_GLASS
- title2: "&9Filling up..."
- # Canister is full / done
- mat3: BLUE_STAINED_GLASS
- title3: "&9Done!"
- fillCanisters_canisterProgress:
- # Not active
- mat: BLACK_CONCRETE
- title: "&9Click to start"
- mat2: LIGHT_GRAY_CONCRETE
- title2: "&9Filling up..."
- mat3: YELLOW_CONCRETE
- title3: "&9Filling up..."
- fillCanisters_canisterProgressDone:
- mat: YELLOW_CONCRETE
- title: "&9Done!"
- # Insert keys task inventory
- insertKeys_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- insertKeys_key:
- mat: LIGHT_GRAY_SHULKER_BOX
- title: " "
- # Player's key
- mat2: YELLOW_SHULKER_BOX
- title2: "&eInsert key"
- # Replace water jug task inventory
- replaceWaterJug_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- replaceWaterJug_button:
- mat: RED_CONCRETE
- title: "&LClick to start"
- mat2: LIGHT_BLUE_CONCRETE
- title2: "&LClick to stop"
- replaceWaterJug_waterJug:
- mat: LIGHT_BLUE_STAINED_GLASS
- title: "&9Water Jug"
- mat2: BLUE_ICE
- title2: "&9Water"
- # Record tempature task inventory
- recordTemperature_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- recordTemperature_background:
- # Left side
- mat: LIME_STAINED_GLASS_PANE
- title: " "
- # Right side
- mat2: BLUE_STAINED_GLASS_PANE
- title2: " "
- # Right side - hot
- mat3: RED_STAINED_GLASS_PANE
- title3: " "
- recordTemperature_infoTop:
- # Left side
- mat: PAPER
- title: "&lLOG"
- # Right side
- mat2: PAPER
- title2: "&lREADING"
- # %value% Active temperature
- # %value1% Target temperature
- recordTemperature_arrows:
- # Up arrow
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2NGQyYWI0MjljNjFkZWNiOGY0YmY3ZDRjZmI3N2ExNjJiZTNkY2IwYjkyNyJ9fX0=@"
- title: "&a&l⇧ %value%"
- # Down arrow
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I4M2JiY2NmNGYwYzg2YjEyZjZmNzk5ODlkMTU5NDU0YmY5MjgxOTU1ZDdlMjQxMWNlOThjMWI4YWEzOGQ4In19fQ==@"
- title2: "&a&l⇩ %value%"
- recordTemperature_num_0:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGVmYTRhNzQ0NDdkMGUyZmE0YzQzZjAzZDk2NjFhN2VlNmRlZTUxZGE4MmUwMmVhNTNhYWQ5M2Y3MTUyOTIifX19@"
- title: "&a&l%value%"
- # Right side
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVhNzQzOTM4MjIxNTFkM2U4MWY4Nzk0ZmY4NGJjMWI5OGM1N2VlOWE4YTgxZTI5ODMxZjczZWRhMmIzNmEifX19@"
- title2: "&9&l%value1%"
- recordTemperature_num_1:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0=@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQyMWIwYmFmYjg5NzIxY2FjNDk0ZmYyZWY1MmE1NGExODMzOTg1OGU0ZGNhOTlhNDEzYzQyZDlmODhlMGY2In19fQ==@"
- title2: "&9&l%value1%"
- recordTemperature_num_2:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIzNTEzYWE0MTE3YTNhMzI5ZTFmOWE0M2QyYThjNTFjZDcyMmFhZGQ0ZThhZjJmZWRhNjdiMzNiNjRjMjk4In19fQ==@"
- title2: "&9&l%value1%"
- recordTemperature_num_3:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0=@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllMzhjODE0MzZmM2RhMTIwNjcyZWZiMTYyZDJmNGVhODc0YWIwY2U1NDVhZTMyMzc3N2Y1ZTU3M2MyNTRhIn19fQ==@"
- title2: "&9&l%value1%"
- recordTemperature_num_4:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5MzhjNTM4NGY3MTRlNTViZWU0Y2NhODY2YjcyODNiOTVkNjllZWQzZDJjIn19fQ==@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjAzZDQ1NTIxYzI3ZmRkMmYyYjExMzlhMWExN2Q2NDk1ZThmNDdkOWYxMjM0OTNkNGRkOGFhMDZhZmY0MGNlIn19fQ==@"
- title2: "&9&l%value1%"
