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G4U55

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Apr 16th, 2019
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  1. Update v1.3b:
  2. Added Depth of Field toggle button in video menu (option doesn't save yet after closing the game)
  3. Lowers sword cooldown of old savegames to new default value (from 1s to 0.125s)
  4. Added 2 more sword damage upgrades (one in Red Town shop, one in a new chest hidden nearby)
  5. Added 5 more coins in Red Town
  6. Fixed shot buttons being magnetic; can't float them up anymore now
  7.  
  8. Update v1.3:
  9. Major change on how the sword works: can now swing it much faster but can't keep button held anymore and it does by default only 2 damage. Replaced swing speed upgrades with damage increasing ones. Damage upgrades reduced values. This should make early game fighting a lot cooler
  10. Removed player movement acceleration - this might help a lot of people with motion sickness? Please try and tell me what you think!
  11. Removed aggressive depth of field effects during tutorial and in red town
  12. Added failsafe that chests can't kick you through the ground while opening them
  13. Fixed "100%" display having a rounding error
  14. Added new logo to menu and credits
  15. Fixed chinese translation missing a few lines
  16. Removed flags from Chinese language selection - there seems to be some political argument over what flags to use and people voted down the game because they thought I was trying to make a political statement - which I am certainly not.
  17. Fixed being able to get out of Carrot Town without Strength upgrade
  18. Changed exit of Carrot Town in order to teach player how pixel brick destruction ability of strength
  19. Changed NPC in Carrot town to give you an additional hint towards the strength upgrade
  20. Added another NPC in Carrot town telling you about the pickaxe use
  21. Added NPC in facility secret telling you that you might be missing an ability
  22. NPC near the stomp upgrade with hints about jumppads now only spawns after you get the stomp
  23. Made some glass sheets less transparent because some didn't see them well enough
  24. Fixed being able to skip the puzzle before entering the purple crystal pit
  25. Updated pretty much translations and added new font files to avoid missing characters
  26. Made yellow force field puzzle before facility easier to understand
  27. Added additional NPC hint during endboss puzzle regarding player color
  28. Made shells in Red Crystal area better visible
  29. Fixed fake solution to the crate pushing puzzle after escaping the purple crystal pit
  30. Reduced size of steel bars covering the last golden barrel
  31. Added a button on the other side of that door that leads to the onslaught game incase someone gets locked in there
  32. Pipes now make a beep sound when you open them
  33. Fixed a couple of saving problems where you could screw up your savegame by closing the game at very unlikely small moments
  34. Added new Supraland Logo to menu and credits
  35. Backup savegames happen less often now
  36. Fixed holy gun upgrades giving you the holy sword achievement
  37. Fixed music in Red Crystal Tower region not playing constantly
  38. Fixed checkpoint not being saved after endcredits
  39. Fixed being able to start credits sequence multiple times at once
  40. Fixed being able to reset to last checkpoint during cutscenes
  41. New sponge graphics
  42. Lots of small improvements
  43. Demo version brought up to date
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