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ChaosKnight373

The Minish Cap Any% Tutorial, Part 3

May 29th, 2014
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  1. The Legend of Zelda: The Minish Cap Any% Tutorial. Part 3
  2. This tutorial will cover after Water Element to END GAME.
  3. I will cover English and Japanese differences, as well as splits to use
  4. Don't forget to check out zeldaspeedruns.com: Leaderboards and Games!
  5. TIMESTAMPS, BOTH 3.1 AND 3.2 ARE ON THE SAME PASTEBIN
  6. ====================================================================
  7. Part 3.1
  8. 00:00- start
  9. 01:30- back to Hyrule Town
  10. 01:49- explaining English and Japanese difference with dealing with Hyrule Castle Guards
  11. 03:32- after fusing Water Element
  12. 04:02- Ocarina, back to Hyrule Town, going south. bird will pick you up faster when the screen doesn't move.
  13. 04:41- Performing the two Ocarina Glitches before Palace of Winds
  14. 05:15- fairies here
  15. 05:31- [[SPLIT FOR ENTER PALACE OF WINDS]]
  16. 06:04- watch for the Peahats and Blue Stalfos here.
  17. 06:26- first moving platform room, watch for Bombarossas (the moving bomb)
  18. 06:51- watch for Ezlo text on stack of clouds
  19. 07:09- walk around spikes, or ROLL through them. takes quarter of a heart damage.
  20. 07:24- hearts on top right, bottom center. bomb pack bottom right, before Wizrobes fight.
  21. 08:02- Wizrobes fight, before getting the Roc's Cape. just showing how many you have to deal with within the three waves of them
  22. 08:43- (NOT MENTIONED, IF YOU'RE WITHIN RANGE OF THE TREASURE CHEST APPEARING, YOU WILL BE PUSHED BACK)
  23. 08:50- [[SPLIT FOR ROC'S CAPE]]
  24. 10:39, 12:57, 14:43- Wizrobes fight (SPEEDRUN WAY, WITH STEP BY STEP INSTRUCTIONS)
  25. 16:40- Wizrobes fight, speedrun way, at normal speed.
  26. 17:03- leap here, watch for Ezlo Text. {-=CLOUD JUMP 1 IS THREE CLOUDS=-}
  27. 17:34- timing the platform jump here.
  28. 19:45- {-=CLOUD JUMP 2 IS THREE CLOUDS=-}
  29. 20:05- explaining spacing out your jumps so that you have a little more distance as you're flying across. also, duplicating yourself to move the big block here.
  30. 20:42- watch for Guays; two moving platforms. (NOT MENTIONED, IF YOU FALL OFF THE PLATFORM YOU WILL RESPAWN BACK ON SOLID GROUND)
  31. 21:34- hitting the three switched with your copies to make the Minish Portal appear, DOS AND DON'TS
  32. 22:57- Pot Puzzle room, with DIAGRAM
  33. 25:15- if you screw up. just go up here and reset the Pot Puzzle
  34. 26:22- REITERATING SPACING YOUR JUMPS
  35. 26:56- just jump to the top here.
  36. 27:05- first multiple fan room. here is your first instance where you need to space your jumps.
  37. 27:59- warning about cracked floors, another instance where you need to space your jumps
  38. 28:58 {-=CLOUD 3 WILL TAKE TWO CLOUDS=-}
  39. 29:11- two Ball and Chain guards
  40. 29:55- cloning room with 1 Blue Stalfos
  41. 30:13- heart here, before 2 Ice Wizrobe and Moblin room
  42. 31:51- don't forget the small key and Boss Key
  43. 32:20- hearts here, roll-jump to skip Ezlo text here.
  44. 32:48- Darknut fight
  45. 34:17- jumping into the pit for the small key
  46. 34:57- Bomb Switch with the Peahats and cracked floors
  47. 35:29- Tornado room
  48. 35:53- two floormasters, notes on how to deal with them
  49. 36:40- how to deal with the Bombarossa in this room: Bow and Arrow way
  50. 37:25- repeating the Bomb Switch w/Peahats
  51. 38:56- how to deal with the Bombarossa in this room: Roc's Cape way
  52. 39:09- must have three Bombs to open the way to the next area. also pack of 5 bombs here.
  53. 39:48- how to deal with the Bombarossas in this room
  54. 40:54- room before the last Cloud jump. fairy and hearts here.
