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- 14:33:52.047: CPU Name: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
- 14:33:52.047: CPU Speed: 3504MHz
- 14:33:52.047: Physical Cores: 2, Logical Cores: 4
- 14:33:52.047: Physical Memory: 24535MB Total, 15203MB Free
- 14:33:52.047: Windows Version: 10.0 Build 19045 (release: 22H2; revision: 3324; 64-bit)
- 14:33:52.047: Running as administrator: false
- 14:33:52.060: Windows 10/11 Gaming Features:
- 14:33:52.060: Game Bar: Off
- 14:33:52.060: Game DVR: Off
- 14:33:52.060: Game DVR Background Recording: Off
- 14:33:52.060: Game Mode: Probably On (no reg key set)
- 14:33:52.063: Sec. Software Status:
- 14:33:52.066: Microsoft Defender Antivirus: enabled (AV)
- 14:33:52.066: Windows Firewall: enabled (FW)
- 14:33:52.067: Current Date/Time: 2023-09-04, 14:33:52
- 14:33:52.067: Browser Hardware Acceleration: true
- 14:33:52.067: Hide OBS windows from screen capture: false
- 14:33:52.067: Qt Version: 6.4.3 (runtime), 6.4.3 (compiled)
- 14:33:52.067: Portable mode: false
- 14:33:52.410: OBS 29.1.3 (64-bit, windows)
- 14:33:52.410: ---------------------------------
- 14:33:52.433: ---------------------------------
- 14:33:52.433: audio settings reset:
- 14:33:52.433: samples per sec: 48000
- 14:33:52.433: speakers: 2
- 14:33:52.433: max buffering: 960 milliseconds
- 14:33:52.433: buffering type: dynamically increasing
- 14:33:52.434: ---------------------------------
- 14:33:52.434: Initializing D3D11...
- 14:33:52.434: Available Video Adapters:
- 14:33:52.437: Adapter 0: NVIDIA GeForce GTX 660
- 14:33:52.437: Dedicated VRAM: 2095448064
- 14:33:52.437: Shared VRAM: 12863905792
- 14:33:52.437: PCI ID: 10de:11c0
- 14:33:52.437: Driver Version: 30.0.14.7444
- 14:33:52.438: output 0:
- 14:33:52.438: name=Acer V226HQL
- 14:33:52.438: pos={0, 0}
- 14:33:52.438: size={1366, 768}
- 14:33:52.438: attached=true
- 14:33:52.438: refresh=60
- 14:33:52.438: bits_per_color=8
- 14:33:52.438: space=RGB_FULL_G22_NONE_P709
- 14:33:52.438: sdr_white_nits=80
- 14:33:52.438: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
- 14:33:52.438: dpi=96 (100%)
- 14:33:52.438: id=\\?\DISPLAY#ACR032D#5&181dd003&0&UID4355#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
- 14:33:52.438: alt_id=\\.\DISPLAY1
- 14:33:52.440: Loading up D3D11 on adapter NVIDIA GeForce GTX 660 (0)
- 14:33:52.539: D3D11 loaded successfully, feature level used: b000
- 14:33:52.539: DXGI increase maximum frame latency success
- 14:33:52.539: D3D11 GPU priority setup failed (not admin?)
- 14:33:54.838: ---------------------------------
- 14:33:54.838: video settings reset:
- 14:33:54.838: base resolution: 1920x1080
- 14:33:54.838: output resolution: 1920x1080
- 14:33:54.838: downscale filter: Lanczos
- 14:33:54.838: fps: 60/1
- 14:33:54.838: format: NV12
- 14:33:54.838: YUV mode: Rec. 709/Partial
- 14:33:54.838: NV12 texture support enabled
- 14:33:54.838: P010 texture support not available
- 14:33:54.841: Audio monitoring device:
- 14:33:54.841: name: Default
- 14:33:54.841: id: default
- 14:33:54.841: ---------------------------------
- 14:33:54.878: Failed to load 'en-GB' text for module: 'aja-output-ui.dll'
- 14:33:54.883: No AJA devices found, skipping loading AJA UI plugin
- 14:33:54.883: Failed to initialize module 'aja-output-ui.dll'
- 14:33:54.951: Failed to load 'en-GB' text for module: 'aja.dll'
- 14:33:54.966: No AJA devices found, skipping loading AJA plugin
- 14:33:54.966: Failed to initialize module 'aja.dll'
- 14:33:54.981: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
- 14:33:54.996: Failed to load 'en-GB' text for module: 'coreaudio-encoder.dll'
- 14:33:54.998: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
- 14:33:55.007: Failed to load 'en-US' text for module: 'decklink-captions.dll'
- 14:33:55.029: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
- 14:33:55.081: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
- 14:33:55.081: Failed to initialize module 'decklink.dll'
- 14:33:55.185: [AMF] Unable to load 'amfrt64.dll', error code 126.
- 14:33:55.187: [AMF] AMF Test failed due to one or more errors.
- 14:33:55.187: Failed to initialize module 'enc-amf.dll'
- 14:33:55.224: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
- 14:33:55.224: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
- 14:33:55.225: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
- 14:33:55.264: [obs-browser]: Version 2.21.1
- 14:33:55.264: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2591+g4204d54+chromium-103.0.5060.134 (compiled)
- 14:33:55.420: NVENC supported
- 14:33:55.420: [NVENC] AV1 is not supported
- 14:33:55.422: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded.
- 14:33:55.422: Failed to get NVVideoEffects.dll version info size
- 14:33:55.424: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.
- 14:33:55.428: Failed to load 'en-GB' text for module: 'obs-qsv11.dll'
- 14:33:55.549: Failed to load 'en-GB' text for module: 'obs-websocket.dll'
- 14:33:55.549: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.2.3 | RPC Version: 1)
- 14:33:55.550: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.4.3 | Qt version (run-time): 6.4.3
- 14:33:55.550: [obs-websocket] [obs_module_load] Linked ASIO Version: 101201
- 14:33:55.550: [obs-websocket] [Config::Load] (FirstLoad) Generating new server password.
- 14:33:55.562: [obs-websocket] [obs_module_load] Module loaded.
- 14:33:55.604: Failed to load 'en-GB' text for module: 'rtmp-services.dll'
- 14:33:55.610: [vlc-video]: VLC 3.0.18 Vetinari found, VLC video source enabled
- 14:33:55.737: Failed to load 'en-GB' text for module: 'win-wasapi.dll'
- 14:33:55.737: ---------------------------------
- 14:33:55.737: Loaded Modules:
- 14:33:55.737: win-wasapi.dll
- 14:33:55.737: win-dshow.dll
- 14:33:55.737: win-capture.dll
- 14:33:55.737: vlc-video.dll
- 14:33:55.737: text-freetype2.dll
- 14:33:55.737: rtmp-services.dll
- 14:33:55.737: obs-x264.dll
- 14:33:55.737: obs-websocket.dll
- 14:33:55.737: obs-vst.dll
- 14:33:55.737: obs-transitions.dll
- 14:33:55.737: obs-text.dll
- 14:33:55.737: obs-qsv11.dll
- 14:33:55.737: obs-outputs.dll
- 14:33:55.737: obs-filters.dll
- 14:33:55.737: obs-ffmpeg.dll
- 14:33:55.737: obs-browser.dll
- 14:33:55.737: image-source.dll
- 14:33:55.737: frontend-tools.dll
- 14:33:55.737: decklink-output-ui.dll
- 14:33:55.737: decklink-captions.dll
- 14:33:55.737: coreaudio-encoder.dll
- 14:33:55.737: ---------------------------------
- 14:33:55.738: ==== Startup complete ===============================================
- 14:33:55.806: All scene data cleared
- 14:33:55.806: ------------------------------------------------
- 14:33:55.828: [win-wasapi: 'Desktop Audio'] update settings:
- 14:33:55.828: device id: default
- 14:33:55.828: use device timing: 1
- 14:33:55.830: [Loaded global audio device]: 'Desktop Audio'
- 14:33:55.973: WASAPI: Device 'Speakers (Realtek(R) Audio)' [48000 Hz] initialized
- 14:33:56.592: Switched to scene 'Scene'
- 14:33:56.592: ------------------------------------------------
- 14:33:56.592: Loaded scenes:
- 14:33:56.592: - scene 'Scene':
- 14:33:56.592: - source: 'Game Capture' (game_capture)
- 14:33:56.592: ------------------------------------------------
- 14:33:57.491: [rtmp-services plugin] Successfully updated file 'services.json' (version 231)
- 14:33:57.492: [rtmp-services plugin] Successfully updated package (version 231)
- 14:35:13.478: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:35:13.479: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 14:35:13.625: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 14:35:16.494: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:35:16.610: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:35:16.610: BufferDesc.Width: 1280
