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- private Bounds BoundsFromGO(GameObject uGO)
- {
- Bounds nRet = new Bounds();
- nComps[] Renderer = uGO.GetComponentsInChildren<Renderer>();
- for (int i = 0; i < nComps.length; i++)
- {
- // change the resulting bound
- }
- return nRet;
- }
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