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Jun 25th, 2019
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  1. private Bounds BoundsFromGO(GameObject uGO)
  2. {
  3. Bounds nRet = new Bounds();
  4.  
  5. nComps[] Renderer = uGO.GetComponentsInChildren<Renderer>();
  6.  
  7. for (int i = 0; i < nComps.length; i++)
  8. {
  9. // change the resulting bound
  10. }
  11.  
  12. return nRet;
  13. }
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