- 14:35:16.610: BufferDesc.Height: 720
- 14:35:16.610: BufferDesc.RefreshRate.Numerator: 0
- 14:35:16.610: BufferDesc.RefreshRate.Denominator: 1
- 14:35:16.610: BufferDesc.Format: 87
- 14:35:16.610: BufferDesc.ScanlineOrdering: 0
- 14:35:16.610: BufferDesc.Scaling: 0
- 14:35:16.610: SampleDesc.Count: 1
- 14:35:16.610: SampleDesc.Quality: 0
- 14:35:16.610: BufferUsage: 32
- 14:35:16.610: BufferCount: 2
- 14:35:16.610: Windowed: 1
- 14:35:16.610: SwapEffect: 0
- 14:35:16.610: Flags: 0
- 14:35:16.610: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:35:16.626: [game-capture: 'Game Capture'] shared texture capture successful
- 14:35:55.592: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:35:55.606: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:35:55.607: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:35:55.607: BufferDesc.Width: 1280
- 14:35:55.607: BufferDesc.Height: 720
- 14:35:55.607: BufferDesc.RefreshRate.Numerator: 0
- 14:35:55.607: BufferDesc.RefreshRate.Denominator: 1
- 14:35:55.607: BufferDesc.Format: 87
- 14:35:55.607: BufferDesc.ScanlineOrdering: 0
- 14:35:55.607: BufferDesc.Scaling: 0
- 14:35:55.607: SampleDesc.Count: 1
- 14:35:55.607: SampleDesc.Quality: 0
- 14:35:55.607: BufferUsage: 32
- 14:35:55.607: BufferCount: 2
- 14:35:55.607: Windowed: 1
- 14:35:55.607: SwapEffect: 0
- 14:35:55.607: Flags: 0
- 14:35:55.607: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:35:55.610: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:00.278: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:00.286: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:00.286: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:00.286: BufferDesc.Width: 1280
- 14:36:00.286: BufferDesc.Height: 800
- 14:36:00.286: BufferDesc.RefreshRate.Numerator: 0
- 14:36:00.286: BufferDesc.RefreshRate.Denominator: 1
- 14:36:00.286: BufferDesc.Format: 87
- 14:36:00.286: BufferDesc.ScanlineOrdering: 0
- 14:36:00.286: BufferDesc.Scaling: 0
- 14:36:00.286: SampleDesc.Count: 1
- 14:36:00.286: SampleDesc.Quality: 0
- 14:36:00.286: BufferUsage: 32
- 14:36:00.286: BufferCount: 2
- 14:36:00.286: Windowed: 1
- 14:36:00.286: SwapEffect: 0
- 14:36:00.286: Flags: 0
- 14:36:00.286: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:00.293: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:00.692: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:00.706: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:00.706: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:00.706: BufferDesc.Width: 1366
- 14:36:00.706: BufferDesc.Height: 768
- 14:36:00.706: BufferDesc.RefreshRate.Numerator: 0
- 14:36:00.706: BufferDesc.RefreshRate.Denominator: 1
- 14:36:00.706: BufferDesc.Format: 87
- 14:36:00.706: BufferDesc.ScanlineOrdering: 0
- 14:36:00.706: BufferDesc.Scaling: 0
- 14:36:00.706: SampleDesc.Count: 1
- 14:36:00.706: SampleDesc.Quality: 0
- 14:36:00.706: BufferUsage: 32
- 14:36:00.706: BufferCount: 2
- 14:36:00.706: Windowed: 1
- 14:36:00.706: SwapEffect: 0
- 14:36:00.706: Flags: 0
- 14:36:00.707: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:00.710: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:01.343: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:01.356: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:01.356: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:01.356: BufferDesc.Width: 1920
- 14:36:01.356: BufferDesc.Height: 1080
- 14:36:01.356: BufferDesc.RefreshRate.Numerator: 0
- 14:36:01.356: BufferDesc.RefreshRate.Denominator: 1
- 14:36:01.356: BufferDesc.Format: 87
- 14:36:01.356: BufferDesc.ScanlineOrdering: 0
- 14:36:01.356: BufferDesc.Scaling: 0
- 14:36:01.356: SampleDesc.Count: 1
- 14:36:01.356: SampleDesc.Quality: 0
- 14:36:01.356: BufferUsage: 32
- 14:36:01.356: BufferCount: 2
- 14:36:01.356: Windowed: 1
- 14:36:01.356: SwapEffect: 0
- 14:36:01.356: Flags: 0
- 14:36:01.357: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:01.360: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:03.825: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:03.830: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:03.830: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:03.830: BufferDesc.Width: 2560
- 14:36:03.830: BufferDesc.Height: 1440
- 14:36:03.830: BufferDesc.RefreshRate.Numerator: 0
- 14:36:03.830: BufferDesc.RefreshRate.Denominator: 1
- 14:36:03.830: BufferDesc.Format: 87
- 14:36:03.830: BufferDesc.ScanlineOrdering: 0
- 14:36:03.830: BufferDesc.Scaling: 0
- 14:36:03.830: SampleDesc.Count: 1
- 14:36:03.830: SampleDesc.Quality: 0
- 14:36:03.830: BufferUsage: 32
- 14:36:03.830: BufferCount: 2
- 14:36:03.830: Windowed: 1
- 14:36:03.830: SwapEffect: 0
- 14:36:03.830: Flags: 0
- 14:36:03.831: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:03.843: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:05.026: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:05.030: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:05.030: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:05.030: BufferDesc.Width: 1920
- 14:36:05.030: BufferDesc.Height: 1080
- 14:36:05.030: BufferDesc.RefreshRate.Numerator: 0
- 14:36:05.030: BufferDesc.RefreshRate.Denominator: 1
- 14:36:05.030: BufferDesc.Format: 87
- 14:36:05.030: BufferDesc.ScanlineOrdering: 0
- 14:36:05.030: BufferDesc.Scaling: 0
- 14:36:05.030: SampleDesc.Count: 1
- 14:36:05.030: SampleDesc.Quality: 0
- 14:36:05.030: BufferUsage: 32
- 14:36:05.030: BufferCount: 2
- 14:36:05.030: Windowed: 1
- 14:36:05.030: SwapEffect: 0
- 14:36:05.030: Flags: 0
- 14:36:05.031: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:05.043: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:05.742: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:05.747: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:05.747: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:05.747: BufferDesc.Width: 1366
- 14:36:05.747: BufferDesc.Height: 768
- 14:36:05.747: BufferDesc.RefreshRate.Numerator: 0
- 14:36:05.747: BufferDesc.RefreshRate.Denominator: 1
- 14:36:05.747: BufferDesc.Format: 87
- 14:36:05.747: BufferDesc.ScanlineOrdering: 0
- 14:36:05.747: BufferDesc.Scaling: 0
- 14:36:05.747: SampleDesc.Count: 1
- 14:36:05.747: SampleDesc.Quality: 0
- 14:36:05.747: BufferUsage: 32
- 14:36:05.747: BufferCount: 2
- 14:36:05.747: Windowed: 1
- 14:36:05.747: SwapEffect: 0
- 14:36:05.747: Flags: 0
- 14:36:05.747: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:05.760: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:09.643: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:09.656: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:09.656: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:09.656: BufferDesc.Width: 1920
- 14:36:09.656: BufferDesc.Height: 1080
- 14:36:09.656: BufferDesc.RefreshRate.Numerator: 0
- 14:36:09.656: BufferDesc.RefreshRate.Denominator: 1
- 14:36:09.656: BufferDesc.Format: 87
- 14:36:09.656: BufferDesc.ScanlineOrdering: 0
- 14:36:09.656: BufferDesc.Scaling: 0
- 14:36:09.656: SampleDesc.Count: 1
- 14:36:09.656: SampleDesc.Quality: 0
- 14:36:09.656: BufferUsage: 32
- 14:36:09.656: BufferCount: 2
- 14:36:09.656: Windowed: 1
- 14:36:09.656: SwapEffect: 0
- 14:36:09.656: Flags: 0
- 14:36:09.657: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:09.660: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:51.507: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:51.513: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:51.513: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:51.513: BufferDesc.Width: 1920
- 14:36:51.513: BufferDesc.Height: 1061
- 14:36:51.513: BufferDesc.RefreshRate.Numerator: 0
- 14:36:51.513: BufferDesc.RefreshRate.Denominator: 1
