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- Version: 95718
- Assertion failed: Index >= 0 [File:C:\Jenkins\workspace\I_BuildVersion-staging\UE4\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h] [Line: 85]
- FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
- FactoryGame_Win64_Shipping!TSparseArray<TSetElement<TTuple<FGuid,FReflectionCaptureMapBuildData> >,TSparseArrayAllocator<FDefaultAllocator,FDefaultBitArrayAllocator> >::AllocateIndex() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\containers\sparsearray.h:86]
- FactoryGame_Win64_Shipping!TSet<FPrimitiveOcclusionHistory,FPrimitiveOcclusionHistoryKeyFuncs,FDefaultSetAllocator>::Emplace<FPrimitiveOcclusionHistory>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\containers\set.h:497]
- FactoryGame_Win64_Shipping!FetchVisibilityForPrimitives_Range<1>() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:782]
- FactoryGame_Win64_Shipping!FetchVisibilityForPrimitives() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1378]
- FactoryGame_Win64_Shipping!OcclusionCull() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:1527]
- FactoryGame_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3003]
- FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenevisibility.cpp:3325]
- FactoryGame_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:571]
- FactoryGame_Win64_Shipping!RenderViewFamily_RenderThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\renderer\private\scenerendering.cpp:2854]
- FactoryGame_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`26'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
- FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:664]
- FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:574]
- FactoryGame_Win64_Shipping!RenderingThreadMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:333]
- FactoryGame_Win64_Shipping!FRenderingThread::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:467]
- FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
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