- recordTemperature_num_5:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5YzZhNDVlMzM2MzVkY2ZjMmE5NTZkYmQ0ZDJlNTU3MmIwZDM4ODkxYjM1NCJ9fX0=@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWYyYTE0ZGJmOTU4ODEyNmM0M2NkMjExMWViNDFmMWRlNmQ4YzI4MWI2NTE5MTk0MzY0Yjk5NjVmYzQ1NmUifX19@"
- title2: "&9&l%value1%"
- recordTemperature_num_6:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY2UzMzdhZWZiMjgxNzc0Mzc3ZGI3MjMzNzI5N2RlMjU4YjRjY2E2ZmJhNCJ9fX0=@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlN2NiMzdmZmE2ODY2MzE3NjcyOTI0MzAxYjFiMjk2MzNlNmYyM2YyNTI1NTEzZGJmNzI5YmQyZDA2NiJ9fX0=@"
- title2: "&9&l%value1%"
- recordTemperature_num_7:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExYWM2ZDFjNGFkOTEzMTQ4MGYyZWUyMDVmZDRhODVhYjI0MTdhZjdmNmJkOTAifX19@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTIxZDU2MmM1YTUxYjY0MjI5ZmM2MjZmMjVjNDIxZjZhYzM4Y2Y3ODM5ZTFjNmM0NzE2OGZhYzM3NDJjY2RmOCJ9fX0=@"
- title2: "&9&l%value1%"
- recordTemperature_num_8:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM2RjYWZhOWI4OGYyODhlZGU5Y2ViZGI1MmExNTllMzExMGU2YjgxMThlIn19fQ==@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZiNTZjYjBiNDhkOWM5ZWRkMTk4NGFmZTE3MTNiOThlZWE5NmQyOWJlNWIyYjU4ZGE0NDQ0YTEwMThlOTVkIn19fQ==@"
- title2: "&9&l%value1%"
- recordTemperature_num_9:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyOTZhZDVhZGY2ZDlkNTc0NGEwNDE1ZGM2MWM0NzVhNmRmYTYyODU4MTQwNTIifX19@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM3ZmRlZjgyOTVkZjNmYjZkZWEyMWM2YzhlNDUxZjFmN2ZkNjU3YTYxY2M2NDIzYTNjZTQyYzJmYjk2MWI2YyJ9fX0=@"
- title2: "&9&l%value1%"
- recordTemperature_num_minus:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWY2N2Y3N2Y5Njk3MjU1NTUzZmExNzk3OWNmNzI0MmNlN2Q3NWRkNTJmYmYzY2ZiMjZjOWFiNTRlMmE3MTkzOCJ9fX0=@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg0Y2NmZjA5ZjgzYTJhZWQ5ZWJlMDhiNjgxN2VlYzY2N2ZiOTk2ZDEyOTg2Y2I5OGVkZTQxYWY1OGJiMWQifX19@"
- title2: "&9&l%value1%"
- recordTemperature_num_plus:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5OTM0NGYxMmFiYTQyYWMyM2ZlZTZlZjZlMzM1MWQyN2QyNzNjMTU3MjUzMWYifX19@"
- title: "&a&l%value%"
- mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlYTVkNzEyNzIxNGVlMmNjYTFiODJlZjgyZjhhZTU1OTI5MzI1NzY2ZWE4NGRkZTE4YzExZGUwYzdkNTkxIn19fQ==@"
- title2: "&9&l%value1%"
- # Repair drill task inventory
- repairDrill_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- repairDrill_square:
- # %value% How many times the player need to click this square
- mat: RED_CONCRETE
- title: "&c&lClick here (%value%/4)"
- repairDrill_status:
- mat: RED_CONCRETE
- title: "&lStatus: &c&lBAD"
- mat2: LIME_CONCRETE
- title2: "&lStatus: &a&lFINE"
- # Monitor tree task inventory
- monitorTree_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- monitorTree_barBG:
- mat: LIGHT_BLUE_STAINED_GLASS_PANE
- title: " "
- # Target height
- mat2: WHITE_STAINED_GLASS_PANE
- title2: " "
- monitorTree_barYellow:
- # First item in the bar
- mat: YELLOW_CONCRETE
- title: "&lCO2"
- mat2: YELLOW_CONCRETE
- title2: " "
- monitorTree_barGreen:
- mat: GREEN_CONCRETE
- title: "&lNUTRI"
- mat2: GREEN_CONCRETE
- title2: " "
- monitorTree_barRed:
- mat: RED_CONCRETE
- title: "&LRAD"
- mat2: RED_CONCRETE
- title2: " "
- monitorTree_barBlue:
- mat: BLUE_CONCRETE
- title: "&lWATER"
- mat2: BLUE_CONCRETE
- title2: " "
- # Open waterways task inventory
- openWaterways_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fClick the valve to rotate it."
