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- Update v1.13:
- PERFORMANCE AND OPTIMIZATION
- Major revision of the game code line by line to improve performance
- Major visual performance boost for low end systems - average from 20 FPS to 40 FPS
- Major visual performance boost for mid and high-end systems - average from 45 FPS to 70 FPS
- Major combat performance boost in all situations
- World Map visual performance increased - with FPS nearly doubled
- Resolved major lag issue in large town battles
- Fixed game stopping lag issue during very large battles in all scenarios
- Fixed visual lag when selecting large number of units
- Significant performance boost in all situations across the board
- 20% latency decrease in multiplayer games
- Fixed common lag spikes when playing on the world map
- Animations are smoother, and a little bit slower for better presentation
- Fixed game stopping lag spike when attacking through the gates and other choke-points
- MAJOR CHANGES AND ADDITIONS
- World map fog of war is revealed by your Kingdom and Allied nations
- Complete rewrite of the World Map AI
- World Map AI is a lot smarter, plans it`s attacks better, and does more long range expeditions
- FIXES AND ADDITIONS
- World map on lowest settings now looks correct without missing trees, rocks and other objects
- Units now look good during cinematics even on lowest model quality settings
- Units now properly line up on walls in large town and other scenarios
- Removed outdated Cant Move Mouse message on the first run of the game
- Tasking multiple rams on a gate now only tasks one of them
- Army strength indicator updates right away after adding or healing units.
- Fixed world map army overlay jumping up and down when moving on the world map
- BALANCING
- Unit movement speed, building construction, and economy is nearly 20% faster on lower game speeds
- DOWNGRADES AND COMPROMISES
- Reduced number of units in battalions by 15%
- Quality of units on highest settings slightly decreased
- Reduced fog effect and clouds on the world map
- Slight downgrade to the look of the fog effect
- Some effects like fire and smoke are a little bit slower
- Small downgrade to the quality of trees on the world map
- Text on unit GUI portraits doesn`t have a shadow and slightly harder to read
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