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100% no IJ routes

Jan 27th, 2015
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  1. 100% no IJ routes:
  2.  
  3. Fossil Field 1: match the any% route
  4. Primordial Ooze 1: Cross the bridge, catch the monkey, turn around and swim down to the coin. Slope jump from the right side (yes I know this isn't required to catch the monkey but it manipulates AI better), double jump onto the swimming monkey and catch the one on the peninsula when he jumps down shortly after.
  5. Molten Lava 1: Waterfall monkey, coin, egg monkey, t-rex, back of lava room.
  6. Thick Jungle 1:
  7. UFOless route: UFOless, vine monkey, tent monkey, tree monkey, plateau monkey, fall onto the specter coin with the net through the wall, lazy monkey by wheel.
  8. NO UFO route: First beehive monkey, vine monkey, tent monkey, tree monkey, plateau monkey, fall onto the specter coin with the net through the wall, lazy monkey by wheel.
  9. Dark Ruins 1: Windy route in any%. Sorry, there's not really an alternative that's fast enough.
  10.  
  11. HEY, REMEMBER THAT THIS IS NO IJ
  12.  
  13. Cryptic Relics 1: Run to the 2nd room, loop through with fork monkey, river monkey, swim through and loop around to chalk monkey, run into tower room and catch the tower monkey. Climb the pole, go through the tunnel and enter the RC Car monkey room. Stand in the left corner of the room, shoot the monkey with the regular pellet, wait for him to crawl out and shoot him with an explosive pellet. Run over and catch him before he gets up. This is a lot more reliable than it sounds, and saves a ridiculous amount.
  14. Stadium Attack: Yes you have to do this.
  15. Crabby Beach 1: Match the any% no IJ route. Don't worry about the coin, there's a strat.
  16. Coral Cave 1: Shark monkey, mech thing monkey, get the coin, jump out towards the green enemies, jump up to the yellow pants monkey overlooking the area, DBJ into the cave, catch the red pants monkey then go get the one by the UFO.
  17. Dexter's Island 1: Enter Dexter, get the coin under the ship and then slide down from the far side of the slide. You'll ledge grab near the 2nd coin: grab it through the wall with the net. If you're slow, you'll need to use an explosive pellet on the tentacle to catch the elevator cycle. Just go through and catch the 6 monkeys past this point: no fancy tricks here.
  18.  
  19. Snowy Mammoth 1: Copy the any% no IJ route. Don't worry about the coin: it's slightly less out of the way later. You can get it if you want to though.
  20. Frosty Retreat 1: Skip the first 3 monkeys, don't forget to pick up the coin over by the lake just past the 3rd monkey. In the last room, the best order I've found is UFO -> beam -> underwater coin -> corner monkey -> igloo monkey, though there are other potential routes, none are as reliable for the speed offered.
  21. Hot Springs 1: Copy the any% no IJ route, collecting the specter coin in the sauna area before catching the last monkey.
  22. Gladiator Attack: You have to do this too. Hi Jake! Bye Jake!
  23. Sushi Temple 1: Triple catch, coin way on the left, shoot down the rooftop monkey from the side and DBJ onto him. Enter the well (this is were things get tricky): attempt the quick catches on the rightmost monkey, then shoot the button on the right side from ground level. Catch the monkey in the revealed alcove, then jump across the pillars on the left side (from entering) to reach the Specter Coin. Drop onto the remaining monkey to end the visit.
  24. Wabi Sabi Wall 1: Get the specter coin in the first room, then jump onto the side of the spiked platform as in SSBMstuff's old Wabi Sabi Wall time attack route and up onto the ramp. Proceed through the next 2 rooms as in any% no IJ, but with the gong room coin. In the obstacle course room drop down to the RC Car monkey, then ascend to the gunner before proceeding to the final room. Grab the specter coin to the right and death abuse, grab the pole after respawning. Chase down the red pants monkey, then run up the ramp and catch the UFO monkey (boost jump onto him to avoid the UFO trigger-explosives can be a bit buggy here.) If you missed the red pants monkey, drop down and catch him now.
  25.  
  26. Crumbling Castle 1: Copy the 100% route. No, seriously. Movement differences are as follows:
  27. After button room (OOB entry): jump over to the gear on the left, catch the monkey running towards you, jump over to the coin, then to the 2nd monkey in the room and hit the button. Still leave the way you came in.