- 14:36:51.513: BufferDesc.Format: 87
- 14:36:51.513: BufferDesc.ScanlineOrdering: 0
- 14:36:51.513: BufferDesc.Scaling: 0
- 14:36:51.513: SampleDesc.Count: 1
- 14:36:51.513: SampleDesc.Quality: 0
- 14:36:51.513: BufferUsage: 32
- 14:36:51.513: BufferCount: 2
- 14:36:51.513: Windowed: 1
- 14:36:51.513: SwapEffect: 0
- 14:36:51.513: Flags: 0
- 14:36:51.514: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:51.526: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:52.557: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:52.561: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:52.561: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:52.561: BufferDesc.Width: 2560
- 14:36:52.561: BufferDesc.Height: 1440
- 14:36:52.561: BufferDesc.RefreshRate.Numerator: 0
- 14:36:52.561: BufferDesc.RefreshRate.Denominator: 1
- 14:36:52.561: BufferDesc.Format: 87
- 14:36:52.561: BufferDesc.ScanlineOrdering: 0
- 14:36:52.561: BufferDesc.Scaling: 0
- 14:36:52.561: SampleDesc.Count: 1
- 14:36:52.561: SampleDesc.Quality: 0
- 14:36:52.561: BufferUsage: 32
- 14:36:52.561: BufferCount: 2
- 14:36:52.561: Windowed: 1
- 14:36:52.561: SwapEffect: 0
- 14:36:52.561: Flags: 0
- 14:36:52.561: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:52.576: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:53.457: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:53.462: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:53.462: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:53.462: BufferDesc.Width: 1920
- 14:36:53.462: BufferDesc.Height: 1080
- 14:36:53.462: BufferDesc.RefreshRate.Numerator: 0
- 14:36:53.462: BufferDesc.RefreshRate.Denominator: 1
- 14:36:53.462: BufferDesc.Format: 87
- 14:36:53.462: BufferDesc.ScanlineOrdering: 0
- 14:36:53.462: BufferDesc.Scaling: 0
- 14:36:53.462: SampleDesc.Count: 1
- 14:36:53.462: SampleDesc.Quality: 0
- 14:36:53.462: BufferUsage: 32
- 14:36:53.462: BufferCount: 2
- 14:36:53.462: Windowed: 1
- 14:36:53.462: SwapEffect: 0
- 14:36:53.462: Flags: 0
- 14:36:53.462: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:53.476: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:54.340: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:54.345: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:54.345: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:54.345: BufferDesc.Width: 1366
- 14:36:54.345: BufferDesc.Height: 768
- 14:36:54.345: BufferDesc.RefreshRate.Numerator: 0
- 14:36:54.345: BufferDesc.RefreshRate.Denominator: 1
- 14:36:54.345: BufferDesc.Format: 87
- 14:36:54.345: BufferDesc.ScanlineOrdering: 0
- 14:36:54.345: BufferDesc.Scaling: 0
- 14:36:54.345: SampleDesc.Count: 1
- 14:36:54.345: SampleDesc.Quality: 0
- 14:36:54.345: BufferUsage: 32
- 14:36:54.345: BufferCount: 2
- 14:36:54.345: Windowed: 1
- 14:36:54.345: SwapEffect: 0
- 14:36:54.345: Flags: 0
- 14:36:54.345: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:54.360: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:55.309: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:55.317: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:55.317: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:55.317: BufferDesc.Width: 1280
- 14:36:55.317: BufferDesc.Height: 800
- 14:36:55.317: BufferDesc.RefreshRate.Numerator: 0
- 14:36:55.317: BufferDesc.RefreshRate.Denominator: 1
- 14:36:55.317: BufferDesc.Format: 87
- 14:36:55.317: BufferDesc.ScanlineOrdering: 0
- 14:36:55.317: BufferDesc.Scaling: 0
- 14:36:55.317: SampleDesc.Count: 1
- 14:36:55.317: SampleDesc.Quality: 0
- 14:36:55.317: BufferUsage: 32
- 14:36:55.317: BufferCount: 2
- 14:36:55.317: Windowed: 1
- 14:36:55.317: SwapEffect: 0
- 14:36:55.317: Flags: 0
- 14:36:55.317: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:55.326: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:56.490: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:56.495: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:56.495: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:56.495: BufferDesc.Width: 1280
- 14:36:56.495: BufferDesc.Height: 720
- 14:36:56.495: BufferDesc.RefreshRate.Numerator: 0
- 14:36:56.495: BufferDesc.RefreshRate.Denominator: 1
- 14:36:56.495: BufferDesc.Format: 87
- 14:36:56.495: BufferDesc.ScanlineOrdering: 0
- 14:36:56.495: BufferDesc.Scaling: 0
- 14:36:56.495: SampleDesc.Count: 1
- 14:36:56.495: SampleDesc.Quality: 0
- 14:36:56.495: BufferUsage: 32
- 14:36:56.495: BufferCount: 2
- 14:36:56.495: Windowed: 1
- 14:36:56.495: SwapEffect: 0
- 14:36:56.495: Flags: 0
- 14:36:56.495: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:56.510: [game-capture: 'Game Capture'] shared texture capture successful
- 14:36:59.441: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:36:59.454: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:36:59.454: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:36:59.454: BufferDesc.Width: 1280
- 14:36:59.454: BufferDesc.Height: 800
- 14:36:59.454: BufferDesc.RefreshRate.Numerator: 0
- 14:36:59.454: BufferDesc.RefreshRate.Denominator: 1
- 14:36:59.454: BufferDesc.Format: 87
- 14:36:59.454: BufferDesc.ScanlineOrdering: 0
- 14:36:59.454: BufferDesc.Scaling: 0
- 14:36:59.454: SampleDesc.Count: 1
- 14:36:59.454: SampleDesc.Quality: 0
- 14:36:59.454: BufferUsage: 32
- 14:36:59.454: BufferCount: 2
- 14:36:59.454: Windowed: 1
- 14:36:59.454: SwapEffect: 0
- 14:36:59.454: Flags: 0
- 14:36:59.455: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:36:59.460: [game-capture: 'Game Capture'] shared texture capture successful
- 14:37:00.973: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:37:00.987: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:37:00.987: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:37:00.987: BufferDesc.Width: 1366
- 14:37:00.987: BufferDesc.Height: 768
- 14:37:00.987: BufferDesc.RefreshRate.Numerator: 0
- 14:37:00.987: BufferDesc.RefreshRate.Denominator: 1
- 14:37:00.987: BufferDesc.Format: 87
- 14:37:00.987: BufferDesc.ScanlineOrdering: 0
- 14:37:00.987: BufferDesc.Scaling: 0
- 14:37:00.987: SampleDesc.Count: 1
- 14:37:00.987: SampleDesc.Quality: 0
- 14:37:00.987: BufferUsage: 32
- 14:37:00.987: BufferCount: 2
- 14:37:00.987: Windowed: 1
- 14:37:00.987: SwapEffect: 0
- 14:37:00.987: Flags: 0
- 14:37:00.988: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:37:00.993: [game-capture: 'Game Capture'] shared texture capture successful
- 14:37:01.689: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:37:01.703: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:37:01.704: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:37:01.704: BufferDesc.Width: 1920
- 14:37:01.704: BufferDesc.Height: 1080
- 14:37:01.704: BufferDesc.RefreshRate.Numerator: 0
- 14:37:01.704: BufferDesc.RefreshRate.Denominator: 1
- 14:37:01.704: BufferDesc.Format: 87
- 14:37:01.704: BufferDesc.ScanlineOrdering: 0
- 14:37:01.704: BufferDesc.Scaling: 0
- 14:37:01.704: SampleDesc.Count: 1
- 14:37:01.704: SampleDesc.Quality: 0
- 14:37:01.704: BufferUsage: 32
- 14:37:01.704: BufferCount: 2
- 14:37:01.704: Windowed: 1
- 14:37:01.704: SwapEffect: 0
- 14:37:01.704: Flags: 0
- 14:37:01.705: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:37:01.710: [game-capture: 'Game Capture'] shared texture capture successful
- 14:37:06.610: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 14:37:06.610: [game-capture: 'Game Capture'] capture stopped
- 14:37:32.445: Max audio buffering reached!
- 14:37:32.445: adding 960 milliseconds of audio buffering, total audio buffering is now 960 milliseconds (source: Desktop Audio)
- 14:37:32.445:
- 14:37:32.468: Source Desktop Audio audio is lagging (over by 24481.75 ms) at max audio buffering. Restarting source audio.
