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- CPed * gracz = FindPlayerPed();
- else if (KeyPressed(VK_RBUTTON))
- {
- if (!gracz->m_apNearPeds[0] && !gracz->m_apNearPeds[1] && !gracz->m_apNearPeds[2] && !gracz->m_apNearPeds[3] && !gracz->m_apNearPeds[4] && !gracz->m_apNearPeds[5] && !gracz->m_apNearPeds[6] && !gracz->m_apNearPeds[7] && !gracz->m_apNearPeds[8] && !gracz->m_apNearPeds[9] && !gracz->m_apNearPeds[10]) { return; }
- if (gracz->m_apNearPeds[0]->m_fHealth != 0.0 && gracz->m_apNearPeds[0]->IsPedShootable() && gracz->m_apNearPeds[0]->IsVisible())
- {
- if (gracz->m_apNearPeds[0])
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[0];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- }
- else
- {
- if (gracz->m_apNearPeds[1]->m_fHealth != 0.0&& gracz->m_apNearPeds[1]->IsPedShootable() && gracz->m_apNearPeds[1]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[1];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[2]->m_fHealth != 0.0&& gracz->m_apNearPeds[2]->IsPedShootable() && gracz->m_apNearPeds[2]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[2];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[3]->m_fHealth != 0.0&& gracz->m_apNearPeds[3]->IsPedShootable() && gracz->m_apNearPeds[3]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[3];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttack();
- gracz->m_pPointGunAt = gracz;
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[4]->m_fHealth != 0.0&& gracz->m_apNearPeds[4]->IsPedShootable() && gracz->m_apNearPeds[4]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[4];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttack();
- gracz->m_pPointGunAt = gracz;
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[5]->m_fHealth != 0.0&& gracz->m_apNearPeds[5]->IsPedShootable() && gracz->m_apNearPeds[5]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[5];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[6]->m_fHealth != 0.0&& gracz->m_apNearPeds[6]->IsPedShootable() && gracz->m_apNearPeds[6]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[6];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[7]->m_fHealth != 0.0&& gracz->m_apNearPeds[7]->IsPedShootable() && gracz->m_apNearPeds[7]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[7];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[8]->m_fHealth != 0.0&& gracz->m_apNearPeds[8]->IsPedShootable() && gracz->m_apNearPeds[8]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[8];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- if (gracz->m_apNearPeds[9]->m_fHealth != 0.0&& gracz->m_apNearPeds[9]->IsPedShootable() && gracz->m_apNearPeds[9]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[9];
- gracz->AimGun();
- gracz->Attack();
- gracz->ClearAttackByRemovingAnim();
- return;
- }
- else
- {
- gracz->ClearAimFlag();
- gracz->ClearAttack();
- gracz->SetCurrentWeapon(0);
- return;
- /* if (gracz->m_apNearPeds[10]->m_fHealth != 0.0&& gracz->m_apNearPeds[10]->IsPedShootable() && gracz->m_apNearPeds[10]->IsVisible())
- {
- gracz->m_pPointGunAt = gracz->m_apNearPeds[10];
- gracz->AimGun();
- gracz->ReactToAttack(gracz->m_apNearPeds[10]);
- gracz->Attack();
- return;
- }*/
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
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