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items.yml

Nov 15th, 2020 (edited)
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  1. # Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  2. # For custom heads:
  3. # @TEXTURE_VALUE@ - Example: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
  4. items:
  5.   # Items in players inventory
  6.    arenasSelector:
  7.       title: "&a&lAmong-us arenas"
  8.       mat: CHEST
  9.    colorSelector:
  10.       title: "&a&lSelect color"
  11.       slot: 0
  12.    leave:
  13.       title: "&c&lLeave game"
  14.       mat: RED_BED
  15.       slot: 8
  16.    # report bodies item
  17.    report:
  18.       slot: 1
  19.       mat: BARRIER # Can't report
  20.       title: "&c&lReport" # Can't report
  21.       # %value% Player's body
  22.       # %value1% Player's body color name
  23.       # %value2% Player's body color
  24.       title2: "&c&lReport %value2%%value%&c&l's body" # Can report
  25.    map:
  26.       slot: 8
  27.       title: "&fMap"
  28.       # When map is in offhand
  29.       title2: "&fMap"
  30.       mat2: PAPER
  31.    # Use item to use the closest thing around you (tasks, vents..)
  32.    use:
  33.       slot: 2
  34.       mat: BARRIER
  35.       title: "&c&lUse"
  36.       # Can use
  37.       title2: "&a&lUse"
  38.       mat2: BOOK
  39.    # kill players item
  40.    kill:
  41.      # %value% Kill cooldown
  42.       slot: 0
  43.       mat: WOODEN_SWORD # can't kill
  44.       mat2: DIAMOND_SWORD # Can kill
  45.       # %value% Kill cooldown
  46.       # Can't kill
  47.       title: "&4&lKill"
  48.       lore:
  49.         - "&cHit Players to kill them!"
  50.       # Can kill
  51.       title2: "&4&lKill"
  52.       lore2:
  53.         - "&cHit Players to kill them!"
  54.    # Sabotage items in imposters inventory
  55.    sabotage_door:
  56.      # %value% Door group location name
  57.       # %value1% Cooldown time
  58.       mat: BARRIER
  59.       title: "&c&lDoors: %value%"
  60.       lore:
  61.          - '&e&lCan use in: %value1%s'
  62.       # Can sabotage
  63.       mat2: IRON_DOOR
  64.       title2: "&c&lDoors: %value%"
  65.       lore2:
  66.         - '&e&lClick to activate'
  67.    # %value% Sabotage name
  68.    # %value1% Sabotage cooldown
  69.    sabotage_reactor:
  70.       slot: 27
  71.       # Can't sabotage
  72.       mat: BARRIER
  73.       title: "&c&lSabotage: %value%"
  74.       lore:
  75.          - '&e&lCan use in: %value1%s'
  76.       # Can sabotage
  77.       mat2: GUNPOWDER
  78.       title2: "&c&lSabotage: %value%"
  79.       lore2:
  80.         - '&e&lClick to activate'
  81.    sabotage_oxygen:
  82.       slot: 28
  83.       mat: BARRIER
  84.       title: "&c&lSabotage: %value%"
  85.       lore:
  86.          - '&e&lCan use in: %value1%s'
  87.       mat2: GLASS_BOTTLE
  88.       title2: "&c&lSabotage: %value%"
  89.       lore2:
  90.         - '&e&lClick to activate'
  91.    sabotage_comms:
  92.       slot: 29
  93.       mat: BARRIER
  94.       title: "&c&lSabotage: %value%"
  95.       lore:
  96.          - '&e&lCan use in: %value1%s'
  97.       mat2: REPEATER
  98.       title2: "&c&lSabotage: %value%"
  99.       lore2:
  100.         - '&e&lClick to activate'
  101.    sabotage_lights:
  102.       slot: 30
  103.       # Can't sabotage
  104.       mat: BARRIER
  105.       title: "&c&lSabotage: %value%"
  106.       lore:
  107.          - '&e&lCan use in: %value1%s'
  108.       # Can sabotage
  109.       mat2: TORCH
  110.       title2: "&c&lSabotage: %value%"
  111.       lore2:
  112.         - '&e&lClick to activate'
  113.    # -- Sabotage items end --
  114.    vent_left:
  115.       title: "&c&l<--"
  116.       slot: 3
  117.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWRmNWMyZjg5M2JkM2Y4OWNhNDA3MDNkZWQzZTQyZGQwZmJkYmE2ZjY3NjhjODc4OWFmZGZmMWZhNzhiZjYifX19@'
  118.    vent_leave:
  119.       title: "&c&lLeave vent"
  120.       slot: 4
  121.       mat: REDSTONE
  122.    vent_right:
  123.       title: "&c&l-->"
  124.       slot: 5
  125.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWJhZTg5ZTkyYWMzNjI2MzViYTNlOWZiN2MxMmI3ZGRkOWIzOGFkYjExZGY4YWExYWZmM2U1MWFjNDI4YTQifX19@'
  126.    cameras_left:
  127.       title: "&c&l<--"
  128.       slot: 3
  129.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzU0YWFhYjM5NzY0NjQxZmY4NjI3OTMyZDJmZTFhNGNjY2VkOTY1Mzc1MDhkNGFiYzZjZDVmYmJiODc5MTMifX19@'
  130.    cameras_leave:
  131.       slot: 4
  132.       title: "&c&lLeave cameras"
  133.       mat: REDSTONE
  134.    cameras_right:
  135.       title: "&c&l-->"
  136.       slot: 5
  137.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjFkMGY4MmEyYTRjZGQ4NWY3OWY0ZDlkOTc5OGY5YzNhNWJjY2JlOWM3ZjJlMjdjNWZjODM2NjUxYThmM2Y0NSJ9fX0=@'
  138.    vote: # Open meeting vote gui
  139.       slot: 0
  140.       mat: OAK_SIGN
  141.       title: "&f&lVote"
  142.    # Items in custom gui
  143.    arenasSelector_arena:
  144.      # %value% The arena display name
  145.       # %value1% Arena current players
  146.       # %value2% Maximum players
  147.       # %value3% State color: waiting - green, starting - blue, running - red, finishing - yellow
  148.       # %value4% Arena current state
  149.       # Can't join
  150.       mat: PAPER
  151.       title: "&6&l%value%"
  152.       lore:
  153.          - '&a&lplayers: &f%value1%/%value2%'
  154.          - '&e'
  155.          - '%value3%%value4%'
  156.       # Can join:
  157.       mat2: PAPER
  158.       title2: "&6&l%value%"
  159.       lore2:
  160.          - '&a&lplayers: &f%value1%/%value2%'
  161.          - '&e'
  162.          - '%value3%%value4%'
  163.          - '&e'
  164.          - '&e&lClick to join'
  165.    arenasSelector_border:
  166.       mat: BLUE_STAINED_GLASS_PANE
  167.    # Select color inventory
  168.    colorSelector_color:
  169.      # %value% Color's name
  170.       # %value1% Color's chat color
  171.       title: "&f&l%value%"
  172.       lore:
  173.         - "&e[Click to select]"
  174.    # Emergency meeting button inventory
  175.    meetingButton_button:
  176.      # Can't click btn
  177.       mat: RED_STAINED_GLASS
  178.       title: "&c&l✘"
  179.        # Can click btn
  180.       mat2: RED_CONCRETE
  181.       title2: "&c&lCall Meeting"
  182.    meetingButton_info:
  183.      # %value% Player name
  184.       # %value1% Player's meetings left
  185.       # %value2% Emergency meeting cooldown
  186.       mat: PAPER
  187.       title: "&fCrewmember %value% has"
  188.       lore:
  189.         - "&f%value1%"
  190.          - "&fEmergency meetings left"
  191.       # During crises
  192.       mat2: PAPER
  193.       title2: "&fEmergency meetings cannot"
  194.       lore2:
  195.         - "&fBe called during crises"
  196.       # Meetings cooldown
  197.       mat3: PAPER
  198.       title3: "&fCrewmembers must wait"
  199.       lore3:
  200.         - "&f%value2%s"
  201.          - "&fBefore next emergency"
  202.    # Vote in meetings inventory
  203.    voting_calledMeeting: # Shows next to the player who called the meeting
  204.       # %value% Player who called meeting
  205.       mat: PAPER
  206.       title: "%value% Called This Meeting."