- openWaterways_circle:
- mat: LIGHT_GRAY_CONCRETE
- title: "&lRotate valve"
- mat2: GRAY_CONCRETE
- title2: "&lRotate valve"
- openWaterways_waterBar:
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- mat2: BLUE_ICE
- title2: "&9Water"
- # Reboot wifi task inventory
- rebootWifi_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- rebootWifi_lever:
- # %value% Time left to wait in seconds
- mat: RED_CONCRETE
- title: "&fPull lever down"
- mat2: RED_CONCRETE
- title2: "&fPlease return in %value%s"
- # Task done
- mat3: RED_CONCRETE
- title3: "&fPull lever up"
- rebootWifi_leverDone:
- mat: RED_CONCRETE
- title: "&fReboot complete"
- rebootWifi_leverTarget: # Where player needs to move the lever
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- rebootWifi_screenTop:
- # %value% Time left to wait in seconds
- mat: LIME_TERRACOTTA
- title: "&lReboot required"
- mat2: LIME_TERRACOTTA
- title2: "&lPlease return in %value%s"
- mat3: LIME_TERRACOTTA
- title3: "&lPlease power on"
- rebootWifi_screenTopDone:
- mat: LIME_TERRACOTTA
- title: "&lReboot complete"
- rebootWifi_screenBottom:
- mat: LIME_TERRACOTTA
- title: " "
- lore:
- - "&f◉ POWER"
- - "&f○ US/DS"
- - "&f○ Online"
- - "&f○ 4.2 GHz"
- - "&f○ 5 GHz"
- mat2: LIME_TERRACOTTA
- title2: " "
- lore2:
- - "&f○ POWER"
- - "&f○ US/DS"
- - "&f○ Online"
- - "&f○ 4.2 GHz"
- - "&f○ 5 GHz"
- # When task is done
- mat3: LIME_TERRACOTTA
- title3: " "
- lore3:
- - "&f◉ POWER"
- - "&f◉ US/DS"
- - "&f◉ Online"
- - "&f◉ 4.2 GHz"
- - "&f◉ 5 GHz"
- # Fix weather node task inventory
- fixWeatherNode_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- fixWeatherNode_maze:
- mat: YELLOW_TERRACOTTA
- title: "-"
- # Head
- mat2: RED_CONCRETE
- title2: " "
- # Next move to click
- mat3: BLUE_STAINED_GLASS_PANE
- title3: "&9Click to move"
- fixWeatherNode_mazeBG:
- mat: WHITE_STAINED_GLASS_PANE
- title: " "
- # Switch weather node task inventory (second part of fix weather node)
- switchWeatherNode_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- switchWeatherNode_node:
- mat: CYAN_TERRACOTTA
- title: "&lOn"
- mat2: MAGENTA_TERRACOTTA
- title2: "&lNode_CA"
- mat3: LIME_TERRACOTTA
- title3: " "
- switchWeatherNode_node2:
- mat: CYAN_TERRACOTTA
- title: "&lOn"
- mat2: MAGENTA_TERRACOTTA
- title2: "&lNode_PD"
- mat3: LIME_TERRACOTTA
- title3: " "
- switchWeatherNode_nodeActive: # Node player has to switch
- mat: CYAN_TERRACOTTA
- title: "&lSwitch on"
- mat2: MAGENTA_TERRACOTTA
- title2: "&lNode_MLG"
- mat3: RED_CONCRETE
- title3: " "
- switchWeatherNode_nodeActiveDone:
- mat: CYAN_TERRACOTTA
- title: "&lOn"
- mat2: MAGENTA_TERRACOTTA
- title2: "&lNode_MLG"
- mat3: LIME_TERRACOTTA
- title3: " "
- # Scan boarding pass task inventory
- scanBoardingPass_info:
- mat: OAK_SIGN
- title: "&l&fHow to do:"
- lore:
- - "&fClick the light blue pass"
- - "&fThen click the scanner"
- - "&fDone"
- scanBoardingPass_scanner:
- mat: RED_CONCRETE
- title: "&cClick card to scan"
- mat2: RED_CONCRETE
- title2: "&cClick to scan card"
- mat3: LIME_CONCRETE
- title3: "&aDone"
- scanBoardingPass_card:
- # %value% Player's name
- mat: LIGHT_BLUE_CONCRETE
- title: "&9Click to pickup card"
- # Slot in the middle
- mat2: WHITE_CONCRETE
- title2: "&l%value%"
- # Store artifacts task inventory
- storeArtifacts_info:
- mat: BLACK_STAINED_GLASS_PANE
- title: " "
- storeArtifacts_diamond:
- mat: DIAMOND_BLOCK
- title: "&lDiamond"
