Guest User

Untitled

a guest
Sep 4th, 2023
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 75.01 KB | None | 0 0
  1. 14:33:52.047: CPU Name: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
  2. 14:33:52.047: CPU Speed: 3504MHz
  3. 14:33:52.047: Physical Cores: 2, Logical Cores: 4
  4. 14:33:52.047: Physical Memory: 24535MB Total, 15203MB Free
  5. 14:33:52.047: Windows Version: 10.0 Build 19045 (release: 22H2; revision: 3324; 64-bit)
  6. 14:33:52.047: Running as administrator: false
  7. 14:33:52.060: Windows 10/11 Gaming Features:
  8. 14:33:52.060: Game Bar: Off
  9. 14:33:52.060: Game DVR: Off
  10. 14:33:52.060: Game DVR Background Recording: Off
  11. 14:33:52.060: Game Mode: Probably On (no reg key set)
  12. 14:33:52.063: Sec. Software Status:
  13. 14:33:52.066: Microsoft Defender Antivirus: enabled (AV)
  14. 14:33:52.066: Windows Firewall: enabled (FW)
  15. 14:33:52.067: Current Date/Time: 2023-09-04, 14:33:52
  16. 14:33:52.067: Browser Hardware Acceleration: true
  17. 14:33:52.067: Hide OBS windows from screen capture: false
  18. 14:33:52.067: Qt Version: 6.4.3 (runtime), 6.4.3 (compiled)
  19. 14:33:52.067: Portable mode: false
  20. 14:33:52.410: OBS 29.1.3 (64-bit, windows)
  21. 14:33:52.410: ---------------------------------
  22. 14:33:52.433: ---------------------------------
  23. 14:33:52.433: audio settings reset:
  24. 14:33:52.433: samples per sec: 48000
  25. 14:33:52.433: speakers: 2
  26. 14:33:52.433: max buffering: 960 milliseconds
  27. 14:33:52.433: buffering type: dynamically increasing
  28. 14:33:52.434: ---------------------------------
  29. 14:33:52.434: Initializing D3D11...
  30. 14:33:52.434: Available Video Adapters:
  31. 14:33:52.437: Adapter 0: NVIDIA GeForce GTX 660
  32. 14:33:52.437: Dedicated VRAM: 2095448064
  33. 14:33:52.437: Shared VRAM: 12863905792
  34. 14:33:52.437: PCI ID: 10de:11c0
  35. 14:33:52.437: Driver Version: 30.0.14.7444
  36. 14:33:52.438: output 0:
  37. 14:33:52.438: name=Acer V226HQL
  38. 14:33:52.438: pos={0, 0}
  39. 14:33:52.438: size={1366, 768}
  40. 14:33:52.438: attached=true
  41. 14:33:52.438: refresh=60
  42. 14:33:52.438: bits_per_color=8
  43. 14:33:52.438: space=RGB_FULL_G22_NONE_P709
  44. 14:33:52.438: sdr_white_nits=80
  45. 14:33:52.438: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
  46. 14:33:52.438: dpi=96 (100%)
  47. 14:33:52.438: id=\\?\DISPLAY#ACR032D#5&181dd003&0&UID4355#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}
  48. 14:33:52.438: alt_id=\\.\DISPLAY1
  49. 14:33:52.440: Loading up D3D11 on adapter NVIDIA GeForce GTX 660 (0)
  50. 14:33:52.539: D3D11 loaded successfully, feature level used: b000
  51. 14:33:52.539: DXGI increase maximum frame latency success
  52. 14:33:52.539: D3D11 GPU priority setup failed (not admin?)
  53. 14:33:54.838: ---------------------------------
  54. 14:33:54.838: video settings reset:
  55. 14:33:54.838: base resolution: 1920x1080
  56. 14:33:54.838: output resolution: 1920x1080
  57. 14:33:54.838: downscale filter: Lanczos
  58. 14:33:54.838: fps: 60/1
  59. 14:33:54.838: format: NV12
  60. 14:33:54.838: YUV mode: Rec. 709/Partial
  61. 14:33:54.838: NV12 texture support enabled
  62. 14:33:54.838: P010 texture support not available
  63. 14:33:54.841: Audio monitoring device:
  64. 14:33:54.841: name: Default
  65. 14:33:54.841: id: default
  66. 14:33:54.841: ---------------------------------
  67. 14:33:54.878: Failed to load 'en-GB' text for module: 'aja-output-ui.dll'
  68. 14:33:54.883: No AJA devices found, skipping loading AJA UI plugin
  69. 14:33:54.883: Failed to initialize module 'aja-output-ui.dll'
  70. 14:33:54.951: Failed to load 'en-GB' text for module: 'aja.dll'
  71. 14:33:54.966: No AJA devices found, skipping loading AJA plugin
  72. 14:33:54.966: Failed to initialize module 'aja.dll'
  73. 14:33:54.981: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
  74. 14:33:54.996: Failed to load 'en-GB' text for module: 'coreaudio-encoder.dll'
  75. 14:33:54.998: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
  76. 14:33:55.007: Failed to load 'en-US' text for module: 'decklink-captions.dll'
  77. 14:33:55.029: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
  78. 14:33:55.081: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
  79. 14:33:55.081: Failed to initialize module 'decklink.dll'
  80. 14:33:55.185: [AMF] Unable to load 'amfrt64.dll', error code 126.
  81. 14:33:55.187: [AMF] AMF Test failed due to one or more errors.
  82. 14:33:55.187: Failed to initialize module 'enc-amf.dll'
  83. 14:33:55.224: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
  84. 14:33:55.224: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
  85. 14:33:55.225: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
  86. 14:33:55.264: [obs-browser]: Version 2.21.1
  87. 14:33:55.264: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2591+g4204d54+chromium-103.0.5060.134 (compiled)
  88. 14:33:55.420: NVENC supported
  89. 14:33:55.420: [NVENC] AV1 is not supported
  90. 14:33:55.422: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded.
  91. 14:33:55.422: Failed to get NVVideoEffects.dll version info size
  92. 14:33:55.424: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded.
  93. 14:33:55.428: Failed to load 'en-GB' text for module: 'obs-qsv11.dll'
  94. 14:33:55.549: Failed to load 'en-GB' text for module: 'obs-websocket.dll'
  95. 14:33:55.549: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.2.3 | RPC Version: 1)
  96. 14:33:55.550: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.4.3 | Qt version (run-time): 6.4.3
  97. 14:33:55.550: [obs-websocket] [obs_module_load] Linked ASIO Version: 101201
  98. 14:33:55.550: [obs-websocket] [Config::Load] (FirstLoad) Generating new server password.
  99. 14:33:55.562: [obs-websocket] [obs_module_load] Module loaded.
  100. 14:33:55.604: Failed to load 'en-GB' text for module: 'rtmp-services.dll'
  101. 14:33:55.610: [vlc-video]: VLC 3.0.18 Vetinari found, VLC video source enabled
  102. 14:33:55.737: Failed to load 'en-GB' text for module: 'win-wasapi.dll'
  103. 14:33:55.737: ---------------------------------
  104. 14:33:55.737: Loaded Modules:
  105. 14:33:55.737: win-wasapi.dll
  106. 14:33:55.737: win-dshow.dll
  107. 14:33:55.737: win-capture.dll
  108. 14:33:55.737: vlc-video.dll
  109. 14:33:55.737: text-freetype2.dll
  110. 14:33:55.737: rtmp-services.dll
  111. 14:33:55.737: obs-x264.dll
  112. 14:33:55.737: obs-websocket.dll
  113. 14:33:55.737: obs-vst.dll
  114. 14:33:55.737: obs-transitions.dll
  115. 14:33:55.737: obs-text.dll
  116. 14:33:55.737: obs-qsv11.dll
  117. 14:33:55.737: obs-outputs.dll
  118. 14:33:55.737: obs-filters.dll
  119. 14:33:55.737: obs-ffmpeg.dll
  120. 14:33:55.737: obs-browser.dll
  121. 14:33:55.737: image-source.dll
  122. 14:33:55.737: frontend-tools.dll
  123. 14:33:55.737: decklink-output-ui.dll
  124. 14:33:55.737: decklink-captions.dll
  125. 14:33:55.737: coreaudio-encoder.dll
  126. 14:33:55.737: ---------------------------------
  127. 14:33:55.738: ==== Startup complete ===============================================
  128. 14:33:55.806: All scene data cleared
  129. 14:33:55.806: ------------------------------------------------
  130. 14:33:55.828: [win-wasapi: 'Desktop Audio'] update settings:
  131. 14:33:55.828: device id: default
  132. 14:33:55.828: use device timing: 1
  133. 14:33:55.830: [Loaded global audio device]: 'Desktop Audio'
  134. 14:33:55.973: WASAPI: Device 'Speakers (Realtek(R) Audio)' [48000 Hz] initialized
  135. 14:33:56.592: Switched to scene 'Scene'
  136. 14:33:56.592: ------------------------------------------------
  137. 14:33:56.592: Loaded scenes:
  138. 14:33:56.592: - scene 'Scene':
  139. 14:33:56.592: - source: 'Game Capture' (game_capture)
  140. 14:33:56.592: ------------------------------------------------
  141. 14:33:57.491: [rtmp-services plugin] Successfully updated file 'services.json' (version 231)
  142. 14:33:57.492: [rtmp-services plugin] Successfully updated package (version 231)
  143. 14:35:13.478: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  144. 14:35:13.479: [game-capture: 'Game Capture'] using helper (compatibility hook)
  145. 14:35:13.625: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  146. 14:35:16.494: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  147. 14:35:16.610: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  148. 14:35:16.610: BufferDesc.Width: 1280
  149. 14:35:16.610: BufferDesc.Height: 720
  150. 14:35:16.610: BufferDesc.RefreshRate.Numerator: 0
  151. 14:35:16.610: BufferDesc.RefreshRate.Denominator: 1
  152. 14:35:16.610: BufferDesc.Format: 87
  153. 14:35:16.610: BufferDesc.ScanlineOrdering: 0