  207.       lore: []
  208.    voting_player: # When this player can vote
  209.       # %value% Player's name
  210.       # %value1% Player's color
  211.       # %value2% Player's color name eg (blue, red)
  212.       # %value3% Color red (If this player is an imposter this value will be "&4")
  213.       title: "%value3%&l%value%"
  214.       lore:
  215.         - "&f%value2%"
  216.          - "&e[Click to vote]"
  217.       # Player voted
  218.       title2: "%value3%&l%value%"
  219.       lore2:
  220.         - "&f%value2%"
  221.          - "&f&lVoted"
  222.          - "&e[Click to vote]"
  223.       # Player is dead
  224.       title3: "%value3%&l&m%value%"
  225.       lore3:
  226.         - "&f%value2%"
  227.          - "&7&lDead"
  228.    voting_player_cantVote: # When this player can't vote or is a ghost
  229.       # %value% Player's name
  230.       # %value1% Player's color
  231.       # %value2% Player's color name eg (blue, red)
  232.       # %value3% Color red (If this player is an imposter this value will be "&4")
  233.       title: "%value3%&l%value%"
  234.       lore:
  235.         - "&f%value2%"
  236.       # Player voted
  237.       title2: "%value3%&l%value%"
  238.       lore2:
  239.         - "&f%value2%"
  240.          - "&f&lVoted"
  241.       # Player is dead
  242.       title3: "%value3%&l&m%value%"
  243.       lore3:
  244.         - "&f%value2%"
  245.          - "&7&lDead"
  246.    voting_player_dead:
  247.      # Items next to player's head to indicate that this player is dead
  248.       # %value% Player
  249.       mat: RED_STAINED_GLASS_PANE
  250.       title: " "
  251.       lore: []
  252.    voting_player_voted:
  253.      # Items next to player's head to indicate that this player has voted
  254.       # %value% Player
  255.       mat: LIME_STAINED_GLASS_PANE
  256.       title: " "
  257.       lore: []
  258.    voting_vote_accept:
  259.      # %value% Player
  260.       mat: LIME_STAINED_GLASS_PANE
  261.       title: "&a&l✔"
  262.       lore: []
  263.       # For skip button
  264.       mat2: LIME_STAINED_GLASS_PANE
  265.       title2: "&a&l✔"
  266.       lore2: []
  267.    voting_vote_cancel:
  268.      # %value% Player
  269.       mat: RED_STAINED_GLASS_PANE
  270.       title: "&c&l✘"
  271.       lore: []
  272.       # For skip button
  273.       mat2: RED_STAINED_GLASS_PANE
  274.       title2: "&c&l✘"
  275.       lore2: []
  276.    voting_skip: # Skip button
  277.       slot: 45
  278.       mat: BARRIER
  279.       title: "Skip"
  280.       lore:
  281.         - "&e[Click to vote]"
  282.       # When showing voting results
  283.       mat2: BARRIER
  284.       title2: "Skipped"
  285.       # When player can't vote
  286.       mat3: BARRIER
  287.       title3: "Skip"
  288.    voting_info:
  289.       slot: 53
  290.       # %value% Time
  291.       # %value1% Color red (If timer is smaller than 10 this will be "&c")
  292.       mat: OAK_SIGN
  293.       title: "%value1%&lVoting Begins In %value%s"
  294.       lore: []
  295.       # Voting ends in...
  296.       mat2: OAK_SIGN
  297.       title2: "%value1%&lVoting Ends In %value%s"
  298.       lore2: []
  299.       # Proceeding in...
  300.       mat3: OAK_SIGN
  301.       title3: "%value1%&lProceeding In %value%s"
  302.       lore3: []
  303.    voting_fill:
  304.      # Can't vote
  305.       mat: BLACK_STAINED_GLASS_PANE
  306.       # Can vote
  307.       mat2: BLUE_STAINED_GLASS_PANE
  308.    # Unlock manifolds task inventory
  309.    unlockManifolds_info:
  310.       mat: OAK_SIGN
  311.       title: "&fHow to do:"
  312.       lore:
  313.         - "&fClick the squares in the right order"
  314.    unlockManifolds_square1:
  315.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWViZDg1YjdmOWU2MjIyYjM5NTQ1MWFkYjQ2Yjc2YTYyZjdlOTVkYTZmYmY3ZWZlNzE1Yzc4MzQ1NTE0MCJ9fX0=@'
  316.       title: "&f&l1"
  317.       # Square is completed
  318.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0=@'
  319.       title2: "&a&l1"
  320.       # Player clicked on the wrong square
  321.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGQyNDU0ZTRjNjdiMzIzZDViZTk1M2I1YjNkNTQxNzRhYTI3MTQ2MDM3NGVlMjg0MTBjNWFlYWUyYzExZjUifX19@'
  322.       title3: "&c&l1"
  323.    unlockManifolds_square2:
  324.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTAyZWJhODNhNmE5NTM5MTdmMWQ5OTFiYjM3OWIzNmU3ZmYwNGE0OTZkMTdmNTQyNGQwNGFhMTJlZmJhYiJ9fX0=@'
  325.       title: "&f&l2"
  326.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19@'
  327.       title2: "&a&l2"
  328.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjEzYjc3OGM2ZTUxMjgwMjQyMTRmODU5YjRmYWRjNzczOGM3YmUzNjdlZTRiOWI4ZGJhZDc5NTRjZmYzYSJ9fX0=@'
  329.       title3: "&c&l2"
  330.    unlockManifolds_square3:
  331.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTFmZjUyZDE1ZTdhNzc1OGIwM2M2ZmE4NjFhY2JjZTkzYWU1NjYyZjc1NzgyNjE1NDBiMzkyZGU0MTU3YjI5In19fQ==@'
  332.       title: "&f&l3"
  333.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0=@'
  334.       title2: "&a&l3"
  335.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMDMxZjY2YmUwOTUwNTg4NTk4ZmVlZWE3ZTZjNjc3OTM1NWU1N2NjNmRlOGI5MWE0NDM5MWIyZTlmZDcyIn19fQ==@'
  336.       title3: "&c&l3"
  337.    unlockManifolds_square4:
  338.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg0YjYzZDg0OGRjYmNmMDYxZTY0MmY2OTdiNDZkNTk5YTk0MmUzNmU3ODUzNDdlZmVjOTUzNGNjNzZkOGE2NiJ9fX0=@'
  339.       title: "&f&l4"
  340.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5MzhjNTM4NGY3MTRlNTViZWU0Y2NhODY2YjcyODNiOTVkNjllZWQzZDJjIn19fQ==@'
  341.       title2: "&a&l4"
  342.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTViYzQyYzY5ODQ2YzNkYTk1MzFhYzdkYmEyYjU1MzYzZjhmOTQ3MjU3NmUxN2Q0MjNiN2E5YjgxYzkxNTEifX19@'
  343.       title3: "&c&l4"
  344.    unlockManifolds_square5:
  345.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWQzYzU0ZTlmMTJjZDk4NDQ5ZGRkYTA2ODliZWMxNzliZDU4ZTM0ZmNmOTFkODU4MDlhOWY5NmM2OGZlIn19fQ==@'
  346.       title: "&f&l5"
  347.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5YzZhNDVlMzM2MzVkY2ZjMmE5NTZkYmQ0ZDJlNTU3MmIwZDM4ODkxYjM1NCJ9fX0=@'
  348.       title2: "&a&l5"
  349.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGYzZjU2NWE4ODkyOGVlNWE5ZDY4NDNkOTgyZDc4ZWFlNmI0MWQ5MDc3ZjJhMWU1MjZhZjg2N2Q3OGZiIn19fQ==@'
  350.       title3: "&c&l5"
  351.    unlockManifolds_square6:
  352.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzk4NGI5MjVjM2NjMzhjZmFjYWZiYTc1M2ViZDFhMzllYTYzZjkyNzMxMGFlZTM4MGUyNzBmZTJjMjgxOCJ9fX0=@'
  353.       title: "&f&l6"
  354.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY2UzMzdhZWZiMjgxNzc0Mzc3ZGI3MjMzNzI5N2RlMjU4YjRjY2E2ZmJhNCJ9fX0=@'
  355.       title2: "&a&l6"
  356.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzVkYTFjYjZjNGMyMzcxMDIyNGI0ZjRlOGQ2ZmZjZjhiNGI1NWY3ZmU4OTFjMTIwNGFmNzQ4NWNmMjUyYTFkOCJ9fX0=@'
  357.       title3: "&c&l6"
  358.    unlockManifolds_square7:
  359.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmY5YjYzNTYyNDEzNmU0MThhNjM2YjZiZjI4ZTU5ZDE3ZjcxMzc2M2Y4MmRhZjQ1MzY3NjcwNGJlMGU0NjU4MSJ9fX0=@'
  360.       title: "&f&l7"
  361.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExYWM2ZDFjNGFkOTEzMTQ4MGYyZWUyMDVmZDRhODVhYjI0MTdhZjdmNmJkOTAifX19@'