- mat2: LIGHT_BLUE_STAINED_GLASS_PANE
- title2: " "
- storeArtifacts_purple:
- mat: PURPLE_CONCRETE
- title: "&lPurple artifact"
- mat2: PURPLE_STAINED_GLASS_PANE
- title2: " "
- storeArtifacts_leaf:
- mat: OAK_LEAVES
- title: "&lLeaf"
- mat2: GREEN_STAINED_GLASS_PANE
- title2: " "
- storeArtifacts_skull:
- mat: BONE_BLOCK
- title: "&lSkull"
- mat2: WHITE_STAINED_GLASS_PANE
- title2: " "
- # Vitals inventory
- vitals_playerHead:
- # %value% Player name
- # %value1% Player color name
- # %value2% Player chat color
- title: "&a&l%value%"
- lore:
- - "&f&lOK"
- # Dead
- title2: "&c&l&a%value%"
- lore2:
- - "&f&lDEAD"
- # D/C
- title3: "&8&l%value%"
- lore3:
- - "&f&lD/C"
- vitals_player:
- mat: LIME_STAINED_GLASS_PANE
- title: " "
- # Dead
- mat2: RED_STAINED_GLASS_PANE
- title2: " "
- # D/C
- mat3: GRAY_STAINED_GLASS_PANE
- title3: " "
- vitals_prevPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM5NzExMjRiZTg5YWM3ZGM5YzkyOWZlOWI2ZWZhN2EwN2NlMzdjZTFkYTJkZjY5MWJmODY2MzQ2NzQ3N2M3In19fQ==@"
- title: "&9Previous page"
- vitals_nextPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjY3MWM0YzA0MzM3YzM4YTVjN2YzMWE1Yzc1MWY5OTFlOTZjMDNkZjczMGNkYmVlOTkzMjA2NTVjMTlkIn19fQ==@"
- title: "&9Next page"
- # Wiring task inventory
- wiring_info:
- mat: OAK_SIGN
- title: "&fHow to do:"
- lore:
- - "&fConnect each colored wire from the left side"
- - "&fTo the matching color on the right side"
- wiring_blue:
- mat: BLUE_WOOL
- title: "&9Blue cable"
- # Middle cable
- mat2: BLUE_WOOL
- title2: "&9&m &r"
- wiring_red:
- mat: RED_WOOL
- title: "&cRed cable"
- mat2: RED_WOOL
- title2: "&c&m &r"
- wiring_yellow:
- mat: YELLOW_WOOL
- title: "&eYellow cable"
- mat2: YELLOW_WOOL
- title2: "&e&m &r"
- wiring_pink:
- mat: PINK_WOOL
- title: "&dPink cable"
- mat2: PINK_WOOL
- title2: "&d&m &r"
- # Version 1.8:
- # Voting inventory (If there are more than 10 players)
- # %value% Current page
- # %value1% Pages count
- voting_currentPage:
- mat: OAK_SIGN
- title: "&9Page: %value%/%value1%"
- voting_nextPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTE3ZjM2NjZkM2NlZGZhZTU3Nzc4Yzc4MjMwZDQ4MGM3MTlmZDVmNjVmZmEyYWQzMjU1Mzg1ZTQzM2I4NmUifX19@"
- title: "&9Next page"
- voting_prevPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWFlNzg0NTFiZjI2Y2Y0OWZkNWY1NGNkOGYyYjM3Y2QyNWM5MmU1Y2E3NjI5OGIzNjM0Y2I1NDFlOWFkODkifX19@"
- title: "&9Previous page"
- # Version 2.3:
- cosmeticsSelector: # Cosmetics selector item in lobby
- mat: EMERALD
- title: "&aCosmetics selector"
- cosmeticsSelector_coins:
- # %value% Player's coins
- mat: EMERALD
- title: "&aCoins: %value%"
- slot: 49
- cosmeticsSelector_border:
- mat: AIR
- ghost_leave:
- title: "&c&lLeave game"
- mat: RED_BED
- slot: 7
- # Version 2.4:
- # %value% Current page
- # %value1% Pages count
- cosmeticsSelector_nextPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTE3ZjM2NjZkM2NlZGZhZTU3Nzc4Yzc4MjMwZDQ4MGM3MTlmZDVmNjVmZmEyYWQzMjU1Mzg1ZTQzM2I4NmUifX19@"
- title: "&9Next page"
- slot: 50
- cosmeticsSelector_prevPage:
- mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWFlNzg0NTFiZjI2Y2Y0OWZkNWY1NGNkOGYyYjM3Y2QyNWM5MmU1Y2E3NjI5OGIzNjM0Y2I1NDFlOWFkODkifX19@"
- title: "&9Previous page"
- slot: 48
- # Version 3.0
- scientist_vitals:
- mat: HEART_OF_THE_SEA
- title: "&a&lVitals"
- slot: 4
- # Needs to recharge
- mat2: BARRIER
- title2: "&c&lVitals - no battery"
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