  28. Knight room: run to the right and take the elevator up. Catch the monkey closest to the entry point (sky fly down) and do the rest as usual.
  29. Throne room...room: Drop down to the left and loop up to the monkey in the right side room. Chandelier monkey, back room monkey and coin, throne monkey.
  30. Bell tower room: After catching the first monkey, go to the stairs, turn around and jump over to the monkey on the ceiling. Go back and ascend the rest of the room, catching the monkey in the center before going out to the roof.
  31. Don't forget the final specter coin off the roof (death abuse)
  32.  
  33. City Park 1: There's a few options here, depending on how comfortable with the level skips you are. Sucks, but either the old OOB method or the new bench jump is pretty much required. The Specter Coins are placed very awkwardly for this category: various OOB methods make all 3 right in the normal path of things in 100%. I believe route 1 is the best for speed/ease of use tradeoff, but route 3 is the fastest. THIS IS UNTIMED!
  34. Route 1: Bench monkey, mech grab trick, pipe monkey, top specter coin, high monkey in sewers, next high monkey, next pipe monkey, underwater tunnel to leave one monkey in the visit. Use a barrel to reach the coin above, then slide down and land on the final monkey.
  35. Route 2: First monkey as in any%, old level skip to coin, loop through the sewers as in the above route, but after the last monkey head over to the elevator. Go up the RC car path to your left, grab the coin with the car and drop down onto the slide to the last monkey.
  36. Route 3: Old skip, sewers as above less first monkey, after specter coin slide finish as any% no IJ.
  37. Safe route: I mean I guess you can play super casually and get the first 8 and first 2 coins first visit and get the last 5 on the revisit, but that's slow. Learn the old level skip, it's really not that hard.
  38.  
  39. Specter's Factory 1: UFO monkey, sign jump+missile monkey+specter coin death abuse, wheel jump strats+monkey, skip the mech, monkey above the pipe+Specter Coin above the pipe, RC Car monkey, OOB strat to final room (or normal, but that's slower and less cool), ascend to the monkey on top the conveyors and 2nd mech.
  40. TV Tower 1: Copy the any% no IJ route, collecting both coins along the way.
  41.  
  42. Monkey Madness 1: Circus, ride the coaster (2/10 coins), take the side path to the monkey then grab the coin before the coffin room. Catch the monkeys, ride the coaster out, drop into the arcade cave and catch the monkey (5/23) down there. LEAVE THE LEVEL WITH THE HOOP EQUIPPED. Hoop immediately to Western Land and catch the 4 monkeys (roof, DBJ to window, shoot down 2, 9/23) and grab the coin on the way out. Hoop immediately towards Jake. Defeat Jake. Enter the space area and go around the outside to reach the monkey, then drop down towards the coin on the teleporter. Teleport over, grab the coin, enter the WARNING room. DBJ off to the right, grab the coin (7/10) then use the flier to reach the monkey that triggered the alert. Death abuse, kill the UFOs (13/23), and enter the castle.
  43. Head over to the 2 button room and hit the hidden button to allow access to the monkey above you. Ignore it for now. Proceed into the monkey head room. Break the monkey helmet light, get the coin and monkey behind, get the laser gun monkey, shoot the electric button trigger thing and catch the monkey requiring the RC Car (16/23). Balance beam room: Go through like any% no IJ, but catching the 2 monkeys as well. Obstacle course room: Same as any% no IJ, but with collecting the monkeys and coin (9/10). After the RC Car platform, go right for the 2nd monkey (20/23) and the coin. Drop down with gonya strats.
  44. Go forward and use the sky flier to catch the pool playing monkey, then backtrack to the right and catch the guarding monkey, then rise up the energy thing and collect the coin (10/10) and catch the overlooking monkey you skipped earlier (23/23). Drop down and go left and fight Specter. It's easy. Watch the credits. Enjoy the break. It's about to get more stressful.
  45.  