  154. 14:35:16.610: BufferDesc.Scaling: 0
  155. 14:35:16.610: SampleDesc.Count: 1
  156. 14:35:16.610: SampleDesc.Quality: 0
  157. 14:35:16.610: BufferUsage: 32
  158. 14:35:16.610: BufferCount: 2
  159. 14:35:16.610: Windowed: 1
  160. 14:35:16.610: SwapEffect: 0
  161. 14:35:16.610: Flags: 0
  162. 14:35:16.610: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  163. 14:35:16.626: [game-capture: 'Game Capture'] shared texture capture successful
  164. 14:35:55.592: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  165. 14:35:55.606: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  166. 14:35:55.607: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  167. 14:35:55.607: BufferDesc.Width: 1280
  168. 14:35:55.607: BufferDesc.Height: 720
  169. 14:35:55.607: BufferDesc.RefreshRate.Numerator: 0
  170. 14:35:55.607: BufferDesc.RefreshRate.Denominator: 1
  171. 14:35:55.607: BufferDesc.Format: 87
  172. 14:35:55.607: BufferDesc.ScanlineOrdering: 0
  173. 14:35:55.607: BufferDesc.Scaling: 0
  174. 14:35:55.607: SampleDesc.Count: 1
  175. 14:35:55.607: SampleDesc.Quality: 0
  176. 14:35:55.607: BufferUsage: 32
  177. 14:35:55.607: BufferCount: 2
  178. 14:35:55.607: Windowed: 1
  179. 14:35:55.607: SwapEffect: 0
  180. 14:35:55.607: Flags: 0
  181. 14:35:55.607: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  182. 14:35:55.610: [game-capture: 'Game Capture'] shared texture capture successful
  183. 14:36:00.278: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  184. 14:36:00.286: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  185. 14:36:00.286: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  186. 14:36:00.286: BufferDesc.Width: 1280
  187. 14:36:00.286: BufferDesc.Height: 800
  188. 14:36:00.286: BufferDesc.RefreshRate.Numerator: 0
  189. 14:36:00.286: BufferDesc.RefreshRate.Denominator: 1
  190. 14:36:00.286: BufferDesc.Format: 87
  191. 14:36:00.286: BufferDesc.ScanlineOrdering: 0
  192. 14:36:00.286: BufferDesc.Scaling: 0
  193. 14:36:00.286: SampleDesc.Count: 1
  194. 14:36:00.286: SampleDesc.Quality: 0
  195. 14:36:00.286: BufferUsage: 32
  196. 14:36:00.286: BufferCount: 2
  197. 14:36:00.286: Windowed: 1
  198. 14:36:00.286: SwapEffect: 0
  199. 14:36:00.286: Flags: 0
  200. 14:36:00.286: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  201. 14:36:00.293: [game-capture: 'Game Capture'] shared texture capture successful
  202. 14:36:00.692: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  203. 14:36:00.706: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  204. 14:36:00.706: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  205. 14:36:00.706: BufferDesc.Width: 1366
  206. 14:36:00.706: BufferDesc.Height: 768
  207. 14:36:00.706: BufferDesc.RefreshRate.Numerator: 0
  208. 14:36:00.706: BufferDesc.RefreshRate.Denominator: 1
  209. 14:36:00.706: BufferDesc.Format: 87
  210. 14:36:00.706: BufferDesc.ScanlineOrdering: 0
  211. 14:36:00.706: BufferDesc.Scaling: 0
  212. 14:36:00.706: SampleDesc.Count: 1
  213. 14:36:00.706: SampleDesc.Quality: 0
  214. 14:36:00.706: BufferUsage: 32
  215. 14:36:00.706: BufferCount: 2
  216. 14:36:00.706: Windowed: 1
  217. 14:36:00.706: SwapEffect: 0
  218. 14:36:00.706: Flags: 0
  219. 14:36:00.707: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  220. 14:36:00.710: [game-capture: 'Game Capture'] shared texture capture successful
  221. 14:36:01.343: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  222. 14:36:01.356: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  223. 14:36:01.356: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  224. 14:36:01.356: BufferDesc.Width: 1920
  225. 14:36:01.356: BufferDesc.Height: 1080
  226. 14:36:01.356: BufferDesc.RefreshRate.Numerator: 0
  227. 14:36:01.356: BufferDesc.RefreshRate.Denominator: 1
  228. 14:36:01.356: BufferDesc.Format: 87
  229. 14:36:01.356: BufferDesc.ScanlineOrdering: 0
  230. 14:36:01.356: BufferDesc.Scaling: 0
  231. 14:36:01.356: SampleDesc.Count: 1
  232. 14:36:01.356: SampleDesc.Quality: 0
  233. 14:36:01.356: BufferUsage: 32
  234. 14:36:01.356: BufferCount: 2
  235. 14:36:01.356: Windowed: 1
  236. 14:36:01.356: SwapEffect: 0
  237. 14:36:01.356: Flags: 0
  238. 14:36:01.357: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  239. 14:36:01.360: [game-capture: 'Game Capture'] shared texture capture successful
  240. 14:36:03.825: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  241. 14:36:03.830: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  242. 14:36:03.830: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  243. 14:36:03.830: BufferDesc.Width: 2560
  244. 14:36:03.830: BufferDesc.Height: 1440
  245. 14:36:03.830: BufferDesc.RefreshRate.Numerator: 0
  246. 14:36:03.830: BufferDesc.RefreshRate.Denominator: 1
  247. 14:36:03.830: BufferDesc.Format: 87
  248. 14:36:03.830: BufferDesc.ScanlineOrdering: 0
  249. 14:36:03.830: BufferDesc.Scaling: 0
  250. 14:36:03.830: SampleDesc.Count: 1
  251. 14:36:03.830: SampleDesc.Quality: 0
  252. 14:36:03.830: BufferUsage: 32
  253. 14:36:03.830: BufferCount: 2
  254. 14:36:03.830: Windowed: 1
  255. 14:36:03.830: SwapEffect: 0
  256. 14:36:03.830: Flags: 0
  257. 14:36:03.831: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  258. 14:36:03.843: [game-capture: 'Game Capture'] shared texture capture successful
  259. 14:36:05.026: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  260. 14:36:05.030: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  261. 14:36:05.030: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  262. 14:36:05.030: BufferDesc.Width: 1920
  263. 14:36:05.030: BufferDesc.Height: 1080
  264. 14:36:05.030: BufferDesc.RefreshRate.Numerator: 0
  265. 14:36:05.030: BufferDesc.RefreshRate.Denominator: 1
  266. 14:36:05.030: BufferDesc.Format: 87
  267. 14:36:05.030: BufferDesc.ScanlineOrdering: 0
  268. 14:36:05.030: BufferDesc.Scaling: 0
  269. 14:36:05.030: SampleDesc.Count: 1
  270. 14:36:05.030: SampleDesc.Quality: 0
  271. 14:36:05.030: BufferUsage: 32
  272. 14:36:05.030: BufferCount: 2
  273. 14:36:05.030: Windowed: 1
  274. 14:36:05.030: SwapEffect: 0
  275. 14:36:05.030: Flags: 0
  276. 14:36:05.031: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  277. 14:36:05.043: [game-capture: 'Game Capture'] shared texture capture successful
  278. 14:36:05.742: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  279. 14:36:05.747: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  280. 14:36:05.747: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  281. 14:36:05.747: BufferDesc.Width: 1366
  282. 14:36:05.747: BufferDesc.Height: 768
  283. 14:36:05.747: BufferDesc.RefreshRate.Numerator: 0
  284. 14:36:05.747: BufferDesc.RefreshRate.Denominator: 1
  285. 14:36:05.747: BufferDesc.Format: 87
  286. 14:36:05.747: BufferDesc.ScanlineOrdering: 0
  287. 14:36:05.747: BufferDesc.Scaling: 0
  288. 14:36:05.747: SampleDesc.Count: 1
  289. 14:36:05.747: SampleDesc.Quality: 0
  290. 14:36:05.747: BufferUsage: 32
  291. 14:36:05.747: BufferCount: 2
  292. 14:36:05.747: Windowed: 1
  293. 14:36:05.747: SwapEffect: 0
  294. 14:36:05.747: Flags: 0
  295. 14:36:05.747: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  296. 14:36:05.760: [game-capture: 'Game Capture'] shared texture capture successful
  297. 14:36:09.643: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  298. 14:36:09.656: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  299. 14:36:09.656: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  300. 14:36:09.656: BufferDesc.Width: 1920
  301. 14:36:09.656: BufferDesc.Height: 1080
  302. 14:36:09.656: BufferDesc.RefreshRate.Numerator: 0
  303. 14:36:09.656: BufferDesc.RefreshRate.Denominator: 1
  304. 14:36:09.656: BufferDesc.Format: 87
  305. 14:36:09.656: BufferDesc.ScanlineOrdering: 0
  306. 14:36:09.656: BufferDesc.Scaling: 0
  307. 14:36:09.656: SampleDesc.Count: 1
  308. 14:36:09.656: SampleDesc.Quality: 0
  309. 14:36:09.656: BufferUsage: 32
  310. 14:36:09.656: BufferCount: 2
  311. 14:36:09.656: Windowed: 1
  312. 14:36:09.656: SwapEffect: 0
  313. 14:36:09.656: Flags: 0
  314. 14:36:09.657: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  315. 14:36:09.660: [game-capture: 'Game Capture'] shared texture capture successful
  316. 14:36:51.507: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  317. 14:36:51.513: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  318. 14:36:51.513: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  319. 14:36:51.513: BufferDesc.Width: 1920
  320. 14:36:51.513: BufferDesc.Height: 1061
  321. 14:36:51.513: BufferDesc.RefreshRate.Numerator: 0
  322. 14:36:51.513: BufferDesc.RefreshRate.Denominator: 1
  323. 14:36:51.513: BufferDesc.Format: 87
  324. 14:36:51.513: BufferDesc.ScanlineOrdering: 0