  362.       title2: "&a&l7"
  363.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWY0ZTdhNWNmNWI1YTRkMmZmNGZiMDQzM2IxYTY4NzUxYWExMmU5YTAyMWQzOTE4ZTkyZTIxOWE5NTNiIn19fQ==@'
  364.       title3: "&c&l7"
  365.    unlockManifolds_square8:
  366.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2M0ODU2ZDRmZTVhOTljNzIzNTM3NWQzYjM1OWViMTkxNDI2ODQzNTU1ZTZkYTQ4OGU5ZmQ1ZjgzN2JlNTVhIn19fQ==@'
  367.       title: "&f&l8"
  368.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM2RjYWZhOWI4OGYyODhlZGU5Y2ViZGI1MmExNTllMzExMGU2YjgxMThlIn19fQ==@'
  369.       title2: "&a&l8"
  370.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTY4MzQ0MGM2NDQ3YzE5NWFhZjc2NGUyN2ExMjU5MjE5ZTkxYzZkOGFiNmJkODlhMTFjYThkMmNjNzk5ZmE4In19fQ==@'
  371.       title3: "&c&l8"
  372.    unlockManifolds_square9:
  373.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjU4NzFkZDg4MjdlYTc0ODk2YzcxMmYzODI2ZWZkODA2ZmQxZjQ5ZDE0OTI2ZDA2MzVhM2JlNmI5Y2YzYiJ9fX0=@'
  374.       title: "&f&l9"
  375.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyOTZhZDVhZGY2ZDlkNTc0NGEwNDE1ZGM2MWM0NzVhNmRmYTYyODU4MTQwNTIifX19@'
  376.       title2: "&a&l9"
  377.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg5NzdhZGVkZmE2YzgxYTY3ZjgyNWVhMzdjNGQ1YWE5MGRmZTNjMmE3MmRkOTg3OTFmNDUyMWUxZGEzNiJ9fX0=@'
  378.       title3: "&c&l9"
  379.    unlockManifolds_square10:
  380.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYWU4NTIwZjc2ZmZlNmE2YjUwZGE5ZGJmZWFkZTRlNjQyN2M0YzIxZDY0ZTYyNjBlOWE4NWI0M2M2NmM3MiJ9fX0=@'
  381.       title: "&f&l10"
  382.       mat2: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGJmNjhjNzMxMDg3NTI2N2VlYzJhYzVhYTZjZGIzYTkxZjIyZDU5OThhMzgwYTRjZWM5MmFhZmFmNmQ3MCJ9fX0=@'
  383.       title2: "&a&l10"
  384.       mat3: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjU5ODdmNDNmZjU3ZDRkYWJhYTJkMmNlYjlmMDFmYzZlZTQ2ZGIxNjJhNWUxMmRmZGJiNTdmZDQ2ODEzMmI4In19fQ==@'
  385.       title3: "&c&l10"
  386.    # Download data task inventory
  387.    downloadData_left:
  388.      # %value% Location downloaded from (Location name)
  389.       mat: OAK_SIGN
  390.       title: "&l%value%"
  391.       lore: []
  392.    downloadData_progress:
  393.      # Items in the middle
  394.       mat: WHITE_STAINED_GLASS_PANE
  395.       title: " "
  396.       # Progress done
  397.       mat2: LIME_STAINED_GLASS_PANE
  398.       title2: " "
  399.    downloadData_right:
  400.       mat: OAK_SIGN
  401.       title: "&lMy Tablet"
  402.       lore: []
  403.    downloadData_start:
  404.       mat: REDSTONE
  405.       title: "&lDownload"
  406.       lore: []
  407.       # %value% estimated times from messages.yml
  408.       mat2: REDSTONE
  409.       title2: "%value%"
  410.       lore2: []
  411.    downloadData_info:
  412.       mat: BLACK_STAINED_GLASS_PANE
  413.       title: " "
  414.    # Upload data task inventory
  415.    uploadData_left:
  416.       mat: OAK_SIGN
  417.       title: "&lMy Tablet"
  418.       lore: []
  419.    uploadData_progress:
  420.       mat: WHITE_STAINED_GLASS_PANE
  421.       title: " "
  422.       mat2: LIME_STAINED_GLASS_PANE
  423.       title2: " "
  424.    uploadData_right:
  425.       mat: OAK_SIGN
  426.       title: "&lHeadquarters"
  427.       lore: []
  428.    uploadData_start:
  429.       mat: REDSTONE
  430.       title: "&lUpload"
  431.       lore: []
  432.       # %value% estimated times from messages.yml
  433.       mat2: REDSTONE
  434.       title2: "%value%"
  435.       lore2: []
  436.    uploadData_info:
  437.       mat: BLACK_STAINED_GLASS_PANE
  438.       title: " "
  439.    # Divert power task inventory
  440.    divertPower_topLocation:
  441.      # Location name in the top row
  442.       # %value% Location name
  443.       mat: GRAY_CONCRETE
  444.       title: "%value%"
  445.    divertPower_lever:
  446.       mat: TORCH
  447.       title: " "
  448.    divertPower_activeLever:
  449.       mat: REDSTONE_TORCH
  450.       title: "&c&lClick here"
  451.       # When lever is clicked
  452.       mat2: REDSTONE_TORCH
  453.       title2: " "
  454.    divertPower_fillBetween:
  455.       mat: WHITE_STAINED_GLASS_PANE
  456.       title: " "
  457.       # When lever is clicked and this is above lever
  458.       mat2: LIGHT_BLUE_STAINED_GLASS_PANE
  459.       title2: "&lClick here"
  460.    divertPower_info:
  461.       mat: OAK_SIGN
  462.       title: "&fHow to do:"
  463.       lore:
  464.         - "&fMove the redstone torch 1 block up"
  465.    # Accept diverted power task inventory
  466.    acceptDivertedPower_line:
  467.       mat: YELLOW_CONCRETE
  468.       title: " "
  469.       mat2: WHITE_CONCRETE
  470.       title2: " "
  471.    acceptDivertedPower_switch:
  472.       mat: LIGHT_GRAY_CONCRETE
  473.       title: "&f&lClick here"
  474.       # Middle item
  475.       mat2: GRAY_CONCRETE
  476.       title2: "&f&lClick here"
  477.    acceptDivertedPower_switchActive:
  478.       mat: LIGHT_GRAY_CONCRETE
  479.       title: " "
  480.       # Middle item
  481.       mat2: GRAY_CONCRETE
  482.       title2: " "
  483.    acceptDivertedPower_info:
  484.       mat: OAK_SIGN
  485.       title: "&fHow to use:"
  486.       lore:
  487.         - "&fClick the switch in the middle"
  488.    # Prime shields task inventory
  489.    primeShields_square:
  490.       mat: WHITE_CONCRETE
  491.       title: " "
  492.       lore: []
  493.       mat2: RED_CONCRETE
  494.       title2: " "
  495.       lore2: []
  496.    primeShields_info:
  497.       mat: OAK_SIGN
  498.       title: "&fHow to do:"
  499.       lore:
  500.         - "&fClick the red squares"
  501.    # Calibrate distributor task inventory
  502.    calibrateDistributor_circle:
  503.       mat: YELLOW_CONCRETE
  504.       title: " "
  505.       mat2: BLUE_CONCRETE
  506.       title2: " "
  507.       mat3: LIGHT_BLUE_CONCRETE
  508.       title3: " "
  509.    calibrateDistributor_circleMiddle:
  510.       mat: LIGHT_GRAY_CONCRETE
  511.       title: " "
  512.    calibrateDistributor_cursor: # Spining thing
  513.       mat: RED_CONCRETE
  514.       title: "&lClick here"
  515.    calibrateDistributor_middle: # Between circle and button
  516.       mat: GRAY_CONCRETE
  517.       title: " "
  518.    calibrateDistributor_button:
  519.       mat: LIGHT_GRAY_CONCRETE
  520.       title: "&lClick here"
  521.    calibrateDistributor_bar: # Above button
  522.       mat: YELLOW_CONCRETE
  523.       title: " "
  524.       mat2: BLUE_CONCRETE
  525.       title2: " "
  526.       mat3: LIGHT_BLUE_CONCRETE
  527.       title3: " "
  528.    calibrateDistributor_info:
  529.       mat: OAK_SIGN
  530.       title: "&fHow to use:"
  531.       lore:
  532.         - "&fClick the button when the rotating node"
  533.          - "&fReaches the rightmost point"
  534.          - "&fThere are 3 stages"
  535.          - "&fIf you make a mistake you must restart"
  536.    # Empty garbage task inventory
  537.    emptyGarbage_garbage:
  538.       mat: DEAD_BUSH
  539.       title: " "
  540.       mat2: AIR
  541.       title2: " "
  542.    emptyGarbage_lever:
  543.       mat: WHITE_CONCRETE
  544.       title: "&lClick here"
  545.       mat2: WHITE_CONCRETE
  546.       title2: "&lRunning..."