  46. Monkey Madness 2: I lied. It's easy for now. Catch the magic punch monkey.
  47. Monkey Madness TA: Western Land 3 monkeys. It's easy still.
  48. TV Tower 2: Magic Punch monkey, enter the tower, climb up to the mech monkey and punch through, clear out the fan room (shot, right to left, drop)
  49. TV Tower TA: Magic Punch, receptionist, missile monkey, any in the tank room.
  50. Specter's Factory 2: Mech monkey outside, wheel jump strats, mech monkey inside, monkey behind magic punch gate
  51. Specter's Factory TA: Both outside+missile monkey
  52.  
  53. City Park 2: The route taken depends on the first visit route.
  54. Route 1: RC Car monkey, boxing monkey, skip the aggressive monkey for now, standing->RC Car monkey, loop up to the final coin and drop onto the slide to the final monkey.
  55. Route 2: Bench monkey, mech skip, pipe monkey, boxing monkey, final 2 in the sewers.
  56. Route 3: Outside with mech skip, high monkey in sewers.
  57. Safe route: see first visit.
  58. City Park TA: Just go catch the RC Car monkey and the boxing monkey.
  59. Crumbling Castle 2: Climb up the hill to the right of the castle, getting 2 monkeys.
  60. Crumbling Castle TA: See above but get 3.
  61.  
  62. Wabi Sabi Wall 2: Catch the 2 monkeys.
  63. Wabi Sabi Wall TA: Break to gong room and catch 3 monkeys.
  64. Sushi Temple 2: Enter temple, go right and ascend to the rafters, catch 2, drop down onto missile monkey, go over the top and get the monkey->coin->monkey.
  65. Sushi Temple TA: Triple catch, roof, one in temple.
  66. Hot Springs 2: Monkey behind waterfall, polar bear room (DON'T MISS COIN!)
  67. Hot Springs TA: First ice bridge, monkey, monkey after cave, drop down onto grounded monkey and end under the waterfall.
  68. Frosty Retreat 2: First 3 monkeys (DON'T MISS COIN)
  69. Frosty Retreat TA: First 4 monkeys.
  70.  
  71. Snowy Mammoth 2: Igloo catch.
  72. Snowy Mammoth TA: Any% no IJ strat start, coin, ice cave, igloo (damage boost there)
  73. Dexter's Island 2: Boat, wooden planks, inner boat, RC Car monkey, aggressive monkey.
  74. Dexter's Island TA: First 3 of above.
  75. Coral Cave 2: DBJ Sky Flier to the right, sky fly off the wheel.
  76. Coral Cave TA: See above but with shark monkey too.
  77. Crabby Beach 2: Just run through and catch monkeys.
  78. Crabby Beach TA: Do the any% no IJ route but with sky flier. After that, hit the wheel through the wall, go through the tunnel, grab the coin and ascend up to any monkey.
  79.  
  80. Cryptic Relics 2: Use the barrels as a boost to the first monkey, drop in, catch, punch through and clear out the right side.
  81. Cryptic Relics TA: Start the same as above but proceed forwards instead of right. Punch through the gate, ignore the monkey and go left to grab the coin. Go back and get the monkey.
  82. Dark Ruins 2: Fly up to the ruins to the left, get the coin within and all 4 monkeys (1 before, 3 in). Die. Go forward, get the coward, then get the last 2 from the obelisk structure. DO NOT FORGET THE COIN
  83. Dark Ruins TA: Fly up, first monkey, fast monkey, monkey in fence, coin way above, monkey up beams in ruins, coin on the way to windy, windy.
  84.  
  85. Thick Jungle 2: Beehive monkey or UFOless, specter coin, right room (with tree fight) cleared completely (3/1), watchtower monkey, monkey and coin to the right, hanging monkey to finish.
  86. Thick Jungle TA: Both beehives and right room.
  87. Molten Lava 2: Slingback shooter monkey, standing, wooden by waterfall.
  88. Molten Lava TA: Waterfall, standing, egg, t-rex, back.
  89. Primordial Ooze 2: Last 2 monkeys (forward+right)
  90. Primordial Ooze TA: Same monkeys as any%
  91. Fossil Field 2: Last monkey (!)
  92. Fossil Field TA: Clockwise sweep. GET THE COIN!!!
  93.  
  94. Peak Point Matrix: This is the ending. Infinite jumps not required to use the 100% strat. Just shoot & punch/hoop.
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