  325. 14:36:51.513: BufferDesc.Scaling: 0
  326. 14:36:51.513: SampleDesc.Count: 1
  327. 14:36:51.513: SampleDesc.Quality: 0
  328. 14:36:51.513: BufferUsage: 32
  329. 14:36:51.513: BufferCount: 2
  330. 14:36:51.513: Windowed: 1
  331. 14:36:51.513: SwapEffect: 0
  332. 14:36:51.513: Flags: 0
  333. 14:36:51.514: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  334. 14:36:51.526: [game-capture: 'Game Capture'] shared texture capture successful
  335. 14:36:52.557: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  336. 14:36:52.561: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  337. 14:36:52.561: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  338. 14:36:52.561: BufferDesc.Width: 2560
  339. 14:36:52.561: BufferDesc.Height: 1440
  340. 14:36:52.561: BufferDesc.RefreshRate.Numerator: 0
  341. 14:36:52.561: BufferDesc.RefreshRate.Denominator: 1
  342. 14:36:52.561: BufferDesc.Format: 87
  343. 14:36:52.561: BufferDesc.ScanlineOrdering: 0
  344. 14:36:52.561: BufferDesc.Scaling: 0
  345. 14:36:52.561: SampleDesc.Count: 1
  346. 14:36:52.561: SampleDesc.Quality: 0
  347. 14:36:52.561: BufferUsage: 32
  348. 14:36:52.561: BufferCount: 2
  349. 14:36:52.561: Windowed: 1
  350. 14:36:52.561: SwapEffect: 0
  351. 14:36:52.561: Flags: 0
  352. 14:36:52.561: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  353. 14:36:52.576: [game-capture: 'Game Capture'] shared texture capture successful
  354. 14:36:53.457: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  355. 14:36:53.462: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  356. 14:36:53.462: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  357. 14:36:53.462: BufferDesc.Width: 1920
  358. 14:36:53.462: BufferDesc.Height: 1080
  359. 14:36:53.462: BufferDesc.RefreshRate.Numerator: 0
  360. 14:36:53.462: BufferDesc.RefreshRate.Denominator: 1
  361. 14:36:53.462: BufferDesc.Format: 87
  362. 14:36:53.462: BufferDesc.ScanlineOrdering: 0
  363. 14:36:53.462: BufferDesc.Scaling: 0
  364. 14:36:53.462: SampleDesc.Count: 1
  365. 14:36:53.462: SampleDesc.Quality: 0
  366. 14:36:53.462: BufferUsage: 32
  367. 14:36:53.462: BufferCount: 2
  368. 14:36:53.462: Windowed: 1
  369. 14:36:53.462: SwapEffect: 0
  370. 14:36:53.462: Flags: 0
  371. 14:36:53.462: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  372. 14:36:53.476: [game-capture: 'Game Capture'] shared texture capture successful
  373. 14:36:54.340: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  374. 14:36:54.345: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  375. 14:36:54.345: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  376. 14:36:54.345: BufferDesc.Width: 1366
  377. 14:36:54.345: BufferDesc.Height: 768
  378. 14:36:54.345: BufferDesc.RefreshRate.Numerator: 0
  379. 14:36:54.345: BufferDesc.RefreshRate.Denominator: 1
  380. 14:36:54.345: BufferDesc.Format: 87
  381. 14:36:54.345: BufferDesc.ScanlineOrdering: 0
  382. 14:36:54.345: BufferDesc.Scaling: 0
  383. 14:36:54.345: SampleDesc.Count: 1
  384. 14:36:54.345: SampleDesc.Quality: 0
  385. 14:36:54.345: BufferUsage: 32
  386. 14:36:54.345: BufferCount: 2
  387. 14:36:54.345: Windowed: 1
  388. 14:36:54.345: SwapEffect: 0
  389. 14:36:54.345: Flags: 0
  390. 14:36:54.345: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  391. 14:36:54.360: [game-capture: 'Game Capture'] shared texture capture successful
  392. 14:36:55.309: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  393. 14:36:55.317: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  394. 14:36:55.317: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  395. 14:36:55.317: BufferDesc.Width: 1280
  396. 14:36:55.317: BufferDesc.Height: 800
  397. 14:36:55.317: BufferDesc.RefreshRate.Numerator: 0
  398. 14:36:55.317: BufferDesc.RefreshRate.Denominator: 1
  399. 14:36:55.317: BufferDesc.Format: 87
  400. 14:36:55.317: BufferDesc.ScanlineOrdering: 0
  401. 14:36:55.317: BufferDesc.Scaling: 0
  402. 14:36:55.317: SampleDesc.Count: 1
  403. 14:36:55.317: SampleDesc.Quality: 0
  404. 14:36:55.317: BufferUsage: 32
  405. 14:36:55.317: BufferCount: 2
  406. 14:36:55.317: Windowed: 1
  407. 14:36:55.317: SwapEffect: 0
  408. 14:36:55.317: Flags: 0
  409. 14:36:55.317: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  410. 14:36:55.326: [game-capture: 'Game Capture'] shared texture capture successful
  411. 14:36:56.490: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  412. 14:36:56.495: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  413. 14:36:56.495: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  414. 14:36:56.495: BufferDesc.Width: 1280
  415. 14:36:56.495: BufferDesc.Height: 720
  416. 14:36:56.495: BufferDesc.RefreshRate.Numerator: 0
  417. 14:36:56.495: BufferDesc.RefreshRate.Denominator: 1
  418. 14:36:56.495: BufferDesc.Format: 87
  419. 14:36:56.495: BufferDesc.ScanlineOrdering: 0
  420. 14:36:56.495: BufferDesc.Scaling: 0
  421. 14:36:56.495: SampleDesc.Count: 1
  422. 14:36:56.495: SampleDesc.Quality: 0
  423. 14:36:56.495: BufferUsage: 32
  424. 14:36:56.495: BufferCount: 2
  425. 14:36:56.495: Windowed: 1
  426. 14:36:56.495: SwapEffect: 0
  427. 14:36:56.495: Flags: 0
  428. 14:36:56.495: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  429. 14:36:56.510: [game-capture: 'Game Capture'] shared texture capture successful
  430. 14:36:59.441: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  431. 14:36:59.454: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  432. 14:36:59.454: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  433. 14:36:59.454: BufferDesc.Width: 1280
  434. 14:36:59.454: BufferDesc.Height: 800
  435. 14:36:59.454: BufferDesc.RefreshRate.Numerator: 0
  436. 14:36:59.454: BufferDesc.RefreshRate.Denominator: 1
  437. 14:36:59.454: BufferDesc.Format: 87
  438. 14:36:59.454: BufferDesc.ScanlineOrdering: 0
  439. 14:36:59.454: BufferDesc.Scaling: 0
  440. 14:36:59.454: SampleDesc.Count: 1
  441. 14:36:59.454: SampleDesc.Quality: 0
  442. 14:36:59.454: BufferUsage: 32
  443. 14:36:59.454: BufferCount: 2
  444. 14:36:59.454: Windowed: 1
  445. 14:36:59.454: SwapEffect: 0
  446. 14:36:59.454: Flags: 0
  447. 14:36:59.455: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  448. 14:36:59.460: [game-capture: 'Game Capture'] shared texture capture successful
  449. 14:37:00.973: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  450. 14:37:00.987: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  451. 14:37:00.987: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  452. 14:37:00.987: BufferDesc.Width: 1366
  453. 14:37:00.987: BufferDesc.Height: 768
  454. 14:37:00.987: BufferDesc.RefreshRate.Numerator: 0
  455. 14:37:00.987: BufferDesc.RefreshRate.Denominator: 1
  456. 14:37:00.987: BufferDesc.Format: 87
  457. 14:37:00.987: BufferDesc.ScanlineOrdering: 0
  458. 14:37:00.987: BufferDesc.Scaling: 0
  459. 14:37:00.987: SampleDesc.Count: 1
  460. 14:37:00.987: SampleDesc.Quality: 0
  461. 14:37:00.987: BufferUsage: 32
  462. 14:37:00.987: BufferCount: 2
  463. 14:37:00.987: Windowed: 1
  464. 14:37:00.987: SwapEffect: 0
  465. 14:37:00.987: Flags: 0
  466. 14:37:00.988: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  467. 14:37:00.993: [game-capture: 'Game Capture'] shared texture capture successful
  468. 14:37:01.689: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  469. 14:37:01.703: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  470. 14:37:01.704: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  471. 14:37:01.704: BufferDesc.Width: 1920
  472. 14:37:01.704: BufferDesc.Height: 1080
  473. 14:37:01.704: BufferDesc.RefreshRate.Numerator: 0
  474. 14:37:01.704: BufferDesc.RefreshRate.Denominator: 1
  475. 14:37:01.704: BufferDesc.Format: 87
  476. 14:37:01.704: BufferDesc.ScanlineOrdering: 0
  477. 14:37:01.704: BufferDesc.Scaling: 0
  478. 14:37:01.704: SampleDesc.Count: 1
  479. 14:37:01.704: SampleDesc.Quality: 0
  480. 14:37:01.704: BufferUsage: 32
  481. 14:37:01.704: BufferCount: 2
  482. 14:37:01.704: Windowed: 1
  483. 14:37:01.704: SwapEffect: 0
  484. 14:37:01.704: Flags: 0
  485. 14:37:01.705: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  486. 14:37:01.710: [game-capture: 'Game Capture'] shared texture capture successful
  487. 14:37:06.610: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  488. 14:37:06.610: [game-capture: 'Game Capture'] capture stopped
  489. 14:37:32.445: Max audio buffering reached!
  490. 14:37:32.445: adding 960 milliseconds of audio buffering, total audio buffering is now 960 milliseconds (source: Desktop Audio)
  491. 14:37:32.445:
  492. 14:37:32.468: Source Desktop Audio audio is lagging (over by 24481.75 ms) at max audio buffering. Restarting source audio.
