Hisham-Gh

GLES20 Livewallpaper

Aug 18th, 2013
79
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  1. 08-18 23:59:40.358: D/LiveW(25135): Engine.onCreate
  2. 08-18 23:59:40.568: D/LiveW(25135): Engine.onCreate - finished
  3. 08-18 23:59:40.638: D/LiveW(25135): engine visible:true
  4. 08-18 23:59:40.688: D/LiveW(25135): engine visible:false
  5. 08-18 23:59:40.738: E/SurfaceTextureClient(25135): queueBuffer: error queuing buffer to SurfaceTexture, -19
  6. 08-18 23:59:40.749: E/Adreno200-EGLSUB(25135): SwapBuffers() dequeue native buffer fail: No such device
  7. 08-18 23:59:40.749: E/Adreno200-EGLSUB(25135): GetSurfaceSize() dequeue native buffer failed: No such device.
  8. 08-18 23:59:40.768: E/SurfaceTextureClient(25135): queueBuffer: error queuing buffer to SurfaceTexture, -19
  9. 08-18 23:59:40.768: E/Adreno200-EGLSUB(25135): GetSurfaceSize() dequeue native buffer failed: No such device.
  10. 08-18 23:59:40.768: E/Adreno200-EGL(25135): <eglSurfaceResize:4014>: EGL_BAD_ALLOC
  11. 08-18 23:59:41.038: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  12. 08-18 23:59:41.048: D/dalvikvm(25135): GC_FOR_ALLOC freed 646K, 10% free 9494K/10503K, paused 16ms
  13. 08-18 23:59:41.048: I/dalvikvm-heap(25135): Grow heap (frag case) to 9.891MB for 587792-byte allocation
  14. 08-18 23:59:41.058: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  15. 08-18 23:59:41.088: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  16. 08-18 23:59:41.088: D/dalvikvm(25135): GC_CONCURRENT freed 3K, 5% free 10064K/10503K, paused 1ms+2ms
  17. 08-18 23:59:41.148: E/InputQueue-JNI(25135): channel '2c55c180 com.fuchs.live_wallpaper.MyWallpaperService (client)' ~ Publisher closed input channel or an error occurred. events=0x8
  18. 08-18 23:59:41.148: D/LiveW(25135): engine visible:false
  19. 08-18 23:59:41.148: D/LiveW(25135): Engine.onDestroy
  20. 08-18 23:59:41.148: D/LiveW(25135): Surface.onDetachedFromWindow
  21. 08-18 23:59:41.148: D/LiveW(25135): Surface destroyed
  22. 08-18 23:59:41.148: D/LiveW(25135): Engine.onDestroy - finished
  23. 08-18 23:59:41.158: D/LiveW(25135): engine visible:true
  24. 08-18 23:59:41.358: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  25. 08-18 23:59:41.358: D/dalvikvm(25135): GC_FOR_ALLOC freed 630K, 10% free 9493K/10503K, paused 19ms
  26. 08-18 23:59:41.358: I/dalvikvm-heap(25135): Grow heap (frag case) to 9.891MB for 587792-byte allocation
  27. 08-18 23:59:41.368: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  28. 08-18 23:59:41.398: D/dalvikvm(25135): threadid=11: still suspended after undo (sc=1 dc=1)
  29. 08-18 23:59:41.398: D/dalvikvm(25135): GC_CONCURRENT freed 3K, 5% free 10064K/10503K, paused 2ms+2ms
  30. 08-18 23:59:48.208: W/dalvikvm(25135): threadid=11: thread exiting with uncaught exception (group=0x2b542210)
  31. 08-18 23:59:48.218: E/AndroidRuntime(25135): FATAL EXCEPTION: GLThread 2802
  32. 08-18 23:59:48.218: E/AndroidRuntime(25135): java.lang.RuntimeException: eglSwapBuffers failed: EGL_BAD_ALLOC
  33. 08-18 23:59:48.218: E/AndroidRuntime(25135): at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1178)
  34. 08-18 23:59:48.218: E/AndroidRuntime(25135): at android.opengl.GLSurfaceView$EglHelper.swap(GLSurfaceView.java:1136)
  35. 08-18 23:59:48.218: E/AndroidRuntime(25135): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1463)
  36. 08-18 23:59:48.218: E/AndroidRuntime(25135): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
  37. 08-18 23:59:50.968: I/Process(25135): Sending signal. PID: 25135 SIG: 9
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