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- #ifndef PLAN_H_INCLUDED
- #define PLAN_H_INCLUDED
- #include "flib_vec3.h"
- #include "ray.h"
- struct TRay;
- struct TPlan
- {
- TGfxVec3 m_tPosition;
- TGfxVec3 m_tNormal = TGfxVec3(0, 1, 0);
- bool Collision(TRay & tRay) const;
- unsigned int TPlan::Shade() const;
- };
- #endif
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