  493. 14:37:39.810: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  494. 14:37:39.812: [game-capture: 'Game Capture'] using helper (compatibility hook)
  495. 14:37:39.815: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  496. 14:37:42.827: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  497. 14:37:42.835: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  498. 14:37:42.835: BufferDesc.Width: 1920
  499. 14:37:42.835: BufferDesc.Height: 1080
  500. 14:37:42.835: BufferDesc.RefreshRate.Numerator: 0
  501. 14:37:42.835: BufferDesc.RefreshRate.Denominator: 1
  502. 14:37:42.835: BufferDesc.Format: 87
  503. 14:37:42.835: BufferDesc.ScanlineOrdering: 0
  504. 14:37:42.835: BufferDesc.Scaling: 0
  505. 14:37:42.835: SampleDesc.Count: 1
  506. 14:37:42.835: SampleDesc.Quality: 0
  507. 14:37:42.835: BufferUsage: 32
  508. 14:37:42.835: BufferCount: 2
  509. 14:37:42.835: Windowed: 1
  510. 14:37:42.835: SwapEffect: 0
  511. 14:37:42.835: Flags: 0
  512. 14:37:42.838: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  513. 14:37:42.843: [game-capture: 'Game Capture'] shared texture capture successful
  514. 14:37:51.903: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  515. 14:37:51.918: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  516. 14:37:51.919: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  517. 14:37:51.919: BufferDesc.Width: 1920
  518. 14:37:51.919: BufferDesc.Height: 1061
  519. 14:37:51.919: BufferDesc.RefreshRate.Numerator: 0
  520. 14:37:51.919: BufferDesc.RefreshRate.Denominator: 1
  521. 14:37:51.919: BufferDesc.Format: 87
  522. 14:37:51.919: BufferDesc.ScanlineOrdering: 0
  523. 14:37:51.919: BufferDesc.Scaling: 0
  524. 14:37:51.919: SampleDesc.Count: 1
  525. 14:37:51.919: SampleDesc.Quality: 0
  526. 14:37:51.919: BufferUsage: 32
  527. 14:37:51.919: BufferCount: 2
  528. 14:37:51.919: Windowed: 1
  529. 14:37:51.919: SwapEffect: 0
  530. 14:37:51.919: Flags: 0
  531. 14:37:51.919: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  532. 14:37:51.926: [game-capture: 'Game Capture'] shared texture capture successful
  533. 14:37:58.687: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  534. 14:37:58.756: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  535. 14:37:58.756: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  536. 14:37:58.756: BufferDesc.Width: 1920
  537. 14:37:58.756: BufferDesc.Height: 1080
  538. 14:37:58.756: BufferDesc.RefreshRate.Numerator: 0
  539. 14:37:58.756: BufferDesc.RefreshRate.Denominator: 1
  540. 14:37:58.756: BufferDesc.Format: 87
  541. 14:37:58.756: BufferDesc.ScanlineOrdering: 0
  542. 14:37:58.756: BufferDesc.Scaling: 0
  543. 14:37:58.756: SampleDesc.Count: 1
  544. 14:37:58.756: SampleDesc.Quality: 0
  545. 14:37:58.756: BufferUsage: 32
  546. 14:37:58.756: BufferCount: 2
  547. 14:37:58.756: Windowed: 0
  548. 14:37:58.756: SwapEffect: 0
  549. 14:37:58.756: Flags: 0
  550. 14:37:58.756: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  551. 14:37:58.760: [game-capture: 'Game Capture'] shared texture capture successful
  552. 14:38:02.404: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  553. 14:38:02.457: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  554. 14:38:02.457: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  555. 14:38:02.457: BufferDesc.Width: 1920
  556. 14:38:02.457: BufferDesc.Height: 1080
  557. 14:38:02.457: BufferDesc.RefreshRate.Numerator: 0
  558. 14:38:02.457: BufferDesc.RefreshRate.Denominator: 1
  559. 14:38:02.457: BufferDesc.Format: 87
  560. 14:38:02.457: BufferDesc.ScanlineOrdering: 0
  561. 14:38:02.457: BufferDesc.Scaling: 0
  562. 14:38:02.457: SampleDesc.Count: 1
  563. 14:38:02.457: SampleDesc.Quality: 0
  564. 14:38:02.457: BufferUsage: 32
  565. 14:38:02.457: BufferCount: 2
  566. 14:38:02.457: Windowed: 1
  567. 14:38:02.457: SwapEffect: 0
  568. 14:38:02.457: Flags: 0
  569. 14:38:02.457: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  570. 14:38:02.460: [game-capture: 'Game Capture'] shared texture capture successful
  571. 14:38:09.337: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  572. 14:38:09.366: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  573. 14:38:09.366: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  574. 14:38:09.366: BufferDesc.Width: 1920
  575. 14:38:09.366: BufferDesc.Height: 1080
  576. 14:38:09.366: BufferDesc.RefreshRate.Numerator: 0
  577. 14:38:09.366: BufferDesc.RefreshRate.Denominator: 1
  578. 14:38:09.366: BufferDesc.Format: 87
  579. 14:38:09.366: BufferDesc.ScanlineOrdering: 0
  580. 14:38:09.366: BufferDesc.Scaling: 0
  581. 14:38:09.366: SampleDesc.Count: 1
  582. 14:38:09.366: SampleDesc.Quality: 0
  583. 14:38:09.366: BufferUsage: 32
  584. 14:38:09.366: BufferCount: 2
  585. 14:38:09.366: Windowed: 0
  586. 14:38:09.366: SwapEffect: 0
  587. 14:38:09.366: Flags: 0
  588. 14:38:09.366: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  589. 14:38:09.376: [game-capture: 'Game Capture'] shared texture capture successful
  590. 14:38:10.620: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  591. 14:38:10.675: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  592. 14:38:10.675: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  593. 14:38:10.675: BufferDesc.Width: 1920
  594. 14:38:10.675: BufferDesc.Height: 1080
  595. 14:38:10.675: BufferDesc.RefreshRate.Numerator: 0
  596. 14:38:10.675: BufferDesc.RefreshRate.Denominator: 1
  597. 14:38:10.675: BufferDesc.Format: 87
  598. 14:38:10.675: BufferDesc.ScanlineOrdering: 0
  599. 14:38:10.675: BufferDesc.Scaling: 0
  600. 14:38:10.675: SampleDesc.Count: 1
  601. 14:38:10.675: SampleDesc.Quality: 0
  602. 14:38:10.675: BufferUsage: 32
  603. 14:38:10.675: BufferCount: 2
  604. 14:38:10.675: Windowed: 1
  605. 14:38:10.675: SwapEffect: 0
  606. 14:38:10.675: Flags: 0
  607. 14:38:10.676: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  608. 14:38:10.677: [game-capture: 'Game Capture'] shared texture capture successful
  609. 14:38:12.587: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  610. 14:38:12.615: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  611. 14:38:12.615: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  612. 14:38:12.615: BufferDesc.Width: 1920
  613. 14:38:12.615: BufferDesc.Height: 1080
  614. 14:38:12.615: BufferDesc.RefreshRate.Numerator: 0
  615. 14:38:12.615: BufferDesc.RefreshRate.Denominator: 1
  616. 14:38:12.615: BufferDesc.Format: 87
  617. 14:38:12.615: BufferDesc.ScanlineOrdering: 0
  618. 14:38:12.615: BufferDesc.Scaling: 0
  619. 14:38:12.615: SampleDesc.Count: 1
  620. 14:38:12.615: SampleDesc.Quality: 0
  621. 14:38:12.615: BufferUsage: 32
  622. 14:38:12.615: BufferCount: 2
  623. 14:38:12.615: Windowed: 0
  624. 14:38:12.615: SwapEffect: 0
  625. 14:38:12.615: Flags: 0
  626. 14:38:12.615: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  627. 14:38:12.626: [game-capture: 'Game Capture'] shared texture capture successful
  628. 14:38:14.236: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  629. 14:38:14.291: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  630. 14:38:14.292: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  631. 14:38:14.292: BufferDesc.Width: 1920
  632. 14:38:14.292: BufferDesc.Height: 1080
  633. 14:38:14.292: BufferDesc.RefreshRate.Numerator: 0
  634. 14:38:14.292: BufferDesc.RefreshRate.Denominator: 1
  635. 14:38:14.292: BufferDesc.Format: 87
  636. 14:38:14.292: BufferDesc.ScanlineOrdering: 0
  637. 14:38:14.292: BufferDesc.Scaling: 0
  638. 14:38:14.292: SampleDesc.Count: 1
  639. 14:38:14.292: SampleDesc.Quality: 0
  640. 14:38:14.292: BufferUsage: 32
  641. 14:38:14.292: BufferCount: 2
  642. 14:38:14.292: Windowed: 1
  643. 14:38:14.292: SwapEffect: 0
  644. 14:38:14.292: Flags: 0
  645. 14:38:14.292: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  646. 14:38:14.294: [game-capture: 'Game Capture'] shared texture capture successful
  647. 14:38:48.370: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  648. 14:38:48.402: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  649. 14:38:48.402: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  650. 14:38:48.402: BufferDesc.Width: 1920
  651. 14:38:48.402: BufferDesc.Height: 1080
  652. 14:38:48.402: BufferDesc.RefreshRate.Numerator: 0
  653. 14:38:48.402: BufferDesc.RefreshRate.Denominator: 1
  654. 14:38:48.402: BufferDesc.Format: 87
  655. 14:38:48.402: BufferDesc.ScanlineOrdering: 0
  656. 14:38:48.402: BufferDesc.Scaling: 0
  657. 14:38:48.402: SampleDesc.Count: 1
  658. 14:38:48.402: SampleDesc.Quality: 0
  659. 14:38:48.402: BufferUsage: 32
  660. 14:38:48.402: BufferCount: 2
  661. 14:38:48.402: Windowed: 0
  662. 14:38:48.402: SwapEffect: 0
  663. 14:38:48.402: Flags: 0
  664. 14:38:48.402: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  665. 14:38:48.410: [game-capture: 'Game Capture'] shared texture capture successful
  666. 14:38:49.386: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  667. 14:38:49.447: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  668. 14:38:49.447: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  669. 14:38:49.447: BufferDesc.Width: 1920
  670. 14:38:49.447: BufferDesc.Height: 1080
  671. 14:38:49.447: BufferDesc.RefreshRate.Numerator: 0
  672. 14:38:49.447: BufferDesc.RefreshRate.Denominator: 1
  673. 14:38:49.447: BufferDesc.Format: 87
  674. 14:38:49.447: BufferDesc.ScanlineOrdering: 0
  675. 14:38:49.447: BufferDesc.Scaling: 0
  676. 14:38:49.447: SampleDesc.Count: 1
  677. 14:38:49.447: SampleDesc.Quality: 0
  678. 14:38:49.447: BufferUsage: 32
  679. 14:38:49.447: BufferCount: 2
  680. 14:38:49.447: Windowed: 1
  681. 14:38:49.447: SwapEffect: 0
  682. 14:38:49.447: Flags: 0
  683. 14:38:49.447: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  684. 14:38:49.460: [game-capture: 'Game Capture'] shared texture capture successful
  685. 14:38:50.571: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  686. 14:38:50.583: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  687. 14:38:50.583: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  688. 14:38:50.583: BufferDesc.Width: 1366
  689. 14:38:50.583: BufferDesc.Height: 768
  690. 14:38:50.583: BufferDesc.RefreshRate.Numerator: 0
  691. 14:38:50.583: BufferDesc.RefreshRate.Denominator: 1
  692. 14:38:50.583: BufferDesc.Format: 87
  693. 14:38:50.583: BufferDesc.ScanlineOrdering: 0
  694. 14:38:50.583: BufferDesc.Scaling: 0
  695. 14:38:50.583: SampleDesc.Count: 1
  696. 14:38:50.583: SampleDesc.Quality: 0
  697. 14:38:50.583: BufferUsage: 32
  698. 14:38:50.583: BufferCount: 2
  699. 14:38:50.583: Windowed: 1
  700. 14:38:50.583: SwapEffect: 0
  701. 14:38:50.583: Flags: 0
  702. 14:38:50.584: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  703. 14:38:50.593: [game-capture: 'Game Capture'] shared texture capture successful
  704. 14:38:50.754: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  705. 14:38:50.766: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  706. 14:38:50.766: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  707. 14:38:50.766: BufferDesc.Width: 1280
  708. 14:38:50.766: BufferDesc.Height: 800
  709. 14:38:50.766: BufferDesc.RefreshRate.Numerator: 0
  710. 14:38:50.766: BufferDesc.RefreshRate.Denominator: 1
  711. 14:38:50.766: BufferDesc.Format: 87
  712. 14:38:50.766: BufferDesc.ScanlineOrdering: 0
  713. 14:38:50.766: BufferDesc.Scaling: 0
  714. 14:38:50.766: SampleDesc.Count: 1
  715. 14:38:50.766: SampleDesc.Quality: 0
  716. 14:38:50.766: BufferUsage: 32
  717. 14:38:50.766: BufferCount: 2
  718. 14:38:50.766: Windowed: 1
  719. 14:38:50.766: SwapEffect: 0
  720. 14:38:50.766: Flags: 0
  721. 14:38:50.767: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  722. 14:38:50.776: [game-capture: 'Game Capture'] shared texture capture successful
  723. 14:38:51.819: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  724. 14:38:51.833: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  725. 14:38:51.833: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  726. 14:38:51.833: BufferDesc.Width: 1280
  727. 14:38:51.833: BufferDesc.Height: 720
  728. 14:38:51.833: BufferDesc.RefreshRate.Numerator: 0
  729. 14:38:51.833: BufferDesc.RefreshRate.Denominator: 1
  730. 14:38:51.833: BufferDesc.Format: 87
  731. 14:38:51.833: BufferDesc.ScanlineOrdering: 0
  732. 14:38:51.833: BufferDesc.Scaling: 0
  733. 14:38:51.833: SampleDesc.Count: 1
  734. 14:38:51.833: SampleDesc.Quality: 0
  735. 14:38:51.833: BufferUsage: 32
  736. 14:38:51.833: BufferCount: 2
  737. 14:38:51.833: Windowed: 1
  738. 14:38:51.833: SwapEffect: 0
  739. 14:38:51.833: Flags: 0
  740. 14:38:51.833: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  741. 14:38:51.843: [game-capture: 'Game Capture'] shared texture capture successful
  742. 14:38:53.543: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  743. 14:38:53.543: [game-capture: 'Game Capture'] capture stopped
  744. 14:39:24.403: Source Desktop Audio audio is lagging (over by 29501.01 ms) at max audio buffering. Restarting source audio.