- 14:37:39.810: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:37:39.812: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 14:37:39.815: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 14:37:42.827: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:37:42.835: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:37:42.835: BufferDesc.Width: 1920
- 14:37:42.835: BufferDesc.Height: 1080
- 14:37:42.835: BufferDesc.RefreshRate.Numerator: 0
- 14:37:42.835: BufferDesc.RefreshRate.Denominator: 1
- 14:37:42.835: BufferDesc.Format: 87
- 14:37:42.835: BufferDesc.ScanlineOrdering: 0
- 14:37:42.835: BufferDesc.Scaling: 0
- 14:37:42.835: SampleDesc.Count: 1
- 14:37:42.835: SampleDesc.Quality: 0
- 14:37:42.835: BufferUsage: 32
- 14:37:42.835: BufferCount: 2
- 14:37:42.835: Windowed: 1
- 14:37:42.835: SwapEffect: 0
- 14:37:42.835: Flags: 0
- 14:37:42.838: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:37:42.843: [game-capture: 'Game Capture'] shared texture capture successful
- 14:37:51.903: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:37:51.918: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:37:51.919: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:37:51.919: BufferDesc.Width: 1920
- 14:37:51.919: BufferDesc.Height: 1061
- 14:37:51.919: BufferDesc.RefreshRate.Numerator: 0
- 14:37:51.919: BufferDesc.RefreshRate.Denominator: 1
- 14:37:51.919: BufferDesc.Format: 87
- 14:37:51.919: BufferDesc.ScanlineOrdering: 0
- 14:37:51.919: BufferDesc.Scaling: 0
- 14:37:51.919: SampleDesc.Count: 1
- 14:37:51.919: SampleDesc.Quality: 0
- 14:37:51.919: BufferUsage: 32
- 14:37:51.919: BufferCount: 2
- 14:37:51.919: Windowed: 1
- 14:37:51.919: SwapEffect: 0
- 14:37:51.919: Flags: 0
- 14:37:51.919: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:37:51.926: [game-capture: 'Game Capture'] shared texture capture successful
- 14:37:58.687: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:37:58.756: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:37:58.756: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:37:58.756: BufferDesc.Width: 1920
- 14:37:58.756: BufferDesc.Height: 1080
- 14:37:58.756: BufferDesc.RefreshRate.Numerator: 0
- 14:37:58.756: BufferDesc.RefreshRate.Denominator: 1
- 14:37:58.756: BufferDesc.Format: 87
- 14:37:58.756: BufferDesc.ScanlineOrdering: 0
- 14:37:58.756: BufferDesc.Scaling: 0
- 14:37:58.756: SampleDesc.Count: 1
- 14:37:58.756: SampleDesc.Quality: 0
- 14:37:58.756: BufferUsage: 32
- 14:37:58.756: BufferCount: 2
- 14:37:58.756: Windowed: 0
- 14:37:58.756: SwapEffect: 0
- 14:37:58.756: Flags: 0
- 14:37:58.756: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:37:58.760: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:02.404: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:02.457: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:02.457: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:02.457: BufferDesc.Width: 1920
- 14:38:02.457: BufferDesc.Height: 1080
- 14:38:02.457: BufferDesc.RefreshRate.Numerator: 0
- 14:38:02.457: BufferDesc.RefreshRate.Denominator: 1
- 14:38:02.457: BufferDesc.Format: 87
- 14:38:02.457: BufferDesc.ScanlineOrdering: 0
- 14:38:02.457: BufferDesc.Scaling: 0
- 14:38:02.457: SampleDesc.Count: 1
- 14:38:02.457: SampleDesc.Quality: 0
- 14:38:02.457: BufferUsage: 32
- 14:38:02.457: BufferCount: 2
- 14:38:02.457: Windowed: 1
- 14:38:02.457: SwapEffect: 0
- 14:38:02.457: Flags: 0
- 14:38:02.457: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:02.460: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:09.337: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:09.366: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:09.366: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:09.366: BufferDesc.Width: 1920
- 14:38:09.366: BufferDesc.Height: 1080
- 14:38:09.366: BufferDesc.RefreshRate.Numerator: 0
- 14:38:09.366: BufferDesc.RefreshRate.Denominator: 1
- 14:38:09.366: BufferDesc.Format: 87
- 14:38:09.366: BufferDesc.ScanlineOrdering: 0
- 14:38:09.366: BufferDesc.Scaling: 0
- 14:38:09.366: SampleDesc.Count: 1
- 14:38:09.366: SampleDesc.Quality: 0
- 14:38:09.366: BufferUsage: 32
- 14:38:09.366: BufferCount: 2
- 14:38:09.366: Windowed: 0
- 14:38:09.366: SwapEffect: 0
- 14:38:09.366: Flags: 0
- 14:38:09.366: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:09.376: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:10.620: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:10.675: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:10.675: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:10.675: BufferDesc.Width: 1920
- 14:38:10.675: BufferDesc.Height: 1080
- 14:38:10.675: BufferDesc.RefreshRate.Numerator: 0
- 14:38:10.675: BufferDesc.RefreshRate.Denominator: 1
- 14:38:10.675: BufferDesc.Format: 87
- 14:38:10.675: BufferDesc.ScanlineOrdering: 0
- 14:38:10.675: BufferDesc.Scaling: 0
- 14:38:10.675: SampleDesc.Count: 1
- 14:38:10.675: SampleDesc.Quality: 0
- 14:38:10.675: BufferUsage: 32
- 14:38:10.675: BufferCount: 2
- 14:38:10.675: Windowed: 1
- 14:38:10.675: SwapEffect: 0
- 14:38:10.675: Flags: 0
- 14:38:10.676: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:10.677: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:12.587: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:12.615: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:12.615: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:12.615: BufferDesc.Width: 1920
- 14:38:12.615: BufferDesc.Height: 1080
- 14:38:12.615: BufferDesc.RefreshRate.Numerator: 0
- 14:38:12.615: BufferDesc.RefreshRate.Denominator: 1
- 14:38:12.615: BufferDesc.Format: 87
- 14:38:12.615: BufferDesc.ScanlineOrdering: 0
- 14:38:12.615: BufferDesc.Scaling: 0
- 14:38:12.615: SampleDesc.Count: 1
- 14:38:12.615: SampleDesc.Quality: 0
- 14:38:12.615: BufferUsage: 32
- 14:38:12.615: BufferCount: 2
- 14:38:12.615: Windowed: 0
- 14:38:12.615: SwapEffect: 0
- 14:38:12.615: Flags: 0
- 14:38:12.615: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:12.626: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:14.236: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:14.291: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:14.292: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:14.292: BufferDesc.Width: 1920
- 14:38:14.292: BufferDesc.Height: 1080
- 14:38:14.292: BufferDesc.RefreshRate.Numerator: 0
- 14:38:14.292: BufferDesc.RefreshRate.Denominator: 1
- 14:38:14.292: BufferDesc.Format: 87
- 14:38:14.292: BufferDesc.ScanlineOrdering: 0
- 14:38:14.292: BufferDesc.Scaling: 0
- 14:38:14.292: SampleDesc.Count: 1
- 14:38:14.292: SampleDesc.Quality: 0
- 14:38:14.292: BufferUsage: 32
- 14:38:14.292: BufferCount: 2
- 14:38:14.292: Windowed: 1
- 14:38:14.292: SwapEffect: 0
- 14:38:14.292: Flags: 0
- 14:38:14.292: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:14.294: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:48.370: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:48.402: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:48.402: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:48.402: BufferDesc.Width: 1920
- 14:38:48.402: BufferDesc.Height: 1080
- 14:38:48.402: BufferDesc.RefreshRate.Numerator: 0
- 14:38:48.402: BufferDesc.RefreshRate.Denominator: 1
- 14:38:48.402: BufferDesc.Format: 87
- 14:38:48.402: BufferDesc.ScanlineOrdering: 0
- 14:38:48.402: BufferDesc.Scaling: 0
- 14:38:48.402: SampleDesc.Count: 1
- 14:38:48.402: SampleDesc.Quality: 0
- 14:38:48.402: BufferUsage: 32
- 14:38:48.402: BufferCount: 2
- 14:38:48.402: Windowed: 0
- 14:38:48.402: SwapEffect: 0
- 14:38:48.402: Flags: 0
- 14:38:48.402: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:48.410: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:49.386: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:49.447: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:49.447: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:49.447: BufferDesc.Width: 1920
- 14:38:49.447: BufferDesc.Height: 1080
- 14:38:49.447: BufferDesc.RefreshRate.Numerator: 0
- 14:38:49.447: BufferDesc.RefreshRate.Denominator: 1
- 14:38:49.447: BufferDesc.Format: 87
- 14:38:49.447: BufferDesc.ScanlineOrdering: 0
- 14:38:49.447: BufferDesc.Scaling: 0
- 14:38:49.447: SampleDesc.Count: 1
- 14:38:49.447: SampleDesc.Quality: 0
- 14:38:49.447: BufferUsage: 32
- 14:38:49.447: BufferCount: 2
- 14:38:49.447: Windowed: 1
- 14:38:49.447: SwapEffect: 0
- 14:38:49.447: Flags: 0
- 14:38:49.447: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:49.460: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:50.571: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:50.583: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:50.583: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:50.583: BufferDesc.Width: 1366
- 14:38:50.583: BufferDesc.Height: 768
- 14:38:50.583: BufferDesc.RefreshRate.Numerator: 0
- 14:38:50.583: BufferDesc.RefreshRate.Denominator: 1
- 14:38:50.583: BufferDesc.Format: 87
- 14:38:50.583: BufferDesc.ScanlineOrdering: 0
- 14:38:50.583: BufferDesc.Scaling: 0
- 14:38:50.583: SampleDesc.Count: 1
- 14:38:50.583: SampleDesc.Quality: 0
- 14:38:50.583: BufferUsage: 32
- 14:38:50.583: BufferCount: 2
- 14:38:50.583: Windowed: 1
- 14:38:50.583: SwapEffect: 0
- 14:38:50.583: Flags: 0
- 14:38:50.584: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:50.593: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:50.754: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:50.766: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:50.766: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:50.766: BufferDesc.Width: 1280
- 14:38:50.766: BufferDesc.Height: 800
- 14:38:50.766: BufferDesc.RefreshRate.Numerator: 0
- 14:38:50.766: BufferDesc.RefreshRate.Denominator: 1
- 14:38:50.766: BufferDesc.Format: 87
- 14:38:50.766: BufferDesc.ScanlineOrdering: 0
- 14:38:50.766: BufferDesc.Scaling: 0
- 14:38:50.766: SampleDesc.Count: 1
- 14:38:50.766: SampleDesc.Quality: 0
- 14:38:50.766: BufferUsage: 32
- 14:38:50.766: BufferCount: 2
- 14:38:50.766: Windowed: 1
- 14:38:50.766: SwapEffect: 0
- 14:38:50.766: Flags: 0
- 14:38:50.767: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:50.776: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:51.819: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 14:38:51.833: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 14:38:51.833: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:38:51.833: BufferDesc.Width: 1280
- 14:38:51.833: BufferDesc.Height: 720
- 14:38:51.833: BufferDesc.RefreshRate.Numerator: 0
- 14:38:51.833: BufferDesc.RefreshRate.Denominator: 1
- 14:38:51.833: BufferDesc.Format: 87
- 14:38:51.833: BufferDesc.ScanlineOrdering: 0
- 14:38:51.833: BufferDesc.Scaling: 0
- 14:38:51.833: SampleDesc.Count: 1
- 14:38:51.833: SampleDesc.Quality: 0
- 14:38:51.833: BufferUsage: 32
- 14:38:51.833: BufferCount: 2
- 14:38:51.833: Windowed: 1
- 14:38:51.833: SwapEffect: 0
- 14:38:51.833: Flags: 0
- 14:38:51.833: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:38:51.843: [game-capture: 'Game Capture'] shared texture capture successful
- 14:38:53.543: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 14:38:53.543: [game-capture: 'Game Capture'] capture stopped
- 14:39:24.403: Source Desktop Audio audio is lagging (over by 29501.01 ms) at max audio buffering. Restarting source audio.
