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- Update v1.3b:
- Added Depth of Field toggle button in video menu (option doesn't save yet after closing the game)
- Lowers sword cooldown of old savegames to new default value (from 1s to 0.125s)
- Added 2 more sword damage upgrades (one in Red Town shop, one in a new chest hidden nearby)
- Added 5 more coins in Red Town
- Fixed shot buttons being magnetic; can't float them up anymore now
- Update v1.3:
- Major change on how the sword works: can now swing it much faster but can't keep button held anymore and it does by default only 2 damage. Replaced swing speed upgrades with damage increasing ones. Damage upgrades reduced values. This should make early game fighting a lot cooler
- Removed player movement acceleration - this might help a lot of people with motion sickness? Please try and tell me what you think!
- Removed aggressive depth of field effects during tutorial and in red town
- Added failsafe that chests can't kick you through the ground while opening them
- Fixed "100%" display having a rounding error
- Added new logo to menu and credits
- Fixed chinese translation missing a few lines
- Removed flags from Chinese language selection - there seems to be some political argument over what flags to use and people voted down the game because they thought I was trying to make a political statement - which I am certainly not.
- Fixed being able to get out of Carrot Town without Strength upgrade
- Changed exit of Carrot Town in order to teach player how pixel brick destruction ability of strength
- Changed NPC in Carrot town to give you an additional hint towards the strength upgrade
- Added another NPC in Carrot town telling you about the pickaxe use
- Added NPC in facility secret telling you that you might be missing an ability
- NPC near the stomp upgrade with hints about jumppads now only spawns after you get the stomp
- Made some glass sheets less transparent because some didn't see them well enough
- Fixed being able to skip the puzzle before entering the purple crystal pit
- Updated pretty much translations and added new font files to avoid missing characters
- Made yellow force field puzzle before facility easier to understand
- Added additional NPC hint during endboss puzzle regarding player color
- Made shells in Red Crystal area better visible
- Fixed fake solution to the crate pushing puzzle after escaping the purple crystal pit
- Reduced size of steel bars covering the last golden barrel
- Added a button on the other side of that door that leads to the onslaught game incase someone gets locked in there
- Pipes now make a beep sound when you open them
- Fixed a couple of saving problems where you could screw up your savegame by closing the game at very unlikely small moments
- Added new Supraland Logo to menu and credits
- Backup savegames happen less often now
- Fixed holy gun upgrades giving you the holy sword achievement
- Fixed music in Red Crystal Tower region not playing constantly
- Fixed checkpoint not being saved after endcredits
- Fixed being able to start credits sequence multiple times at once
- Fixed being able to reset to last checkpoint during cutscenes
- New sponge graphics
- Lots of small improvements
- Demo version brought up to date
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