  745. 14:39:32.777: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  746. 14:39:32.779: [game-capture: 'Game Capture'] using helper (compatibility hook)
  747. 14:39:32.782: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  748. 14:39:35.794: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  749. 14:39:35.798: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  750. 14:39:35.798: BufferDesc.Width: 1280
  751. 14:39:35.798: BufferDesc.Height: 720
  752. 14:39:35.798: BufferDesc.RefreshRate.Numerator: 0
  753. 14:39:35.798: BufferDesc.RefreshRate.Denominator: 1
  754. 14:39:35.798: BufferDesc.Format: 87
  755. 14:39:35.798: BufferDesc.ScanlineOrdering: 0
  756. 14:39:35.798: BufferDesc.Scaling: 0
  757. 14:39:35.798: SampleDesc.Count: 1
  758. 14:39:35.798: SampleDesc.Quality: 0
  759. 14:39:35.798: BufferUsage: 32
  760. 14:39:35.798: BufferCount: 2
  761. 14:39:35.798: Windowed: 1
  762. 14:39:35.798: SwapEffect: 0
  763. 14:39:35.798: Flags: 0
  764. 14:39:35.799: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  765. 14:39:35.810: [game-capture: 'Game Capture'] shared texture capture successful
  766. 14:39:50.752: Starting recording due to hotkey
  767. 14:39:50.822: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  768. 14:39:50.822: [jim-nvenc: 'simple_video_recording'] settings:
  769. 14:39:50.822: codec: H264
  770. 14:39:50.822: rate_control: CQP
  771. 14:39:50.822: bitrate: 0
  772. 14:39:50.822: cqp: 16
  773. 14:39:50.822: keyint: 250
  774. 14:39:50.822: preset: p5
  775. 14:39:50.822: tuning: hq
  776. 14:39:50.822: multipass: qres
  777. 14:39:50.822: profile: high
  778. 14:39:50.822: width: 1920
  779. 14:39:50.822: height: 1080
  780. 14:39:50.822: b-frames: 2
  781. 14:39:50.822: lookahead: false
  782. 14:39:50.822: psycho_aq: true
  783. 14:39:50.822:
  784. 14:39:50.907: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  785. 14:39:50.907:
  786. 14:39:50.907: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  787. 14:39:50.908: [jim-nvenc: 'simple_video_recording'] settings:
  788. 14:39:50.908: codec: H264
  789. 14:39:50.908: rate_control: CQP
  790. 14:39:50.908: bitrate: 0
  791. 14:39:50.908: cqp: 16
  792. 14:39:50.908: keyint: 250
  793. 14:39:50.908: preset: p5
  794. 14:39:50.908: tuning: hq
  795. 14:39:50.908: multipass: qres
  796. 14:39:50.908: profile: high
  797. 14:39:50.908: width: 1920
  798. 14:39:50.908: height: 1080
  799. 14:39:50.908: b-frames: 2
  800. 14:39:50.908: lookahead: false
  801. 14:39:50.908: psycho_aq: false
  802. 14:39:50.908:
  803. 14:39:50.986: ---------------------------------
  804. 14:39:50.986: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  805. 14:39:50.986:
  806. 14:39:51.009: ==== Recording Start ===============================================
  807. 14:39:51.009: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 14-39-50.mp4'...
  808. 14:39:59.850: Stopping recording due to hotkey
  809. 14:40:01.554: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 14-39-50.mp4' stopped
  810. 14:40:01.554: Output 'simple_file_output': stopping
  811. 14:40:01.554: Output 'simple_file_output': Total frames output: 532
  812. 14:40:01.554: Output 'simple_file_output': Total drawn frames: 633
  813. 14:40:01.554: ==== Recording Stop ================================================
  814. 14:40:01.555: Video stopped, number of skipped frames due to encoding lag: 292/562 (52.0%)
  815. 14:43:27.360: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  816. 14:43:27.364: [game-capture: 'Game Capture'] capture stopped
  817. 14:45:22.803: Source Desktop Audio audio is lagging (over by 114099.08 ms) at max audio buffering. Restarting source audio.
  818. 15:01:51.048: Source Desktop Audio audio is lagging (over by 785506.63 ms) at max audio buffering. Restarting source audio.
  819. 15:03:21.977: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  820. 15:03:21.979: [game-capture: 'Game Capture'] using helper (compatibility hook)
  821. 15:03:21.982: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  822. 15:03:24.995: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  823. 15:03:24.999: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  824. 15:03:24.999: BufferDesc.Width: 1280
  825. 15:03:24.999: BufferDesc.Height: 720
  826. 15:03:24.999: BufferDesc.RefreshRate.Numerator: 0
  827. 15:03:24.999: BufferDesc.RefreshRate.Denominator: 1
  828. 15:03:24.999: BufferDesc.Format: 87
  829. 15:03:24.999: BufferDesc.ScanlineOrdering: 0
  830. 15:03:24.999: BufferDesc.Scaling: 0
  831. 15:03:24.999: SampleDesc.Count: 1
  832. 15:03:24.999: SampleDesc.Quality: 0
  833. 15:03:24.999: BufferUsage: 32
  834. 15:03:24.999: BufferCount: 2
  835. 15:03:24.999: Windowed: 1
  836. 15:03:24.999: SwapEffect: 0
  837. 15:03:24.999: Flags: 0
  838. 15:03:25.000: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  839. 15:03:25.010: [game-capture: 'Game Capture'] shared texture capture successful
  840. 15:03:30.094: [game-capture: 'Game Capture'] capture stopped
  841. 15:03:30.096: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  842. 15:03:30.103: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  843. 15:03:30.103: BufferDesc.Width: 1280
  844. 15:03:30.103: BufferDesc.Height: 720
  845. 15:03:30.103: BufferDesc.RefreshRate.Numerator: 0
  846. 15:03:30.103: BufferDesc.RefreshRate.Denominator: 1
  847. 15:03:30.103: BufferDesc.Format: 87
  848. 15:03:30.103: BufferDesc.ScanlineOrdering: 0
  849. 15:03:30.103: BufferDesc.Scaling: 0
  850. 15:03:30.103: SampleDesc.Count: 1
  851. 15:03:30.103: SampleDesc.Quality: 0
  852. 15:03:30.103: BufferUsage: 32
  853. 15:03:30.103: BufferCount: 2
  854. 15:03:30.103: Windowed: 1
  855. 15:03:30.103: SwapEffect: 0
  856. 15:03:30.103: Flags: 0
  857. 15:03:30.104: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  858. 15:03:30.110: [game-capture: 'Game Capture'] shared texture capture successful
  859. 15:03:36.560: Starting recording due to hotkey
  860. 15:03:36.590: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  861. 15:03:36.590: [jim-nvenc: 'simple_video_recording'] settings:
  862. 15:03:36.590: codec: H264
  863. 15:03:36.590: rate_control: CQP
  864. 15:03:36.590: bitrate: 0
  865. 15:03:36.590: cqp: 16
  866. 15:03:36.590: keyint: 250
  867. 15:03:36.590: preset: p5
  868. 15:03:36.590: tuning: hq
  869. 15:03:36.590: multipass: qres
  870. 15:03:36.590: profile: high
  871. 15:03:36.590: width: 1920
  872. 15:03:36.590: height: 1080
  873. 15:03:36.590: b-frames: 2
  874. 15:03:36.590: lookahead: false
  875. 15:03:36.590: psycho_aq: true
  876. 15:03:36.590:
  877. 15:03:36.622: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  878. 15:03:36.622:
  879. 15:03:36.622: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  880. 15:03:36.623: [jim-nvenc: 'simple_video_recording'] settings:
  881. 15:03:36.623: codec: H264
  882. 15:03:36.623: rate_control: CQP
  883. 15:03:36.623: bitrate: 0
  884. 15:03:36.623: cqp: 16
  885. 15:03:36.623: keyint: 250
  886. 15:03:36.623: preset: p5
  887. 15:03:36.623: tuning: hq
  888. 15:03:36.623: multipass: qres
  889. 15:03:36.623: profile: high
  890. 15:03:36.623: width: 1920
  891. 15:03:36.623: height: 1080
  892. 15:03:36.623: b-frames: 2
  893. 15:03:36.623: lookahead: false
  894. 15:03:36.623: psycho_aq: false
  895. 15:03:36.623:
  896. 15:03:36.651: ---------------------------------
  897. 15:03:36.652: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  898. 15:03:36.652:
  899. 15:03:36.667: ==== Recording Start ===============================================
  900. 15:03:36.667: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-03-36.mp4'...