- 14:39:32.777: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:39:32.779: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 14:39:32.782: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 14:39:35.794: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 14:39:35.798: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 14:39:35.798: BufferDesc.Width: 1280
- 14:39:35.798: BufferDesc.Height: 720
- 14:39:35.798: BufferDesc.RefreshRate.Numerator: 0
- 14:39:35.798: BufferDesc.RefreshRate.Denominator: 1
- 14:39:35.798: BufferDesc.Format: 87
- 14:39:35.798: BufferDesc.ScanlineOrdering: 0
- 14:39:35.798: BufferDesc.Scaling: 0
- 14:39:35.798: SampleDesc.Count: 1
- 14:39:35.798: SampleDesc.Quality: 0
- 14:39:35.798: BufferUsage: 32
- 14:39:35.798: BufferCount: 2
- 14:39:35.798: Windowed: 1
- 14:39:35.798: SwapEffect: 0
- 14:39:35.798: Flags: 0
- 14:39:35.799: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 14:39:35.810: [game-capture: 'Game Capture'] shared texture capture successful
- 14:39:50.752: Starting recording due to hotkey
- 14:39:50.822: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 14:39:50.822: [jim-nvenc: 'simple_video_recording'] settings:
- 14:39:50.822: codec: H264
- 14:39:50.822: rate_control: CQP
- 14:39:50.822: bitrate: 0
- 14:39:50.822: cqp: 16
- 14:39:50.822: keyint: 250
- 14:39:50.822: preset: p5
- 14:39:50.822: tuning: hq
- 14:39:50.822: multipass: qres
- 14:39:50.822: profile: high
- 14:39:50.822: width: 1920
- 14:39:50.822: height: 1080
- 14:39:50.822: b-frames: 2
- 14:39:50.822: lookahead: false
- 14:39:50.822: psycho_aq: true
- 14:39:50.822:
- 14:39:50.907: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 14:39:50.907:
- 14:39:50.907: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 14:39:50.908: [jim-nvenc: 'simple_video_recording'] settings:
- 14:39:50.908: codec: H264
- 14:39:50.908: rate_control: CQP
- 14:39:50.908: bitrate: 0
- 14:39:50.908: cqp: 16
- 14:39:50.908: keyint: 250
- 14:39:50.908: preset: p5
- 14:39:50.908: tuning: hq
- 14:39:50.908: multipass: qres
- 14:39:50.908: profile: high
- 14:39:50.908: width: 1920
- 14:39:50.908: height: 1080
- 14:39:50.908: b-frames: 2
- 14:39:50.908: lookahead: false
- 14:39:50.908: psycho_aq: false
- 14:39:50.908:
- 14:39:50.986: ---------------------------------
- 14:39:50.986: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 14:39:50.986:
- 14:39:51.009: ==== Recording Start ===============================================
- 14:39:51.009: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 14-39-50.mp4'...
- 14:39:59.850: Stopping recording due to hotkey
- 14:40:01.554: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 14-39-50.mp4' stopped
- 14:40:01.554: Output 'simple_file_output': stopping
- 14:40:01.554: Output 'simple_file_output': Total frames output: 532
- 14:40:01.554: Output 'simple_file_output': Total drawn frames: 633
- 14:40:01.554: ==== Recording Stop ================================================
- 14:40:01.555: Video stopped, number of skipped frames due to encoding lag: 292/562 (52.0%)
- 14:43:27.360: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 14:43:27.364: [game-capture: 'Game Capture'] capture stopped
- 14:45:22.803: Source Desktop Audio audio is lagging (over by 114099.08 ms) at max audio buffering. Restarting source audio.
- 15:01:51.048: Source Desktop Audio audio is lagging (over by 785506.63 ms) at max audio buffering. Restarting source audio.
- 15:03:21.977: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:03:21.979: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:03:21.982: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:03:24.995: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:03:24.999: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:03:24.999: BufferDesc.Width: 1280
- 15:03:24.999: BufferDesc.Height: 720
- 15:03:24.999: BufferDesc.RefreshRate.Numerator: 0
- 15:03:24.999: BufferDesc.RefreshRate.Denominator: 1
- 15:03:24.999: BufferDesc.Format: 87
- 15:03:24.999: BufferDesc.ScanlineOrdering: 0
- 15:03:24.999: BufferDesc.Scaling: 0
- 15:03:24.999: SampleDesc.Count: 1
- 15:03:24.999: SampleDesc.Quality: 0
- 15:03:24.999: BufferUsage: 32
- 15:03:24.999: BufferCount: 2
- 15:03:24.999: Windowed: 1
- 15:03:24.999: SwapEffect: 0
- 15:03:24.999: Flags: 0
- 15:03:25.000: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:03:25.010: [game-capture: 'Game Capture'] shared texture capture successful
- 15:03:30.094: [game-capture: 'Game Capture'] capture stopped
- 15:03:30.096: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:03:30.103: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:03:30.103: BufferDesc.Width: 1280
- 15:03:30.103: BufferDesc.Height: 720
- 15:03:30.103: BufferDesc.RefreshRate.Numerator: 0
- 15:03:30.103: BufferDesc.RefreshRate.Denominator: 1
- 15:03:30.103: BufferDesc.Format: 87
- 15:03:30.103: BufferDesc.ScanlineOrdering: 0
- 15:03:30.103: BufferDesc.Scaling: 0
- 15:03:30.103: SampleDesc.Count: 1
- 15:03:30.103: SampleDesc.Quality: 0
- 15:03:30.103: BufferUsage: 32
- 15:03:30.103: BufferCount: 2
- 15:03:30.103: Windowed: 1
- 15:03:30.103: SwapEffect: 0
- 15:03:30.103: Flags: 0
- 15:03:30.104: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:03:30.110: [game-capture: 'Game Capture'] shared texture capture successful
- 15:03:36.560: Starting recording due to hotkey
- 15:03:36.590: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:03:36.590: [jim-nvenc: 'simple_video_recording'] settings:
- 15:03:36.590: codec: H264
- 15:03:36.590: rate_control: CQP
- 15:03:36.590: bitrate: 0
- 15:03:36.590: cqp: 16
- 15:03:36.590: keyint: 250
- 15:03:36.590: preset: p5
- 15:03:36.590: tuning: hq
- 15:03:36.590: multipass: qres
- 15:03:36.590: profile: high
- 15:03:36.590: width: 1920
- 15:03:36.590: height: 1080
- 15:03:36.590: b-frames: 2
- 15:03:36.590: lookahead: false
- 15:03:36.590: psycho_aq: true
- 15:03:36.590:
- 15:03:36.622: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:03:36.622:
- 15:03:36.622: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:03:36.623: [jim-nvenc: 'simple_video_recording'] settings:
- 15:03:36.623: codec: H264
- 15:03:36.623: rate_control: CQP
- 15:03:36.623: bitrate: 0
- 15:03:36.623: cqp: 16
- 15:03:36.623: keyint: 250
- 15:03:36.623: preset: p5
- 15:03:36.623: tuning: hq
- 15:03:36.623: multipass: qres
- 15:03:36.623: profile: high
- 15:03:36.623: width: 1920
- 15:03:36.623: height: 1080
- 15:03:36.623: b-frames: 2
- 15:03:36.623: lookahead: false
- 15:03:36.623: psycho_aq: false
- 15:03:36.623:
- 15:03:36.651: ---------------------------------
- 15:03:36.652: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:03:36.652:
- 15:03:36.667: ==== Recording Start ===============================================
- 15:03:36.667: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-03-36.mp4'...