  547.    emptyGarbage_leverTop:
  548.       mat: RED_CONCRETE
  549.       title: " "
  550.       mat2: BLACK_STAINED_GLASS_PANE
  551.       title2: " "
  552.    emptyGarbage_leverBottom:
  553.       mat: RED_CONCRETE
  554.       title: " "
  555.       mat2: BLACK_STAINED_GLASS_PANE
  556.       title2: " "
  557.    emptyGarbage_info:
  558.       mat: OAK_SIGN
  559.       title: "&fHow to do:"
  560.       lore:
  561.         - "&fClick the switch"
  562.          - "&fAnd wait for the garbage to go down"
  563.    # Refuel task inventory
  564.    refuel_fuel:
  565.       mat: YELLOW_CONCRETE
  566.       title: " "
  567.       mat2: AIR
  568.    refuel_button:
  569.       mat: LIGHT_GRAY_CONCRETE
  570.       title: "&lClick here"
  571.       mat2: LIGHT_GRAY_CONCRETE
  572.       title2: "&lRunning..."
  573.    refuel_isRunning: # Is running indicator
  574.       # Not running
  575.       mat: RED_STAINED_GLASS
  576.       title: " "
  577.       # Refuel running
  578.       mat2: RED_CONCRETE
  579.       title2: " "
  580.    refuel_isDone: # Is done indicator
  581.       # Not done
  582.       mat: LIME_STAINED_GLASS
  583.       title: " "
  584.       # Refuel done
  585.       mat2: LIME_CONCRETE
  586.       title2: " "
  587.    refuel_info:
  588.       mat: OAK_SIGN
  589.       title: "&fHow to do:"
  590.       lore:
  591.         - "&fClick the button at the right"
  592.          - "&fAnd wait for the can to fill up"
  593.    # Fuel task inventory
  594.    fuel_fuel:
  595.       mat: YELLOW_CONCRETE
  596.       title: " "
  597.       mat2: AIR
  598.    fuel_button:
  599.       mat: LIGHT_GRAY_CONCRETE
  600.       title: "&lClick here"
  601.       mat2: LIGHT_GRAY_CONCRETE
  602.       title2: "&lRunning..."
  603.    fuel_isRunning: # Is running indicator
  604.       # Not running
  605.       mat: RED_STAINED_GLASS
  606.       title: " "
  607.       # Refuel running
  608.       mat2: RED_CONCRETE
  609.       title2: " "
  610.    fuel_isDone: # Is done indicator
  611.       # Not done
  612.       mat: LIME_STAINED_GLASS
  613.       title: " "
  614.       # Refuel done
  615.       mat2: LIME_CONCRETE
  616.       title2: " "
  617.    fuel_info:
  618.       mat: OAK_SIGN
  619.       title: "&fHow to do:"
  620.       lore:
  621.         - "&fClick the button at the right"
  622.    # Clean o2 filter task inventory
  623.    cleanO2_leaf:
  624.       mat: DEAD_BUSH
  625.       title: "&lLeaf"
  626.       mat2: AIR
  627.       title2: " "
  628.    cleanO2_info:
  629.       mat: OAK_SIGN
  630.       title: "&lHow to do:"
  631.       lore:
  632.         - "&fClick all the leaves to complete"
  633.    # Inspect sample task
  634.    inspectSample_tube:
  635.       title: "&fTube"
  636.       # Timer running
  637.       title2: "&fTube"
  638.       # This glass is the anomaly
  639.       title3: "&cAnomaly"
  640.    inspectSample_selectButton:
  641.       mat: LIGHT_GRAY_CONCRETE
  642.       title: " "
  643.       # Timer running
  644.       mat2: LIGHT_GRAY_CONCRETE
  645.       title2: " "
  646.       # Timer done
  647.       mat3: LIME_CONCRETE
  648.       title3: "&lSelect this tube"
  649.    inspectSample_startButton:
  650.       mat: LIME_CONCRETE
  651.       title: "&a&lClick here to start"
  652.       # Timer running
  653.       mat2: BLACK_STAINED_GLASS_PANE
  654.       # Timer done
  655.       mat3: BLACK_STAINED_GLASS_PANE
  656.    inspectSample_bottomETA:
  657.      # %value% Seconds left
  658.       mat: OAK_SIGN
  659.       title: "&a&lpress to start -->"
  660.       # Timer running
  661.       mat2: OAK_SIGN
  662.       title2: "&f&lYOU DONT NEED TO WAIT"
  663.       lore2:
  664.          - "&e&lETA: %value%"
  665.       # Timer done
  666.       mat3: OAK_SIGN
  667.       title3: "&a&lSelect the anomaly"
  668.    inspectSample_info:
  669.       mat: OAK_SIGN
  670.       title: "How to do:"
  671.       lore:
  672.         - "&fClick the green start button"
  673.          - "&fWait 60 seconds (You can leave the task)"
  674.          - "&fChoose the RED tube by clicking the"
  675.          - "&fGreen button below the tube"
  676.          - "&fIf you choose the wrong tube"
  677.          - "&fYou have to wait 60 seconds again"
  678.    # Start reactor task inventory
  679.    startReactor_square:
  680.       mat: GRAY_CONCRETE
  681.       title: " "
  682.       # When you can't click square
  683.       mat2: LIGHT_GRAY_CONCRETE
  684.       title2: " "
  685.       # When square is played / clicked
  686.       mat3: LIGHT_BLUE_CONCRETE
  687.       title3: " "
  688.    startReactor_squareWrong:
  689.       mat: RED_CONCRETE
  690.       title: " "
  691.    startReactor_progressIndicator:
  692.       mat: LIGHT_GRAY_CONCRETE
  693.       title: " "
  694.       mat2: LIME_CONCRETE
  695.       title2: " "
  696.    startReactor_info:
  697.       mat: BLACK_STAINED_GLASS_PANE
  698.       title: " "
  699.    # Medbay scan task inventory
  700.    scan_infoId:
  701.      # %value% Player's id
  702.       # %value1% (Number varies in the place you joined the game)
  703.       mat: OAK_SIGN
  704.       title: "&f&lID: %value%%value1%"
  705.    scan_infoHeight:
  706.      # %value% Player's height
  707.       mat: OAK_SIGN
  708.       title: "&f&lHEIGHT: %value%"
  709.    scan_infoWeight:
  710.      # %value% Player's weight
  711.       mat: OAK_SIGN
  712.       title: "&f&lWEIGHT: %value%lb"
  713.    scan_infoColor:
  714.      # %value% Player's color name
  715.       mat: OAK_SIGN
  716.       title: "&f&lCOLOR: %value%"
  717.    scan_infoBloodType:
  718.      # %value% Player's blood type
  719.       mat: OAK_SIGN
  720.       title: "&f&lBLOOD TYPE: %value%"
  721.    scan_progress:
  722.       mat: BLACK_CONCRETE
  723.       title: " "
  724.       mat2: LIME_CONCRETE
  725.       title2: " "
  726.    scan_seconds:
  727.      # %value% Seconds left
  728.       mat: OAK_SIGN
  729.       title: "&f&lScan complete in %value%"
  730.       # Scan done
  731.       mat2: OAK_SIGN
  732.       title2: "&f&lScan complete"
  733.    scan_info:
  734.       mat: BLACK_STAINED_GLASS_PANE
  735.       title: " "
  736.    scan_queue_info:
  737.      # %value% Player waiting for
  738.       # %value1% Player waiting for color
  739.       # %value2% Player waiting for color name
  740.       mat: OAK_SIGN
  741.       title: "&f&lWaiting for: %value%"
  742.    # Clear asteroids task inventory
  743.    clearAsteroids_asteroid:
  744.       mat: COBBLESTONE
  745.       title: " "
  746.    clearAsteroids_background:
  747.       mat: GREEN_STAINED_GLASS_PANE
  748.       title: " "
  749.    clearAsteroids_destroyed:
  750.      # %value% Asteroids destroyed
  751.       mat: PAPER
  752.       title: "&f&lDESTROYED: %value%"
  753.    clearAsteroids_info:
  754.       mat: OAK_SIGN
  755.       title: "&fHow to do:"
  756.       lore:
  757.          - "&fDestroy 20 asteroids"
  758.    # Swipe card task inventory
  759.    swipeCard_card:
  760.       mat: MUSIC_DISC_STAL
  761.       title: "&9&lCard"
  762.       # Card clicked