  901. 15:03:44.005: Stopping recording due to hotkey
  902. 15:03:45.597: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-03-36.mp4' stopped
  903. 15:03:45.597: Output 'simple_file_output': stopping
  904. 15:03:45.597: Output 'simple_file_output': Total frames output: 441
  905. 15:03:45.597: Output 'simple_file_output': Total drawn frames: 536
  906. 15:03:45.597: ==== Recording Stop ================================================
  907. 15:03:45.598: Video stopped, number of skipped frames due to encoding lag: 221/476 (46.4%)
  908. 15:04:25.209: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  909. 15:04:25.210: [game-capture: 'Game Capture'] capture stopped
  910. 15:06:09.393: Settings changed (outputs)
  911. 15:06:09.393: ------------------------------------------------
  912. 15:06:25.758: Source Desktop Audio audio is lagging (over by 119199.88 ms) at max audio buffering. Restarting source audio.
  913. 15:06:33.276: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  914. 15:06:33.278: [game-capture: 'Game Capture'] using helper (compatibility hook)
  915. 15:06:33.281: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  916. 15:06:36.294: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  917. 15:06:36.308: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  918. 15:06:36.308: BufferDesc.Width: 1280
  919. 15:06:36.308: BufferDesc.Height: 720
  920. 15:06:36.308: BufferDesc.RefreshRate.Numerator: 0
  921. 15:06:36.308: BufferDesc.RefreshRate.Denominator: 1
  922. 15:06:36.308: BufferDesc.Format: 87
  923. 15:06:36.308: BufferDesc.ScanlineOrdering: 0
  924. 15:06:36.308: BufferDesc.Scaling: 0
  925. 15:06:36.308: SampleDesc.Count: 1
  926. 15:06:36.308: SampleDesc.Quality: 0
  927. 15:06:36.308: BufferUsage: 32
  928. 15:06:36.308: BufferCount: 2
  929. 15:06:36.308: Windowed: 1
  930. 15:06:36.308: SwapEffect: 0
  931. 15:06:36.308: Flags: 0
  932. 15:06:36.310: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  933. 15:06:36.327: [game-capture: 'Game Capture'] shared texture capture successful
  934. 15:06:48.605: Starting recording due to hotkey
  935. 15:06:48.632: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  936. 15:06:48.632: [jim-nvenc: 'simple_video_recording'] settings:
  937. 15:06:48.632: codec: H264
  938. 15:06:48.632: rate_control: CQP
  939. 15:06:48.632: bitrate: 0
  940. 15:06:48.632: cqp: 16
  941. 15:06:48.632: keyint: 250
  942. 15:06:48.632: preset: p5
  943. 15:06:48.632: tuning: hq
  944. 15:06:48.632: multipass: qres
  945. 15:06:48.632: profile: high
  946. 15:06:48.632: width: 1920
  947. 15:06:48.632: height: 1080
  948. 15:06:48.632: b-frames: 2
  949. 15:06:48.632: lookahead: false
  950. 15:06:48.632: psycho_aq: true
  951. 15:06:48.632:
  952. 15:06:48.662: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  953. 15:06:48.662:
  954. 15:06:48.662: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  955. 15:06:48.663: [jim-nvenc: 'simple_video_recording'] settings:
  956. 15:06:48.663: codec: H264
  957. 15:06:48.663: rate_control: CQP
  958. 15:06:48.663: bitrate: 0
  959. 15:06:48.663: cqp: 16
  960. 15:06:48.663: keyint: 250
  961. 15:06:48.663: preset: p5
  962. 15:06:48.663: tuning: hq
  963. 15:06:48.663: multipass: qres
  964. 15:06:48.663: profile: high
  965. 15:06:48.663: width: 1920
  966. 15:06:48.663: height: 1080
  967. 15:06:48.663: b-frames: 2
  968. 15:06:48.663: lookahead: false
  969. 15:06:48.663: psycho_aq: false
  970. 15:06:48.663:
  971. 15:06:48.693: ---------------------------------
  972. 15:06:48.693: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  973. 15:06:48.693:
  974. 15:06:48.708: ==== Recording Start ===============================================
  975. 15:06:48.708: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-06-48.mp4'...
  976. 15:06:55.391: Stopping recording due to hotkey
  977. 15:06:56.886: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-06-48.mp4' stopped
  978. 15:06:56.886: Output 'simple_file_output': stopping
  979. 15:06:56.886: Output 'simple_file_output': Total frames output: 402
  980. 15:06:56.886: Output 'simple_file_output': Total drawn frames: 491
  981. 15:06:56.887: ==== Recording Stop ================================================
  982. 15:06:56.887: Video stopped, number of skipped frames due to encoding lag: 183/439 (41.7%)
  983. 15:06:58.259: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  984. 15:06:58.260: [game-capture: 'Game Capture'] capture stopped
  985. 15:07:35.879: Settings changed (outputs)
  986. 15:07:35.879: ------------------------------------------------
  987. 15:08:05.085: Source Desktop Audio audio is lagging (over by 52778.49 ms) at max audio buffering. Restarting source audio.
  988. 15:08:13.694: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  989. 15:08:13.698: [game-capture: 'Game Capture'] using helper (compatibility hook)
  990. 15:08:13.711: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  991. 15:08:16.711: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  992. 15:08:16.720: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  993. 15:08:16.720: BufferDesc.Width: 1280
  994. 15:08:16.720: BufferDesc.Height: 720
  995. 15:08:16.720: BufferDesc.RefreshRate.Numerator: 0
  996. 15:08:16.720: BufferDesc.RefreshRate.Denominator: 1
  997. 15:08:16.720: BufferDesc.Format: 87
  998. 15:08:16.720: BufferDesc.ScanlineOrdering: 0
  999. 15:08:16.720: BufferDesc.Scaling: 0
  1000. 15:08:16.720: SampleDesc.Count: 1
  1001. 15:08:16.720: SampleDesc.Quality: 0
  1002. 15:08:16.720: BufferUsage: 32
  1003. 15:08:16.720: BufferCount: 2
  1004. 15:08:16.720: Windowed: 1
  1005. 15:08:16.720: SwapEffect: 0
  1006. 15:08:16.720: Flags: 0
  1007. 15:08:16.721: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1008. 15:08:16.727: [game-capture: 'Game Capture'] shared texture capture successful
  1009. 15:08:24.026: Settings changed (outputs)
  1010. 15:08:24.026: ------------------------------------------------
  1011. 15:08:31.753: Starting recording due to hotkey
  1012. 15:08:31.763: ==== Recording Start ===============================================
  1013. 15:08:37.766: Stopping recording due to hotkey
  1014. 15:08:37.766: Output 'simple_ffmpeg_output': stopping
  1015. 15:08:37.766: Output 'simple_ffmpeg_output': Total frames output: 360
  1016. 15:08:37.766: Output 'simple_ffmpeg_output': Total drawn frames: 361
  1017. 15:08:37.766: ==== Recording Stop ================================================
  1018. 15:08:39.309: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1019. 15:08:39.310: [game-capture: 'Game Capture'] capture stopped
  1020. 15:09:12.814: Settings changed (outputs)
  1021. 15:09:12.814: ------------------------------------------------
  1022. 15:09:29.288: Source Desktop Audio audio is lagging (over by 31412.50 ms) at max audio buffering. Restarting source audio.
  1023. 15:09:36.643: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1024. 15:09:36.645: [game-capture: 'Game Capture'] using helper (compatibility hook)
  1025. 15:09:36.650: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  1026. 15:09:39.660: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1027. 15:09:39.679: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1028. 15:09:39.679: BufferDesc.Width: 1280
  1029. 15:09:39.679: BufferDesc.Height: 720
  1030. 15:09:39.679: BufferDesc.RefreshRate.Numerator: 0
  1031. 15:09:39.679: BufferDesc.RefreshRate.Denominator: 1
  1032. 15:09:39.679: BufferDesc.Format: 87
  1033. 15:09:39.679: BufferDesc.ScanlineOrdering: 0
  1034. 15:09:39.679: BufferDesc.Scaling: 0
  1035. 15:09:39.679: SampleDesc.Count: 1
  1036. 15:09:39.679: SampleDesc.Quality: 0
  1037. 15:09:39.679: BufferUsage: 32
  1038. 15:09:39.679: BufferCount: 2
  1039. 15:09:39.679: Windowed: 1
  1040. 15:09:39.679: SwapEffect: 0
  1041. 15:09:39.679: Flags: 0
  1042. 15:09:39.680: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1043. 15:09:39.693: [game-capture: 'Game Capture'] shared texture capture successful
  1044. 15:09:47.913: Starting recording due to hotkey
  1045. 15:09:47.942: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  1046. 15:09:47.942: [jim-nvenc: 'simple_video_recording'] settings:
  1047. 15:09:47.942: codec: H264
  1048. 15:09:47.942: rate_control: CQP
  1049. 15:09:47.942: bitrate: 0
  1050. 15:09:47.942: cqp: 16
  1051. 15:09:47.942: keyint: 250
  1052. 15:09:47.942: preset: p5
  1053. 15:09:47.942: tuning: hq
  1054. 15:09:47.942: multipass: qres
  1055. 15:09:47.942: profile: high
  1056. 15:09:47.942: width: 1920
  1057. 15:09:47.942: height: 1080
  1058. 15:09:47.942: b-frames: 2
  1059. 15:09:47.942: lookahead: false
  1060. 15:09:47.942: psycho_aq: true
  1061. 15:09:47.942:
  1062. 15:09:47.972: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  1063. 15:09:47.972:
  1064. 15:09:47.972: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  1065. 15:09:47.972: [jim-nvenc: 'simple_video_recording'] settings:
  1066. 15:09:47.972: codec: H264
  1067. 15:09:47.972: rate_control: CQP
  1068. 15:09:47.972: bitrate: 0
  1069. 15:09:47.972: cqp: 16
  1070. 15:09:47.972: keyint: 250
  1071. 15:09:47.972: preset: p5
  1072. 15:09:47.972: tuning: hq
  1073. 15:09:47.972: multipass: qres
  1074. 15:09:47.972: profile: high
  1075. 15:09:47.972: width: 1920
  1076. 15:09:47.972: height: 1080
  1077. 15:09:47.972: b-frames: 2
  1078. 15:09:47.972: lookahead: false
  1079. 15:09:47.972: psycho_aq: false
  1080. 15:09:47.972:
  1081. 15:09:48.002: ---------------------------------
  1082. 15:09:48.002: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  1083. 15:09:48.002:
  1084. 15:09:48.016: ==== Recording Start ===============================================
  1085. 15:09:48.016: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-09-47.mp4'...