- 15:03:44.005: Stopping recording due to hotkey
- 15:03:45.597: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-03-36.mp4' stopped
- 15:03:45.597: Output 'simple_file_output': stopping
- 15:03:45.597: Output 'simple_file_output': Total frames output: 441
- 15:03:45.597: Output 'simple_file_output': Total drawn frames: 536
- 15:03:45.597: ==== Recording Stop ================================================
- 15:03:45.598: Video stopped, number of skipped frames due to encoding lag: 221/476 (46.4%)
- 15:04:25.209: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:04:25.210: [game-capture: 'Game Capture'] capture stopped
- 15:06:09.393: Settings changed (outputs)
- 15:06:09.393: ------------------------------------------------
- 15:06:25.758: Source Desktop Audio audio is lagging (over by 119199.88 ms) at max audio buffering. Restarting source audio.
- 15:06:33.276: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:06:33.278: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:06:33.281: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:06:36.294: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:06:36.308: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:06:36.308: BufferDesc.Width: 1280
- 15:06:36.308: BufferDesc.Height: 720
- 15:06:36.308: BufferDesc.RefreshRate.Numerator: 0
- 15:06:36.308: BufferDesc.RefreshRate.Denominator: 1
- 15:06:36.308: BufferDesc.Format: 87
- 15:06:36.308: BufferDesc.ScanlineOrdering: 0
- 15:06:36.308: BufferDesc.Scaling: 0
- 15:06:36.308: SampleDesc.Count: 1
- 15:06:36.308: SampleDesc.Quality: 0
- 15:06:36.308: BufferUsage: 32
- 15:06:36.308: BufferCount: 2
- 15:06:36.308: Windowed: 1
- 15:06:36.308: SwapEffect: 0
- 15:06:36.308: Flags: 0
- 15:06:36.310: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:06:36.327: [game-capture: 'Game Capture'] shared texture capture successful
- 15:06:48.605: Starting recording due to hotkey
- 15:06:48.632: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:06:48.632: [jim-nvenc: 'simple_video_recording'] settings:
- 15:06:48.632: codec: H264
- 15:06:48.632: rate_control: CQP
- 15:06:48.632: bitrate: 0
- 15:06:48.632: cqp: 16
- 15:06:48.632: keyint: 250
- 15:06:48.632: preset: p5
- 15:06:48.632: tuning: hq
- 15:06:48.632: multipass: qres
- 15:06:48.632: profile: high
- 15:06:48.632: width: 1920
- 15:06:48.632: height: 1080
- 15:06:48.632: b-frames: 2
- 15:06:48.632: lookahead: false
- 15:06:48.632: psycho_aq: true
- 15:06:48.632:
- 15:06:48.662: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:06:48.662:
- 15:06:48.662: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:06:48.663: [jim-nvenc: 'simple_video_recording'] settings:
- 15:06:48.663: codec: H264
- 15:06:48.663: rate_control: CQP
- 15:06:48.663: bitrate: 0
- 15:06:48.663: cqp: 16
- 15:06:48.663: keyint: 250
- 15:06:48.663: preset: p5
- 15:06:48.663: tuning: hq
- 15:06:48.663: multipass: qres
- 15:06:48.663: profile: high
- 15:06:48.663: width: 1920
- 15:06:48.663: height: 1080
- 15:06:48.663: b-frames: 2
- 15:06:48.663: lookahead: false
- 15:06:48.663: psycho_aq: false
- 15:06:48.663:
- 15:06:48.693: ---------------------------------
- 15:06:48.693: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:06:48.693:
- 15:06:48.708: ==== Recording Start ===============================================
- 15:06:48.708: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-06-48.mp4'...
- 15:06:55.391: Stopping recording due to hotkey
- 15:06:56.886: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-06-48.mp4' stopped
- 15:06:56.886: Output 'simple_file_output': stopping
- 15:06:56.886: Output 'simple_file_output': Total frames output: 402
- 15:06:56.886: Output 'simple_file_output': Total drawn frames: 491
- 15:06:56.887: ==== Recording Stop ================================================
- 15:06:56.887: Video stopped, number of skipped frames due to encoding lag: 183/439 (41.7%)
- 15:06:58.259: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:06:58.260: [game-capture: 'Game Capture'] capture stopped
- 15:07:35.879: Settings changed (outputs)
- 15:07:35.879: ------------------------------------------------
- 15:08:05.085: Source Desktop Audio audio is lagging (over by 52778.49 ms) at max audio buffering. Restarting source audio.
- 15:08:13.694: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:08:13.698: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:08:13.711: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:08:16.711: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:08:16.720: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:08:16.720: BufferDesc.Width: 1280
- 15:08:16.720: BufferDesc.Height: 720
- 15:08:16.720: BufferDesc.RefreshRate.Numerator: 0
- 15:08:16.720: BufferDesc.RefreshRate.Denominator: 1
- 15:08:16.720: BufferDesc.Format: 87
- 15:08:16.720: BufferDesc.ScanlineOrdering: 0
- 15:08:16.720: BufferDesc.Scaling: 0
- 15:08:16.720: SampleDesc.Count: 1
- 15:08:16.720: SampleDesc.Quality: 0
- 15:08:16.720: BufferUsage: 32
- 15:08:16.720: BufferCount: 2
- 15:08:16.720: Windowed: 1
- 15:08:16.720: SwapEffect: 0
- 15:08:16.720: Flags: 0
- 15:08:16.721: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:08:16.727: [game-capture: 'Game Capture'] shared texture capture successful
- 15:08:24.026: Settings changed (outputs)
- 15:08:24.026: ------------------------------------------------
- 15:08:31.753: Starting recording due to hotkey
- 15:08:31.763: ==== Recording Start ===============================================
- 15:08:37.766: Stopping recording due to hotkey
- 15:08:37.766: Output 'simple_ffmpeg_output': stopping
- 15:08:37.766: Output 'simple_ffmpeg_output': Total frames output: 360
- 15:08:37.766: Output 'simple_ffmpeg_output': Total drawn frames: 361
- 15:08:37.766: ==== Recording Stop ================================================
- 15:08:39.309: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:08:39.310: [game-capture: 'Game Capture'] capture stopped
- 15:09:12.814: Settings changed (outputs)
- 15:09:12.814: ------------------------------------------------
- 15:09:29.288: Source Desktop Audio audio is lagging (over by 31412.50 ms) at max audio buffering. Restarting source audio.
- 15:09:36.643: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:09:36.645: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:09:36.650: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:09:39.660: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:09:39.679: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:09:39.679: BufferDesc.Width: 1280
- 15:09:39.679: BufferDesc.Height: 720
- 15:09:39.679: BufferDesc.RefreshRate.Numerator: 0
- 15:09:39.679: BufferDesc.RefreshRate.Denominator: 1
- 15:09:39.679: BufferDesc.Format: 87
- 15:09:39.679: BufferDesc.ScanlineOrdering: 0
- 15:09:39.679: BufferDesc.Scaling: 0
- 15:09:39.679: SampleDesc.Count: 1
- 15:09:39.679: SampleDesc.Quality: 0
- 15:09:39.679: BufferUsage: 32
- 15:09:39.679: BufferCount: 2
- 15:09:39.679: Windowed: 1
- 15:09:39.679: SwapEffect: 0
- 15:09:39.679: Flags: 0
- 15:09:39.680: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:09:39.693: [game-capture: 'Game Capture'] shared texture capture successful
- 15:09:47.913: Starting recording due to hotkey
- 15:09:47.942: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:09:47.942: [jim-nvenc: 'simple_video_recording'] settings:
- 15:09:47.942: codec: H264
- 15:09:47.942: rate_control: CQP
- 15:09:47.942: bitrate: 0
- 15:09:47.942: cqp: 16
- 15:09:47.942: keyint: 250
- 15:09:47.942: preset: p5
- 15:09:47.942: tuning: hq
- 15:09:47.942: multipass: qres
- 15:09:47.942: profile: high
- 15:09:47.942: width: 1920
- 15:09:47.942: height: 1080
- 15:09:47.942: b-frames: 2
- 15:09:47.942: lookahead: false
- 15:09:47.942: psycho_aq: true
- 15:09:47.942:
- 15:09:47.972: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:09:47.972:
- 15:09:47.972: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:09:47.972: [jim-nvenc: 'simple_video_recording'] settings:
- 15:09:47.972: codec: H264
- 15:09:47.972: rate_control: CQP
- 15:09:47.972: bitrate: 0
- 15:09:47.972: cqp: 16
- 15:09:47.972: keyint: 250
- 15:09:47.972: preset: p5
- 15:09:47.972: tuning: hq
- 15:09:47.972: multipass: qres
- 15:09:47.972: profile: high
- 15:09:47.972: width: 1920
- 15:09:47.972: height: 1080
- 15:09:47.972: b-frames: 2
- 15:09:47.972: lookahead: false
- 15:09:47.972: psycho_aq: false
- 15:09:47.972:
- 15:09:48.002: ---------------------------------
- 15:09:48.002: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:09:48.002:
- 15:09:48.016: ==== Recording Start ===============================================
- 15:09:48.016: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-09-47.mp4'...