  763.       mat2: MUSIC_DISC_STAL
  764.       title2: "&9&lCard"
  765.    swipeCard_box:
  766.       mat: JUKEBOX
  767.       title: "&9&lCard reader"
  768.    swipeCard_info:
  769.       mat: BLACK_STAINED_GLASS_PANE
  770.       title: " "
  771.    # Lights sabotage inventory
  772.    lightsSabotage_switch:
  773.       mat: GREEN_CONCRETE
  774.       title: "&c&l✘"
  775.       lore: []
  776.       mat2: LIME_CONCRETE
  777.       title2: "&a✔"
  778.       lore2: []
  779.    lightsSabotage_info:
  780.       mat: BLACK_STAINED_GLASS_PANE
  781.       title: " "
  782.    # Reactor sabotage inventory
  783.    reactorSabotage_topItem:
  784.       mat: PAPER
  785.       title: "&c&lCLICK TO STOP MELTDOWN"
  786.       lore: []
  787.       # Waiting for second user
  788.       mat2: PAPER
  789.       title2: "&9&lWAITING FOR SECOND USER"
  790.       lore2: []
  791.       # Reactor finished
  792.       mat3: PAPER
  793.       title3: "&a&lREACTOR NORMAL"
  794.       lore3: []  
  795.    reactorSabotage_hand:
  796.       mat: RED_CONCRETE
  797.       title: " "
  798.       lore: []
  799.       # Waiting for second user
  800.       mat2: LIGHT_BLUE_CONCRETE
  801.       title2: " "
  802.       lore2: []
  803.       # Reactor normal
  804.       mat3: LIGHT_BLUE_CONCRETE
  805.       title3: " "
  806.       lore3: []  
  807.    reactorSabotage_info:
  808.       mat: OAK_SIGN
  809.       title: "&fHow to do:"
  810.       lore:
  811.         - "&fClick the red concrete"
  812.          - "&fAnd wait for a second player"
  813.    # Sabotage communications inventory
  814.    commsSabotage_insideCube:
  815.      # Outer circle
  816.       mat: GRAY_CONCRETE
  817.       title: " "
  818.       lore: []
  819.       # Middle slot inside circle
  820.       mat2: WHITE_CONCRETE
  821.       title2: " "
  822.       lore2: []
  823.    commsSabotage_handle:
  824.       mat: REDSTONE
  825.       title: "&l⬌"
  826.       lore: []
  827.       # Handle active
  828.       mat2: REDSTONE
  829.       title2: "&l⬌"
  830.       lore2: []
  831.    commsSabotage_outerCube:
  832.       mat: WHITE_STAINED_GLASS_PANE
  833.       title: " "
  834.       lore: []
  835.       # When this item is active
  836.       # (Handle can move to this position)
  837.       mat2: BLUE_STAINED_GLASS_PANE
  838.       title2: " "
  839.       lore2: []
  840.    commsSabotage_info:
  841.       mat: OAK_SIGN
  842.       title: "How to use:"
  843.       lore:
  844.         - "&fClick the redstone item and move it left or right"
  845.          - "&fUntill you reach the correct location"
  846.    # Oxygen sabotage inventory
  847.    oxygenSabotage_cancel: # Cancel button
  848.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmViNTg4YjIxYTZmOThhZDFmZjRlMDg1YzU1MmRjYjA1MGVmYzljYWI0MjdmNDYwNDhmMThmYzgwMzQ3NWY3In19fQ==@'
  849.       title: "&c&l✘"
  850.    oxygenSabotage_accept: # Accept button
  851.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTkyZTMxZmZiNTljOTBhYjA4ZmM5ZGMxZmUyNjgwMjAzNWEzYTQ3YzQyZmVlNjM0MjNiY2RiNDI2MmVjYjliNiJ9fX0=@'
  852.       title: "&a&l✔"
  853.    oxygenSabotage_info: # Accept button
  854.       mat: OAK_SIGN
  855.       title: "&fHow to do:"
  856.       lore:
  857.         - "&fType the number shown in the title"
  858.          - "&fClick ✔  to send"
  859.          - "&fClick ✘ to clear"
  860.    oxygenSabotage_code: # Show code typed by the player
  861.       # %value% Number
  862.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTc5YTQ2NTE4M2EzYmE2M2ZlNmFlMjcyYmMxYmYxY2QxNWYyYzIwOWViYmZjYzVjNTIxYjk1MTQ2ODJhNDMifX19@'
  863.       title: "&l%value%"
  864.    oxygenSabotage_button0:
  865.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNmQ2ODM0M2JkMGIxMjlkZTkzY2M4ZDNiYmEzYjk3YTJmYWE3YWRlMzhkOGE2ZTJiODY0Y2Q4NjhjZmFiIn19fQ==@'
  866.       title: "&l0"
  867.    oxygenSabotage_button1:
  868.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDJhNmYwZTg0ZGFlZmM4YjIxYWE5OTQxNWIxNmVkNWZkYWE2ZDhkYzBjM2NkNTkxZjQ5Y2E4MzJiNTc1In19fQ==@'
  869.       title: "&l1"
  870.    oxygenSabotage_button2:
  871.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTZmYWI5OTFkMDgzOTkzY2I4M2U0YmNmNDRhMGI2Y2VmYWM2NDdkNDE4OWVlOWNiODIzZTljYzE1NzFlMzgifX19@'
  872.       title: "&l2"
  873.    oxygenSabotage_button3:
  874.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvY2QzMTliOTM0M2YxN2EzNTYzNmJjYmMyNmI4MTk2MjVhOTMzM2RlMzczNjExMWYyZTkzMjgyN2M4ZTc0OSJ9fX0=@'
  875.       title: "&l3"
  876.    oxygenSabotage_button4:
  877.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDE5OGQ1NjIxNjE1NjExNDI2NTk3M2MyNThmNTdmYzc5ZDI0NmJiNjVlM2M3N2JiZTgzMTJlZTM1ZGI2In19fQ==@'
  878.       title: "&l4"
  879.    oxygenSabotage_button5:
  880.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2ZiOTFiYjk3NzQ5ZDZhNmVlZDQ0NDlkMjNhZWEyODRkYzRkZTZjMzgxOGVlYTVjN2UxNDlkZGRhNmY3YzkifX19@'
  881.       title: "&l5"
  882.    oxygenSabotage_button6:
  883.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWM2MTNmODBhNTU0OTE4YzdhYjJjZDRhMjc4NzUyZjE1MTQxMmE0NGE3M2Q3YTI4NmQ2MWQ0NWJlNGVhYWUxIn19fQ==@'
  884.       title: "&l6"
  885.    oxygenSabotage_button7:
  886.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWUxOThmZDgzMWNiNjFmMzkyN2YyMWNmOGE3NDYzYWY1ZWEzYzdlNDNiZDNlOGVjN2QyOTQ4NjMxY2NlODc5In19fQ==@'
  887.       title: "&l7"
  888.    oxygenSabotage_button8:
  889.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODRhZDEyYzJmMjFhMTk3MmYzZDJmMzgxZWQwNWE2Y2MwODg0ODlmY2ZkZjY4YTcxM2IzODc0ODJmZTkxZTIifX19@'
  890.       title: "&l8"
  891.    oxygenSabotage_button9:
  892.       mat: '@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWY3YWEwZDk3OTgzY2Q2N2RmYjY3YjdkOWQ5YzY0MWJjOWFhMzRkOTY2MzJmMzcyZDI2ZmVlMTlmNzFmOGI3In19fQ==@'
  893.       title: "&l9"
  894.    # Version 1.2:
  895.    # Chart course task inventory
  896.    chartCourse_point:
  897.       mat: LIGHT_BLUE_CONCRETE
  898.       title: "o"
  899.    chartCourse_ship:
  900.       mat: IRON_BLOCK
  901.       title: "&fShip"
  902.       # When ship is clicked
  903.       mat2: IRON_BLOCK
  904.       title2: "&fShip"
  905.    chartCourse_middle:
  906.       mat: BLUE_STAINED_GLASS_PANE
  907.       title: " "
  908.    chartCourse_info:
  909.       mat: BLACK_STAINED_GLASS_PANE
  910.       title: " "
  911.    # Stabilize steering task inventory
  912.    StabilizeSteering_crosshair:
  913.       mat: WHITE_CONCRETE
  914.       title: "&f&lClick here"
  915.       mat2: LIME_CONCRETE
  916.       title2: "&a&lDone"
  917.    StabilizeSteering_info:
  918.       mat: BLACK_STAINED_GLASS_PANE
  919.       title: " "
  920.    # Version 1.7:
  921.    # Fill canisters task inventory
  922.    fillCanisters_info:
  923.       mat: BLACK_STAINED_GLASS_PANE
  924.       title: " "
  925.    fillCanisters_leftCanister:
  926.       mat: LIGHT_BLUE_CONCRETE
  927.       title: " "
  928.    fillCanisters_outerCanister:
  929.      # Player needs to click the canister
  930.       mat: BLUE_STAINED_GLASS
  931.       title: "&9Click to start"
  932.       # Canister is filling up
  933.       mat2: BLUE_STAINED_GLASS
  934.       title2: "&9Filling up..."