  1086. 15:09:52.570: Stopping recording due to hotkey
  1087. 15:09:53.926: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-09-47.mp4' stopped
  1088. 15:09:53.926: Output 'simple_file_output': stopping
  1089. 15:09:53.926: Output 'simple_file_output': Total frames output: 274
  1090. 15:09:53.926: Output 'simple_file_output': Total drawn frames: 355
  1091. 15:09:53.927: ==== Recording Stop ================================================
  1092. 15:09:53.927: Video stopped, number of skipped frames due to encoding lag: 97/320 (30.3%)
  1093. 15:09:54.076: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1094. 15:09:54.076: [game-capture: 'Game Capture'] capture stopped
  1095. 15:10:20.840: Settings changed (outputs)
  1096. 15:10:20.840: ------------------------------------------------
  1097. 15:10:49.250: Number of remaining views: 1
  1098. 15:10:49.250: ---------------------------------
  1099. 15:10:49.250: video settings reset:
  1100. 15:10:49.250: base resolution: 1280x720
  1101. 15:10:49.250: output resolution: 1920x1080
  1102. 15:10:49.250: downscale filter: Lanczos
  1103. 15:10:49.250: fps: 60/1
  1104. 15:10:49.250: format: NV12
  1105. 15:10:49.250: YUV mode: Rec. 709/Partial
  1106. 15:10:49.250: NV12 texture support enabled
  1107. 15:10:49.250: P010 texture support not available
  1108. 15:10:49.302: Settings changed (outputs, video)
  1109. 15:10:49.302: ------------------------------------------------
  1110. 15:11:06.760: Source Desktop Audio audio is lagging (over by 54041.04 ms) at max audio buffering. Restarting source audio.
  1111. 15:11:12.545: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1112. 15:11:12.546: [game-capture: 'Game Capture'] using helper (compatibility hook)
  1113. 15:11:12.549: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  1114. 15:11:15.561: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1115. 15:11:15.575: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1116. 15:11:15.575: BufferDesc.Width: 1280
  1117. 15:11:15.575: BufferDesc.Height: 720
  1118. 15:11:15.575: BufferDesc.RefreshRate.Numerator: 0
  1119. 15:11:15.575: BufferDesc.RefreshRate.Denominator: 1
  1120. 15:11:15.575: BufferDesc.Format: 87
  1121. 15:11:15.575: BufferDesc.ScanlineOrdering: 0
  1122. 15:11:15.575: BufferDesc.Scaling: 0
  1123. 15:11:15.575: SampleDesc.Count: 1
  1124. 15:11:15.575: SampleDesc.Quality: 0
  1125. 15:11:15.575: BufferUsage: 32
  1126. 15:11:15.575: BufferCount: 2
  1127. 15:11:15.575: Windowed: 1
  1128. 15:11:15.575: SwapEffect: 0
  1129. 15:11:15.575: Flags: 0
  1130. 15:11:15.576: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1131. 15:11:15.578: [game-capture: 'Game Capture'] shared texture capture successful
  1132. 15:11:18.513: Starting recording due to hotkey
  1133. 15:11:18.541: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  1134. 15:11:18.541: [jim-nvenc: 'simple_video_recording'] settings:
  1135. 15:11:18.541: codec: H264
  1136. 15:11:18.541: rate_control: CQP
  1137. 15:11:18.541: bitrate: 0
  1138. 15:11:18.541: cqp: 16
  1139. 15:11:18.541: keyint: 250
  1140. 15:11:18.541: preset: p5
  1141. 15:11:18.541: tuning: hq
  1142. 15:11:18.541: multipass: qres
  1143. 15:11:18.541: profile: high
  1144. 15:11:18.541: width: 1920
  1145. 15:11:18.541: height: 1080
  1146. 15:11:18.541: b-frames: 2
  1147. 15:11:18.541: lookahead: false
  1148. 15:11:18.541: psycho_aq: true
  1149. 15:11:18.541:
  1150. 15:11:18.570: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  1151. 15:11:18.570:
  1152. 15:11:18.570: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  1153. 15:11:18.571: [jim-nvenc: 'simple_video_recording'] settings:
  1154. 15:11:18.571: codec: H264
  1155. 15:11:18.571: rate_control: CQP
  1156. 15:11:18.571: bitrate: 0
  1157. 15:11:18.571: cqp: 16
  1158. 15:11:18.571: keyint: 250
  1159. 15:11:18.571: preset: p5
  1160. 15:11:18.571: tuning: hq
  1161. 15:11:18.571: multipass: qres
  1162. 15:11:18.571: profile: high
  1163. 15:11:18.571: width: 1920
  1164. 15:11:18.571: height: 1080
  1165. 15:11:18.571: b-frames: 2
  1166. 15:11:18.571: lookahead: false
  1167. 15:11:18.571: psycho_aq: false
  1168. 15:11:18.571:
  1169. 15:11:18.602: ---------------------------------
  1170. 15:11:18.602: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  1171. 15:11:18.602:
  1172. 15:11:18.618: ==== Recording Start ===============================================
  1173. 15:11:18.618: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-11-18.mp4'...
  1174. 15:11:24.441: Stopping recording due to hotkey
  1175. 15:11:25.811: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1176. 15:11:25.811: [game-capture: 'Game Capture'] capture stopped
  1177. 15:11:25.942: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-11-18.mp4' stopped
  1178. 15:11:25.942: Output 'simple_file_output': stopping
  1179. 15:11:25.942: Output 'simple_file_output': Total frames output: 350
  1180. 15:11:25.942: Output 'simple_file_output': Total drawn frames: 439
  1181. 15:11:25.943: ==== Recording Stop ================================================
  1182. 15:11:25.943: Video stopped, number of skipped frames due to encoding lag: 162/389 (41.6%)
  1183. 15:11:59.011: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1184. 15:11:59.013: [game-capture: 'Game Capture'] using helper (compatibility hook)
  1185. 15:11:59.016: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  1186. 15:12:02.028: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1187. 15:12:02.040: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1188. 15:12:02.040: BufferDesc.Width: 1280
  1189. 15:12:02.040: BufferDesc.Height: 720
  1190. 15:12:02.040: BufferDesc.RefreshRate.Numerator: 0
  1191. 15:12:02.040: BufferDesc.RefreshRate.Denominator: 1
  1192. 15:12:02.040: BufferDesc.Format: 87
  1193. 15:12:02.040: BufferDesc.ScanlineOrdering: 0
  1194. 15:12:02.040: BufferDesc.Scaling: 0
  1195. 15:12:02.040: SampleDesc.Count: 1
  1196. 15:12:02.040: SampleDesc.Quality: 0
  1197. 15:12:02.040: BufferUsage: 32
  1198. 15:12:02.040: BufferCount: 2
  1199. 15:12:02.040: Windowed: 1
  1200. 15:12:02.040: SwapEffect: 0
  1201. 15:12:02.040: Flags: 0
  1202. 15:12:02.041: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1203. 15:12:02.044: [game-capture: 'Game Capture'] shared texture capture successful
  1204. 15:12:18.474: Starting recording due to hotkey
  1205. 15:12:18.503: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  1206. 15:12:18.503: [jim-nvenc: 'simple_video_recording'] settings:
  1207. 15:12:18.503: codec: H264
  1208. 15:12:18.503: rate_control: CQP
  1209. 15:12:18.503: bitrate: 0
  1210. 15:12:18.503: cqp: 16
  1211. 15:12:18.503: keyint: 250
  1212. 15:12:18.503: preset: p5
  1213. 15:12:18.503: tuning: hq
  1214. 15:12:18.503: multipass: qres
  1215. 15:12:18.503: profile: high
  1216. 15:12:18.503: width: 1920
  1217. 15:12:18.503: height: 1080
  1218. 15:12:18.503: b-frames: 2
  1219. 15:12:18.503: lookahead: false
  1220. 15:12:18.503: psycho_aq: true
  1221. 15:12:18.503:
  1222. 15:12:18.534: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  1223. 15:12:18.534:
  1224. 15:12:18.534: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  1225. 15:12:18.535: [jim-nvenc: 'simple_video_recording'] settings:
  1226. 15:12:18.535: codec: H264
  1227. 15:12:18.535: rate_control: CQP
  1228. 15:12:18.535: bitrate: 0
  1229. 15:12:18.535: cqp: 16
  1230. 15:12:18.535: keyint: 250
  1231. 15:12:18.535: preset: p5
  1232. 15:12:18.535: tuning: hq
  1233. 15:12:18.535: multipass: qres
  1234. 15:12:18.535: profile: high
  1235. 15:12:18.535: width: 1920
  1236. 15:12:18.535: height: 1080
  1237. 15:12:18.535: b-frames: 2
  1238. 15:12:18.535: lookahead: false
  1239. 15:12:18.535: psycho_aq: false
  1240. 15:12:18.535:
  1241. 15:12:18.563: ---------------------------------
  1242. 15:12:18.564: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  1243. 15:12:18.564:
  1244. 15:12:18.578: ==== Recording Start ===============================================
  1245. 15:12:18.578: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-12-18.mp4'...