- 15:09:52.570: Stopping recording due to hotkey
- 15:09:53.926: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-09-47.mp4' stopped
- 15:09:53.926: Output 'simple_file_output': stopping
- 15:09:53.926: Output 'simple_file_output': Total frames output: 274
- 15:09:53.926: Output 'simple_file_output': Total drawn frames: 355
- 15:09:53.927: ==== Recording Stop ================================================
- 15:09:53.927: Video stopped, number of skipped frames due to encoding lag: 97/320 (30.3%)
- 15:09:54.076: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:09:54.076: [game-capture: 'Game Capture'] capture stopped
- 15:10:20.840: Settings changed (outputs)
- 15:10:20.840: ------------------------------------------------
- 15:10:49.250: Number of remaining views: 1
- 15:10:49.250: ---------------------------------
- 15:10:49.250: video settings reset:
- 15:10:49.250: base resolution: 1280x720
- 15:10:49.250: output resolution: 1920x1080
- 15:10:49.250: downscale filter: Lanczos
- 15:10:49.250: fps: 60/1
- 15:10:49.250: format: NV12
- 15:10:49.250: YUV mode: Rec. 709/Partial
- 15:10:49.250: NV12 texture support enabled
- 15:10:49.250: P010 texture support not available
- 15:10:49.302: Settings changed (outputs, video)
- 15:10:49.302: ------------------------------------------------
- 15:11:06.760: Source Desktop Audio audio is lagging (over by 54041.04 ms) at max audio buffering. Restarting source audio.
- 15:11:12.545: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:11:12.546: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:11:12.549: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:11:15.561: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:11:15.575: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:11:15.575: BufferDesc.Width: 1280
- 15:11:15.575: BufferDesc.Height: 720
- 15:11:15.575: BufferDesc.RefreshRate.Numerator: 0
- 15:11:15.575: BufferDesc.RefreshRate.Denominator: 1
- 15:11:15.575: BufferDesc.Format: 87
- 15:11:15.575: BufferDesc.ScanlineOrdering: 0
- 15:11:15.575: BufferDesc.Scaling: 0
- 15:11:15.575: SampleDesc.Count: 1
- 15:11:15.575: SampleDesc.Quality: 0
- 15:11:15.575: BufferUsage: 32
- 15:11:15.575: BufferCount: 2
- 15:11:15.575: Windowed: 1
- 15:11:15.575: SwapEffect: 0
- 15:11:15.575: Flags: 0
- 15:11:15.576: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:11:15.578: [game-capture: 'Game Capture'] shared texture capture successful
- 15:11:18.513: Starting recording due to hotkey
- 15:11:18.541: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:11:18.541: [jim-nvenc: 'simple_video_recording'] settings:
- 15:11:18.541: codec: H264
- 15:11:18.541: rate_control: CQP
- 15:11:18.541: bitrate: 0
- 15:11:18.541: cqp: 16
- 15:11:18.541: keyint: 250
- 15:11:18.541: preset: p5
- 15:11:18.541: tuning: hq
- 15:11:18.541: multipass: qres
- 15:11:18.541: profile: high
- 15:11:18.541: width: 1920
- 15:11:18.541: height: 1080
- 15:11:18.541: b-frames: 2
- 15:11:18.541: lookahead: false
- 15:11:18.541: psycho_aq: true
- 15:11:18.541:
- 15:11:18.570: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:11:18.570:
- 15:11:18.570: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:11:18.571: [jim-nvenc: 'simple_video_recording'] settings:
- 15:11:18.571: codec: H264
- 15:11:18.571: rate_control: CQP
- 15:11:18.571: bitrate: 0
- 15:11:18.571: cqp: 16
- 15:11:18.571: keyint: 250
- 15:11:18.571: preset: p5
- 15:11:18.571: tuning: hq
- 15:11:18.571: multipass: qres
- 15:11:18.571: profile: high
- 15:11:18.571: width: 1920
- 15:11:18.571: height: 1080
- 15:11:18.571: b-frames: 2
- 15:11:18.571: lookahead: false
- 15:11:18.571: psycho_aq: false
- 15:11:18.571:
- 15:11:18.602: ---------------------------------
- 15:11:18.602: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:11:18.602:
- 15:11:18.618: ==== Recording Start ===============================================
- 15:11:18.618: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-11-18.mp4'...
- 15:11:24.441: Stopping recording due to hotkey
- 15:11:25.811: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:11:25.811: [game-capture: 'Game Capture'] capture stopped
- 15:11:25.942: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-11-18.mp4' stopped
- 15:11:25.942: Output 'simple_file_output': stopping
- 15:11:25.942: Output 'simple_file_output': Total frames output: 350
- 15:11:25.942: Output 'simple_file_output': Total drawn frames: 439
- 15:11:25.943: ==== Recording Stop ================================================
- 15:11:25.943: Video stopped, number of skipped frames due to encoding lag: 162/389 (41.6%)
- 15:11:59.011: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:11:59.013: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:11:59.016: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:12:02.028: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:12:02.040: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:12:02.040: BufferDesc.Width: 1280
- 15:12:02.040: BufferDesc.Height: 720
- 15:12:02.040: BufferDesc.RefreshRate.Numerator: 0
- 15:12:02.040: BufferDesc.RefreshRate.Denominator: 1
- 15:12:02.040: BufferDesc.Format: 87
- 15:12:02.040: BufferDesc.ScanlineOrdering: 0
- 15:12:02.040: BufferDesc.Scaling: 0
- 15:12:02.040: SampleDesc.Count: 1
- 15:12:02.040: SampleDesc.Quality: 0
- 15:12:02.040: BufferUsage: 32
- 15:12:02.040: BufferCount: 2
- 15:12:02.040: Windowed: 1
- 15:12:02.040: SwapEffect: 0
- 15:12:02.040: Flags: 0
- 15:12:02.041: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:12:02.044: [game-capture: 'Game Capture'] shared texture capture successful
- 15:12:18.474: Starting recording due to hotkey
- 15:12:18.503: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:12:18.503: [jim-nvenc: 'simple_video_recording'] settings:
- 15:12:18.503: codec: H264
- 15:12:18.503: rate_control: CQP
- 15:12:18.503: bitrate: 0
- 15:12:18.503: cqp: 16
- 15:12:18.503: keyint: 250
- 15:12:18.503: preset: p5
- 15:12:18.503: tuning: hq
- 15:12:18.503: multipass: qres
- 15:12:18.503: profile: high
- 15:12:18.503: width: 1920
- 15:12:18.503: height: 1080
- 15:12:18.503: b-frames: 2
- 15:12:18.503: lookahead: false
- 15:12:18.503: psycho_aq: true
- 15:12:18.503:
- 15:12:18.534: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:12:18.534:
- 15:12:18.534: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:12:18.535: [jim-nvenc: 'simple_video_recording'] settings:
- 15:12:18.535: codec: H264
- 15:12:18.535: rate_control: CQP
- 15:12:18.535: bitrate: 0
- 15:12:18.535: cqp: 16
- 15:12:18.535: keyint: 250
- 15:12:18.535: preset: p5
- 15:12:18.535: tuning: hq
- 15:12:18.535: multipass: qres
- 15:12:18.535: profile: high
- 15:12:18.535: width: 1920
- 15:12:18.535: height: 1080
- 15:12:18.535: b-frames: 2
- 15:12:18.535: lookahead: false
- 15:12:18.535: psycho_aq: false
- 15:12:18.535:
- 15:12:18.563: ---------------------------------
- 15:12:18.564: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:12:18.564:
- 15:12:18.578: ==== Recording Start ===============================================
- 15:12:18.578: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-12-18.mp4'...