  935.       # Canister is full / done
  936.       mat3: BLUE_STAINED_GLASS
  937.       title3: "&9Done!"
  938.    fillCanisters_canisterProgress:
  939.      # Not active
  940.       mat: BLACK_CONCRETE
  941.       title: "&9Click to start"
  942.       mat2: LIGHT_GRAY_CONCRETE
  943.       title2: "&9Filling up..."
  944.       mat3: YELLOW_CONCRETE
  945.       title3: "&9Filling up..."
  946.    fillCanisters_canisterProgressDone:
  947.       mat: YELLOW_CONCRETE
  948.       title: "&9Done!"
  949.    # Insert keys task inventory
  950.    insertKeys_info:
  951.       mat: BLACK_STAINED_GLASS_PANE
  952.       title: " "
  953.    insertKeys_key:
  954.       mat: LIGHT_GRAY_SHULKER_BOX
  955.       title: " "
  956.       # Player's key
  957.       mat2: YELLOW_SHULKER_BOX
  958.       title2: "&eInsert key"
  959.    # Replace water jug task inventory
  960.    replaceWaterJug_info:
  961.       mat: BLACK_STAINED_GLASS_PANE
  962.       title: " "
  963.    replaceWaterJug_button:
  964.       mat: RED_CONCRETE
  965.       title: "&LClick to start"
  966.       mat2: LIGHT_BLUE_CONCRETE
  967.       title2: "&LClick to stop"
  968.    replaceWaterJug_waterJug:
  969.       mat: LIGHT_BLUE_STAINED_GLASS
  970.       title: "&9Water Jug"
  971.       mat2: BLUE_ICE
  972.       title2: "&9Water"
  973.    # Record tempature task inventory
  974.    recordTemperature_info:
  975.       mat: BLACK_STAINED_GLASS_PANE
  976.       title: " "
  977.    recordTemperature_background:
  978.      # Left side
  979.       mat: LIME_STAINED_GLASS_PANE
  980.       title: " "
  981.       # Right side
  982.       mat2: BLUE_STAINED_GLASS_PANE
  983.       title2: " "
  984.       # Right side - hot
  985.       mat3: RED_STAINED_GLASS_PANE
  986.       title3: " "
  987.    recordTemperature_infoTop:
  988.      # Left side
  989.       mat: PAPER
  990.       title: "&lLOG"
  991.       # Right side
  992.       mat2: PAPER
  993.       title2: "&lREADING"
  994.    # %value% Active temperature
  995.    # %value1% Target temperature
  996.    recordTemperature_arrows:
  997.      # Up arrow
  998.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjIyMWRhNDQxOGJkM2JmYjQyZWI2NGQyYWI0MjljNjFkZWNiOGY0YmY3ZDRjZmI3N2ExNjJiZTNkY2IwYjkyNyJ9fX0=@"
  999.       title: "&a&l⇧  %value%"
  1000.       # Down arrow
  1001.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2I4M2JiY2NmNGYwYzg2YjEyZjZmNzk5ODlkMTU5NDU0YmY5MjgxOTU1ZDdlMjQxMWNlOThjMWI4YWEzOGQ4In19fQ==@"
  1002.       title2: "&a&l⇩ %value%"
  1003.    recordTemperature_num_0:
  1004.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGVmYTRhNzQ0NDdkMGUyZmE0YzQzZjAzZDk2NjFhN2VlNmRlZTUxZGE4MmUwMmVhNTNhYWQ5M2Y3MTUyOTIifX19@"
  1005.       title: "&a&l%value%"
  1006.       # Right side
  1007.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTVhNzQzOTM4MjIxNTFkM2U4MWY4Nzk0ZmY4NGJjMWI5OGM1N2VlOWE4YTgxZTI5ODMxZjczZWRhMmIzNmEifX19@"
  1008.       title2: "&9&l%value1%"
  1009.    recordTemperature_num_1:
  1010.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODg5OTE2OTc0Njk2NTNjOWFmODM1MmZkZjE4ZDBjYzljNjc3NjNjZmU2NjE3NWMxNTU2YWVkMzMyNDZjNyJ9fX0=@"
  1011.       title: "&a&l%value%"
  1012.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQyMWIwYmFmYjg5NzIxY2FjNDk0ZmYyZWY1MmE1NGExODMzOTg1OGU0ZGNhOTlhNDEzYzQyZDlmODhlMGY2In19fQ==@"
  1013.       title2: "&9&l%value1%"
  1014.    recordTemperature_num_2:
  1015.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTQ5NmMxNjJkN2M5ZTFiYzhjZjM2M2YxYmZhNmY0YjJlZTVkZWM2MjI2YzIyOGY1MmViNjVkOTZhNDYzNWMifX19@"
  1016.       title: "&a&l%value%"
  1017.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmIzNTEzYWE0MTE3YTNhMzI5ZTFmOWE0M2QyYThjNTFjZDcyMmFhZGQ0ZThhZjJmZWRhNjdiMzNiNjRjMjk4In19fQ==@"
  1018.       title2: "&9&l%value1%"
  1019.    recordTemperature_num_3:
  1020.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzQyMjZmMmViNjRhYmM4NmIzOGI2MWQxNDk3NzY0Y2JhMDNkMTc4YWZjMzNiN2I4MDIzY2Y0OGI0OTMxMSJ9fX0=@"
  1021.       title: "&a&l%value%"
  1022.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjllMzhjODE0MzZmM2RhMTIwNjcyZWZiMTYyZDJmNGVhODc0YWIwY2U1NDVhZTMyMzc3N2Y1ZTU3M2MyNTRhIn19fQ==@"
  1023.       title2: "&9&l%value1%"
  1024.    recordTemperature_num_4:
  1025.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjkyMGVjY2UxYzhjZGU1ZGJjYTU5MzhjNTM4NGY3MTRlNTViZWU0Y2NhODY2YjcyODNiOTVkNjllZWQzZDJjIn19fQ==@"
  1026.       title: "&a&l%value%"
  1027.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjAzZDQ1NTIxYzI3ZmRkMmYyYjExMzlhMWExN2Q2NDk1ZThmNDdkOWYxMjM0OTNkNGRkOGFhMDZhZmY0MGNlIn19fQ==@"
  1028.       title2: "&9&l%value1%"
  1029.    recordTemperature_num_5:
  1030.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTJjMTQyYWY1OWYyOWViMzVhYjI5YzZhNDVlMzM2MzVkY2ZjMmE5NTZkYmQ0ZDJlNTU3MmIwZDM4ODkxYjM1NCJ9fX0=@"
  1031.       title: "&a&l%value%"
  1032.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOWYyYTE0ZGJmOTU4ODEyNmM0M2NkMjExMWViNDFmMWRlNmQ4YzI4MWI2NTE5MTk0MzY0Yjk5NjVmYzQ1NmUifX19@"
  1033.       title2: "&9&l%value1%"
  1034.    recordTemperature_num_6:
  1035.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjRkZGIwM2FhOGM1ODQxNjhjNjNlY2UzMzdhZWZiMjgxNzc0Mzc3ZGI3MjMzNzI5N2RlMjU4YjRjY2E2ZmJhNCJ9fX0=@"
  1036.       title: "&a&l%value%"
  1037.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlN2NiMzdmZmE2ODY2MzE3NjcyOTI0MzAxYjFiMjk2MzNlNmYyM2YyNTI1NTEzZGJmNzI5YmQyZDA2NiJ9fX0=@"
  1038.       title2: "&9&l%value1%"
  1039.    recordTemperature_num_7:
  1040.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDdkZTcwYjg4MzY4Y2UyM2ExYWM2ZDFjNGFkOTEzMTQ4MGYyZWUyMDVmZDRhODVhYjI0MTdhZjdmNmJkOTAifX19@"
  1041.       title: "&a&l%value%"
  1042.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTIxZDU2MmM1YTUxYjY0MjI5ZmM2MjZmMjVjNDIxZjZhYzM4Y2Y3ODM5ZTFjNmM0NzE2OGZhYzM3NDJjY2RmOCJ9fX0=@"
  1043.       title2: "&9&l%value1%"
  1044.    recordTemperature_num_8:
  1045.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNDI2NDdhZTQ3YjZiNTFmNWE0NWViM2RjYWZhOWI4OGYyODhlZGU5Y2ViZGI1MmExNTllMzExMGU2YjgxMThlIn19fQ==@"
  1046.       title: "&a&l%value%"
  1047.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjZiNTZjYjBiNDhkOWM5ZWRkMTk4NGFmZTE3MTNiOThlZWE5NmQyOWJlNWIyYjU4ZGE0NDQ0YTEwMThlOTVkIn19fQ==@"
  1048.       title2: "&9&l%value1%"
  1049.    recordTemperature_num_9:
  1050.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGFlNDYxYTQ0MzQxOTZkMzcyOTZhZDVhZGY2ZDlkNTc0NGEwNDE1ZGM2MWM0NzVhNmRmYTYyODU4MTQwNTIifX19@"
  1051.       title: "&a&l%value%"
  1052.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM3ZmRlZjgyOTVkZjNmYjZkZWEyMWM2YzhlNDUxZjFmN2ZkNjU3YTYxY2M2NDIzYTNjZTQyYzJmYjk2MWI2YyJ9fX0=@"
  1053.       title2: "&9&l%value1%"
  1054.    recordTemperature_num_minus:
  1055.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWY2N2Y3N2Y5Njk3MjU1NTUzZmExNzk3OWNmNzI0MmNlN2Q3NWRkNTJmYmYzY2ZiMjZjOWFiNTRlMmE3MTkzOCJ9fX0=@"
  1056.       title: "&a&l%value%"
  1057.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjg0Y2NmZjA5ZjgzYTJhZWQ5ZWJlMDhiNjgxN2VlYzY2N2ZiOTk2ZDEyOTg2Y2I5OGVkZTQxYWY1OGJiMWQifX19@"
  1058.       title2: "&9&l%value1%"
  1059.    recordTemperature_num_plus:
  1060.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjA1NmJjMTI0NGZjZmY5OTM0NGYxMmFiYTQyYWMyM2ZlZTZlZjZlMzM1MWQyN2QyNzNjMTU3MjUzMWYifX19@"
  1061.       title: "&a&l%value%"
  1062.       mat2: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWFlYTVkNzEyNzIxNGVlMmNjYTFiODJlZjgyZjhhZTU1OTI5MzI1NzY2ZWE4NGRkZTE4YzExZGUwYzdkNTkxIn19fQ==@"
  1063.       title2: "&9&l%value1%"
  1064.    # Repair drill task inventory
  1065.    repairDrill_info:
  1066.       mat: BLACK_STAINED_GLASS_PANE
  1067.       title: " "
  1068.    repairDrill_square:
  1069.      # %value% How many times the player need to click this square
  1070.       mat: RED_CONCRETE
  1071.       title: "&c&lClick here (%value%/4)"
  1072.    repairDrill_status:
  1073.       mat: RED_CONCRETE
  1074.       title: "&lStatus: &c&lBAD"
  1075.       mat2: LIME_CONCRETE
  1076.       title2: "&lStatus: &a&lFINE"
  1077.    # Monitor tree task inventory
  1078.    monitorTree_info:
  1079.       mat: BLACK_STAINED_GLASS_PANE
  1080.       title: " "
  1081.    monitorTree_barBG:
  1082.       mat: LIGHT_BLUE_STAINED_GLASS_PANE
  1083.       title: " "
  1084.       # Target height
  1085.       mat2: WHITE_STAINED_GLASS_PANE
  1086.       title2: " "
  1087.    monitorTree_barYellow:
  1088.      # First item in the bar
  1089.       mat: YELLOW_CONCRETE
  1090.       title: "&lCO2"
  1091.       mat2: YELLOW_CONCRETE
  1092.       title2: " "
  1093.    monitorTree_barGreen:
  1094.       mat: GREEN_CONCRETE
  1095.       title: "&lNUTRI"
  1096.       mat2: GREEN_CONCRETE
  1097.       title2: " "
  1098.    monitorTree_barRed:
  1099.       mat: RED_CONCRETE
  1100.       title: "&LRAD"
  1101.       mat2: RED_CONCRETE
  1102.       title2: " "
  1103.    monitorTree_barBlue:
  1104.       mat: BLUE_CONCRETE
  1105.       title: "&lWATER"
  1106.       mat2: BLUE_CONCRETE
  1107.       title2: " "
  1108.    # Open waterways task inventory
  1109.    openWaterways_info:
  1110.       mat: OAK_SIGN
  1111.       title: "&fHow to do:"
  1112.       lore:
  1113.         - "&fClick the valve to rotate it."
  1114.    openWaterways_circle:
  1115.       mat: LIGHT_GRAY_CONCRETE
  1116.       title: "&lRotate valve"
  1117.       mat2: GRAY_CONCRETE
  1118.       title2: "&lRotate valve"
  1119.    openWaterways_waterBar:
  1120.       mat: WHITE_STAINED_GLASS_PANE
  1121.       title: " "
  1122.       mat2: BLUE_ICE
  1123.       title2: "&9Water"
  1124.    # Reboot wifi task inventory
  1125.    rebootWifi_info:
  1126.       mat: BLACK_STAINED_GLASS_PANE
  1127.       title: " "
  1128.    rebootWifi_lever:
  1129.      # %value% Time left to wait in seconds
  1130.       mat: RED_CONCRETE
  1131.       title: "&fPull lever down"
  1132.       mat2: RED_CONCRETE
  1133.       title2: "&fPlease return in %value%s"
  1134.       # Task done
  1135.       mat3: RED_CONCRETE
  1136.       title3: "&fPull lever up"
  1137.    rebootWifi_leverDone:
  1138.       mat: RED_CONCRETE
  1139.       title: "&fReboot complete"
  1140.    rebootWifi_leverTarget: # Where player needs to move the lever
  1141.       mat: WHITE_STAINED_GLASS_PANE
  1142.       title: " "
  1143.    rebootWifi_screenTop:
  1144.      # %value% Time left to wait in seconds
  1145.       mat: LIME_TERRACOTTA
  1146.       title: "&lReboot required"
  1147.       mat2: LIME_TERRACOTTA
  1148.       title2: "&lPlease return in %value%s"
  1149.       mat3: LIME_TERRACOTTA
  1150.       title3: "&lPlease power on"
  1151.    rebootWifi_screenTopDone:
  1152.       mat: LIME_TERRACOTTA
  1153.       title: "&lReboot complete"
  1154.    rebootWifi_screenBottom:
  1155.       mat: LIME_TERRACOTTA
  1156.       title: " "
  1157.       lore:
  1158.         - "&f◉ POWER"
  1159.          - "&f○ US/DS"
  1160.          - "&f○ Online"
  1161.          - "&f○ 4.2 GHz"
  1162.          - "&f○ 5 GHz"
  1163.       mat2: LIME_TERRACOTTA
  1164.       title2: " "
  1165.       lore2:
  1166.         - "&f○ POWER"
  1167.          - "&f○ US/DS"
  1168.          - "&f○ Online"
  1169.          - "&f○ 4.2 GHz"
  1170.          - "&f○ 5 GHz"
  1171.       # When task is done
  1172.       mat3: LIME_TERRACOTTA
  1173.       title3: " "
  1174.       lore3:
  1175.         - "&f◉ POWER"
  1176.          - "&f◉ US/DS"
  1177.          - "&f◉ Online"
  1178.          - "&f◉ 4.2 GHz"
  1179.          - "&f◉ 5 GHz"
  1180.    # Fix weather node task inventory
  1181.    fixWeatherNode_info:
  1182.       mat: BLACK_STAINED_GLASS_PANE
  1183.       title: " "
  1184.    fixWeatherNode_maze:
  1185.       mat: YELLOW_TERRACOTTA
  1186.       title: "-"
  1187.       # Head
  1188.       mat2: RED_CONCRETE
  1189.       title2: " "
  1190.       # Next move to click
  1191.       mat3: BLUE_STAINED_GLASS_PANE
  1192.       title3: "&9Click to move"
  1193.    fixWeatherNode_mazeBG:
  1194.       mat: WHITE_STAINED_GLASS_PANE
  1195.       title: " "
  1196.    # Switch weather node task inventory (second part of fix weather node)
  1197.    switchWeatherNode_info:
  1198.       mat: BLACK_STAINED_GLASS_PANE
  1199.       title: " "
  1200.    switchWeatherNode_node:
  1201.       mat: CYAN_TERRACOTTA
  1202.       title: "&lOn"
  1203.       mat2: MAGENTA_TERRACOTTA
  1204.       title2: "&lNode_CA"
  1205.       mat3: LIME_TERRACOTTA
  1206.       title3: " "
  1207.    switchWeatherNode_node2:
  1208.       mat: CYAN_TERRACOTTA
  1209.       title: "&lOn"
  1210.       mat2: MAGENTA_TERRACOTTA
  1211.       title2: "&lNode_PD"
  1212.       mat3: LIME_TERRACOTTA
  1213.       title3: " "