  1246. 15:12:24.236: Stopping recording due to hotkey
  1247. 15:12:25.687: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-12-18.mp4' stopped
  1248. 15:12:25.687: Output 'simple_file_output': stopping
  1249. 15:12:25.687: Output 'simple_file_output': Total frames output: 341
  1250. 15:12:25.687: Output 'simple_file_output': Total drawn frames: 426
  1251. 15:12:25.688: ==== Recording Stop ================================================
  1252. 15:12:25.692: Video stopped, number of skipped frames due to encoding lag: 146/383 (38.1%)
  1253. 15:17:36.644: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1254. 15:17:36.646: [game-capture: 'Game Capture'] capture stopped
  1255. 15:46:04.145: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1256. 15:46:04.147: [game-capture: 'Game Capture'] using helper (compatibility hook)
  1257. 15:46:04.150: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  1258. 15:46:07.161: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1259. 15:46:07.179: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1260. 15:46:07.179: BufferDesc.Width: 1280
  1261. 15:46:07.179: BufferDesc.Height: 720
  1262. 15:46:07.179: BufferDesc.RefreshRate.Numerator: 0
  1263. 15:46:07.179: BufferDesc.RefreshRate.Denominator: 1
  1264. 15:46:07.179: BufferDesc.Format: 87
  1265. 15:46:07.179: BufferDesc.ScanlineOrdering: 0
  1266. 15:46:07.179: BufferDesc.Scaling: 0
  1267. 15:46:07.179: SampleDesc.Count: 1
  1268. 15:46:07.179: SampleDesc.Quality: 0
  1269. 15:46:07.179: BufferUsage: 32
  1270. 15:46:07.179: BufferCount: 2
  1271. 15:46:07.179: Windowed: 1
  1272. 15:46:07.179: SwapEffect: 0
  1273. 15:46:07.179: Flags: 0
  1274. 15:46:07.180: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1275. 15:46:07.194: [game-capture: 'Game Capture'] shared texture capture successful
  1276. 15:46:55.012: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  1277. 15:46:55.027: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  1278. 15:46:55.027: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1279. 15:46:55.027: BufferDesc.Width: 1280
  1280. 15:46:55.027: BufferDesc.Height: 720
  1281. 15:46:55.027: BufferDesc.RefreshRate.Numerator: 0
  1282. 15:46:55.027: BufferDesc.RefreshRate.Denominator: 1
  1283. 15:46:55.027: BufferDesc.Format: 87
  1284. 15:46:55.027: BufferDesc.ScanlineOrdering: 0
  1285. 15:46:55.027: BufferDesc.Scaling: 0
  1286. 15:46:55.027: SampleDesc.Count: 1
  1287. 15:46:55.027: SampleDesc.Quality: 0
  1288. 15:46:55.027: BufferUsage: 32
  1289. 15:46:55.027: BufferCount: 2
  1290. 15:46:55.027: Windowed: 1
  1291. 15:46:55.027: SwapEffect: 0
  1292. 15:46:55.027: Flags: 0
  1293. 15:46:55.027: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1294. 15:46:55.029: [game-capture: 'Game Capture'] shared texture capture successful
  1295. 15:46:56.876: Starting recording due to hotkey
  1296. 15:46:56.898: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  1297. 15:46:56.898: [jim-nvenc: 'simple_video_recording'] settings:
  1298. 15:46:56.898: codec: H264
  1299. 15:46:56.898: rate_control: CQP
  1300. 15:46:56.898: bitrate: 0
  1301. 15:46:56.898: cqp: 16
  1302. 15:46:56.898: keyint: 250
  1303. 15:46:56.898: preset: p5
  1304. 15:46:56.898: tuning: hq
  1305. 15:46:56.898: multipass: qres
  1306. 15:46:56.898: profile: high
  1307. 15:46:56.898: width: 1920
  1308. 15:46:56.898: height: 1080
  1309. 15:46:56.898: b-frames: 2
  1310. 15:46:56.898: lookahead: false
  1311. 15:46:56.898: psycho_aq: true
  1312. 15:46:56.898:
  1313. 15:46:56.938: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  1314. 15:46:56.938:
  1315. 15:46:56.938: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  1316. 15:46:56.938: [jim-nvenc: 'simple_video_recording'] settings:
  1317. 15:46:56.938: codec: H264
  1318. 15:46:56.938: rate_control: CQP
  1319. 15:46:56.938: bitrate: 0
  1320. 15:46:56.938: cqp: 16
  1321. 15:46:56.938: keyint: 250
  1322. 15:46:56.938: preset: p5
  1323. 15:46:56.938: tuning: hq
  1324. 15:46:56.938: multipass: qres
  1325. 15:46:56.938: profile: high
  1326. 15:46:56.938: width: 1920
  1327. 15:46:56.938: height: 1080
  1328. 15:46:56.938: b-frames: 2
  1329. 15:46:56.938: lookahead: false
  1330. 15:46:56.938: psycho_aq: false
  1331. 15:46:56.938:
  1332. 15:46:56.975: ---------------------------------
  1333. 15:46:56.975: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  1334. 15:46:56.975:
  1335. 15:46:56.991: ==== Recording Start ===============================================
  1336. 15:46:56.991: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-46-56.mp4'...
  1337. 15:47:03.144: Stopping recording due to hotkey
  1338. 15:47:04.625: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-46-56.mp4' stopped
  1339. 15:47:04.625: Output 'simple_file_output': stopping
  1340. 15:47:04.625: Output 'simple_file_output': Total frames output: 371
  1341. 15:47:04.625: Output 'simple_file_output': Total drawn frames: 458
  1342. 15:47:04.626: ==== Recording Stop ================================================
  1343. 15:47:04.626: Video stopped, number of skipped frames due to encoding lag: 163/412 (39.6%)
  1344. 15:47:05.961: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1345. 15:47:05.964: [game-capture: 'Game Capture'] capture stopped
  1346. 15:48:21.683: Source Desktop Audio audio is lagging (over by 68357.12 ms) at max audio buffering. Restarting source audio.
  1347. 15:48:30.445: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1348. 15:48:30.447: [game-capture: 'Game Capture'] using helper (compatibility hook)
  1349. 15:48:30.450: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
  1350. 15:48:33.461: [game-capture: 'Game Capture'] attempting to hook process: Runner.exe
  1351. 15:48:33.475: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1352. 15:48:33.475: BufferDesc.Width: 1280
  1353. 15:48:33.475: BufferDesc.Height: 720
  1354. 15:48:33.475: BufferDesc.RefreshRate.Numerator: 0
  1355. 15:48:33.475: BufferDesc.RefreshRate.Denominator: 1
  1356. 15:48:33.475: BufferDesc.Format: 87
  1357. 15:48:33.475: BufferDesc.ScanlineOrdering: 0
  1358. 15:48:33.475: BufferDesc.Scaling: 0
  1359. 15:48:33.475: SampleDesc.Count: 1
  1360. 15:48:33.475: SampleDesc.Quality: 0
  1361. 15:48:33.475: BufferUsage: 32
  1362. 15:48:33.475: BufferCount: 2
  1363. 15:48:33.475: Windowed: 1
  1364. 15:48:33.475: SwapEffect: 0
  1365. 15:48:33.475: Flags: 0
  1366. 15:48:33.476: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1367. 15:48:33.478: [game-capture: 'Game Capture'] shared texture capture successful
  1368. 15:49:45.972: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
  1369. 15:49:45.987: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain
  1370. 15:49:45.987: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:
  1371. 15:49:45.987: BufferDesc.Width: 1280
  1372. 15:49:45.987: BufferDesc.Height: 720
  1373. 15:49:45.987: BufferDesc.RefreshRate.Numerator: 0
  1374. 15:49:45.987: BufferDesc.RefreshRate.Denominator: 1
  1375. 15:49:45.987: BufferDesc.Format: 87
  1376. 15:49:45.987: BufferDesc.ScanlineOrdering: 0
  1377. 15:49:45.987: BufferDesc.Scaling: 0
  1378. 15:49:45.987: SampleDesc.Count: 1
  1379. 15:49:45.987: SampleDesc.Quality: 0
  1380. 15:49:45.987: BufferUsage: 32
  1381. 15:49:45.987: BufferCount: 2
  1382. 15:49:45.987: Windowed: 1
  1383. 15:49:45.987: SwapEffect: 0
  1384. 15:49:45.987: Flags: 0
  1385. 15:49:45.988: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
  1386. 15:49:45.995: [game-capture: 'Game Capture'] shared texture capture successful
  1387. 15:49:48.005: Starting recording due to hotkey
  1388. 15:49:48.034: [jim-nvenc: 'simple_video_recording'] Ignoring Psycho Visual Tuning request since GPU is not capable
  1389. 15:49:48.034: [jim-nvenc: 'simple_video_recording'] settings:
  1390. 15:49:48.034: codec: H264
  1391. 15:49:48.034: rate_control: CQP
  1392. 15:49:48.034: bitrate: 0
  1393. 15:49:48.034: cqp: 16
  1394. 15:49:48.034: keyint: 250
  1395. 15:49:48.034: preset: p5
  1396. 15:49:48.034: tuning: hq
  1397. 15:49:48.034: multipass: qres
  1398. 15:49:48.034: profile: high
  1399. 15:49:48.034: width: 1920
  1400. 15:49:48.034: height: 1080
  1401. 15:49:48.034: b-frames: 2
  1402. 15:49:48.034: lookahead: false
  1403. 15:49:48.034: psycho_aq: true
  1404. 15:49:48.034:
  1405. 15:49:48.069: [jim-nvenc] init_encoder_h264: nv.nvEncInitializeEncoder(enc->session, &enc->params) failed: 8 (NV_ENC_ERR_INVALID_PARAM): NV_ENC_TWO_PASS_FULL_RESOLUTION is only supported multipass encoding on this architecture.
  1406. 15:49:48.069:
  1407. 15:49:48.069: [jim-nvenc] init_specific_encoder failed, trying again with compatibility options
  1408. 15:49:48.070: [jim-nvenc: 'simple_video_recording'] settings:
  1409. 15:49:48.070: codec: H264
  1410. 15:49:48.070: rate_control: CQP
  1411. 15:49:48.070: bitrate: 0
  1412. 15:49:48.070: cqp: 16
  1413. 15:49:48.070: keyint: 250
  1414. 15:49:48.070: preset: p5
  1415. 15:49:48.070: tuning: hq
  1416. 15:49:48.070: multipass: qres
  1417. 15:49:48.070: profile: high
  1418. 15:49:48.070: width: 1920
  1419. 15:49:48.070: height: 1080
  1420. 15:49:48.070: b-frames: 2
  1421. 15:49:48.070: lookahead: false
  1422. 15:49:48.070: psycho_aq: false
  1423. 15:49:48.070:
  1424. 15:49:48.103: ---------------------------------
  1425. 15:49:48.104: [FFmpeg aac encoder: 'simple_aac_recording0'] bitrate: 192, channels: 2, channel_layout: stereo
  1426. 15:49:48.104:
  1427. 15:49:48.119: ==== Recording Start ===============================================
  1428. 15:49:48.119: [ffmpeg muxer: 'simple_file_output'] Writing file 'C:/Users/User/Desktop/2023-09-04 15-49-48.mp4'...
  1429. 15:49:54.367: Stopping recording due to hotkey
  1430. 15:49:55.594: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
  1431. 15:49:55.595: [game-capture: 'Game Capture'] capture stopped
  1432. 15:49:55.839: [ffmpeg muxer: 'simple_file_output'] Output of file 'C:/Users/User/Desktop/2023-09-04 15-49-48.mp4' stopped
  1433. 15:49:55.839: Output 'simple_file_output': stopping
  1434. 15:49:55.839: Output 'simple_file_output': Total frames output: 376
  1435. 15:49:55.839: Output 'simple_file_output': Total drawn frames: 463
  1436. 15:49:55.839: ==== Recording Stop ================================================
  1437. 15:49:55.840: Video stopped, number of skipped frames due to encoding lag: 169/417 (40.5%)
  1438. 15:56:08.137: Source Desktop Audio audio is lagging (over by 365070.49 ms) at max audio buffering. Restarting source audio.
Advertisement
Add Comment
Please, Sign In to add comment