  55. 41:24- {-=LAST CLOUD IS 5 CLOUDS, OR 4, WITH PRECISION TIMING=-}
  56. 42:24- hearts here before Gyorg Pair fight.
  57. END PART 3.1
  58. =================
  59. START 3.2
  60. 00:00- start
  61. 00:04- Gyorg pair fight
  62. 07:59- [[SPLIT FOR WIND ELEMENT]]
  63. 08:21- reminder of where fairies are.
  64. 08:40- back to Hyrule Castle town
  65. 08:48- Guards revisited
  66. 09:42- Four Sword and its properties
  67. 11:50- Start Dark Hyrule Castle- freeing the guards and Minister Potho
  68. 12:54- Safety Save, because last save was after getting Lantern in Temple of Droplets. completely optional if you don't want to.
  69. 13:43- reminder if you catch on fire
  70. 14:06- first Ocarina Glitch, warning about the Blue Bubble
  71. 14:48- how to negotiate this wall (just jump)
  72. 15:16- reflecting the black spheres with your four copies
  73. 19:12- reflecting the black spheres, speedrun way, step by step
  74. 23:07- reflecting the black spheres, speedrun way, normal speed
  75. 23:26- tile room, with DIAGRAM
  76. 24:34- how to get the first key
  77. 25:10- back outside and go back in. respawn here next time you load a save.
  78. 25:31- second Ocarina Glitch
  79. 26:06- Ezlo text boundaries here, with DIAGRAM
  80. 26:43- note on where bomb and arrows are, not really needed
  81. 27:00- Key 2 (SAVE AND QUIT)
  82. 27:15- third Ocarina Glitch
  83. 27:58- Key 3
  84. 28:10- Door Jump 1. tip of the back of Link's hat. JUMP, HOLD LEFT. (be careful when doing the Door Jump here),
  85. 29:32- explaining that you need to roll to activate your B button
  86. 29:52- Door Jump 2 explanation
  87. 32:01- two Ball and Chain Guards
  88. 32:32- Walking Pit
  89. 35:58- first grey Darknut, and strats
  90. 37:47- hearts here
  91. 38:05- two White Darknuts, Cape or Bombs
  92. 40:22- Lantern room
  93. 40:33- Ghini room
  94. 41:02- Key 4 (S&Q)
  95. 41:20- back to entrance, blue portal
  96. 41:30- i know i said Somaria (based ALTTP), i mean [PACCI], but use it to break the pots for cloning!!!
  97. 41:54- [[SPLIT ON DARK HYRULE CASTLE BIG KEY]]
  98. 42:17- the last three rooms before Vaati, jumping over the Ball and Chain Guard.
  99. 42:45- second room. four copies, with Keatons
  100. 43:11- Three Darknut fight. you have 3 MINUTES TO DEFEAT THEM.
  101. 44:46- running the clock to illustrate what to do IF YOU GAME OVER.
  102. 46:15- repeating the last three rooms before Vaati
  103. 46:47- grabbing hearts before Three Darknut
  104. 48:10- Vaati 1
  105. 51:24- what happens if you don't use the Gust Jar against the four orbiting eyes
  106. 52:00- Vaati 2
  107. 52:49- CRITICAL NOTE TO REMEMBER
  108. 53:13- Hearts and Arrows in the purple spike, (NOT MENTIONED, BUT YOU CAN HIT THE TOP CENTER AND BOTTOM CENTER EYES TO DETERMINE THE REDS AND BLUES.)
  109. 56:32- another critical note to remember about your copies (AFTER YOU HIT THE 4 EYES)
  110. 58:12- fairies, bombs and arrows here
  111. 59:13- Vaati 3
  112. 1:00:08- invicibility frames on Minish Portal
  113. 1:00:42- align yourself, and slash your sword ONCE
  114. 1:01:16- [[TIME WILL END ON LAST HIT TO VAATI]]
  115. 1:01:55- repeating Vaati 3, what happens if you don't get in front of him fast enough after dispelling his arms
  116. 1:04:45- EXPLAINING JAPANESE AND ENGLISH VERSION DIFFERENCES
  117. 1:07:54- What splits can i use? either these two
  118. 1:08:37- Closing out the tutorial: Final Words.
  119. END MINISH CAP ANY% TUTORIAL
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