  1214.    switchWeatherNode_nodeActive: # Node player has to switch
  1215.       mat: CYAN_TERRACOTTA
  1216.       title: "&lSwitch on"
  1217.       mat2: MAGENTA_TERRACOTTA
  1218.       title2: "&lNode_MLG"
  1219.       mat3: RED_CONCRETE
  1220.       title3: " "
  1221.    switchWeatherNode_nodeActiveDone:
  1222.       mat: CYAN_TERRACOTTA
  1223.       title: "&lOn"
  1224.       mat2: MAGENTA_TERRACOTTA
  1225.       title2: "&lNode_MLG"
  1226.       mat3: LIME_TERRACOTTA
  1227.       title3: " "
  1228.    # Scan boarding pass task inventory
  1229.    scanBoardingPass_info:
  1230.       mat: OAK_SIGN
  1231.       title: "&l&fHow to do:"
  1232.       lore:
  1233.         - "&fClick the light blue pass"
  1234.          - "&fThen click the scanner"
  1235.          - "&fDone"
  1236.    scanBoardingPass_scanner:
  1237.       mat: RED_CONCRETE
  1238.       title: "&cClick card to scan"
  1239.       mat2: RED_CONCRETE
  1240.       title2: "&cClick to scan card"
  1241.       mat3: LIME_CONCRETE
  1242.       title3: "&aDone"
  1243.    scanBoardingPass_card:
  1244.      # %value% Player's name
  1245.       mat: LIGHT_BLUE_CONCRETE
  1246.       title: "&9Click to pickup card"
  1247.       # Slot in the middle
  1248.       mat2: WHITE_CONCRETE
  1249.       title2: "&l%value%"
  1250.    # Store artifacts task inventory
  1251.    storeArtifacts_info:
  1252.       mat: BLACK_STAINED_GLASS_PANE
  1253.       title: " "
  1254.    storeArtifacts_diamond:
  1255.       mat: DIAMOND_BLOCK
  1256.       title: "&lDiamond"
  1257.       mat2: LIGHT_BLUE_STAINED_GLASS_PANE
  1258.       title2: " "
  1259.    storeArtifacts_purple:
  1260.       mat: PURPLE_CONCRETE
  1261.       title: "&lPurple artifact"
  1262.       mat2: PURPLE_STAINED_GLASS_PANE
  1263.       title2: " "
  1264.    storeArtifacts_leaf:
  1265.       mat: OAK_LEAVES
  1266.       title: "&lLeaf"
  1267.       mat2: GREEN_STAINED_GLASS_PANE
  1268.       title2: " "
  1269.    storeArtifacts_skull:
  1270.       mat: BONE_BLOCK
  1271.       title: "&lSkull"
  1272.       mat2: WHITE_STAINED_GLASS_PANE
  1273.       title2: " "
  1274.    # Vitals inventory
  1275.    vitals_playerHead:
  1276.      # %value% Player name
  1277.       # %value1% Player color name
  1278.       # %value2% Player chat color
  1279.       title: "&a&l%value%"
  1280.       lore:
  1281.          - "&f&lOK"
  1282.       # Dead
  1283.       title2: "&c&l&a%value%"
  1284.       lore2:
  1285.          - "&f&lDEAD"
  1286.       # D/C
  1287.       title3: "&8&l%value%"
  1288.       lore3:
  1289.          - "&f&lD/C"
  1290.    vitals_player:
  1291.       mat: LIME_STAINED_GLASS_PANE
  1292.       title: " "
  1293.       # Dead
  1294.       mat2: RED_STAINED_GLASS_PANE
  1295.       title2: " "
  1296.       # D/C
  1297.       mat3: GRAY_STAINED_GLASS_PANE
  1298.       title3: " "
  1299.    vitals_prevPage:
  1300.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTM5NzExMjRiZTg5YWM3ZGM5YzkyOWZlOWI2ZWZhN2EwN2NlMzdjZTFkYTJkZjY5MWJmODY2MzQ2NzQ3N2M3In19fQ==@"
  1301.       title: "&9Previous page"
  1302.    vitals_nextPage:
  1303.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjY3MWM0YzA0MzM3YzM4YTVjN2YzMWE1Yzc1MWY5OTFlOTZjMDNkZjczMGNkYmVlOTkzMjA2NTVjMTlkIn19fQ==@"
  1304.       title: "&9Next page"
  1305.    # Wiring task inventory
  1306.    wiring_info:
  1307.       mat: OAK_SIGN
  1308.       title: "&fHow to do:"
  1309.       lore:
  1310.         - "&fConnect each colored wire from the left side"
  1311.          - "&fTo the matching color on the right side"
  1312.    wiring_blue:
  1313.       mat: BLUE_WOOL
  1314.       title: "&9Blue cable"
  1315.       # Middle cable
  1316.       mat2: BLUE_WOOL
  1317.       title2: "&9&m   &r"
  1318.    wiring_red:
  1319.       mat: RED_WOOL
  1320.       title: "&cRed cable"
  1321.       mat2: RED_WOOL
  1322.       title2: "&c&m   &r"
  1323.    wiring_yellow:
  1324.       mat: YELLOW_WOOL
  1325.       title: "&eYellow cable"
  1326.       mat2: YELLOW_WOOL
  1327.       title2: "&e&m   &r"
  1328.    wiring_pink:
  1329.       mat: PINK_WOOL
  1330.       title: "&dPink cable"
  1331.       mat2: PINK_WOOL
  1332.       title2: "&d&m   &r"
  1333.    # Version 1.8:
  1334.    # Voting inventory (If there are more than 10 players)
  1335.    # %value% Current page
  1336.    # %value1% Pages count
  1337.    voting_currentPage:
  1338.       mat: OAK_SIGN
  1339.       title: "&9Page: %value%/%value1%"
  1340.    voting_nextPage:
  1341.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTE3ZjM2NjZkM2NlZGZhZTU3Nzc4Yzc4MjMwZDQ4MGM3MTlmZDVmNjVmZmEyYWQzMjU1Mzg1ZTQzM2I4NmUifX19@"
  1342.       title: "&9Next page"
  1343.    voting_prevPage:
  1344.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWFlNzg0NTFiZjI2Y2Y0OWZkNWY1NGNkOGYyYjM3Y2QyNWM5MmU1Y2E3NjI5OGIzNjM0Y2I1NDFlOWFkODkifX19@"
  1345.       title: "&9Previous page"
  1346.    # Version 2.3:
  1347.    cosmeticsSelector: # Cosmetics selector item in lobby
  1348.       mat: EMERALD
  1349.       title: "&aCosmetics selector"
  1350.    cosmeticsSelector_coins:
  1351.      # %value% Player's coins
  1352.       mat: EMERALD
  1353.       title: "&aCoins: %value%"
  1354.       slot: 49
  1355.    cosmeticsSelector_border:
  1356.       mat: AIR
  1357.    ghost_leave:
  1358.       title: "&c&lLeave game"
  1359.       mat: RED_BED
  1360.       slot: 7
  1361.    # Version 2.4:
  1362.    # %value% Current page
  1363.    # %value1% Pages count
  1364.    cosmeticsSelector_nextPage:
  1365.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTE3ZjM2NjZkM2NlZGZhZTU3Nzc4Yzc4MjMwZDQ4MGM3MTlmZDVmNjVmZmEyYWQzMjU1Mzg1ZTQzM2I4NmUifX19@"
  1366.       title: "&9Next page"
  1367.       slot: 50
  1368.    cosmeticsSelector_prevPage:
  1369.       mat: "@eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWFlNzg0NTFiZjI2Y2Y0OWZkNWY1NGNkOGYyYjM3Y2QyNWM5MmU1Y2E3NjI5OGIzNjM0Y2I1NDFlOWFkODkifX19@"
  1370.       title: "&9Previous page"
  1371.       slot: 48
  1372.    # Version 3.0
  1373.    
  1374.    scientist_vitals:
  1375.       mat: HEART_OF_THE_SEA
  1376.       title: "&a&lVitals"
  1377.       slot: 4
  1378.       # Needs to recharge
  1379.       mat2: BARRIER
  1380.       title2: "&c&lVitals - no battery"
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