- 15:12:24.236: Stopping recording due to hotkey
- 15:12:25.687: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-12-18.mp4' stopped
- 15:12:25.687: Output 'simple_file_output': stopping
- 15:12:25.687: Output 'simple_file_output': Total frames output: 341
- 15:12:25.687: Output 'simple_file_output': Total drawn frames: 426
- 15:12:25.688: ==== Recording Stop ================================================
- 15:12:25.692: Video stopped, number of skipped frames due to encoding lag: 146/383 (38.1%)
- 15:17:36.644: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:17:36.646: [game-capture: 'Game Capture'] capture stopped
- 15:46:04.145: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:46:04.147: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:46:04.150: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:46:07.161: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:46:07.179: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:46:07.179: BufferDesc.Width: 1280
- 15:46:07.179: BufferDesc.Height: 720
- 15:46:07.179: BufferDesc.RefreshRate.Numerator: 0
- 15:46:07.179: BufferDesc.RefreshRate.Denominator: 1
- 15:46:07.179: BufferDesc.Format: 87
- 15:46:07.179: BufferDesc.ScanlineOrdering: 0
- 15:46:07.179: BufferDesc.Scaling: 0
- 15:46:07.179: SampleDesc.Count: 1
- 15:46:07.179: SampleDesc.Quality: 0
- 15:46:07.179: BufferUsage: 32
- 15:46:07.179: BufferCount: 2
- 15:46:07.179: Windowed: 1
- 15:46:07.179: SwapEffect: 0
- 15:46:07.179: Flags: 0
- 15:46:07.180: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:46:07.194: [game-capture: 'Game Capture'] shared texture capture successful
- 15:46:55.012: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 15:46:55.027: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 15:46:55.027: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:46:55.027: BufferDesc.Width: 1280
- 15:46:55.027: BufferDesc.Height: 720
- 15:46:55.027: BufferDesc.RefreshRate.Numerator: 0
- 15:46:55.027: BufferDesc.RefreshRate.Denominator: 1
- 15:46:55.027: BufferDesc.Format: 87
- 15:46:55.027: BufferDesc.ScanlineOrdering: 0
- 15:46:55.027: BufferDesc.Scaling: 0
- 15:46:55.027: SampleDesc.Count: 1
- 15:46:55.027: SampleDesc.Quality: 0
- 15:46:55.027: BufferUsage: 32
- 15:46:55.027: BufferCount: 2
- 15:46:55.027: Windowed: 1
- 15:46:55.027: SwapEffect: 0
- 15:46:55.027: Flags: 0
- 15:46:55.027: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:46:55.029: [game-capture: 'Game Capture'] shared texture capture successful
- 15:46:56.876: Starting recording due to hotkey
- 15:46:56.898: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:46:56.898: [jim-nvenc: 'simple_video_recording'] settings:
- 15:46:56.898: codec: H264
- 15:46:56.898: rate_control: CQP
- 15:46:56.898: bitrate: 0
- 15:46:56.898: cqp: 16
- 15:46:56.898: keyint: 250
- 15:46:56.898: preset: p5
- 15:46:56.898: tuning: hq
- 15:46:56.898: multipass: qres
- 15:46:56.898: profile: high
- 15:46:56.898: width: 1920
- 15:46:56.898: height: 1080
- 15:46:56.898: b-frames: 2
- 15:46:56.898: lookahead: false
- 15:46:56.898: psycho_aq: true
- 15:46:56.898:
- 15:46:56.938: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:46:56.938:
- 15:46:56.938: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:46:56.938: [jim-nvenc: 'simple_video_recording'] settings:
- 15:46:56.938: codec: H264
- 15:46:56.938: rate_control: CQP
- 15:46:56.938: bitrate: 0
- 15:46:56.938: cqp: 16
- 15:46:56.938: keyint: 250
- 15:46:56.938: preset: p5
- 15:46:56.938: tuning: hq
- 15:46:56.938: multipass: qres
- 15:46:56.938: profile: high
- 15:46:56.938: width: 1920
- 15:46:56.938: height: 1080
- 15:46:56.938: b-frames: 2
- 15:46:56.938: lookahead: false
- 15:46:56.938: psycho_aq: false
- 15:46:56.938:
- 15:46:56.975: ---------------------------------
- 15:46:56.975: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:46:56.975:
- 15:46:56.991: ==== Recording Start ===============================================
- 15:46:56.991: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-46-56.mp4'...
- 15:47:03.144: Stopping recording due to hotkey
- 15:47:04.625: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-46-56.mp4' stopped
- 15:47:04.625: Output 'simple_file_output': stopping
- 15:47:04.625: Output 'simple_file_output': Total frames output: 371
- 15:47:04.625: Output 'simple_file_output': Total drawn frames: 458
- 15:47:04.626: ==== Recording Stop ================================================
- 15:47:04.626: Video stopped, number of skipped frames due to encoding lag: 163/412 (39.6%)
- 15:47:05.961: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:47:05.964: [game-capture: 'Game Capture'] capture stopped
- 15:48:21.683: Source Desktop Audio audio is lagging (over by 68357.12 ms) at max audio buffering. Restarting source audio.
- 15:48:30.445: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:48:30.447: [game-capture: 'Game Capture'] using helper (compatibility hook)
- 15:48:30.450: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
- 15:48:33.461: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
- 15:48:33.475: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:48:33.475: BufferDesc.Width: 1280
- 15:48:33.475: BufferDesc.Height: 720
- 15:48:33.475: BufferDesc.RefreshRate.Numerator: 0
- 15:48:33.475: BufferDesc.RefreshRate.Denominator: 1
- 15:48:33.475: BufferDesc.Format: 87
- 15:48:33.475: BufferDesc.ScanlineOrdering: 0
- 15:48:33.475: BufferDesc.Scaling: 0
- 15:48:33.475: SampleDesc.Count: 1
- 15:48:33.475: SampleDesc.Quality: 0
- 15:48:33.475: BufferUsage: 32
- 15:48:33.475: BufferCount: 2
- 15:48:33.475: Windowed: 1
- 15:48:33.475: SwapEffect: 0
- 15:48:33.475: Flags: 0
- 15:48:33.476: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:48:33.478: [game-capture: 'Game Capture'] shared texture capture successful
- 15:49:45.972: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
- 15:49:45.987: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
- 15:49:45.987: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
- 15:49:45.987: BufferDesc.Width: 1280
- 15:49:45.987: BufferDesc.Height: 720
- 15:49:45.987: BufferDesc.RefreshRate.Numerator: 0
- 15:49:45.987: BufferDesc.RefreshRate.Denominator: 1
- 15:49:45.987: BufferDesc.Format: 87
- 15:49:45.987: BufferDesc.ScanlineOrdering: 0
- 15:49:45.987: BufferDesc.Scaling: 0
- 15:49:45.987: SampleDesc.Count: 1
- 15:49:45.987: SampleDesc.Quality: 0
- 15:49:45.987: BufferUsage: 32
- 15:49:45.987: BufferCount: 2
- 15:49:45.987: Windowed: 1
- 15:49:45.987: SwapEffect: 0
- 15:49:45.987: Flags: 0
- 15:49:45.988: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
- 15:49:45.995: [game-capture: 'Game Capture'] shared texture capture successful
- 15:49:48.005: Starting recording due to hotkey
- 15:49:48.034: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
- 15:49:48.034: [jim-nvenc: 'simple_video_recording'] settings:
- 15:49:48.034: codec: H264
- 15:49:48.034: rate_control: CQP
- 15:49:48.034: bitrate: 0
- 15:49:48.034: cqp: 16
- 15:49:48.034: keyint: 250
- 15:49:48.034: preset: p5
- 15:49:48.034: tuning: hq
- 15:49:48.034: multipass: qres
- 15:49:48.034: profile: high
- 15:49:48.034: width: 1920
- 15:49:48.034: height: 1080
- 15:49:48.034: b-frames: 2
- 15:49:48.034: lookahead: false
- 15:49:48.034: psycho_aq: true
- 15:49:48.034:
- 15:49:48.069: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
- 15:49:48.069:
- 15:49:48.069: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
- 15:49:48.070: [jim-nvenc: 'simple_video_recording'] settings:
- 15:49:48.070: codec: H264
- 15:49:48.070: rate_control: CQP
- 15:49:48.070: bitrate: 0
- 15:49:48.070: cqp: 16
- 15:49:48.070: keyint: 250
- 15:49:48.070: preset: p5
- 15:49:48.070: tuning: hq
- 15:49:48.070: multipass: qres
- 15:49:48.070: profile: high
- 15:49:48.070: width: 1920
- 15:49:48.070: height: 1080
- 15:49:48.070: b-frames: 2
- 15:49:48.070: lookahead: false
- 15:49:48.070: psycho_aq: false
- 15:49:48.070:
- 15:49:48.103: ---------------------------------
- 15:49:48.104: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
- 15:49:48.104:
- 15:49:48.119: ==== Recording Start ===============================================
- 15:49:48.119: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-49-48.mp4'...
- 15:49:54.367: Stopping recording due to hotkey
- 15:49:55.594: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
- 15:49:55.595: [game-capture: 'Game Capture'] capture stopped
- 15:49:55.839: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-49-48.mp4' stopped
- 15:49:55.839: Output 'simple_file_output': stopping
- 15:49:55.839: Output 'simple_file_output': Total frames output: 376
- 15:49:55.839: Output 'simple_file_output': Total drawn frames: 463
- 15:49:55.839: ==== Recording Stop ================================================
- 15:49:55.840: Video stopped, number of skipped frames due to encoding lag: 169/417 (40.5%)
- 15:56:08.137: Source Desktop Audio audio is lagging (over by 365070.49 ms) at max audio buffering. Restarting source audio.
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